Commit Graph

14428 Commits

Author SHA1 Message Date
marco anastasi
4f2e25abee * Added Restore as Latest functionality
* Created 'Restore as latest' dialog

#rb wouter.burgers

[CL 31095574 by marco anastasi in ue5-main branch]
2024-02-01 13:58:40 -05:00
catalin dragoiu
19ca1ff397 [Insights] Make task relations more descriptive when they point to hidden tracks. Also add a warning in this case.
#rb ionut.matasaru
#jira UE-203012

[CL 31091277 by catalin dragoiu in ue5-main branch]
2024-02-01 12:18:10 -05:00
jack cai
ad1f902744 [Skeletal Mesh Utilities] fixed a bug causing the same vert attribute map getting copied into multiple attributes on the LOD model
#rb halfdan.ingvarsson

[CL 31088801 by jack cai in ue5-main branch]
2024-02-01 11:03:47 -05:00
paul chipchase
957d42a79e Add analytics for asset virtualization reliability events.
#rb mark.lintott
#jira UE-165045
#rnx

- Add a new event (GetAnalyticsRecordEvent) to the UE::Virtualization namespace. Different telemetry systems can hook into this and respond when the virtualization system tries to send a new analytics event.
-- This even accepts an enum class of flags to provide better context for the event. At the moment the only valid flag is to request that the telemetry system flushes the event to make sure that it is sent before returning control to the event. In this way we can know that events are safely recorded before terminating the current process.
- To begin with we are only adding failure events and not recording any successes
-- Send an analytics even when the initial connection to perforce fails, the event should note if the user opted to retry their connection (after entering new details) or if they wanted to skip the check and load the editor anyway.
-- Send an analytics event when a payload fails to pull, the event should note if the user opted to retry to pull the payload or quit the process.

[CL 31087065 by paul chipchase in ue5-main branch]
2024-02-01 10:00:35 -05:00
florin pascu
937a75b1c3 Fix QuickLaunch Android
#jira UE-205200
#rb Chris.Babcock, Jack.Porter

[CL 31082732 by florin pascu in ue5-main branch]
2024-02-01 06:25:59 -05:00
wouter burgers
a902034fe1 Skein / ViewportStatus: Added Viewport Tooltips.
#rb Marco.Anastasi
#rnx

[CL 31081122 by wouter burgers in ue5-main branch]
2024-02-01 04:25:05 -05:00
wouter burgers
646845adf5 Skein / ViewportStatus: Added Outliner settings analytics.
#rb Marco.Anastasi
#rnx

[CL 31081064 by wouter burgers in ue5-main branch]
2024-02-01 04:21:10 -05:00
martin ridgers
f2c6bc31dd Moved ListTocs IAS command from UnrealPak to IasTool
#rb paul.chipchase
#rnx

[CL 31081020 by martin ridgers in ue5-main branch]
2024-02-01 04:13:35 -05:00
robert millar
69d430b79c Add synchronous version of live coding compile command for use with cmdlink tool/remote console commands in general
[CL 31067089 by robert millar in ue5-main branch]
2024-01-31 17:07:52 -05:00
dan engelbrecht
7c1c1d6af8 Remove launch zenserver as admin fallback
#rb Stefan.Boberg, Zousar.Shaker

[CL 31063772 by dan engelbrecht in ue5-main branch]
2024-01-31 16:16:41 -05:00
dan engelbrecht
73436364ff Add logging when signalling zenserver event for shutdown fails
#jira UE-205143
#rb Zousar.Shaker

[CL 31055812 by dan engelbrecht in ue5-main branch]
2024-01-31 13:24:32 -05:00
zousar shaker
9f1b48b917 Change naming of .projectstore to ue.projectstore to avoid having hidden by default status on Mac/Linux.
#rb dan.engelbrecht

[CL 31054932 by zousar shaker in ue5-main branch]
2024-01-31 13:01:29 -05:00
aditya ravichandran
42f1d39276 Generic TEDS-Outliner improvements:
Add functionality to the generic TEDS-Outliner to properly track row collection/addition/removal, selection, hierarchies etc
Add the ability to add filters to the TEDS-Outliner that are run through TEDS Queries

