Commit Graph

4 Commits

Author SHA1 Message Date
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Max Chen
f82d0fd260 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2840895 on 2016/01/23 by Max.Chen

	Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu.

Change 2937981 on 2016/04/08 by Max.Chen

	Sequencer: Refactored GetKeyHandles to take a time range for filtering keys

Change 3058930 on 2016/07/20 by Max.Chen

	Sequencer: Fix crash in undo/redo of creating a sub section.

Change 3062696 on 2016/07/24 by Max.Chen

	Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the
editor or switching to a different level sequence asset.

Change 3062763 on 2016/07/24 by Max.Chen

	Sequencer: Tweak track colors

	Audio track brighter
	Transform, bool, event tracks less saturated
	Recording subsection more saturated
	Fade track gradient

Change 3064262 on 2016/07/26 by Max.Chen

	Sequencer: Add Convert to Possessable

	#jira UE-32139

Change 3070101 on 2016/07/29 by Max.Chen

	Sequence Recorder: Record actors as possessables

	Added GetWorld() check when resolving bindings in case the world is being torn down.

Change 3070105 on 2016/07/29 by Max.Chen

	Sequence Recorder: Add cine camera component to default classes and properties to record.

Change 3074750 on 2016/08/02 by Frank.Fella

	Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency.  Also make some keyframing
structs fields constant because public fields lead lead to side effects and difficult debugging.

	This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm
checking in with rb=none.

Change 3075181 on 2016/08/03 by Andrew.Rodham

	Sequencer: Added ability to record audio as part of a recorded sequence

	Implementing the ability to get a global audio clock time per audio device.

	Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds).

Change 3078922 on 2016/08/05 by Andrew.Rodham

	Sequencer: Spawnables now use deferred spawning

	#2613
	#jira UE-33571

Change 3084262 on 2016/08/10 by Frank.Fella

	Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame.

Change 3084851 on 2016/08/10 by Frank.Fella

	Sequencer - Make default value handling more consistent
	+ Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG.
	+ Add menu item for clearing default values for a track.
	+ Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object.
	+ Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on.
	+ Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on.

Change 3089063 on 2016/08/15 by Max.Chen

	Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds.

	#jira UE-30359

Change 3091925 on 2016/08/17 by Max.Chen

	Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it.

	This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component.

	#jira UE-34790, UE-34093

Change 3092201 on 2016/08/17 by Max.Chen

	Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee.

	#jira UE-34768

Change 3092267 on 2016/08/17 by Max.Chen

	Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to.

	#jira UE-34770

Change 3098930 on 2016/08/23 by Max.Chen

	Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass.

	#jira UE-8191

Change 3099461 on 2016/08/24 by Max.Chen

	Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane.

Change 3099527 on 2016/08/24 by Max.Chen

	Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control.

	#jira UE-34968

Change 3099739 on 2016/08/24 by Max.Chen

	Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked  so the camera will stay level with the ground.

	#jira UE-34924

Change 3101574 on 2016/08/25 by Max.Chen

	Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component.

	#jira UE-29041

Change 3102253 on 2016/08/26 by Max.Chen

	Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points.

	#jira UE-34607

Change 3103891 on 2016/08/27 by Max.Chen

	Movie Capture: Fix game mode override option so that it works in capture in editor.

	#jira UE-33248

Change 3104411 on 2016/08/29 by Max.Chen

	Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient.

	#jira UE-35239

Change 3105807 on 2016/08/30 by Max.Chen

	Sequencer: Restore state when stopping the level sequence player.

	#jira UE-35285

Change 3105988 on 2016/08/30 by Max.Chen

	Sequencer: Fix set key time so that it expands the section range if necessary.

	#jira UE-35275

Change 3107109 on 2016/08/30 by Max.Preussner

	MediaPlayerEditor: Added support for dragging and dropping media files into media player editor

Change 3107347 on 2016/08/30 by Max.Chen

	Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction.

	#jira UE-32410

Change 3107350 on 2016/08/30 by Max.Chen

	Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get
keyed.

	#jira UE-35343

Change 3112245 on 2016/09/02 by Max.Preussner

	WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529)

	#jira UE-35529

Change 3112621 on 2016/09/02 by Max.Preussner

	Engine: Subtitle manager code & documentation cleanup pass

Change 3112712 on 2016/09/02 by Max.Preussner

	Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762)

	https://github.com/EpicGames/UnrealEngine/pull/2591
	https://github.com/EpicGames/UnrealEngine/pull/2762

	#jira UE-35536
	#jira UE-33002

Change 3113052 on 2016/09/03 by Max.Chen

	Cine Camera: Enable "Actor to Track" as a keyable property.

