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21 Commits
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3de35115ca |
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3283640)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229011 on 2016/12/09 by Steve.Robb Licensee version updated in FWorldTileInfo::Read(). https://udn.unrealengine.com/questions/325874/fworldtileinfo-not-passing-fileversionlicenseeue4.html Change 3230493 on 2016/12/12 by Robert.Manuszewski Adding a check against assembling the reference token stream while streaming without locking GC. Change 3230515 on 2016/12/12 by Steve.Robb GetStaticEnum and GetStaticStruct removed. Various generated code tidy-ups. Change 3230522 on 2016/12/12 by Steve.Robb UHT no longer complains about bases with different prefixes. References to obsolete DependsOn removed. Change 3230528 on 2016/12/12 by Steve.Robb ReferenceChainSearch tidyups. Change 3234235 on 2016/12/14 by Robert.Manuszewski PR #2695: fix comments (Contributed by wyhily2010) Change 3234237 on 2016/12/14 by Robert.Manuszewski PR #2614: [GenericPlatformFile] New Function, GetTimeStampLocal, returns file time stamp in local time instead of UTC Rama (Contributed by EverNewJoy) Change 3236214 on 2016/12/15 by Robert.Manuszewski PR# 1988 : Allow absolute path in -UserDir=<Path> argument (contributed by bozaro) Change 3236582 on 2016/12/15 by Robert.Manuszewski Allow commandline use in shipping builds #jira UE-24613 Change 3236591 on 2016/12/15 by Robert.Manuszewski Removed unnecessary console variable logspam #jira UE-24614 Change 3236737 on 2016/12/15 by Steve.Robb Fixes to non-contiguous enums in OSS. Change 3239686 on 2016/12/19 by Chris.Wood Fixed CompressionHelper method UE4CompressFileGZIP() that leaked a file handle when a compression error occurred (CRP v1.2.12) [UE-39910] - CrashReportProcess leaks file handles and doesn't cleanup folders after compression fails during output to S3 Change 3240687 on 2016/12/20 by Chris.Wood Improved CrashReportProcess retry logic to avoid stuck threads when CRW fails to add crashes (CRP 1.2.13) [UE-39941] - Improve CrashReportProcess retry logic when CR website returns failed response to AddCrash Request Change 3246347 on 2017/01/04 by Steve.Robb Readability, debuggability and standards improvements. Change 3249122 on 2017/01/06 by Steve.Robb Generic FPaths::Combine, allowing a mix of string argument types and unlimited arity. Change 3249580 on 2017/01/06 by Steve.Robb Fix for TArray::HeapSort when array contains pointers. See: https://answers.unrealengine.com/questions/545533/bug-heapsort-with-tarray-of-pointers-fails-to-comp.html Change 3250593 on 2017/01/09 by Robert.Manuszewski PR #3046: UE-39578: Added none to invalid filenames (Contributed by projectgheist) Change 3250596 on 2017/01/09 by Robert.Manuszewski PR #3094: Fixing typo in comments for LODColoration in BaseEngine.ini - UE-40196 (Contributed by sanjay-nambiar) Change 3250599 on 2017/01/09 by Robert.Manuszewski PR #3096: Fixed Log message in ExclusiveLoadPackageTimeTracker : UE-37583 (Contributed by sanjay-nambiar) Change 3250863 on 2017/01/09 by Steve.Robb Build configuration option to force the use of the Debug version of UnrealHeaderTool. Change 3250994 on 2017/01/09 by Ben.Zeigler Remove bad or redundant ini redirects. These did not work with the old system but were silently ignored, my new system throws warnings about them Change 3251000 on 2017/01/09 by Ben.Zeigler #jira UE-39599 Add FCoreRedirects which replaces and unifies the redirect systems in LinkerLoad, K2Node, Enum, and TaggedProperty. This fixes various bugs and makes things uniform. It will parse the previous ini files, or load out of a [CoreRedirects] section in any loaded ini file The old redirect system can be re-enabled by setting USE_CORE_REDIRECTS to 0 in CoreRedirects.h. This will be removed eventually Some refactors to pass in information needed by the new system that the old system didn't need Add LoadTimeVerbose stats for processing redirects and enable that group during -LoadTimeFile Change 3253580 on 2017/01/11 by Graeme.Thornton Added some validation of the class index in exportmap entries #jira UE-37873 Change 3253777 on 2017/01/11 by Graeme.Thornton Increase SerialSize and SerialOffset in FObjectExport to 64bits, to handle super large files #jira UE-39946 Change 3257750 on 2017/01/13 by Ben.Zeigler Fix issue where incorrectly set up animation node redirects (were ActiveClassRedirects, should have been ActiveStructRedirects) didn't work in the new redirect system because it validated more. Added backward compatibilty code and fixed some conflicts in the ini. Change 3261176 on 2017/01/17 by Ben.Zeigler #jira UE-40746 Fix redundant ini redirect #jira UE-40725 Fix section of Match3 defaultengine.ini that appears to have been accidentally duplicated from baseengine.ini several years ago Change 3261915 on 2017/01/18 by Steve.Robb Fixes to localized printf formats. Change 3262142 on 2017/01/18 by Ben.Zeigler Remove runtime code for old ActiveClassRedirects and related systems. It was already disabled and the old ini format is still parsed and converted to FCoreRedirects at runtime so there should be no functionality change. Merged the deprecated tagged property and enum redirect ini parsing into LinkerLoad, and remove the RemapImports step entirely as it's part of FixupImportMap. Change 3263596 on 2017/01/19 by Gil.Gribb UE4 - Fixed many bugs with the event driven loader and allowed it to work at boot time. Change 3263597 on 2017/01/19 by Gil.Gribb UE4 - Allowed UnrealPak to do a better job with EDL pak files when the order provided is old or from the cooker. Several minor tweaks to low level async IO stuff in support of switch experiments. Change 3263922 on 2017/01/19 by Gil.Gribb UE4 - Fixed a bug with nativized blueprints that was introduced with the boot time EDL changes. Change 3264131 on 2017/01/19 by Robert.Manuszewski Simple app to test hard to repro bugs Change 3264849 on 2017/01/19 by Ben.Zeigler Change FParse::Value to treat ) like , for parsing to handle config parsing struct format. This fixes cases where lines end with bool or FName variables that aren't written out quoted: +ClassRedirects=(OldName="LandscapeProxy",NewName="LandscapeStreamingProxy",InstanceOnly=True) Change 3265232 on 2017/01/19 by Ben.Zeigler #jira UE-39599 Finish class redirect refactor by cleaning up BaseEngine.ini Move plugin-specific redirects to new plugin ini files Move all redirects from BaseEngine.ini prior to 4.11 to native registration in FCoreRedirects. Needed to split up functions to avoid long compile times Move all redirects after 4.11 to new ini format Some related blueprint fixup code changes, these weren't cooperating well with some ini redirects Change 3265490 on 2017/01/20 by Steve.Robb Prevent engine reinstancing on hot reload. #jira UE-40765 Change 3265593 on 2017/01/20 by Gil.Gribb UE4 - Stored a copy of the callback in async read request so that we don't need to worry about lifetime so we can capture variables as needed. Also fixed race in audio streaming. Change 3266003 on 2017/01/20 by Gil.Gribb UE4 - Fixed bug which would cause a fatal error when cooking subobjects that were pending kill. Change 3267433 on 2017/01/22 by Gil.Gribb UE4 - Fixed a bug with EDL at boot time which caused a fatal error with unfired imports. Change 3267677 on 2017/01/23 by Steve.Robb Fix for whitespace before UCLASS() causing compile errors. #jira UE-24110 Change 3267685 on 2017/01/23 by Steve.Robb First pass of fixes to printf-style calls to only use TCHAR[] specifiers. Change 3267746 on 2017/01/23 by Steven.Hutton Resolve offline work Changes to repositories to support better handling of db connections. Change 3267865 on 2017/01/23 by Steve.Robb Clarification of TArray::FindLastByPredicate() and FString::FindLastCharByPredicate(). #fyi nick.darnell Change 3268075 on 2017/01/23 by Gil.Gribb UE4 - Fixed another bug with RF_PendingKill subobjects and the new loader. Change 3268447 on 2017/01/23 by Gil.Gribb Fortnite - Removed calls to ::StaticClass() before main starts; this is not allowed. Change 3269491 on 2017/01/24 by Gil.Gribb UE4 - Cancelling async loading with the EDL loader now prints a warning and does a flush instead. Change 3269492 on 2017/01/24 by Gil.Gribb UE4 - Suppressed a few EDL cook wanrings. Change 3270085 on 2017/01/24 by Gil.Gribb UE4 - Remove pak highwater spam. Change 3270089 on 2017/01/24 by Gil.Gribb UE4 - fix random bug with memory counting and some vertex buffer Change 3271246 on 2017/01/25 by Chris.Wood Fixed CrashReportProcess pipeline for Mac and Linux crashes lacking machine Ids (CRP v1.2.14) [UE-40605] - Machine ID is not being shown on the crashreporter website Change 3271827 on 2017/01/25 by Steve.Robb C4946 warning disabled in third party headers (triggers in Clang/LLVM). Change 3271874 on 2017/01/25 by Steve.Robb Fix for missing error check after header preparsing. Change 3271911 on 2017/01/25 by Steve.Robb ObjectMacros.h now automatically included by generated headers. #fyi jamie.dale Change 3273125 on 2017/01/26 by Steve.Robb Check to ensure that a .generated.h header is included by headers which have exported types, to avoid crazy compiler errors. #fyi james.golding Change 3273209 on 2017/01/26 by Steve.Robb UnrealCodeAnalyzer compilation fixes. Change 3274917 on 2017/01/27 by Steve.Robb GC disabled when recompiling child BPs, as is already the case for the parent (CL# 2731120). Now-unused field removed. Change 3279091 on 2017/01/31 by Ben.Marsh UBT: Remove code paths which assume relative paths based on a particular CWD. Use the absolute paths stored in UnrealBuildTool.RootDirectory/UnrealBuildTool.EngineDirectory instead. Change 3279195 on 2017/01/31 by Gil.Gribb Turned EDL on for orion Change 3279493 on 2017/01/31 by Ben.Zeigler #jira UE-41341 Redo redirector fixups that got undone in merge from Main Change 3280284 on 2017/01/31 by Ben.Zeigler #jira UE-41357 Fix typo in vehicle redirect. Also fix base crash when converting old content with nodes that don't exist. Fix issues with loading plugin ini files. They weren't properly "diffing" against the base/default source file so my redirect typo fix didn't propagate. Some general config system refactors on Josh's advice, and make base.ini optional if reading out of a non-standard engine directory Engine plugin ini are now BasePlugin.ini, game plugins are still DefaultPlugin.ini. Fix crash when loading old content pointing to nonexistent node type. It will still error/ensure but won't crash. Change 3280299 on 2017/01/31 by Gil.Gribb possibly fix edl at boot with orion server....though was no-repro Change 3280386 on 2017/01/31 by Ben.Zeigler Header include fixes for -nopch, fixes incremental build Change 3280557 on 2017/01/31 by Ben.Zeigler Fix Config crash. FConfigFile's copy constructor is apparently not safe and resulted in garbage memory in some cases Change 3280817 on 2017/02/01 by Steve.Robb Unused SmartCastProperty removed. Change 3280897 on 2017/02/01 by Chris.Wood Improved CRP shutdown code to abort AddCrash requests when cancel is requested (CRP v1.2.15) [UE-41338] - Fix CRP shutdown when website isn't accepting new crashes Also, improved shutdown code to try to avoid occassional exception when writing out the report index. Looks like it isn't shutting down worker threads cleanly sometimes. Added more logging to this too. Change 3280989 on 2017/02/01 by Gil.Gribb New unrealpak binaries Change 3281416 on 2017/02/01 by Michael.Trepka Updated UnrealPak binaries for Mac Change 3282457 on 2017/02/01 by Ben.Zeigler #jira UE-41425 Protect against issues with streamable manager requests recursively completing by caching the array locally. This code is safer in general in my local version so just doing a quick fix for now Change 3282619 on 2017/02/01 by Arciel.Rekman Linux: update UnrealPak. [CL 3283649 by Ben Marsh in Main branch] |
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20bf0eb6a1 |
Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none #lockdown Nick.Penwarden [CL 3226823 by Ben Marsh in Main branch] |
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4ba423868f |
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch] |
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888c42933d |
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3149443 on 2016/10/03 by Max.Preussner
MediaAssets: Better parameter names for MediaPlayer BP functions
Change 3149756 on 2016/10/03 by Max.Chen
Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity)
#jira UE-35233
Change 3149795 on 2016/10/03 by Max.Chen
Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic.
