#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3235199 on 2016/12/14 by Joe.Barnes
Fix new compile error for missing #define
Change 3235340 on 2016/12/14 by Arciel.Rekman
Linux: refactor of some PlatformMisc functions.
- RootDir() removed since it was a no-op.
- Old EngineDir() implementation removed in favor of more generic one that should handle foreign engine dir.
- Change by CengizT,
Change 3237014 on 2016/12/15 by Michael.Trepka
Fixed a crash in FChunkCacheWorker constructor
Change 3238305 on 2016/12/16 by Josh.Adams
- Added a None option to the FKey customization, unless the FKey property had NoClear on it
Change 3240823 on 2016/12/20 by Josh.Stoddard
Device profiles don't work for iPadPro 9.7 and 12.9
#jira UE-39943
Change 3241103 on 2016/12/20 by Alicia.Cano
Android support from Visual Studio
#jira UEPLAT-1421
#android
Change 3241357 on 2016/12/20 by Chris.Babcock
Add gameActivityOnNewIntentAddtions section to Android UPL
#jira UE-38986
#PR #2969
#ue4
#android
Change 3241941 on 2016/12/21 by Alicia.Cano
Build Fix
Change 3249832 on 2017/01/06 by Nick.Shin
refetch on timed out GET/POST requests
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3249837 on 2017/01/06 by Nick.Shin
black box issues fixed:
use device pixel ratio during width and height checks
and use canvas dimensions if in full screen -- otherwise store SDL_window dimensions for future use
#jira UE-36341 HTML5 - View is incorrectly drawn
#jira UE-32311 Templates on Firefox/Chrome on HTML5 are not full screen during Launch On
Change 3249988 on 2017/01/06 by Josh.Adams
- Disable the HeartBeat() function on platforms that don't actually want to use the HeartbeatThread
#jira UE-40305, UE-39291, UE-40113
Change 3253720 on 2017/01/11 by Josh.Adams
- Added support for a config class to use a specific platform's config hierarchy, so that the editor can read NDA'd platform default settings without needing the settings to in Base*.ini
- See SwitchRuntimeSettings.h / GetConfigOverridePlatform()
- Addiontally made it so that NDAd platforms are saved to Project/Platform/Platform*.ini, instead of Project/Default*.ini (to keep samples .ini files free of NDAd platform settings).
- See UObject::GetDefaultConfigFilename()
- Updated some minor ShooterGame switch settings while cleaning this up
Change 3254162 on 2017/01/11 by Daniel.Lamb
Avoid trying to load empty package names.
Fixed issue with iterative ini files being unparseable if they inlcude a colon in them.
#jira UE-40257, UE-35001
#test Cook QAGame
Change 3255309 on 2017/01/12 by Daniel.Lamb
In the derived datacache commandlet wait for texture building to finish before we GC.
#test DDC QAGame
Change 3255311 on 2017/01/12 by Daniel.Lamb
Removed debug logging for shader compilation.
Issue hasn't occured in a while and the logging is annoying.
#test Cook QAGame
Change 3257024 on 2017/01/13 by Josh.Adams
- Reread in the target RHIs array every time the list of shader types is needed, instead of caching, because the user could change the settings in the editor, then click cook.
#jira UE-38691
Change 3259636 on 2017/01/16 by Josh.Adams
- Fixed split screen render issue with payer 2 getting no geometry
#jira UE-40684
Change 3260159 on 2017/01/17 by Ben.Marsh
Added extra logging when deleting a directory fails during ReconcileWorkspace.
Change 3260300 on 2017/01/17 by Ben.Marsh
More logging for cleaning workspaces.
Change 3261056 on 2017/01/17 by Daniel.Lamb
Cook on the fly builds now resolve string asset references.
#test Trivial
Change 3262803 on 2017/01/18 by Joe.Graf
Added missing support for compiling plugins external to Engine/Plugins & Game/Plugins
Change 3262852 on 2017/01/18 by Joe.Graf
Fixed the bad robomerge
Don't try to regenerate projects when adding a content only plugin to a content only project
Change 3264930 on 2017/01/19 by Joe.Barnes
#include some header files needed when building UFE.
Change 3265728 on 2017/01/20 by Will.Fissler
PlatformShowcase - Added TestBed_MobileFeatures .umap and related test content.
Change 3267188 on 2017/01/21 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3267439 on 2017/01/22 by Arciel.Rekman
Fix Dev-Platform build.
- Fixed just to have it compile; perhaps a proper fix is needed.
- Seems to be caused by CL 3265587 (delegate was changed to return an array of search results instead of a single one).
Change 3267556 on 2017/01/23 by Arciel.Rekman
Linux: fix MoveFile to work across file systems.
- PR #3141 with slight changes.
Change 3267843 on 2017/01/23 by Arciel.Rekman
Remove name collision (macro vs libc++).
- Redoing CL 3259310.
Change 3267850 on 2017/01/23 by Arciel.Rekman
Fix wrong always true condition.
- PLATFORM_LINUX is always defined, but can be 0.
Change 3268048 on 2017/01/23 by Daniel.Lamb
Integrated fix for rebuild lighting commandlet from Greg Korman @ Impulse Gear.
#test Rebuild lighting Paragon
Change 3268403 on 2017/01/23 by Josh.Adams
#BUILDUPGRADENOTES
- Moved XboxOne and PS4 settings into platform specific .ini files (after using GetConfigOverridePlatform() in their class delcarations)
- Licensee games that have PS4, XboxOne, Switch settings in DefaultEngine.ini will have those settings saved in the platform version next time the project settings are edited. DOCUMENT THIS!
Change 3272441 on 2017/01/25 by Chris.Babcock
Fixed documentation error in UnrealPluginLanguage
#ue4
#android
Change 3272478 on 2017/01/25 by Chris.Babcock
Fix another documentation error in UnrealPluginLanguage
#ue4
Change 3272826 on 2017/01/25 by Chris.Babcock
Google Cloud Messaging plugin for Android
#jira UEPLAT-1458
#ue4
#android
Change 3272839 on 2017/01/25 by Chris.Babcock
Fix name of Google Cloud Messaging Sender ID
#ue4
#android
Change 3273837 on 2017/01/26 by Daniel.Lamb
Added check to ensure editor never saves source texture data which has had ReleaseSourceMemory called on it.
Instead crash as this is a loss of content situation.
#test Cook paragon cook qagame
Change 3274122 on 2017/01/26 by Alicia.Cano
Runtime permissions support on Android
- Removing certain permissions
#jira UE-38512
#android
Change 3274311 on 2017/01/26 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3274794 on 2017/01/27 by Arciel.Rekman
Linux: fix installed SDK check (UE-40392).
- Pull request #3111 by rubu.
Change 3274803 on 2017/01/27 by Arciel.Rekman
Linux: added few more exceptions to .gitignore (UE-39612).
- Pull request #3026 by ardneran.
Change 3276247 on 2017/01/27 by Nick.Shin
HTML5 HeapSize settings - make use of it from UE4 Editor:Platforms:HTML5:Memory:HeapSize
note: emscripten says this is really no longer needed when using [ -s ALLOW_MEMORY_GROWTH=1 ] -- but tests have shown when using that, the game load/compile times takes longer
#jira UE-34753 Zen Garden cannot compile in HTML5
#jira UE-40815 Launching QAGame for HTML5 creates an 'uncaught exception: out of memory'.
Change 3276347 on 2017/01/27 by dan.reynolds
Android Streaming Test Content
Change 3276682 on 2017/01/29 by Nick.Shin
HTML5 thirdparty build scripts
- fix up what looks like a bad merge
- allow linux to also build these libs
- fixed harfbuzz to use freetype2-2.6 when building HTML5 libs
- tested on mac, linux, and windows (git-bash)
Change 3276796 on 2017/01/29 by Nick.Shin
HTML5 thirdparty (python) build scripts
- linux patches from mozilla's jukka
- tested on mac and, linux, and windows (git-bash)
part of:
#jira UEPLAT-1437 (4.16) Switch [to] web assembly
Change 3276803 on 2017/01/29 by Nick.Shin
HTML5 thirdparty build scripts
- getting ready to build with (new toolchain that has) wasm support
- minor fix to handle whitespace in project path
- tested on mac and, linux, and windows (git-bash)
part of:
#jira UEPLAT-1437 (4.16) Switch [to] web assembly
Change 3278007 on 2017/01/30 by Arciel.Rekman
SteamVR: whitelist for Linux.
- Makes Blueprint functions available in Linux builds, even if stubbed.
- Can be probably whitelisted for Mac too.
Change 3278172 on 2017/01/30 by Arciel.Rekman
Do not rebuild UnrealPak locally (UE-41285).
Change 3279873 on 2017/01/31 by Brent.Pease
+ Implement streaming in Vorbis
+ Add streaming to Android audio
+ Fix audio streaming chunk race condition
Change 3280063 on 2017/01/31 by Brent.Pease
GitHub 2949 : Fix for crashes when backgrounding/sleeping on iOS metal devices
#2949
#jira UE-38829
Change 3280072 on 2017/01/31 by Brent.Pease
PR #2889: Add -distribution when iOS distribution Packaging. with IPhonePackage.exe (Contributed by sangpan)
https://github.com/EpicGames/UnrealEngine/pull/2889
#jira ue-37874
#2889
Change 3280091 on 2017/01/31 by Arciel.Rekman
Linux: fix "unable to make writable" toast (UE-37228).
