mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
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777dffe8ff8d52d7eb7894deab386c816a48f80f
44 Commits
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3fec0111ab |
Copying //UE4/Portal-Staging to Dev-Main (//UE4/Dev-Main) (Source: //Portal/Main @ 3352026)
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3351920 on 2017/03/17 by Leigh.Swift #jira OPP-6870: [Crash] Assertion failed: ctx->ReadOffset + length <= (uint32)ctx->CompressedData.Num() [File:D:\Build\++Portal+Release-Live+Compile\Sync\Engine\Source\Runtime\ImageWrapper\Private\PngImageWrapper.cpp] [Line: 420] Instead of asserting for an incorrect data size for png image being loaded, set an error on the wrapper object. This will result in the slate brush rendering as white box, and errors going to the log which include the png resource path. Change 3350561 on 2017/03/16 by Justin.Sargent Updated the Slate standalone D3D renderer to be more fault tolerant. Added new HasLostDevice() function to SlateRenderer. If the launcher detects that it has lost the device context it will attempt to perform a full rebuild of the UI and Presentation layers, but also a full reboot of slate application and the renderer. The launcher will attempt to re-establish the device context for 5 minutes if not interrupted by the user. If the user interacts with the launcher while attempting to re-establish the device context it will instead pop up a system dialog explaining it is having issues with the video card and then will close the application. Change 3341299 on 2017/03/10 by Richard.Fawcett Validate JSON files as we're pushing to EMS Added a flexible validation framework to the system files (EMS) sync operation. Implemented a JSON validator which by default will validate .json files. Adds a "ValidationRules" property to the EMS sync config file to allow each product to define its own regex patterns for filenames which should be validated with each validator. Configured launcher's EMS to validate .product, .v?product, .layout, .sdmeta and .panel files as JSON. The great news is that this validation actually discovered a minor syntactical issue with Wex.v2product during testing, which is also fixed with this submission. \o/ #epicfriday Change 3336908 on 2017/03/08 by Leigh.Swift #jira OPP-5126: All disk size checks for BPS installations should be handled internally to BPS, the Portal code should not need to check this and can only do so less accurately. Removing disk space checks from portal code which block installers from running. NB: There is still a check in selective download code which provides tooltip information only. Moving BuildPatchInstaller disk size check to the file constructor, which is the class that most accurately knows the required amount of space. The disk check now occurs after resume and just before we start to write data. A secondary disk check is also made if a file fails to construct so that we can detect problems caused by change in available disk space. Disk space error message extended to include useful information for the user. Change 3323366 on 2017/02/27 by Richard.Fawcett Fix reference to Newtonsoft in Publishing.Automation. Change 3323205 on 2017/02/27 by Wes.Fudala Adding language support to the windows installer. Significantly expandes OneSky upload functionality. OPP-5438 Launcher installer should support the same language set supported by the launcher. Change 3316926 on 2017/02/22 by Richard.Fawcett Prevent Amazon S3 download glitches from issuing warnings until half of the maximum retries have been attempted. In practice, when we download thousands of files, we _do_ get failures which need to be retried. This means that pretty much all jobs result in warnings, which isn't appropriate. This should turn jobs green again, and only warn us when things look unusual. #jira OPP-6607 Change 3315996 on 2017/02/21 by Justin.Sargent Incrementing Portal version number I'm incrementing this earlier than normal due to a need to depend on a new version number for EMS layout change versioning. Change 3312760 on 2017/02/20 by Wes.Fudala Users can now select desired environment/region from the UI. New login screen. Adds slid out settings menu to login screen. Adds region and language selection to the settings menu. Adds support for PortalRegions ini. Adds DefaultPortalRegions ini. Adds RegionRepository, RegionPublisher, RegionSelectService, and RegionIdentificationService. Adds region select option in debugtools general section. Adds RegionSelectService unit test with associated mocks. Changes the way all backend connections are configured so that values are now pulled from config files. Renames product region selector files to avoid some confusion with portal