Commit Graph

135 Commits

Author SHA1 Message Date
Ben Marsh
7c77078af1 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3345728)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3315219 on 2017/02/21 by Steve.Robb

	Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr.

Change 3315285 on 2017/02/21 by Steve.Robb

	Explicitly pass string builder into code generation functions.

Change 3315341 on 2017/02/21 by Ben.Marsh

	UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines.

Change 3315350 on 2017/02/21 by Ben.Marsh

	Fix shared resource files not being rebuilt if the version header changes.

Change 3315823 on 2017/02/21 by Ben.Marsh

	UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class.

Change 3315826 on 2017/02/21 by Ben.Marsh

	UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts.

Change 3315857 on 2017/02/21 by Ben.Marsh

	UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects.

Change 3315942 on 2017/02/21 by Ben.Marsh

	UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere.

Change 3316236 on 2017/02/22 by Maciej.Mroz

	#jira UE-42045

	Nativization
	Fixed Warning: TEnumAsByte is not intended for use with enum

Change 3316253 on 2017/02/22 by Robert.Manuszewski

	Fixes for the async log file writer hangs and crashes.

	- potential fix for the logging system hang when running out of disk space while flushing log
	- fix for unexpected concurrency assert when flushing the log buffer to disk

Change 3316293 on 2017/02/22 by Steve.Robb

	GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple.

Change 3316342 on 2017/02/22 by Maciej.Mroz

	Nativization: Wrappers (stubs) required only by other wrappers are properly generated.

	#codereview: Mike.Beach

Change 3316344 on 2017/02/22 by Maciej.Mroz

	Fixed crash in nativized Odin
	Async loading properly handles nativized structs.

Change 3316359 on 2017/02/22 by Steve.Robb

	GitHub #3287 : Ignore #pragma in USTRUCTs

	#jira UE-42248

Change 3316389 on 2017/02/22 by Matthew.Griffin

	Switched Installed Engine Filters to multiline properties to make them more readable
	Added Oodle to list of excluded plugins
	#jira UE-42030

Change 3316392 on 2017/02/22 by Ben.Marsh

	UBT: Split out FileReference/DirectoryReference classes into their own file.

Change 3316394 on 2017/02/22 by Ben.Marsh

	UBT: Move FileReference/DirectoryReference extension methods into the appropriate file.

Change 3316411 on 2017/02/22 by Ben.Marsh

	UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code.

Change 3316446 on 2017/02/22 by Ben.Marsh

	UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging.

Change 3316575 on 2017/02/22 by Ben.Marsh

	UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup.

Change 3318481 on 2017/02/22 by Steve.Robb

	Use of FMath::IsPowerOfTwo in check.
	Static assert to ensure that an inline set allocator will have a hash size of a power of two.

Change 3318496 on 2017/02/22 by Steve.Robb

	Fix for TSet visualizers.

Change 3318919 on 2017/02/23 by Steve.Robb

	Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them.

	#jira UE-42178

Change 3318942 on 2017/02/23 by Steve.Robb

	Removal of a redundant insertion which can cause problems on reallocation of the map.

Change 3319010 on 2017/02/23 by Ben.Marsh

	UBT: Fix exception when a file that was previously part of the working set is deleted.

Change 3319134 on 2017/02/23 by Robert.Manuszewski

	Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread.

Change 3319249 on 2017/02/23 by Matthew.Griffin

	Added a function to check if running with debug game libs instead of checking command line in multiple places
	Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug'
	Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs
	Removed -Shipping argument from VCProject generation as it's not used anymore

Change 3319253 on 2017/02/23 by Maciej.Mroz

	#jira UE-41846

	New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies.

Change 3319591 on 2017/02/23 by Ben.Marsh

	Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter.

Change 3320357 on 2017/02/23 by Steven.Hutton

	Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons.

Change 3320361 on 2017/02/23 by Steven.Hutton

	Performance improvements subsequent to the recent database changes.

Change 3320446 on 2017/02/23 by Steven.Hutton

	adding my temporary performance tracker class - reports to a private slack channel with add crash performance data.

Change 3320479 on 2017/02/23 by Ben.Marsh

	Fix CIS errors.

Change 3320576 on 2017/02/23 by Jin.Zhang

	Update CrashReporter to use AWS

Change 3320742 on 2017/02/23 by Jin.Zhang

	Merging crash caching

Change 3321119 on 2017/02/24 by Robert.Manuszewski

	DLL injection protection support for non-monolithic builds

Change 3323308 on 2017/02/27 by Matthew.Griffin

	Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future

Change 3323423 on 2017/02/27 by Chad.Garyet

	Adding a script to check and warn about csproj targeted .net versions being mismatched

	#JIRA UE-39624

Change 3323442 on 2017/02/27 by Ben.Marsh

	UBT: Output an error if an engine module references a game module.

Change 3323743 on 2017/02/27 by Ben.Marsh

	PR #3303: Resolved PVS scan issues (Contributed by projectgheist)

Change 3323748 on 2017/02/27 by Ben.Marsh

	Convert whitespace to tabs.

Change 3324851 on 2017/02/28 by Chris.Wood

	Add Odin symbol locations to engine config for MDD on CR server.

	NotForLicensees

Change 3324979 on 2017/02/28 by Gil.Gribb

	Fixed bad merge of priority change in the EDL.

Change 3326889 on 2017/03/01 by Steven.Hutton

	Update to buggs controller to generate faster queries.

Change 3326910 on 2017/03/01 by Robert.Manuszewski

	Removing legacy #if from PackageFileSummary.

Change 3327118 on 2017/03/01 by Gil.Gribb

	UE4 - Fixed race that resulted in a memory leak when reading compressed paks.

Change 3327633 on 2017/03/01 by Gil.Gribb

	UE4 - Added a cvar to control the pak precacher thottle.

Change 3327674 on 2017/03/01 by Steve.Robb

	Unified boilerplate between all generated code files.

Change 3328544 on 2017/03/01 by Chris.Wood

	CrashReportProcess.config update (CRP v1.2.17)

	Tweaks to a few values.
	Update website URL to explicitly point to old, non-cloud site on devweb-02.

Change 3328714 on 2017/03/01 by Chris.Wood

	Correct CRP config regression. Point website at new cloud site. Still v1.2.17

Change 3329192 on 2017/03/02 by Matthew.Griffin

	Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build

Change 3329285 on 2017/03/02 by Ben.Marsh

	UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired.

Change 3330636 on 2017/03/02 by Ben.Marsh

	UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files.

Change 3331262 on 2017/03/03 by Robert.Manuszewski

	Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements)

	- Improved GC multithreading
	- Improved BeginDestroy performance
	- Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled)
	- A few improvements to AddReferencedObjects functions
	- Misc improvements to GC code
	- Garbage Collector now properly handles clusters which had their objects marked as pending kill
	- Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled)

Change 3331285 on 2017/03/03 by Robert.Manuszewski

	A few fixes for the previous check-in.

Change 3332001 on 2017/03/03 by Ben.Marsh

	UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file.

Change 3332022 on 2017/03/03 by Ben.Marsh

	Update documentation for where to find the BuildConfiguration settings.

Change 3332031 on 2017/03/03 by Ben.Marsh

	Remove documentation for Windows XP support; it has been removed in the 4.16 release.

Change 3332256 on 2017/03/03 by Ben.Marsh

	UBT: Add support for generating a UDN page containing module and target settings.

Change 3332458 on 2017/03/03 by Ben.Marsh

	UBT: Improvements to generated documentation.

Change 3332459 on 2017/03/03 by Ben.Marsh

	Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files.

Change 3332460 on 2017/03/03 by Ben.Marsh

	UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs.

Change 3332899 on 2017/03/06 by Robert.Manuszewski

	Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor)

	#jira UE-42548

Change 3332955 on 2017/03/06 by Maciej.Mroz

	Nativization distinguishes client and server platform:
	- Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config)
	- Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct.
	- Wrappers (for unconverted BPs) are created only when they are directly called.

	- Fortnite dedicated server can be nativized

Change 3332990 on 2017/03/06 by Ben.Marsh

	UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference.

Change 3333032 on 2017/03/06 by Ben.Marsh

	Documentation for build tools

Change 3333037 on 2017/03/06 by Ben.Marsh

	Add a build step to extract UAT and UBT documentation from XML comments.

Change 3333089 on 2017/03/06 by Ben.Marsh

	UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first.

Change 3333651 on 2017/03/06 by Gil.Gribb

	UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only.

Change 3335236 on 2017/03/07 by Ben.Marsh

	UGS: Set the sync changelist separately to the compatibility changelist.

Change 3335261 on 2017/03/07 by Gil.Gribb

	UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands.

Change 3335740 on 2017/03/07 by Gil.Gribb

	maybe fix static analysis warning

Change 3335945 on 2017/03/07 by Steve.Robb

	Move FFindInstancedReferenceSubobjectHelper code out of header.
	Add map/set property support to allow instanced members of these container types to be handled during CPFUO.

	https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html

Change 3336693 on 2017/03/07 by Ben.Marsh

	UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

Change 3336694 on 2017/03/07 by Steve.Robb

	Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash.
	Fixes to types which relied on implicit conversions when calling GetTypeHash.
	Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail.

	#jira UE-42441

Change 3336698 on 2017/03/07 by Steve.Robb

	Hardcoded endpoint handling replaced with a generic string.
	Obsolete .proto and .java code generation removed.

Change 3336811 on 2017/03/07 by Wes.Hunt

	Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning.

Change 3336973 on 2017/03/08 by Steve.Robb

	Fix for missing GetTypeHash in a plugin.

Change 3336996 on 2017/03/08 by Steve.Robb

	Significant refactor of code generation, to try and make data flow more apparent.

Change 3337571 on 2017/03/08 by Steve.Robb

	CIS fixes for missing GetTypeHash functions.
	Non-unity fix.

Change 3337588 on 2017/03/08 by Gil.Gribb

	UE4 - Fixed obscure check with flushing rhi resources.

Change 3337620 on 2017/03/08 by Steve.Robb

	WITH_HOT_RELOAD_CTORS macros removed.
	UseVTableConstructors config option removed.

Change 3339369 on 2017/03/09 by Steve.Robb

	GetTypeHash overload for nn::account::Uid.

Change 3339464 on 2017/03/09 by Daniel.Lamb

	Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages.
	#jira UE-42583
	#test Editor + Cook + Run shootergame

Change 3339465 on 2017/03/09 by Maciej.Mroz

	Fixed serialization issue, after UserDefinedEnum was used in EnumProperty.

Change 3339469 on 2017/03/09 by Maciej.Mroz

	Fixed Nativization problem, when default value is passed as non-const reference.

Change 3340178 on 2017/03/09 by Daniel.Lamb

	Added support for in memory only packages.  The Cooker ignores these and added core functions to recognize these packages.
	Other systems will need to add support where nessisary.

Change 3341002 on 2017/03/10 by Maciej.Mroz

	Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included.

Change 3341076 on 2017/03/10 by Steve.Robb

	Fix for FBakedTextureSourceInfo move semantics.

	#jira UE-42658

Change 3341160 on 2017/03/10 by Gil.Gribb

	UE4 - Fix hazard with SetMaterialUsage from a thread.

Change 3341409 on 2017/03/10 by Steve.Robb

	Reduction of the generated code size for StaticRegisterNatives functions.

Change 3341523 on 2017/03/10 by Steve.Robb

	Code generation simplified.

Change 3341800 on 2017/03/10 by Ben.Marsh

	UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it.

Change 3342034 on 2017/03/10 by Ben.Marsh

	Fix compiler setting not being loaded correctly into the Windows target settings dialog.

	#jira UE-42746

Change 3342041 on 2017/03/10 by Ben.Marsh

	Fix -ErrorOnEngineContentUse not being set in the cooker options correctly.

Change 3342094 on 2017/03/10 by Steve.Robb

	Fix to deteministic name order during code generation.

Change 3342251 on 2017/03/10 by Daniel.Lamb

	Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages.
	#thanks Tim.Hagberg

	#test None

Change 3342961 on 2017/03/13 by Robert.Manuszewski

	Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed.

	#jira FORT-38977

Change 3343022 on 2017/03/13 by Steve.Robb

	GetTypeHash fixes for FUniqueNetIdLive.

	#jira UE-42788

Change 3343448 on 2017/03/13 by Steve.Robb

	Compiled-in defer object order fixed.
	Debuggability of the deferred registration map improved.

	#jira UE-42828

[CL 3345747 by Ben Marsh in Main branch]
2017-03-14 15:48:33 -04:00
Ben Marsh
111ec7adc5 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3314870)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3284872 on 2017/02/03 by Graeme.Thornton

	Seperate pak cache granularity from pak signing chunk size

Change 3285765 on 2017/02/03 by Graeme.Thornton

	Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread

	#jira UE-41478

Change 3286913 on 2017/02/04 by Ben.Marsh

	IncludeTool: Merging fixes.

	* Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead.
	* Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation.

Change 3287100 on 2017/02/05 by Ben.Marsh

	UBT: Move platform settings into platform-specific TargetRules objects.

Change 3287106 on 2017/02/05 by Ben.Marsh

	Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information.

Change 3287398 on 2017/02/06 by Steve.Robb

	Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together.

Change 3287399 on 2017/02/06 by Steve.Robb

	Log verbosities made more readable in the debugger.

Change 3287410 on 2017/02/06 by Steve.Robb

	Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all.

	#fyi marc.audy

Change 3288020 on 2017/02/06 by Ben.Marsh

	Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly.

Change 3291817 on 2017/02/08 by Steve.Robb

	New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools.

Change 3292090 on 2017/02/08 by Graeme.Thornton

	Crash fix - don't update font engine services if it was never created

	#jira UE-33953

Change 3292993 on 2017/02/08 by Ben.Marsh

	Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH)

Change 3293231 on 2017/02/08 by Ben.Marsh

	BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed.

Change 3294213 on 2017/02/09 by Ben.Marsh

	EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty.

Change 3294753 on 2017/02/09 by Ben.Zeigler

	#jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated

Change 3296070 on 2017/02/09 by Ben.Zeigler

	Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction.

Change 3296420 on 2017/02/10 by Graeme.Thornton

	Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed
	Refactored encryption and signing key access in unrealpak to make it easier to use

Change 3296609 on 2017/02/10 by Ben.Marsh

	BuildGraph: Fix error running the <Copy> task with an empty "From" argument.

	* FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator)
	* FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory.

Change 3297440 on 2017/02/10 by Ben.Marsh

	UBT: Move the FileFilter class into UnrealBuildTool.

Change 3297725 on 2017/02/10 by Ben.Zeigler

	#jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both.
	Clean up a lot of confusingly named and broken functions on UEnum:
	#jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings
	#jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment
	Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup
	Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name
	While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions
	Delete some now redundant enum editor code and pipe everything through UEnum

Change 3297979 on 2017/02/10 by Ben.Zeigler

	Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior

Change 3298299 on 2017/02/10 by Steve.Robb

	TTuple improvements:
	- equality comparable
	- serializable
	- in the correct folder

	2-tuples are specialized to be syntactically compatible with both TPair and TTuple.
	TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer.

	#fyi robert.manuszewski,ben.marsh

Change 3298460 on 2017/02/11 by Ben.Marsh

	UGS: Set the correct result from running custom tasks.

Change 3298462 on 2017/02/11 by Ben.Marsh

	UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated.

Change 3299447 on 2017/02/13 by Graeme.Thornton

	Fix AES and pak signing key embedding for content only projects
	 - Force temp target when any keys are specified by project config

Change 3299649 on 2017/02/13 by Steve.Robb

	PLATFORM_HAS_DEFAULTED_OPERATORS fixed.
	Other obsolete compiler switches removed.

Change 3299787 on 2017/02/13 by Steve.Robb

	IsAbstract() for testing if a reflected native type contains pure virtual functions.  Needed for BP nativization.

	#fyi robert.manuszewski

Change 3300576 on 2017/02/13 by Ben.Marsh

	EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter.

Change 3300600 on 2017/02/13 by Ben.Marsh

	EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces.

Change 3300624 on 2017/02/13 by Ben.Marsh

	Switch incremental builds for all streams to start up on the incremental agent.

Change 3302134 on 2017/02/14 by Steve.Robb

	UnrealCodeAnalyzer removed.

	#fyi ben.marsh,robert.manuszewski

Change 3302639 on 2017/02/14 by Ben.Zeigler

	Fix crash cooking odin with default command line
	#jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified

Change 3303002 on 2017/02/14 by Ben.Zeigler

	#jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level
	#jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports
	Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects
	Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker
	Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway
	Fix it so -cooksinglepackage works properly again and excludes localization and startup packages
	Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate

Change 3303084 on 2017/02/14 by Ben.Zeigler

	Attempt to get Nativization and EDL working without warnings

	Change 3305153 on 2017/02/15 by Ben.Zeigler

	Fix Fortnite and Orion cook, I don't understand why this passed my local testing
	Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning

Change 3305959 on 2017/02/16 by Gil.Gribb

	UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms.

Change 3306159 on 2017/02/16 by Ben.Marsh

	Fix path to target binaries when building non-monolithic in a unique build environment.

Change 3306584 on 2017/02/16 by Steve.Robb

	UEnum internal functions renamed from Index to Value.
	GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values.

	#fyi ben.zeigler

Change 3307836 on 2017/02/16 by Ben.Zeigler

	#jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually
	Fixes lighting in Infiltrator demo

Change 3307929 on 2017/02/16 by Ben.Zeigler

	#jira UE-42055 Second half of matinee redirector fix

Change 3308840 on 2017/02/17 by Matthew.Griffin

	Reimplementing CL#3305808 from 4.15

		Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases)

Change 3309115 on 2017/02/17 by Ben.Marsh

	Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on,  before many of the game settings have been initialized, so just return the directory containing the Core module instead.

Change 3309120 on 2017/02/17 by Ben.Marsh

	Fix support for creating modular builds which don't use the shared build environment.

Change 3309125 on 2017/02/17 by Ben.Marsh

	Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator.

Change 3309128 on 2017/02/17 by Ben.Marsh

	Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces.

Change 3309131 on 2017/02/17 by Ben.Marsh

	Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again.

Change 3309140 on 2017/02/17 by Ben.Marsh

	UAT: Fix exception moving a file from one location to another if the target directory does not exist.

Change 3309212 on 2017/02/17 by Ben.Marsh

	Fixes/improvements for mod editor and code mods:

	* A separate top-level project is generated for each code mod in the Visual Studio solution.
	* Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods.
	* Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds.
	* Plugin browser now includes a separate category for mods.
	* Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings.

Change 3309231 on 2017/02/17 by Steve.Robb

	Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<.

	#jira UE-42052

Change 3309248 on 2017/02/17 by Ben.Marsh

	Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true.

Change 3309257 on 2017/02/17 by Ben.Marsh

	Prevent game binaries from being renamed for hot reload when working with installed projects.

Change 3309355 on 2017/02/17 by Steven.Hutton

	Changes to make the website compatible with the new database changes.

Change 3309371 on 2017/02/17 by Ben.Marsh

	Fix exception on shutdown when running asset registry with threads disabled.

	#jira UE-41951

Change 3309389 on 2017/02/17 by Ben.Zeigler

	#jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node

Change 3309570 on 2017/02/17 by Gil.Gribb

	UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4.

Change 3310039 on 2017/02/17 by Ben.Marsh

	BuildGraph: Prevent exception when trying to delete a file that does not exist.

Change 3311484 on 2017/02/20 by Chris.Wood

	CrashReportProcess crash add retry logic improvements (CRP v1.2.16)

Change 3311600 on 2017/02/20 by Matthew.Griffin

	Updated StripSymbols functions so that all platforms can deal with the source and target file being the same

Change 3311675 on 2017/02/20 by Steve.Robb

	FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack.

Change 3311893 on 2017/02/20 by Ben.Marsh

	UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines.

Change 3313966 on 2017/02/21 by Ben.Marsh

	Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too.

Change 3314398 on 2017/02/21 by Ben.Zeigler

	#jira UE-42212 Fix shutdown of AnimGraph module to be safer

[CL 3315211 by Ben Marsh in Main branch]
2017-02-21 15:51:42 -05:00
Mike Beach
45d00a2d8a Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3235800)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3194900 on 2016/11/11 by Ryan.Rauschkolb

	Fixed issue where Reroute node pins weren't mirroring data properly.
	#jira UE-33717

Change 3195081 on 2016/11/11 by Dan.Oconnor

	This @todo was addressed

Change 3196368 on 2016/11/14 by Maciej.Mroz

	Results of FBlueprintNativeCodeGenModule::IsTargetedForReplacement are cashed - optimization (cooking time).

Change 3196369 on 2016/11/14 by Maciej.Mroz

	CompileDisplaysBinaryBackend, CompileDisplaysTextBackend and bDisplaysLayout features (in [Kismet] in Engine.ini) are disabled in commandlets. They slow down BP compilation.

Change 3196398 on 2016/11/14 by Ben.Cosh

	Reworked the tracking of latent and expansion event tracking in the blueprint compiler for use with the blueprint profiler.
	#Jira - UE-37364 - Crash: PIE with instrumented PlayerPawn_Generic added to AITestbed scene
	#Proj BlueprintProfiler, KismetCompiler. BlueprintGraph, Engine

Change 3196410 on 2016/11/14 by Maciej.Mroz

	Fixed crash in UK2Node_Knot::PropagatePinTypeFromInput

Change 3196852 on 2016/11/14 by Maciej.Mroz

	Fixed static analysis warning.

Change 3196874 on 2016/11/14 by Maciej.Mroz

	#jira UE-37778
	(the issue was already fixed, but it was reintroduced, when EDL support was added).

	ObjectImport->XObject is not filled prematurelly, so CreateExport is properly called each dynamic class.

Change 3197469 on 2016/11/14 by Dan.Oconnor

	Fix for being able to make Sets and Maps of user defined structs that contained unhashable types (e.g. Rotator)

Change 3197703 on 2016/11/14 by Dan.Oconnor

	Updated documentation comment to reflect current behavior

Change 3198167 on 2016/11/15 by Maciej.Mroz

	Merged 3196582 from Dev-Core

	UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game.

Change 3198433 on 2016/11/15 by Ryan.Rauschkolb

	Fixed Copy/pasting variable nodes hides them from a reference search
	#UE-31606

Change 3198811 on 2016/11/15 by Maciej.Mroz

	Fixed Knot node - it will use/propagate the type from input connection, if it's possible (intstead of the type from output connection).

Change 3198866 on 2016/11/15 by Maciej.Mroz

	#jira UE-38578

	Fixed infinite loading of DynamicClass in EDL.

Change 3199045 on 2016/11/15 by Phillip.Kavan

	[UE-27402] Fix attached Actor-based Blueprint instance root component relative transform values after reconstruction.

	change summary:
	- modified FActorComponentInstanceData's ctor to exclude relative transform properties when caching root component values.

	#jira UE-27402

Change 3200703 on 2016/11/16 by Mike.Beach

	Marking the ease node explicitly as pure, which makes it so we can prune it from graphs when it is unused.

	#jira UE-38453

Change 3201115 on 2016/11/16 by Maciej.Mroz

	Nativization + EDL: "Dynamic" objects are processed by FAsyncPackage::PostLoadDeferredObjects, so the EInternalObjectFlags::AsyncLoading flag is properly cleared.

Change 3201749 on 2016/11/17 by Maciej.Mroz

	In EDL a package containig a dynamic class has PKG_CompiledIn flag (the same like without EDL).

Change 3202577 on 2016/11/17 by Mike.Beach

	Accounting for a change in our intermediate node mapping - the old list no longer maps expanded nodes to macro instances (instead it maps to the corresponding node in the macro graph), so we had to use a new mapping meant for this.

	#jira UE-35609

Change 3204803 on 2016/11/18 by Phillip.Kavan

	[UE-38607] Implicitly turn on Blueprint class nativization for dependencies.

	change summary:
	- added a UBlueprint::PostEditChangeProperty() override method to handle this.

	#jira UE-38607

Change 3204812 on 2016/11/18 by Phillip.Kavan

	[UE-38580] Implicitly turn on the "nativize" project setting when enabling nativize for any Blueprint class.

	change summary:
	- modified UBlueprint::PostEditChangeProperty() to update project packaging settings if necessary

	#jira UE-38580

Change 3204818 on 2016/11/18 by Phillip.Kavan

	[UE-38725] Interface class dependencies that are not enabled for nativization will now raise an error during nativized cooks.

	change summary:
	- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to check interface class dependencies in addition to parent class dependencies.

	#jira UE-38725

Change 3204963 on 2016/11/18 by Dan.Oconnor

	Create a transaction when using UBlueprintFunctionNodeSpawner* directly
	#jira UE-36439

Change 3206510 on 2016/11/21 by Mike.Beach

	Adding math-expression aliases for dot and cross functions ("dot" and "cross" respectively).

	#jira UEBP-71

Change 3206547 on 2016/11/21 by Mike.Beach

	Exposing GetReflectionVector() to Blueprints.

	#jira UEBP-70

Change 3206658 on 2016/11/21 by Dan.Oconnor

	Fix for compile error, digging out authorative class from trash class.

	Mirror of 3206638 from Odin

	#jira None

Change 3207579 on 2016/11/22 by Mike.Beach

	No longer enforcing the requirement that game UFunctions have to have a category (making writing of game code easier).

	#jira UE-18093

Change 3207956 on 2016/11/22 by Phillip.Kavan

	[UE-38690] Fix a regression in which nested scene component subobjects would no longer be registered after construction of an instance-added component in IWCE.

	change summary:
	- modified the IWCE path in SSCSEditor::AddNewComponent() to ensure that any components added as a result of instancing the newly-added component are also registered.
	- modified AActor::ExecuteConstruction() to ensure that non-scene, native nested component subobjects that might be created as a result of SCS execution are also registered (previously it was only considering non-scene components that were explicitly created by the SCS, or that inherited the creation method of the instance that created it).

	#jira UE-38690

Change 3208217 on 2016/11/22 by Mike.Beach

	Modified fix (originally from Ryan.Rauschkolb, CL 3186023):

	Fixed unable to set struct variable name if name includes space

	#jira UE-28435

Change 3208347 on 2016/11/22 by Mike.Beach

	Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)

Change 3208688 on 2016/11/23 by Ben.Cosh

	Made a minor change that forces debugging references to the PIE world when the play in editor world is changed. This is intended to better handle mutliple game instance/world debugging scenarios.
	#Jira UE-26386 - Can't hit breakpoints in blueprints for level script for server instances
	#Proj Engine, UnrealEd

Change 3208712 on 2016/11/23 by Ben.Cosh

	Improved handling of unwired transform struct terminal expression's in the blueprint VM compiler to remove an errant warning.
	#Jira UE-32401 - "ImportText: Missing opening parenthesis" message, when a function returns Transform
	#Proj KismetCompiler

Change 3209457 on 2016/11/23 by Phillip.Kavan

	[UE-30479] Fix inability to edit the ISMC instance array on Actor instances when the ISMC is inherited from a Blueprint class.

	change summary:
	- added PPF_ForceTaggedSerialization as a means to override the CPF_SkipSerialization flag when explicit serialization of the property value is needed
	- modified UProperty::ShouldSerializeValue() to check for and handle the PPF_ForceTaggedSerialization flag when the CPF_SkipSerialization flag is present
	- modified UActorComponent::DetermineUCSModifiedProperties() to add the PPF_ForceTaggedSerialization flag to the custom FArchive impl
	- modified FActorComponentInstanceData::FActorComponentInstanceData() to add the PPF_ForceTaggedSerialization flag to the custom FObjectWriter impl
	- modified FActorComponentInstanceData::ApplyToComponent() to add the PPF_ForceTaggedSerialization flag to the custom FObjectReader impl

	#jira UE-30479

Change 3209758 on 2016/11/24 by Maciej.Mroz

	#jira UE-38979

	Nativization: fixed error when a BP implements a native interface.
	FBlueprintNativeCodeGenModule::IsTargetedForReplacement will return "DontReplace" for native class.

Change 3210376 on 2016/11/25 by Maciej.Mroz

	#jira UE-39028
	Fixed  FBlueprintNativeCodeGenModule::FindReplacedNameAndOuter
	Components in nativized BPCG SCS have replaced outer object and name while cooking.

Change 3210936 on 2016/11/28 by Phillip.Kavan

	Minor revision to try and avoid a potentially expensive Contains() call when possible.

Change 3211527 on 2016/11/28 by Maciej.Mroz

	Fixed map of names cooked in packages in nativized build.

Change 3211969 on 2016/11/28 by Mike.Beach

	Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)

Change 3212328 on 2016/11/28 by Dan.Oconnor

	Enum, pointer and arithmetic specializations for THasGetTypeHash, as VC doesn't detect them properly.
	TIsEnum moved to its own header. Submitted on behalf of steve.robb

Change 3212398 on 2016/11/28 by Dan.Oconnor

	Build fix, this function is part of another change

Change 3212442 on 2016/11/28 by Dan.Oconnor

	UHT now supports structs in TMap and TSet, misc. fixes to PropertyStruct's PropertyFlags detecting whether the struct type is hashable (all HasGetTypeHash flags are now computed from THasGetTypeHash). Various fixes for generating TMap/TSet code from blueprints

Change 3212578 on 2016/11/28 by Dan.Oconnor

	Rename RegisterClass to avoid collsion with RegistClass macro in generated code

Change 3213668 on 2016/11/29 by Dan.Oconnor

	Fix for missing CDO when instatiating some subobjects in nativized BPs
	#jira UE-34980

Change 3213737 on 2016/11/29 by Dan.Oconnor

	Added GetTypeHash implementation to UEnumProperty
	#jira UE-39091

Change 3215225 on 2016/11/30 by Maciej.Mroz

	Bunch of changes required for nativized Orion to work with EDL.
	- ClientOnly, ServerOnly and EditorOnly assets are properly distinguished and handled
	- Introduced FCompilerNativizationOptions
	- fixed inproper references to BP instead of BPGC
	- fixed generated delegate name
	- hack for DefaultRootNode UE-39168
	- improved NativeCodeGenrationTool
	- various minor improvements

Change 3216363 on 2016/11/30 by Dan.Oconnor

	Better fix for discrepency between UUserDefinedEnum::GetEnumText and UEnum::GetEnumText. Without meta data we could not look up display names, so I'm writing out the display names into a function in the BP cpp backend. This function could be generated by UHT if we wanted to correct this odd behavior for native enums
	#jira UE-27735

Change 3217168 on 2016/12/01 by Maciej.Mroz

	#jira UE-35390
	Nativization:
	Fixed compilation warning C4458: declaration of 'CurrentState' hides class member
	Disabled warning C4996 (deprecated) in nativized code.