#jira UE-36734
Change 3150378 on 2016/10/04 by Max.Preussner
PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807)
#jira UE-36807
Change 3151414 on 2016/10/05 by Max.Chen
Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.
#jira UE-35285
Change 3152038 on 2016/10/05 by Max.Preussner
UdpMessaging: Code & documentation modernization pass
Change 3152471 on 2016/10/05 by Max.Chen
Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a
bug where the cine camera actor won't tick if you hook in event tick.
#jira UE-36625
Change 3152692 on 2016/10/05 by Max.Preussner
Messaging: API code & documentation modernization pass
Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity.
Change 3153824 on 2016/10/06 by Max.Preussner
Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging
I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery
modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This
functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more.
Change 3153826 on 2016/10/06 by Max.Preussner
Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies
Change 3153857 on 2016/10/06 by Max.Chen
Sequencer: Set snap time to dragged key on by default.
Change 3153980 on 2016/10/06 by Max.Preussner
SessionServices: Removed typedefs; code and documentation modernization pass
Change 3154313 on 2016/10/06 by Max.Chen
Sequencer: Set the paste keys time to the current time, rather than the mouse time.
Change 3154332 on 2016/10/06 by Max.Chen
Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu.
Change 3154377 on 2016/10/07 by Max.Chen
Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and .
Change 3154788 on 2016/10/07 by Max.Chen
Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all
sections except for any that aren't being moved.
#jira UE-29152
Change 3159274 on 2016/10/11 by Max.Preussner
Core: Documentation fixes
Change 3159275 on 2016/10/11 by Max.Preussner
UdpMessaging: Added missing header
Change 3160746 on 2016/10/12 by Max.Preussner
MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances
#jira UE-37241
Change 3160975 on 2016/10/12 by Max.Preussner
PS4Media: Better logging for SetRate failures
Change
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4136b4f3f8 |
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3167010)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 Change 3166824 on 2016/10/18 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 Change 3166821 on 2016/10/18 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3166740 on 2016/10/18 by Lina.Halper Fix crash with hide name when bone buffer doesn't exist due to slave component #jira: UE-37467 Change 3166737 on 2016/10/18 by Jeff.Campeau Fix double release in PhysX if there's an exception during shutdown #jira UE-37058 Change 3166733 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166719 on 2016/10/18 by Richard.TalbotWatkin Fixed crash when setting a closed loop on a SplineComponent with no spline points defined. #jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint Change 3166701 on 2016/10/18 by Daniel.Wright Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups. #jira UE-37317 Change 3166549 on 2016/10/18 by Alexis.Matte Make sure the vertex paint circle brush is display when painting #jira UE-37462 Change 3166459 on 2016/10/18 by Mitchell.Wilson Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template #jira UE-37471 Change 3166435 on 2016/10/18 by Mitchell.Wilson Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings #jira UE-29718 Change 3166363 on 2016/10/18 by Mitchell.Wilson copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane. Rebuilt lighting for shootergame levels and added build data for each level. #jira UE-37435 Change 3166342 on 2016/10/18 by Rolando.Caloca UE4.14 - Fix for crash on splines with decals #jira UE-36864 Change 3166315 on 2016/10/18 by Ori.Cohen Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers. #JIRA UE-21572, UE-37429 Change 3166274 on 2016/10/18 by Peter.Sauerbrei deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support #jira UE-37034 Change 3166238 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) Copied from Dev-Sequencer CL# 3166218 #jira UE-37470 Change 3166209 on 2016/10/18 by Daniel.Lamb Fixed issue with launch on marking packages as dirty. #test Cook shooter game #jira UE-37455 Change 3165901 on 2016/10/18 by Jamie.Dale Fixed Clang error caused by missing return type #jira UE-37421 Change |
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ae0758d031 |
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3148965)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2883376 on 2016/02/26 by Max.Chen Sequencer: Refactored track instance API to better deal with invalid object bindings (fixes UE-27286) Change 3117044 on 2016/09/07 by Max.Chen Cine Camera: Add GetCineCameraComponent function from Cine Camera Actor. #jira UE-34036 Change 3117127 on 2016/09/07 by Max.Preussner MediaAssets: File media source path improvements Change 3117128 on 2016/09/07 by Max.Preussner PS4Media: Copied memory allocator fixes (CL# 3114158) Change 3117142 on 2016/09/07 by Max.Preussner MediaPlayerEditor: Normalizing paths of drag & drop media files Change 3117143 on 2016/09/07 by Max.Preussner Media: Made media player name accessible via IMediaPlayer Change 3117161 on 