region files. Updated EmsConfigUpdater and HotfixManager so they support optional overwrite and save of ini files. Region publisher now restricts regions that require permissions in shipping builds. Fixes a bug causing items to get stuck in the download queue UI after we failed to obtain a manifest when reaching out the the backend. #jira OPP-6121, OPP-5809 Change 3311664 on 2017/02/20 by Andrew.Brown Added GetTypeHash support for FDelegateHandle Change 3311505 on 2017/02/20 by Richard.Fawcett Rename/move file(s) Change 3309004 on 2017/02/17 by Chad.Garyet adding in additional platforms for the BuildPlugin commandline Change 3299188 on 2017/02/13 by Leigh.Swift #jira OPP-6711: [CRASH] Assertion failed: IsComplete() Race condition in portal hack allowed an installer to attempt to execute complete delegate before being complete. Change 3294197 on 2017/02/09 by Richard.Fawcett Adding ValidPrereqIds.json This is needed now because the script to enforce correct prereq ids reaches out to Perforce to access this file! #jira OPP-6583 Change 3294059 on 2017/02/09 by Richard.Fawcett Fix comment on PostBuild parameter to reference correct name of "Manifest" property. Change 3293377 on 2017/02/08 by Richard.Fawcett Remove need for a metadata file containing name of generated manifest when using randomized manifest filenames. Change 3282865 on 2017/02/02 by Richard.Fawcett Simplify params to BuildGraph's ChunkTask / PostBuildTask Also, downgrade warnings to simple log messages when falling back to legacy manifest filename construction to ease transition into randomized manifest filenames for game teams. #jira OPP-6435 Change 3282809 on 2017/02/02 by Leigh.Swift #jira OPP-6564: BPT will crash if the FileIgnoreList input instructs the build streamer to ignore every build file. A race condition for getting to the first scanner creation code, vs the build stream exiting with no data. If the former wins, a scanner will be created without enough data to scan. Scanners are now no longer created if the buildstream provided no data. Change 3280848 on 2017/02/01 by Leigh.Swift #jira OPP-3864: BuildPatchServices will log a FATAL error on shutdown even if it's fine to be shutting down. When BPS is shutdown, it will only set error states and cancellation logic if any installers are actually created. Change 3280839 on 2017/02/01 by Leigh.Swift Fixing whitespace damage incoming from Dev-Staging Change 3280820 on 2017/02/01 by Andrew.Brown Copying //Portal/Dev-Main-Staging to Main (//Portal/Main) Change 3280797 on 2017/02/01 by Leigh.Swift #jira OPP-6649: BPS sends undocumented analytics events. Adding documentation for the following events: Patcher.Error.Download Patcher.Warning.ChunkAborted Patcher.Error.Cache Patcher.Error.Construction Patcher.Error.Prerequisites Change 3278887 on 2017/01/31 by Richard.Fawcett Downgrade cleanup warnings to normal log output. The conditions which used to trigger these warnings are now considered to be normal behavior, in a world in which we carry out cross-app game promotions. This results in a perma-yellow state for cleanup, which is unhelpful. #nojira Change 3278738 on 2017/01/31 by Richard.Fawcett Tweak Conan launch parameters Change 3277066 on 2017/01/30 by Richard.Fawcett Remove temporary code which cleans up P:\Builds\UnrealEngineLauncher\BuildGraph, as the location no longer exists. Change 3274907 on 2017/01/27 by Leigh.Swift #jira OPP-6615: Receiving a whisper while in game may minimize game client. Refactoring SWindow ActivateOnFirstShown bool to be ActivationPolicy to give more accurate control. This also allows fixing of misuses of previous ActivateOnFirstShown variables in the implementations, which appear to mostly be interpreting it as 'AlwaysActivate'. The upgrade path is therefore ActivateOnFirstShown true/false becomes ActivationPolicy Always/Never. Moving initial minimize and maximise logic for FWindowsWindow into the Show() call on first show to gain control of activation and respect the provided policy. Refactoring existing uses to use the new variables/functions instead. The refactor of existing code is focused on preserving current always activate behaviour as opposed to changing behaviour to actually only activate on first show. Change 3273466 on 2017/01/26 by Alex.Fennell New build of OpenSSL libraries #JIRA OPP-6408 PriceEngine configuration and fixes for bugs it introduced. Change 3268045 on 2017/01/23 by Richard.Fawcett Re-adding Funcom folk to Conan chunk notification emails Change 3267709 on 2017/01/23 by Richard.Fawcett Fix launch arguments for Conan Exiles editor. Temporarily remove FunCom recipients from notification list to avoid spamming. Change 3265774 on 2017/01/20 by Chad.Garyet Merge of Engine/Build/Buildfarm over to //Portal from