- Also fixed other platforms that returned inverted the error result.
Change 3280624 on 2017/01/31 by Brent.Pease
PR #2891: iOS IDFV string allocation fix (Contributed by robertfsegal)
https://github.com/EpicGames/UnrealEngine/pull/2891#2891
#jira ue-37891
Change 3280625 on 2017/01/31 by Brent.Pease
GitHub 2576 - Fix UIImagePickerController crash
#2576
#jira UE-328888
Change 3281618 on 2017/02/01 by Josh.Adams
- Fixed hopeful compile error with missing inlcude
#jira UE-41415
Change 3282277 on 2017/02/01 by Josh.Adams
- Support 0.12.16 and 1.1.1 (the first versions that can share Oasis)
Change 3282441 on 2017/02/01 by Arciel.Rekman
Fix Linux editor splash screen (UE-28123).
Change 3282580 on 2017/02/01 by Nick.Shin
HTML5 - fix "firefox nighly" issue with:
failed to compile wasm module: CompileError: at offset XXX: initial memory size too big:
WARNING: this greatly impacts (in browser) compile times
Change 3285991 on 2017/02/03 by Chris.Babcock
Fix executable path for stripping Android debug symbols (handle non-Windows properly)
#jira UE-41238
#ue4
#android
Change 3286406 on 2017/02/03 by Chris.Babcock
Save and restore texture filtering for movie playback in all cases
#jira UE-41565
#ue4
#android
Change 3286800 on 2017/02/04 by Chris.Babcock
Fix executable path for stripping Android debug symbols (handle non-Windows properly)
#jira UE-41238
#ue4
#android
Change 3288598 on 2017/02/06 by Arciel.Rekman
CodeLite fixes.
- Use *-Linux-Debug binary for Debug configuration.
- Fix virtual paths.
Change 3288864 on 2017/02/06 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
- Note, Switch is known to not boot with this, fix coming next
Change 3289364 on 2017/02/06 by Josh.Adams
[BUILDUPGRADENOTES] - Fixed the "type" of the desktop device profiles to be Windows, not WindowsNoEditor, etc. It should be the platform, not a random string.
- Updated how DeviceProfiles are loaded, especially in the editor, so that we can have NDAd platforms have their default DP values in platform-hidden files
- This makes use of the ability for a class to override the platform hierarchy in the editor (like we do with other editor-exposed platform objects)
- Added Config/[PS4|XboxOne|Switch]/ConfidentialPlatform.ini files so that the DP loading code knows to look in their directories for DPs. See FGenericPlatformMisc::GetConfidentialPlatforms() for more information
- Note that saving still saves the entire DP to the .ini. Next DP change is to have them properly save against their 2(!) parents - the .ini file earlier in the hierarchy, and the parent DP object. Makes it tricky, for sure.
- Added FConfigFile::GetArray (previous was only on FConfigCacheIni)
Change 3289796 on 2017/02/07 by Arciel.Rekman
Linux: remove leftover CEF build script.
Change 3289872 on 2017/02/07 by Arciel.Rekman
Linux: install MIME types (UE-40954).
- Pull request #3154 by RicardoEPRodrigues.
Change 3289915 on 2017/02/07 by Josh.Adams
- Fixed CIS warnings
Change 3289916 on 2017/02/07 by Arciel.Rekman
Linux: remove -opengl4 from the default invocation.
Change 3290009 on 2017/02/07 by Gil.Gribb
UE4 - Fixed boot time EDL causing some issues even when it wasn't being used.
Change 3290120 on 2017/02/07 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3290948 on 2017/02/07 by Arciel.Rekman
Linux: fix crash when clicking on question mark (UE-41634).
- Symbol interposition problem (proper fix is still to be investigated).
(Edigrating part of CL 3290683 from Release-4.15 to Dev-Platform)
Change 3291074 on 2017/02/07 by Arciel.Rekman
Speculative build fix.
Change 3292028 on 2017/02/08 by Josh.Adams
- Fixed Incremental CIS build failures
Change 3292105 on 2017/02/08 by Nick.Shin
emcc.py - change warning to info
#jira UE-41747 //UE4/Dev-Platform Compile UE4Game HTML5 completed with 50 warnings
Change 3292201 on 2017/02/08 by JohnHenry.Carawon
Change comment to fix XML warning when generating project files on Linux
Change 3292242 on 2017/02/08 by Arciel.Rekman
Linux: avoid unnecessary dependency on CEF (UE-41634).
- Do not apply CEF workaround to monolithic builds (eg. stock Game/Server targets).
- Also disable CEF compilation for ShaderCompileWorker.
- Based on CL 3292077 in 4.15.
Change 3292559 on 2017/02/08 by Josh.Adams
- Added more platforms to disable the file handle caching (all the ones that use MANAGED_FILE_HANDLES)
Change 3294333 on 2017/02/09 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3294506 on 2017/02/09 by Josh.Adams
- Fixed GoogleCloudMessaging.uplugin to fix the Installed flag. Every other plugin had false, this one had true, which caused various checks to go haywire
#jira UE-41710
Change 3294984 on 2017/02/09 by Josh.Adams
- Worked around the remote compiling issue with code-based projects on a different drive than the engine
#jira UE-41704
Change 3295056 on 2017/02/09 by Josh.Adams
- Fixed the remote compiling issue by unconverting the path back to host when reading from the module filename
Change 3295161 on 2017/02/09 by Josh.Adams
- Fixed new bug when buildin native ios that was caused by a remote compile break
Change 3295229 on 2017/02/09 by Josh.Adams
- Fixed a crash in clothing on platforms that don't support clothing
#jira UE-41830
[CL 3295859 by Josh Adams in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3229011 on 2016/12/09 by Steve.Robb
Licensee version updated in FWorldTileInfo::Read().
https://udn.unrealengine.com/questions/325874/fworldtileinfo-not-passing-fileversionlicenseeue4.html
Change 3230493 on 2016/12/12 by Robert.Manuszewski
Adding a check against assembling the reference token stream while streaming without locking GC.
Change 3230515 on 2016/12/12 by Steve.Robb
GetStaticEnum and GetStaticStruct removed.
Various generated code tidy-ups.
Change 3230522 on 2016/12/12 by Steve.Robb
UHT no longer complains about bases with different prefixes.
References to obsolete DependsOn removed.
Change 3230528 on 2016/12/12 by Steve.Robb
ReferenceChainSearch tidyups.
Change 3234235 on 2016/12/14 by Robert.Manuszewski
PR #2695: fix comments (Contributed by wyhily2010)
Change 3234237 on 2016/12/14 by Robert.Manuszewski
PR #2614: [GenericPlatformFile] New Function, GetTimeStampLocal, returns file time stamp in local time instead of UTC Rama (Contributed by EverNewJoy)
Change 3236214 on 2016/12/15 by Robert.Manuszewski
PR# 1988 : Allow absolute path in -UserDir=<Path> argument (contributed by bozaro)
Change 3236582 on 2016/12/15 by Robert.Manuszewski
Allow commandline use in shipping builds
#jira UE-24613
Change 3236591 on 2016/12/15 by Robert.Manuszewski
Removed unnecessary console variable logspam
#jira UE-24614
Change 3236737 on 2016/12/15 by Steve.Robb
Fixes to non-contiguous enums in OSS.
Change 3239686 on 2016/12/19 by Chris.Wood
Fixed CompressionHelper method UE4CompressFileGZIP() that leaked a file handle when a compression error occurred (CRP v1.2.12)
[UE-39910] - CrashReportProcess leaks file handles and doesn't cleanup folders after compression fails during output to S3
Change 3240687 on 2016/12/20 by Chris.Wood
Improved CrashReportProcess retry logic to avoid stuck threads when CRW fails to add crashes (CRP 1.2.13)
[UE-39941] - Improve CrashReportProcess retry logic when CR website returns failed response to AddCrash Request
Change 3246347 on 2017/01/04 by Steve.Robb
Readability, debuggability and standards improvements.
Change 3249122 on 2017/01/06 by Steve.Robb
Generic FPaths::Combine, allowing a mix of string argument types and unlimited arity.
Change 3249580 on 2017/01/06 by Steve.Robb
Fix for TArray::HeapSort when array contains pointers.
See: https://answers.unrealengine.com/questions/545533/bug-heapsort-with-tarray-of-pointers-fails-to-comp.html
Change 3250593 on 2017/01/09 by Robert.Manuszewski
PR #3046: UE-39578: Added none to invalid filenames (Contributed by projectgheist)
Change 3250596 on 2017/01/09 by Robert.Manuszewski
PR #3094: Fixing typo in comments for LODColoration in BaseEngine.ini - UE-40196 (Contributed by sanjay-nambiar)
Change 3250599 on 2017/01/09 by Robert.Manuszewski
PR #3096: Fixed Log message in ExclusiveLoadPackageTimeTracker : UE-37583 (Contributed by sanjay-nambiar)
Change 3250863 on 2017/01/09 by Steve.Robb
Build configuration option to force the use of the Debug version of UnrealHeaderTool.
