Ben Marsh
20bf0eb6a1
Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
...
#rb none
#lockdown Nick.Penwarden
[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Matthew Griffin
bb70b349ce
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
...
#lockdown Nick.Penwarden
[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Peter Sauerbrei
34146c450d
refactored Log to LogLog and LogConsole to Log
...
#uat
[CL 2662556 by Peter Sauerbrei in Main branch]
2015-08-20 09:37:11 -04:00
Peter Sauerbrei
dc1d815f84
refactored the logging system for UAT/UBT to be more like UE4
...
we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only
[CL 2631062 by Peter Sauerbrei in Main branch]
2015-07-23 14:51:46 -04:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
...
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Robert Manuszewski
e6072fb050
UnrealBuildTool: Added UnrealHeaderTool version checking when checking if it's up to date.
...
#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction
[CL 2245408 by Robert Manuszewski in Main branch]
2014-08-06 07:05:15 -04:00
Michael Noland
24e0762001
Platform: Add -SearchDir=PathToSomething optional parameter to BuildThirdPartyLibs automation script, allowing it be used for TPS software in a plugin or other non-standard location
...
#codereview josh.adams
[CL 2071125 by Michael Noland in Main branch]
2014-05-12 21:56:46 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00