Commit Graph

7 Commits

Author SHA1 Message Date
Mike Fricker
0eb8bedf0b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (from CL 3353316)
#rb none

[CL 3354404 by Mike Fricker in Dev-Geometry branch]
2017-03-20 14:13:41 -04:00
Mike Fricker
938930cdc7 Mesh Editor: Converted Mesh Editor to a plugin
- All code and content for Mesh Editor has been moved to it's own plugin
- Various fixes to extensibility of VR Editor UI

#rb lauren.eidge
#codereview richard.talbotwatkin

[CL 3352612 by Mike Fricker in Dev-Geometry branch]
2017-03-17 17:09:45 -04:00
Lauren Ridge
ade9d5fb2b Fixing duplicate localization keys
#rb none

[CL 3349458 by Lauren Ridge in Dev-VREditor branch]
2017-03-16 11:18:24 -04:00
Yannick Lange
57c39f38db Manual copy from 3340948 & 3341239.
- Added OnSwitchBeginPIEAndSIE event.
- Disabled SIE to PIE for Oculus.
- Moved bIsActive / bActive from VREditorMode and ViewportWorldInteraction to base class EditorWorldExtension.
- Made bActive private in EditorWorldExtension.h.
- Fix merge compiler issue in VREditorMode.cpp, added include StaticMeshComponents.
#rb Mike.Fricker
#codereview Lauren.Ridge

[CL 3344798 by Yannick Lange in Dev-VREditor branch]
2017-03-14 07:01:23 -04:00
Mike Fricker
a7cd04a0ae Merged all changes from Private-Geometry up to CL 3339870
- This includes mostly VR Editor usability improvements
#rb none

[CL 3340440 by Mike Fricker in Dev-Geometry branch]
2017-03-09 17:11:11 -05:00
Lauren Ridge
f361d5ae54 Merging //UE4/Private-Geometry to Dev-VREditor (//UE4/Dev-VREditor) 3339870
#rb Mike.Fricker

[CL 3340396 by Lauren Ridge in Dev-VREditor branch]
2017-03-09 16:53:09 -05:00
Unrealbot
02dbb9765e Branch snapshot for CL 3327560
[CL 3327560 in Dev-Geometry branch]
2017-03-01 12:26:39 -05:00