Change 3250994 on 2017/01/09 by Ben.Zeigler
Remove bad or redundant ini redirects. These did not work with the old system but were silently ignored, my new system throws warnings about them
Change 3251000 on 2017/01/09 by Ben.Zeigler
#jira UE-39599 Add FCoreRedirects which replaces and unifies the redirect systems in LinkerLoad, K2Node, Enum, and TaggedProperty. This fixes various bugs and makes things uniform.
It will parse the previous ini files, or load out of a [CoreRedirects] section in any loaded ini file
The old redirect system can be re-enabled by setting USE_CORE_REDIRECTS to 0 in CoreRedirects.h. This will be removed eventually
Some refactors to pass in information needed by the new system that the old system didn't need
Add LoadTimeVerbose stats for processing redirects and enable that group during -LoadTimeFile
Change 3253580 on 2017/01/11 by Graeme.Thornton
Added some validation of the class index in exportmap entries
#jira UE-37873
Change 3253777 on 2017/01/11 by Graeme.Thornton
Increase SerialSize and SerialOffset in FObjectExport to 64bits, to handle super large files
#jira UE-39946
Change 3257750 on 2017/01/13 by Ben.Zeigler
Fix issue where incorrectly set up animation node redirects (were ActiveClassRedirects, should have been ActiveStructRedirects) didn't work in the new redirect system because it validated more.
Added backward compatibilty code and fixed some conflicts in the ini.
Change 3261176 on 2017/01/17 by Ben.Zeigler
#jira UE-40746 Fix redundant ini redirect
#jira UE-40725 Fix section of Match3 defaultengine.ini that appears to have been accidentally duplicated from baseengine.ini several years ago
Change 3261915 on 2017/01/18 by Steve.Robb
Fixes to localized printf formats.
Change 3262142 on 2017/01/18 by Ben.Zeigler
Remove runtime code for old ActiveClassRedirects and related systems.
It was already disabled and the old ini format is still parsed and converted to FCoreRedirects at runtime so there should be no functionality change.
Merged the deprecated tagged property and enum redirect ini parsing into LinkerLoad, and remove the RemapImports step entirely as it's part of FixupImportMap.
Change 3263596 on 2017/01/19 by Gil.Gribb
UE4 - Fixed many bugs with the event driven loader and allowed it to work at boot time.
Change 3263597 on 2017/01/19 by Gil.Gribb
UE4 - Allowed UnrealPak to do a better job with EDL pak files when the order provided is old or from the cooker. Several minor tweaks to low level async IO stuff in support of switch experiments.
Change 3263922 on 2017/01/19 by Gil.Gribb
UE4 - Fixed a bug with nativized blueprints that was introduced with the boot time EDL changes.
Change 3264131 on 2017/01/19 by Robert.Manuszewski
Simple app to test hard to repro bugs
Change 3264849 on 2017/01/19 by Ben.Zeigler
Change FParse::Value to treat ) like , for parsing to handle config parsing struct format. This fixes cases where lines end with bool or FName variables that aren't written out quoted:
+ClassRedirects=(OldName="LandscapeProxy",NewName="LandscapeStreamingProxy",InstanceOnly=True)
Change 3265232 on 2017/01/19 by Ben.Zeigler
#jira UE-39599 Finish class redirect refactor by cleaning up BaseEngine.ini
Move plugin-specific redirects to new plugin ini files
Move all redirects from BaseEngine.ini prior to 4.11 to native registration in FCoreRedirects. Needed to split up functions to avoid long compile times
Move all redirects after 4.11 to new ini format
Some related blueprint fixup code changes, these weren't cooperating well with some ini redirects
Change 3265490 on 2017/01/20 by Steve.Robb
Prevent engine reinstancing on hot reload.
#jira UE-40765
Change 3265593 on 2017/01/20 by Gil.Gribb
UE4 - Stored a copy of the callback in async read request so that we don't need to worry about lifetime so we can capture variables as needed. Also fixed race in audio streaming.
Change 3266003 on 2017/01/20 by Gil.Gribb
UE4 - Fixed bug which would cause a fatal error when cooking subobjects that were pending kill.
Change 3267433 on 2017/01/22 by Gil.Gribb
UE4 - Fixed a bug with EDL at boot time which caused a fatal error with unfired imports.
Change 3267677 on 2017/01/23 by Steve.Robb
Fix for whitespace before UCLASS() causing compile errors.
#jira UE-24110
Change 3267685 on 2017/01/23 by Steve.Robb
First pass of fixes to printf-style calls to only use TCHAR[] specifiers.
Change 3267746 on 2017/01/23 by Steven.Hutton
Resolve offline work
Changes to repositories to support better handling of db connections.
Change 3267865 on 2017/01/23 by Steve.Robb
Clarification of TArray::FindLastByPredicate() and FString::FindLastCharByPredicate().
#fyi nick.darnell
Change 3268075 on 2017/01/23 by Gil.Gribb
UE4 - Fixed another bug with RF_PendingKill subobjects and the new loader.
Change 3268447 on 2017/01/23 by Gil.Gribb
Fortnite - Removed calls to ::StaticClass() before main starts; this is not allowed.
Change 3269491 on 2017/01/24 by Gil.Gribb
UE4 - Cancelling async loading with the EDL loader now prints a warning and does a flush instead.
Change 3269492 on 2017/01/24 by Gil.Gribb
UE4 - Suppressed a few EDL cook wanrings.
Change 3270085 on 2017/01/24 by Gil.Gribb
UE4 - Remove pak highwater spam.
Change 3270089 on 2017/01/24 by Gil.Gribb
UE4 - fix random bug with memory counting and some vertex buffer
Change 3271246 on 2017/01/25 by Chris.Wood
Fixed CrashReportProcess pipeline for Mac and Linux crashes lacking machine Ids (CRP v1.2.14)
[UE-40605] - Machine ID is not being shown on the crashreporter website
Change 3271827 on 2017/01/25 by Steve.Robb
C4946 warning disabled in third party headers (triggers in Clang/LLVM).
Change 3271874 on 2017/01/25 by Steve.Robb
Fix for missing error check after header preparsing.
Change 3271911 on 2017/01/25 by Steve.Robb
ObjectMacros.h now automatically included by generated headers.
#fyi jamie.dale
Change 3273125 on 2017/01/26 by Steve.Robb
Check to ensure that a .generated.h header is included by headers which have exported types, to avoid crazy compiler errors.
#fyi james.golding
Change 3273209 on 2017/01/26 by Steve.Robb
UnrealCodeAnalyzer compilation fixes.
Change 3274917 on 2017/01/27 by Steve.Robb
GC disabled when recompiling child BPs, as is already the case for the parent (CL# 2731120).
Now-unused field removed.
Change 3279091 on 2017/01/31 by Ben.Marsh
UBT: Remove code paths which assume relative paths based on a particular CWD. Use the absolute paths stored in UnrealBuildTool.RootDirectory/UnrealBuildTool.EngineDirectory instead.
Change 3279195 on 2017/01/31 by Gil.Gribb
Turned EDL on for orion
Change 3279493 on 2017/01/31 by Ben.Zeigler
#jira UE-41341 Redo redirector fixups that got undone in merge from Main
Change 3280284 on 2017/01/31 by Ben.Zeigler
#jira UE-41357 Fix typo in vehicle redirect. Also fix base crash when converting old content with nodes that don't exist.
Fix issues with loading plugin ini files. They weren't properly "diffing" against the base/default source file so my redirect typo fix didn't propagate.
Some general config system refactors on Josh's advice, and make base.ini optional if reading out of a non-standard engine directory
Engine plugin ini are now BasePlugin.ini, game plugins are still DefaultPlugin.ini.
Fix crash when loading old content pointing to nonexistent node type. It will still error/ensure but won't crash.
Change 3280299 on 2017/01/31 by Gil.Gribb
possibly fix edl at boot with orion server....though was no-repro
Change 3280386 on 2017/01/31 by Ben.Zeigler
Header include fixes for -nopch, fixes incremental build
Change 3280557 on 2017/01/31 by Ben.Zeigler
Fix Config crash. FConfigFile's copy constructor is apparently not safe and resulted in garbage memory in some cases
Change 3280817 on 2017/02/01 by Steve.Robb
Unused SmartCastProperty removed.
Change 3280897 on 2017/02/01 by Chris.Wood
Improved CRP shutdown code to abort AddCrash requests when cancel is requested (CRP v1.2.15)
[UE-41338] - Fix CRP shutdown when website isn't accepting new crashes
Also, improved shutdown code to try to avoid occassional exception when writing out the report index. Looks like it isn't shutting down worker threads cleanly sometimes. Added more logging to this too.
Change 3280989 on 2017/02/01 by Gil.Gribb
New unrealpak binaries
Change 3281416 on 2017/02/01 by Michael.Trepka
Updated UnrealPak binaries for Mac
Change 3282457 on 2017/02/01 by Ben.Zeigler
#jira UE-41425 Protect against issues with streamable manager requests recursively completing by caching the array locally.
