Commit Graph

2885 Commits

Author SHA1 Message Date
Richard Fawcett
2c7934be0f Fixed BuildPatchTool warnings caused by missing module dependencies
#reviewedby Leigh.Swift

[CL 2568592 by Richard Fawcett in Main branch]
2015-05-28 11:08:54 -04:00
Richard Fawcett
3607d6f3d9 UAT: Remove temporary requirement that building BuildPatchTool forced a build of UHT.
[CL 2568333 by Richard Fawcett in Main branch]
2015-05-28 08:00:11 -04:00
Bob Tellez
86cbb02404 [AUTOMERGE]
Added necessary exclusion for nonunity test nodes in branches that use the ExcludePlatformsForEditor list

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2567946 by Bob.Tellez on 2015/05/27 23:27:37.

[CL 2567947 by Bob Tellez in Main branch]
2015-05-27 23:28:03 -04:00
Kellan Carr
fcb58d3254 build script, remove unused variable
[CL 2567207 by Kellan Carr in Main branch]
2015-05-27 15:30:51 -04:00
Kellan Carr
ac0eade5ce catch problems writing job step details and just log them as warnings
[CL 2567006 by Kellan Carr in Main branch]
2015-05-27 13:57:02 -04:00
Ben Marsh
cc719d7a21 Always enable installed plugins by default, but update your project file with references to them on startup (so other users opening the project will be able to find it on the marketplace).
[CL 2566860 by Ben Marsh in Main branch]
2015-05-27 12:56:05 -04:00
Robert Manuszewski
f26442b5f7 Fixing UHT not finding ScriptGeneratorPlugin
[CL 2566688 by Robert Manuszewski in Main branch]
2015-05-27 11:12:26 -04:00
Robert Jones
9e07b9d8d8 UEPLAT-831 - AndroidManifest.xml update for ES3.1 targets
- Changed MakeAPK loop so that it can deal with multiple manifests
- Removed ability to make a Fat APK from same code as we don't/won't use it

[CL 2566503 by Robert Jones in Main branch]
2015-05-27 09:21:57 -04:00
Terence Burns
19ae169bf6 We want to display an error message more prominantly when a binary is missing during the packaging of their game.
This used to be displayed, but seems to have been removed accidentally in CL# 2506770.

[CL 2566498 by Terence Burns in Main branch]
2015-05-27 09:15:26 -04:00
Steve Robb
05f8a26673 Fix for target file lookup where multiple projects have the same prefix, e.g. TP_Vehicle and TP_VehicleAdv.
#codereview robert.manuszewski,bruce.nesbit

[CL 2566446 by Steve Robb in Main branch]
2015-05-27 07:06:55 -04:00
Robert Jones
4f9feedfd6 UE-14803 - Android Java files constantly being rewritten triggering rebuilds
- Updated logic to change how files are written and when the OBB data file is written.

[CL 2566410 by Robert Jones in Main branch]
2015-05-27 06:16:01 -04:00
John Pollard
f37e3157c2 #replayserver: Auto-detect changed indexes, and only rebuild them when necessary
[CL 2565769 by John Pollard in Main branch]
2015-05-26 17:43:05 -04:00
John Pollard
9dd4c79436 #replayserver: Add ability for games to add meta tags to replays, and search by them
[CL 2565695 by John Pollard in Main branch]
2015-05-26 17:15:46 -04:00
Ben Marsh
8e92447429 Output an error if trying to compile a target for an unsupported platform in Rocket (eg. editor in Win32).
[CL 2565567 by Ben Marsh in Main branch]
2015-05-26 16:04:12 -04:00
Peter Sauerbrei
4cd2880f58 missed a rocket check
UE-16129

[CL 2565242 by Peter Sauerbrei in Main branch]
2015-05-26 13:36:29 -04:00
Gareth Martin
3a245ca05a Disallow UClass* properties from having the "Instanced" keyword
[CL 2565043 by Gareth Martin in Main branch]
2015-05-26 11:51:04 -04:00
Peter Sauerbrei
b420e93161 enable plugin linking in the binary release
UE-16129

[CL 2564999 by Peter Sauerbrei in Main branch]
2015-05-26 11:22:09 -04:00
Jaroslaw Palczynski
616ceaf26d UnrealSync fixes for clang compilation.
[CL 2564881 by Jaroslaw Palczynski in Main branch]
2015-05-26 10:07:37 -04:00
Jaroslaw Surowiec
5b98b4cfe4 CrashReportLinq - Remove assert message when the crash type is crash
[CL 2564842 by Jaroslaw Surowiec in Main branch]
2015-05-26 09:30:03 -04:00
Ben Marsh
066e7f2059 Stop UBT creating an intermediate directory in Engine/Source when compiling a plugin against UE4Game (which it then warns about on subsequent runs)
[CL 2564807 by Ben Marsh in Main branch]
2015-05-26 08:37:36 -04:00
Jaroslaw Palczynski
790f3776fc Added missing files for last UnrealSync submit.
[CL 2564787 by Jaroslaw Palczynski in Main branch]
2015-05-26 08:09:59 -04:00
Richard Fawcett
218629bff8 UAT: Ensure UHT is built when building BPT from UE4BuildUtils.BuildBuildPatchTool.
[CL 2564767 by Richard Fawcett in Main branch]
2015-05-26 07:40:03 -04:00
Jaroslaw Palczynski
41f2069c68 UE-14034: UnrealSync resets to default settings when opened
[CL 2564722 by Jaroslaw Palczynski in Main branch]
2015-05-26 05:55:59 -04:00
Mikolaj Sieluzycki
ac339b4bbb Make UEnums tightly packed.
[CL 2564612 by Mikolaj Sieluzycki in Main branch]
2015-05-26 03:36:08 -04:00
Jaroslaw Surowiec
15fe21a39e MinidumpDiagnostics - Added a simple crash handler that prints the callstack to the log
[CL 2564318 by Jaroslaw Surowiec in Main branch]
2015-05-25 12:14:35 -04:00