Change 3217320 on 2016/12/01 by Phillip.Kavan

	[UE-38652] Selecting Blueprint assets for nativization is now integrated into the project's configuration.

	change summary:
	- added EProjectPackagingBlueprintNativizationMethod
	- deprecated the 'bNativizeBlueprintAssets' and 'bNativizeOnlySelectedBlueprints' flags in favor of a new 'BlueprintNativizationMethod' config property in UProjectPackagingSettings
	- added a new 'NativizeBlueprintAssets' config property to UProjectPackagingSettings to track/store the list of Blueprints to be nativized when the exclusive method (whitelist) is selected
	- added a PostInitProperties() override to UProjectPackagingSettings; implemented to migrate from the deprecated config properties to the new method enum type
	- updated FMainFrameActionCallbacks::PackageProject() to migrate to checking the enum type
	- updated FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to migrate to checking the enum type
	- modified UProjectPackagingSettings::CanEditChange() to enable editing of the nativization whitelist only when the "exclusive" method is active
	- modified UProjectPackagingSettings::PostEditChangeProperty() to add a new case for handling changes to the whitelist; changes are propagated to any Blueprint assets that are loaded
	- added new Add/RemoveBlueprintAssetFromNativizationList() APIs to UProjectPackagingSettings for assisting with adding/removing Blueprint assets to/from the exclusive list (whitelist)
	- deprecated the 'bNativize' flag in UBlueprint in favor of a new transient 'bSelectedForNativization' flag that is no longer serialized; this now caches whether or not the asset is present in the whitelist in the project config
	- modified UBlueprint::Serialize() to both migrate from the deprecated flag to the project config/transient flag on load, as well as to propagate the value of the transient flag back to the project config on save. this means that if the user changes the value of the transient flag through the Details view, that change won't be reflected back to the project config until the Blueprint is actually saved (saving the value to the config rather than serializing to the asset)
	- modified UBlueprint::PostEditChangeProperty() to remove code that was previously updating the project configuration at edit time. this functionality has been relocated to Serialize() (save time) instead.

	notes:
	- also completes UE-38636 (task: consolidate config options into a single drop-down)

	#jira UE-38652

Change 3218124 on 2016/12/01 by Dan.Oconnor

	 CPF_HasGetValueTypeHash flag was not set on native UEnumProperties
	#jira UE-39181

Change 3218168 on 2016/12/01 by Phillip.Kavan

	Fix local var name that shadows a function param (CIS fix).

Change 3219117 on 2016/12/02 by Maciej.Mroz

	#jira UE-39241 "warning C4458: declaration of XXX hides class member" In Nativized Code

	Nativization:
	Fixed compilation warning C4458: when local function variable hides a class variable. Names of local variables in funvtions have prefix "bpfv__".

Change 3219201 on 2016/12/02 by Mike.Beach

	Keeping the "Select All Input Nodes" option from infinitely recurssing by blocking on nodes it has already selected.

	#jira UE-38988

Change 3219247 on 2016/12/02 by Mike.Beach

	Fixing CIS shadow variable warning from my last check in (CL 3219201).

Change 3219332 on 2016/12/02 by Maciej.Mroz

	#jira HeaderParser: "private:" specifier is lost in FGameplayTag::TagName
	Workaround for UE-38231

Change 3219381 on 2016/12/02 by Mike.Beach

	Accounting for cyclic compile issues in cast-node's validate function, making it check the authoratative class instead of the current type. Also down grading some of the warnings to notes (suggesting the users don't need the cast).

	#jira UE-39272

Change 3220224 on 2016/12/02 by Dan.Oconnor

	Reduce font size for compact nodes

Change 3220476 on 2016/12/03 by Maciej.Mroz

	#jira UE-35390
	Better fix for UE-35390
	Disabled deprecation warnings in nativized code.

Change 3221637 on 2016/12/05 by Maciej.Mroz

	#jira UEBP-245

	Nativization:
	Forced ImportCreation while InitialLoad for DynamicClasses.

Change 3222306 on 2016/12/05 by Dan.Oconnor

	Support for default values of TMap and TSet local variables
	#jira UE-39239

Change 3222383 on 2016/12/05 by Dan.Oconnor

	Fixed bug in Blueprint TMap function for getting values out of a TMap

Change 3222427 on 2016/12/05 by Mike.Beach

	Preventing ChildActorTemplate fixups from occuring on component load, when they may instead be a placeholder object (a byproduct of deferred Blueprint loading - a guard against cyclic load problems).

	#jira UE-39323

Change 3222679 on 2016/12/05 by Dan.Oconnor

	Remove unused code. Had no sideeffects, other than potential for leak when struct with non-trivial dtor was allocated here.

Change 3222719 on 2016/12/05 by Dan.Oconnor

	Earlier detection of invalid native map/set properties. These generate a compile error if any TMap/TSet functions are used, but will slip by undetected if not used. Working on static assert to catch them.
	#jira UE-39338

Change 3224375 on 2016/12/06 by Dan.Oconnor

	Add tags for testing of array diffing

Change 3224507 on 2016/12/07 by Phillip.Kavan

	[UE-39055] Fix a crash caused by an object name collision that could occur when loading some older Blueprint assets.

	change summary:
	- added UInheritableComponentHandler::FixComponentTemplateName()
	- modified UInheritableComponentHandler::PostLoad() to check for and correct stale records that cause a collision with the corrected name
	- added a UInheritableComponentHandler::Serialize() override to ensure that UsingCustomVersion() is called for the asset containing the ICH (already happening in UBlueprint::Serialize(), but added for consistency with other usage)
	- modified USimpleConstructionScript::Serialize() to ensure that UsingCustomVersion() is called for the asset containing the SCS (same reason as above)

	#jira UE-39055

Change 3225572 on 2016/12/07 by Samuel.Proctor

	Test assets for TSet/TMap testing. Includes new native class for testing containers. #rb none

Change 3225577 on 2016/12/07 by Samuel.Proctor

	New test map for Array, TSet and Tmap testing.

Change 3226281 on 2016/12/07 by Dan.Oconnor

	Container test asset, needs to be in p4 for diff tool tests.

Change 3226345 on 2016/12/07 by Dan.Oconnor

	Another revision of test data

Change 3228496 on 2016/12/09 by Ben.Cosh

	This change adds extra information to component template arrays so that the component class can be determined in builds that strip out objects of certain class types such as the editor dedicated server build.
	#Jira UE-38842 - "LogBlueprint:Error: [Compiler BP_Skybox_World_RandomTrees_01] Error Can't connect pins ReturnValue and Target" after entering a lobby in a synced server
	#Proj KismetCompiler, BlueprintGraph, UnrealEd, Core, Engine, Kismet, BlueprintCompilerCppBackend

Change 3230120 on 2016/12/09 by Dan.Oconnor

	Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)

Change 3230700 on 2016/12/12 by Samuel.Proctor

	Removing some array test properties from container test class that were not needed. Also updated struct element to better reflect testing purpose. #rb none

Change 3230926 on 2016/12/12 by Samuel.Proctor

	Missed a file on previous container test native QA asset checkin. #rb none

Change 3231246 on 2016/12/12 by Dan.Oconnor

	PR #3003: New Feature: In-editor diff of arrays and structs now highlights diff. (Contributed by CA-ADuran).

	I've added TSet and TMap support as well.

Change 3231311 on 2016/12/12 by Dan.Oconnor

	Handle class load failure
	#jira UE-39480

Change 3231387 on 2016/12/12 by Dan.Oconnor

	Shadow variable fixes

Change 3231501 on 2016/12/12 by Dan.Oconnor

	More shadow fixes

Change 3231584 on 2016/12/12 by Maciej.Mroz

	#jira UE-39636

	Replaced obsolate macro usage.

	#fyi Dan.Oconnor

Change 3231685 on 2016/12/12 by Mike.Beach

	PR #3032: Fixed category for IsValidIndex (Contributed by elFarto)

	#jira UE-39660

Change 3231689 on 2016/12/12 by Maciej.Mroz

	Nativization: Fixed Dependency list generation.

Change 3231765 on 2016/12/12 by Phillip.Kavan

	[UE-38903] Auto-enable exclusive Blueprint nativization only after explicitly selecting the first asset.

	change summary:
	- fixed up the auto-enable logic on save in UBlueprint::Serialize()

	#jira UE-38903
	#fyi Maciej.Mroz

Change 3231837 on 2016/12/12 by Dan.Oconnor

	Restore hack to keep objects referenced by bytecode alive while in editor
	#jira UE-38486

Change 3232085 on 2016/12/13 by Phillip.Kavan

	Compile fix.

Change 3232435 on 2016/12/13 by Ben.Cosh

	Fix for a bug introduced in CL 3228496 that caused component templates to fail to be identified by name and resulted in blueprint compilation issues for add component nodes.
	#Jira UE-39623 - Unknown template referenced by Add Component Node
	#Proj BlueprintGraph, Engine

Change 3232437 on 2016/12/13 by Maciej.Mroz

	#jira UE-33021

	Remove an obsolete warning.

Change 3232564 on 2016/12/13 by Ben.Cosh

	This adds extra component template renaming propagation and checking for the blueprint generated class and blueprint skeleton class.
	#Jira UE-39623 - Unknown template referenced by Add Component Node
	#Proj BlueprintGraph

	- Implementing a bit of review feedback and some safety checking.

Change 3232598 on 2016/12/13 by Maciej.Mroz

	Nativization:
	stati functions cannot be const, so no workaound (_Inner function) specyfic to const functions is necessary

	#jira UE-39518

Change 3232601 on 2016/12/13 by Phillip.Kavan

	[UE-38975] Warn on BuildCookRun or a standalone cook when the -nativizeAssets flag is omitted from the command line for a nativization-enabled project.

	change summary:
	- added 'bWarnIfPackagedWithoutNativizationFlag' to UProjectPackagingSettings (default = true)
	- modified UCookOnTheFlyServer::StartCookByTheBook() to check for the presence of the -nativizeAssets flag and emit a warning for unexpected omission from the command line
	- modified UAT to include a warning for the BuildCookRun command when -build is specified with the same unexpected omission of the -nativizeAssets flag on the UAT command line

	#jira UE-38975

Change 3232749 on 2016/12/13 by Mike.Beach

	Moving Blueprint nativization out of the experimental category.

	#jira UE-39358

Change 3233043 on 2016/12/13 by Dan.Oconnor

	Various fixes for TSet/TMap nativization issues
	#jira UE-39634

Change 3233086 on 2016/12/13 by Dan.Oconnor

	Advanced Containers (TSet/TMap) no longer experimental

Change 3233175 on 2016/12/13 by Mike.Beach

	Whitelising "Packaging" as an acceptable BP settings category (follow up to CL 3232749).

	#jira UE-39358

Change 3233182 on 2016/12/13 by Mike.Beach

	Exposing the editor setting "Show Action Menu Item Signatures" through the Blueprint Developer menu (for ease of access).

Change 3233662 on 2016/12/13 by Phillip.Kavan

	[UE-39722] Fix a typo that led to a UAT runtime failure.

	#jira UE-39722

Change 3233710 on 2016/12/13 by Dan.Oconnor

	Clang template useage fix
	#jira UE-39742

Change 3233895 on 2016/12/13 by Dan.Oconnor

	Several fixes to crashes that occur when you delete a blueprint asset when its children are not loaded.
	#jira UE-39558

Change 3234443 on 2016/12/14 by Phillip.Kavan

	[UE-39354] Fix script VM crash on assignment to TSet/TMap variables.

	change summary:
	- modified FScriptBuilderBase::EmitDestinationExpression() to consider TSet/TMap value types in addition to TArray terms

	#jira UE-39354

Change 3234581 on 2016/12/14 by Mike.Beach

	Backing out fix for UE-38842 (CL 3228496/3232435/3232564) - mapping UBlueprintGeneratedClass's ComponentTemplates array to a new format was causing issues with deferred dependency loading during serialization (trying to extract type information from a placeholder object). We're opting for a smaller/simpler solution to UE-38842, which will be to store the component information on the node itself (not with the templates).

	#jira UE-39707

Change 3234729 on 2016/12/14 by Mike.Beach

	Making it so AddComponent nodes now track the component (class) type that they represent (in case the template cannot be spawned, like in -server w/ client-only components).

	#jira UE-38842

Change 3234805 on 2016/12/14 by Mike.Beach

	Fixing CIS shadowed variable warning.

Change 3234830 on 2016/12/14 by Nick.Atamas

	Added extra debugging mechanisms to help track down duplicate item issues with TableViews.

Change 3235075 on 2016/12/14 by Mike.Beach

	Creating a helper to better manage nested scope blocks added in generated code - on close, clears out cached local accessor variables that were added, so we don't use one that was declared inside the nested scope.

	#jira UE-39769

Change 3235213 on 2016/12/14 by Phillip.Kavan

	[UE-39790] Fix UAT compile issue after latest merge from Main.

	change summary:
	- migrated the BuildCookRun command's usage of the (deprecated) ConfigCacheIni to the new ConfigHierarchy API

	#jira UE-39790

Change 3235384 on 2016/12/14 by Mike.Beach

	Defaulting to excluding data-only Blueprints from nativization.

Change 3235675 on 2016/12/14 by Nick.Atamas

	Hopefully fixed build.
	Added OnEnteredBadState delegate that lets users add arbitrary logging info when the List/Tree enters a bad state.

Change 3235761 on 2016/12/14 by Mike.Beach

	Hopefully resolving CIS mac/ps4 build failures in Dev-BP for 4.15 integration.

	#jira UE-39800

Change 3235800 on 2016/12/14 by Mike.Beach

	More hopeful CIS mac/ps4 fixes for 4.15 integration.

	#jira UE-39800

[CL 3236017 by Mike Beach in Main branch]
2016-12-14 22:10:20 -05:00
Josh Adams
3f3c6fd578 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

[NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt]

Change 3207431 on 2016/11/22 by Keith.Judge

	Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now.

	#jira UE-36921
	#jira UE-38560

Change 3208206 on 2016/11/22 by Josh.Adams

	- Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info.
	#jira UE-38929

Change 3209137 on 2016/11/23 by Alicia.Cano

	Add a check to iOS tool chain for exception flag
	#jira UE-36528
	#ios

Change 3209296 on 2016/11/23 by Ben.Marsh

	Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com

Change 3211316 on 2016/11/28 by Joe.Barnes

	Fix some typos

Change 3211318 on 2016/11/28 by Joe.Barnes

	Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp

Change 3213227 on 2016/11/29 by Dmitry.Rekman

	Add -fPIC to libwebsockets on Linux.

Change 3213463 on 2016/11/29 by Nick.Shin

	helper build scripts for CentOS 7 Linux (via Docker)

	LINUX: pull source and compile: zlib openssl libcurl & libwebsockets

	using [ glibc 2.17 ]  & [ gcc 4.8.5 ]

	Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container).  think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal.

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1203  -  Add Linux library for libwebsockets
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 3213939 on 2016/11/29 by Michael.Trepka

	Ignore parent widget's geometry scale when showing a popup menu in a separate window

	#jira UE-38706

Change 3215583 on 2016/11/30 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3216345 on 2016/11/30 by Josh.Adams

	Better fix for poison proxy fix

Change 3217106 on 2016/12/01 by Michael.Trepka

	Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject()

	#jira UE-38816

Change 3217223 on 2016/12/01 by Josh.Adams

	- Fixed some TEXT macro warnings that crept in from IWYU changes

Change 3217253 on 2016/12/01 by Dmitry.Rekman

	Linux: fix GL crash (UE-17649).

	- Making sure all streams are set up. Fix by Cengiz.

Change 3217473 on 2016/12/01 by Daniel.Lamb

	Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map.
	#test cook run QAGame

Change 3217588 on 2016/12/01 by Peter.Sauerbrei

	Pull in IPv6 fix

Change 3217654 on 2016/12/01 by Michael.Trepka

	Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes.

Change 3217873 on 2016/12/01 by Josh.Adams

	- Added some logging to a tvOS assert, since debugging it right away is tricky

Change 3218097 on 2016/12/01 by Josh.Adams

	- Fixed up the Switch MediaFramework, making editor better, etc
	- ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default)

Change 3218133 on 2016/12/01 by Dmitry.Rekman

	Linux: report server hangs by crashing the hung thread (UE-39164).

Change 3218512 on 2016/12/01 by Josh.Adams

	- Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox

Change 3219804 on 2016/12/02 by Dmitry.Rekman

	Linux: fix project settings crash (UE-38800).

	- Also submitted as a pull request #2945.

Change 3220027 on 2016/12/02 by Nick.Shin

	plow all physx libs into build

	NOTE: most browsers will not function
	- chrome and firefox nightly only works

	checking this in as per email

	#jira UE-38323 VehicleTemplate Vehicle does not move in HTML5

Change 3221620 on 2016/12/05 by Joe.Barnes

	UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end.

Change 3221689 on 2016/12/05 by Dmitry.Rekman

	Attempt to change/rename.

Change 3221700 on 2016/12/05 by Dmitry.Rekman

	Another attempt to change renamed file (from Linux).

Change 3221731 on 2016/12/05 by Michael.Trepka

	Added missing initialization for FAvfVideoSampler::MetalTextureCache

	#jira UE-38689

Change 3221792 on 2016/12/05 by Michael.Trepka

	Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures

Change 3222675 on 2016/12/05 by Josh.Adams

	- Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms
	#jira UE-39188

Change 3223546 on 2016/12/06 by Brent.Pease

	 + Properly set and use the realtime compression for ios.
	 + Reduce unused memory on ios from the precached first buffer
	 + Fix a resource tracking issue that was causing a double free on the sound buffer

Change 3223785 on 2016/12/06 by Brent.Pease

	 + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX)

	#jira ue-38701

Change 3224314 on 2016/12/06 by Chris.Babcock

	Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor
	#jira UE-38361
	#ue4
	#android

Change 3225367 on 2016/12/07 by Josh.Adams

	- Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them)
	- Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back
	- Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons

Change 3225426 on 2016/12/07 by Chris.Babcock

	Add missing Android UPL file for binary builds
	#jira UE-39420
	#ue4
	#android

Change 3225471 on 2016/12/07 by Dmitry.Rekman

	Update all platforms to C++14.

Change 3225525 on 2016/12/07 by Nick.Shin

	Cook-On-The-Fly for HTML5

	- re-enabled: ENetworkFileServerProtocol::NFSP_Http

	- cleaned up port numbers used with cook-on-the-fly situations

	- fixed null_ptr in NetworkFileServerHttp.cpp

	- fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server)

	- finally, the core of the jira issue:
	  o fix serialization bug: do not append zero sized data
	  o fix de-serialization bug: removed double insertion of packet "Marker and Size" header

	#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size

Change 3225690 on 2016/12/07 by Dmitry.Rekman

	Linux: improvements in touch support.

	- Multiple fingers.
	- Filtering out "moved" events from the same location.
	- Consistent logging.

	(Edigrating 3225194 from Wombat to Dev-Platform)

Change 3225868 on 2016/12/07 by Josh.Stoddard

	Gracefully handle delete without matching new on iOS & Mac

	#jira UE-39395

Change 3226159 on 2016/12/07 by Omar.Rodriguez

	UEPLAT-1423 WEX: Improved virtual keyboard for Android

	* Renamed old virtual keyboard functions by adding "Dialog" suffix to the name
	* Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard
	* Hide the virtual keyboard, if shown, onPause
	* Slate edit box decides which functions to call for showing/hiding keyboard
	  - eventually will be based on command line parameter like in IOS

	#jira UEPLAT-1423

Change 3226167 on 2016/12/07 by Dmitry.Rekman

	Allow running as root on ARM.

	(Edigrating 3204974 to Dev-Platform)

Change 3226168 on 2016/12/07 by Dmitry.Rekman

	Print current CVar value when denying an override.

	(Based on CL 3205476).

Change 3226169 on 2016/12/07 by Dmitry.Rekman

	Allow enabling sound (if disabled by default).

	(Based on CL 3205505)

Change 3226171 on 2016/12/07 by Dmitry.Rekman

	Allow running from symlinks.

	(Edigrating 3205518 to Dev-Platform).

Change 3226174 on 2016/12/07 by Dmitry.Rekman

	Linux: do not init SDL audio (we do not use it anyway).

	(Based on CL 3205505).

Change 3226327 on 2016/12/07 by Nick.Shin

	fix CIS warning

	#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size

Change 3226506 on 2016/12/08 by Dmitry.Rekman

	Fix one more case-sensitive misspelling (UE-39030).

	- Submitted as part of PR #2976.

Change 3226542 on 2016/12/08 by Dmitry.Rekman

	Linux: fix weirdness with tesselation in GL4 (UE-32865).

	- Workaround by CengizT. Proper fix tracked as UE-39489.

Change 3226570 on 2016/12/08 by Dmitry.Rekman

	Fix for ar failing due to too long command line (UE-39009).

	- Based on PR #2973.

Change 3226575 on 2016/12/08 by Dmitry.Rekman

	Add build-essential to dependencies (UE-39053).

	- PR #2981 contributed by cpyarger.

Change 3227129 on 2016/12/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	Fixed up a deferred GL error as well
	Fixed some copyrights of files not in main

Change 3227260 on 2016/12/08 by Omar.Rodriguez

	UE-39140 Projects with iCloud are failing provisioning check when code signing.

	* Set default value of bEnableCloudKitSupport to False
	* Set value of get-task-allow to true only on non-distribution builds
	* Only write out the entitlements file if changes have been made

	#jira UE-39140

Change 3229312 on 2016/12/09 by Dmitry.Rekman

	Fix missing responses (UE-39572).

	- Proper implementation of UE-39009.

Change 3230849 on 2016/12/12 by Dmitry.Rekman

	Linux: fixed Android packaging (UE-39635).

	- Misspelled case; fixed by JohnHenry Carawon.

	#jira UE-39635

Change 3231591 on 2016/12/12 by Peter.Sauerbrei

	fix for splash screen not being turned off by default
	#jira UE-39591

Change 3231880 on 2016/12/12 by Josh.Adams

	- Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues
	#jira UE-39680

Change 3232816 on 2016/12/13 by Dmitry.Rekman

	Linux: fix for CEF (UE-39682)

	- Fix by Cengiz.Terzibas.

Change 3232873 on 2016/12/13 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3232933 on 2016/12/13 by Josh.Adams

	- Missed the files that were needed to fix up after merge from main, but didn';t come from main

Change 3233066 on 2016/12/13 by Ben.Marsh

	UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE.

Change 3233512 on 2016/12/13 by Ben.Marsh

	Fix static analysis warnings.

[CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
c323066b91 Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3182951 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
	 - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).

	#jira UE-38017

Change 3182892 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
	 - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
	 - GetAuthToken is only called if the engine calls IOnlineIdentity::Login().

	#jira UE-38017

Change 3182767 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [!] Fix PS4 session invitations.
	 - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
	 - Replaced with NpToolkit2's session invitation API.

	#jira UE-38020

Change 3182766 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:

	 - Two users join a session on two separate PS4s.
	 - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
	 - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.

	#jira UE-38017 UE-38020

Change 3182765 on 2016/11/02 by Luke.Thatcher

	[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".

	#jira UE-38017 UE-38020

Change 3182633 on 2016/11/01 by Jack.Porter

	Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
	#jira UE-38042

Change 3182332 on 2016/11/01 by Mieszko.Zielinski

	Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4

	#jira UE-37588

Change 3182321 on 2016/11/01 by Dmitry.Rekman

	Updated READMEs for 4.14 (UE-38059).

	#jira UE-38059

Change 3182231 on 2016/11/01 by Mitchell.Wilson

	Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
	#jira UE-38079

Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt

	Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX

	#jira UE-38091

Change 3182017 on 2016/11/01 by Chris.Babcock

	Disable glVertexAttribIPointer on PowerVR Rogue
	#jira UE-38074
	#ue4
	#android

Change 3181942 on 2016/11/01 by Mitchell.Wilson

	Resolving multiple warnings in CIS for Elemental Demo.
	#jira UE-38075

Change 3181941 on 2016/11/01 by Nick.Shin

	PhysX Bulid Automation script update

	#jira UE-37329  'Compile UE4Game HTML5' - 300 Warnings

Change 3181939 on 2016/11/01 by Ryan.Vance

	#jira UE-38072

	We need to add a hook that can be called after native present has finished for SteamVR.

	PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.

Change 3181849 on 2016/11/01 by Nick.Shin

	jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
	jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs

	the python scripts will need tweaking - they were moved from their original locations from:
	fd48bc0e4a

	the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...

	update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk

	#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings

Change 3181848 on 2016/11/01 by Nick.Shin

	update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)

	#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings

Change 3181838 on 2016/11/01 by Nick.Shin

	new emscripten tool chain configured by jukka from Mozilla

	see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from

	#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings

Change 3181611 on 2016/11/01 by Allan.Bentham

	Recreate vulkan swapchain after a pause/resume on android.
	#jira UE-36454

Change 3181451 on 2016/11/01 by Chris.Wood

	CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
	[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser

	Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
	Also fixes broken SlateReflector in CRC (switched off in checked in version)

	#jira UE-37794

Change 3181117 on 2016/11/01 by Dmitriy.Dyomin

	Fixed: Text Actors not Rendering on Mobile
	PowerVR based devices were rendring opaque objects twice
	#jira UE-37949

Change 3181102 on 2016/11/01 by Jack.Porter

	Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
	#jira UE-36050

Change 3180851 on 2016/10/31 by Daniel.Wright

	Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM.  Fixes Kite demo medium-distance shadowing.
	#jira UE-37793

Change 3180844 on 2016/10/31 by Michael.Trepka

	Disabled high-DPI in Mac CrashReportClient

	#jira UE-37697

Change 3180803 on 2016/10/31 by Michael.Trepka

	Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.

	#jira UE-37998

Change 3180764 on 2016/10/31 by zachary.wilson

	Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro

	#jira UE-29618

Change 3180666 on 2016/10/31 by Dmitry.Rekman

	Fix Linux client & server hang when decoding voice chat (UE-36108).

	- break out of voice channel while loop if unable to serialize the voice packet data.
	- fixed by JoshM

	#jira UE-36108

Change 3180428 on 2016/10/31 by Mitchell.Wilson

	Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
	#jira UE-37880

Change 3180399 on 2016/10/31 by Dmitry.Rekman

	Linux: revert to old commandline switch -binnedmalloc (UE-38001).

	#jira UE-38001

Change 3180298 on 2016/10/31 by Steve.Robb

	Extra information about which class has failed to have its CppStructOps initialized.

	#jira UE-37921

Change 3180289 on 2016/10/31 by John.Pollard

	Fix crash in FCurlHttpRequest::DebugCallback
	+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
	#jira UE-36658

Change 3180200 on 2016/10/31 by Benjamin.Hyder

	Updating QA-Materials to include BuiltData

	#jira UE-29618

Change 3180173 on 2016/10/31 by Nick.Whiting

	Fixing up static analysis warning about array size in GoogleVRHMD code

	#jira UE-38007

Change 3180123 on 2016/10/31 by ryan.brucks

	#jira UE-35977
	hooked up missing transform node inside of newly added function so that it works with variable rotations.

Change 3180108 on 2016/10/31 by Benjamin.Hyder

	Updating QA-Effects map to include BuiltData

	#jira UE-29618

Change 3180104 on 2016/10/31 by Marc.Audy

	Don't recreate the render state if the component got unregistered in the interim.
	#jira UE-37968

Change 3180084 on 2016/10/31 by Allan.Bentham

	Use glVertexAttribIPointer for ES3.
	Enable SupportsTextureMaxLevel for ES3.
	ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
	Fix assert when previewing ES3.1 with PC OpenGL.
	#jira UE-37472

Change 3180082 on 2016/10/31 by Luke.Thatcher

	[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
	 - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)

	#jira UEPLAT-1424

Change 3180044 on 2016/10/31 by Michael.Trepka

	Don't create additional autorelease pool for Metal context on the game thread.

	#jira UE-37894

Change 3180023 on 2016/10/31 by Luke.Thatcher

	[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14

	Original CL description:
	[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
	 - Replaced deprecated APIs with new ones.
	 - Replaced NpToolkit with NpToolkit2.
	 - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
	 - Added online ID cache system, which calls out to Sony's new ID Mapper Web API.

	Contains a breaking change in FUniqueNetId
	 - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
	 - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.

	#jira UEPLAT-1424

Change 3179973 on 2016/10/31 by Sam.Deiter

	#Jira UEDOC - 3957
	#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3179930 on 2016/10/31 by Luke.Thatcher

	[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14

	Original CL description:
	[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
	 - Replaced deprecated APIs with new ones.
	 - Replaced NpToolkit with NpToolkit2.
	 - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
	 - Added online ID cache system, which calls out to Sony's new ID Mapper Web API.

	Contains a breaking change in FUniqueNetId
	 - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
	 - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.

	#jira UEPLAT-1424

Change 3179539 on 2016/10/31 by Jack.Porter

	Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
	#jira UE-37954

Change 3179309 on 2016/10/29 by Benjamin.Hyder

	Re-Saving Foliage asset in Tm-DistanceFields

	#jira UE-29618

Change 3179308 on 2016/10/29 by Benjamin.Hyder

	updating AutoLOD settings for foliage example in TM-Shadermodels

	#jira UE-29618

Change 3179135 on 2016/10/28 by Chris.Babcock

	Only use alternative event flow for Daydream packaged applications
	#jira UE-37847
	#ue4
	#android

Change 3178995 on 2016/10/28 by JohnHenry.Carawon

	Adding test content for the World Origin Rebasing feature

	#jira UE-29618

Change 3178994 on 2016/10/28 by Chris.Babcock

	Disable ARM64 Google Play Games - need new library to fix crash
	#jira UE-37972
	#ue4
	#android

Change 3178955 on 2016/10/28 by Marc.Audy

	Don't worry about clearing from world's end of frame update frame if being GC'd
	#jira UE-37928

Change 3178921 on 2016/10/28 by Daniel.Wright

	[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views).  Fixes planar reflections with r.SceneColorFormat=3.
	Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution.  Planar reflection depth resolves .8ms -> .2ms on 970
	#jira UE-37970

Change 3178919 on 2016/10/28 by Daniel.Wright

	[Copy] Fixed planar reflections in forward shading.  The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
	#jira UE-37970

Change 3178905 on 2016/10/28 by Max.Chen

	Sequencer: Fix fade track instance compile

	#jira UE-37939

Change 3178808 on 2016/10/28 by Dmitry.Rekman

	Linux: fix crash on exit (UE-37536).

	- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.

	#jira UE-37536

	(Edigrating 3175651 from Dev-Platform to Release-4.14)

Change 3178707 on 2016/10/28 by Marc.Audy

	Fix inverted null check that caused load game from slot to fail if using a BP generated class
	#jira UE-37774

Change 3178664 on 2016/10/28 by Alexis.Matte

	Fix the fbx automation tests
	#jira UE-37960

Change 3178617 on 2016/10/28 by Bart.Hawthorne

	Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components

	#jira UE-37692
	#tests ran QA game and tested that assert no longer fired in debug

Change 3178615 on 2016/10/28 by Max.Chen

	Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter

	Copy from Dev-Sequencer

	#jira UE-37328
	#2864

Change 3178553 on 2016/10/28 by Michael.Trepka

	Don't wait for the main thread in FMacWindow::Show()

	#jira UE-37915

Change 3178526 on 2016/10/28 by Alexis.Matte

	Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
	#jira UE-37923

Change 3178451 on 2016/10/28 by Mitchell.Wilson

	Limit the max angle the cannon tower can be rotated when manually aiming.
	When max rotation is reached, debug line turns red to be consistent with the arrow tower.
	#jira UE-36512

Change 3178420 on 2016/10/28 by Lina.Halper

	Fix build issue
	#jira: UE-37911

Change 3178390 on 2016/10/28 by mason.seay

	Enabling follow on certain notifies to help catch issues

	#jira UE-29618

Change 3178325 on 2016/10/28 by Zak.Middleton

	#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.

