Commit Graph

1885 Commits

Author SHA1 Message Date
Steve Robb
a5422213b7 FLauncherWorker now runs UAT in UTF-8 mode.
#codereview robert.manuszewski

[CL 2568520 by Steve Robb in Main branch]
2015-05-28 10:37:00 -04:00
sebastian kowalczyk
4f781ac7d1 Fixed broken Gameplay Debugger's debug camera binding after debug camera usage.
[CL 2568230 by sebastian kowalczyk in Main branch]
2015-05-28 05:12:10 -04:00
EverNewJoy
5f69893a97 PR #1080: [ Kismet Math Library ] New Node ~ Map Range Clamped, a Direct Implementation of GetMappedRangeValue that clamps the output value to the output range  Rama (Contributed by EverNewJoy)
[CL 2567530 by Marc Audy in Main branch]
2015-05-27 17:57:06 -04:00
Justin Sargent
d7fe51bc96 The WidgetCarousel no longer defaults to the WidgetCarouselModuleStyle. Instead this must be specified upon construction. This prevents warning spam for applications like the launcher which don't ship editor content which the WidgetCarouselModuleStyle is dependent upon.
Merging using UE4-To-UE4-LauncherDev

[CL 2567510 by Justin Sargent in Main branch]
2015-05-27 17:50:45 -04:00
Ankit Khare
85e3be9d6e UE-16228 Fix up confusing and incorrect tooltip for html5 sdk settings.
[CL 2567390 by Ankit Khare in Main branch]
2015-05-27 17:02:52 -04:00
Andrew Rodham
93e71b9e6a Unified asset import data across all asset types.
The majority of asset reimport machinery is now held within UAssetImportData and FAssetImportInfo. This change allows us to remove the CachedAssetsBySourceFileName map from FAssetRegistry that was previously added to support auto reimport for 4.7.

The functionality of CachedAssetsBySourceFileName has been wrapped up in FAssetSourceFilenameCache, which sits on top of the asset registry in the editor.

This unification allows us to also consistently store the file timestamps and MD5 hashes of imported files. This subsequently allows auto-reimports to be ignored where a source content file has not actually changed (its MD5 is the same).

This addresses UETOOL-365 - Rework AssetRegistry changes to support auto-reimport

[CL 2567286 by Andrew Rodham in Main branch]
2015-05-27 16:16:21 -04:00
Matt Kuhlenschmidt
dfc73950da Bumped the max mesh material count warning value
[CL 2566907 by Matt Kuhlenschmidt in Main branch]
2015-05-27 13:07:17 -04:00
sebastian kowalczyk
3b356f2fe2 Fixed issue UE-14330 "Opening Gameplay Debugger while in PIE removes print string output from screen in subsequent PIE modes"
Fixed issues with Gameplay Debugger's input - it was breaking project related inputs sometimes.

[CL 2566844 by sebastian kowalczyk in Main branch]
2015-05-27 12:43:28 -04:00
Daniel Lamb
f750d08388 Disabled compressed cooked packages for all platforms on launch on as it causes launch on to stream slowly.
[CL 2566658 by Daniel Lamb in Main branch]
2015-05-27 10:55:34 -04:00
sebastian kowalczyk
a534b61150 Added "Save All" button to Visual Logger.
[CL 2566501 by sebastian kowalczyk in Main branch]
2015-05-27 09:20:05 -04:00
Richard TalbotWatkin
df11941a8b Fix to Redirector Fixup so that redirectors are deleted cleanly and referencing map packages are loaded.
#jira UE-14559 - Fixup Redirectors doesn't work in the editor

[CL 2566460 by Richard TalbotWatkin in Main branch]
2015-05-27 07:47:06 -04:00
Daniel Lamb
0d0485b4de Fix compilation error on mac.
[CL 2565471 by Daniel Lamb in Main branch]
2015-05-26 15:22:25 -04:00
zoon
dac8dc638e PR #1184: FIX Animation Sequence 'Reimport With new Source' context action (Contributed by zoon)
[CL 2565222 by Matt Kuhlenschmidt in Main branch]
2015-05-26 13:27:35 -04:00
Daniel Lamb
260d2861ff Fixed up mac not converting paths to relative paths when saving filenames.
[CL 2564954 by Daniel Lamb in Main branch]
2015-05-26 10:51:18 -04:00
Justin Hair
0a3cc55331 Commandline test names no longer need spaces.
Example:
Both of these will work!
     -ExecCmds="Automation RunTests MeshFactoryValidation"
     -ExecCmds="Automation RunTests Mesh Factory Validation"