Dev-Build Change 3264674 on 2017/01/19 by Alex.Fennell On demand catalog requests Change 3263654 on 2017/01/19 by Leigh.Swift #jira OPP6562: Support looking up tagging and sdmeta info and using it in build diff output Adding tag use understanding to the manifest diff tool of BPT. Adding Selective Download feature support to PPT for it's diff tool, making use of portal's metadata for the feature. Change 3263623 on 2017/01/19 by Richard.Fawcett Fix issue where ManifestFilename is not always available at post build time. #jira OPP-6606 Change 3262013 on 2017/01/18 by Richard.Fawcett Remote potential for success email being sent on third party chunk failure Change 3261914 on 2017/01/18 by Richard.Fawcett Fix for user content generation job not specifying a manifest filename. Change 3261800 on 2017/01/18 by Richard.Fawcett Implement streaming S3 downloads to disk, rather than just to memory This is needed because C# has a 2 billion maximum array dimension, so files > 2GB can't be downloaded using the existing code. Change 3261675 on 2017/01/18 by Richard.Fawcett Support for overriding, or generating randomized unique manifest filenames to avoid automated harvesting from CDN BuildGraph's ChunkTask takes three new parameters ... * ManifestFilename (string) - The filename of the manifest to produce. If omitted, the value of RandomizeManifestFilename will determine how the manifest filename is determined. * RandomizeManifestFilename (bool) - If true, we'll generate a random, unique manifest filename. If false (default), we'll use legacy behavior of combining app name and build version. * LocalManifestDir (string) - Required if RandomizedManifestFilename is true. This directory will receive local copies of any manifest file produced, and a metadata file containing the name of the most recently produced manifest BuildGraph's PostBuildTask takes two new parameters ... * ManifestFilename (string) - The filename of the manifest to post. If omitted, we'll use the value from the metadat file in LocalManifestDir is this is set, otherwise use legacy behavior. * LocalManifestDir (string) - A directory containing local copies of manifest files, along with a metadata file containing the name of the manifest file produced by the most recent ChunkTask operation. Support added to the launcher build script's to use the new parameters to randomize its manifest filename, and post the randomized filename to MCP. Use of a contructor of BuildPatchToolStagingInfo which does not specify a manifest filename is now considered deprecated, and will output a warning. Remove requirement of having a BuildPatchToolStagingInfo when performing a chunking operation, instead just passing in the specific values we need from it as parameters in their own right. Remove support for non-chunk based manifests from C# wrapper, as these are no longer supported in BuildPatchTool itself. #jira OPP-6432 Change 3261647 on 2017/01/18 by Leigh.Swift Adding some cleanup to the end of some BPT functional tests so that they do not affect proceeding tests and cause red-herring warning output. Change 3261639 on 2017/01/18 by Richard.Fawcett Update app name of Conan to ConanExiles to match back-end catalog. Fix Conan launch exe and args so that launcher can detect when product is running. Was previously using a batch file which terminates after launching editor. Change 3258815 on 2017/01/16 by Wes.Fudala UTM and product info will be parsed from installer name and passed to the launcher. UTM info will be passed along as part of all analytics events. #jira OPP-6404: Add user funnel tracking Change 3258809 on 2017/01/16 by Wes.Fudala Back out changelist 3258800. Backing out changes that were intended to be made in a different stream. Change 3258800 on 2017/01/16 by Wes.Fudala App version is now also appended to user agent string. Change 3256999 on 2017/01/13 by Richard.Fawcett Fix issue where JSON file included in Publishing csproj is not reliably copied to output folder on build farm. Change 3256941 on 2017/01/13 by Richard.Fawcett Move configuration for Third Party build pipeline out of code and into its own configuration file. #epicfriday Change 3255072 on 2017/01/12 by Richard.Fawcett Add additional logging around multithreaded upload of files to S3. Fix bug ensuring that the failure of any single part of multi-part upload results in the whole file being failed. #jira OPP-6392 Change 3253672 on 2017/01/11 by Richard.Fawcett Add support for third-party Conan editor. Alter third party process so it doesn't crash if version.txt doesn't already exist in the third party S3 bucket, to allow us to setup in advance of third party publishing their first version. Change 3251901 on 2017/01/10 by Barnabas.McManners Compile fix on mac, fix for hidden