	Mirror CL 3178247 and CL 3178256 in Dev-Framework.

	#jira UE-37902

Change 3178312 on 2016/10/28 by Max.Chen

	Sequencer: Fade only oin the current player context, not on all worlds.

	#jira UE-37939

Change 3178267 on 2016/10/28 by Lina.Halper

	Fix issue with anim editor sound play notify doesn't work with follow option

	#jira: UE-37946

Change 3178146 on 2016/10/28 by Lina.Halper

	#fix crash with thumbnail update when there is no animation, and so on.
	#code review: Benn.Gallagher
	#jira: UE-37911

Change 3178145 on 2016/10/28 by Matthew.Griffin

	Fixed Clean process during a Hot Reload
	Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
	#jira UE-37616

Change 3178143 on 2016/10/28 by Mitchell.Wilson

	Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
	#jira UE-36269

Change 3178110 on 2016/10/28 by Mitchell.Wilson

	Rebuilt lighting and saved levels.
	#jira UE-36913

Change 3178070 on 2016/10/28 by Mitchell.Wilson

	Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
	#jira UE-37124

Change 3178034 on 2016/10/28 by Jon.Nabozny

	Add missing Super::Tick call to ATP_TopDownCharacter::Tick.

	#jira UE-37914

Change 3178021 on 2016/10/28 by Max.Chen

	Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.

	Copy from Dev-Sequencer

	#jira UE-35342

Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt

	Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string

	#jira UE-37935

Change 3177981 on 2016/10/28 by Nick.Darnell

	UMG - Fixing how the virtual window calculates desired size.  It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.

	#jira UE-36861

Change 3177888 on 2016/10/28 by Matthew.Griffin

	Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp

Change 3177881 on 2016/10/28 by Matthew.Griffin

	Added guards to WITH_EDITOR only static initialisation

Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt

	Fix crash import fbx scenes if objects contain procedural textures (not supported)

	#jira UE-37917

Change 3177856 on 2016/10/28 by Matthew.Griffin

	Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings

Change 3177815 on 2016/10/28 by Graeme.Thornton

	Non-editor build fix

	#jira UE-37929

Change 3177812 on 2016/10/28 by Graeme.Thornton

	Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core

	#jira UE-37810

Change 3177737 on 2016/10/28 by Guillaume.Abadie

	Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.

	#jira UE-37927

Change 3177703 on 2016/10/28 by Phillip.Kavan

	[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.

	change summary:
	- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
	- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
	- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
	- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added

	#jira UE-37852

Change 3177600 on 2016/10/27 by Chris.Babcock

	Pass through the intent action from splash screen
	#jira UE-37925
	#ue4
	#android

Change 3177436 on 2016/10/27 by Mike.Beach

	Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).

	#jira UE-37910

Change 3177365 on 2016/10/27 by Daniel.Wright

	Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
	#jira UE-37903

Change 3177236 on 2016/10/27 by Mitchell.Wilson

	Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
	Fixed reflection captures in the level and rebuilt lighting.
	#jira UE-36624

Change 3177235 on 2016/10/27 by mason.seay

	Vehicle Assets

	#jira UE-29618

Change 3177036 on 2016/10/27 by Mitchell.Wilson

	Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
	#jira UE-37881

Change 3176996 on 2016/10/27 by mason.seay

	Missed node link

	#jira UE-29618

Change 3176993 on 2016/10/27 by mason.seay

	Test AnimBP for crash

	#jira UE-29618

Change 3176992 on 2016/10/27 by Mitchell.Wilson

	Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
	#jira UE-37846

Change 3176946 on 2016/10/27 by Alexis.Matte

	We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
	#jira UE-37705

Change 3176939 on 2016/10/27 by Alexis.Matte

	Check the pointer before using it
	#jira UE-37853

Change 3176927 on 2016/10/27 by mason.seay

	Rebuilt Lighting

	#jira UE-29618

Change 3176883 on 2016/10/27 by Steve.Robb

	Fix for crash when an array property changes while instancing subobjects.
	Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
	Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.

	#fyi matt.kuhlenschmidt, alex.fennell
	#jira UE-37752

Change 3176811 on 2016/10/27 by Chris.Bunner

	Rework of previous commit to avoid potential confusion moving forward.
	#jira UE-37424

Change 3176783 on 2016/10/27 by Chris.Bunner

	Default scalability settings to Epic, not Cinematic.
	Duplicated default render resolution scale fix (CL 3170020).
	#jira UE-37424

Change 3176692 on 2016/10/27 by Mike.Beach

	Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.

	#jira UE-37848

Change 3176635 on 2016/10/27 by mason.seay

	Setting up skeleton for retargeting testing

	#jira UE-29618

Change 3176586 on 2016/10/27 by Marcus.Wassmer

	Fix crash on D3D12 editor when selecting objects
	#jira UE-37861

Change 3176479 on 2016/10/27 by Robert.Manuszewski

	Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.

	#jira UE-37297
	#jira UE-37711

Change 3176107 on 2016/10/27 by Phillip.Kavan

	[UE-37690] AddComponent node template names now use a  counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.

	change summary:
	- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
	- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.

	#jira UE-37690

Change 3176105 on 2016/10/27 by Phillip.Kavan

	[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.

	change summary:
	- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
	- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
	- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.

	#jira UE-37686

Change 3176009 on 2016/10/26 by Dmitriy.Dyomin

	Fixed: Editor crash on changing sub-level visbility under certain conditions
	#jira UE-34740

Change 3175807 on 2016/10/26 by Daniel.Wright

	Fixed the editor thinking a lighting build is still active after you discard the results from one
	#jira UE-37834

Change 3175777 on 2016/10/26 by Jon.Nabozny

	#jira UT-6263
	Fix crash when running ServerTravel on a client
	Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler

Change 3175695 on 2016/10/26 by Ryan.Gerleve

	Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.

	#jira UE-37336

Change 3175628 on 2016/10/26 by Chad.Garyet

	Added -Build vstream from 4-14 to allow checkins from physx
	altered build script and json to reflect new changes
	#JIRA UE-37085

Change 3175612 on 2016/10/26 by Martin.Wilson

	Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes

	#jira UE-37785

Change 3175552 on 2016/10/26 by Brian.Karis

	Twinblast bust changes

	#jira UE-0

Change 3175543 on 2016/10/26 by Marc.Audy

	Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
	#jira OR-30447

Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt

	Fixed a crash when clicking Apply when using the Brush Clip tool

	#jira UE-37838

Change 3175502 on 2016/10/26 by Mitchell.Wilson

	Enabled modulated shadows on lights in rolling template levels.
	#jira UE-37047

Change 3175485 on 2016/10/26 by mason.seay

	Test Map for virtual bones

	#jira UE-29618

Change 3175469 on 2016/10/26 by mason.seay

	Test assets for Virtual Bones testing

	#jira UE-29618

Change 3175428 on 2016/10/26 by Marc.Audy

	Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
	#jira UE-37590

Change 3175414 on 2016/10/26 by Michael.Trepka

	Fixed mouse position calculations for secondary monitors on Mac

	#jira UE-37822

Change 3175382 on 2016/10/26 by Yannick.Lange

	VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
	- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
	- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
	- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
	#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581

Change 3175349 on 2016/10/26 by Chad.Garyet

	Changing physx build agents to compile workspaces instead of full ones
	#JIRA UE-37085

Change 3175267 on 2016/10/26 by Martin.Wilson

	Fix retarget crash

	#jira UE-37781

Change 3175205 on 2016/10/26 by Rolando.Caloca

	UE4.14 - Remove erroneus assert
	#jira UE-37584

Change 3175188 on 2016/10/26 by Chris.Babcock

	Fix out of spec GLSL operations (contributed by JeffRous)
	#jira UE-37800
	#PR #2886
	#ue4
	#android

Change 3175156 on 2016/10/26 by Mitchell.Wilson

	Adding missing iOS app icons to SunTemple project
	#jira UE-36991

Change 3175095 on 2016/10/26 by Daniel.Wright

	Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
	#jira UE-37783

Change 3175075 on 2016/10/26 by Daniel.Wright

	[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
	#jira UE-36497

Change 3175050 on 2016/10/26 by Jamie.Dale

	FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes

	#jira UE-37819

Change 3175039 on 2016/10/26 by Daniel.Wright

	Fixed Duplication mode
	#jira UE-37231

Change 3174996 on 2016/10/26 by Mitchell.Wilson

	Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
	#jira UE-37648

Change 3174987 on 2016/10/26 by Jon.Nabozny

	Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.

	#jira UE-37594

Change 3174803 on 2016/10/26 by Ori.Cohen

	Fix world origin shifting causing a crash inside physx.

	#JIRA UE-37745

Change 3174776 on 2016/10/26 by Allan.Bentham

	Work around broken depth reads on Galaxy S4.
	#jira UE-35481

Change 3174723 on 2016/10/26 by Robert.Manuszewski

	Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.

	#jira UE-37617

Change 3174650 on 2016/10/26 by Matthew.Griffin

	Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android

Change 3174644 on 2016/10/26 by Matthew.Griffin

	Fixing GoogleVR compile issues

Change 3174352 on 2016/10/25 by Daniel.Wright

	Rename map build data along with the world - fixes lighting lost on map rename / save as.
	Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
	Save map build data packages in SaveWorld - fixes lighting being lost on save as.
	#jira UE-37231

Change 3174335 on 2016/10/25 by Chris.Babcock

	Corrected Proguard issue with Codeworks for Android 1R5 installers
	#jira UE-37680
	#ue4
	#android

Change 3174318 on 2016/10/25 by Marcus.Wassmer

	Duplicate 3174187
	#jira UE-37020

Change 3174263 on 2016/10/25 by patrickr.donovan

	Test content updates and additions. Lighting Channel map added to TM-VRLoader.
	#jira UE-29618

Change 3174120 on 2016/10/25 by Daniel.Wright

	UObject::PostDuplicate with DuplicateMode
	* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
	* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
	#jira UE-37231

Change 3174113 on 2016/10/25 by Daniel.Wright

	Fixed log spam
	#jira UE-37522

Change 3174010 on 2016/10/25 by Jamie.Dale

	Fixed several crashes in the Session Frontend when viewing profiles

	- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
	- SFiltersAndPresets could crash if it was updated when no profile was selected.
	- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
	- A session update message would clobber any loaded profile data, resetting to the current instance.

	#jira UE-37597

Change 3173982 on 2016/10/25 by mason.seay

	Deleting unneeded asset

	#jira UE-29618

Change 3173912 on 2016/10/25 by Ori.Cohen

	Fix divide by 0 crash when torque curve is 0

	#JIRA UE-37737

Change 3173866 on 2016/10/25 by Ben.Marsh

	Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.

	#jira UE-37678

Change 3173824 on 2016/10/25 by Ben.Marsh

	Fix trying to recompile UBT in Rocket builds when cleaning a build target.

	#jira UE-37616

Change 3173812 on 2016/10/25 by Nick.Darnell

	XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.

	#jira UE-37757

Change 3173808 on 2016/10/25 by Ben.Marsh

	Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.

	#jira UE-37627

Change 3173711 on 2016/10/25 by Ori.Cohen

	Fix linux compiler issues for physx

	#JIRA UE-37085, UE-37114, UE-37116

Change 3173704 on 2016/10/25 by James.Cobbett

	Import test assets for Alembic Conversion test
	#jira UE-29618

Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt

	Fixed Zip project not working in binary builds

	#jira UE-37655

Change 3173692 on 2016/10/25 by James.Cobbett

	Test content for Alembic Conversion options

	#jira UE-29618

Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt

	Fixed array refreshing in the details panel not functioning properly for sub-object properties

	#jira UE-37652

Change 3173619 on 2016/10/25 by Robert.Manuszewski

	Making the cooker ignore EDL ini setting in binary engine build.

	#jira UE-37617

Change 3173616 on 2016/10/25 by Nick.Whiting

	Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors

	#jira UE-37440, UE-37236

Change 3173606 on 2016/10/25 by Jamie.Dale

	Removed invalid assert

	We're already passed the collection to modify, so the assert isn't needed.

	#jira UE-37761

Change 3173604 on 2016/10/25 by Keli.Hlodversson

	Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
	#jira UE-37623

Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt

	Fixed more cases of undoing causing selections to become out of sync

	#jira UE-37300

Change 3173475 on 2016/10/25 by Ori.Cohen

	Critical 4.14 physx fixes

	#JIRA UE-37085, UE-37114, UE-37116

Change 3173445 on 2016/10/25 by Robert.Manuszewski

	Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.

	#jira UE-37394

Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt

	Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering

	#jira UE-36261

Change 3173245 on 2016/10/25 by Allan.Bentham

	Remove incorrect assert.
	#jira UE-37699, UE-37707

Change 3173232 on 2016/10/25 by Jurre.deBaare

	Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
	#fix make sure we also pick up vector4 fields
	#jira UE-37656

Change 3173183 on 2016/10/25 by Matthew.Griffin

	Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)

Change 3173065 on 2016/10/25 by Dmitriy.Dyomin

	Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
	#jira UE-37736

Change 3172929 on 2016/10/24 by Ryan.Vance

	#jira UE-37742
	Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.

Change 3172915 on 2016/10/24 by Rolando.Caloca

	UE4.14 - Fix compile issues on CCT
	#jira UE-37722

Change 3172762 on 2016/10/24 by Brian.Karis

	#jira UE-37369

Change 3172742 on 2016/10/24 by Daniel.Lamb

	Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
	#jira UE-36796
	#test Cook shootergame

Change 3172690 on 2016/10/24 by Maciej.Mroz

	DynamicClass gives now, as componet-archetype, objects with non-exact name.
	Manually merged cl#3171563

	#jira UE-37480

Change 3172663 on 2016/10/24 by Daniel.Lamb

	Stopped cooker from handling modification requests when they are PIE requests.
	#test PIE shootergame
	#jira UE-21572

Change 3172629 on 2016/10/24 by Mitchell.Wilson

	Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
	Reimported SM_GodRay_Plane to resolve PhysX warning
	Rebuilt lighting for the level.
	#jira UE-37728

Change 3172523 on 2016/10/24 by Nick.Shin

	update physx cmakefiles and automation build scripts for release-414 stream (as per request)

	#jira UEFW-106   Add HTML5 support to PhysX CMake & automation scripts

Change 3172515 on 2016/10/24 by Nick.Shin

	remove old emsdk (1.35.0)

	#jira UEPLAT-1324  Update HTML5 PhysX to CMake

Change 3172511 on 2016/10/24 by Mark.Satterthwaite

	Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
	#jira UE-37481

Change 3172461 on 2016/10/24 by Cody.Albert

	Added check for pointer validity to prevent crash in ShooterGame

	#jira UE-37433

Change 3172329 on 2016/10/24 by Peter.Sauerbrei

	fix for remote notification method misspelling
	#jira ue-37720

Change 3172322 on 2016/10/24 by Marc.Audy

	Fix unreferenced variable the brute force to unblock QA
	#jira UE-37718

Change 3172191 on 2016/10/24 by Mitchell.Wilson

	Clearing preivew meshes on some materials to resolve warnings.
	#jira UE-37713

Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt

	Fix non-editor compile error

	#jira UE-37695

Change 3172159 on 2016/10/24 by Dmitry.Rekman

	Update GitDependencies.exe (UE-37530).

	- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.

	#jira UE-37530

Change 3172132 on 2016/10/24 by Keith.Judge

	Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872

	#jira UE-37038

Change 3172131 on 2016/10/24 by Keith.Judge

	Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.

	#jira UE-36364

Change 3172106 on 2016/10/24 by Mitchell.Wilson

	Updated reference to a material in VehicleMenu.umap to resolve warning
	#jira UE-29748

Change 3172036 on 2016/10/24 by Steve.Robb

	TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).

	#jira UE-37706

Change 3172020 on 2016/10/24 by Marc.Audy

	Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
	#jira UE-37615

Change 3171966 on 2016/10/24 by Dmitry.Rekman

	Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)

	#jira UE-37621

	(Edigrating 3171266 from Dev-Platform to Release-4.14)

Change 3171964 on 2016/10/24 by Dmitry.Rekman

	Linux: fix always rebuilding FixDeps (UE-37625).

	#jira UE-37625

	(Edigrating 3153471 from Dev-Platform to Release-4.14)

Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt

	Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running

	#jira UE-37636

Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt

	Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
	 The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace.  The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now

	#jira UE-37695

Change 3171928 on 2016/10/24 by Max.Chen

	Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.

	#jira UE-37589

Change 3171924 on 2016/10/24 by James.Cobbett

	Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
	#jira UE-29618

Change 3171867 on 2016/10/24 by Lina.Halper

	- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
	- Empties override materials before setting preview mesh in animation editor

	#jira: UE-37610
	#code review: Thomas.Sarkanen

Change 3171789 on 2016/10/24 by Allan.Bentham

	Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
	#jira UE-35023

Change 3171776 on 2016/10/24 by Robert.Manuszewski

	Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking

	#jira UE-37599

Change 3171728 on 2016/10/24 by Dmitriy.Dyomin

	Fix origin rebasing to work with precomputed lighting data stored in separate package
	#jira UE-37693

Change 3171634 on 2016/10/24 by Dmitriy.Dyomin

	Added commenets to 3171621
	#jira UE-36449

Change 3171621 on 2016/10/23 by Dmitriy.Dyomin

	Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
	Actually disabled use of world composition with multiplayer PIE using separate processes
	#jira UE-36449

Change 3171424 on 2016/10/22 by Jack.Porter

	Remove unused exec command causing logspam

	#jira UE-37661

Change 3171259 on 2016/10/21 by Ryan.Vance

	Mobile multi-view update

	#jira UE-37603

	Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
	Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
	Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
	Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
	  Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
	  Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader

Change 3171165 on 2016/10/21 by Peter.Sauerbrei

	revert out the memory changes for platform file cache for mobile
	#jira UE-36835

Change 3171112 on 2016/10/21 by Matt.Barnes

	Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.

	#jira UEQATC-2969

Change 3171111 on 2016/10/21 by Mike.Beach

	Mirroring CL 3171084 form Dev-BP
	Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.

	#jira UE-37642

Change 3170980 on 2016/10/21 by patrickr.donovan

	Motion controller test content update - further updates to combat thumbstick noise.

	#jira UE-29618

Change 3170965 on 2016/10/21 by Mitchell.Wilson

	Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
	#jira UE-37105

Change 3170905 on 2016/10/21 by Marc.Audy

	Fix AActor::Serialize crash if a null in the owned components array
	#jira UE-37641

Change 3170838 on 2016/10/21 by Ben.Woodhouse

	Integrate crash fix from main CL3162008
	Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
	#jira UE-37216

Change 3170815 on 2016/10/21 by Jamie.Dale

	Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs

	FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.

	This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.

	#jira UE-37519

Change 3170784 on 2016/10/21 by Mitchell.Wilson

	Changing a material in TM-Reflections level
	#jira UE-29618

Change 3170668 on 2016/10/21 by Mitchell.Wilson

	Updated defaulteditor.ini to resolve cook failure for UBlueprint.
	#jira UE-37648

Change 3170595 on 2016/10/21 by Chris.Wood

	Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
	[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter

	#jira UE-37132

Change 3170395 on 2016/10/21 by Robert.Manuszewski

	UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.

	#jira UE-37617

Change 3170367 on 2016/10/21 by Allan.Bentham

	Prevent overflow of bright pixels during DoF calc.
	#jira UE-31755

Change 3170363 on 2016/10/21 by Robert.Manuszewski

	Fixing crashes when cancelling async loading

	#jira UE-37634

Change 3170362 on 2016/10/21 by Robert.Manuszewski

	Fixing MallocBinned2 crashes on 32-bit platforms.

	#jira UE-37326

Change 3170280 on 2016/10/21 by Jack.Porter

	Fix for landscape not rendering in Player Collision view mode after toggling G.

	#jira UE-37576

Change 3170202 on 2016/10/21 by Dmitriy.Dyomin

	Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
	#jira UE-37628

Change 3170160 on 2016/10/20 by Aaron.McLeran

	#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features

	Implementing CL 3169422 in 4.14

Change 3170029 on 2016/10/20 by Aaron.McLeran

	#jira UE-37004
	#jira UE-37005
	Fixing stat soundwaves

	Implementing 3154264 from Dev-Framework

Change 3170024 on 2016/10/20 by Aaron.McLeran

	#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions

	Implementing the CL from Dev-Framework

Change 3169869 on 2016/10/20 by Arne.Schober

	duplicated:
	CL 3169845
	#jira UE-35937

Change 3169810 on 2016/10/20 by Steve.Cano

	Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well

	#ue4
	#android
	#jira UE-22440

Change 3169635 on 2016/10/20 by Mike.Beach

	Mirroring CL 3169443 from Dev-BP

	Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).

	#jira UE-37605

Change 3169618 on 2016/10/20 by Mitchell.Wilson

	rebuilt lighting for all levels in Content Examples
	#jira UE-37570

Change 3169447 on 2016/10/20 by Peter.Sauerbrei

	fix for double quotes causing arguments to not be sent correctly to rsync
	#jira UE-37018

Change 3169362 on 2016/10/20 by tim.gautier

	Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget

	#jira abc-123

Change 3169244 on 2016/10/20 by Chris.Babcock

	Update to new CodeWorks for Android 1R5
	#jira UE-37554
	#ue4
	#android

Change 3169240 on 2016/10/20 by Jon.Nabozny

	#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).

	#jira UE-37488

Change 3169155 on 2016/10/20 by Peter.Sauerbrei

	fix for incorrect characters in bundle id when project has underscores in the name
	#jira UE-36436

Change 3169127 on 2016/10/20 by Allan.Bentham

	Fix android vulkan compile error with dev builds
	#jira abc-123

Change 3169058 on 2016/10/20 by Allan.Bentham

	Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
	Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
	#jira UE-36452

Change 3169049 on 2016/10/20 by Peter.Sauerbrei

	fix for minimum ios version in base ini file
	#jira UE-37034

Change 3168910 on 2016/10/20 by Jack.Porter

	Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
	#jira UE-36944

Change 3168906 on 2016/10/20 by Dmitriy.Dyomin

	Fixed: Black rendering on Galaxy S4 PowerVR
	#jira UE-37567

Change 3168858 on 2016/10/20 by Richard.TalbotWatkin

	Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
	#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]

Change 3168826 on 2016/10/20 by Richard.TalbotWatkin

	Duplicated from //UE4/Dev-Editor, CL 3156473

	Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
	#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]

Change 3168335 on 2016/10/19 by Michael.Trepka

	Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.

	#jira UE-37418

Change 3168307 on 2016/10/19 by Rolando.Caloca

	UE4.14 - Integrate changes from 3051720 and 3057522

	[RENDERING] [!]
	Revert fix in GPU skin cache (original CL 2722034)
	 - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.

	#jira UE-37545

Change 3168201 on 2016/10/19 by Peter.Sauerbrei

	fix for urls with queries not working correctly
	#jira UE-35090

Change 3168200 on 2016/10/19 by Mitchell.Wilson

	Re-saved multiple cloth assets to resolve building adjacency information warnings.
	Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
	Re-saved multiple assets to resolve empty engine version warnings.
	#jira UE-37537

Change 3168174 on 2016/10/19 by Alan.Noon

	#jira UE-37534
	deleted unnecessary files from Photorealistic Character project

Change 3168160 on 2016/10/19 by Arne.Schober

	duplicated:
	fixes for velocity render pass
	CL 3166370
	CL 3166799
	#jira UE-37362

Change 3168136 on 2016/10/19 by Alan.Noon

	#jira UE-37534
	Initial add of Photorealistic Character Sample project

Change 3168127 on 2016/10/19 by Peter.Sauerbrei

	fix for IOS_7 not being found
	#jira UE-37034

Change 3167886 on 2016/10/19 by patrickr.donovan

	#jira UE-37242

	TLDR; Test content updates.
	Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.

Change 3167882 on 2016/10/19 by samuel.proctor

	Updating asset for Profiler Heatmap testing

	#jira UE-29618

Change 3167868 on 2016/10/19 by Dmitry.Rekman

	Linux: disable XGE on Windows (UE-37446).

	- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.

	Also fix build breakage with clang 3.8.1.

	- always_inline was still applied to debug builds and as such was ignored.

	#jira UE-37446

	(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)

Change 3167832 on 2016/10/19 by Mitchell.Wilson

	Reconnected 'TopMaterial' in multiple materials to resolve warnings.
	Rebuilt lighting and saved levels.
	#jira UE-37529 UE-37535

Change 3167688 on 2016/10/19 by Mitchell.Wilson

	Removing preview mesh from multiple materials to resolve warnings.
	Rebuilt lighting and saved all levels.
	#jira UE-29678 UE-37526

Change 3167616 on 2016/10/19 by Marc.Audy

	Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
	#jira UE-37517

Change 3167585 on 2016/10/19 by Jamie.Dale

	Re-enabled all-cultures upload to OneSky so we prime translations correctly

	#jira UE-37518

Change 3167579 on 2016/10/19 by Jamie.Dale

	Fixed text render component regression with custom MIDs

	#jira UE-37305

Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt

	Fixed realtime rendering in editor viewport being disabled when simulating in editor

	#jira UE-37466

Change 3167498 on 2016/10/19 by Mitchell.Wilson

	Re-saving multiple blueprints with nodeguid warnings.
	Cleared preview mesh for materials with string asset reference warnings.
	Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
	#jira UE-30840

Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt

	Fix for disappearing menus in lastest windows 10 build

	#jira UE-36752

Change 3167311 on 2016/10/19 by Mieszko.Zielinski

	Fixed EQS template cache issues with multiple query run modes #UE4

	#jira UE-37496

Change 3167206 on 2016/10/19 by Matthew.Griffin

	Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed

Change 3167205 on 2016/10/19 by Matthew.Griffin

	Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool

Change 3167010 on 2016/10/19 by Dmitriy.Dyomin

	Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
	Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
	#jira UE-36397

[CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
Matthew Griffin
4136b4f3f8 Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3167010)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3167010 on 2016/10/19 by Dmitriy.Dyomin

	Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
	Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
	#jira UE-36397

Change 3166824 on 2016/10/18 by Alexis.Matte

	Fix re-import of mesh material assignment regression
	#jira UE-37479

Change 3166821 on 2016/10/18 by Alexis.Matte

	Make sure the old asset are build correctly
	#jira UE-37461

Change 3166740 on 2016/10/18 by Lina.Halper

	Fix crash with hide name when bone buffer doesn't exist due to slave component
	#jira: UE-37467

Change 3166737 on 2016/10/18 by Jeff.Campeau

	Fix double release in PhysX if there's an exception during shutdown

	#jira UE-37058

Change 3166733 on 2016/10/18 by Chris.Babcock

	Add missing MultiviewOVR functions for Android deferred
	#jira UE-37401
	#ue4
	#android

Change 3166719 on 2016/10/18 by Richard.TalbotWatkin

	Fixed crash when setting a closed loop on a SplineComponent with no spline points defined.
	#jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint

Change 3166701 on 2016/10/18 by Daniel.Wright

	Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups.
	#jira UE-37317

Change 3166549 on 2016/10/18 by Alexis.Matte

	Make sure the vertex paint circle brush is display when painting
	#jira UE-37462

Change 3166459 on 2016/10/18 by Mitchell.Wilson

	Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template
	#jira UE-37471

Change 3166435 on 2016/10/18 by Mitchell.Wilson

	Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings
	#jira UE-29718

Change 3166363 on 2016/10/18 by Mitchell.Wilson

	copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane.
	Rebuilt lighting for shootergame levels and added build data for each level.
	#jira UE-37435

Change 3166342 on 2016/10/18 by Rolando.Caloca

	UE4.14 - Fix for crash on splines with decals
	#jira UE-36864

Change 3166315 on 2016/10/18 by Ori.Cohen

	Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers.

	#JIRA UE-21572, UE-37429

Change 3166274 on 2016/10/18 by Peter.Sauerbrei

	deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support
	#jira UE-37034

Change 3166238 on 2016/10/18 by Max.Preussner

	MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470)
	Copied from Dev-Sequencer CL# 3166218

	#jira UE-37470

Change 3166209 on 2016/10/18 by Daniel.Lamb

	Fixed issue with launch on marking packages as dirty.
	#test Cook shooter game
	#jira UE-37455

Change 3165901 on 2016/10/18 by Jamie.Dale

	Fixed Clang error caused by missing return type

	#jira UE-37421

Change 3165774 on 2016/10/18 by Steve.Robb

	Fix for FMallocBinned::GetAllocationSize() for aligned allocations.

	Copied from CL# 3165739.

	#jira UE-37249
	#jira UE-37243

Change 3165457 on 2016/10/17 by Max.Chen

	Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user.

	#jira UE-37420

Change 3165444 on 2016/10/17 by Max.Chen

	Sequencer: Fix reset view range so that it's a no-op when the range is negative.

	#jira UE-37412

Change 3165257 on 2016/10/17 by Keli.Hlodversson

	Fix crash when exiting using SteamVR if using VR controllers and launched from steam.
	#jira UE-37432

Change 3165225 on 2016/10/17 by Nick.Darnell

	Strategy Game - No longer overrides the engine default iOS build machine to use.
	Shooter Game - Has been upgraded to user the newer location of the DPI scale curve.

	#jira UE-37001

Change 3165110 on 2016/10/17 by Michael.Trepka

	Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script

	#jira UE-36939

Change 3165107 on 2016/10/17 by Mitchell.Wilson

	Resolve CIS content warnings in Shooter Game.
	#jira UE-30791

Change 3165001 on 2016/10/17 by Alexis.Matte

	Bump the static mesh build version to force a rebuild.
	#jira UE-37262

Change 3164928 on 2016/10/17 by Ben.Marsh

	GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too.

Change 3164914 on 2016/10/17 by Max.Chen

	Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.

	Copy from Dev-Sequencer

	#jira UE-35285

Change 3164896 on 2016/10/17 by Ben.Marsh

	UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway.

Change 3164892 on 2016/10/17 by Jamie.Dale

	Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText

	#jira UE-36977

Change 3164886 on 2016/10/17 by Jamie.Dale

	Fixed issues propagating property changes when editing Blueprints

	- FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text.
	- TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do.
	- TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values.

	#jira UE-36977

Change 3164884 on 2016/10/17 by Jamie.Dale

	We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor

	#jira UE-36977

Change 3164843 on 2016/10/17 by Ben.Marsh

	UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>.

