Commit Graph

214 Commits

Author SHA1 Message Date
cedric caillaud
7a43f6187a Chaos : temp fix for replication crash
- comment the disable of particles beyond the abandon level  on the server

#rb trivial
#jira
#preflight none

[CL 22647208 by cedric caillaud in ue5-main branch]
2022-10-19 21:51:21 -04:00
rob mclaughlin
09e5fd7ab6 Checks to avoid access to an empty InitialLevels array in GeometryCollectionComponent
Submitting on behalf of Enrique due to preflight not submitting

[FYI] cedric.caillaud, peter.knepley, andrew.firth, enrique.garciaamezcu
#preflight https://horde.devtools.epicgames.com/job/6340545a62762f4a1baa3d9f
Preflight fail due to unrelated WorldPartition issue

[CL 22412822 by rob mclaughlin in ue5-main branch]
2022-10-07 19:45:55 -04:00
james studdart
a2b98f1d31 Check to avoid access to an empty array.
[FYI] cedric.caillaud, peter.knepley, andrew.firth
#rb cedric.caillaud
#preflight 633ee67d7b2517bbaa0b4bcb

[CL 22391437 by james studdart in ue5-main branch]
2022-10-06 21:44:57 -04:00
cedric caillaud
c9b78adb96 Chaos : fix server crash when replicating geometry collections that are missing InitialLevel attribute
#rb trivial
#preflight 633dded6f171e4e68b3bf857

[CL 22387992 by cedric caillaud in ue5-main branch]
2022-10-06 19:49:04 -04:00
cedric caillaud
6248b01af9 Chaos : fix character movement interaction with geometry collections
- Because of a circular module dependency between Engine and GeometryCollectionEngine, we need to check the class using its name instead of using a cast
- this is a workaround that should be addressed oin the future
- it can be disabled using a cvar : p.CVarGeometryCollectionImpulseWorkAround

#rb benn.gallagher, chris.caulfield, brice.criswell
#jira none
#preflight 633739acb34118b9b4b8a351

[CL 22341267 by cedric caillaud in ue5-main branch]
2022-10-04 19:02:56 -04:00
cedric caillaud
5668f4984b Geometry collection : make sure replicated break do trigger client side break events
[FYI] brice.criswell, michael.forot
#jira none
#preflight 633b32e62a5690003a259086

[CL 22323417 by cedric caillaud in ue5-main branch]
2022-10-03 21:14:59 -04:00
cedric caillaud
3d8507b427 Geometry collection : fix bounds not being updated properly when scrubbing start time from caches in editor mode
#rb trivial
#jira none
#preflight 633b2722f513083ba3fd6ee7

[CL 22323355 by cedric caillaud in ue5-main branch]
2022-10-03 21:13:17 -04:00
jimmy andrews
9cd97b8d1e make bone colors always recompute on actor selection, to work around stale bone colors causing bones to appear selected when they are not.
+ fix FScopedColorEdit::Sanitize() clearing the bUpdated flag when nothing was sanitized.

#rb rinat.abdrashitov
#rb cedric.caillaud
#preflight 6335a1813041fbb566554beb

[CL 22262791 by jimmy andrews in ue5-main branch]
2022-09-29 23:42:41 -04:00
ryan hummer
8f1c149a68 [Backout] - CL22210368
#preflight 63344a591a232c6fbf9ad3bb

[FYI] cedric.caillaud
Original CL Desc
-----------------------------------------------------------------
Chaos : fix character movement interaction with geometry collections

#rb benn.gallagher, chris.caulfield, brice.criswell
#jira none
#preflight 63335015e11ae0b19c224cb4

[CL 22232349 by ryan hummer in ue5-main branch]
2022-09-28 17:59:03 -04:00
cedric caillaud
eb7fb75f68 Chaos : fix character movement interaction with geometry collections
#rb benn.gallagher, chris.caulfield, brice.criswell
#jira none
#preflight 63335015e11ae0b19c224cb4

[CL 22226851 by cedric caillaud in ue5-main branch]
2022-09-28 14:02:24 -04:00
marc audy
311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00
cedric caillaud
c1996c20c6 Chaos : Add GC component blue print functions
- CrumbleActiveClusters
- RemoveAllAnchors
- Also fixed a potential crash in fracture editor

#rb none
#preflight 632d013aa4769ad714d6cdc2

[CL 22173113 by cedric caillaud in ue5-main branch]
2022-09-24 13:28:05 -04:00
cedric caillaud
94d3ff5257 Fracture editor : better handling of existing vertex color with the bone color display option
- When ShowBoneColors option is off display vertex color