	#jira UE-33475

Change 3114912 on 2016/09/06 by Max.Preussner

	AvfMedia: Added missing supported file extensions (UE-35635)

	#jira UE-35635

Change 3114951 on 2016/09/06 by Max.Preussner

	AvfMedia: Added media source factory file extension descriptions (UE-35635)

	#jira UE-35635

Change 3115411 on 2016/09/07 by Max.Chen

	Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks.

	#jira UE-35107

Change 3115412 on 2016/09/07 by Max.Chen

	Editor: Add GEditor check - fix a crash when using sequence recorder with -game.

	#jira UE-35571

Change 3115413 on 2016/09/07 by Max.Chen

	Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons.

	#jira UE-35508

Change 3116156 on 2016/09/07 by Max.Preussner

	MediaAssets: Fixed native player not being reused

	#jira UE-35656

Change 3116225 on 2016/09/07 by Max.Preussner

	MediaAssets: Hooking up caption sink in media player

[CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
Max Chen
4cde9c20a0 Copying //UE4/Dev-Sequencer to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2875025 on 2016/02/20 by Andrew.Rodham

	Sequencer: Cinematic viewport improvements
	  - Added optional letterbox overlay (defaults to 2.35:1)
	  - Added ability to change safe frame colors
	  - Added selected tracks' keys to the transport range
	  - Added buttons for jumping between selected tracks' keyframes on the transport controls
	  - Removed black padding around the viewport where possible
	  - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus
	  - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently
	  - Added playback range to the viewport frame numbers
	  - All frame numbers are now spin boxes

	#jira UE-26429

Change 2875026 on 2016/02/20 by Thomas.Sarkanen

	Added console commands for recording sequences

	Changed plugin to a developer plugin so we can load it when the editor is in -game mode.
	Added Exec commands.
	Added some more logging to help diagnose problems when using commands.
	Added loading/saving of config for recorder settings (stored in Editor.ini).
	Also disabled controls in recorder window when recording.
	Added auto-saving of assets when in non-editor modes.
	Moved animation settings from UnrealEd to Engine module.

Change 2875036 on 2016/02/20 by Max.Chen

	Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors.

	#jira UE-26960

Change 2875046 on 2016/02/20 by Max.Preussner

	Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene.

	#jira UE-26249

Change 2875047 on 2016/02/20 by Max.Chen

	Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors

Change 2877138 on 2016/02/23 by Max.Chen

	Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes.

Change 2877143 on 2016/02/23 by Thomas.Sarkanen

	Added new math function: WindRelativeAnglesDegrees

	Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips.
	Good for winding rotations previously expressed as quaternions into a euler-angle representation.

Change 2877147 on 2016/02/23 by Thomas.Sarkanen

	Added the ability to import sequencer transforms from the root node of an animation sequence

	Intended for use after re-importing animations from DCC tools.
	Available in the right-click menu for transform tracks.
	Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks.

Change 2877163 on 2016/02/23 by Max.Chen

	Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false.

Change 2877165 on 2016/02/23 by Max.Preussner

	Sequencer: Drawing vertical position lines when dragging keys

Change 2878748 on 2016/02/23 by Max.Chen

	Curve Editor: Switch curve type to user when flatting or straightening tangents.

	#jira UE-27277

Change 2878799 on 2016/02/23 by Frank.Fella

	Sequencer - Add folders support to the outliner.

Change 2880769 on 2016/02/24 by Andrew.Rodham

	Sequencer: Added ability to override runtime spawnable ownership in sequencer
	  - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)"
	  - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range

	#jira UE-27205

Change 2880770 on 2016/02/24 by Thomas.Sarkanen

	Sequencer: Added countdown and recording indicator display when recording

	Also fixed extra popups added post-PIE when animation recordings auto shutdown.

Change 2880782 on 2016/02/24 by Max.Chen

	Sequencer: Snapping now also uses the current time as a possible snap time.

	#jira UE-26306

Change 2880793 on 2016/02/24 by Max.Chen

	Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button.

Change 2880812 on 2016/02/24 by Max.Chen

	Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time.

	#jira UE-26306

Change 2881624 on 2016/02/25 by Andrew.Rodham

	Changing shader version GUID to fix corrupt shaders in ddc

Change 2882408 on 2016/02/25 by Thomas.Sarkanen

	Asset/actors stored in TLazyObjectPtrs can now reference game content from engine

	This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain.

Change 2882409 on 2016/02/25 by Thomas.Sarkanen

[CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00