2016/09/07 by Max.Preussner PS4Media: Fixed CPU/GPU may crash due to race condition in destructor (UE-35696) Copied from Release-4.13 CL# 3117159 Change 3117184 on 2016/09/08 by Max.Chen Sequencer: Update sequencer selection on undo so that the sequencer selection stays in sync with the scene selection. Clear cached set of spawned objects in the spawn register only for spawned objects, rather than completely. This fixes an issue where deleting a selected spawnable and then undoing doesn't restore the spawnable as selected because the cached spawned objects gets cleared wholesale. #jira UE-27683 Change 3117831 on 2016/09/08 by Max.Chen Sequencer: Add option to create sub sequences for each master sequence shot. #jira UE-35378 Change 3118467 on 2016/09/08 by Max.Preussner Slate: ScrollyZoomy documentation cleanup pass Change 3118468 on 2016/09/08 by Max.Preussner MediaPlayerEditor: Added OriginalSize viewport mode (UE-35560) #jira UE-35560 Change 3118700 on 2016/09/08 by Max.Preussner Media: Removed still image tracks and sinks (UE-35767) #jira UE-35767 Change 3118987 on 2016/09/09 by Max.Chen Sequencer: Initialize player on post initialize components of level sequence actor. This is a speculative fix for GetSequencePlayer not initialized in Actor::BeginPlay before a Begin Play event in a level blueprint is invoked. #jira UE-34439 Change 3119896 on 2016/09/09 by Max.Preussner MediaAssets: Logging URL when failing to validate media source Change 3119921 on 2016/09/09 by Max.Preussner MediaAssets: Verbose logging sink shutdown in media texture Change 3120173 on 2016/09/09 by Max.Preussner WmfMedia: Refactored playback topology handling to support multiple tracks & track switching #jira UE-35383 #jira UE-35385 #jira UE-32582 Change 3120587 on 2016/09/11 by Max.Chen Fbx Export: Fix double transforms on an exported mesh. Added an option to map the skeletal motion to the root bone. In General Settings (Miscellaneous). #jira UE-35174 Change 3120685 on 2016/09/11 by Max.Chen Sequencer: Subtitles #jira UE-35824 Change 3121957 on 2016/09/12 by Max.Preussner MediaAssets: Replaced legacy texture sink shutdown code to fix race condition Change 3122113 on 2016/09/12 by Max.Preussner Media: Renamed Script track type to Text Change 3122386 on 2016/09/13 by Max.Chen Sequencer: Render movies with handles #jira UETOOL-733 Change 3124278 on 2016/09/14 by Max.Chen Sequencer: Add nullptr check for camera anim. #jira UE-35911 Change 3127211 on 2016/09/15 by Max.Preussner MediaAssets: Implemented Per-platform media player overrides in MediaAsset derived classes (UE-35478) #jira UE-35478 Change 3127536 on 2016/09/15 by Max.Preussner MediaAssets: Renamed platform player overrides property #jira UE-35478 Change 3127539 on 2016/09/15 by Max.Preussner MediaPlayerEditor: Implemented platform player overrides details customization for media assets (UE-35478) #jira UE-35478 Change 3127614 on 2016/09/15 by Max.Preussner MediaAssets: Fixed MediaSource serialization (UE-35478) #jira UE-35478 Change 3127617 on 2016/09/15 by Max.Preussner MediaAssets: Implemented PlatformMediaSource (UE-35387) #jira UE-35387 Change 3127626 on 2016/09/15 by Max.Preussner MediaAssets: Started to implement PlatformMediaSource customization (UE-35387) #jira UE-35387 Change 3128686 on 2016/09/16 by Max.Preussner WmfMedia: Added QuickTime to known video sub types Change 3128703 on 2016/09/16 by Max.Preussner WmfMedia: Fixed GuidToString printing incorrect byte sequence Change 3128705 on 2016/09/16 by Max.Preussner Core: Slightly more complicated unit test for TripleBuffer Change 3129281 on 2016/09/16 by Max.Preussner MediaPlayerEditor: Finished customization for PlatformMediaSource (UE-35387) #jira UE-35387 Change 3129291 on 2016/09/16 by Max.Preussner MediaAssets: Added verbose logging for dropped video frames Change 3130495 on 2016/09/19 by Max.Preussner PropertyEditor: Added missing forward declarations; code and documentation cleanup pass. Change 3131531 on 2016/09/19 by Max.Preussner Core: Accepting comma in milliseconds separator when parsing FTimespan Change 3131533 on 2016/09/19 by Max.Preussner Media: Started to implement subtitle support Change 3132468 on 2016/09/20 by Max.Preussner Core: Fixed TMap deserialization in struct serializer & updated unit tests Change 3132846 on 2016/09/20 by Max.Preussner SlateRemoteServer: Fixed Editor freezes and leaks memory when slate remote enabled (UE-35907) #jira UE-35907 Change 3136577 on 2016/09/22 by Frank.Fella Sequencer - Always use a unique name when creating dynamic material instances for animation to prevent reuse and resource issues. Change 3136661 on 2016/09/22 by Max.Preussner WmfMedia: Fixed memory leak while playing videos (UE-36289) #jira UE-36289 Change 3137035 on 2016/09/22 by Cody.Albert Changed FMovieScene3DTransformTrackInstance::Update to update ComponentVelocity Change 3137155 on 2016/09/22 by Max.Preussner MediaAssets: Added OpenFile method to MediaPlayer. Change 3138413 on 2016/09/23 by Cody.Albert Fixed ComponentVelocity to use UpdateData instead of FApp::GetDeltaTime() Change 3138627 on 2016/09/23 by Max.Preussner WmfMedia: Fixed FourCC types printing in reverse order Change 3139020 on 2016/09/23 by Max.Preussner MediaAssets: Fixed Crash when after playing media that requires a different conversion shader (UE-36393) #jira