Commit Graph

25 Commits

Author SHA1 Message Date
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Richard Hinckley
6ceaa5aba7 Cleaning out programmer-only comments that were harvested by Doxygen.
#platformnotify Josh.Adams

[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00
Daniel Wright
65435c5d3c Scalar material parameters can specify the slider min and max for the material instance editor
[CL 2601295 by Daniel Wright in Main branch]
2015-06-25 17:01:23 -04:00
Jaroslaw Palczynski
28fc7695a0 Missing chages for 2481343.
Some P4V problem with backing out large changelist missed some files.

#codereview Robert.Manuszewski

[CL 2481366 by Jaroslaw Palczynski in Main branch]
2015-03-17 06:17:32 -04:00
Jaroslaw Palczynski
f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00
Jaroslaw Palczynski
fa31560e2d Enabled UHT to digest GENERATED_BODY instead of GENERATED_UCLASS_BODY, GENERATED_USTRUCT_BODY, GENERATED_UINTERFACE_BODY or GENERATED_IINTERFACE_BODY, changed every occurence to the new syntax and fixed every warning that have fallen out of this change.
#codereview Robert.Manuszewski

[CL 2481333 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:19:11 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Matthew Griffin
6cc696661d Changed Material Editor so F key results in a better fit for preview sphere.
Override Material Editor specific Static Mesh Component bounds calculation to use Aggregate Geometry Box Sphere bounds function.

Calculate tighter bounds for Aggregate Geometry that only contains a sphere.

[CL 2367471 by Matthew Griffin in Main branch]
2014-11-21 10:07:05 -05:00
Simon Tovey
29b34b2fb8 Improved material instance base property overrides.
- Improved UI. Removed bOverrideBaseProperties as it was pointless. Altered customization to place check boxes for overrides next to their values like the parameters of instances.
- Overrides now respect the parent chain.
- Mirrored the override data in the MIC render proxy.

#codereview Nick.Penwarden, Daniel.Wright

[CL 2364823 by Simon Tovey in Main branch]
2014-11-19 08:38:05 -05:00
Richard TalbotWatkin
6378dd829f Fixed crash when assigning a material instance parent to an existing child of the material instance.
#ttp 339373 - Crash: when you create a endless loop with material instance that has it self as a parent the editor will become unresponsive
#branch UE4
#proj Editor.MaterialEditor, Editor.UnrealEd, Runtime.Engine

[CL 2320455 by Richard TalbotWatkin in Main branch]
2014-10-06 17:03:32 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Maciej Mroz
d585b1b677 EditInline tag is removed. It is replaced with Instanced.
[CL 2280604 by Maciej Mroz in Main branch]
2014-09-01 14:15:28 -04:00
Maciej Mroz
8487c15178 Better support for "EditInline"/"EditinlineNew" feature in UEngine::CopyPropertiesForUnrelatedObjects.
Invalid/useless "EditInline" tags removed. UHT generates error when "EditInline" is used for property other than Object reference (or an array).

#codereview Nick.Whiting

[CL 2274828 by Maciej Mroz in Main branch]
2014-08-27 14:39:09 -04:00
Martin Mittring
3ff4d619d4 * added support for MaterialInstances for SubsurfaceProfile
* added VisualizeSSS to debug ScreenSpaceSubsurfaceScattering

[CL 2267686 by Martin Mittring in Main branch]
2014-08-22 14:15:05 -04:00
Mikolaj Sieluzycki
276cae3121 Header cleanup: Engine module, components headers.
[CL 2242242 by Mikolaj Sieluzycki in Main branch]
2014-08-04 08:10:31 -04:00
Allan Bentham
2044edb26d Fix missing Font sample parameter in material instances.
#TTP 340962 - LIVE: RENDERING: Font Sample Parameter Behavior in MIC
Created sub struct for UDEditorFontParameterValue to contain the font parameter fields.
Removed font specific widget construction as it can now use the generic CreateParameterValueWidget function to build the UI.

[CL 2238120 by Allan Bentham in Main branch]
2014-07-31 06:03:12 -04:00
Mikolaj Sieluzycki
d6195a6af9 Header cleanup: Remove #include "Engine.h" from UnrealEd.h
[CL 2229787 by Mikolaj Sieluzycki in Main branch]
2014-07-24 08:29:27 -04:00
Mikolaj Sieluzycki
de6a6e0c8f Back out changelist 2121706
[CL 2121856 by Mikolaj Sieluzycki in Main branch]
2014-06-30 10:25:10 -04:00
Mikolaj Sieluzycki
1bb08f711a Remove superfluous headers, part 1 of n.
#codereview Robert.Manuszewski

[CL 2121706 by Mikolaj Sieluzycki in Main branch]
2014-06-30 06:39:08 -04:00
Jaroslaw Palczynski
ee851e46ac UObject improvement: DependsOn in engine code
Removing DependsOn and replacing them with proper #includes.
#ttp 312783

[CL 2117686 by Jaroslaw Palczynski in Main branch]
2014-06-26 03:00:24 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
James Golding
d8ce4abefe Remove RHI.h, RenderingThread.h, UnrealClient.h, MaterialInstanceActor.h, MaterialInstanceBasePropertyOverrides.h from Engine.h
Also remove duplicate EngineBaseTypes.h
Delete AllEngineHeaders.h and Engine.GeneratedWrapper.cpp

[CL 2083004 by James Golding in Main branch]
2014-05-29 16:46:39 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00