	#jira UE-37386

Change 3164823 on 2016/10/17 by Daniel.Lamb

	Fixed warning about shader compiler stalling.
	#test Cook Shootergame
	#jira UE-37393

Change 3164805 on 2016/10/17 by Alexis.Matte

	Remove the skinxx import workflow for static mesh
	#jira UE-37262

Change 3164803 on 2016/10/17 by Mitchell.Wilson

	Rebuilt lighting on all template projects
	#jira UE-37317

Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt

	Fixed Editing InlineEditConditionToggle variable inside a blueprint  causing the editor to crash

	#jira UE-37029

Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt

	Fixed crash debugging blueprints in a networked game session
	- Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete.  This ensures any debugger windows that appear during BeginPlay have realtime disabled by default.

	#jira UE-37360

Change 3164711 on 2016/10/17 by Chris.Wood

	Added char limit to user description in Crash Report Client
	[UE-37377] - Limit description field size in Crash Report Client

	#jira UE-37377

Change 3164706 on 2016/10/17 by Alexis.Matte

	Fix fbx scene re-import of staticmesh loosing there materials
	#jira UE-37032

Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt

	Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone

	#jira UE-37300

Change 3164686 on 2016/10/17 by Alexis.Matte

	Remove unwanted re-import setting option in both mesh editor.
	#jira UE-36640

Change 3164622 on 2016/10/17 by Dan.Oconnor

	Duplicating 3153975 and 3155758 in 4.14
	#jira UE-36938

Change 3164620 on 2016/10/17 by Robert.Manuszewski

	UE4 - Critical fix for task graph memory leak.

	(re-implementing CL #3159689 by Gil.Gribb)

	#jira UE-37382
	#fyi Gil.Gribb

Change 3164557 on 2016/10/17 by Mitchell.Wilson

	Rebuilt lighting in code and bp first person template.
	#jira UE-37317

Change 3164370 on 2016/10/17 by Chris.Wood

	Fix broken application path in Crash Report Client app restart code.
	[UE-36429] - Send and Restart from Crash Reporter does nothing

	#jira UE-36429

Change 3164329 on 2016/10/17 by Dmitriy.Dyomin

	Fixed: Shader compile error using Point Lights Nvidia Shield
	#jira UE-25671

Change 3164219 on 2016/10/16 by Max.Chen

	Fix CDO Constructor errors

	Copy from Dev-Sequencer

	#jira UE-36787

Change 3164173 on 2016/10/16 by Zachary.Wilson

	Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections

	#jira UE-29618

Change 3164171 on 2016/10/16 by Benjamin.Hyder

	Re-Saving TM-Noise to update camera position

	#jira UE-29618

Change 3164169 on 2016/10/16 by Benjamin.Hyder

	Updating TM-Noise map to include VectorVoronoi noise material

	#jira UE-29618

Change 3164022 on 2016/10/15 by zachary.wilson

	Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node

	#jira UE-29618

Change 3163970 on 2016/10/15 by Benjamin.Hyder

	updating shading model for skeletal mesh example in TM-SSS_Fullres

	#jira UE-29618

Change 3163961 on 2016/10/15 by Benjamin.Hyder

	adding animated skeletal mesh example to TM-SSS_Fullres

	#jira UE-29618

Change 3163958 on 2016/10/15 by Benjamin.Hyder

	adding diffuse example to TM-SSS_Fullres

	#jira UE-29618

Change 3163728 on 2016/10/14 by Tyler.Cole

	Prep build scripts for WEX MCP in UE4 Release-4.14 stream.

	#jira NONE-0

Change 3163718 on 2016/10/14 by Tyler.Cole

	Prep build scripts for Ocean MCP in UE4 Release-4.14 stream.

	#jira NONE-0

Change 3163715 on 2016/10/14 by Tyler.Cole

	Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream.

	#jira NONE-0

Change 3163711 on 2016/10/14 by Tyler.Cole

	Prep build scripts for Orion MCP in UE4 Release-4.14 stream.

	#jira NONE-0

Change 3163698 on 2016/10/14 by Michael.Trepka

	Fixed a CoreAudio crash on unpause

	#jira UE-37126

Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt

	Disable versioning info in project badge by default

	#jira UE-37335

Change 3163485 on 2016/10/14 by Michael.Trepka

	Add one more RPATH entry on Mac to support launching staged builds

	#jira UE-36799

Change 3163479 on 2016/10/14 by Michael.Trepka

	A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store

	#jira UE-25742

Change 3163465 on 2016/10/14 by Daniel.Lamb

	Fix issue with cook command from editor was trying to package also.
	#test Cook command in editor
	#jira UE-36796

Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt

	Fixed selected section highlight and vertex color view modes not working.

	#jira UE-37308

Change 3163450 on 2016/10/14 by Mike.Beach

	Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost.

	#jira UE-37055

Change 3163400 on 2016/10/14 by Benjamin.Hyder

	Updating Lighting setttings inTM-SSS_Fullres

	#jira UE-29618

Change 3163392 on 2016/10/14 by Benjamin.Hyder

	Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials

	#jira UE-29618

Change 3163336 on 2016/10/14 by Mike.Beach

	Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle.

	#jira UE-37055

Change 3163335 on 2016/10/14 by Max.Chen

	Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.

	Copy from Dev-Sequencer

	#jira UE-35342

Change 3163230 on 2016/10/14 by Richard.TalbotWatkin

	Duplicated from //UE4/Release-4.13, CL 3111897

	When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface.
	#jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry
	#jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry
	#jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building

Change 3163155 on 2016/10/14 by Benn.Gallagher

	Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active
	#jira UE-37332

Change 3163146 on 2016/10/14 by Marc.Audy

	Properly add/remove wind sources when activated/deactivated
	#jira UE-37289

Change 3163135 on 2016/10/14 by Phillip.Kavan

	[UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios.

	Mirrored from CL# 3160052 (//UE4/Dev-Blueprints).

	Additional changes (for release branch):
	- Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change.

	#jira UE-35259

Change 3162999 on 2016/10/14 by Ben.Marsh

	QFE: Fix writing output files if they don't already exist, and bump version number to 4.14.

Change 3162988 on 2016/10/14 by Thomas.Sarkanen

	Fix socket editing on meshes

	Feature was inadvertently removed with the Persona refactor.

	#jira UE-37313 - Create Mesh Socket is missing

Change 3162938 on 2016/10/14 by Ben.Zeigler

	Merging CL 3162934 to //UE4/Release-4.14
	#jira UE-37044 Fix crash when loading map that has null actors in the actor list

Change 3162900 on 2016/10/14 by Dmitriy.Dyomin

	Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel
	#jira UE-37312

Change 3162864 on 2016/10/14 by Yannick.Lange

	VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050
	- Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272
	#jira UE-37050 #jira UE-37272

Change 3162761 on 2016/10/14 by Jack.Porter

	Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel

	#jira UE-36863

Change 3162724 on 2016/10/14 by Max.Chen

	Sequencer: Fix time dilation in level sequence player

	Copy from Dev-Sequencer

	#jira UE-37277

Change 3162617 on 2016/10/13 by Jeff.Campeau

	Fix Windows XP compilation issues.
	- Block Win10 SDK includes
	- Remove unused Win10 SDK path collecting
	- Fix extraneous includes
	- Add 32b atomic option for certain stats

	#jira UE-36909

Change 3162503 on 2016/10/13 by Max.Preussner

	MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248)
	Merged from Dev-Sequencer CL# 3160995

	#jira UE-37248

Change 3162470 on 2016/10/13 by Mitchell.Wilson

	Rebuilt lighting and saved levels in StrategyGame.
	#jira UE-36913

Change 3162466 on 2016/10/13 by Michael.Trepka

	By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking

	#jira UE-37088

Change 3162458 on 2016/10/13 by Keli.Hlodversson

	When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor)
	#jira UE-37292 Game does not exit when exited through SteamVR UI

Change 3162421 on 2016/10/13 by Mitchell.Wilson

	Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content.
	#jira UE-36913

Change 3162420 on 2016/10/13 by Marc.Audy

	Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty
	#jira UE-37071

Change 3162406 on 2016/10/13 by Ben.Marsh

	Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees.

	#jira UE-37269

Change 3162382 on 2016/10/13 by Ben.Marsh

	UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings.

Change 3162314 on 2016/10/13 by Ben.Marsh

	Add PhysX build job to 4.14 branch.

Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt

	Ensure FBX scene import data object is not garbage collected during import

	#jira UE-35606

Change 3162270 on 2016/10/13 by Ben.Marsh

	UBT/Editor: Improved integration for Visual Studio "15".

	* Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use.
	* UBT reads this setting, and will generate project files for the preferred Visual Studio version if set.
	* Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode.
	* Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml.
	* Removed compiler argument from generated project files (this should now persist via INI files or XML config)
	* Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead)
	* Added support for enums in UBT XML configs
	* Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc...

	#jira UE-37176
	#jira UE-36872

Change 3162236 on 2016/10/13 by Mike.Beach

	Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class.

	#jira UE-37224

Change 3162225 on 2016/10/13 by Alex.Delesky

	#jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list.

	Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com)

Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt

	Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds.

	#jira UE-37278

Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt

	Fix mac build

	#jira  UE-36885

Change 3162025 on 2016/10/13 by Daniel.Wright

	Compile fix
	#jira UE-37246

Change 3162009 on 2016/10/13 by Daniel.Wright

	[Copy] Fixed movable lights getting assigned a shadowmap channel
	#jira UE-37246

Change 3161963 on 2016/10/13 by Jon.Nabozny

	Enable PrimaryActorTick.bCanEverTick in necessary Samples.

	The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo).

	#jira UE-36888

Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt

	Added guard and more logging for crash when reimporting textures

	#jira UE-37263

Change 3161865 on 2016/10/13 by mason.seay

	Making the name more user friendly for test asset

	#jira UE-29618

Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt

	Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default
	- Made the keybindings setting a proper developer settings object

	#jira  UE-36885

Change 3161854 on 2016/10/13 by Daniel.Wright

	[Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present
	#jira UE-37204

Change 3161743 on 2016/10/13 by Lauren.Ridge

	Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift

	#jira UE-37245

Change 3161694 on 2016/10/13 by Michael.Dupuis

	#jira UE-37001 Perform manual migration of UICurve to proper config category

Change 3161689 on 2016/10/13 by Thomas.Sarkanen

	Fixed failing detachment automation test

	The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set.

	#jira UE-37160 - Detachment automation tests failing

Change 3161685 on 2016/10/13 by mason.seay

	Test content for retargeting animation

	#jira UE-29618

Change 3161423 on 2016/10/13 by Jamie.Dale

	Split localized package redirection out of FCoreDelegates::PackageNameResolvers

	They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name.

	#jira UE-37119

Change 3161394 on 2016/10/13 by Mitchell.Wilson

	Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings.
	#jira UE-37256

Change 3161363 on 2016/10/13 by Jamie.Dale

	Fixing mangled English translations

	#jira UE-36128

Change 3161319 on 2016/10/13 by Benn.Gallagher

	Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances
	#jira UE-37254

Change 3161310 on 2016/10/13 by Martin.Wilson

	Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled

	#jira UE-35149

Change 3161303 on 2016/10/13 by Jurre.deBaare

	Crash when using merge actor on static meshes that have been affected by simplygon
	#fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data
	#jira UE-36880

Change 3161166 on 2016/10/13 by Jack.Porter

	Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps

	#jira UE-37131

Change 3161161 on 2016/10/13 by Thomas.Sarkanen

	Fixed override materials hanging around when setting skeletal meshes

	#jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are

Change 3161160 on 2016/10/13 by Thomas.Sarkanen

	Fix crash changing preview skeletal mesh with bone selected

	Make sure to keep BonesOfInterest and the preview scene selected bone in sync.
	Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future.

	#jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash

Change 3160882 on 2016/10/12 by Mike.Beach

	Mirroring CL 3158790 from Dev-BP

	Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation).

	#jira UE-37033

Change 3160863 on 2016/10/12 by Lauren.Ridge

	Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it

	#jira UE-35685

Change 3160855 on 2016/10/12 by Jeff.Campeau

	Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes.

	#jira UE-36909

Change 3160844 on 2016/10/12 by Marcus.Wassmer

	Duplicate PR #2855:  Ansel plugin fixes (Contributed by adamnv)
	#jira UE-37162

Change 3160749 on 2016/10/12 by Daniel.Wright

	[Copy] Legacy lightmaps are renamed with the world that uses them.  Fixes 'graph linked to external object' when renaming a map in the content browser.
	#jira UE-37231

Change 3160748 on 2016/10/12 by Daniel.Wright

	[Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser
	#jira UE-37231

Change 3160747 on 2016/10/12 by Daniel.Wright

	[Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them.
	#jira UE-37231

Change 3160727 on 2016/10/12 by Mitchell.Wilson

	Updating minimum iOS version to iOS 8 for all samples and templates
	#jira UE-37022

Change 3160655 on 2016/10/12 by Chad.Taylor

	Merging VR loading screen fixes from Dev-VR

	#jira UE-36741

Change 3160643 on 2016/10/12 by Keli.Hlodversson

	Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering.

	#jira UE-36440

Change 3160641 on 2016/10/12 by Mike.Beach

	Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle.

	#jira UE-37055

Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt

	Missed change from CL 3159889

	#jira UE-35503

Change 3160518 on 2016/10/12 by Ryan.Gerleve

	Fix assert when adding a new sublevel.

	#jira UE-37148

Change 3160439 on 2016/10/12 by Ben.Marsh

	Fix support for Visual Studio "15" preview 5.

	#jira UE-37227

Change 3160363 on 2016/10/12 by Daniel.Lamb

	Fix for skip editor content flag being passed throught o UAT.
	#jira UE-37223

Change 3160277 on 2016/10/12 by Mieszko.Zielinski

	Manually recreated CL#3159909 #UE4

	Original comment:
	---
	Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4

	Lack of those test has been reported licencees as source of some crashes

	#jira UE-37209

Change 3160120 on 2016/10/12 by Chris.Babcock

	Fix x86 and x86_64 libpng libraries for Android
	#jira UE-37192
	#ue4
	#android

Change 3160080 on 2016/10/12 by Matthew.Griffin

	PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist)
	#jira UE-36945

Change 3160063 on 2016/10/12 by Gareth.Martin

	Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled
	#jira UE-36933

Change 3160045 on 2016/10/12 by Ryan.Gerleve

	Fix some issues with manipulating sublevels in the editor.

	#jira UE-36901, UE-36932

Change 3160044 on 2016/10/12 by Gareth.Martin

	Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize
	- This should fix the crash that caused it to be commented out
	#jira UE-37152

Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt

	Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh

	#jira UE-36985

Change 3159965 on 2016/10/12 by Ben.Zeigler

	#jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager

Change 3159957 on 2016/10/12 by Robert.Manuszewski

	Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread.

	#jira UE-35570, UE-35511, UE-35570, UE-35924

Change 3159921 on 2016/10/12 by Matthew.Griffin

	Duplicating CL#3153485 from Dev-Build
		Removed GUBP from Automation Tool Mono solution

Change 3159919 on 2016/10/12 by Matthew.Griffin

	Duplicating CL#3150017 from Dev-Build
		Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html

Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt

	Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game

	#jira UE-37112

Change 3159903 on 2016/10/12 by Ben.Zeigler

	#jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen

Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt

	Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly.

	#jira UE-36814

Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt

	Fixed part of the details panel UI showing up when there is nothing in the  details panel.  This was causing crashes when clicking on those parts of the UI

	#jira UE-35503

Change 3159888 on 2016/10/12 by Ben.Zeigler

	#jira UE-36849 DataTable::LoadStructData allocating wrong size

	Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory

Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt

	Guard against crash in Fcanvas drawing

	#jira UE-36496

Change 3159886 on 2016/10/12 by Ben.Zeigler

	#jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved
	#jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled
	Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it
	Fix it so pending kill component templates do not end up in import table, they will fail to import
	Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill.
	This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint

Change 3159885 on 2016/10/12 by Matthew.Griffin

	Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build
	Including source for additional programs to Installed Build
	#jira UE-36668
	#jira UE-37072

Change 3159853 on 2016/10/12 by Matthew.Griffin

	Duplicating CL#3148611 from Dev-Build
		Added list of Dependant modules to EULA check
		#jira UE-29432

Change 3159385 on 2016/10/11 by Nick.Shin

	make emscripten for physx use gMask like windows and xbox does

	emsdk doesn't like:

	union {
	U32 u;
	F32 f;
	} bla;

	it seems, floats are 64 bits on browsers...

	stream: release-4.14
	#jira  UE-36916  //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings

Change 3159384 on 2016/10/11 by Nick.Shin

	manually submitting HTML5 PhysX libs

	recompiled to fix the NaN warnings

	stream: Release-4.14
	#jira  UE-36916  //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings

Change 3159210 on 2016/10/11 by Ben.Marsh

	Set the default for the BRANCH_NAME macro to the escaped 4.14 branch.

[CL 3175266 by Matthew Griffin in Main branch]
2016-10-26 14:33:35 -04:00
Josh Adams
1b3364e137 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3173994)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3118934 on 2016/09/08 by Jeff.Campeau

	Shader compression setting based on target platform instead of cooking host platform.

	#jira UE-35753

Change 3150366 on 2016/10/04 by Nick.Shin

	emscripten SDK 1.36.11

	windows and mac binaries will be checked in separately

	#jira UE-36562  -  //UE4/Main: Compile UE4Game HTML5 completed with errors: 2 errors

Change 3150367 on 2016/10/04 by Daniel.Lamb

	Removed caching of cooked platform data from postload.
	#test cook paragon

Change 3150368 on 2016/10/04 by Daniel.Lamb

	Added new setting to reserve the maximum amount of memory to leave free for the cooker..

Change 3151091 on 2016/10/04 by Nick.Shin

	upgrade emsdk toolchain to "tag-1.36.11"

	(along with updates to make scripts)

	#jira UEPLAT-890 - HTML5 Multithreading
	#jira UE-36562  -  //UE4/Main: Compile UE4Game HTML5 completed with errors: 2 errors

Change 3151205 on 2016/10/04 by Daniel.Lamb

	HasShaderJobs now includes the PendingFinalizedShadermaps in it's check
	#test cook paragon.

Change 3151501 on 2016/10/05 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix memory usage in PS4 crash handler server.

	 - The ORTMAPI com object implements a Dispose method which we we're calling, so the object was leaked until it eventually gets GC'd.
	 - Whilst that object is alive, the orbis-debugserver-x64.exe process stays alive, using up to 2GB memory per instance.

	 - Also limited the server to processing a single crash dump at once, via a task queue.

Change 3151608 on 2016/10/05 by Nick.Shin

	fix CIS build warnings and errors

	this is for HTML5 platform

Change 3151851 on 2016/10/05 by Michael.Trepka

	Added DesktopRect and WorkArea to FMonitorInfo for desktop platforms and used that to fix an issue in SceneViewport where windowed fullscreen mode would be forced to primary monitor and incorrectly positioned on desktops where a taskbar/dock/etc. was on the left

	#jira FORT-30638

Change 3152085 on 2016/10/05 by Josh.Adams

	- Fixing some Wolf Launcher things (icon, string)

Change 3152451 on 2016/10/05 by Daniel.Lamb

	Enabled logging to help debug shader compiler issue.
	#test Cook Paragon.

Change 3152880 on 2016/10/05 by Dmitry.Rekman

	Linux: add support for new multiarch toolchain.

	- Redoing the change as submitted to Dev-Mobile.

Change 3152957 on 2016/10/05 by Dmitry.Rekman

	Linux: fix crosstoolchain for non-AutoSDKs case.

	- Redoing the fix for UE-36899 from Dev-Mobile.

Change 3153109 on 2016/10/06 by Keith.Judge

	Remove D3D11_RESOURCE_MISC_SHARED from XB1 D3D11.x RHI as it is invalid.

Change 3153176 on 2016/10/06 by Keith.Judge

	Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler.

Change 3153213 on 2016/10/06 by Keith.Judge

	Xbox One - Plug small memory leak in the movie player.

Change 3153258 on 2016/10/06 by Josh.Adams

	- Moved Wolf OSS to proper location for Online plugins

Change 3153450 on 2016/10/06 by Josh.Adams

	wolf net driver class stub

Change 3153451 on 2016/10/06 by Josh.Adams

	- Fixed more Wolf OSS errors without special sdk

Change 3153471 on 2016/10/06 by Dmitry.Rekman

	Linux: fix always rebuilding FixDeps.

Change 3153472 on 2016/10/06 by Josh.Adams

	- Deleting some old test files

Change 3153535 on 2016/10/06 by Josh.Adams

	- And... fixed some build errors again with the special sdk

Change 3153819 on 2016/10/06 by Daniel.Lamb

	Remove some dead code in the cook on the fly server.
	#test Cook QAGame

Change 3154050 on 2016/10/06 by Dmitry.Rekman

	Linux: remove some of the clang 3.9.0 warnings.

	- Add missing destructors.
	- Deal with defined() being undefined in a #define.
	- Prevent casting nullptr to reference (or suppress that warning for third party code).
	- Case sensitivity fixes.
	- Make deoptimization work properly.

	- Code still crashes when compiling some of the editor targets.

Change 3154071 on 2016/10/06 by Josh.Adams

	- Fixed an issue with Wolf shader compiler optimizing out global array
	- Fixed Windows display internal thing

Change 3154567 on 2016/10/07 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Hack fix for PS4 crash handler site leaking sony debug server processes.
	 - Find and kill the process after each task

Change 3154570 on 2016/10/07 by Keith.Judge

	Fix crash when run with -nolive. Unititialized member fix.

Change 3154572 on 2016/10/07 by Keith.Judge

	Xbox One - Small optimization I did a while ago for Paragon and forgot to submit. Removed the SRV dynamic/static distinction in the state cache and calling code, as it makes no difference since fast semantics.

Change 3154656 on 2016/10/07 by Dmitry.Rekman

	Linux: make Test configuration drop core by default.

Change 3154789 on 2016/10/07 by Dmitry.Rekman

	Linux: remove multiple instances of target platform device.

Change 3154957 on 2016/10/07 by Joe.Graf

	Changed additional plugin directories for project descriptors to be absolute in memory and path relative on disk

Change 3155298 on 2016/10/07 by Dmitry.Rekman

	Fix CIS (LinuxTargetDevice not linking).

Change 3155684 on 2016/10/07 by Josh.Adams

	- Added -PulseC option for Quickmatch

Change 3155691 on 2016/10/07 by Josh.Adams

	- New Wolf NetDriver for P2P sockets. Not working yet
	- OSS is _not_ currently usable, for reference

Change 3155750 on 2016/10/07 by Dmitry.Rekman

	Linux: fix UT server build (UE-37042).

Change 3156816 on 2016/10/10 by Josh.Adams

	- Fixed compile errors wihtout extra SDK bits

Change 3156872 on 2016/10/10 by Keith.Judge

	Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually.

	#jira UE-37038

Change 3156936 on 2016/10/10 by Josh.Adams

	- Backed out changes from files that got pulled into a changelist by mistake

Change 3157602 on 2016/10/10 by Josh.Adams

	- FIxed Wolf crash on level quit (at least in ShooterGame)

Change 3157676 on 2016/10/10 by Josh.Adams

	- Fixed Wolf audio playback in latest SDK

Change 3158544 on 2016/10/11 by Josh.Adams

	- Disabled one of the Wolf file mount points in Debug builds due to SDK bug

Change 3158603 on 2016/10/11 by Josh.Adams

	- FIxed type in non-Debug

Change 3159257 on 2016/10/11 by Dmitry.Rekman

	Linux: case-sensitive fixes.

Change 3159537 on 2016/10/12 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix leaking orbis-dbgserver-x64 processes in PS4 crash handler.
	 - We needed to call Marshal.ReleaseComObject on the CoreFileAPI object to shut down the child processes.
	 - Disabled the kill process hack.

	[!] Also fixed "Unknown" usernames in PS4 crash dumps.
	 - Sony had changed the format of the PS4 settings file in system software 4.008.071.

	[!] Fixed exception getting modules from crash dump when symbols have not been loaded.
	 - Just skipping this step now, as it was only used for logging.

Change 3159581 on 2016/10/12 by Joe.Conley

	Wolf support for TPri_Lowest was missing, so I added that and the corresponding WolfThreadPriority_Lowest

Change 3159749 on 2016/10/12 by Luke.Thatcher

	[PLATFORM] [PS4] [~] Re-enable kill process hack in PS4 crash server. The ReleaseComObject fix hasn't solved the leaking processes on the server.

Change 3160336 on 2016/10/12 by Daniel.Lamb

	Fix for skip editor content flag being passed throught o UAT.
	#jira UE-37223

Change 3160341 on 2016/10/12 by Dmitry.Rekman

	Linux: fixes for Fortnite and Orion editors.

	- Also, again disable XGE because clang 3.9.0-based toolchain crashes when compiling those with XGE.

Change 3160473 on 2016/10/12 by Nick.Shin

	remove old emsdk

Change 3160528 on 2016/10/12 by Michael.Trepka

	Copy of CL 3160314 from //Fortnite/Main

	Fixed incorrect rect initialization in Mac GetDisplayMetrics

Change 3160591 on 2016/10/12 by Josh.Adams

	- Fixed wolf coimpiling without stats
	#jira UE-37230

Change 3160866 on 2016/10/12 by Dmitry.Rekman

	OpenGL: fix swapped arguments.

	- Cengiz noticed this while working on one of bugs.

Change 3160978 on 2016/10/12 by Josh.Adams

	- Fixed issue with running out of Wolf audio pools on large games

Change 3160979 on 2016/10/12 by Josh.Adams

	- Enabled Curl HTTP on Wolf, along with basic SSL (no local cert importing yet)

Change 3161025 on 2016/10/12 by Dmitry.Rekman

	Disable poison proxy.

	- Malloc::GetAllocationSize() may not account for alignment for mallocs like Binned and Binned2, resulting in a memory stomp.

Change 3161034 on 2016/10/12 by Josh.Adams

	-Wolf Http changes - load .pem files if they exist (although they aren't being staged automatically yet)
	- Added network pause to make sure its ready before we Http

Change 3161046 on 2016/10/12 by Dmitry.Rekman

	TestPAL: adding a test for Malloc::GetAllocationSize().

Change 3161212 on 2016/10/13 by Dan.Mahashin

	- Upgraded to new NXCP API. Confirmed to run ok with SunTemple on 0.11.2 SDK.

Change 3161624 on 2016/10/13 by Josh.Adams

	- Fixed MAX_PATH usage, should be PLATFORM_MAX_FILEPATH_LENGTH

Change 3161639 on 2016/10/13 by Josh.Adams

	- Added curl to main Wolf build since now it's used not just with OSS

Change 3161737 on 2016/10/13 by Josh.Adams

	- Added support for staging .pem files for SSL peer verification

Change 3161923 on 2016/10/13 by Dmitry.Rekman

	Linux: provide choice between RTLD_GLOBAL/LOCAL when opening DSOs (UE-36716).

	- By default, Unreal modules will be opened with RTLD_LOCAL (so the hot reload has a chance to work).
	- However, if "ue4_module_options" symbol is exported (a string with comma-separated options), and "linux_global_symbols" is present in that string, RTLD_LAZY will be used.
	- DSOs that don't have either ue4_module_options nor are recognized as UE4 modules will be loaded RTLD_GLOBAL.

	- PR #2823 by 20tab.

Change 3163532 on 2016/10/14 by Michael.Trepka

	Copy of CL 3162466

	By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking

	#jira UE-37088

Change 3163550 on 2016/10/14 by Josh.Stoddard

	Fix key event processing during movies using FDefaultGameMoviePlayer
	#jira UE-37294

Change 3163687 on 2016/10/14 by Josh.Adams

	- Added a workaround for Wolf crashing inside vswprintf with %p

Change 3163693 on 2016/10/14 by Josh.Adams

	- Added a delegate for getting extra on-screen messages (like the Shaders to compile, etc).

Change 3163725 on 2016/10/14 by Josh.Adams

	- Added high level Wolf network transition functions for Wolf

Change 3163745 on 2016/10/14 by Josh.Adams

	- Wolf OSS changes for new high level networking logic, cleaned up includes, added on screen messages with status

Change 3164455 on 2016/10/17 by Josh.Adams

	- SOmehow a file wasn't checked out, but writable. Checking in now

Change 3164630 on 2016/10/17 by Michael.Trepka

	Copy of CL 3162062

	Replaced FWindowsCursor hack for warping the mouse cursor to the center of the viewport with a better fix for the original problem (users being able to resize the window while the cursor is hidden and the mouse controls the camera). This change removes round window corners in borderless window mode and disables window resizing when the cursor is hidden.

Change 3164975 on 2016/10/17 by Joe.Graf

	Changed the New Plugin Wizard to only show plugin types available for that project type (content only or code)

Change 3165213 on 2016/10/17 by Josh.Adams

	- Fixed some perf testing by disabling the startup benchmark for UT on non-desktop platforms

Change 3165576 on 2016/10/18 by Dan.Mahashin

	- Fix broken colors in QAGame UE-37197: depth write cannot work without depth test being enabled.

Change 3165809 on 2016/10/18 by Josh.Stoddard

	Enforce UMaterialExpressionActorPositionWS dependency on primitive uniform buffer #jira UE-37425 #rb chris.bunner

Change 3165948 on 2016/10/18 by Owen.Stupka

	Fix exception when creating an exception to say we don't have a 32-bit VC compiler installed.

Change 3166330 on 2016/10/18 by Dmitry.Rekman

	Linux: disable XGE on Windows (UE-37446).

	- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.

Change 3166456 on 2016/10/18 by Dmitry.Rekman

	Fix build breakage with clang 3.8.1.

	- always_inline was still applied to debug builds and as such was ignored.

Change 3166457 on 2016/10/18 by Chris.Babcock

	Add missing MultiviewOVR functions for Android deferred
	#jira UE-37401
	#ue4
	#android

Change 3166469 on 2016/10/18 by Dmitry.Rekman

	Linux: make target platform modules independent (UE-37370).

	- Module load order is different for target platform modules between UE4Editor and UE4Editor-Cmd, and dependent modules may end up being loaded first.

Change 3166755 on 2016/10/18 by Joe.Barnes

	[UE-35552] Enable PLATFORM_ENABLE_VECTORINTRINSICS_NEON on Wolf.

Change 3166757 on 2016/10/18 by Joe.Barnes

	[UE-35552] Optimized platform specific implementation of some common math functions.

Change 3166761 on 2016/10/18 by Joe.Barnes

	Use new 64 bit Power of 2 function.

Change 3167865 on 2016/10/19 by Josh.Adams

	- Wolf P2P/NAT stuff working!
	- Minor Wolf net mode fixes

Change 3167869 on 2016/10/19 by Josh.Adams

	- Moved  a blocking net call for Wolf Http into a thread

Change 3168100 on 2016/10/19 by Joe.Barnes

	#include <NVN/nvn_CppMethods.h>. Fixes a compiler problem with some inline functions not being available during compile phase.

Change 3168101 on 2016/10/19 by Joe.Barnes

	Exposed a function to create a platform based filename

Change 3168141 on 2016/10/19 by Dmitry.Rekman

	TestPAL: better test for allocation sizes.

Change 3168144 on 2016/10/19 by Dmitry.Rekman

	Fix for FMallocBinned::GetAllocationSize() for aligned allocations.

	Redoing SteveR's fix in 4.13/4.14.

