#rb mark.lintott
#jira UE-165045
#rnx
- Add a new event (GetAnalyticsRecordEvent) to the UE::Virtualization namespace. Different telemetry systems can hook into this and respond when the virtualization system tries to send a new analytics event.
-- This even accepts an enum class of flags to provide better context for the event. At the moment the only valid flag is to request that the telemetry system flushes the event to make sure that it is sent before returning control to the event. In this way we can know that events are safely recorded before terminating the current process.
- To begin with we are only adding failure events and not recording any successes
-- Send an analytics even when the initial connection to perforce fails, the event should note if the user opted to retry their connection (after entering new details) or if they wanted to skip the check and load the editor anyway.
-- Send an analytics event when a payload fails to pull, the event should note if the user opted to retry to pull the payload or quit the process.
[CL 31087065 by paul chipchase in ue5-main branch]
Add functionality to the generic TEDS-Outliner to properly track row collection/addition/removal, selection, hierarchies etc
Add the ability to add filters to the TEDS-Outliner that are run through TEDS Queries
#jira UE-189625, UE-187141, UE-187143, UE-193036, UE-193037, UE-204360
#rb ronald.koppers
[CL 31052174 by aditya ravichandran in ue5-main branch]
- Detected lost packets are now marked on incoming data
- Changed how we display lost data to make it easier to spot.
#rb Peter.Engstrom
[CL 31039322 by mattias hornlund in ue5-main branch]
- Allows for plugins to inject/remove content (actors) in a partitioned world
- Serves as a replacement for the experimental 'Content Bundle' feature
- Added new External Data Layer (EDL) Asset
- Added new Game Feature Action 'AddWorldPartitionContent' to control activation of an EDL asset
- Supports Data Layers inside a plugin (child of an EDL)
- Added builder to convert content bundles to EDL (UGameFeatureActionConvertContentBundleWorldPartitionBuilder)
- Feature is temporarily disabled by default and can be turned on using Editor Experimental Settings 'Enable World Partition External Data Layers' flag
#jira UE-204248
#rb JeanFrancois.Dube, Patrick.Enfedaque, Sebastien.Lussier
#tests QAGame PIE/-game/cooked, Regression test PIE/cook of latest game map, Tested PIE/cook of latest game map converted to EDL
[CL 31015614 by richard malo in ue5-main branch]
The total is already served up as an Asset Type so had to and some logic to separate it in the view.
Changed sorting from Size to Count. I felt that sorting by highest count is more useful as is it clearly indicates the less efficient DDC work.
Added Hit Efficiency to Asset Stats and added this as an extra column to the UI
#rb Devin.Doucette
[CL 31009963 by mark lintott in ue5-main branch]