UE-36393 Change 3139028 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Trimming leading & trailing whitespace in URL text box Change 3139046 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Implemented statistics tab #jira UE-35395 Change 3139072 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Stats and Info tab UI polish Change 3142667 on 2016/09/27 by Max.Preussner MediaAssets: Fixed serialization of older assets Change 3142669 on 2016/09/27 by Max.Preussner Automation: Allowing movie files to be renamed to match platform requirements Merged from Fortnite-Main CL# 3140907 Change 3145836 on 2016/09/29 by andrew.porter Adding and updating media framework test content Change 3145920 on 2016/09/29 by tim.gautier Added Media Audio actor to level QA-Media Change 3145979 on 2016/09/29 by andrew.porter Updating media player test content Change 3146311 on 2016/09/30 by Andrew.Rodham Sequencer: Fixed cursor jumping around inconsistently when ending a drag - The time slider controller was using a mixture of GetScreenSpacePosition and GetLastScreenSpacePosition when calculating times. It now only uses the current screen position. #jira UE-34738 Change 3147838 on 2016/09/30 by Max.Chen Sequencer: Fix crash when rendering with handle frames = 0. #jira UE-36708 Change 3147875 on 2016/10/01 by Max.Chen Sequencer - Don't crash when a bool track or visibility track has a null runtime object. #jira UE-36707 Change 3148176 on 2016/10/01 by Max.Chen Sequencer: When keep playback range in section bounds, infinite sections should be bounded by their keyframe times. #jira UE-36666 Change 3148824 on 2016/10/03 by Max.Preussner Media: Continued to implement subtitle tracks UpgradeNotes: - caption tracks were split into captions, subtitles, and generic text tracks - added IMediaOverlaySink - IMediaOutput::SetCaptionSink renamed to SetOverlaySink [CL 3149180 by Max Chen in Main branch] |
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3048536)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3004054 on 2016/06/07 by Max.Chen
Movie Capture: Expose compressed EXR frames to Sequencer Capture UI and command line.
Change 3007048 on 2016/06/09 by Max.Chen
Sequencer: Allow showing the context menu for more than one selected node. Certain operations (ie. Lock, Active, Label) now operate on all the selected nodes.
#jira UE-31762
Change 3007795 on 2016/06/09 by Max.Chen
Sequencer: Select actors for corresponding selected keys or sections.
#jira UE-30727
Change 3009689 on 2016/06/10 by Max.Chen
Movie Capture: Add {shot} description to movie capture filename format.
Change 3010180 on 2016/06/11 by Max.Chen
Sequencer: Add support for copying and converting linear color tracks from matinee.
#jira UE-31260
Change 3012472 on 2016/06/14 by Max.Chen
Sequence Recorder: Optimize adding keys to rich curves. Set the times and values at once as an ordered set.
Change 3012473 on 2016/06/14 by Max.Chen
Sequence Recorder: Find corresponding PIE world actor for Actor to Record. This fixes a bug where if you set the actor before PIE and then record, the recording doesn't work.
Change 3012474 on 2016/06/14 by Max.Chen
Sequence Recorder: Fix countdown timer so that it draws in Simulate mode as well as Play.
#jira UE-31630
Change 3014868 on 2016/06/15 by Max.Chen
Sequencer: For legacy, properties with the CPF_Interp flag can be animated in Matinee. It doesn't require the CPF_Edit flag as well. This makes Sequencer consistent with Matinee.
#jira UE-32067
Change 3014869 on 2016/06/15 by Max.Chen
Sequencer: Rename "Expose to Matinee" to "Expose to Cinematics"
#jira UE-31500
Change 3016137 on 2016/06/16 by Max.Chen
Sequencer: Added support for the named "PerformanceCapture" event which like Matinee, calls GEngine->PerformanceCapture to output a screenshot when the event fires. Refactor event track/sections so that the player is passed to the trigger events evaluation.
#jira UE-32093
Change 3018996 on 2016/06/18 by Max.Chen
Sequencer: Add play/pause/stop events to level sequence player ala matinee actor.
#jira UETOOL-899
Change 3019763 on 2016/06/20 by Max.Chen
Sequencer: Fix key editor commit when user tabs away (lose focus). Also, make the key navigation buttons and track color button not focusable.
Slate: Make editable labels not focusable if they are not editable.
#jira UE-24566, UE-31913
Change 3019768 on 2016/06/20 by Max.Chen
Sequencer: Event track no longer fires if the playback status is stopped. This fixes a bug where when playback is stopped and the movie scene sequence is returned to the start of playback, we don't want all the events from the last playback position to the start of playback to fire.
#jira UE-31494
Change 3020849 on 2016/06/21 by Andrew.Rodham
Sequencer: Fixed blueprint classes as spawnables not being reinstanced correctly
- The RF_ArchetypeObject flag was previously used to denote spawnable object templates, however this caused blueprint reinstancing to skip such objects, which resulted in crashes, or data loss
- Added code to rename expired object templates to ensure there is no name collision
- Ensured that register functions are only called on actors that are part of a world (when finalizing blueprint reinstancing)
#jira UE-31637
Change 3021400 on 2016/06/21 by Frank.Fella
Sequencer - Add support for exporting to fbx.