	Copied from CL# 3165739.

	#jira UE-37249
	#jira UE-37243

Change 3168213 on 2016/10/19 by Josh.Adams

	- Wolf OSS function rename

Change 3168313 on 2016/10/19 by Josh.Adams

	Rename/move file(s)

Change 3168691 on 2016/10/20 by Dan.Mahashin

	- Fixed application teardown and memory leak:
	- NVNCommandContext was failing to free the last frame resources on shutdown (resources were thought to be in use because never actually processed by GPU)
	- NVNCommandContext was leaking a FSyncedFrameDestruction at each frame
	- NVNTempBlockManager was not freeing all of its temp blocks upon shutdown

Change 3168986 on 2016/10/20 by Josh.Adams

	- Removed some log spam

Change 3168990 on 2016/10/20 by Josh.Adams

	- Removed dead code

Change 3169091 on 2016/10/20 by Josh.Adams

	Moved UT's OnlineGameplayFramework plugin into NotForLicensees so licensees don't need Mcp

Change 3169262 on 2016/10/20 by Josh.Adams

	- Updated the OnScreenMessages to use a TMap of severity to message, so we can have multiple colors, etc
	- Also has some fixes needed from a merge down (oops)

Change 3169363 on 2016/10/20 by Dmitry.Rekman

	TestPAL: final synth test for stomp.

Change 3169436 on 2016/10/20 by Michael.Trepka

	Change the minimum supported macOS version setting in Info.plists to 10.11.6

Change 3169510 on 2016/10/20 by Dmitry.Rekman

	TestPAL: added stomp test with poison proxy.

Change 3169972 on 2016/10/20 by Dmitry.Rekman

	Re-enable PoisonProxy.

Change 3170000 on 2016/10/20 by Dmitry.Rekman

	Linux: minor code cleanup.

Change 3170400 on 2016/10/21 by Josh.Adams

	- Added a comment with current supported SDK in UEBuildWolf.cs

Change 3170929 on 2016/10/21 by Josh.Adams

	- Added generic Elf symbol parser to MemoryProfiler2 app. It uses nm.exe, and any platform that uses it would need to subclass it (which Wolf now does)

Change 3171266 on 2016/10/21 by Dmitry.Rekman

	Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)

Change 3172847 on 2016/10/24 by Josh.Adams

	- Added a null Material check to the recent change to UMaterialExpressionActorPositionWS
	#jira UE-37730

Change 3173535 on 2016/10/25 by Josh.Adams

	- Helping clean up some misplaced files, since obliterate caused problems with BulletProofSync

[CL 3174242 by Josh Adams in Main branch]
2016-10-25 18:15:13 -04:00
Matt Kuhlenschmidt
4fa92bfa50 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================

Change 3106449 on 2016/08/30 by Michael.Dupuis

	#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)

Change 3133997 on 2016/09/21 by Alex.Delesky

	#jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter.

Change 3134132 on 2016/09/21 by Jamie.Dale

	Added the "unattended" flag when running the localzation commandlets via UAT

Change 3134147 on 2016/09/21 by Frank.Fella

	Core - Add multitouch support to windows.

Change 3134349 on 2016/09/21 by Michael.Dupuis

	#jira UE-36151 Update the title bar to display the branch also

Change 3134355 on 2016/09/21 by Michael.Dupuis

	#jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file

Change 3134447 on 2016/09/21 by Alexis.Matte

	#jira UE-36064
	The SpriteComponent is now properly reused when duplicating a light.

Change 3134451 on 2016/09/21 by Alexis.Matte

	#jira UE-22782
	Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true

Change 3134457 on 2016/09/21 by Jamie.Dale

	FInternationalization::Leetify now deals with escape sequences correctly.

	This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly.

Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt

	Cleaned up some of the UI for the new material slot workflow (part 1)

Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt

	Fix crash clicking OK to the import mesh dialog in persona when a path is not selected.  The OK button is now disabled until a valid path is selected

Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt

	Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade

Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt

	Fix static analysis warnings in this file

Change 3134939 on 2016/09/21 by Nick.Darnell

	Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it.  Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data.  Improving the filter for automation window so it lets you put in a path, and find it that way.  Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match.

Change 3134941 on 2016/09/21 by Nick.Darnell

	Automation - Functional tests now support warnings as errors on a per test basis.  Continued itteration on screenshot comparison.

Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt

	Fixed size of material slots in persona details panel

Change 3135076 on 2016/09/21 by Nick.Darnell

	Automation - Adding a missing file.

Change 3135584 on 2016/09/22 by Gareth.Martin

	Removed unused ULandscapeInfo::BeginDestroy
	Slight cleanup to FLandscapeEditDataInterface::DeleteLayer

Change 3135585 on 2016/09/22 by Gareth.Martin

	New Count algo
	Const'd Copy/Accumulate/Transform

Change 3135599 on 2016/09/22 by Gareth.Martin

	Resolve crash if a Landscape Layer Info object is force deleted while it is in use :(
	#jira UE-35709

Change 3135724 on 2016/09/22 by Michael.Dupuis

	#jira UE-32662 Remove old migration code that was causing this side effect

Change 3135726 on 2016/09/22 by Nick.Darnell

	Slate - Removing the SLATE_PRE_MULTIPLY macro.

Change 3135730 on 2016/09/22 by Nick.Darnell

	UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent.

Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt

	Ensure any handles to the backbuffer are released before the backbuffer is resized

	https://jira.it.epicgames.net/browse/UE-30488

Change 3135810 on 2016/09/22 by Ben.Marsh

	Build: Compile tools before running automated tests.

Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt

	Ensure you can unpause after toggling play/pause with a keyboard shortcut.  We were processing the keybinding on key down AND up which caused the unpause to instantly pause again
	https://jira.it.epicgames.net/browse/UE-36276

Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt

	Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material.  The construction script was running before all the material had been set on all components.

Change 3136318 on 2016/09/22 by Alex.Delesky

	#jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus

Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt

	Fix crash restarting a mission in Odin

Change 3136741 on 2016/09/22 by Cody.Albert

	Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget

	#jira UE-36322

Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt

	Added guard against slate rendering with deleted materials.  In this will now be caught with a looged with the deleted material name.

Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt

	Removed the pooled draw elements stuff which is not used

Change 3137791 on 2016/09/23 by Nick.Darnell

	MediaPlayer - Removing .png from one of the style files, as that's not required.  Was causing warnings to be logged on load.

Change 3137793 on 2016/09/23 by Nick.Darnell

	Localization - Adjusting some log statements to say with instead of w/

Change 3137796 on 2016/09/23 by Nick.Darnell

	Slate - Adding missing and replacing corrupted style files in the editor.

Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt

	Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level

Change 3137876 on 2016/09/23 by Jamie.Dale

	Added allocation tagging to MProf2

	This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool).

	#jira UETOOL-950

Change 3137982 on 2016/09/23 by Gareth.Martin

	Added Invoke() support to CopyIf

Change 3137983 on 2016/09/23 by Gareth.Martin

	Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code
	- Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :)
	Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code

Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt

	Fixed Child Actor Template properties not visible after changing Child Actor Class

Change 3138079 on 2016/09/23 by Jamie.Dale

	Fixing some Clang warnings

Change 3138087 on 2016/09/23 by Jamie.Dale

	Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize

	GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize).

	Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate.

	#jira UETOOL-952

Change 3138127 on 2016/09/23 by Gareth.Martin

	Fixed crash when merging levels containing landscape
	#jira UE-36267

Change 3138821 on 2016/09/23 by Stephan.Jiang

	Fixes "Select all input node" doesn't work properly on output node.

	#jira UE-36335

Change 3138915 on 2016/09/23 by Stephan.Jiang

	Disable "select all linked nodes" for output nodes in material editor

Change 3139341 on 2016/09/25 by Nick.Darnell

	Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests.

Change 3139342 on 2016/09/25 by Nick.Darnell

	Landscape - Fixing some compiler errors on mac.

Change 3139345 on 2016/09/25 by Nick.Darnell

	Automation - Spelling and cleanup.

Change 3139346 on 2016/09/25 by Nick.Darnell

	Engine - Changing a check to an ensure, there's no reason to crash if this happens.

Change 3139347 on 2016/09/25 by Nick.Darnell

	Automation  - Making EFunctionalTestResult a BlueprintType

Change 3139348 on 2016/09/25 by Nick.Darnell

	Automation - Adding another test map.

Change 3139676 on 2016/09/26 by Michael.Dupuis

	#jira UE-32335 If we are a config object simply permit the transaction for undo/redo

Change 3139702 on 2016/09/26 by Nick.Darnell

	UMG - Making GetLocalHitLocation on UWidgetComponent virtual.

Change 3139760 on 2016/09/26 by Alexis.Matte

	Make sure we remove override materials from the list when the mesh point by the component has less materials.
	#jira UE-28845

Change 3139761 on 2016/09/26 by Alex.Delesky

	Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes.

	#jira none

Change 3139843 on 2016/09/26 by Alex.Delesky

	#jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly.

Change 3139880 on 2016/09/26 by Frank.Fella

	QAGame - Update multitouch test with less crashy assets?

Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt

	Fix selections having the potential to be out of sync after undo/redo

Change 3139928 on 2016/09/26 by Nick.Darnell

	Automation - tweaking the test maps some more.

Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt

	Fix false positive with the test for vaild materials being rendered by slate.

Change 3140912 on 2016/09/26 by Frank.Fella

	Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable.

Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt

	PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist)

Change 3141223 on 2016/09/27 by Jamie.Dale

	Updated UTextProperty::Identical to no longer compare display strings all the time

	It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent.

	#jira UE-36456

Change 3141242 on 2016/09/27 by Richard.TalbotWatkin

	Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer.
	#jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component
	Duplicated CL 3139370 from //UE4/Release-4.13
	Duplicated CL 3139878 from //UE4/Release-4.13

Change 3141323 on 2016/09/27 by Michael.Dupuis

	#jira UE-35081 Enable bDisplayEngineVersionInBadge by default

Change 3141798 on 2016/09/27 by tim.gautier

	Added UMG_DisplayWidget

Change 3143038 on 2016/09/28 by Jamie.Dale

	Added extra context to FTableRowBase::OnPostDataImport

	It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys).

Change 3143039 on 2016/09/28 by Jamie.Dale

	Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity

	Only texts which have the same display string pointer can have the same identity, so this is a much faster check.

Change 3143098 on 2016/09/28 by Gareth.Martin

	Fixed crash when loading duplicated landscape levels
	#jira UE-34890

Change 3143300 on 2016/09/28 by Gareth.Martin

	Fixed crash when duplicating a level containing a landscape through the content browser
	#jira UE-34890

Change 3143389 on 2016/09/28 by Jamie.Dale

	LastResort is no longer staged in shipping builds

	You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game).

	This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now.

Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt

	Fixed this file

Change 3143717 on 2016/09/28 by Michael.Dupuis

	Fixed lowercase

Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt

	Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming.  The viewport is rendered once and the render target is passed to slate instead of the entire viewport

Change 3143820 on 2016/09/28 by Alexis.Matte

	Use the PersonaToolikit to get the mesh

Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt

	Added guard for UE-36499

Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt

	Fix constructor init order

Change 3144821 on 2016/09/29 by Jamie.Dale

	Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize

	If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear.

Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt

	Added a commandlet to allow command line importing of any asset type the engine supports.
	- Intermediate checkin

Change 3144875 on 2016/09/29 by Nick.Darnell

	Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test.

Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt

	Disable auto-applying of scalability settings
	The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff.

Change 3145274 on 2016/09/29 by Jamie.Dale

	New asset menu no longer has a scrollbar on most displays

Change 3146004 on 2016/09/29 by Matt.Barnes

	Adding two FBX test files to help facilitate QA coverage on the new material/section workflow.

Change 3146377 on 2016/09/30 by Gareth.Martin

	Fixed landscape rendering errors after using the "change component size" tool
	- also affected initial import of a landscape+weightmaps
	#jira UE-34518

Change 3146455 on 2016/09/30 by Jamie.Dale

	Fixing more menus that had scrollbars due to only being able to use half the vertical resolution

Change 3146466 on 2016/09/30 by Gareth.Martin

	Fixed not being able to erase foliage attached to BSP
	#jira UE-36297

Change 3146471 on 2016/09/30 by Jamie.Dale

	Can no longer localize sequences via the Content Browser

Change 3146569 on 2016/09/30 by Jamie.Dale

	Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing

Change 3147116 on 2016/09/30 by Michael.Dupuis

	#jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker)

Change 3148091 on 2016/10/01 by Matt.Barnes

	Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively

Change 3148714 on 2016/10/03 by Nick.Darnell

	PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts)

	#jira UE-35568

Change 3148793 on 2016/10/03 by Nick.Darnell

	Automation - TPS for SM_Cornellbox

Change 3148801 on 2016/10/03 by Nick.Darnell

	PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy)

	#jira UE-36711

Change 3148805 on 2016/10/03 by Nick.Darnell

	PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454)

	#jira UE-36715

Change 3148813 on 2016/10/03 by Nick.Darnell

	UMG - The retainer now contains the SVirtualWindow directly in the hierarchy.  This should now make it possible to reliably focus elements inside the retainer widget.

Change 3148855 on 2016/10/03 by Gareth.Martin

	Fixed performance regression when importing landscape heightmaps
	#jira UE-36659

Change 3149482 on 2016/10/03 by Cody.Albert

	Added link to Support landing page to Help menu

	#jira UE-36603

Change 3149520 on 2016/10/03 by tim.gautier

	Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality.

Change 3149945 on 2016/10/04 by Gareth.Martin

	Fixed invisible landscape components when using tessellation on landscape material
	#jira UE-35494

Change 3149951 on 2016/10/04 by Gareth.Martin

	Reduced material update log spam when creating and editing landscapes
	- Some will remain, landscape fundementally manipulates a lot of material instances
	#jira UE-34440

Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt

	Fix not crashing when trying to clear objects which have a specific class filter in the property settings
	https://jira.it.epicgames.net/browse/UE-36692

Change 3150614 on 2016/10/04 by Nick.Darnell

	Git - Disabling some logging in non-debug builds of the git source control plugin.

Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt

	Fix loc warnings in these files (duplicate loc keys)

Change 3151679 on 2016/10/05 by Nick.Darnell

	Editor - Fixing the build, removing the VREditor module from the dynamically loaded list.

Change 3151722 on 2016/10/05 by Gareth.Martin

	Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration

Change 3151816 on 2016/10/05 by Gareth.Martin

	Fixed more breakage to Landscape caused by Dev-VREditor from main integration

[CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
Matt Kuhlenschmidt
e2ba04378b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3077573 on 2016/08/04 by Nick.Darnell

	Removing some unused code, adding additional needed modules to editor tests.

	#rb none

Change 3077580 on 2016/08/04 by Nick.Darnell

	Removing the test plugins, going to be recreating them in EngineTest.

Change 3082659 on 2016/08/09 by Nick.Darnell

	Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable.  Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison.  Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.

	#rb none

Change 3082766 on 2016/08/09 by Jamie.Dale

	Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings

	ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.

	#jira UE-33971
	#rb James.Hopkin

Change 3083067 on 2016/08/09 by Nick.Darnell

	Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.

	#rb none

Change 3084475 on 2016/08/10 by Richard.TalbotWatkin

	Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
	#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
	#codereview Matt.Kuhlenschmidt
	#rb none

Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt

	Added grayscale texture importing support

	#rb none

Change 3084774 on 2016/08/10 by Cody.Albert

	Adding controller support for ComboBox widget

	#jira UE-33826
	#rb nick.darnell

Change 3085716 on 2016/08/11 by Nick.Darnell

	UMG - Taking the Widget Component and Widget Interaction Components out of experimental.  Removed old importing support for upgrading ancient versions of widget components.  Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.

	#rb none

Change 3085733 on 2016/08/11 by Nick.Darnell

	UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects.  For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true.  Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop.  Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.

	#rb none

Change 3085734 on 2016/08/11 by Nick.Darnell

	Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.

	#rb none

Change 3085736 on 2016/08/11 by Nick.Darnell

	Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.

	#rb none

Change 3085737 on 2016/08/11 by Nick.Darnell

	Editor - code organization.

	#rb none

Change 3085875 on 2016/08/11 by Nick.Darnell

	UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers.  The option in the settings is now used as the default when you startup a designer.

	#rb none

Change 3086209 on 2016/08/11 by Ben.Salem

	Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
	#rb adric.worley, william.ewen

Change 3086515 on 2016/08/11 by Nick.Darnell

	Editor - Fixing a crash in the curve table customization.  If the row doesn't exist, it would crash, we now protect against that case.

	#rb Matt.Kuhlenschmidt

Change 3087216 on 2016/08/12 by Jamie.Dale

	Fixed an issue where re-scanning a package file may leave old assets in the asset registry

	We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.

	This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).

	#rb Andrew.Rodham

Change 3087219 on 2016/08/12 by Jamie.Dale

	Updated TextRenderComponent to support multiple font pages

	It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).

	#rb Matt.Kuhlenschmidt

Change 3087308 on 2016/08/12 by Alex.Delesky

	#jira UE-14727  - Support for editing TSet properties in the editor's Details panel has been added.

	#rb Matt.Kuhlenschmidt

Change 3089140 on 2016/08/15 by Jamie.Dale

	We now abort a directory watch if we lose access to the directory in question

	This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.

	#jira UE-30172
	#rb Andrew.Rodham

Change 3089148 on 2016/08/15 by Alexis.Matte

	Allow fbx export of any actor type.
	#rb none
	#codereview dmitriy.dyomin

Change 3089211 on 2016/08/15 by Jamie.Dale

	Unified access to the parent window for external dialogs

	A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.

	You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.

	#rb Andrew.Rodham

Change 3089640 on 2016/08/15 by Jamie.Dale

	Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc

	#rb none

Change 3089661 on 2016/08/15 by Nick.Darnell

	Editor - There's a new view option "Show C++ Classes" in the content browser.  Lets you hide all those C++ folders most folks probably don't care to see.

	#rb none

Change 3089667 on 2016/08/15 by Cody.Albert

	Updating RoutePointerUpEvent to call OnDrop for touch events when dragging

	#jira UE-34709
	#rb nick.darnell

Change 3089694 on 2016/08/15 by Jamie.Dale

	Applied a fix to the ExcludeClasses setting in the loc gather

	#rb none

Change 3089889 on 2016/08/15 by Nick.Darnell

	Automation - Continued work on the screenshot portion of the automation system.  Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.

	#rb none

Change 3090256 on 2016/08/16 by Nick.Darnell

	Automation - working on screenshots.
	#rb none

Change 3090322 on 2016/08/16 by Nick.Darnell

	Automation - Adding modified screenshot function.

	#rb none

Change 3090335 on 2016/08/16 by Nick.Darnell

	Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins.  Moved to Engine plugins.

	#rb none

Change 3090881 on 2016/08/16 by Nick.Darnell

	Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.

	#rb none

Change 3090884 on 2016/08/16 by Nick.Darnell

	Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.

	#rb none

Change 3090911 on 2016/08/16 by Nick.Darnell

	Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.

	#rb none

Change 3090913 on 2016/08/16 by Jamie.Dale

	Optimization and usability improvements of the MemoryProfiler2 tool

	 - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
	    - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
	    - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
	    - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.

	 - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).

	#jira UETOOL-948
	#jira UETOOL-949
	#rb James.Hopkin

Change 3090962 on 2016/08/16 by Jamie.Dale

	Fixed double assignment of filter functions

	#rb none

Change 3090989 on 2016/08/16 by Nick.Darnell

	Editor - Attempting to fix the build, non-unity issue I suspect.

	#rb none

Change 3091754 on 2016/08/17 by Nick.Darnell

	FbxAutomationTestBuilder is now a plugin.  Users won't see it unless they've enabled the plugin (so primarily internal QA).  Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name.  Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.

	#rb none
	#codereview Alexis.Matte

Change 3091758 on 2016/08/17 by Nick.Darnell

	Slate / Editor - Trying to make the editor less focus greedy.  Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation.  Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor.  Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.

	#rb none

	#codereview Nick.Atamas,Matt.Kuhlenschmidt

Change 3091829 on 2016/08/17 by Nick.Darnell

	Build - Attempting to repair the build.

	#rb none

Change 3091920 on 2016/08/17 by Nick.Darnell

	Build - Another attempt at fixing the mac build.

	#rb none

Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt

	Ignore group actors when checking for references to other actors when deleting.  The check for references is designed for gameplay affecting references which groups are not.  Having this show up for groups is annoying

	#rb none

Change 3094474 on 2016/08/19 by Jamie.Dale

	Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled

	#jira UETOOL-951
	#rb James.Hopkin

Change 3094581 on 2016/08/19 by Jamie.Dale

	Added missing allocator filter needed by PS4 profiles

	#rb none

Change 3094681 on 2016/08/19 by Richard.TalbotWatkin

	Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
	#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
	#rb none

Change 3095163 on 2016/08/19 by Trung.Le

	#jira UE-20849: Added tooltips to the inputs of the Material final result node
	#rb matt.kuhlenschmidt

Change 3095285 on 2016/08/19 by Trung.Le

	#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
	#rb none

Change 3095344 on 2016/08/19 by Alexis.Matte

	#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
	Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).

	#rb none
	#codereview matt.kuhlenschmidt

Change 3096162 on 2016/08/22 by Alexis.Matte

	#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3096261 on 2016/08/22 by Alexis.Matte

	#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.

	#rb lina.halper
	#codereview lina.halper

Change 3096344 on 2016/08/22 by Jamie.Dale

	NSString conversion fix for UTF-32 strings containing characters outside of the BMP

	#jira UE-33971
	#rb Peter.Sauerbrei, James.Hopkin

Change 3096605 on 2016/08/22 by Alex.Delesky

	#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.

	#rb Matt.Kuhlenschmidt

Change 3096615 on 2016/08/22 by Alex.Delesky

	#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.

	#rb Matt.Kuhlenschmidt

Change 3096619 on 2016/08/22 by Alex.Delesky

	#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.

	#rb Matt.Kuhlenschmidt

Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt

	PR #2729: Fix a typo in the comment (Contributed by adcentury)

	#rb none

Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt

	PR #2726: Undef unused macros (Contributed by shrimpy56)

	#rb none

Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt

	Guard against crash when details panels rebuild when their customizations have been torn down

	https://jira.ol.epicgames.net/browse/UE-35048

	#rb none

Change 3097757 on 2016/08/23 by Alex.Delesky

	#jira UE-14727  - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap

	#rb Matt.Kuhlenschmidt

Change 3098164 on 2016/08/23 by Alexis.Matte

	#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3098502 on 2016/08/23 by Alexis.Matte

	#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
	#rb none
	#codereview matt.kuhlenschmidt

Change 3099986 on 2016/08/24 by Jamie.Dale

	Fixing non-editor builds

	#rb none

Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt

	Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)

	#rb none

Change 3101280 on 2016/08/25 by Jamie.Dale

	Fixed crash when counting memory over internationalization meta-data

	- The serialization code only used to handle loading or saving, now it handles loading or not loading.
	- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.

	#rb James.Hopkin

Change 3101283 on 2016/08/25 by Jamie.Dale

	MProf2 platform and symbol parsing improvements

	 - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
	 - Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
	 - Removed all the V3 file format support and legacy platform handling.
	 - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.

	#rb James.Hopkin

Change 3101586 on 2016/08/25 by Jamie.Dale

	Small code cleanup and path normalization

	#rb James.Hopkin

Change 3101837 on 2016/08/25 by Alexis.Matte

	#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
	#rb none
	#codereview matt.kuhlenschmidt

Change 3102537 on 2016/08/26 by Jamie.Dale

	Fix for potential crash in FICUCamelCaseBreakIterator

	In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.

	#rb James.Hopkin

Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt

	Log the freetype version when it starts up (for debugging purposes)

	#rb none

Change 3102657 on 2016/08/26 by Alexis.Matte

	#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
	#review-3101585 @uriel.doyon
	#rb matt.kuhlenschmidt

Change 3102704 on 2016/08/26 by Jamie.Dale

	Added symbol meta-data support to MProf2

	You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.

	PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.

	#rb James.Hopkin

Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt

	Added support for outline fonts
	- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
	- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
	- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas

	#rb jamie.dale

Change 3102879 on 2016/08/26 by Jamie.Dale

	Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files

	#rb none

Change 3102960 on 2016/08/26 by Alexis.Matte

	build fix
	#rb none

Change 3103032 on 2016/08/26 by Jamie.Dale

	Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting

	#jira UE-34936
	#rb Matt.Kuhlenschmidt

Change 3103278 on 2016/08/26 by Jamie.Dale

	Fixing Clang warnings

	#rb none

Change 3104211 on 2016/08/29 by Ben.Marsh

	Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.

	#rb none

Change 3104290 on 2016/08/29 by Alex.Delesky

	Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.

	#rb Matt.Kuhlenschmidt

Change 3104292 on 2016/08/29 by Alex.Delesky

	#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.

	#rb Matt.Kuhlenschmidt

Change 3104294 on 2016/08/29 by Alex.Delesky

	#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget

	#rb Matt.Kuhlenschmidt

Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt

	PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)

	#rb none

Change 3104296 on 2016/08/29 by Alex.Delesky

	#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.

	#rb Matt.Kuhlenschmidt

Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt

	Added the ability to clear the preview mesh on a material instance.  Previously there was no way to null it out.

	#rb none

Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt

	Guard against crash with invalid path to the default physical material.  Just create a new one if it doesnt exist and warn about it.

	#rb none
	#jira UE-31865

Change 3104396 on 2016/08/29 by Ben.Marsh

	Fix incrorrect agent names for running automated tests

Change 3104610 on 2016/08/29 by Alex.Delesky

	Fix for AutomationTool compile editor from changes introduced today.

	#rb None

Change 3104611 on 2016/08/29 by Michael.Dupuis

	#jira UETOOL-253
	#rb Alexis.Matte

Change 3105826 on 2016/08/30 by Gareth.Martin

	Added console variables to discard grass and/or scalable foliage data on load
	#jira UE-35086
	#rb Benn

Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt

	Eliminated bad code duplication between retainer widgets and element batcher

	#rb none
	#codereview nick.darnell

Change 3106449 on 2016/08/30 by Michael.Dupuis

	#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
	#rb Alexis.Matte

Change 3106966 on 2016/08/30 by Jamie.Dale

	Fixed FApp::IsAuthorizedUser not considering the SessionOwner override

	#rb Max.Preussner

Change 3107687 on 2016/08/31 by Michael.Dupuis

	Checkout/Make Writable on proper config file

	#rb Matt Kuhlenschmidt

Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt

	Fixed mode typos in the lerp instruction

	#rb none

Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt

	Logging and guard against UEditorEngine::TeardownPlaySession crash.

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35325

Change 3107912 on 2016/08/31 by Alex.Delesky

	#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.

	#rb Matt.Kuhlenschmidt

Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt

	Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.

	#rb none

Change 3108027 on 2016/08/31 by Chris.Wood

	Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".

	#rb none - just a comment in a cpp file
	#codereview wes.hunt

Change 3108580 on 2016/08/31 by Mike.Fricker

	Deleted the "Live Editor" plugins from UE4
	- These were undocumented, buggy and never finished, and we have no plans to complete them
	- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files

	#codereview matt.kuhlenschmidt
	#rb matt.kuhlenschmidt

Change 3108604 on 2016/08/31 by Mike.Fricker

	Added new "MIDI Device" plugin (disabled by default)

	- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer

	- Currently only input is supported.  In the future we might allow for output, as well.

	- In Blueprints, here's how to use it:
	        - Look for "MIDI Device Manager" in the Blueprint RMB menu
	        - Call "Find MIDI Devices" to choose your favorite device.  Break the "Found MIDI Device" struct to see what's available.
	        - Then call "Create MIDI Device Controller" for the device you want.  Store that in a variable.
	        - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event.  This will be called every game Tick when there is at least one new MIDI event to receive.
	        - Process the data passed into the Event to make your project do stuff!

	- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)

	#codereview matt.kuhlenschmidt
	#rb none

Change 3108760 on 2016/08/31 by Alexis.Matte

	#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3109006 on 2016/08/31 by Alex.Delesky

	#ignore Source Control rename test - initial commit

Change 3109044 on 2016/08/31 by Alex.Delesky

	#ignore Testing asset rename from P4 to observe correct behavior.

	#rb none

Change 3109048 on 2016/08/31 by Alex.Delesky

	#ignore Testing P4 rename to identify correct behavior

	#rb none

Change 3110044 on 2016/09/01 by Gareth.Martin

	Fixed painting foliage on blocking "query" actors not working
	#jira UE-33852
	#rb Allan.Bentham

Change 3110133 on 2016/09/01 by Alexis.Matte

	Fix crash in function GetForceRecompileTextureIdsHash
	#rb none
	#codereview jamie.dale

Change 3111848 on 2016/09/02 by Mike.Fricker

	MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
	- Fixed bad enum cast
	#rb none

Change 3111995 on 2016/09/02 by Michael.Dupuis

	#jira UE-35263

	Do not try selecting the actor if the actor is in the blueprint
	Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process

	#rb Alexis Matte

Change 3112280 on 2016/09/02 by Michael.Dupuis

	Call MakeWritable if source control fail

	#rb Alexis Matte

Change 3112335 on 2016/09/02 by Cody.Albert

	Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode

	#jira UE-35306
	#rb none

Change 3112478 on 2016/09/02 by Alexis.Matte

	#jira UE-20059 Use a base material to import fbx material.
	#rb uriel.doyon
	#codereview matt.kuhlenschmidt
	#1468 Github pull request number

Change 3113912 on 2016/09/06 by Michael.Dupuis

	#jira UE-32288 Fixed Console params display
	#rb Alexis Matte

Change 3114026 on 2016/09/06 by Alex.Delesky

	#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.

	#rb Matt.Kuhlenschmidt

Change 3114032 on 2016/09/06 by Alex.Delesky

	PR #2733: Improved the project launcher progress page (Contributed by projectgheist)

	#jira UE-34027
	#rb Matt.Kuhlenschmidt

Change 3114034 on 2016/09/06 by Alex.Delesky

	#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable

	#rb Matt.Kuhlenschmidt

Change 3114071 on 2016/09/06 by Nick.Darnell

	[AUTOMATED TEST] Automatic checkin, testing functionality.

Change 3114109 on 2016/09/06 by Nick.Darnell

	[AUTOMATED TEST] Automatic checkin, testing functionality.

Change 3114562 on 2016/09/06 by Nick.Darnell

	Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.

	#rb none

Change 3114701 on 2016/09/06 by Michael.Dupuis

	#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
	#rb Alexis Matte

Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt

	Prevent non-thread safe slate code from running on the slate loading thread

	#rb none

Change 3115698 on 2016/09/07 by Nick.Darnell

	Make sure the commands are available - during functional testing that was found to not always be the case.

	#rb none

Change 3115719 on 2016/09/07 by Nick.Darnell

	Adding an IsRegistered command to commands.

	#rb none

Change 3115721 on 2016/09/07 by Nick.Darnell

	Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.

	#rb none

Change 3115722 on 2016/09/07 by Nick.Darnell

	IsBindWidgetProperty now returns false if the property passed in is null.

