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https://github.com/izzy2lost/UnrealEngineUWP.git
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5 Commits
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20bf0eb6a1 |
Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none #lockdown Nick.Penwarden [CL 3226823 by Ben Marsh in Main branch] |
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4ba423868f |
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch] |
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888c42933d |
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3149443 on 2016/10/03 by Max.Preussner
MediaAssets: Better parameter names for MediaPlayer BP functions
Change 3149756 on 2016/10/03 by Max.Chen
Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity)
#jira UE-35233
Change 3149795 on 2016/10/03 by Max.Chen
Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic.
#jira UE-36734
Change 3150378 on 2016/10/04 by Max.Preussner
PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807)
#jira UE-36807
Change 3151414 on 2016/10/05 by Max.Chen
Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.
#jira UE-35285
Change 3152038 on 2016/10/05 by Max.Preussner
UdpMessaging: Code & documentation modernization pass
Change 3152471 on 2016/10/05 by Max.Chen
Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a
bug where the cine camera actor won't tick if you hook in event tick.
#jira UE-36625
Change 3152692 on 2016/10/05 by Max.Preussner
Messaging: API code & documentation modernization pass
Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity.
Change 3153824 on 2016/10/06 by Max.Preussner
Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging
I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery
modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This
functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more.
Change 3153826 on 2016/10/06 by Max.Preussner
Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies
Change 3153857 on 2016/10/06 by Max.Chen
Sequencer: Set snap time to dragged key on by default.
Change 3153980 on 2016/10/06 by Max.Preussner
SessionServices: Removed typedefs; code and documentation modernization pass
Change 3154313 on 2016/10/06 by Max.Chen
Sequencer: Set the paste keys time to the current time, rather than the mouse time.
Change 3154332 on 2016/10/06 by Max.Chen
Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu.
Change 3154377 on 2016/10/07 by Max.Chen
Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and .
Change 3154788 on 2016/10/07 by Max.Chen
Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all
sections except for any that aren't being moved.
#jira UE-29152
Change 3159274 on 2016/10/11 by Max.Preussner
Core: Documentation fixes
Change 3159275 on 2016/10/11 by Max.Preussner
UdpMessaging: Added missing header
Change 3160746 on 2016/10/12 by Max.Preussner
MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances
#jira UE-37241
Change 3160975 on 2016/10/12 by Max.Preussner
PS4Media: Better logging for SetRate failures
Change
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4cde9c20a0 |
Copying //UE4/Dev-Sequencer to //UE4/Main
========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch] |
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dfad80bd9e |
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main)
========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch] |