Change 3022941 on 2016/06/22 by Andrew.Rodham
Sequencer: Thumbnail improvements
- Fixed poor performance when continually zooming (thumbnails were being constantly and immediately rendered in this case)
- Added quality setting to thumbnail sections (draft/normal/best)
- Improved fade transition to use proper alpha blending
- Fixed needlessly recreating the entire world's render state when creating a new editor viewport client. This caused a significant hitch opening sequences in certain large worlds.
#jira UE-31264
Change 3022944 on 2016/06/22 by Andrew.Rodham
Sequencer: Fixed jitter when jumping around
- bEditorCameraCut was not being reset on the next frame, which prevented temporal effects from running
Change 3024774 on 2016/06/23 by Max.Chen
Sequencer: Cache show intensity to invalidate the waveform preview when the intensity changes.
#jira UE-32385
Change 3026170 on 2016/06/24 by Max.Chen
Sequence Recorder: Change Actor Name to Record to a TLazyObjectPtr<AActor> so that the user can choose the actor directly rather than typing in a name.
Change 3026181 on 2016/06/24 by Max.Chen
Sequencer: Add visibility options to show/hide/only when selected 3d trajectories per transform section.
#jira UE-31814
Change 3026489 on 2016/06/24 by Andrew.Rodham
Sequencer: Fixed some recorded actors not being saved into level sequences correctly
- The use of StaticDuplicateObject was causing temporary/transient or otherwise external data to be duplicated into template actors which caused the actor to be culled on package save.
- Using NewObject followed by copying the object properties guarantees we don't copy this data.
- This is the same method used to spawn the spawnable actor
Change 3026522 on 2016/06/24 by Max.Chen
Sequence Recorder: Fix bug where sample rate wouldn't get set if the length is set to 0.
#jira UE32430
Change 3027768 on 2016/06/25 by Max.Chen
Sequencer: Fix player stopping after 60 seconds. Assign the player to a UPROPERTY so that it's not garbage collected.
#jira UE-32420
Change 3028318 on 2016/06/27 by Andrew.Rodham
Editor: Added safety check to prevent stack overflow populating the world outliner
- It was possible for the population code to get stuck in an infinite loop if an actor happened to be attached to itself.
#jira UE-30914
Change 3034262 on 2016/06/30 by Andrew.Rodham
Sequencer: Fixed invalid properties being recorded when creating spawnable object templates
- When creating a spawnable out of an attached actor, the attachment was getting copied into the template. This results in GLEO errors when saving the package.
- Suppressed object replacement notifications when calling CopyPropertiesForUnrelatedObjects for spawnables
Change 3035168 on 2016/06/30 by Max.Chen
UMG: Set anim range to the playback range size. This fixes a bug where animation doesn't play the full length of the playback range if it starts negative.
#jira UE-32066
Change 3035169 on 2016/06/30 by Max.Chen
Sequencer: Add ReversePlay() and ChangePlaybackDirection() functions (ala Matinee).
#jira UE-21259
Change 3035174 on 2016/06/30 by Max.Chen
Sequencer: Fix evaluation when playback starts or loops around so that last time is enforced to be the lower bound of the playback range. This fixes a bug in the particle track where if there's a particle that triggers at time 0 and a level sequence that starts at time 0, the event will be missed since last time will be 0 but then rounded to a fixed frame with epislon .0001f.
#jira UE-32606
Change 3035186 on 2016/06/30 by Max.Chen
Sequencer: Add reset selection range and remove unused delete selection range.
#jira UE-32666
Change 3035197 on 2016/07/01 by Max.Chen
Sequencer: Fix so that adding a sub section adds to the clicked on sub track and not just the first.
#jira UE-32665
Change 3036586 on 2016/07/02 by Max.Chen
Sequencer: More play controls - shuttle backward, pause, shuttle forward (j, k, l)
#jira UE-27539, UE-31424
Change 3036941 on 2016/07/04 by Andrew.Rodham
Sequencer: Record transforms in world space where an actor is attached, and we're not recording its parent
Change 3039290 on 2016/07/06 by Andrew.Rodham
Sequencer: Various capture fixes
- Movie captures no longer crash when no world is loaded (they gracefully close instead)
- Currently waiting on change from core to hook up the error code with an actual process termination code
- We now force -NoLoadingScreen, -Windowed and -ForceRes since movie captures will not work without these
#jira UE-32802
Change 3039831 on 2016/07/06 by Frank.Fella
Sequencer - Notify data changed refactor.
+ Add a change type to "NotifyMovieSceneDataChanged" so that sequencer knows what parts of the system to refresh.
+ Remove most calls for UpdateRuntimeInstances and replace them with a call to NotifyMovieSceneDataChanged.
+ Update UMG so that it copies the animation data to the compiled class whenever it's changed.
#jira UE-29955
Change 3044087 on 2016/07/10 by Max.Chen
Sequencer - Prevent crashes when encountering filler shots with no valid sequence.
Change 3044151 on 2016/07/10 by Max.Chen
Sequencer: Only update selected nodes if they change. This fixes a bug in the curve editor where undo reselects and autoframes.
#jira UE-29663
Change 3044164 on 2016/07/10 by Max.Chen
Sequencer: Added ability to immediately record actors directly into sequencer
- "Record 'ActorName' In Sequencer" option is now available on the level editor context menu for selected actors when sequencer is open.
- This immediately triggers a countdown and records the currently selected actors into a sub sequence in the currently focussed movie scene
- Creates a cinematic shot track if you record a camera
- Removed the older "queue" and "trigger" methods for now to make it cleaner for the demo.
Change 3044180 on 2016/07/11 by Max.Chen
Sequencer: Added ability to possess viewports while in PIE
- Added a new option to the level sequence editor settings to allow possession of PIE viewports
Change 3044181 on 2016/07/11 by Max.Chen
Sequencer: Added ability to specify event contexts for FSequencer
- This allows us to trigger events from playback within sequencer, according to the sequencer client
Change 3044188 on 2016/07/11 by Max.Chen
Sequencer: We no longer evaluate camera cut tracks as part of sub tracks, only shot tracks.