This code is safer in general in my local version so just doing a quick fix for now
Change 3282619 on 2017/02/01 by Arciel.Rekman
Linux: update UnrealPak.
[CL 3283649 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3233612 on 2016/12/13 by Ben.Marsh
UGS: Fix cases where precompiled binaries are submitted for a content change.
Change 3235584 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.
Change 3235741 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.
Change 3238176 on 2016/12/16 by Ben.Marsh
UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.
Change 3238249 on 2016/12/16 by Ben.Marsh
UBT: Add attribute-driven command line parser.
Change 3238462 on 2016/12/16 by Ben.Marsh
UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.
Change 3238564 on 2016/12/16 by Ben.Marsh
UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.
Change 3239919 on 2016/12/19 by Ben.Marsh
UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.
Change 3240061 on 2016/12/19 by Ben.Marsh
UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.
Change 3240175 on 2016/12/19 by Ben.Marsh
UBT: Add the target name and project file location to the target rules.
Change 3240490 on 2016/12/19 by Ben.Marsh
UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.
Change 3240717 on 2016/12/20 by Ben.Marsh
UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.
Change 3240718 on 2016/12/20 by Ben.Marsh
UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.
Change 3241002 on 2016/12/20 by Ben.Marsh
UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.
Change 3241027 on 2016/12/20 by Ben.Marsh
Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.
Change 3241055 on 2016/12/20 by Ben.Marsh
UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.
Change 3241156 on 2016/12/20 by Ben.Marsh
Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.
Change 3241205 on 2016/12/20 by Ben.Marsh
Replace all uses of TargetRules.TargetType with TargetType.
Change 3241881 on 2016/12/21 by Ben.Marsh
UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.
Change 3241895 on 2016/12/21 by Ben.Marsh
UBT: Remove toolchain support for Windows XP.
Change 3241908 on 2016/12/21 by Ben.Marsh
UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.
Change 3242835 on 2016/12/22 by Ben.Marsh
UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.
Change 3242837 on 2016/12/22 by Ben.Marsh
Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.
Change 3242923 on 2016/12/22 by Ben.Marsh
Build: Fixes for conforming incremental workspaces:
* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.
Change 3242961 on 2016/12/22 by Ben.Marsh
UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.
Change 3242981 on 2016/12/22 by Ben.Marsh
UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.
Change 3242999 on 2016/12/22 by Ben.Marsh
UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.
Change 3243022 on 2016/12/22 by Ben.Marsh
UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.
Change 3243083 on 2016/12/22 by Ben.Marsh
UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.
Change 3243090 on 2016/12/22 by Ben.Marsh
UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.
Change 3243423 on 2016/12/23 by Ben.Marsh
UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.
Change 3243516 on 2016/12/23 by Ben.Marsh
UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)
Change 3244020 on 2016/12/28 by Ben.Marsh
UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.
Change 3244074 on 2016/12/28 by Ben.Marsh
UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.
Change 3244076 on 2016/12/28 by Ben.Marsh
UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.
Change 3244083 on 2016/12/28 by Ben.Marsh
UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.
Change 3244441 on 2016/12/31 by Ben.Marsh
UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.
Change 3244687 on 2017/01/03 by Matthew.Griffin
Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs
Change 3246112 on 2017/01/04 by Ben.Marsh
UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.
Change 3246223 on 2017/01/04 by Ben.Marsh
UBT: Prevent version manifests being overridden if a file is not being built as part of the target.
Change 3246387 on 2017/01/04 by Ben.Marsh
UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.
Change 3247004 on 2017/01/04 by Ben.Marsh
UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.
Change 3247250 on 2017/01/04 by Ben.Marsh
UBT: Prevent precompiled binaries being added to the list of app binaries twice.
Change 3247594 on 2017/01/05 by Ben.Marsh
Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.
Change 3247763 on 2017/01/05 by Ben.Marsh
UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.
Change 3247775 on 2017/01/05 by Ben.Marsh
UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.
Change 3247811 on 2017/01/05 by Ben.Marsh
EC: Add a batch file for testing postp filters.
Change 3247839 on 2017/01/05 by Ben.Marsh
EC: Include the name of the file being compiled when parsing MSVC errors and warnings.
Change 3248101 on 2017/01/05 by Ben.Marsh
UBT: Fix Android support for force included headers.
Change 3248533 on 2017/01/05 by Ben.Marsh
PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)
Change 3249205 on 2017/01/06 by Ben.Marsh
UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.
Change 3249249 on 2017/01/06 by Ben.Marsh
UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.
Change 3249486 on 2017/01/06 by Ben.Marsh
UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.
Change 3249736 on 2017/01/06 by Ben.Marsh
UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.
Change 3250179 on 2017/01/07 by Ben.Marsh
Fix creating installed build when root directory contains a space in the name.
Change 3250181 on 2017/01/07 by Ben.Marsh
UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.
Change 3250223 on 2017/01/07 by Ben.Marsh
UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.
Change 3250233 on 2017/01/07 by Ben.Marsh
UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.
Change 3250241 on 2017/01/07 by Ben.Marsh
UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.
Change 3250400 on 2017/01/08 by Ben.Marsh
UBT: Move executor config settings onto the executor instances.
Change 3257708 on 2017/01/13 by Ben.Marsh
UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.
Change 3260535 on 2017/01/17 by Ben.Marsh
Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.
Change 3260875 on 2017/01/17 by Ben.Marsh
EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.
To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.
Change 3261724 on 2017/01/18 by Ben.Marsh
Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.
Change 3261756 on 2017/01/18 by Ben.Marsh
IncludeTool: Prevent matching a full enum declaration as a forward declaration.
Change 3261932 on 2017/01/18 by Ben.Marsh
EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:
"Monday, Tuesday and Wednesday at 10:30"
"Daily except Sunday and Wednesday at 14:30"
Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.
#jira UEB-729
Change 3262676 on 2017/01/18 by Ben.Marsh
UBT: Split UBTMakefile into its own file. (From PR #3106)
Change 3263893 on 2017/01/19 by Ben.Marsh
UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...
Change 3264291 on 2017/01/19 by Ben.Marsh
UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.
Change 3264534 on 2017/01/19 by Ben.Marsh
UBT: Include plugin config files in generated projects.
Change 3264571 on 2017/01/19 by Ben.Marsh
UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.
Change 3265745 on 2017/01/20 by Ben.Marsh
UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.
Change 3265777 on 2017/01/20 by Ben.Marsh
UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.
Change 3268314 on 2017/01/23 by Ben.Marsh
UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.
Change 3269601 on 2017/01/24 by Ben.Marsh
UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.
Change 3269607 on 2017/01/24 by Ben.Marsh
UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.
Change 3269608 on 2017/01/24 by Ben.Marsh
UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.
Change 3271062 on 2017/01/24 by Ben.Marsh
UBT: Fixes for bugs detected by PVS Studio (PR #3161)
Change 3272421 on 2017/01/25 by Ben.Marsh
Fix commends regarding DDC in BaseEngine.ini
#jira UE-41076
Change 3272810 on 2017/01/25 by Ben.Marsh
Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.
Change 3272935 on 2017/01/25 by Ben.Marsh
Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.
Change 3274167 on 2017/01/26 by Ben.Marsh
Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.
#jira UE-36457
Change 3275557 on 2017/01/27 by Ben.Marsh
Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.
Change 3275628 on 2017/01/27 by Ben.Marsh
UBT: Splitting configuration files into one class per-file.
Change 3276784 on 2017/01/29 by Ben.Marsh
Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.
Change 3276792 on 2017/01/29 by Ben.Marsh
UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.
Change 3277263 on 2017/01/30 by Ben.Marsh
IncludeTool: Merging various fixes.
* Fix warnings about #include directives after first code block from parsing monolithic headers.
* Fix exception on startup if the intermediate directory does not already exist.
* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
* Remove (unused) code which makes assumptions about files ending with "Classes.h".
* Add a verbose per-file output log to aid with debugging.
* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.
Change 3277307 on 2017/01/30 by Ben.Marsh
UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.
[CL 3278101 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3072953 on 2016/08/01 by Uriel.Doyon
Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures.
#jira UE-34045
Change 3072915 on 2016/08/01 by Nick.Whiting
Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh
#jira UE-34044
Change 3072891 on 2016/08/01 by Nick.Whiting
Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers
#jira UE-33579
Change 3072885 on 2016/08/01 by Nick.Darnell
UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.
Continued - adding missing file.
#jira UE-32876
Change 3072869 on 2016/08/01 by Ori.Cohen
Fix CIS
#jira UE-3402
Change 3072862 on 2016/08/01 by Josh.Adams
- Fixed case issue for Linux
#jira UE-34020
Change 3072818 on 2016/08/01 by Nick.Darnell
UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.
#jira UE-32876
Change 3072756 on 2016/08/01 by John.Billon
Fixed crash when setting a composite texture on a render target cube.
#Jira UE-33885
Change 3072755 on 2016/08/01 by John.Billon
Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting.
