- Allow for CookedEditor's ini settings to remap a file (added a Dest param to ExtraStageFiles, must not be recursive or wildcard)
#preflight 61f8460b1c5ac552346620c5
#rb none
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18797297 via CL 18826739 via CL 18826792 via CL 18826836 via CL 18835836 via CL 18836360
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18836433 by josh adams in ue5-main branch]
This is only partially tested right now as we need some of the changes in this changelist deployed to our upstream to fully test it out.
#preflight: https://horde.devtools.epicgames.com/job/61f8111441414fb013cfbae9
[CL 18826675 by Joakim Lindqvist in ue5-main branch]
When running UnrealLightmass with -help and various other arguments we were just doing "returns" without any cleanup.
This would lead to various crashes in destructors, etc.
#jira UE-140898
[REVIEW] [at]Will.Damon, [at]Brandon.Schaefer
[FYI] Juan.Canada
#preflight trivial
#ROBOMERGE-AUTHOR: michael.sartain
#ROBOMERGE-SOURCE: CL 18816329 in //UE5/Release-5.0/... via CL 18816342 via CL 18822821
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824375 by michael sartain in ue5-main branch]
An exception was getting thrown on the Mac when checking for hololens when looping through all possible platforms. I felt the safest option was to prevent any exceptions when checking for SDK versions, that way we can simply treat the SDK as not present if an exception occurs.
#rb will.damon
#jira UE-135899
#preflight n/a
#ROBOMERGE-AUTHOR: dave.hunter
#ROBOMERGE-SOURCE: CL 18806616 in //UE5/Release-5.0/... via CL 18808573 via CL 18822182
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18822494 by dave hunter in ue5-main branch]
Add bIsWindowShown option to Linux Console Output Device
Default to true to match old behavior.
Add -nostdout by default in UnrealLightmass
#rb Brandon.Schaefer
#jira none
#preflight trivial
[CL 18817282 by Michael Sartain in ue5-main branch]
Removed existing SampleTest
Added an example Catch 2 Test for Math Colors into Core Module
Coverted Cbor tests to Catch2
Moved TDeque and TToken tests into Core Module
#fyi chris.constantinescu
#jira none
#preflight 61f9589e8b4112f7cc9a83c8
#preflight 61f95dbbfa6554dff3d52f21
#preflight 61f987b74404d5fadefa98d2
[CL 18812960 by mark lintott in ue5-main branch]
- bIncludeAllTests flag on target will compile with all tests: used on LowLevelTests target to run on preflights
- Preflights now running low level tests by default, only those from LowLevelTests and its dependencies stemming from Core and Projects
#preflight 61f930bb8b4112f7cc95e807
#rb Mark.Lintott
[CL 18807604 by chris constantinescu in ue5-main branch]
* Use existing types in EpicGames.Horde.Storage for NamespaceId and BucketId.
* Rename DDCRefController.BatchCall, DDCRefController.BatchOp, and DDCRefController.BatchOp.Operation to prevent conflicts building docs.
#preflight none
[CL 18793433 by Ben Marsh in ue5-main branch]
- Converted Max Physical Material to Datasmith UEPbr, including Clear coat
- Testcases:
- Opaque
- Simple Transparent Max material exported as simple transparency(no refraction, ior)
- Advanced Transparent Max material exported as refractive material
- ClearCoat(ior, roughness used)
- Added ThinTranslucent variant(when Max material is ThinWalled or IOR it 1.0)
- Reflection converted to Specular
- Additionally: Fixed transparency color map, emission map/color map that was broken
#jira UETOOL-4571 UETOOL-4900
#preflight 61f7d274e55232619f81a549
#rb benoit.deschenes
[CL 18791909 by kerim borchaev in ue5-main branch]