Commit Graph

28 Commits

Author SHA1 Message Date
Dinesh Kumar
7aef1ff5ee Paper2D: Moved 2d level editor settings -> project settings
- Added shortcut to edit layers settings
- Added button to snap selected actors to selected layer

[CL 2510137 by Dinesh Kumar in Main branch]
2015-04-13 06:38:54 -04:00
Mikolaj Sieluzycki
a96989f147 Add includes to files to remove the need of including Engine.h.
[CL 2508000 by Mikolaj Sieluzycki in Main branch]
2015-04-10 03:30:54 -04:00
Andrew Rodham
3ac1e0da19 Added editor project setting to define whether to display units in imperial or metric (or not at all)
Also added a default input unit that is used when no units are specified on a text input.

This addresses UE-11863 and UE-9313

[CL 2499638 by Andrew Rodham in Main branch]
2015-04-02 05:30:34 -04:00
Lina Halper
4b3432c8e0 #ANIM: Add Animation Compression Setting to project
[CL 2436096 by Lina Halper in Main branch]
2015-02-06 17:01:51 -05:00
Mieszko Zielinski
aa214a3090 Fixed handling serialization of navigation system SupportedAgents' NavigationDataClass refs #UE4
- addressed UE-7509
- removed UNavigationSystem.RequiredNavigationDataClassNames as no longer needed with changes to SupportedAgents
- also, fixes Project Settings for navigation system not using game-specific navigation system class, if one has been declared

[CL 2407641 by Mieszko Zielinski in Main branch]
2015-01-15 14:24:58 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Mieszko Zielinski
0d33b106a9 CrowdManager's properties exposed to confing Project Settings #UE4
- github PR#655 by bozaro

[CL 2376511 by Mieszko Zielinski in Main branch]
2014-12-04 16:43:07 -05:00
Mieszko Zielinski
a64482c33c Perception System's update towards generic and BP usable interface #UE4
- pass 1, some more improvements to come
- updated lots of Fortnite code to accommodate API changes
- same goes for Orion, though a lot less of code had to be touched
- includes a minor extension to IGenericTeamAgentInterface

[CL 2361462 by Mieszko Zielinski in Main branch]
2014-11-15 20:50:16 -05:00
Jamie Dale
b903ba8d80 Added support for disabling tab spawner menu entries
You could previously only have them enabled or hidden, you can now add them as disabled.

You can also now bind the menu item state to a delegate to let it update after the tab spawner has been registered.

#codereview Nick.Atamas

[CL 2341064 by Jamie Dale in Main branch]
2014-10-27 09:51:25 -04:00
Max Preussner
f41be7ca18 SettingsEditor: API improvements
- made public headers compilable individually
- moved interfaces to public root
- removed module singleton getter
- code and documentation cleanup

#UpgradeNotes:
- instead of ISettingsEditorModule::GetRef() use FModuleManager::GetModuleChecked<ISettingsModule>("SettingsModule")
- instead of including SettingsEditor.h include the interface headers you actually use

[CL 2340730 by Max Preussner in Main branch]
2014-10-27 07:53:55 -04:00
Max Preussner
9884344213 Settings: Various improvements to the API
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup

#UpgradeNotes:

- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods

[CL 2340711 by Max Preussner in Main branch]
2014-10-27 07:53:18 -04:00
Nick Darnell
4a56ebf912 UMG - Now displaying the currently applied DPI Scale in the UMG designer, along with a button that brings up the settings for the DPI Curve. Moved the UI related settings out of URendererSettings, they're now in thier own settings class UUserInterfaceSettings.
[CL 2334520 by Nick Darnell in Main branch]
2014-10-20 09:38:32 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Michael Noland
c7907dd2d2 Engine: Remove RenderingSettings.h and AudioSettings.h from Engine.h, including them where actually used
[CL 2293299 by Michael Noland in Main branch]
2014-09-10 22:35:49 -04:00
Jamie Dale
69ae594af9 Renamed the "Game" section under "Project Settings" to be "Project"
Suggested via an email discussion, as not everyone using UE4 is making a game.

#codereview Max.Preussner

[CL 2267272 by Jamie Dale in Main branch]
2014-08-22 07:18:30 -04:00
Chris Babcock
84571c0bbb Add HTTP support for Android with libcurl with option to allow self-signed certificates (n.VerifyPeer)
#Android
#TTP 341904
#codereview Josh.Adams,Daniel.Lamb

[CL 2266824 by Chris Babcock in Main branch]
2014-08-21 20:35:47 -04:00
Saul Abreu
bb99c72154 Corrected bad copy-pasted comment in project settings viewer code.
[CL 2255246 by Saul Abreu in Main branch]
2014-08-13 17:35:08 -04:00
Jeff Campeau
8fbc7cd02d Fix include path for new CookerSettings.h location
[CL 2226296 by Jeff Campeau in Main branch]
2014-07-21 21:22:08 -04:00
Josh Adams
e63371f39c - Added cooker settings to Project settings, first prop is PVRTC quality level
[CL 2112238 by Josh Adams in Main branch]
2014-06-20 17:03:43 -04:00
Max Preussner
3aece47882 Docs: Removed file comments and added missing code documentation
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.

Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks

[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00
Max Preussner
fec8962b6a Settings: Moved UConsole settings into UConsoleSettings class
- also fixed auto complete settings not actually editable
- should also fix console history currently not working

#CodeReview: peter.knepley

[CL 2101944 by Max Preussner in Main branch]
2014-06-11 12:03:52 -04:00
Jamie Dale
c80a6958c0 Renamed "Target Platform" to "Supported Platform" in the UI
Changed anything using "target" to use "support" instead. Made some description text less verbose.

#codereview Max.Preussner

[CL 2088509 by Jamie Dale in Main branch]
2014-05-29 17:45:02 -04:00
Jamie Dale
c730fdef83 Added support for choosing which platforms your project will target
TTP# 332489 - TOOLS FEATURE: Editor: Allow user to designate which platforms a project is designed for; warn user when deploying to platforms that will result in a bad time

There is now a "Target Platforms" tab in the project settings which allows you to choose which platforms your project will target. This information is stored inside the .uproject file.

If you try and launch, cook, or package for a project that isn't on the supported list, then you'll see a suppressible warning notifying you that the project may not run as expected. This is also conveyed to you via a warning icon next to platforms which aren't set as a target.

Additionally the target platform icons are shown in the tooltip on the "Open Project" dialog, as well as in the tab area of the level editor.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2088161 by Jamie Dale in Main branch]
2014-05-29 17:37:19 -04:00
James Golding
7e7a2e6473 More Engine.h trimming (EdGraph headers, BoneMaskFilter, Breakpoint, LevelScriptBP, ClipPAdEntry, CodecMovie, DestructibleFractureSettings, DeviceProfile)
[CL 2085606 by James Golding in Main branch]
2014-05-29 17:11:10 -04:00
Max Preussner
32d5fe3f2d ProjectSettings: Cleaned up the build config visibility hack from CL# 2021006 (TTP# 328795)
#CodeReview: ben.marsh

[CL 2070810 by Max Preussner in Main branch]
2014-05-12 17:10:39 -04:00