Change 3044193 on 2016/07/11 by Max.Chen
Sequencer: Added cvar LevelSequence.DefaultFixedFrameIntervalPlayback to control this setting for newly created level sequences
Change 3044194 on 2016/07/11 by Max.Chen
Sequencer: Added an option to rewind the sequence when a recording is started
Defaults to 'on'
Change 3047334 on 2016/07/12 by Max.Chen
Sequencer: Add transactions for creating a camera cut track and a folder.
#jira UE-33130
Change 3047365 on 2016/07/12 by Max.Chen
Cine Camera: Fix crash in CineCameraComponent when setting focus distance from BP
Change 3047366 on 2016/07/12 by Max.Chen
Sequence Recorder: Arbitrary property recording
[CL 3048548 by Max Chen in Main branch]
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3003857)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2945755 on 2016/04/15 by Frank.Fella
Sequencer - Fix issues with level visibility.
+ Don't mark sub-levels as dirty when the track evaluates.
+ Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails.
+ Null check for when an objects world is null but the track is still evaluating.
+ Remove UnrealEd references.
Change 2947197 on 2016/04/18 by Max.Chen
Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages.
#jira UE-29516
Change 2948468 on 2016/04/19 by Max.Chen
Sequencer: Fix particles not firing on loop.
#jira UE-27881
Change 2948590 on 2016/04/19 by Max.Chen
Sequencer: Fix spawnables not getting default tracks.
#jira UE-29644
Change 2955993 on 2016/04/26 by Max.Chen
Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording.
#jira UE-29841
Change 2958567 on 2016/04/27 by Max.Preussner
RHI: Made SetReferencedTexture public, so that the referenced texture can be set
Change 2958718 on 2016/04/28 by Max.Chen
Sequencer: Folder colors. Right click on a folder and choose "Set Color"
#jira UE-28669
Change 2960172 on 2016/04/28 by Max.Preussner
Slate: Slate Remote Server (for the iOS touch input app) is now disabled by default, so we don't open up the socket unless desired by the user
Change 2960411 on 2016/04/28 by Max.Chen
Sequencer: Don't remove label if it's not being used.
#jira UE-24283
Change 2960414 on 2016/04/28 by Max.Chen
Matinee: Don't automatically turn frustums on/off when entering and exiting Matinee.
#jira UE-1020
Change 2962784 on 2016/05/02 by Max.Chen
Sequencer: Add master sequence
#jira UE-29799
Change 2964399 on 2016/05/03 by Andrew.Rodham
Sequencer: Added ability to apply cook-time optimization to tracks and objects
- For now, if a spawnable has a spawn track that is disabled, or will never spawn, the entire spawnable object will be removed from a cooked package.
- Possessables also afford the same optimization, although none is currently implemented
- We could, in future, also remove any tracks that are completely disabled
- Deprecated UMovieSceneBoolSection::DefaultValue in favor of the default stored on FIntegralCurve
Change 2967549 on 2016/05/05 by Max.Chen
Sequencer: Fix crash converting possessable to spawnable when the possessable doesn't exist.
#jira UE-30360
Change 2967670 on 2016/05/05 by Max.Chen
Sequencer: Set ui min/max for sequencer settings
#jira UE-30344
Change 2978969 on 2016/05/16 by Max.Chen
Sequencer: Restore state when focusing on a shot level sequence. This fixes issues where tracks in the movie scene that are active before switching to the new movie scene need to return to
their initial state. For example, setting a fade track in the master sequence and switching into a shot should disable the effects of the fade track in the master sequence.
#jira UE-30798
Change 2983237 on 2016/05/19 by Andrew.Rodham
Protocol settings for movie captures are now set up correctly when a capture type is specified on the command line
Thanks to original github author, yuhe00
#pr
#2257
Change 2991115 on 2016/05/26 by Andrew.Rodham
Sequencer: Added {shot} and {shot_frame} format args for movie captures
- Additionally, rendering out movie scenes as videos will now generate a new video for each unique filename it encounters. This allows us to render out a video per shot by using {shot} as
the output format.
- Frame numbers are now zero-padded as per the sequencer setting.
Change 2991920 on 2016/05/26 by Max.Chen
Sequencer: Fix movie scene getting dirtied unnecessarily when the fixed frame interval changes.
#jira UE-31343
Change 2992387 on 2016/05/26 by Max.Chen
Sequencer: Fix crash when getting the color key properties of a collapsed key that doesn't have all channels keyed.
#jira UE-31392
Change 2993553 on 2016/05/27 by Andrew.Rodham
Sequencer: Added the ability to add burn-ins to level sequences
- A default burn-in is provided which hosts a great level of flexibility
- 6 regions (L/C/R + T/B) on a 30% black border allow positioning of a range of frame statistics such as shot name ({ShotName}), frame numbers ({MasterFrame}, {ShotFrame}), and other
information.
- Watermark is provided by default (currently no tiling is exposed)
- Users can use the default built in UMG widget as a guideline for their own custom implementations.
Change 2993554 on 2016/05/27 by Andrew.Rodham
Sequencer: Default level sequence burn ins
- Also made a font asset out of our fixed width font shipped with the engine
Change 2993856 on 2016/05/30 by Max.Chen
Sequencer: Import/Export EDL
- Added a new option in the render movie dialog to export an Edit Decision List (EDL) in cmx and rv formats if there is a shot track. The default is true.
- Added "Import EDL" to shot track right click menu which imports a cmx EDL and conforms the shot order and cut information to it.
