- allows viewing descriptions which traverse multiple lines
- only affects the single line view (tooltip, etc still display as before)
#rnx
#rb zach.rammell
[CL 30279052 by matt peters in ue5-main branch]
- Add a warning to the bottom left of the debug window when the behavior tree being debugged is paused.
- Gather runtime values from instanced nodes when needed so the correct values are displayed when debugging.
- Make double clicking on a dynamic subtree node open the running subtree
#rb Yoan.StAmant
[CL 30265686 by guillaume arruda in ue5-main branch]
two rotation modes available via Gizmos.RotateMode:
- 0: Pull, to rotate the object by pulling along the tangent to the circle (default)
- 1: Arc, to rotate the object by rotating around the gizmo center (like the screen space rotation does)
#jira UE-200162
#rb sara.schvartzman
[CL 30232941 by benoit gadreau in ue5-main branch]
Upgrade the overrides and callsites in all of Epic's code.
Every class that can be subclassed by licensees that has its override change needs to keep the old version of the function as deprecated. Otherwise subclasses that call Super::GetAssetRegistryTags will have a compile error instead of a deprecation warning.
Several classes had their own extension method for GetAssetRegistryTags being passed on to user data classes. Updated all of those to take FAssetRegistryTagsContext just like GetAssetRegistryTags does.
#rnx
#rb Francis.Hurteau
[CL 30224166 by matt peters in ue5-main branch]
- if we encounter a set option in `FDetailPropertyRow` we use its value instead. This allows for cusomizations to just 'work' without any special handling for options.
- Note: There is some case-handling to ensure the display name is still the options rather than the values.
[CL 30214987 by jared cotton in ue5-main branch]
GetRenderTargetImage support cubes,volumes,etc
clean up virtual functions in TextureRenderTarget class hierarchy
push shared functions up to root so they can be accessed without sub-classing
#rnx
#rb fabian.giesen
[CL 30190591 by charles bloom in ue5-main branch]
- TableRowStyle for Sequencer which is a combination of the alternative row style and the show parent style - Alternating rows have different tints, parents have different tints.
- Make sure top level rows also report as a parent row
- Rows that have keys or sections selected also report as highlighted
#rb Andrew.Rodham
#jira UE-200166
[CL 30187311 by max chen in ue5-main branch]