Commit Graph

1355 Commits

Author SHA1 Message Date
bruce nesbit
6ee423d6c7 Removed bogus char in rolling template/feature pack manifest
[CL 2568461 by bruce nesbit in Main branch]
2015-05-28 09:53:31 -04:00
bruce nesbit
bf633c11bb Removed bougs chars in template/feature pack manifest files and repacked
[CL 2568457 by bruce nesbit in Main branch]
2015-05-28 09:52:49 -04:00
buildmachine
704ebfe6be GUBP Node Shared_LabelPromotable built from changelist 2568226
[CL 2568429 by buildmachine in Main branch]
2015-05-28 09:33:51 -04:00
buildmachine
639cf74a57 [Localization Update] Project: Engine Target: ToolTips
[CL 2568042 by buildmachine in Main branch]
2015-05-28 01:53:30 -04:00
buildmachine
876c3a84dd [Localization Update] Project: Engine Target: PropertyNames
[CL 2568040 by buildmachine in Main branch]
2015-05-28 01:52:36 -04:00
buildmachine
6f39e001d2 [Localization Update] Project: Engine Target: EditorTutorials
[CL 2568039 by buildmachine in Main branch]
2015-05-28 01:51:40 -04:00
buildmachine
8433565346 [Localization Update] Project: Engine Target: Editor
[CL 2568038 by buildmachine in Main branch]
2015-05-28 01:51:28 -04:00
buildmachine
fb79f12813 [Localization Update] Project: Engine Target: Engine
[CL 2568037 by buildmachine in Main branch]
2015-05-28 01:50:20 -04:00
Steve Robb
5abe82fcd4 More visualizer fixes.
#codereview robert.manuszewski

[CL 2567381 by Steve Robb in Main branch]
2015-05-27 17:00:40 -04:00
Ryan Brucks
9e67dd9112 Fixed bad reference
[CL 2566934 by Ryan Brucks in Main branch]
2015-05-27 13:20:10 -04:00
Ryan Brucks
3d5721cee1 New Render to Texture modes: Imposter motion vectors, imposters and flipbooks share function graph for easier feature iteration.
[CL 2566886 by Ryan Brucks in Main branch]
2015-05-27 13:01:10 -04:00
Ryan Brucks
ceb32ea9ea VectorToRadialValue: I changed an "If" operation to use a frac instead which saves a few instructions and should return the same values.
[CL 2566879 by Ryan Brucks in Main branch]
2015-05-27 13:00:05 -04:00
buildmachine
0f54d6b07b [Localization Update] Project: Engine Target: ToolTips
[CL 2566233 by buildmachine in Main branch]
2015-05-27 01:24:49 -04:00
buildmachine
0656c44976 [Localization Update] Project: Engine Target: PropertyNames
[CL 2566232 by buildmachine in Main branch]
2015-05-27 01:24:05 -04:00
buildmachine
1c3cc9fd1f [Localization Update] Project: Engine Target: EditorTutorials
[CL 2566231 by buildmachine in Main branch]
2015-05-27 01:23:11 -04:00
buildmachine
c8ab288f32 [Localization Update] Project: Engine Target: Editor
[CL 2566230 by buildmachine in Main branch]
2015-05-27 01:22:59 -04:00
buildmachine
3a4e70cfb6 [Localization Update] Project: Engine Target: Engine
[CL 2566229 by buildmachine in Main branch]
2015-05-27 01:21:50 -04:00
Aaron McLeran
7809d5d687 UnrealAudio Soundfile encoding and decoding
- Implemented libsndfile soundfile class for encoding and decoding audio files (.wav, .aif, .ogg, .flac)
- Implemented import/export process tasks as async background tasks
- Added testing code to test single-file importing and exporting
- Added testing code to test batch-file importing and exporting
- Add dlls for Win32/Win64/Mac. Tested on Win64 and Mac.

To test file import/export processing, use the AudioTestCommandlet with the following:
-command UnrealEd.AudioTestCommandlet source export [SingleFile/Directory]

Where [SingleFile/Directory] is the full path to either a single audio file or a directory to a folder containing audio assets supported. All files are imported into an internal binary ogg format (I will make it variable import format to test), then immediately exported back to the original format. If a file fails importing due to a file format issue (or some other issue), that issue will be reported in the log and the batch processing will proceed.

The exported file will be exported into the original format and put in a Exported sub-directory of the directory of the given single file or the import directory with "_exported" appended to the name.

[CL 2565979 by Aaron McLeran in Main branch]
2015-05-26 19:29:53 -04:00
Nick Darnell
e1d1db251c UMG - Adding a parabolic distortion option for widget components.
[CL 2565502 by Nick Darnell in Main branch]
2015-05-26 15:32:32 -04:00
buildmachine
47b23ae1c5 GUBP Node Shared_LabelPromotable built from changelist 2564509
[CL 2564691 by buildmachine in Main branch]
2015-05-26 05:14:45 -04:00
buildmachine
f1c96bf09d [Localization Update] Project: Engine Target: ToolTips
[CL 2564534 by buildmachine in Main branch]
2015-05-26 01:29:49 -04:00
buildmachine
a69acb2be5 [Localization Update] Project: Engine Target: PropertyNames
[CL 2564531 by buildmachine in Main branch]
2015-05-26 01:29:00 -04:00
buildmachine
9e655fcd21 [Localization Update] Project: Engine Target: EditorTutorials
[CL 2564530 by buildmachine in Main branch]
2015-05-26 01:28:06 -04:00
buildmachine
6dfacbd4e4 [Localization Update] Project: Engine Target: Editor
[CL 2564529 by buildmachine in Main branch]
2015-05-26 01:27:48 -04:00
buildmachine
9a87d4dae1 [Localization Update] Project: Engine Target: Engine
[CL 2564527 by buildmachine in Main branch]
2015-05-26 01:26:37 -04:00