#Jira UE-33574
Change 3072753 on 2016/08/01 by John.Billon
Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters.
#Jira UE-32565
#Jira UE-29528
Change 3072665 on 2016/08/01 by Ben.Marsh
Fix parse errors in BuildGraph example script.
Change 3072664 on 2016/08/01 by Mike.Beach
Mirrors CL 3072620 from Dev-Blueprints.
Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors.
#jira UE-29631
Change 3072656 on 2016/08/01 by Mike.Beach
Mirrors CL 3072614 from Dev-Blueprints.
Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object.
#jira UE-29613
Change 3072649 on 2016/08/01 by Mike.Beach
Mirrors CL 3071292 from Dev-Blueprints.
Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops).
#jira UE-29631
Change 3072568 on 2016/08/01 by Phillip.Kavan
Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead)
Mirrored from //Orion/Dev-General (CLs# 3065749/3065868).
#jira UE-32780
Change 3072565 on 2016/08/01 by Rolando.Caloca
UE4.13 - More info to track down crash with missing Primitive uniform buffer
#jira UE-33418
Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt
Fix hovering broken in the details panel
#jira UE-20903
Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt
Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable
#jira UE-20903
Change 3072479 on 2016/08/01 by Ori.Cohen
Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision
#JIRA UE-34023
Change 3072438 on 2016/08/01 by Chris.Wood
Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them.
[UE-33943] - Crash Report Client window not opening in a packaged build
#jira UE-33943
#test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher
Change 3072360 on 2016/08/01 by Chris.Babcock
Enable Google Play Games for ARM64 on Android
#jira UE-34031
#ue4
#android
Change 3072337 on 2016/08/01 by Mitchell.Wilson
Saving multiple files from VR template to resolve empty engine version warnings.
#jira UE-33937
Change 3072302 on 2016/08/01 by Lina.Halper
Fix issue where weight doesn't update correctly while updating list
#jira: UE-33023
Change 3072250 on 2016/08/01 by Lina.Halper
Add error message when rename failed
#jira: UE-33661
Change 3072103 on 2016/08/01 by Lina.Halper
- Undid previous propagating change of morphtarget - Refresh function
- Made sure whatever happening, the buffer size remains sane and render thread will always get the same size
#code review: Rolando.Caloca
#jira: UE-33923
Change 3072062 on 2016/08/01 by Jurre.deBaare
Static Mesh Editor and Persona viewport are very dark
#fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator)
#jira UE-33945
Change 3072061 on 2016/08/01 by Jurre.deBaare
Incorrect importing of morph target weights when setting the percentage bases option on import
#fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number
#jira UE-34003
Change 3072052 on 2016/08/01 by Chris.Babcock
Vulkan extension fixes for Android
#jira UE-32943
#ue4
#android
Change 3072039 on 2016/08/01 by Mitchell.Wilson
Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap.
#jira UE-33843
Change 3072003 on 2016/08/01 by Rob.Cannaday
Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems.
#jira UE-34008
Change 3071942 on 2016/08/01 by Matthew.Griffin
Adding feature pack for TP_VirtualRealityBP
Change 3071937 on 2016/08/01 by Max.Chen
Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded.
#jira UE-32918
Change 3071932 on 2016/08/01 by Dmitry.Rekman
Linux: fix launch on (UE-33934)
#tests Tested launching on a native host.
#jira UE-33934
(Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3071926 on 2016/08/01 by Andrew.Rodham
Sequencer: Fixed exponential slowdown when restoring selection states
#jira UE-33918
Change 3071917 on 2016/08/01 by Mitchell.Wilson
Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting.
#jira UE-15196
Change 3071914 on 2016/08/01 by Allan.Bentham
Fix for incorrect feature level when using networked PIE.
#jira UE-25807
Change 3071894 on 2016/08/01 by Andrew.Rodham
Sequence Recorder: CIS fix
#jira UE-31277
Change 3071884 on 2016/08/01 by phillip.patterson
Updated UMG_Invalidation.uasset to Include Combo Box Test
#jira UE-29618
Change 3071869 on 2016/08/01 by Mitchell.Wilson
Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature.
#jira UE-33714
Change 3071868 on 2016/08/01 by phillip.patterson
Added UMG_Invalidation.uasset for a test case
#jira UE-29618
Change 3071855 on 2016/08/01 by Jurre.deBaare
Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled
#fix Recompiled zlib to be correct debug version
#jira UE-27576
Change 3071853 on 2016/08/01 by Jurre.deBaare
Fix issue with debug asserts not compiling correctly
#fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about
#jira UE-33989
Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt
Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue.
#jira UE-33013
Change 3071849 on 2016/08/01 by Tom.Looman
Resaved content files with engine version for VR Template
#jira ue-33325
Change 3071822 on 2016/08/01 by Mitchell.Wilson
Adding crosshair to WeapLauncher when not sighted in.
#jira UE-30617
Change 3071798 on 2016/08/01 by Andrew.Rodham
Sequencer: Fixed various issues to do with recording attached components
There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all.
#jira UE-30574
#jira UE-31277
Change 3071789 on 2016/08/01 by Tom.Looman
Fixed warning of missing gamemode in VR Template.
#jira ue-33325
Change 3071787 on 2016/08/01 by Mitchell.Wilson
Cleared material interface on Neutral.uasset to resolve a warning.
#jira UE-33957
Change 3071784 on 2016/08/01 by Robert.Manuszewski
Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated.
#jira UE-33692
#jira UE-33814
Change 3071746 on 2016/08/01 by Tom.Looman
Added config.ini for Feature Pack creation to VR Template
#jira ue-33325
Change 3071694 on 2016/08/01 by Robert.Manuszewski
Fixing crash after opening edit config data for remote build then packaging
#jira UE-33719
Change 3071660 on 2016/08/01 by Dmitriy.Dyomin
Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile)
Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it
#jira UE-30104
Change 3071657 on 2016/08/01 by Matthew.Griffin
Excluded TP_VirtualRealityBP Template from Mac Binary builds.
Change 3071651 on 2016/08/01 by Tom.Looman
Removed config.ini ref from content.txt
#jira UE-33325
Change 3071645 on 2016/08/01 by Jurre.deBaare
Merge Actor Tool missing option to deselect Export Specific LOD
#fix Added the ability to export a specific LOD or all LODs for the selected objects
#jira UE-33100
Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh
#fix force to generate unique UVs for baking out the material to ensure we get the correct texture data
#jira UE-29976
Change 3071608 on 2016/08/01 by Thomas.Sarkanen
Bringing hitch tracking fix over from Orion.
Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs
#jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session)
Change 3071606 on 2016/08/01 by Matthew.Griffin
Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build.
#jira UE-33959
Change 3071584 on 2016/08/01 by Matthew.Griffin
Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes.
Split GetDirectIncludeDependencies function so that part of it could be used without having a build target.
#jira UE-23720
Change 3071479 on 2016/07/31 by Dmitriy.Dyomin
Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache.
Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load
Merged from Dev-Mobile CL# 3057039
#jira UE-32774
Change 3071478 on 2016/07/31 by Uriel.Doyon
Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives.
#jira UE-32585
Change 3071282 on 2016/07/30 by Max.Chen
Cine Camera Actor: CIS fix
#jira UE-33805
Change 3071272 on 2016/07/30 by Max.Chen
Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView.
#jira UE-33805
Change 3071229 on 2016/07/30 by Ben.Marsh
Fix static analysis warning.
Change 3071077 on 2016/07/29 by Max.Chen
Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass.
#jira UE-33432
Change 3071076 on 2016/07/29 by Max.Chen
Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation.
#jira UE-33078
Change 3071070 on 2016/07/29 by Max.Chen
Sequence Recorder: Record actors as possessables
Added GetWorld() check when resolving bindings in case the world is being torn down.
Copy from Dev-Sequencer
#jira UE-33969
Change 3071069 on 2016/07/29 by Max.Chen
Sequencer: Add Convert to Possessable
Copy from Dev-Sequencer
#jira UE-32139
Change 3071058 on 2016/07/29 by Max.Chen
Sequencer: Tweak track colors
Audio track brighter
Transform, bool, event tracks less saturated
Recording subsection more saturated
Fade track gradient
Copy from Dev-Sequencer
#jira UE-33968
Change 3071057 on 2016/07/29 by Max.Chen
Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset.
Copy from Dev-Sequencer
#jira UE-33967
Change 3071004 on 2016/07/29 by Lauren.Ridge
Fix for crash on color picker summon due to null SWindow #rb chris.gagnon
#jira UE-33966
Change 3070956 on 2016/07/29 by Chris.Babcock
Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor
#jira UE-33607
#ue4
#android
Change 3070807 on 2016/07/29 by Nick.Darnell
Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width.
#jira UE-30481
Change 3070779 on 2016/07/29 by Rob.Cannaday
Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam
Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam
#jira UE-33922
Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt
Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash)
#jira UE-33914
Change 3070764 on 2016/07/29 by Phillip.Kavan
[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.
Mirrored from CL# 3065278. (resubmitted as edit)
#jira UE-20581
Change 3070757 on 2016/07/29 by Nick.Darnell
Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget.