[CL 2564818 by Justin Hair in Main branch]
2015-05-26 08:44:40 -04:00
Joe Conley
6cb0ae2cb1 Add Localization Service Provider settings to Localization Dashboard
Also deleting Localization Dashboard's ILocalizationServiceProvider, as this class now exists in the LocalizationService module.

[CL 2564754 by Joe Conley in Main branch]
2015-05-26 07:13:31 -04:00
Jaroslaw Surowiec
72413f509a CrashDebugHelper - Symbol location also has the binaries now
[CL 2564656 by Jaroslaw Surowiec in Main branch]
2015-05-26 04:26:44 -04:00
Jaroslaw Surowiec
15fe21a39e MinidumpDiagnostics - Added a simple crash handler that prints the callstack to the log
[CL 2564318 by Jaroslaw Surowiec in Main branch]
2015-05-25 12:14:35 -04:00
Joe Conley
95003e72c3 OneSky Plugin and Localization Service Module changes:
- Created the FDownloadLocalizationTargetFile Localization Service Operation, which is handled in the OneSky plugin via the FOneSkyTranslationExportWorker.
- Changed OneSky settings to use the OneSky ID for project instead of project name string (OneSky allows multiple projects to have the same name).
- Removed ProjectGroup setting. Only used when creating a project, should just ask for it in the Create Project UI, when it comes time to make one.

[CL 2564198 by Joe Conley in Main branch]
2015-05-25 05:20:58 -04:00
Daniel Lamb
774a1bbd8f Added support for disabling compression per CookByTheBook session.
#codereview Marcus.Wassmer

[CL 2562705 by Daniel Lamb in Main branch]
2015-05-22 11:39:21 -04:00
Joe Conley
44f5d8207a First pass of OneSky Localization Service Plugin
- Implements the OneSky Project Group, Project, File, and Translation APIs, minus delete commands, etc.
- The communication with OneSky works, but the interface between the Localization Service module and the OneSky plugin about what general Localization Service Commands map to which OneSky commands needs to be implemented.
- Some debug code remains, and some clean up still needs to be done
- Some minor changes to Localization Service module

[CL 2562023 by Joe Conley in Main branch]
2015-05-21 22:44:24 -04:00
Jamie Dale
e0253082fb Added the ability to filter collections
UETOOL-332 - Collections 2.0
UETOOL-368 - Search to find specific collections in the folder view

[CL 2561190 by Jamie Dale in Main branch]
2015-05-21 14:47:20 -04:00
Martin Mittring
3918e2b509 fixed UE-15921 Skeletal Meshes with Multiple Translucent Batches will render Both
[CL 2560964 by Martin Mittring in Main branch]
2015-05-21 12:32:13 -04:00
Matt Kuhlenschmidt
afcb67680f Optimized the element batcher to perform less memory allocations per frame and pass off some processing to the render thead earlier to avoid additional memcopy's
- The Slate RHI renderer now uses a larger upfront pool for vertex buffers to avoid many upfront recreations of the vertex buffers
- The window element lists are no longer destroyed each frame and are reused as long as the window that they reference exists.  This reduces memory allocations because arrays are no longer destroyed
- Creation of the final rendering batches has now been moved to the rendering thread
- The mapping of layers to element batch arrays has been simplified and is no longer emptied each frame thus avoiding memory allocations

[CL 2560820 by Matt Kuhlenschmidt in Main branch]
2015-05-21 10:48:33 -04:00
Jamie Dale
f7b3c5cd29 Added collection information to the asset and asset editor tooltips
UETOOL-332 - Collections 2.0
UETOOL-367 - Show which collections are on an asset

[CL 2560709 by Jamie Dale in Main branch]
2015-05-21 09:23:51 -04:00