	#rb none

Change 3115734 on 2016/09/07 by Alexis.Matte

	#jira UE-30166 Support fbx sdk 2017
	#rb none

Change 3115737 on 2016/09/07 by Nick.Darnell

	Adding an image comparer for screenshots.  Removing some content from EngineTest.

	#rb none

Change 3115743 on 2016/09/07 by Nick.Darnell

	Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware.  Disabling many tests that are not passing.  Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again.  All editor tests currently passing!

	#rb none

Change 3115748 on 2016/09/07 by Nick.Darnell

	Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.

	#rb none

Change 3115789 on 2016/09/07 by Jamie.Dale

	We now favor Traditional Chinese for Hong Kong and Macau

	#rb James.Hopkin

Change 3115799 on 2016/09/07 by Jamie.Dale

	Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped

	#rb James.Hopkin

Change 3115826 on 2016/09/07 by Nick.Darnell

	Adding missing files.

	#rb none

Change 3115838 on 2016/09/07 by Nick.Darnell

	Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h

	#rb none

Change 3116007 on 2016/09/07 by Alexis.Matte

	build fix
	#rb none

Change 3116057 on 2016/09/07 by Jamie.Dale

	Fixed widget snapshot messages so they appear in the message debugger

	#rb none

Change 3116112 on 2016/09/07 by Nick.Darnell

	Removing the FbxAutomationBuilder file that go recreated on a merge from main.

	#rb none

Change 3116365 on 2016/09/07 by Michael.Dupuis

	#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
	#codereview Matt.Kuhlenschmidt
	#rb Alexis.Matte

Change 3116622 on 2016/09/07 by Alexis.Matte

	#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
	#rb matt.kuhlenschmidt

Change 3116638 on 2016/09/07 by Jamie.Dale

	Ensured that manifests and archives don't try and load data that they can't parse

	#rb none

Change 3117397 on 2016/09/08 by Gareth.Martin

	Added rotate and blend support to the landscape mirror tool
	#jira UE-34829
	#rb Jack.Porter

Change 3117459 on 2016/09/08 by Gareth.Martin

	Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
	#jira UE-35301
	#rb Jack.Porter

Change 3117462 on 2016/09/08 by Gareth.Martin

	Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
	#jira UE-35494
	#rb Benn.Gallagher

Change 3117583 on 2016/09/08 by Nick.Darnell

	Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing.  Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.

	#rb none

Change 3117595 on 2016/09/08 by Nick.Darnell

	Updating the build script for AutomatedTests, going to see if this works!

	#rb none

Change 3117808 on 2016/09/08 by Nick.Darnell

	Adding header includes for async.

	#rb none

Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt

	Partially taken from Pr 2381

	Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.

	#rb none

Change 3117851 on 2016/09/08 by Jamie.Dale

	Silenced some redundant P4 errors that could be generated when running a stat update on a file

	Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.

	#rb Ben.Marsh
	#codereview Thomas.Sarkanen

Change 3117853 on 2016/09/08 by Gareth.Martin

	Clean up landscape includes and PCH
	#rb steve.robb

Change 3117859 on 2016/09/08 by Alex.Delesky

	#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.

	#rb Nick.Darnell

Change 3117997 on 2016/09/08 by Nick.Darnell

	Updating the automation tests build script to use Editor-Cmd

	#rb none

Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt

	Properly reference graph node on material expressions so they are not GC'd while an expression still uses them

	#jira UE-35362
	#rb none

Change 3118043 on 2016/09/08 by Alex.Delesky

	#jira UE-30649 - Removed unnecessary returns from UWidget API.

	PR #2377: fix widget bug. (Contributed by dorgonman)

	#rb none

Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt

	Guard against crash saving config during level editor shutdown

	#rb none
	#jira UE-35605

Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt

	PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)

	#rb none

Change 3118078 on 2016/09/08 by Michael.Dupuis

	#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
	#rb Alexis.Matte

Change 3118080 on 2016/09/08 by Michael.Dupuis

	#jira UE-31131 Do not show a contextual menu if the menu is empty
	#rb Alexis.Matte

Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt

	Constify this method

	#rb none

Change 3118166 on 2016/09/08 by Nick.Darnell

	Trying additional command options for the build machine for automation.

	#rb none

Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt

	Fix actor delete during mesh paint not working during undo

	#rb none
	#jira UE-35684

Change 3118298 on 2016/09/08 by Alexis.Matte

	#jira UE-35302 Export all LODs for static mesh when there is no force LOD
	#rb uriel.doyon

Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt

	Fixed reset to default not appearing for slate brushes

	#rb none
	#jira UE-34958

Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt

	Guard against crash with an invalid world trying to be opened from the content browser

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35712

Change 3119433 on 2016/09/09 by Nick.Darnell

	Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.

	#rb Matt.Kuklenschmidt
	#jira UE-35789

Change 3119448 on 2016/09/09 by Alex.Delesky

	When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.

	#rb Nick.Darnell

Change 3119522 on 2016/09/09 by Jamie.Dale

	Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true

	#rb Matt.Kuhlenschmidt

Change 3119528 on 2016/09/09 by Jamie.Dale

	Some UI re-work to the localization dashboard

	This makes a better use of the available space, and will make it easier to make some other planned changes in the future.

	#rb James.Hopkin

Change 3119861 on 2016/09/09 by Michael.Dupuis

	#jira UE-9284 Added the Play/Stop button on the thumbnail
	#rb Alexis.Matte

Change 3120027 on 2016/09/09 by Alexis.Matte

	incorporate some fixes from licensee for LOD group re-import workflow
	#jira UE-32268
	#rb uriel.doyon
	#codereview matt.kuhlenschmidt

Change 3120845 on 2016/09/12 by Gareth.Martin

	Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
	#jira UE-35850
	#rb Allan.Bentham

Change 3120980 on 2016/09/12 by Nick.Darnell

	Adding a commandlet that is runnable for comparing screenshots.  Adding comparing and exporting capability to the screenshot manager.

	#rb none

Change 3120992 on 2016/09/12 by Alex.Delesky

	#jira UE-35575 - TScriptInterface UProperties now have asset picker support.

	#rb Matt.Kuhlenschmidt

Change 3121074 on 2016/09/12 by Michael.Dupuis

	#jira UE-30092
	Added path length in error message when typing
	Added display of current filepath lenght for cooking

	#rb Alexis.Matte

Change 3121113 on 2016/09/12 by Nick.Darnell

	Adding some placeholder examples to show people how to author tests in EngineTest.

	#rb none

Change 3121152 on 2016/09/12 by Gareth.Martin

	Added TElementType, TIsContiguousContainer traits
	Added GetData(), GetNum() generic functions
	#rb Steve.Robb

Change 3121702 on 2016/09/12 by Jamie.Dale

	Optimized a loop over a sorted list to instead use a binary search

	This speeds up the short-lived allocation view generation.

	We also now dump the exception information to the Trace log when in a non-debug build.

	#rb James.Hopkin

Change 3121721 on 2016/09/12 by Jamie.Dale

	We now set the window mode first when resizing the game viewport to ensure that the work area is correct

	Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.

	#jira UE-32842
	#rb Matt.Kuhlenschmidt

Change 3122578 on 2016/09/13 by Jamie.Dale

	Small code clean up

	Removed a use of the placement new style array addition.

	#rb none

Change 3122634 on 2016/09/13 by Jamie.Dale

	We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick

	#jira UE-34865
	#rb James.Hopkin

Change 3122656 on 2016/09/13 by Jamie.Dale

	Fixed array combo button not focusing its contents, which prevented the menu closing correctly

	#jira UE-33667
	#rb none

Change 3122661 on 2016/09/13 by Nick.Darnell

	Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area.  Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.

	#rb none

Change 3122678 on 2016/09/13 by Jamie.Dale

	Fixing CIS error on Clang

	CoreUObject needs to be included before USTRUCT can be used.

	#rb none

Change 3122686 on 2016/09/13 by Jamie.Dale

	Fixing CIS error on Clang

	CoreUObject needs to be included before UCLASS can be used.

	#rb none

Change 3122728 on 2016/09/13 by Nick.Darnell

	UMG - Exposing a trace channel for the WIC, defaults to Visibility.  Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left.  Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.

	#jira UE-35167
	#rb none

Change 3122775 on 2016/09/13 by Nick.Darnell

	Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.

	#rb none

Change 3122779 on 2016/09/13 by Nick.Darnell

	Widgetnimation - Exposing more of the class to C++.

	#rb none

Change 3122793 on 2016/09/13 by Nick.Darnell

	Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.

	#jira UE-35796
	#rb none

Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt

	Fixed crash undoing moves after bsp creation

	https://jira.ol.epicgames.net/browse/UE-35880

	#rb none

Change 3122835 on 2016/09/13 by Nick.Darnell

	Reverting changes to WIdgetAnimation

	#rb none

Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt

	Fixed non-editor compile error
	#rb none

Change 3122988 on 2016/09/13 by Alexis.Matte

	Material workflow refactor
	#jira UETOOL-774
	#rb matt.kuhlenschmidt

Change 3123006 on 2016/09/13 by Jamie.Dale

	Fixed dynamic collections not returning anything

	#jira UE-35869
	#rb James.Hopkin

Change 3123145 on 2016/09/13 by Alexis.Matte

	Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
	#jira UE-32268
	#rb none
	#codereview matt.kuhlenschmidt

Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt

	Fix fortnite compile error

	#rb alexis.matte

Change 3123208 on 2016/09/13 by Jamie.Dale

	The 'find culprit' dialog now honors the user choice

	#rb RichTW

Change 3123545 on 2016/09/13 by Nick.Darnell

	Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.

	#rb none

Change 3124494 on 2016/09/14 by Jamie.Dale

	Added ~ to the list of invalid characters for object/package names

	#jira UE-12908
	#rb Matt.Kuhlenschmidt

Change 3124513 on 2016/09/14 by Gareth.Martin

	Implemented filter to allow painting foliage on other foliage
	- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
	#rb Allan.Bentham
	#2472

Change 3124523 on 2016/09/14 by Jamie.Dale

	PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)

	#jira UE-34811
	#jira UE-32082
	#rb none

Change 3124607 on 2016/09/14 by Nick.Darnell

	UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.

	#jira UE-35667
	#rb none

Change 3124785 on 2016/09/14 by Gareth.Martin

	Made some foliage functions editor-only to fix non-editor build
	#rb none

Change 3124795 on 2016/09/14 by Gareth.Martin

	Saved/loaded the new foliage filter
	#rb Allan.Bentham
	#2472

Change 3124915 on 2016/09/14 by Michael.Dupuis

	#jira UE-19511
	Add support for Add to source control on DefaultEditorPerProjectUserSettings file
	Remove CheckoutNotice when not editing a DefaultXXXX.ini file
	Edit proper config file either we're modifying settings from a Default file or Local user file
	#codereview Matt.Kuhlenschmidt Max.Preussner
	#rb Alexis.Matte

Change 3125266 on 2016/09/14 by Jamie.Dale

	Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong

	#rb none

Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt

	Fix crash when using SaveAs to save over top of an existing level

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35919
	https://jira.ol.epicgames.net/browse/UE-35921

Change 3125487 on 2016/09/14 by Alexis.Matte

	Fix cook content, regression induce by the material workflow refactor
	#rb matt.kuhlenschmidt

Change 3126217 on 2016/09/15 by Gareth.Martin

	Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
	#rb Allan.Bentham

Change 3126311 on 2016/09/15 by Jamie.Dale

	Placement mode fixes

	 - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
	 - Ensured that the ID used by FPlaceableItem could never overflow.
	 - Fixed some types being missing from the "All Classes" list.
	 - Fixed the escape key not cancelling the search.

	#jira UE-35972
	#rb James.Hopkin

Change 3126325 on 2016/09/15 by Jamie.Dale

	Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.

	#rb Andrew.Rodham

Change 3126403 on 2016/09/15 by Gareth.Martin

	Added Find and Contains functions to TBitArray
	#rb Steve.Robb

Change 3126405 on 2016/09/15 by Gareth.Martin

	Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
	- Just like regular instanced mesh components!
	Also fixed not being able to move instances of an instanced mesh component when it is the root component
	Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
	#jira UE-29357
	#rb Allan.Bentham

Change 3126444 on 2016/09/15 by Jamie.Dale

	Fixed the loc dashboard configs not working with SCC

	This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.

	#rb none

Change 3126446 on 2016/09/15 by Jamie.Dale

	Fixed loc dashboard game and engine targets sharing the same expansion settting

	#rb none

Change 3126555 on 2016/09/15 by Chris.Wood

	Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
	[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows

	#rb Steve.Robb

Change 3126586 on 2016/09/15 by Gareth.Martin

	Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
	#jira UE-35873
	#rb Jack.Porter

Change 3126610 on 2016/09/15 by Jamie.Dale

	Stopped PS4 from always staging all ICU data files

	#rb Marcus.Wassmer

Change 3126779 on 2016/09/15 by Michael.Dupuis

	#jira UE-32914 Improve the help text to provide usage examples and params
	#rb Alexis.Matte

Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt

	Fix font material and outline font material not being animatable in sequencer

	#rb frank.fella

Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt

	File not saved
	#rb none

Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt

	Fixed reset to default state still not appearing in all cases after changing a property.

	#rb none

Change 3127038 on 2016/09/15 by Nick.Darnell

	UMG - Improving focus setting for users on widgets.  If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.

	#rb none

Change 3127061 on 2016/09/15 by Nick.Darnell

	Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed.  Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children.  The end result is a delete while deleting.  So now TPanelChildren prevents adds/removes while emptying the list of children.

	#jira UE-35726
	#rb Matt.Kuchlenschmidt

Change 3127205 on 2016/09/15 by Alex.Delesky

	#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.

	#rb Nick.Darnell

Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix crash in scene outliner if actors become invalid

	#rb none

	https://jira.ol.epicgames.net/browse/UE-35932

Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt

	Added guards for crashes accessing slate resources for deleted uobjects

	#rb nick.darnell

Change 3128067 on 2016/09/16 by Michael.Dupuis

	#jira UE-34158 Add an option to auto expand advanced details
	#rb Alexis.Matte

Change 3128073 on 2016/09/16 by Michael.Dupuis

	#jira UE-1145
	Set Save As to Ctrl + Alt + S
	Set Save All to Ctrl + Shift + S
	Set Save Current to Ctrl + S

	#rb Alexis.Matte

Change 3128117 on 2016/09/16 by Jamie.Dale

	Updated the pin-type filter combo to filter on both the localized and source type descriptions

	#jira UE-36081
	#rb none

Change 3128177 on 2016/09/16 by Alexis.Matte

	#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.

	#rb michael.dupuis
	#codereview matt.kuhlenschmidt

Change 3128387 on 2016/09/16 by Gareth.Martin

	Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
	#jira UE-36093
	#rb none

Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt

	Guard against scene outliner crash.  Print out tree when items appear twice.
	https://jira.ol.epicgames.net/browse/UE-35935

	#rb none

Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt

	Remove category for WindowTitleBarArea.  It is very custom for internal use and should not be a top level widget

	#rb none

Change 3128482 on 2016/09/16 by Michael.Dupuis

	Added new key binding for generic Save, Save As
	Added new key binding for Save All for the content browser

	#rb Alexis.Matte (approved by MattK)

Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix build warning

	#codereview nick.darnell
	#rb none

Change 3128642 on 2016/09/16 by Alexis.Matte

	#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
	#rb none
	#codereview matt.kuhlenschmidt

Change 3128733 on 2016/09/16 by Nick.Darnell

	UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.

	#jira UE-36105
	#rb none

Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor

	#rb none

Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix offset characters on some small fonts

	#rb none

Change 3130057 on 2016/09/19 by Jamie.Dale

	Fixing volatility and invalidation issues for text widgets

	#jira UE-33988
	#rb Nick.Darnell

Change 3130064 on 2016/09/19 by Jamie.Dale

	Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly

	#rb James.Hopkin

Change 3130233 on 2016/09/19 by Michael.Dupuis

	#jira UE-32914 Added missing args that the UI supported
	#rb Alexis.Matte

Change 3130265 on 2016/09/19 by Nick.Darnell

	Automation - Cleaning up some API items.

	#rb none

Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt

	Fix reentrancy saving assets while a prompt for checkout dialog is open

	#rb none

Change 3130398 on 2016/09/19 by Jamie.Dale

	Fixing UHT error when building

	#rb none

Change 3132101 on 2016/09/20 by Nick.Darnell

	UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.

	#rb none

Change 3132110 on 2016/09/20 by Nick.Darnell

	PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)

	#jira UE-13770

	#rb Nick.Darnell

Change 3132111 on 2016/09/20 by Nick.Darnell

	UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.

	#rb none

Change 3132138 on 2016/09/20 by Michael.Dupuis

	#jira UE-30945 Added missing PostEditComponentMove after drag is finished
	#rb Alexis.Matte

Change 3132147 on 2016/09/20 by Michael.Dupuis

	#jira UE-30866 Fixed the filter to work properly
	#rb Alexis.Matte

Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix static analysis warnings in this file

	#rb none

Change 3132231 on 2016/09/20 by Nick.Darnell

	Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha.  This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.

	#jira UE-33285
	#rb none

Change 3132255 on 2016/09/20 by Alex.Delesky

	#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.

	#rb Matt.Kuhlenschmidt

Change 3132587 on 2016/09/20 by Mike.Fricker

	MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
	#rb none
	#lockdown matt.kuhlenschmidt

Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix crash opening the cooker settings

	https://jira.it.epicgames.net/browse/UE-36197

	#rb none
	#lockdown nick.darnell

Change 3133144 on 2016/09/20 by Nick.Darnell

	Build configuration for automation tests.

	#rb none
	#lockdown matt.kuhlenschmidt

Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix default material on odin text

	#rb none
	#lockdown nick.darnell

Change 3133913 on 2016/09/21 by Nick.Darnell

	Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp

	#rb none
	#jira UE-36231
	#lockdown matt.kuhlenschmidt

[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
Josh Adams
1b81c281d4 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3120366)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2714591 on 2015/10/02 by Ben.Marsh

	Initial branch of files from Engine-Main (//UE4/Engine-Main) to Dev-Platform (//UE4/Dev-Platform)

Change 2916715 on 2016/03/21 by Daniel.Lamb

	First pass at splitting out build cook run into into seperate scripts.

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login

Change 3059693 on 2016/07/21 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3061151 on 2016/07/22 by Niklas.Smedberg

	Fast ASTC texture compression, using ISPC.

	#jira UE-32308

Change 3061428 on 2016/07/22 by Peter.Sauerbrei

	Back out changelist 3061151 as it wasn't approved for submission

Change 3061970 on 2016/07/22 by Steve.Cano

	Adding AdMob interstitital ad support for Android, including Blueprint functions

	#jira UE-33286
	#ue4
	#android

Change 3062160 on 2016/07/22 by Mark.Satterthwaite

	Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
	#jira UE-33355

Change 3062770 on 2016/07/24 by Brent.Pease

	UE-32397 Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows

Change 3063227 on 2016/07/25 by Dmitry.Rekman

	Update hlslcc cross-compile after libc++ change.

Change 3063314 on 2016/07/25 by Jeff.Campeau

	Xbox One DLL loading
	Receipts can be read back by request for target info

Change 3063329 on 2016/07/25 by Mark.Satterthwaite

	CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
	#jira UE-33600
	#jira UE-33028
	#jira UE-27879
	#jira UE-25802

Change 3063492 on 2016/07/25 by Brent.Pease

	UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16
	UE-33200 - A movie isn't played on iOS occasionally.

Change 3063729 on 2016/07/25 by Dmitry.Rekman

	Linux: enable XGE on all platforms.

	#tests Cross-compiled a number of Linux targets on Windows.

Change 3063732 on 2016/07/25 by Dmitry.Rekman

	Fixed formatting (spaces->tabs) in previous change.

Change 3063750 on 2016/07/25 by Daniel.Lamb

	Added code to dump the cook modification delegate loads to log.
	Fixed the memory usage output log.
	#test cook paragon.

Change 3063804 on 2016/07/25 by Daniel.Lamb

	Added cookpartialgc additional commandline option to uat.
	#test UFE

Change 3064008 on 2016/07/25 by Mark.Satterthwaite

	For non-shipping builds conditionally bind a default uniform buffer in Metal and report an error if the slot was unbound, if our validation layer is enabled attempt to report the shader source in question. This relies on the shader compiler providing accurate information about uniform buffer bindings and won't fix all occurances of bad uniform usage (if a buffer is bound but too short the result will be GPU restarts or an error in Apple's validation layer - we can't detect this case) but will help debug the typical error of leaving an active slot unbound.
	#jira FORT-27685

Change 3064141 on 2016/07/25 by Jeff.Campeau

	Rebuild vpxmd.lib with delayed codegen disabled (fixes linker warning building Win64).

Change 3065024 on 2016/07/26 by Nick.Shin

	Change filetype
	remove exclusive check out bit

	requested by or.coheni & nick.penwarden

Change 3065274 on 2016/07/26 by Jonathan.Fitzpatrick

	DirectoriesToAlwaysStageAsUFS now properly filters out *.uasset and *.umap files
	This prevents the bug where cooked assets get trampled by staging their uncooked version on top of them during the UFS step

	Added a file filter to DirectoriesToAlwaysStageAsUFS for uasset and umap.

Change 3066338 on 2016/07/27 by Mark.Satterthwaite

	Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
	#jira UE-33779

Change 3066789 on 2016/07/27 by Daniel.Lamb

	Realtime mode does not save any packages anymore unless they are ready.
	#test cookontheside, cookbythebook shooter game

Change 3066847 on 2016/07/27 by Jeff.Campeau

	Fix define
	#2634
	#jira UE-33813

Change 3068868 on 2016/07/28 by Mark.Satterthwaite

	Extend hlslcc's handling of switch-statements to allow implict casts from scalar bool, half & float as HLSL itself permits while also making sure it errors if the expression input is not scalar. This fixes shader compile errors in UT.

Change 3070040 on 2016/07/29 by Dmitry.Rekman

	Delete Nadzorca.

Change 3070947 on 2016/07/29 by Jeff.Campeau

	Perforce C++ API 2015.2 (includes debug libraries)

Change 3073707 on 2016/08/02 by Daniel.Lamb

	Derived data cache commandlet runs resolve string asset references to load any string asset refereced packages from the map.
	Also process async results from shaders being compiled so they can have their memory resources released.
	#test DerivedDataCache commandlet shootergame.

Change 3076613 on 2016/08/03 by Brent.Pease

	 + UnrealTargetConfiguration is now passed into deploy and package methods
	 + The UIRequiredDeviceCapabilities  plist key now only considers the architectures from the corresponding target configuration (shipping or development)

Change 3076668 on 2016/08/03 by Brent.Pease

	Back out changelist 3076613

Change 3077157 on 2016/08/04 by Daniel.Lamb

	Fixed up DLC staging so that it stages to the proper mount point.
	Fixes up include engine content in DLC staging paths.
	#test Made up shooter game DLC

Change 3077191 on 2016/08/04 by Daniel.Lamb

	More smartly process async shader compilation if we are waiting for it.
	#test cook on the side shooter game cook by the book shooter game.

Change 3077412 on 2016/08/04 by Mark.Satterthwaite

	Fix "iOS Metal-based build crashes at launch with sub-levels":
	- Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything.
	- To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects.
	- Fix validation error of texture reallocation on loading template projects under Metal.
	#jira UE-30847

Change 3077958 on 2016/08/04 by Brent.Pease

	 + UnrealTargetConfiguration is now passed into deploy and package methods
	 + The UIRequiredDeviceCapabilities  plist key now only considers the architectures from the corresponding target configuration (shipping or development)

Change 3079503 on 2016/08/05 by Mark.Satterthwaite

	Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised.
	#jira UE-33856

Change 3079737 on 2016/08/05 by Jeff.Campeau

	Add support for delay load DLLs on Xbox One
	Turn off warnging for missing PDBs to match VCToolchain.cs

Change 3081005 on 2016/08/08 by Mark.Satterthwaite

	Fix-up Metal device name on AMD for macOS 10.12 which reports it correctly and enable tiled reflections on Intel from macOS 10.12 too as they now work.

Change 3081557 on 2016/08/08 by Daniel.Lamb

	File-> Package saves all packages before starting packaging.
	#test File package first person template

Change 3082215 on 2016/08/09 by Lee.Clark

	PS4 - Added 4k profile

Change 3082412 on 2016/08/09 by Daniel.Lamb

	Fixed cook on the fly server not handling cook requests.
	#test Cook on the fly shooter game.

Change 3082955 on 2016/08/09 by Dmitry.Rekman

	Linux: convert existing Strcat() uses to Strncat().

	- Strcat() does not check destination size so can silently corrupt memory. While this was not observed, this conversion removes this concern altogether.

Change 3083772 on 2016/08/10 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Checking in PS4CrashHandler files so we have a copy in Perforce rather than just on the server.
	 - Taken from \\devweb-02 and removed all the unused files/dependencies.
	 - Created a publish profile pointing to \\devweb-02\Sites\PS4Services\PS4CrashHandlerDev so I'm not writing over the existing deployed crash handler.
	 - Moved all code in the Page_Load event to inside the check for the HTTP method (POST) otherwise GET'ing the page from a browser will generate crash folders that hang around forever.

Change 3085450 on 2016/08/11 by Lee.Clark

	PS4 - Fix mediaplayer pipeline allocation

Change 3086360 on 2016/08/11 by Michael.Trepka

	Fixed a non-unity build error in Mac UnrealFrontend

Change 3087224 on 2016/08/12 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Refactor PS4 Crash Handler site
	 - Removed CoreDumpHandler. Processing dump files is handled directly by an async thread within the aspx process.
	 - Separated configuration values into their own class. Currently set to output to a testing directory, rather than the actual crash reporter landing zone.
	 - Added a debug upload page to allow manual submission of .orbisdmp/.txt settings files, accessible by GET'ing Default.aspx.
	 - Added logging. Logs self-delete after 30 days.

	Testing required before we switch to the new system.

	#jira UE-34504
	#jira OR-26886

Change 3087626 on 2016/08/12 by Dmitry.Rekman

	PR #2689: Fix copying/duplicating failing on Linux (UE-34586).

	- Contributed by Web-eWorks.

Change 3087991 on 2016/08/12 by Mark.Satterthwaite

	Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS.
	- Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial.
	- Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there.
	- OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time.
	- Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output.
	- On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching.
	- On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code.
	- AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format.
	- Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled.
	#jira UE-34315

Change 3088790 on 2016/08/15 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Hook new PS4 crash handler up to the crash reporter website.
	 - Removed indentation from generated crash context XML file. The crash reporter process does manual XML parsing which doesn't correctly handle whitespace at the start of lines.
	 - Switched the final output folder to match the one the crash reporter process is watching.
	 - Hide upload form on a config variable.

	#jira UE-34504
	#jira OR-26886

Change 3089060 on 2016/08/15 by Luke.Thatcher

	[PLATFORM] [PS4] [!]
	Change PS4 crash handler log file extension to ".ps4chlog", otherwise the crash reporter site attaches the wrong log file to the crash report.
	Allowed showing of debug upload form via "Default.aspx?showform=1" query string.

	#jira UE-34504
	#jira OR-26886

Change 3089089 on 2016/08/15 by Mark.Satterthwaite

	Duplicated changes to AppleMovieStreamer from CL #3088149.
	#jira UE-34315

Change 3089460 on 2016/08/15 by Mark.Satterthwaite

	Duplicate CL #3080971:
	Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared.
	#jira UE-34355

Change 3089465 on 2016/08/15 by Mark.Satterthwaite

	For Metal shader translation retain more precision for float constants -1.0f >< 1.0f by emitting them in scientific notation - prevents Hammersley constant amongst others from being flushed to 0.

Change 3089902 on 2016/08/15 by Daniel.Lamb

	Changed the next compiling ID to the correct compiling ID.
	#test Cook

Change 3089903 on 2016/08/15 by Daniel.Lamb

	Cooker monitors config useage during cook and uses those settings to invalidate cooked content instead of all config settings.

Change 3090114 on 2016/08/16 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Minor change to PS4 settings text on crash handler site.

Change 3090949 on 2016/08/16 by Nick.Shin

	WebSocketNetDriver crash fix

	filled in missing chunk of code that calls PacketHandler's "packet modifiers"

	#jira UE-25492   HTML5 Client cannot connect to Windows Server
	#jira UE-30880   WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket
	#code.review john.pollard john.barrett

Change 3091265 on 2016/08/16 by Brent.Pease

	Add IOS support to HarfBuzz

Change 3091267 on 2016/08/16 by Brent.Pease

	Add references to fix mono build

Change 3091291 on 2016/08/16 by Nick.Shin

	CIS warning fix

	#jira UE-25492   HTML5 Client cannot connect to Windows Server
	#jira UE-30880   WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket

Change 3091781 on 2016/08/17 by Joe.Barnes

	UE-33640: Exposed UPrimitiveComponent::IsAnyRigidBodyAwake() to Blueprints.

Change 3092687 on 2016/08/17 by Daniel.Lamb

	Added support for using binned allocator in cooker instead of tbb.
	#test Cook shootergame.

Change 3093867 on 2016/08/18 by Mark.Satterthwaite

	Use a read/write mutex to protect access to Metal's internal shader pipeline caches so that parallel threads can progress in the common case where new shaders are not being compiled.

Change 3093950 on 2016/08/18 by Mark.Satterthwaite

	Change the Mac GPU identification code to cope with AMD's new naming scheme on 10.12.

Change 3093951 on 2016/08/18 by Mark.Satterthwaite

	More SCW threads on Mac - they work now.

Change 3093960 on 2016/08/18 by Mark.Satterthwaite

	Increase the default number of command-buffers on Mac because bigger games overflow the current limit of 64 per queue.

Change 3096493 on 2016/08/22 by Jeff.Campeau

	Use Xbox version of DirectX include.

Change 3097509 on 2016/08/23 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Refactor PS4 Symbol Publish
	 - Moved the SymStore task from Win.Automation to BuildGraph.Automation, and made it more generic.
	 - The specifics of uploading symbols are now implemented in the platform tool chain, alongside StripSymbols().
	 - Re-generated the build graph schema file.
	 - Removed the old PS4 symbols upload path in the package step.

	Modified OrionBuild.xml to publish symbols for all PS4 dev, test and shipping config builds of OrionClient.

Change 3097635 on 2016/08/23 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Refactor Age Symbols task in UAT.
	 - Moved the AgeStore task from Win.Automation to BuildGraph.Automation and made it more generic.
	 - Symbol server directory structure is now defined by the platform tool chain, which the common task uses to clean out old symbols.
	 - Added a "filter" parameter to prevent age tasks deleting symbols from unrelated builds in shared symbol servers.

	Modified OrionBuild.xml to age both the Windows and PS4 symbol stores.

Change 3097713 on 2016/08/23 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Enable new PS4 crash handler server
	 - Created live deployment profile and applied the required config file changes.

Change 3099214 on 2016/08/24 by Luke.Thatcher

	[PLATFORM] [PS4] [!]
	Fix compile error in PS4 tool chain. For some reason, this only breaks ocassionally. Maybe we're alternating between the 2013 and 2015 C# compilers depending on what initiates the build (e.g. Visual Studio vs GenerateProjectFiles)?