#jira UE-33450
Change 3070741 on 2016/07/29 by Phillip.Kavan
Back out previous submit (forgot to convert to edit).
#jira UE-20581
Change 3070737 on 2016/07/29 by Phillip.Kavan
[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.
Mirrored from CL# 3065278.
#jira UE-20581
Change 3070695 on 2016/07/29 by Ryan.Vance
#jira UE-32145
We were using the wrong texture format for the rift ogl bridge.
Removed derived ogl bridge destructor to fix assert.
Based on CL 3069701 from Oculus
Change 3070632 on 2016/07/29 by Mitchell.Wilson
Rebuilt lighting for SubwaySequencer
#jira UE-33564
Change 3070620 on 2016/07/29 by Chris.Babcock
Fast ASTC texture compression, using ISPC.
#jira UE-32308
Change 3070586 on 2016/07/29 by phillip.patterson
Updating Sequencer_Focus for test case
#jira UE-29618
Change 3070539 on 2016/07/29 by Jon.Nabozny
Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370)
#jira UE-33463
Change 3070538 on 2016/07/29 by Mitchell.Wilson
Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings.
#jira UE-29730
Change 3070467 on 2016/07/29 by Lauren.Ridge
Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker
#jira UE-33920
#jira UE-33769
Change 3070460 on 2016/07/29 by Lauren.Ridge
Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker
#jira UE-32413
Change 3070455 on 2016/07/29 by Lauren.Ridge
Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker
#jira UE-33635
Change 3070404 on 2016/07/29 by John.Pollard
Fix: Console command "Open" crashes with dedicated server settings
#jira UE-32511
Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt
Fix incorrect tooltip for the lerp instruction in the material editor
#jira UE-33896
Change 3070376 on 2016/07/29 by Ryan.Vance
#jira UEVR-32
Support base and neo multi-view vertex shaders on ps4.
Compile both base and neo versions of the multi-view enabled vertex shaders.
Pack them together in the resulting shader code.
Unpack them and load the correct version when creating the vertex shader instance.
Change 3070345 on 2016/07/29 by James.Cobbett
#jira UE-29618 Submitting test assets for Alembic Importer
Change 3070315 on 2016/07/29 by Ben.Woodhouse
(cherry picked from dev-rendering)
Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition
Tested fix on xbox, PC and PS4, using QAGame
#jira UE-28592
Change 3070314 on 2016/07/29 by Ben.Woodhouse
(cherry picked from dev-rendering)
Fix div 0 in motion blur. This caused artifacts in some fairly common cases
#jira UE-32331
Change 3070272 on 2016/07/29 by Jon.Nabozny
Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter.
#jira UE-33944
Change 3070235 on 2016/07/29 by Mitchell.Wilson
Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff.
#jira UE-32742
Change 3070221 on 2016/07/29 by Jurre.deBaare
HLOD: The forced viewing level slider does not stay in sync after building a cluster
#fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced)
#jira UE-32187
Change 3070218 on 2016/07/29 by Jurre.deBaare
HLOD: Shadow logic in ALODActor is messed up
#fix Moved shadow determination logic
#jira UE-31753
Change 3070212 on 2016/07/29 by Jurre.deBaare
HLOD Outliner scrolls back to the top when generating proxy meshes
#fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster
#jira UE-30384
Change 3070176 on 2016/07/29 by Jurre.deBaare
Some post processing features in Preview Scene Settings do not update immediately
#fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D
#jira UE-33895
Change 3070175 on 2016/07/29 by Jurre.deBaare
Static Mesh Editor does not display Vertex Colors in Lit mode
#fix Caused by not disabling advanced features which used to happen for preview scenes by default :/
#jira UE-32977
Change 3070163 on 2016/07/29 by Chris.Wood
Changed log warnings to info when WinSAT assessment unavailable
[UE-30198] - WinSAT assessment unavailable when running Hardware Survey
#jira UE-30198
trivial change
Change 3070154 on 2016/07/29 by Matthew.Griffin
Removed exceptions for IOS .a files now we are building code projects
Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies
#jira UE-33868
Change 3070124 on 2016/07/29 by Alex.Delesky
#jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction.
Change 3070060 on 2016/07/29 by Chris.Wood
Fixed command line argument saved to crash reports and used to restart crash processes
[UE-30665] - CrashReporterClient send and restart does not reopen the project
#jira UE-30665
trivial re-add of a line lost in a confusing merge.
Change 3070035 on 2016/07/29 by Allan.Bentham
Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support'
Allows device profiles to disable vulkan and/or ES3.1.
#jira UE-33379
Change 3070027 on 2016/07/29 by Tom.Looman
Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/)
#jira UE-33325
Change 3070009 on 2016/07/29 by James.Golding
Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom.
#jira UE-32395
Change 3070007 on 2016/07/29 by James.Golding
Fix highlight when searching Anim Curves
#jira UE-33073
Change 3070002 on 2016/07/29 by James.Golding
Fix complex collision drawing in StaticMesh Editor
#jira UE-33062
Change 3069998 on 2016/07/29 by Jon.Nabozny
Fix AShooterCharacter heavy breathing even when running but not moving.
#jira UE-32398
Change 3069980 on 2016/07/29 by James.Golding
Add UV support to ProcMeshComp collision
Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost
Move ProceduralMeshComponent out of 'experimental'
#jira UE-29850, UE-33003
Change 3069970 on 2016/07/29 by James.Golding
Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969)
#jira UE-32819
Change 3069969 on 2016/07/29 by Andrew.Porter
Adding movie test content to NotForLicensee.
#jira UE-29618
Change 3069962 on 2016/07/29 by Chris.Wood
Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings.
[UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings
#jira UE-31820
Affects Core and CrashReportClient.
Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic.
Added project-specific values to engine config with defaults set in BaseEngine.ini.
Added overrides to Orion config.
Change 3069908 on 2016/07/29 by Jurre.deBaare
Saving assets with UGS build, fixes build warnings
#jira UE-123
Change 3069889 on 2016/07/29 by Jurre.deBaare
Build fix for -game builds (missing WITH_EDITOR ifdef)
#jira UE-123
Change 3069877 on 2016/07/29 by Allan.Bentham
Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings.
Fixed issue that prevented settings editor saving out array property changes.
#jira UE-33379
Change 3069872 on 2016/07/29 by Jurre.deBaare
Added option to disable post processing option in preview scene
Inverted normals on the sky sphere (asset change)
Bad performance when changing (slider) values for the advanced preview scene
#fix Small optimizations and now only save the data on closing of the preview scene tab
#jira UE-33496
Persona floor offset not being correct
#fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset
#jira UE-32278
Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers
#fix I will now hide the environment and O the floor
#jira UE-33498
Directional light rotation not saved with advanced preview scene profiles
#fix Now does :)
#jira UE-33619
Change 3069838 on 2016/07/29 by Luke.Thatcher
Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time.
#jira UE-33671
Change 3069440 on 2016/07/28 by patrickr.donovan
#jira UE-29618
Test content for AA and materials with tessellation enabled and absolute world position material function.
Change 3069148 on 2016/07/28 by Lina.Halper
Morphtarget deletion crash
#jira: UE-33851
#code review: Roalndo.caloca
Change 3069144 on 2016/07/28 by Michael.Trepka
Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj
#jira UE-31863
Change 3069021 on 2016/07/28 by Dmitry.Rekman
Linux: a number of small fixes from pull requests.
- Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35)
- Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse)
- Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard))
- Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes)
- Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates)
#tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes.
#jira UE-24848
#jira UE-27742
#jira UE-27894
#jira UE-29781
#jira UE-30452
(Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3068867 on 2016/07/28 by Mike.Fricker
Mesh Paint: Fixed various bugs
- Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554)
- Fixed 'full press' over actors preventing UI from being clickable (UE-33550)
- Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551)
- Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode)
- Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621)
#jira UE-33554
#jira UE-33550
#jira UE-33551
#jira UE-33621
Change 3068758 on 2016/07/28 by Mitchell.Wilson
Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot.
#jira UE-33684
Change 3068733 on 2016/07/28 by Ori.Cohen
Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G)
#JIRA UE-32630
Change 3068713 on 2016/07/28 by Lina.Halper
#Checking in Benn G's fix
Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that).
#jira UE-33633
#code review: Benn.Gallagher
Change 3068580 on 2016/07/28 by John.Pollard
Disable hot reloading when using single process MP PIE
Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players
#jira UE-30516
Change 3068550 on 2016/07/28 by Jurre.deBaare
Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials
#fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data
#jira UE-31886
Change 3068549 on 2016/07/28 by Jurre.deBaare
Merged static meshes stop reaction to the Trace Complex on Move flag.
#fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option)
#jira UE-30403
Change 3068548 on 2016/07/28 by Jurre.deBaare
Merge Actor tool can no longer merge just materials for an actor
#fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world)
#jira UE-32797
Change 3068547 on 2016/07/28 by Jurre.deBaare
Make sure the advanced preview scene tab is shown by default
#fix Made the tab spawn by default in all possible situations (as part of the existing UI layout)
#jira UE-33499
Change 3068546 on 2016/07/28 by Jurre.deBaare
Textures created from generating proxy meshes have incorrect compression format on tooltip
#fix Required a PostEditChange call for the UTextures to correctly propogate the compression type
#jira UE-30365
Change 3068543 on 2016/07/28 by Danny.Bouimad
#jira UE-29618
Made useability changes to the Phsyical Animation Profile Map
Change 3068407 on 2016/07/28 by Mitchell.Wilson
Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place
#jira UE-33684
Change 3068403 on 2016/07/28 by Ben.Marsh
Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory.
#jira UE-33459
Change 3068358 on 2016/07/28 by Martin.Wilson
Set default compression to NoClear as None is not a valid compression
#jira UE-31958
Change 3068346 on 2016/07/28 by Benjamin.Hyder
Updating TM-ContactShadows to include static meshes
#jira UE-29618
Change 3068336 on 2016/07/28 by Martin.Wilson
Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration).
#jira UE-32101
Change 3068321 on 2016/07/28 by Martin.Wilson
Export bone selection widgets so that other modules can use them
#Jira UE-30361
Change 3068316 on 2016/07/28 by Martin.Wilson
Expose Root Motion Mode
#jira UE-14431
Change 3068307 on 2016/07/28 by Benjamin.Hyder
Rebuilding lighting in QA-Materials
#jira UE-29618
Change 3068299 on 2016/07/28 by Benjamin.Hyder
Renaming TM_Noise to TM-Noise
#jira UE-29618
Change 3068285 on 2016/07/28 by Martin.Wilson
Remove option to clear compression on animation sequences
#jira UE-31957
Change 3068282 on 2016/07/28 by Benjamin.Hyder
Re-Saving QA-Materials to remove log spam
#jira UE-29618
Change 3068271 on 2016/07/28 by Martin.Wilson
Add check to highlight recursion issue caused by game code
#jira UE-31417
Change 3068259 on 2016/07/28 by Jamie.Dale
Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types
#jira UE-31709
Change 3068257 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068204 on 2016/07/28 by Nick.Darnell
Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions.
Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work.
UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured.
#jira UE-33845
Change 3068197 on 2016/07/28 by Martin.Wilson
Fix abstract notify state classes showing up in create menu
#jira UE-33864
Fix copy paste notifies introducing cross animation references
#jira UE-32801
Change 3068183 on 2016/07/28 by Matthew.Griffin
Remove hard coded staging for Crash Reporter and use its receipt instead
#jira UE-33800
Change 3068097 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support)
#jira UE-22679
Change 3068074 on 2016/07/28 by Matthew.Griffin
Added DDC nodes to list of content/shader modifiers for notifications
Change 3068053 on 2016/07/28 by Jack.Porter
After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components
#jira UE-5335
Change 3068043 on 2016/07/28 by Jack.Porter
Fix crash in mobile preview when selecting objects during shader compilation
#jira UE-33862
Change 3068031 on 2016/07/28 by Gareth.Martin
Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam
#jira UE-33708
Change 3068030 on 2016/07/28 by Gareth.Martin
Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage.
#jira UE-20476
Change 3068029 on 2016/07/28 by Gareth.Martin
Fixed landscape "continuous" sculpting not working in multiple viewports
- the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke.
#jira UE-32347
Change 3068013 on 2016/07/28 by Thomas.Sarkanen
Added a tick dependency for slave components
Ensures that slave components always get ticked after master components.
Prevents potential main thread stall updating morph targets in slave components.
#jira UE-23045 - Slave components could benefit from a tick dependency on master components
Change 3068011 on 2016/07/28 by Thomas.Sarkanen
Added space bar as a shortcut to play/pause animation playback in Persona
#jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause
Change 3068009 on 2016/07/28 by Thomas.Sarkanen
Multi-arg console commands now accept string commands with or without quotes
Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc.
Removed old legacy code designed to fix trailing string params not being parsed correctly.
Updated some NULLs to nullptr.
#jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks
Change 3067854 on 2016/07/28 by Dmitriy.Dyomin
Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded
#jira UE-33440
Change 3067831 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Landscape GrassType does not have the option to exclude Decals
#jira UE-26669
Change 3067826 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted
Also fixed Replace foliage type case
#jira UE-32010
Change 3067824 on 2016/07/28 by Dmitriy.Dyomin
Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled"
#jira UE-24767
Change 3067794 on 2016/07/27 by Jack.Porter
Expose Lighting Channels to Foliage and Landscape Grass
#jira UE-32794
Change 3067782 on 2016/07/27 by Jack.Porter
Fixed crash on device when playing sounds when packaged using Android_Multi
#jira UE-31981
Change 3067760 on 2016/07/27 by Jack.Porter
Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target
#jira UE-11756
Change 3067748 on 2016/07/27 by Dmitry.Rekman
Linux: fix packaged projects not being runnable (UE-33608).
- Added a shell script to run the binary.
#jira UE-33608
(Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3067512 on 2016/07/27 by Jeff.Fisher
UEVR-13 PSVR: TCR Requirements (first two items)
https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.htmlhttps://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html
Unshelved from pending changelist '3065760 (UE4/Dev-VR)
-Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup.
-Known issue: some tracker location popping during reconnect. I will try to fix that next.
#jira UEVR-13
#review-3066558 @chad.taylor
Change 3067511 on 2016/07/27 by Jeff.Fisher
Duplicating 3058093 (UE4/Dev-VR)
Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon).
#jira UEVR-13
Change 3067488 on 2016/07/27 by Ori.Cohen
Make the UI more clear for which physical animation is currently being editted.
#JIRA UE-33332
Change 3067481 on 2016/07/27 by Chris.Babcock
AAR support and updating libraries:
- Google Play Games native C++ SDK 2.1
- Google Play Services 9.2.0
- android-support-v4.jar 23.0.0
#jira UEPLAT-1251
#jira UE-19190
#ue4
#android
Change 3067478 on 2016/07/27 by Ori.Cohen
Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings
#JIRA UE-33276, UE-33331
Change 3067474 on 2016/07/27 by Ori.Cohen
Make it so property index comes in on reset of array value and duplication (From Matt.K)
#JIRA UE-33276
Change 3067457 on 2016/07/27 by Ori.Cohen
Fix currently highlighted text in physics profiles being copied over when chaing current profile
#JIRA UE-33282
Change 3067451 on 2016/07/27 by Ori.Cohen
Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain
#JIRA UE-32531
Change 3067443 on 2016/07/27 by Ori.Cohen
Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script.
Mark the component as experimental and only expose valid functions into construction script
#JIRA UE-33656
Change 3067439 on 2016/07/27 by Ori.Cohen
Added more logging info for potential fixed framerate negative delta time crash
#JIRA UE-32219
Change 3067348 on 2016/07/27 by mason.seay
Updating map to have hit events test.
#jira UE-29618
Change 3067342 on 2016/07/27 by Mitchell.Wilson
Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly
#jira UE-15698
Change 3067332 on 2016/07/27 by Dmitry.Rekman
Fix for libstdc++ problems (UE-33584).
#tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10.
#JIRA UE-33584
(Redoing CL 3065551 from Dev-Platform).
Change 3067262 on 2016/07/27 by Lina.Halper
DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly
#tests: PIE/compile editor build/noneditor
#jira: UE-33477
Change 3067228 on 2016/07/27 by Lina.Halper
This fixes crash where mesh has changed hierarchy but hasn't been remapped yet.
#jira: UE-29880
Change 3067168 on 2016/07/27 by Lina.Halper
DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name.
#code review:Martin.Wilson, Benn.Gallagher
#tests: cooked test map, run test map, PIE, saving content, loading standalone game
#jira: UE-33454
Change 3067162 on 2016/07/27 by Lina.Halper
pose asset source animation/animation asset preview pose now have proper skeleton filter
#jira: UE-32607
Change 3067160 on 2016/07/27 by Lina.Halper
Fix issue with preview curve not working when no asset
#jira: UE-33402
Change 3067138 on 2016/07/27 by Lina.Halper
DUPEFIX: Fix the guid keep generated by adding to the database.
- This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible
#jira: UE-33772, UE-33454
#tests: cooked AI_Test map, editor rename curves
Change 3067129 on 2016/07/27 by Lina.Halper
DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC
#tests: Jump_Recovery_Additive, PIE
#jira: UE-33477
Change 3067128 on 2016/07/27 by Michael.Trepka
Copy of CL 3062046
PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS
#jira UE-33683
Change 3067104 on 2016/07/27 by Lina.Halper
DUPEFIX: Support different samplerate for reimport with set range
#jira: UE-16027
Change 3067093 on 2016/07/27 by Lina.Halper
DUPE FIX: Fix baking is applied twice in the new created animation
#jira: UE-31120
Change 3067088 on 2016/07/27 by Lina.Halper
Fix issues with rename/delete of the curves
#jira: UE-33663, UE-33730, UE-33661, UE-33662
Change 3066795 on 2016/07/27 by Mark.Satterthwaite
Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes.
#jira UE-33778
Change 3066788 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3066338:
Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
#jira UE-33779
Change 3066786 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3064743:
Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash.
