- All code and content for Mesh Editor has been moved to it's own plugin
- Various fixes to extensibility of VR Editor UI
#rb lauren.eidge
#codereview richard.talbotwatkin
[CL 3352612 by Mike Fricker in Dev-Geometry branch]
- Added OnSwitchBeginPIEAndSIE event.
- Disabled SIE to PIE for Oculus.
- Moved bIsActive / bActive from VREditorMode and ViewportWorldInteraction to base class EditorWorldExtension.
- Made bActive private in EditorWorldExtension.h.
- Fix merge compiler issue in VREditorMode.cpp, added include StaticMeshComponents.
#rb Mike.Fricker
#codereview Lauren.Ridge
[CL 3344798 by Yannick Lange in Dev-VREditor branch]