#jira UE-189625, UE-187141, UE-187143, UE-193036, UE-193037, UE-204360
#rb ronald.koppers

[CL 31052174 by aditya ravichandran in ue5-main branch]
2024-01-31 12:04:04 -05:00
wouter burgers
39950e17e6 Skein / ViewportStatus: Added SourceControlOutlineMenu, which will extend the viewport's SHOW menu with options to toggle source control status outlines on actors on or off.
#rb Marco.Anastasi
#rnx

[CL 31044156 by wouter burgers in ue5-main branch]
2024-01-31 08:31:41 -05:00
martin ridgers
47652f3872 Moved non-IAS commands out of the "IAS Commands" paragraph
#rb paul.chipchase
#rnx

[CL 31042576 by martin ridgers in ue5-main branch]
2024-01-31 07:34:22 -05:00
florin pascu
55ad3028f5 Add missing change from CL 30963863
(fixes crash when viewing device output on Android)
#jira UE-200883
#rb Jack.Porter

[CL 31039571 by florin pascu in ue5-main branch]
2024-01-31 02:31:12 -05:00
mattias hornlund
4104e1f338 NetworkInsights
- Detected lost packets are now marked on incoming data
- Changed how we display lost data to make it easier to spot.

#rb Peter.Engstrom

[CL 31039322 by mattias hornlund in ue5-main branch]
2024-01-31 02:05:01 -05:00
richard malo
14620f45a3 External Data Layer V1
- Allows for plugins to inject/remove content (actors) in a partitioned world
- Serves as a replacement for the experimental 'Content Bundle' feature
- Added new External Data Layer (EDL) Asset
- Added new Game Feature Action 'AddWorldPartitionContent' to control activation of an EDL asset
- Supports Data Layers inside a plugin (child of an EDL)
- Added builder to convert content bundles to EDL (UGameFeatureActionConvertContentBundleWorldPartitionBuilder)
- Feature is temporarily disabled by default and can be turned on using Editor Experimental Settings 'Enable World Partition External Data Layers' flag
#jira UE-204248
#rb JeanFrancois.Dube, Patrick.Enfedaque, Sebastien.Lussier
#tests QAGame PIE/-game/cooked, Regression test PIE/cook of latest game map, Tested PIE/cook of latest game map converted to EDL

[CL 31015614 by richard malo in ue5-main branch]
2024-01-30 14:18:27 -05:00
zousar shaker
b6455b9efb Project Packaging Settings - Ensure that if bUseIoStore is False and bUseZenStore is True, that bUseZenStore is treated as if it was False, and emit a warning explaining that this combination is unsupported.
#rb dan.engelbrecht

[CL 31015355 by zousar shaker in ue5-main branch]
2024-01-30 14:11:31 -05:00
mark lintott
0db277eb21 Changed Derived Data Cache Usage UI to use the same Resource Stats as Studio Telemetry
The total is already served up as an Asset Type so had to and some logic to separate it in the view.
Changed sorting from Size to Count. I felt that sorting by highest count is more useful as is it clearly indicates the less efficient DDC work.
Added Hit Efficiency to Asset Stats and added this as an extra column to the UI
#rb Devin.Doucette

[CL 31009963 by mark lintott in ue5-main branch]
2024-01-30 12:02:31 -05:00
ionut matasaru
f54020bdf8 [Insights] Increased version for Unreal Insights to 1.05.
#rb Catalin.Dragoiu

[CL 31004461 by ionut matasaru in ue5-main branch]
2024-01-30 08:50:19 -05:00
ionut matasaru
cbe01af88f [Insights] Fixed few typos.
#rb Catalin.Dragoiu

[CL 30966476 by ionut matasaru in ue5-main branch]
2024-01-29 07:53:49 -05:00
florin pascu
6e05919a69 Static Analysis fix
[CL 30966349 by florin pascu in ue5-main branch]
2024-01-29 07:36:47 -05:00
florin pascu
3893dc470e Add missing matching #undef NAMESPACE_LOCTEXT directive
[CL 30965126 by florin pascu in ue5-main branch]
2024-01-29 06:28:16 -05:00
florin pascu
410798602b Fix no unity build
[CL 30964761 by florin pascu in ue5-main branch]
2024-01-29 06:16:09 -05:00