method in AutomationTest define. Without this GoogleMock.spec.cpp wont compile on mac. #nojira #ReviewedBy Leigh.Swift Change 3250907 on 2017/01/09 by Justin.Sargent Changed the automation controller to uses a non-zero exit code when performing a 'quit' command if tests failed. Change 3245328 on 2017/01/03 by Justin.Sargent Enabling the logic to lowercase all C++ members exposed to javascript. Added additional to-lowering behavior to UObject binding. #jira OPP-6494 Change 3240667 on 2016/12/20 by Andrew.Brown Copying //Tasks/Portal/Dev-OPP-6109-DedicatedServer to Dev-Main (//Portal/Dev-Main) Change 3236972 on 2016/12/15 by Bob.Ferreira Updating compliation changes for AutomationDriver Change 3236567 on 2016/12/15 by Richard.Fawcett Ensure that third party product chunking uses latest CL across our P4 depot in its version number. Change 3236188 on 2016/12/15 by Richard.Fawcett Combine all launcher purchases into single workflow using the new quickPurchase API call as the initial request. #jira OPP-6257 Change 3231134 on 2016/12/12 by Alex.Fennell Improving fail case handling for the waiting room service #jira OPP-5648 Change 3228514 on 2016/12/09 by Richard.Fawcett Change filetype Change 3227080 on 2016/12/08 by Barnabas.McManners Merging CL 3226840 from Dev Editor Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3219810 on 2016/12/02 by Ben.Marsh UAT: Fix unzip output being completely discarded. Switch it to just be verbose instead. Change 3219602 on 2016/12/02 by Ben.Marsh Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful. [CL 3355309 by Justin Sargent in Main branch] |
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5275490168 |
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3233612 on 2016/12/13 by Ben.Marsh UGS: Fix cases where precompiled binaries are submitted for a content change. Change 3235584 on 2016/12/14 by Ben.Marsh UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead. Change 3235741 on 2016/12/14 by Ben.Marsh UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself. Change 3238176 on 2016/12/16 by Ben.Marsh UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs. Change 3238249 on 2016/12/16 by Ben.Marsh UBT: Add attribute-driven command line parser. Change 3238462 on 2016/12/16 by Ben.Marsh UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly. Change 3238564 on 2016/12/16 by Ben.Marsh UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor. Change 3239919 on 2016/12/19 by Ben.Marsh UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined. Change |
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6748a24fb1 |
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3232619)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3121996 on 2016/09/12 by Ben.Marsh
Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).
* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
* Visual Studio source code accessor can talk to VS 2017 instances.
* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.
Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.
Change 3189363 on 2016/11/07 by Ben.Marsh
Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.
Change 3210598 on 2016/11/27 by Ben.Marsh
UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.
Change 3210601 on 2016/11/27 by Ben.Marsh
PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)
Change 3210602 on 2016/11/27 by Ben.Marsh
PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)
Change 3210605 on 2016/11/27 by Ben.Marsh
UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.
Change 3211656 on 2016/11/28 by Ben.Marsh
UBT: Move ModuleRules and TargetRules into their own file.
Change 3211797 on 2016/11/28 by Ben.Marsh
UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.
Change 3211833 on 2016/11/28 by Ben.Marsh
UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.
Change 3211859 on 2016/11/28 by Ben.Marsh
UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.
Change 3211942 on 2016/11/28 by Ben.Marsh
UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.
Change 3215333 on 2016/11/30 by Ben.Marsh
UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.
Change 3215482 on 2016/11/30 by Ben.Marsh
UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.
Change 3215743 on 2016/11/30 by Ben.Marsh
UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.
Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.
Change 3215778 on 2016/11/30 by Ben.Marsh
UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.
Change 3217681 on 2016/12/01 by Ben.Marsh
UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.
Change 3217723 on 2016/12/01 by Ben.Marsh
UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.
Change 3217930 on 2016/12/01 by Ben.Marsh
UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.