#rb jimmy.andrews
#jira UE-163379
#preflight 6329423fb40000c8f04f0dcb

[CL 22104713 by cedric caillaud in ue5-main branch]
2022-09-20 18:48:26 -04:00
cedric caillaud
7c7730284f Chaos geometry collection : add asset side ability to use size specific data and apply propgate to instance when placing it in a level
#rb brice.criswell
#jira none
#preflight 6324b5f88131e92d65f2132d

[CL 22064938 by cedric caillaud in ue5-main branch]
2022-09-16 21:25:31 -04:00
cedric caillaud
0991f3ab53 Chaos : fix damage threshold not being set from asset when adding it to a level ( got wrongly commented out with a previous CL )
#rb trivial
#jira none
#preflight none

[CL 22050251 by cedric caillaud in ue5-main branch]
2022-09-16 11:31:36 -04:00
cedric caillaud
b112fae3bd Chaos : Deprecate remove on fracture feature
- update headless chaos unit test

#jira none
#rb benn.gallagher, brice.criswell, chris.caulfield
#preflight 6322accc29254beccb14bbfe

[CL 22035762 by cedric caillaud in ue5-main branch]
2022-09-15 15:14:33 -04:00
cedric caillaud
a7f17d399a Chaos: replication imporvement
- Add a timer based hard snap for updating cluster position on the client
- Change remove on break to be replication aware to make sure server authoritative cluster cannot be broken by the client

#rb none
#preflight 63215a28b602881e8e03c4a6

[CL 22011198 by cedric caillaud in ue5-main branch]
2022-09-14 13:58:55 -04:00
jimmy andrews
bf1646ed4c make fracture editor more robust to invalid selections
#rb cedric.caillaud
#preflight 631b5b372b7fe03eb6faa73a

[CL 21924660 by jimmy andrews in ue5-main branch]
2022-09-09 14:15:27 -04:00
cedric caillaud
4d8371449d Chaos : geometry collection : fix removal logic for internal clusters
- better check for internal cluster parent and its state
- refactor logic for both remove on sleep and remove on break
- reverted previous fix that was not accounting for some of special cases ( CL 21715207 )

#rb none
#jira none
#preflight 6317ec50ab25bb91f5091cf9

[CL 21837890 by cedric caillaud in ue5-main branch]
2022-09-06 21:29:52 -04:00
cedric caillaud
b316aac562 Chaos destruction : fix internal clusters remove on break behavior
- Unbroken children of internal clusters do not get removed on break anymore

#rb none
#jira none
#preflight 630eac57a416f6df25eabee0

[CL 21715207 by cedric caillaud in ue5-main branch]
2022-08-30 21:32:37 -04:00
cedric caillaud
b9ebee6662 Chaos : fix body instance warning for geomtry collection when calling SetSsimulatePhysics
- make sure we do not set the OwnerComponent before calling the body instance matching function

#rb none
#jira UE-154615
#preflight 63092788e41c77ba7a231746

[CL 21597917 by cedric caillaud in ue5-main branch]
2022-08-26 16:19:48 -04:00
cedric caillaud
7cb43e2d16 Chaos : break and shock damage propapgation
- add per component and geo collection asset damage propagation data
- store damage propapagtion info at the proxy level ( sim parameters )
- refactor clustering code to properly account for procxy suim parameters
- add shock propagation model complementary to the break propagation model

#rb none
#jira none
#fyi brice.criswell
#preflight 63053a185a5d4e46243141d9

[CL 21520742 by cedric caillaud in ue5-main branch]
2022-08-23 17:17:36 -04:00
cedric caillaud
337d00d897 Chaos : geometry collection : now expose sockets from bone names (experimental )
#robomerge EngineMerge

#rb none
#jira none
#preflight 62da08424b6d775f5f21050c

[CL 21214002 by cedric caillaud in ue5-main branch]
2022-07-21 22:26:08 -04:00
Jimmy Andrews
c04af22c23 Guard against Levels attribute not being present on geometry collection in various fracture tools/utilities
#preflight 62d889723c3df3239096f6b2
#rb cedric.caillaud

[CL 21196031 by Jimmy Andrews in ue5-main branch]
2022-07-20 20:17:14 -04:00
cedric caillaud
7f7dc6842e Replication : add internal cluster information to rep clusters
#rb max.whitehead
#preflight 62d5d9f947779a730a48fa9b

#ROBOMERGE-OWNER: cedric.caillaud
#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 21164636 via CL 21165746 via CL 21168913
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182699 by cedric caillaud in ue5-main branch]
2022-07-20 12:20:09 -04:00