Commit Graph

158 Commits

Author SHA1 Message Date
Allan Bentham
cd3bd4840f ES2 post process will upscale if UnscaledViewRect is larger than ViewRect (which only occurs when using ES2 emulation).
Fixes UE-5594

#codereview nick.penwarden

[CL 2380312 by Allan Bentham in Main branch]
2014-12-08 09:45:54 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Allan Bentham
053049ef03 Allow ES2 post process chain to deal with view rectangle that doesn't encompass entire target.
Fixes issues caused by constrained aspect ratio cameras.
Fixes UE-5536
#codereview nick.penwarden

[CL 2371544 by Allan Bentham in Main branch]
2014-11-27 10:36:38 -05:00
Rolando Caloca
d7085db04c UE4 & 4.6 - Enable subsurface scattering for OpenGL
#codereview Martin.Mittring

[CL 2365497 by Rolando Caloca in Main branch]
2014-11-19 17:00:58 -05:00
Martin Mittring
0a738fe37d fixed UE-5588
Crash occurs enabling Show Visualize Subsurface Scattering (Screen Space)

[CL 2363947 by Martin Mittring in Main branch]
2014-11-18 16:19:36 -05:00
Graeme Thornton
e05d7a5ea4 Fix crash when using high resolution screenshot capture regions (UE-5288)
[CL 2358267 by Graeme Thornton in Main branch]
2014-11-13 04:51:52 -05:00
Martin Mittring
d1745571b1 fixed LDR SceneCaptureing after recent changes to CaptureEveryFrame (added State)
[CL 2353459 by Martin Mittring in Main branch]
2014-11-07 15:01:06 -05:00
Martin Mittring
6a0bc3ef5b New feature: Cylindrical projection/distortion
r.Upscale.Cylinder 1
  r.ScreenPercentage.Editor 1

[CL 2347514 by Martin Mittring in Main branch]
2014-11-03 16:17:18 -05:00
Timothy Lottes
bd4e8471ab Resolve UE-3535 (was TTP 349592). This adds in temporal AA for near Gaussian DOF also to remove flicker.
[CL 2347150 by Timothy Lottes in Main branch]
2014-11-03 11:26:08 -05:00
Nick Whiting
651d7e5a34 #ue4: fixing a rare crash that occur when RenderTarget exists but there is no texture in it.
[CL 2343150 by Nick Whiting in Main branch]
2014-10-28 22:04:42 -04:00
Martin Mittring
fb3b0663a4 fixed UE-4597
[CL 2339919 by Martin Mittring in Main branch]
2014-10-24 11:35:45 -04:00
Martin Mittring
7df629a7f8 fixed Highres Screen Shot visualizebuffer output (recently got broken)
#code_review: Richard.Talbot-Watkins

[CL 2338890 by Martin Mittring in Main branch]
2014-10-23 14:51:48 -04:00
Martin Mittring
130f74ccda VisualizeHDR now shows Histogram bucket as color
[CL 2334975 by Martin Mittring in Main branch]
2014-10-20 17:40:17 -04:00
Martin Mittring
42e456cfd0 added histogram visuzalization ot HDRVisualize for debugging (disabled by default)
[CL 2334895 by Martin Mittring in Main branch]
2014-10-20 16:39:50 -04:00
Martin Mittring
4c75833788 improved SubsurfaceProfile quality (no artifacts on half res upsample, more crisp non subsurface), refactoring
[CL 2330637 by Martin Mittring in Main branch]
2014-10-15 16:18:43 -04:00
Martin Mittring
60e7aca1ea added parameters to postprocess materila tonemapper pass, more can be exposed later
vector: Engine.FilmWhitePoint
 scalar: Engine.FilmSaturation, Engine.FilmContrast

[CL 2313277 by Martin Mittring in Main branch]
2014-09-29 15:31:24 -04:00
Martin Mittring
8b656c6cc2 exposing new PostProcessMaterial location to replace the tonemapper, this is the base for upcoming postprocess changes
[CL 2311408 by Martin Mittring in Main branch]
2014-09-26 15:22:35 -04:00
Niklas Smedberg
bb8f417304 Support for OpenGL ES 3.1 + Android Extension Pack
[CL 2303212 by Niklas Smedberg in Main branch]
2014-09-18 17:49:40 -04:00
Allan Bentham
e44536f6fd ES2 preview - ES2 post process path deals with sub rectangles of render targets.
#codereview nick.penwarden,graeme.thornton

[CL 2300919 by Allan Bentham in Main branch]
2014-09-17 09:30:48 -04:00
Martin Mittring
04475707d1 removed UI Blur (Feature was only used by Fortnite, not fully wokring and complicated the engine internals)
[CL 2292510 by Martin Mittring in Main branch]
2014-09-10 12:31:36 -04:00
Martin Mittring
413d9679aa fixed TTP 333766 UE4: RENDERING: BufferVisualization doesn't use the Before/AfterTonemapper material setting
[CL 2291621 by Martin Mittring in Main branch]
2014-09-09 18:35:58 -04:00
Martin Mittring
e8114c49ce minor optimization, run LUTBlender only if really needed
[CL 2283571 by Martin Mittring in Main branch]
2014-09-03 18:16:55 -04:00
Brian Karis
429cb13a76 Fixed velocity rendering in stereo.
Moved velocity rendering outside of post process graph.

[CL 2281975 by Brian Karis in Main branch]
2014-09-02 16:37:25 -04:00
Daniel Wright
f5238f04e1 Distance Field AO improvements
* Distance field building is now asynchronous and stored in the DDC separately from static mesh data.
* Added OcclusionMaxDistance and Contrast properties to Movable sky light
* Using the GBuffer normal instead of the generated distance field normal, fixes artifacts on two-sided materials and between modular pieces.  Also saves about .7ms / 4.5ms
* Points in the distance field are only considered 'inside' the mesh if > 50% of all rays traced hit a backface.  Most meshes can have a valid distance field generated with this heuristic.  Meshes without a distance field representation can receive occlusion.
* Fortnite two-sided foliage with world position offset animation works fine now
* Using the resulting bent normal for diffuse lighting, improves consistency in occluded corners
* Resulting bent normal is also used to occlude skylight specular using an approximate cone-cone intersection, prevents leaking where SSR is not available
* Fixed stationary skylights not getting lightmap mixing
* Reflection captures now work with the movable skylight, which adds its diffuse contribution to IndirectIrradiance so their lightmap mixing works
* Added new show flag to visualize mesh distance fields, which ray traces through the distance fields and gives a sense of their shape

[CL 2276435 by Daniel Wright in Main branch]
2014-08-28 13:54:31 -04:00
Martin Mittring
3ff4d619d4 * added support for MaterialInstances for SubsurfaceProfile
* added VisualizeSSS to debug ScreenSpaceSubsurfaceScattering

[CL 2267686 by Martin Mittring in Main branch]
2014-08-22 14:15:05 -04:00