Change 3099222 on 2016/08/24 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Added PS4 support for FPlatformMisc::MessageBoxExt using the MsgDialog library.
	 - Note, only one and two button message dialogs are supported (limitation of MsgDialog).

Change 3099260 on 2016/08/24 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Better PS4 exit function. Calls quick_exit instead of abort when we've not asserted. Allows for a "cleaner" forced exit without generating a crash dump.

Change 3101192 on 2016/08/25 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3101944 on 2016/08/25 by Daniel.Lamb

	Ask to save the current level when we are using launch on.

Change 3102036 on 2016/08/25 by Nick.Shin

	check for minimum expected size upon data received from network

	#jira UE-13657 - HTML5 plugin OnRawRecieve overflow

Change 3102115 on 2016/08/25 by Brent.Pease

	 - Fix small errors that probably only show up in the mac mono build

	#code.review peter.sauerbrei

Change 3102747 on 2016/08/26 by Jeremiah.Waldron

	Re-submitting OnlineSubsystemGameCircle with TPS permission for Amazon SDK
	 - Also fixed the plugin to remove any related files from the final package when IAP is disabled or GameCircle support itself is disabled with the plugin still enabled
	 - Added support for new AlreadyOwned IAP response code as well which is already used for GooglePlay and IOS

Change 3102900 on 2016/08/26 by Nick.Shin

	since last checkin (CL: 2981945) - prints are crashing the browser - this change will allow browser to print the details via console.log()

	#jira UE-26047 - HTML5 HTTP Response Headers not implemented

Change 3103130 on 2016/08/26 by Brent.Pease

	UE-24679 - Enable the ability to change ports for a firewall to pass them through rsync

Change 3103225 on 2016/08/26 by Daniel.Lamb

	Fixed issue with warning which would cause crash.

Change 3103425 on 2016/08/26 by Dmitry.Rekman

	Enable offscreen GL rendering without X.

	- Added new video subsystem to SDL that is uses EGL to initialize the context.
	- Most windoing functions stubbed.
	- Also added a new test case to TestPAL for easier debugging.

Change 3104743 on 2016/08/29 by Brent.Pease

	Support remote offline metal shader compilation

Change 3105051 on 2016/08/29 by Brent.Pease

	UE-2382 - TASK: MobleMVP: iOS: Add ability to view iOS device console output in the editor UFE

	 - IOS Automation will now create a thread to collect the console logs from the device and send them to C# Console output while the app is running on device
	 - Made ProcessResult an interface (IProcessResult) which ProcessResult implements. This allows platforms to provide their own implementation if needed.
	 - Moved the RunLoop related parts of CoreFoundation into MobileDevice.cs

Change 3105053 on 2016/08/29 by Brent.Pease

	 - IOS dll's as part of the last check-in

Change 3106853 on 2016/08/30 by Jeff.Campeau

	Implement FD3D11DynamicRHI::RHICreateComputeFence to prevent memory overwrite

Change 3107361 on 2016/08/30 by Dmitry.Rekman

	Renderer: changes to allow postproc delegates.

Change 3107362 on 2016/08/30 by Dmitry.Rekman

	Plugin with a CUDA postproc example.

	- Linux version only. Runs under a headless GL too (without X).
	- Disabled during cross-compilation, can be compiled natively only.
	- CUDA kernel should be compiled separately, CMakefile with compilation attached (can be used to generate VStudio projects as well).
	- To test the output, run under the debugger, interrupt and set global variable GSaveTheOutput to 50 (this will write out kernel output buffer 50 times as .bmp files into working directory).

Change 3107913 on 2016/08/31 by Daniel.Lamb

	Fixed loading of cooked content in the editor.

Change 3107916 on 2016/08/31 by Daniel.Lamb

	Added error case when shader compilation fails to notify shader.
	#test Cook shooter game.

Change 3108080 on 2016/08/31 by Josh.Adams

	- Fixed PS4Automation compile errors

Change 3109077 on 2016/08/31 by Brent.Pease

	Fix C# debug builds by specifying x64 and add reference to MobileDeviceInterface

Change 3110086 on 2016/09/01 by Dmitry.Rekman

	Fix race condition in PThread runnable (UE-35074).

	- Instead of relying on busy-wait, join the threads. This prevents race between PostRun() (executed in the context of the thread) and FPThreadRunnableThread() destructor (see UE-34909).
	- Do not use an invalid value for pthread_t, since there's none.

Change 3110172 on 2016/09/01 by Dmitry.Rekman

	Fixed a crash exiting VR Preview on Windows GL4 (UE-28708).

	- PR #2188 submitted by ardneran.

Change 3110313 on 2016/09/01 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3111134 on 2016/09/01 by Dmitry.Rekman

	UBT: prevent mono from hanging on Ctrl-C.

	- Sometimes Ctrl-C can cause thread creation to fail. Without this change, UBT would lock up.

Change 3111171 on 2016/09/01 by Brent.Pease

	Move all C# projects to use the x64 Platform for consistency with other changes made to move to the x64 Platform

Change 3111177 on 2016/09/01 by Dmitry.Rekman

	Fix Linux build on systems without CUDA (UE-35460).

Change 3111548 on 2016/09/02 by Luke.Thatcher

	[PLATFORM] [PS4] [!]
	Fix for PS4 iterative deployment.
	 - Changes in Dev-Mobile broke the deployment manifests, as PS4 was now using the wrong filename when creating delta and obsolete file lists.

Change 3111863 on 2016/09/02 by Dmitry.Rekman

	Better fix for build without CUDA (UE-35460).

Change 3112738 on 2016/09/02 by Mark.Satterthwaite

	Fix the pausing particles on Metal - one line bug in the Metal query implementation meant that the first query wouldn't return the correct result for no good reason.
	#jira UE-34989

Change 3114579 on 2016/09/06 by Chris.Babcock

	Fix Vulkan include path in NDK check (contributed by geediiiiky)
	#jira UE-35490
	#github #2758
	#ue4
	#android

Change 3115115 on 2016/09/06 by Jeff.Campeau

	Calculate buffer size for paks using the bitwindow override as needed

Change 3115600 on 2016/09/07 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Make the crash dump handler registration much earlier, to catch crashes in early engine init.
	 - Fixed up places in FGenericCrashContext::SerializeContentToBuffer which used the command line. If we crash early, the command line may not have been initialized yet.
	 - Added a GetNoInit function to FThreadHeartBeat to avoid creating the heart beat thread if we crash early, and the thread doesn't exist yet.

	Tested by calling abort() immediately inside int main(), and we get a valid crash dump that the crash handler service can consume.

Change 3115676 on 2016/09/07 by Luke.Thatcher

	[PLATFORM] [~]
	Dev-Platform integration fix for original CL 3064888 in //Orion/Release-29.1
	Add .exe and .dll to windows symbol upload file filters.

Change 3115811 on 2016/09/07 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3115944 on 2016/09/07 by Michael.Trepka

	Implemented IsGamepadAttached() for Mac

Change 3115948 on 2016/09/07 by Michael.Trepka

	Don't try to restore Help menu item on Mac if MenuBlock does not contain it

Change 3116200 on 2016/09/07 by Jeff.Campeau

	Fix parameter ordering

Change 3117660 on 2016/09/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3117728 on 2016/09/08 by Michael.Trepka

	Copy of CL 3117698 by Mike.Fricker

	Fixed regression with editor's Simulate mode where cursor would teleport back to the center of the viewport after every click
	- This bug was introduced in CL 3075932 from a borderless window cursor handling fix that was needed for games that capture the cursor

Change 3117797 on 2016/09/08 by Peter.Sauerbrei

	Shader Resource compression

Change 3117988 on 2016/09/08 by Brent.Pease

	 - Solutiion generator will now pick x64 instead of AnyCPU for the default platform configuration
	 - Fix what I think was a merge error in BuildGraph.cs

Change 3118296 on 2016/09/08 by Daniel.Lamb

	Fixed crash with launch on.  Couldnt' correctly detect previous generated ini settings.
	#test launch on QA game
	#jira UE-35741

Change 3118438 on 2016/09/08 by JohnHenry.Carawon

	Fix UAT compilation on Linux
	#UE-35745

Change 3118934 on 2016/09/08 by Jeff.Campeau

	Shader compression setting based on target platform instead of cooking host platform.

	#jira UE-35753

Change 3120190 on 2016/09/09 by Ben.Marsh

	Add missing Platform attribute to build script for Dev-Platform.

[CL 3120378 by Josh Adams in Main branch]
2016-09-09 20:13:41 -04:00
Ben Marsh
b59ee3ed20 Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3088355 on 2016/08/13 by Max.Preussner

	Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643)

	#jira UE-34643

Change 3088331 on 2016/08/13 by Max.Preussner

	Media: Fixed Failing to load Precached Media Source (UE-34285)

	#jira UE-34285

Change 3088202 on 2016/08/12 by Zabir.Hoque

	Porting DX12 Fix from MS:

	Update D3D12 RHI for 4.13
	 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables.

	#jira UE-0

Change 3088149 on 2016/08/12 by Mark.Satterthwaite

	Duplicate CL #3087991:
	Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS.
	- Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms.
	- Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial.
	- Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there.
	- OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time.
	- Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output.
	- On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching.
	- On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code.
	- AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format.
	- Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled.
	#jira UE-34315

Change 3088131 on 2016/08/12 by Chris.Babcock

	Fix iterative deploy for new ADB
	#jira UE-34638
	#ue4
	#android

Change 3088106 on 2016/08/12 by Dan.Oconnor

	Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references
	#jira UE-34564

Change 3088099 on 2016/08/12 by Zabir.Hoque

	Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done.

	#Jira UE-27026

Change 3088072 on 2016/08/12 by Max.Chen

	Sequencer: Level editor camera cut flag is now a one way gate

	This resolves issues to do with the flag being erroneously reset by external forces.

	#jira UE-33875

Change 3088031 on 2016/08/12 by Jeff.Campeau

	Fix WinXP build issues in WmfMedia and SteamVR plugins.

	#jira UE-32421

Change 3088025 on 2016/08/12 by Tom.Looman

	Updated VR Template with new VR device ID blueprint node.

	#jira ue-34592

Change 3088023 on 2016/08/12 by Tom.Looman

	Added PS Move input handling support to VR Template.

	#jira UE-34188

Change 3087989 on 2016/08/12 by Michael.Trepka

	Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts.

	#jira UE-34581

Change 3087907 on 2016/08/12 by mason.seay

	New test assets for sub instance testing

	#jira UE-29618

Change 3087812 on 2016/08/12 by Maciej.Mroz

	#jira UE-34247 Nativized UMG assets not visible

	Redone cl#3087726 from Dev-Blueprints

Change 3087810 on 2016/08/12 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor
	Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library.
	Allows one to set the minimum output color from reprojection processing.  Can be used to mitigate certain artifacts (dark smearing, reprojection edges).  See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes.
	#review-3087760 @nick.whiting
	#jira UEVR-13

Change 3087795 on 2016/08/12 by Mitchell.Wilson

	Added project thumbnail to subway sequencer.
	Added thumbnails to subway sequencer levels.
	Re-saved multiple files to resolve empty engine version and nodeguid warnings.
	#jira UE-34521 UE-34519

Change 3087730 on 2016/08/12 by Michael.Trepka

	Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml

	#jira UE-34548

Change 3087699 on 2016/08/12 by Jeff.Campeau

	Make resource generation fault tolerant of unset config values.

	#jira UE-34614

Change 3087690 on 2016/08/12 by Mitchell.Wilson

	Added a thumbnail for the BlueprintRenderToTarget level.
	#jira UE-34544

Change 3087688 on 2016/08/12 by Marc.Audy

	Fix headshot crash when tearing down physics when not registered
	#jira UE-32935

Change 3087615 on 2016/08/12 by Ben.Woodhouse

	Fix for crash in shadowsetup when frustum is invalid
	#jira UE-33014

Change 3087607 on 2016/08/12 by Max.Chen

	Sequencer: Fix Import/Export FBX

	- Import FBX now maps arbitrary float properties as well as the transform
	- Import/Export FBX now consistently operates on selected nodes or all nodes
	- Fixed exported node names so that they're consistent with Sequencer node names

	#jira UETOOL-534

Change 3087586 on 2016/08/12 by Chris.Babcock

	Add HUAWEI_Mali device model recognition for Vulkan
	#jira UE-34610
	#ue4
	#android

Change 3087529 on 2016/08/12 by Jurre.deBaare

	Fix for crash when start index != 0 and sampling at a different rate
	#jira UE-34637

Change 3087519 on 2016/08/12 by Ben.Marsh

	Pass the -ignorejunk flag on to child UBT instance when running a clean.

Change 3087455 on 2016/08/12 by Jurre.deBaare

	Alembic importer plugin needs proper logo
	#fix Replaced icon with inverted official Alembic logo
	#jira UE-34474

Change 3087360 on 2016/08/12 by Ben.Marsh

	Print out the UBT command line before running it, to help diagnose -ignorejunk problem.

Change 3087285 on 2016/08/12 by Lina.Halper

	- Add which animation it fails to compress
	- Make sure it doesn't go in there unless you have skeleton

	#jira: UE-34490

Change 3087237 on 2016/08/12 by Alex.Delesky

	#jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene.

Change 3087215 on 2016/08/12 by danny.bouimad

	#jira UE-29618 updated QA-AnimProfiles again...

Change 3087212 on 2016/08/12 by Danny.Bouimad

	#jira UE-29618 updated TM-PhysicalAnimProfiles again

Change 3087200 on 2016/08/12 by Robert.Manuszewski

	Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway.

	#jira UE-34373

Change 3087188 on 2016/08/12 by Matthew.Griffin

	Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore
	Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually

Change 3087160 on 2016/08/12 by Ben.Marsh

	Propagate the -ignorejunk option when we're building UHT as a child process in UBT.

Change 3087148 on 2016/08/12 by Ben.Marsh

	Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change.

Change 3087143 on 2016/08/12 by Danny.Bouimad

	#jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder.

Change 3087140 on 2016/08/12 by Steve.Robb

	GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs

	I have no evidence that this actually fixes anything, but it doesn't harm anything to add it...

	#jira UE-29286

Change 3087139 on 2016/08/12 by Steve.Robb

	Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed.
	This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module.

	#jira UE-31575

Change 3087107 on 2016/08/12 by Jurre.deBaare

	Alembic Import with empty first frame will cause the editor to crash
	#jira UE-34515
	#fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects
	#misc added a static const value indicating the first frame instead of hardcoded 0 array accesors
	#misc check condition fix in Runnable
	#misc log now adds new page named after the imported Alembic file

Change 3087079 on 2016/08/12 by Dmitriy.Dyomin

	Fixed: Corrupted level package on loading cooked content
	#jira UE-34591

Change 3087063 on 2016/08/12 by James.Cobbett

	#jira UE-29618 Submitting test assets for Alembic Importer

Change 3087048 on 2016/08/12 by Matthew.Griffin

	Changed Launcher Samples to create aggregate from property to avoid error in preflights
	Only notify about Launcher Samples trigger in non-preflight builds

Change 3086985 on 2016/08/12 by Maciej.Mroz

	#jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102]

	Redone cl#3083825 from Dev-Blueprints

Change 3086960 on 2016/08/12 by Matthew.Griffin

	Prevent Build DDC command from making DDC for platforms that aren't supported by project
	#jira UEB-698

Change 3086945 on 2016/08/12 by Dmitriy.Dyomin

	Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition
	#jira UE-18291

Change 3086904 on 2016/08/11 by Lina.Halper

	Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f

	#jira: UE-34570

Change 3086891 on 2016/08/11 by Lina.Halper

	DUPEFIX: CL 3086544 from Michael Noland

	Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well
	#jira UE-34223
	#tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc...
	#tests (from Lina H) started the test project from JIRA and PIE, and no crash.

Change 3086837 on 2016/08/11 by Nick.Whiting

	Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread().  This allows skel controls to use orientation and position with parallel animation

	#jira UE-32564

Change 3086797 on 2016/08/11 by Dmitry.Rekman

	Linux: fix crash on editor exit (UE-30795, UE-7519).

	- FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that.

	#jira UE-30795

Change 3086735 on 2016/08/11 by Richard.TalbotWatkin

	Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now.
	#jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash

Change 3086726 on 2016/08/11 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements : 2DVR
	2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen.
	-Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary.
	#jira UEVR-13
	#review-3086004 @chad.taylor @nick.whiting

Change 3086652 on 2016/08/11 by Dmitry.Rekman

	Linux: re-enable ICU (UE-34012).

	- Built static libs against libc++; disabled using dynamic ones.
	- Fixes lack of rich text formatting.

	#jira UE-34012

Change 3086648 on 2016/08/11 by Nick.Whiting

	Adding support for getting the HMD Device name from code / blueprints

	#jira UE-31785

Change 3086589 on 2016/08/11 by Chad.Taylor

	Fixing Vive resolution on packaged builds

	#jira UE-34535

Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt

	Fix skeletal mesh LODs not being imported correctly.  All meshes were imported to the base LOD instead.

	#jira UE-34397

Change 3086529 on 2016/08/11 by Marc.Audy

	Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default)
	#jira UE-34287

Change 3086376 on 2016/08/11 by Peter.Sauerbrei

	remove cached file handle from iOS and Android to save memory during loads
	#jira UE-31720

Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt

	Guard against crash with corrupted editor layouts

	#jira UE-34364

Change 3086345 on 2016/08/11 by Dan.Oconnor

	ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time)
	#jira UE-34380

Change 3086272 on 2016/08/11 by Cody.Albert

	Updating First Person templates to fix cook errors

	#jira UE-22726

Change 3086259 on 2016/08/11 by Nick.Whiting

	Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used

	#jira UE-31617

Change 3086202 on 2016/08/11 by Marcus.Wassmer

	Duplicate 3086176 to fix broken shaderpipelines on PS4
	#jira UE-34540

Change 3086080 on 2016/08/11 by mason.seay

	Test animbp for sub anim instances

	#jira UE-29618

Change 3086062 on 2016/08/11 by Tom.Looman

	Migrate from //depot/usr/ into Release-4.13 for VR Template.

	#jira ue-34533

Change 3086032 on 2016/08/11 by Mike.Beach

	Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it).

	#jira UE-34350

Change 3086025 on 2016/08/11 by Olaf.Piesche

	#jira UE-32058

	Replicating fix from 3050352

Change 3085969 on 2016/08/11 by John.Pollard

	CIS fix

	#jira UE-30516

Change 3085819 on 2016/08/11 by Jurre.deBaare

	bForceOneSmoothingGroup not working for skeletal meshes
	#fix Added check for forced smoothing group and calculate normals accordingly
	#misc Spotted some non-referenced const TArrays being passed to CalculateTangents
	#jira UE-34555

Change 3085799 on 2016/08/11 by Ben.Marsh

	Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing.

Change 3085763 on 2016/08/11 by Daniel.Lamb

	Fix for circular initialization of a singleton on android causing hang when using cook on the fly.
	#jira UE-34442

Change 3085717 on 2016/08/11 by Dmitry.Rekman

	Linux: better messaging around Steam initialization (UE-32052).

	- Also added a standalone test.

	#jira UE-32052

Change 3085715 on 2016/08/11 by Chris.Bunner

	Dropped check to an ensure as there's existing handling for invalid assets in that case.
	#jira UE-23902

Change 3085714 on 2016/08/11 by Olaf.Piesche

	#jira UE-30398

	Fix offset added to particle collision locations.

	 Replicated from 3084645 in Dev-Rendering

Change 3085713 on 2016/08/11 by Chris.Babcock

	Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now)
	#jira UE-33840
	#ue4
	#android
	#ios
	#opengl

Change 3085711 on 2016/08/11 by Olaf.Piesche

	#jira UE-34106
	#jira UE-32784
	#jira UE-31198

	Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty)

	Replicated from 3083909 in Dev-Rendering

Change 3085707 on 2016/08/11 by Matthew.Griffin

	Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue

Change 3085656 on 2016/08/11 by Marc.Audy

	PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker)
	#jira UE-32418
	#jira UE-33617

Change 3085641 on 2016/08/11 by Lina.Halper

	Fixed  invalid compressed track data

	- need a better solution and added ticket for 4.14 - UE-34547

	#jira: UE-34077

Change 3085606 on 2016/08/11 by Max.Preussner

	Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381)

	#jira UE-34381

Change 3085568 on 2016/08/11 by Maciej.Mroz

	#jira UE-34436 Ensures when copy/pasting linked anim bp nodes

	FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet).

Change 3085532 on 2016/08/11 by Peter.Sauerbrei

	fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC
	#jira UE-30335

Change 3085528 on 2016/08/11 by Max.Chen

	Sequence Recorder: Fix crash when actor class to record is null.

	#jira UE-34543

Change 3085418 on 2016/08/11 by Maciej.Mroz

	#jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults

	Redone cl#3084313 from Dev-Blueprints

Change 3085395 on 2016/08/11 by John.Pollard

	Don't allow hot-reloading if we're running PIE instances

	#jira UE-30516

Change 3085377 on 2016/08/11 by Tom.Looman

	Added StarterMap (WIP) to resolve JIRA.

	#jira ue-34311

Change 3085364 on 2016/08/11 by Ben.Woodhouse

	Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur.

	#jira UE-28561

Change 3085341 on 2016/08/11 by Dmitriy.Dyomin

	Fixed: Creating Launcher Profile does not always shows all project available maps
	#jira UE-33765

Change 3085336 on 2016/08/11 by Andrew.Rodham

	Sequencer: Runtime instances are no longer updated when bluprints are recompiled

	This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register

	#jira UE-34499

Change 3085332 on 2016/08/11 by Dmitriy.Dyomin

	Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication
	#jira UE-26868

Change 3085331 on 2016/08/11 by Ben.Woodhouse

	Fix for threading related crash with precomputed lighting volumes
	#jira UE-34531

Change 3085323 on 2016/08/11 by Allan.Bentham

	Remove android specific vulkan hack to recreate depth buffer's imageview.
	#jira UE-33593
	#jira UE-33336

Change 3085313 on 2016/08/11 by Thomas.Sarkanen

	StopRecordingAnimation now uses the same maing logic as RecordAnimation

	This prevents inconsisten behaviour between record and stop record commands

	#jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor

Change 3085301 on 2016/08/11 by Allan.Bentham

	Only allow gaussian DoF on mobile. Disable DoF for all other types.
	#jira UE-34217

Change 3085292 on 2016/08/11 by Thomas.Sarkanen

	Revert change to force shipping dlls in shipping builds

	#jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration

Change 3085291 on 2016/08/11 by Matthew.Griffin

	Added nodes for Linux Editor, DDC and installed build
	Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products

Change 3084973 on 2016/08/10 by Jeff.Campeau

	Use relative settings for ShooterGame manifest
	Package creation checks Xbox One target settings in Engine instead of Game config

	#jira UE-33808

Change 3084932 on 2016/08/10 by patrickr.donovan

	#jira UE-29618
	SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing.

Change 3084886 on 2016/08/10 by Daniel.Wright

	Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards
	#jira UE-33238

Change 3084878 on 2016/08/10 by Jeff.Campeau

	UFE launch command is generated with all devices requested instead of just the first.

	#jira UE-34302

Change 3084860 on 2016/08/10 by Dmitry.Rekman

	Fix CrashReportClient crashing on start (UE-32976, UE-34451).

	- Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes.

	#jira UE-32976

Change 3084756 on 2016/08/10 by Dmitry.Rekman

	Linux: clean-up compiler settings logic (UE-22715).

	- Includes parts of pull request #1704 by zaps166.
	- Disables exceptions in most builds.

	#jira UE-22715

Change 3084679 on 2016/08/10 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3084475

	Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
	#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server

Change 3084614 on 2016/08/10 by Daniel.Wright

	Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents
	Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior
	Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene()
	#jira UE-34321

Change 3084607 on 2016/08/10 by Jeremiah.Waldron

	Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP
	Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur

	Relates to:
	#jira UE-34283

Change 3084586 on 2016/08/10 by Jeff.Campeau

	Chunks don't assume they're done downloading at 100%.

	#jira UE-34386

Change 3084552 on 2016/08/10 by Lina.Halper

	Fix GetWorldFromContextObject to be used for another thread safer

	: Guard to modify static variabls by another thread

	#jira: UE-34416

Change 3084551 on 2016/08/10 by Mitchell.Wilson

	Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP
	Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level.
	#jira UE-32855

Change 3084535 on 2016/08/10 by Mike.Beach

	Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names.

	#jira UE-34378

Change 3084526 on 2016/08/10 by Jeff.Campeau

	Update XDK to August 2016

	#jira UEPLAT-1374

Change 3084471 on 2016/08/10 by John.Pollard

	Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown>

	#jira UE-34295

Change 3084363 on 2016/08/10 by Marc.Audy

	Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport
	#jira UE-34101

Change 3084231 on 2016/08/10 by Michael.Trepka

	Fixed a problem with the search box in blueprint context menu not getting focus on Mac

	#jira UE-20884

Change 3084229 on 2016/08/10 by Dmitry.Rekman

	Linux: remove hardcoded staged files (UE-24594).

	#jira UE-24594

Change 3084215 on 2016/08/10 by Chris.Bunner

	Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view.
	#jira UE-31936

Change 3084052 on 2016/08/10 by Jurre.deBaare

	Alembic skeletal mesh importer does not calculate correct smoothing groups
	#fix follow same routine as regular smoothing group/normal calculation
	#jira UE-34493

Change 3084029 on 2016/08/10 by Phillip.Kavan

	[UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object.

	Mirrored from //UE4/Dev-Blueprints (CL# 3082839).

	#jira UE-34458

Change 3084027 on 2016/08/10 by Ben.Woodhouse

	Fix for crash when applying BSP materials
	This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread.

	The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh.
	#jira UE-31460

Change 3083981 on 2016/08/10 by Matthew.Griffin

	Set Localization branch for Localise command to release version when running in the Release Branch
	#jira UE-34471

Change 3083970 on 2016/08/10 by Max.Preussner

	PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481)

	#jira UE-33481

Change 3083918 on 2016/08/10 by Matthew.Griffin

	Exclude UBT generated files from the installed build

Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt

	Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material

	#jira UE-34360

Change 3083890 on 2016/08/10 by Matthew.Griffin

	Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage.
	Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project.
	#jira UE-34401

Change 3083873 on 2016/08/10 by Dmitry.Rekman

	CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478).

	#jira UE-34478

Change 3083862 on 2016/08/10 by Mitchell.Wilson

	Rebuilt lighting on Advanced_Lighting level in Samples Content
	#jira UE-34383

Change 3083792 on 2016/08/10 by Benn.Gallagher

	PR #2671: Fix sub instance curve values. (Contributed by tmiv)
	PR #2668: Sub inst post anim fix (Contributed by tmiv)
	#jira UE-34162
	#jira UE-34121

Change 3083775 on 2016/08/10 by Kevin.Rushin

	QAGame - Updating VRLatency Testmap, Can freelook
	#jira UE-29618

Change 3083771 on 2016/08/10 by Robert.Manuszewski

	Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit.

	#jira UE-34371

Change 3083742 on 2016/08/10 by Lee.Clark

	4.13 - PS4 - Fix memory allocation sizes

	#jira UE-33270

Change 3083732 on 2016/08/10 by Ben.Marsh

	Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger.

Change 3083690 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: Foliage instances are not included when exporting a scene to FBX
	#jira UE-34214

Change 3083654 on 2016/08/10 by Keith.Judge

	Fix analysis warnings. Simple change from Release() to SAFE_RELEASE().

	#jira UE-23059

Change 3083646 on 2016/08/10 by Thomas.Sarkanen

	Use shipping PhysX libs for installed builds

	Copy fix from UE4Game.Target.cs to apply to all packaged games

	#jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration

Change 3083527 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: Warning upon Undo/redo-ing of sculpting the landscape
	#jira UE-34443

Change 3083502 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting
	#jira UE-34417

Change 3083349 on 2016/08/09 by Daniel.Wright

	Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0
	#jira UE-31181

Change 3083167 on 2016/08/09 by Chad.Taylor

	Null deref crash fix

	#jira UE-33830

Change 3083144 on 2016/08/09 by Zabir.Hoque

	Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite.

	#jira UE-32980

Change 3083136 on 2016/08/09 by Chad.Taylor

	Stripping out egregious log spam

	#jira UE-34181

Change 3083116 on 2016/08/09 by John.Billon

	Defaulting r.D3D.RemoveUnusedInterpolators to on.
	#Jira UE-34461

Change 3083114 on 2016/08/09 by John.Billon

	Fixing static analysis warning in NullRHI.
	#Jira UE-34462

Change 3083070 on 2016/08/09 by Dmitry.Rekman

	PR #2516: CMake improvements and fixes (UE-22233, UE-32136).

	- Contributed by Nihlus.
	- Contains PR #1668 by mgerhardy

	Summary of changes (from PR):

	- Fixed an issue where CMake build files would contain invalid targets
	- Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion.
	- Fixed an issue where invalid target platforms could fall through and cause issues with the file generation.
	- Improved code readability throughout the generator. Can still use some more polish.
	- Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects.
	- Improved commenting throughout the generator. As with readability, can still use some more polish.
	- Removed unused using statements.
	- Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion.
	- Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets.

	#jira UE-22233

Change 3082999 on 2016/08/09 by Jeremiah.Waldron

	Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases
	#jira UE-34457

Change 3082993 on 2016/08/09 by mason.seay

	Fixed level BP error and updated Reverb asset

	#jira UE-29618

Change 3082981 on 2016/08/09 by Peter.Sauerbrei

	disable roughness calculation for iOS metal
	#jira UE-31815

Change 3082912 on 2016/08/09 by Chris.Babcock

	Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now
	#jira UE-34432
	#ue4
	#android

Change 3082875 on 2016/08/09 by Chris.Bunner

	Lowered verbosity of mesh build warning when using MikkTSpace.
	#jira UE-23903

Change 3082867 on 2016/08/09 by Trung.Le

	VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses
	#jira UE-34227

Change 3082818 on 2016/08/09 by Mike.Beach

	Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert).

	#jira UE-34430

Change 3082794 on 2016/08/09 by Lukasz.Furman

	fixed gameplay debugger extensions activating during simulate in editor
	#jira UE-33343

Change 3082760 on 2016/08/09 by Jamie.Dale

	Scene viewports are now centered when re-entering windowed mode

	#jira UE-32842

Change 3082744 on 2016/08/09 by Mitchell.Wilson

	Resaving assets to resolve empty engine version warnings.
	#jira UE-29746

Change 3082728 on 2016/08/09 by Ben.Marsh

	BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger.