#jira UE-33827
#jira FORT-27685
Change 3066768 on 2016/07/27 by samuel.proctor
Updated child blueprint used for profiler testing
#jira UE-29618
Change 3066733 on 2016/07/27 by samuel.proctor
Refreshed broken node in profiler test asset
#jira UE-29618
Change 3066670 on 2016/07/27 by Sam.Deiter
#Jira UEDOC-3139 Adding the blending tool tip images.
Change 3066669 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063329:
CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
#jira UE-33600
#jira UE-33028
#jira UE-27879
#jira UE-25802
Change 3066668 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063327:
Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal.
#jira UE-32068
Change 3066625 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3062160:
Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
#jira UE-33355
Change 3066624 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063328:
Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data).
#jira UE-33820
Change 3066589 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3060590 to fix UE-33819:
Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D.
#jira UE-33819
Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed Reset to default not updating when selecting new assets
#jira UE-33817
Change 3066509 on 2016/07/27 by mason.seay
Phys material needed for TM-SliceProcMesh
#jira UE-29618
Change 3066500 on 2016/07/27 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3066499 on 2016/07/27 by Jurre.deBaare
Map build should not generate empty HLOD folder in Editor
#fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :)
#jira UE-29564
Change 3066498 on 2016/07/27 by Jurre.deBaare
HLOD outliner drag and drop operation can cause log spam
#fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed
#jira UE-32106
Change 3066485 on 2016/07/27 by Alan.Noon
Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS
#jira UE-30564
Change 3066470 on 2016/07/27 by mason.seay
Test map and updating blueprint for slicing proc mesh
#jira UE-29618
Change 3066367 on 2016/07/27 by Matthew.Griffin
Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main
Change 3066337 on 2016/07/27 by Matthew.Griffin
Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39
Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive
Change 3066158 on 2016/07/27 by Ben.Marsh
Reverting assets causing warning, via integration from //UE4/Main.
Change 3065651 on 2016/07/26 by Ben.Marsh
Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14
Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup.
Change 3065650 on 2016/07/26 by Ben.Marsh
Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04
Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor
Change 3065649 on 2016/07/26 by Ben.Marsh
Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18
Sequencer: Revert 3057233 because it breaks sequence recording.
Copy from Dev-Sequencer
#jira UE-33569
Change 3065308 on 2016/07/26 by Ben.Marsh
Fix failure to parse EC settings for 4.13 branch.
Change 3065235 on 2016/07/26 by Ben.Marsh
Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch.
[CL 3079611 by Matthew Griffin in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2875445 on 2016/02/22 by Matthew.Griffin
Added UE4.natvis to Visual Studio Projects
#jira UE-27153
Change 2875456 on 2016/02/22 by Keith.Judge
Fix custom stencil shaders on Xbox One
#jira UES-1387
Change 2875524 on 2016/02/22 by Robert.Manuszewski
More log info when saving shader temp files fails. Increased the number of attemps when moving a file fails.
#jira UE-20945
Change 2875698 on 2016/02/22 by Rolando.Caloca
UE4.11 - Add new bool for RHIs (unused currently)
#jira UE-24967
Change 2875897 on 2016/02/22 by Taizyd.Korambayil
#jira UE-20324 Re-imported Cloth Skeletal Meshes to Fix odd Circle Highlights
Change 2875922 on 2016/02/22 by Mieszko.Zielinski
Fixed BP-implemented EQS generators crashing when trying to add generated value of wrong type #UE4
#jira UE-25034
#rb Lukasz.Furman
Change 2875960 on 2016/02/22 by Michael.Trepka
Added a way to disable right click emulation on Mac and used it in TabNavigator to fix issues with its widgets not reacting to clicking
#jira UE-21895
Change 2875984 on 2016/02/22 by Michael.Schoell
Split output struct pins will no longer give a warning about override pins being removed.
#jira UE-27150 - Format Text nodes and split nodes reporting warning that override pins are removed.
Change 2876169 on 2016/02/22 by Ben.Marsh
Changes to support building UHT plugins with the binary release.
* Add source code and target files for UHT to binary distribution
* Fix UBT deleting build products if we're only compiling a single module.
* Fix UBT exception setting up compile environment when a module doesn't have any source files set to build.
* Include DLL import libraries for UHT in the build
* Add support for compiling UHT modules in BuildPluginCommand. Stages an empty host project to allow UHT to load any enabled plugins.
Change 2876219 on 2016/02/22 by Rolando.Caloca
UE4.11 - Integration from 2874609
#jira UE-24967
PC: Update D3D12 RHI
- Implement _RenderThread versions of Create, Lock and Unlock Index/Vertex Buffer. Only synchronize threads on Readback
- Limit GPU starvation on CPU bound scenarios by flushing work when the GPU is idle
- Change texture streaming system to correctly account for placed textures. Also fix texture sizes so they accurately represent the real size of the allocation the GPU.
- Disable API shader blobs
- Add the ability to easily change allocation stategy for a given pool, also add a simple linear allocator and a 'Multi-Buddy Allocator' for efficiency in different scenarios
- Pool Fences to prevent creation and destruction every frame when using Async Compute
- Implement _RenderThread versions of CreateShaderResourceView and CreateUnorderedAccessView
Change 2876232 on 2016/02/22 by Rolando.Caloca
UE4.11 - Integration from 2876173
#jira UE-24967
PC: Update D3D12 RHI
- Fix ResizeBuffers() failing due to dangling references to the backbuffer if deferred deletion is used.
- Reorder when pending FRHIResources are deleted. This still needs to flush all pending deletes and ignore the deferred deletion queue otherwise some items may still be left in the engine's queue.
- Fix UT build error due to missing FPlatformMisc::GetGPUDriverInfo()
Change 2876366 on 2016/02/22 by Douglas.Copeland
Adding Skeletal Meshes for Import Test Case
#jira UE-24473
Change 2876401 on 2016/02/22 by Peter.Sauerbrei
fix for WindowsClient build from UFE and Project Launcher
#jira UE-23897
Change 2876456 on 2016/02/22 by Ben.Marsh
Use a more hierarchical directory structure for packaged builds, rather than just dumping everything in the root. Now defaults to <Share>\\PackagedBuilds\\<Branch>\\<CL>\\<ProjectName>_<Platform>_<Configuration>.
Change 2876507 on 2016/02/22 by Nick.Shin
use HOME (osx) and USERPROFILE (windows) on appropriate target platform
#jira UE-26414 -- Mac is missing .emscripten file necessary for packaging or launching onto HTML5
Change 2876537 on 2016/02/22 by Dan.Oconnor
Removed dubious fix for an old bug, no longer needed but I havn't figured out what has changed. This fixes a crash on Replace References, but does not reintroduce UE-9497
#jira UE-24891
Change 2876545 on 2016/02/22 by Chad.Taylor
SteamVR camera late-update fix
#jira UE-27254
Change 2876825 on 2016/02/22 by Dan.Oconnor
Unfortunate edge case in lifetime of UEdGraph's schema, schema is assigned after construction so its modification is in the undo buffer, and we clear it after undoing.
#jira UE-25956
Change 2876878 on 2016/02/22 by Nick.Whiting
PSVR HMD Server support
#jira UE-27262
[CL 2905127 by Matthew Griffin in Main branch]
- Includes PR #1253: Create CMakeLists.txt for OS X with CLion support too (contributed by fsmorygo)
* cmakefile key for UnrealBuildTool now allows being used on osx and linux
* CMakeLists.txt now includes two additional sections:
include_directories()
add_definitions() for preprocessor definitions
- Includes PR #1372: Project Generator Platform Source/Include Path Exclusion Removal + Makefile/CMakeLists fixes (contributed by salamanderrake).
* Files for other platforms aren't filtered out so they get indexed for an easier lookup.
* Fix for missing cmake targets for code-based projects.
- Experimental Windows support (tested on Mac and Linux only).
#codereview Michael.Trepka, Josh.Adams
[CL 2618656 by Dmitry Rekman in Main branch]
- Separates CMake generator from makefile one and adds qmake generator.
- Contributed by salamanderrake (PR #560).
#codereview Josh.Adams, Robert.Manuszewski
[CL 2347904 by Dmitry Rekman in Main branch]
- Partially (except for PS4/XB1) in github PR #242.
#codereview Josh.Adams, Marcus.Wassmer, Jeff.Campeau, Peter.Lamb, Peter.Sauerbrei
[CL 2221545 by Dmitry Rekman in Main branch]
- Removed leftover attempts at better CMake support (caused Mono warnings).
- Fixed formatting (tabs->spaces in C# files).
#codereview Michael.Liebenow
[CL 2069317 by Dmitry Rekman in Main branch]
- New target platforms (LinuxNoEditor for client+server, LinuxClient for client, Linux for editor, LinuxServer for dedicated server - mirroring other platforms).
- Preliminary support for gcc in the toolchain (and some safe fixes in code).
- No more lowercasing when accessing files on Linux, tread carefully.
- Changes needed for native compilation and other minor improvements.
#codereview Josh.Adams, Michael.Liebenow, Steve.Robbs
[CL 2067133 by Dmitry Rekman in Main branch]