Change
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20bf0eb6a1 |
Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none #lockdown Nick.Penwarden [CL 3226823 by Ben Marsh in Main branch] |
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4ba423868f |
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch] |
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63ab3d83c2 |
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3145834)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3129636 on 2016/09/17 by Ben.Marsh UBT: Add a "-nolink" option which allows compiling object files without linking them into an executable. Useful for non-unity builds, which take a very long time to link or fail on some platforms due to command lines being too long, PDB file having too many records, etc... Change 3129825 on 2016/09/18 by Ben.Marsh UBT: Don't force Linux to build in unity; it seems to build fine without. Change 3129965 on 2016/09/19 by Matthew.Griffin Duplicating CL#3129960 from Release-4.13 Exclude NetworkProfiler when building CS tools for Linux Change |
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d10f9953d9 |
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3138637)
#lockdown Nick.Penwarden, justin.sargent #rb None [CL 3138769 by Alex Fennell in Main branch] |
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9366895573 |
Fixing build warning for Build Patch Tool
warning C4996: 'FOutputDevice::FormatLogLine': Please use FOutputDeviceHelper::FormatLogLine. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. #lockdown nick.penwarden #rb barnabas.mcmanners [CL 3035430 by Leigh Swift in Main branch] |
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1b2dd61304 |
Merging \\UE4\Portal-Staging to \\UE4\Main
#lockdown nick.penwarden #RB none #codereview justin.sargent [CL 3033489 by Alex Fennell in Main branch] |
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3f463d80d4 |
Branch snapshot for CL 2959226
[CL 2959226 in Main branch] |
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bb70b349ce |
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden [CL 2819020 by Matthew Griffin in Main branch] |
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85261980f4 |
Copying //UE4/Portal-Staging to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden [CL 2795338 by Justin Sargent in Main branch] |
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a0897a0523 |
[INTEGRATE] Change 2702276 by Richard.Fawcett@RFawcett-Pitbull on 2015/09/23 05:17
Alter BuildPatchTool main function to return values from an enum to aid in managing return codes. [CL 2702284 by Richard Fawcett in Main branch] |
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67ba2e5ab8 |
[INTEGRATE] Change 2684351 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 06:31
Change patch generation process to only reuse files referenced by manifests newer than a certain age. [CL 2684371 by Richard Fawcett in Main branch] |
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6269b9712e |
Prevent BuildPatchTool updating timestamps of chunk files in Compactify mode, as they're no longer honored by builders.
Also, remove -nopatchdelete mode, as it no longer makes sense now that we don't update timestamps. #jira OPP-3947 #reviewedby Leigh.Swift [CL 2680221 by Richard Fawcett in Main branch] |
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f3cbd62bfa |
Merging using UE4-To-UE4-LauncherDev
CL# 2644628 on 05/08/2015 05:12 --------------------- Quick comment fix for BuildPatchTool main cpp [CL 2644631 by Leigh Swift in Main branch] |
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f3a9c86c1c |
BuildPatchTool will now run a chunked manifest generation as a threaded process for faster build iteration
#jira OPP-3427: Generation process should be multi-threaded #reviewedby Richard.Fawcett [CL 2582525 by Leigh Swift in Main branch] |
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69d407815a |
Back out changelist 2579805
[CL 2580114 by Leigh Swift in Main branch] |
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1ba2803515 |
Back out changelist 2579828
[CL 2580108 by Leigh Swift in Main branch] |
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1dcea8b9eb |
Removing hyperthreading commandline force, and Mac Build fixes for TMap usage.
[CL 2579828 by Leigh Swift in Main branch] |
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255a3eaae2 |
BuildPatchTool will now run a chunked manifest generation as a threaded process for faster build iteration
#jira OPP-3427: Generation process should be multi-threaded #reviewedby Richard.Fawcett [CL 2579805 by Leigh Swift in Main branch] |
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2c7934be0f |
Fixed BuildPatchTool warnings caused by missing module dependencies
#reviewedby Leigh.Swift [CL 2568592 by Richard Fawcett in Main branch] |
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5056ae6c38 |
Ensure BuildPatchTool does a full engine preinit.
#ReviewedBy Leigh.Swift [CL 2530386 by Richard Fawcett in Main branch] |
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e158c4b3c1 |
Fix shadow variables in BuildPatchServices
#lockdown Zachary.EdgertonJones [CL 2521879 by Marc Audy in Main branch] |
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0de65e95bd |
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
[CL 2499917 by Ben Marsh in Main branch] |