- Added "Export EDL" to shot track right click menu which exports EDLs in cmx and rv formats.
- Added "Render Shot" to shot right click menu which loads up the render movie dialog with the start and end frames of the selected shot.
#jira UETOOL-829, UETOOL-830
Change 2994761 on 2016/05/31 by Max.Chen
Sequence Recorder: Add a setting to allow recording of actors that are spawned by sequencer itself.
Change 2995648 on 2016/06/01 by HaarmPieter.Duiker
Sequencer EXR output gamut controls
Change
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Copying //UE4/Dev-Sequencer to //UE4/Main
========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch] |
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Copying //UE4/Dev-Sequencer to //UE4/Main
========================== MAJOR FEATURES + CHANGES ========================== Change 2859626 on 2016/02/08 by Max.Preussner Editor: Added SaveAs functionality to content asset editors Change 2859666 on 2016/02/08 by Max.Chen Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind. #jira UE-25616 Change 2859685 on 2016/02/08 by Max.Chen Sequencer: Add prompt to save sub level sequences if they are dirty #jira UE-26510 Change 2859715 on 2016/02/08 by Thomas.Sarkanen Adding actor spawning recording Actors are queued for record on spawn then added to the list like manually-specifed ones. Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned. Fixed infinite loop in FSequencer::AddSpawnable. Fixed visibility track instance to work with scene components as well as actors. Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters. Added particle recorder. Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood. Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface. Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine. Added a predicate version of UMovieScene::FindPossessable. Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys. Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion. Moved all recorders over to recording Actors or Components & store UObjects instead of AActors. Allowed skeletal animation tracks on components as well as actors. Change 2862675 on 2016/02/10 by Max.Chen Sequencer: Add option to link the sequencer curve editor with the sequencer timeline. Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges. #jira UE-25933 Change 2862699 on 2016/02/11 by Max.Chen Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times. #jira UE-26447, UE-26671 Change 2862712 on 2016/02/11 by Max.Chen Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components #jira UE-26390 Change 2862719 on 2016/02/11 by Max.Preussner Editor: Refactored detail customizations for colors, rotators, vectors - broke color and rotator customizations out into their own files - added vector customizations (placeholder) - cleaned up localization namespaces, forward declarations Change 2866454 on 2016/02/14 by Max.Preussner Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI Change 2866455 on 2016/02/14 by Thomas.Sarkanen Sequence recorder can now record replays Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording. Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding. Recompiled actor blueprints post-record if we added components. Fixed a null ptr dereference in FOrionTeamUIInfo::Update. Removed tolerances when reducing tracks - they are now 'very small'. Added actor filter so actors of certain classes can be recorded. Change 2866458 on 2016/02/14 by Max.Chen Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off. #jira UE-26390, UE-26671 Change 2866459 on 2016/02/14 by Max.Chen Sequencer: Add option to toggle visibility of combined keys Change 2866466 on 2016/02/14 by Frank.Fella Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint. Change 2866470 on 2016/02/14 by Max.Chen Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key. #jira UE-26837 Change 2866481 on 2016/02/14 by Max.Preussner Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513) #Jira: UE-24513 Change 2866482 on 2016/02/14 by Max.Chen Sequencer: Allow for any actor that has a camera component to be a camera cut. #jira UE-26777 Change 2866484 on 2016/02/14 by Thomas.Sarkanen Added in/out times to sequence recording Also added the optional ability to record different actor types (heroes, projectiles, minions). Change 2866495 on 2016/02/14 by Max.Chen Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback. #jira UE-26886 [CL 2874647 by Max Chen in Main branch] |
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Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden [CL 2819020 by Matthew Griffin in Main branch] |
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Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now. |
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48b2d10189 |
Copying from //UE4/Orion-Staging (originated from //Orion/Main @ CL-2766367)
#lockdown Nick.Penwarden [CL 2770161 by Andrew Grant in Main branch] |
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9fceac26dd |
Copying //UE4/Orion-Staging to Dev-Main (//UE4/Dev-Main)
Orion changes originate from CL 2763274 #lockdown ben.marsh [CL 2764342 by Nick Penwarden in Main branch] |
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9d58a141e9 |
Copying //UE4/Orion-Staging to Dev-Main (Originates from //Orion/Main @ CL-2759376)
#lockdown Nick.Penwarden [CL 2759916 by Andrew Grant in Main branch] |
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fc669c6fc4 |
Mergine changes from //depot/UE4 to //UE4/Main
[CL 2749262 by Nick Penwarden in Main branch] |
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9abcacfd1b |
Merging Engine code from Orion at CL2744789 through //depot/UE4-To-//UE4/Main
[CL 2745726 by Andrew Grant in Main branch] |
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c0452957a1 |
Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
[CL 2744667 by Andrew Grant in Main branch] |
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db88bcbfd1 |
Added ability to retrieve the current frame number and elapsed time for a running movie scene capture
This addresses UETOOL-473. [CL 2702256 by Andrew Rodham in Main branch] |
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4e28926308 |
MovieSceneCapture build fix for CIS. Fixes errors in non-editor builds of UE4 from CL 2700384.
#codereview Andrew.Rodham [CL 2700821 by Chris Wood in Main branch] |
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2e3f2f53d8 |
Movie Scene Rendering improvements
- All movie scene capture responsiblities are now encapsulated inside the MovieSceneCapture module. Corresponding logic has been moved out of engine classes. - Fixed time-step capture is fullly supported on PC and mac, real-time capture is still experimental. - Matinee now goes through the same MovieSceneCapture module logic as actor animations - AVIWriter can now be instantiated (used to be a single static w/ globals) to give greater control of capturing. - This mostly addresses UETOOL-446 [CL 2700384 by Andrew Rodham in Main branch] |