	#jira UE-34329

Change 3082686 on 2016/08/09 by Marc.Audy

	If the GameMode is not carried over as part of a seamless travel create it.
	#jira UE-25569

Change 3082663 on 2016/08/09 by John.Billon

	Fixed SubUVAnimation asset crash when texture source is cleared.
	#Jira UE-34231

Change 3082650 on 2016/08/09 by John.Billon

	Changed an ensure the NullRHI dealing with memory allocation to be a log message.
	#Jira UE-32362

Change 3082644 on 2016/08/09 by Maciej.Mroz

	#jira UE-34240 Match 3 nativization failure

	Redone cl3082121 from Dev-Blueprints

Change 3082633 on 2016/08/09 by Maciej.Mroz

	#jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172]

	Redone cl3082414 from Dev-Blueprints

Change 3082606 on 2016/08/09 by Michael.Trepka

	Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler.

	#jira UE-34276

Change 3082579 on 2016/08/09 by Benn.Gallagher

	CIS fix, missed removing a few #ifs
	#jira UE-29180

Change 3082525 on 2016/08/09 by Tom.Looman

	Removed Android from supported platforms in VR Template.

	#jira UE-34189

Change 3082523 on 2016/08/09 by Tom.Looman

	Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior)
	Fixed typo in level text.

	#JIRA UE-34422

Change 3082504 on 2016/08/09 by Jurre.deBaare

	Crash importing alembic asset over itself after saving it in Content Browser
	#fix Trivial nullptr + isValid fix
	#jira UE-34418

Change 3082433 on 2016/08/09 by Tom.Looman

	Updated list of supported platforms.

	#jira UE-34189

Change 3082423 on 2016/08/09 by Mitchell.Wilson

	Resaving levels to resolve MikkTSpace warnings
	Updating collision on SM_Floor_Round
	#jira UE-30786

Change 3082361 on 2016/08/09 by Keith.Judge

	Xbox One - Fix a controller disconnection crash.

	- This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early.
	- Changed it to copy each connected pad object one at a time, which maintains the correct refcount.
	- Possibly a VS2015 Update 3 bug.

	#jira UE-33955

Change 3082341 on 2016/08/09 by Mitchell.Wilson

	Reimporting SM_GodRay_Plane
	Resaving levels to resolve MikkTSpace warnings
	Resaving multiple materials to resolve warnings
	#jira UE-34212

Change 3082313 on 2016/08/09 by Matthew.Griffin

	Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build)

Change 3082294 on 2016/08/09 by Jurre.deBaare

	Crash when importing an Alembic file with Materials as a different asset type than one that already exists
	#fix Ensure that we have a valid material to assign to the assets
	#jira UE-34377

Change 3082291 on 2016/08/09 by Jurre.deBaare

	Unable to save Alembic asset with materials after importing more than once
	#fix Make sure we delete referenced transient materials if they are not used
	#jira UE-34400

Change 3082290 on 2016/08/09 by Jurre.deBaare

	Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on
	#fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14
	#jira UE-34392

Change 3082274 on 2016/08/09 by Benn.Gallagher

	Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms.
	#jira UE-29780

Change 3082273 on 2016/08/09 by Benn.Gallagher

	Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain
	#jira UE-30827

Change 3082270 on 2016/08/09 by Benn.Gallagher

	Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted.
	#jira UE-29180

Change 3082257 on 2016/08/09 by Jurre.deBaare

	Auto align floor mesh does not work in Persona
	#fix Readded functionality for the auto alignment :)
	#jira UE-34404

Change 3082239 on 2016/08/09 by Peter.Sauerbrei

	make sure IPP and supporting dlls are all 64-bit
	#jira UE-34408

Change 3082225 on 2016/08/09 by Mitchell.Wilson

	Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize
	Reimporting SM_GodRay_Plane
	Saving all levels to resolve MikkTSpace warnings.
	#jira UE-30787

Change 3082222 on 2016/08/09 by Rolando.Caloca

	UE4.13 - Fix crash on opengl3
	- Load proper shader map depending on feature level
	- int interpolators require nointerpolation modifier
	#jira UE-33879

Change 3082221 on 2016/08/09 by Benn.Gallagher

	Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop
	#jira UE-34384

Change 3082179 on 2016/08/09 by Ben.Woodhouse

	Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders.
	#jira UE-31461

Change 3082170 on 2016/08/09 by Graeme.Thornton

	Manual copy of CL 3078836 from Dev-Core to Release-4.13

	Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading

	#jira UE-33909

Change 3082169 on 2016/08/09 by Graeme.Thornton

	Make FLauncherTasks have unique names so we don't end up with stat name collisions

	#jira UE-33849

Change 3082163 on 2016/08/09 by Matthew.Griffin

	Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts
	Added Checks for files that might not exist when creating Installed Build from Github etc.
	Tag the published installed build zips
	#jira UE-34249

Change 3082139 on 2016/08/09 by Ben.Marsh

	BuildGraph: Allow writing a schema without passing a script in.

Change 3082109 on 2016/08/09 by Thomas.Sarkanen

	Fixed blendspaces producing bad data when degenerate spaces are present

	Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications.

	#jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph

Change 3082080 on 2016/08/09 by Matthew.Griffin

	Added notifications for available triggers

Change 3082054 on 2016/08/09 by Allan.Bentham

	Quality level override changes to high QL are now correctly picked up.
	#jira UE-22812

Change 3082049 on 2016/08/09 by Allan.Bentham

	Update shaders when mobile preview device is changed.
	#jira UE-22810

Change 3081866 on 2016/08/09 by Max.Chen

	Fbx Export: Fix build.

	#jira UETOOL-750

Change 3081863 on 2016/08/09 by Max.Chen

	Fbx Export: Fix level sequence fbx export.

	- Fix 3d transform track export so that it does the correct flipping for translation and rotation curves.
	- Fix setting  rich curve tangents and interpolation modes.
	- Fix camera focal length export.

	#jira UETOOL-750

Change 3081823 on 2016/08/08 by Dmitriy.Dyomin

	Fixed: Crash when simulating in editor with a landscape actor selected
	#jira UE-34367
	#coderview Gareth.Martin

Change 3081647 on 2016/08/08 by Chad.Taylor

	OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport

	#jira UE-34352

Change 3081645 on 2016/08/08 by Zak.Middleton

	#ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback.

	#jira UE-30178

Change 3081639 on 2016/08/08 by Tyler.Cole

	Update build scripts for WEX MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3081616 on 2016/08/08 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements
	-2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode.
	-A new ini setting for morpheus bStartInVR has been added, it defaults to true.
	#jira UEVR-13
	#review-3081284 @chad.taylor @nick.whiting

Change 3081597 on 2016/08/08 by Tyler.Cole

	Update build scripts for Ocean MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3081476 on 2016/08/08 by Tyler.Cole

	Update build script for UE4 Release-4.13 stream Fortnite MCP.

	#jira NONE-0

Change 3081397 on 2016/08/08 by Josh.Adams

	- Fixing more linux case issues in UT
	#jira ue-33478

Change 3081391 on 2016/08/08 by Mitchell.Wilson

	Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap
	#jira UE-33843

Change 3081383 on 2016/08/08 by Aaron.McLeran

	#jira UE-34081

	Implementing CL 3076637 into 4.13

	#tests run a procedural sound wave object test

Change 3081337 on 2016/08/08 by Aaron.McLeran

	#jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay

	- OR-26580
	- Implementing CL 3071258 to 3.13

	#tests ran paragon with change, no crashes

Change 3081335 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed memory leak in source resolver (UE-34385)

	#jira UE-34385

Change 3081320 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed typo (UE-32421)

	#jira UE-32421

Change 3081276 on 2016/08/08 by Mitchell.Wilson

	Resaving asset to resolve MikkTSpace warning.
	#jira UE-31116

Change 3081269 on 2016/08/08 by Dan.Oconnor

	Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint
	#jira UE-34324

Change 3081052 on 2016/08/08 by Dan.Oconnor

	Making a change to test UE-34324
	#jira UE-34324

Change 3081026 on 2016/08/08 by Daniel.Wright

	Added a heightfield painting example to BlueprintRenderToTarget content example
	#jira UE-34323

Change 3081025 on 2016/08/08 by Daniel.Wright

	CreateRenderTarget2D uses a world context object as owner, allows use in a construction script
	#jira UE-34321

Change 3081023 on 2016/08/08 by Aaron.McLeran

	#jira UE-34325 Implementing 3080958 in 4.13

	- When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash
	- Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds.

	#tests ran repro case described in bug several times without crashing (was 100% repro)

Change 3081020 on 2016/08/08 by Dan.Oconnor

	Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties
	#jira UE-26310

Change 3081010 on 2016/08/08 by Dan.Oconnor

	Fix for losing root transform when recycling objects
	#jira UE-28398

Change 3080972 on 2016/08/08 by Mark.Satterthwaite

	Duplicate CL #3080684:
	Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination.
	#jira UE-21857

Change 3080971 on 2016/08/08 by Mark.Satterthwaite

	Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared.
	#jira UE-34355

Change 3080923 on 2016/08/08 by Michael.Trepka

	When archiving on for Mac delete the dest icon if it exists before trying to call File.Move

	#jira UE-33304

Change 3080919 on 2016/08/08 by samuel.proctor

	Revised assets for Blueprint Debugging tests

	#jira UE-29618

Change 3080878 on 2016/08/08 by Ben.Marsh

	Fix sample build timeouts due to generating DDC using installed engine builds taking too long.

	* New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead.
	* Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead.

Change 3080849 on 2016/08/08 by Marc.Audy

	Always stop matinee sounds when jumping around, not just if the sound changed.
	#jira UE-31447

Change 3080843 on 2016/08/08 by Ben.Marsh

	BuildGraph: Fix compile error due to duplicated variable name.

Change 3080840 on 2016/08/08 by Max.Chen

	Fbx: Fix rich curve export being exported at the incorrect times when baked.

	#jira UETOOL-750

Change 3080824 on 2016/08/08 by Max.Chen

	Sequencer: Revert fix root component structure for level sequence actor.

	#jira UE-34354

Change 3080819 on 2016/08/08 by Chad.Taylor

	Merging Move and Vive haptic implementation from Dev-VR to Release-4.13

	#jira UE-27886

Change 3080818 on 2016/08/08 by Jurre.deBaare

	Crash when importing the same Alembic file but as a different Asset Type
	#fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed)
	#misc Typo
	#jira UE-34293

Change 3080817 on 2016/08/08 by Jurre.deBaare

	Crash when importing an Alembic file with Materials if it already exists
	#fix Only create materials if they don't already exist
	#jira UE-34300

Change 3080814 on 2016/08/08 by Jurre.deBaare

	Crash when importing Alembic files as Skeletal Mesh
	#fix Set the NumVertices variable that was re-added :)
	#misc removed dead code
	#jira UE-34288

Change 3080813 on 2016/08/08 by Jurre.deBaare

	[CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices()
	#fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs)
	#jira UE-34294

Change 3080797 on 2016/08/08 by Dmitriy.Dyomin

	Fix: Crash opening levels with landscape in them via the command console in standalone game
	#jira UE-34348

Change 3080784 on 2016/08/08 by Jamie.Dale

	We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering)

	#jira UE-34298

Change 3080734 on 2016/08/08 by Matthew.Griffin

	Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent

Change 3080685 on 2016/08/08 by Peter.Sauerbrei

	fix for crash on tvOS and iOS when launching a project
	#jira UE-34005

Change 3080683 on 2016/08/08 by Matthew.Griffin

	Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built

Change 3080681 on 2016/08/08 by Matthew.Griffin

	Corrected path separators for Mac DDC location, which was preventing it from being included in installed build

Change 3080675 on 2016/08/08 by Robert.Manuszewski

	Fixing CIS on Clang platforms
	#jira UE-34025

Change 3080674 on 2016/08/08 by Ben.Woodhouse

	Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507

	#jira UE-32651

Change 3080594 on 2016/08/08 by Keith.Judge

	Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed.

	#jira UE-31607

Change 3080573 on 2016/08/08 by Martin.Wilson

	Fix Root Motion from Everything blending incorrectly when using layered blend per bone

	#Jira UE-17815

Change 3080517 on 2016/08/08 by James.Golding

	PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran)
	#jira UE-34299, UE-34279

Change 3080512 on 2016/08/08 by Benn.Gallagher

	Fix for dangling sub-instance pointers when reinstancing on AnimBP compile
	#jira UE-34137

Change 3080510 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421)

	#jira UE-32421

Change 3080509 on 2016/08/08 by Robert.Manuszewski

	Added more detailed message when TArray's BulkSerialize fails.

	#jira UE-34025

Change 3080506 on 2016/08/08 by Allan.Bentham

	Do not set render target if there are no modulated shadows.
	#jira UE-33252

Change 3080498 on 2016/08/08 by Keith.Judge

	Fix D3D12.x link error.

	#jira UE-34322

Change 3080493 on 2016/08/08 by Matthew.Griffin

	Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run.
	#jira UE-34073

Change 3080490 on 2016/08/08 by Maciej.Mroz

	#jira UE-28625 Direction of GetOverlapInfos parameter doesn't match

	Redone cl# 3080484

Change 3080462 on 2016/08/08 by Allan.Bentham

	Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required.
	Fix initialisation errors introduced in CL 3070035.

	#jira UE-34099

Change 3080242 on 2016/08/07 by Max.Chen

	Sequencer: Fix to allow deleting spawnables from the viewport

	#jira UE-28523

Change 3080241 on 2016/08/07 by Dmitriy.Dyomin

	Fixed: StartCameraFade not fading camera when MobileHDR is off
	#jira UE-34143

Change 3079990 on 2016/08/06 by andrew.porter

	Changing defaults on some settings on M_Details for test case.

	#jira UE-29618

Change 3079989 on 2016/08/06 by andrew.porter

	Setting two sided off on M_Details material

	#jira UE-29618

Change 3079986 on 2016/08/06 by phillip.patterson

	Updated QA-Foliage for test case

	#jira UE-29618

Change 3079984 on 2016/08/06 by andrew.porter

	Adding test content for using sprites in UMG

	#jira UE-29618

Change 3079879 on 2016/08/05 by Dmitry.Rekman

	Remove HITCHHUNTER logspam from release UE (UE-30959).

	#tests Compiled the UE4Editor.
	#jira UE-30959

Change 3079815 on 2016/08/05 by Tyler.Cole

	Set dependencies for Orion MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3079808 on 2016/08/05 by Daniel.Wright

	BlueprintRenderToTarget content example map with interactable fluid surface
	#jira UE-34323

Change 3079746 on 2016/08/05 by Daniel.Wright

	Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly
	New blueprint function CreateRenderTarget2D
	#jira UE-34321

Change 3079569 on 2016/08/05 by Mitchell.Wilson

	Updating template tutorials after assets were moved to new folders
	#jira UE-34139

Change 3079546 on 2016/08/05 by Ian.Shadden

	#UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6

	#jira UE-34316

Change 3079542 on 2016/08/05 by Mark.Satterthwaite

	Duplicate CL #3079503:
	Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised.
	#jira UE-33856

Change 3079472 on 2016/08/05 by Peter.Sauerbrei

	fix for remote server name being empty stopping a build for a BP project in binary
	fix for several error messages from platform requirements not stopping a build
	#jira UE-34213

Change 3079453 on 2016/08/05 by Benjamin.Hyder

	Updating QA_Materials to include Material Details example

	#jira UE-29618

Change 3079389 on 2016/08/05 by Gareth.Martin

	Missing file from CL 3079376:
	Tessellate Landscape only in highest landscape LOD
	Fix incorrect UV coordinates when tessellation is enabled
	#jira UE-14253
	#jira UE-20405

Change 3079384 on 2016/08/05 by Michael.Trepka

	PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE)

	#jira UE-29358

Change 3079376 on 2016/08/05 by Gareth.Martin

	Tessellate Landscape only in highest landscape LOD
	Fix incorrect UV coordinates when tessellation is enabled
	#jira UE-14253
	#jira UE-20405

Change 3079365 on 2016/08/05 by Peter.Sauerbrei

	fix for executable name mismatch in plist vs actual executable when project has an underscore in the name
	#jira UE-34192

Change 3079361 on 2016/08/05 by Ryan.Vance

	#jira UE-34297
	Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :)

Change 3079349 on 2016/08/05 by Mason.Seay

	Deleting unneeded assets

	#jira UE-29618

Change 3079306 on 2016/08/05 by Peter.Sauerbrei

	IPP is now built as a 64-bit executable
	#jira UE-26393

Change 3079303 on 2016/08/05 by Peter.Sauerbrei

	PR2018 - disable user input request from ssh courtesy of Teivaz
	#jira UE-26393

Change 3079276 on 2016/08/05 by mason.seay

	Extended Line Trace For Convenient

	#jira UE-29618

Change 3079274 on 2016/08/05 by Alex.Delesky

	#jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons.

Change 3079273 on 2016/08/05 by Max.Chen

	Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks.

	#jira UE-34301

Change 3079254 on 2016/08/05 by Ori.Cohen

	Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping.

	#JIRA UE-34224

Change 3079242 on 2016/08/05 by Nick.Darnell

	Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving.

	#jira UE-34304

Change 3079129 on 2016/08/05 by Jurre.deBaare

	#jira UE-34278
	#fix Changed reimport path to be the same as geometry cache / skeletal mesh
	Unable to reimport Alembic static meshes

	#jira UE-34292
	#fix Handle cancelled situation during reimport ui interaction
	Cancelling the reimport of an Alembic file seems to confirm the action

	#jira UE-34288
	#fix Possible fix, flush rendering commands before importing
	Crash when importing Alembic files as Skeletal Mesh

	#jira UE-34282
	#fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled
	"Failed to Import" message when clicking Cancel on the Alembic Import Message

Change 3079127 on 2016/08/05 by Marc.Audy

	Properly clean up all worlds when ending PIE while a seamless transition is active
	#jira UE-33863

Change 3079107 on 2016/08/05 by Mike.Beach

	Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact).

	#jira UE-30548

Change 3079093 on 2016/08/05 by Jurre.deBaare

	Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white
	#fix Hide the environment and sky when showing vertex colours
	#jira UE-34251

	Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off
	#fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings
	#jira UE-34206

Change 3079090 on 2016/08/05 by Jurre.deBaare

	Bad performance when changing (slider) values for the advanced preview scene
	#fix Could not repro but added some more check if update needed checks
	#jira UE-33496

	Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting
	#fix Add the rotational delta for the sky to the directional light rotation
	#jira UE-34108

Change 3079088 on 2016/08/05 by Jurre.deBaare

	Alembic Cache Importer option for Hard Edge Angle Threshold does not work
	#fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing
	#jira UE-34127

Change 3079040 on 2016/08/05 by Max.Preussner

	MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290)

	Also made class properties blueprint read-writable

	#jira UE-34290

Change 3078958 on 2016/08/05 by Marc.Audy

	Don't ever reregister child actor components
	Don't destroy child actors when hiding a level
	#jira UE-31038

Change 3078954 on 2016/08/05 by ryan.brucks

	#jira ue-00001  Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL

Change 3078952 on 2016/08/05 by Phillip.Kavan

	[UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser.

	change summary:
	- modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop.

	#jira UE-34085, UE-34169

Change 3078912 on 2016/08/05 by Andrew.Rodham

	Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified

	#jira UE-33875

Change 3078900 on 2016/08/05 by Lauren.Ridge

	Fix for small Vive HMD movements entering VR mode

	#jira UE-33970

Change 3078880 on 2016/08/05 by Jack.Porter

	Cannot set GenerateOverlapEvents flag on Landscape
	#jira UE-9055

Change 3078879 on 2016/08/05 by Lee.Clark

	PS4 - Fix corrupted debuffer decals
	(CMask wasn't getting decoded correctly)

	#jira UE-34273

Change 3078871 on 2016/08/05 by Steve.Robb

	Fix for changes to UObject*s in property boxes.

	#jira UE-29596

Change 3078857 on 2016/08/05 by Max.Chen

	Sequencer: Set Fixed frame interval playback to false by default.

	#jira UE-34272

Change 3078850 on 2016/08/05 by mason.seay

	Updated map to test physics mesh, added comments to level BP

	#jira UE-29618

Change 3078795 on 2016/08/05 by Andrew.Rodham

	Sequencer: Fixed spawnables not responding to blueprint reinstance events

	This ultimately left spawnable bindings broken, and an unreachable object in the world

	#jira UE-31635

Change 3078786 on 2016/08/05 by Robert.Manuszewski

	Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array.

	#jira UE-33872

Change 3078782 on 2016/08/05 by Andrew.Rodham

	Sequencer: Fixes to "Create Camera Here" functionality

	Fixed crash when undoing the "Create Camera Here" operation.
	Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly)
	Fixed issues when the cursor was outside of the play range

	#jira UE-33127

Change 3078737 on 2016/08/05 by Andrew.Rodham

	Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety
	#jira UE-34256

Change 3078722 on 2016/08/05 by Ben.Woodhouse

	Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481)
	#jira UE-34269

Change 3078620 on 2016/08/05 by Dmitriy.Dyomin

	Fixed: SunTemple geometry has rendering artifacts on low end devices
	[Android_Low] devices will use 'Low' material quality level
	#jira UE-22455

Change 3078584 on 2016/08/05 by James.Golding

	Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging)
	#jira UE-33675

Change 3078565 on 2016/08/05 by Jack.Porter

	Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer.

	#jira UE-33842

Change 3078564 on 2016/08/05 by James.Golding

	Fix display name for bSupportUVFromHitResults to fix missingspace
	#jira UE-34248

Change 3078542 on 2016/08/05 by Yannick.Lange

	VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked.
	#jira UE-32839

Change 3078541 on 2016/08/05 by Yannick.Lange

	VR Editor :  Fix linux compile error from VREditorAvatarActor
	#jira UE-34215

Change 3078396 on 2016/08/04 by Max.Chen

	Sequencer: Invalidate playback context when map changes.

	#jira UE-34256

Change 3078291 on 2016/08/04 by Jeff.Campeau

	RHI compress/decompress return success/failure
	Failure falls back to software method
	D3D12 for Xbox One still needs implementation

	#jira UE-31363

Change 3078131 on 2016/08/04 by Chris.Babcock

	Deal with missing Android movie framerate by defaulting to 30 if not available
	#jira UE-34208
	#ue4
	#android

Change 3078084 on 2016/08/04 by John.Billon

	Disabled AMD hacks Cvars that aren't needed anymore.
	#Jira UE-30772

Change 3078083 on 2016/08/04 by John.Billon

	Consolidated  ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets.
	Added a couple of more ensures when allocating render targets.
	Added log message when changing feature levels.
	#Jira UE-32536
	#Jira UE-32204

Change 3078039 on 2016/08/04 by Josh.Adams

	- Fixed a case issue with Linux
	#jira UE-33478

Change 3078029 on 2016/08/04 by Ryan.Vance

	#jira UE-30989
	We need to disable the hmd mask when down sampling to ensure valid input data for blur passes.

Change 3078027 on 2016/08/04 by Lina.Halper

	Fix sequencer morphtarget displaying issue

	#code review:Max.Chen
	#jira: UE-28459

Change 3078012 on 2016/08/04 by mason.seay

	map and asset updates for testing UV hit detection

	#jira UE-29618

Change 3078009 on 2016/08/04 by Jamie.Dale

	Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading

	This prevents it being incorrectly set by other operations, such as counting memory used by font data.

	#jira UE-34252

Change 3078006 on 2016/08/04 by Mark.Satterthwaite

	Duplicate CL #3064008 & CL #3077412:
	Fix "iOS Metal-based build crashes at launch with sub-levels":
	- Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything.
	- To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects.
	- Fix validation error of texture reallocation on loading template projects under Metal.
	#jira UE-30847

Change 3078002 on 2016/08/04 by John.Billon

	Fixed LowLightMapQuality warning triggering with wrong conditions.
	#Jira UE-33237

Change 3078001 on 2016/08/04 by John.Billon

	Fixed a crash due to particle threading issues in packaged game.
	#Jira UE-32147

Change 3077989 on 2016/08/04 by Rolando.Caloca

	UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts.
	#jira UE-34218

Change 3077940 on 2016/08/04 by Jeff.Campeau

	Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir)
	Include copies of the VS2015 runtime and UCRT
	Change -applocaldir parameter to -applocaldirectory
	Stage to engine and project binaries paths (for crash reporter, etc.)

	#jira UE-33903

Change 3077936 on 2016/08/04 by Daniel.Wright

	DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject
	#jira UE-34183

Change 3077927 on 2016/08/04 by Lina.Halper

	Fix issue with morphtarget not working due to invalid guid

	#jira: UE-34077

Change 3077919 on 2016/08/04 by Daniel.Wright

	Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them
	#jira UE-34245

Change 3077877 on 2016/08/04 by Ori.Cohen

	Fix physical animation undo/redo not affecting linked bodies and constraints

	#JIRA UE-33987

Change 3077823 on 2016/08/04 by Ori.Cohen

	Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt)

	#JIRA UE-33985

Change 3077814 on 2016/08/04 by Uriel.Doyon

	Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all"
	#jira UE-34120
	#review-3077812

Change 3077781 on 2016/08/04 by Max.Chen

	Sequencer: Fix crash in rotation key struct

	#jira UE-34155

Change 3077771 on 2016/08/04 by Lina.Halper

	Added const and removed auto

	#jira: UE-33023

Change 3077702 on 2016/08/04 by Daniel.Wright

	Copy - Planar reflection show flags can now be edited
	#jira UE-34229

Change 3077585 on 2016/08/04 by Ori.Cohen

	Fix spam when moving simulated skeletal mesh in the editor.

	#JIRA UE-34164

Change 3077532 on 2016/08/04 by Tom.Looman

	Fixed error in description of VR Template.

	#jira ue-33950

Change 3077517 on 2016/08/04 by Tom.Looman

	Fixed parsing error for FP_VirtualRealityBP

	#jira UE-34059

Change 3077493 on 2016/08/04 by Tom.Looman

	Updated Template description to remove GearVR reference and include more clear message on the two available maps.

	#jira UE-33950

Change 3077492 on 2016/08/04 by Tom.Looman

	Improvements to VR Template

	Fixed teleportation issue on both locomotion types (JIRA)
	Rebuilt navmesh for motioncontrollermap
	Added new WIP startermap to clarify the difference between the multiple levels.
	Added more comments and did some cleanup in BPs.

	#jira UE-33962

Change 3077491 on 2016/08/04 by Jurre.deBaare

	Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance
	#fix Pass in complete path to save material to instead of just the name
	#jira UE-34211

Change 3077481 on 2016/08/04 by Tom.Looman

	Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config)

	#jira ue-34143

Change 3077463 on 2016/08/04 by Ben.Woodhouse

	Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off.
	#jira UE-32843

Change 3077432 on 2016/08/04 by Steve.Robb

	Removal of Fortnite-specific setting which disables hot reload.

	#jira UE-33261

Change 3077380 on 2016/08/04 by Keith.Judge

	Fix for green reflection environment in some maps.

	- Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present()
	- Fixed a validation error when locking cube map faces which was causing them not to be updated.
	- Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error).
	- Added a GPU/CPU sync at the same point the PS4 code does.

	#jira UE-32086

Change 3077336 on 2016/08/04 by Mitchell.Wilson

	removed r.Streaming.PoolSize from DefaultEngine.ini
	Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning.
	#jira UE-30941

Change 3077275 on 2016/08/04 by Phillip.Kavan

	[UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop.

	#jira UE-29903

Change 3077119 on 2016/08/04 by Marc.Audy

	Use TickType All when in PIE
	#jira UE-18982

Change 3077108 on 2016/08/04 by Jon.Nabozny

	Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null.
	This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing.

	#jira UE-34032

Change 3077073 on 2016/08/04 by Jurre.deBaare

	bBlendOverlappingNormals does not seem to have an impact for Alembic importing
	#fix this wasn't being used in the normal calculation anymore so redundant
	#jira UE-34204

Change 3077059 on 2016/08/04 by Robert.Manuszewski

	Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split).

	#jira UE-34200

Change 3077024 on 2016/08/04 by Thomas.Sarkanen

	Added GetResourceSize to UDataAsset

	Data assets now correctly report their size.

	#jira UE-28851 - Fix mem reporting of DataTables

Change 3077001 on 2016/08/04 by Andrew.Rodham

	Sequencer: Fixed sequencer adding spawnables into recorded worlds twice

	The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world.

	Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded.

	#jira UE-31422

Change 3076995 on 2016/08/04 by Matthew.Griffin

	Fixed Shadow Variable warning

Change 3076974 on 2016/08/04 by Matthew.Griffin

	Added Node to build CrashReportClient for Linux that can be used by internal game targets

Change 3076820 on 2016/08/04 by Max.Chen

	Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist).

	#jira UE-34199

Change 3076665 on 2016/08/03 by Dan.Oconnor

	Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false
	#jira UE-18982

Change 3076569 on 2016/08/03 by Chad.Taylor

	SteamVR GetOrthoProjection implementation to fix broken console rendering in VR

	#jira UE-21424

Change 3076556 on 2016/08/03 by Aaron.McLeran

	#jira UE-34154 PSVR Stereo assets are spatialized as MONO

	- All audio was routing through A3D lib regardless of if it was mono/stereo etc.
	- Fix is to only route audio that is mono and spatialized
	- Fixed some compile errors/shadow variables
	- Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library

Change 3076546 on 2016/08/03 by Aaron.McLeran

	#jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves

	Implementing 3069092 in Release-4.13

	- Not all active sounds have sound classes, was causing a crash

	#tests Run game with stat soundcues and not crash

Change 3076512 on 2016/08/03 by Ben.Marsh

	Fix warning about UnrealTournament:true argument.

Change 3076492 on 2016/08/03 by Daniel.Wright

	Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game.  Blutilities can be used to do blueprint rendering in the editor.
	#jira UE-34177

Change 3076491 on 2016/08/03 by Daniel.Wright

	Marked the Forward Shading project setting as experimental for 4.13
	#jira UE-34176

Change 3076490 on 2016/08/03 by Daniel.Wright

	Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible
	#jira UE-34175

Change 3076489 on 2016/08/03 by Daniel.Wright

	Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0
	#jira UE-34174

Change 3076485 on 2016/08/03 by Daniel.Wright

	Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413
	#jira UE-34173

Change 3076440 on 2016/08/03 by Ryan.Vance

	#jira UE-34184
	Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk.
	Adding Oculus 1.6 support.

Change 3076399 on 2016/08/03 by Nick.Darnell

	Slate - The LayoutCache pointer in SWidget is now a WeakPtr.  This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels.  Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior.

	#jira UE-34185

Change 3076397 on 2016/08/03 by Rolando.Caloca

	UE4.13 - hlslcc -Fix for hlsl length(float)
	#jira UE-32629

Change 3076337 on 2016/08/03 by mason.seay

	Test assets (and map for ensure bug)

	#jira UE-29618

Change 3076332 on 2016/08/03 by Peter.Sauerbrei

	fix for clang build errors
	#jira UE-34163

Change 3076326 on 2016/08/03 by Ryan.Vance

	#jira UE-32975
	Using the wrong screen position in the base pass pixel shader with ISR.

Change 3076309 on 2016/08/03 by Benjamin.Hyder

	Renaming TEST-LightingFeatures to TM-LightingFeatures

	#jira UE-29618

Change 3076299 on 2016/08/03 by Chad.Taylor

	Fix SteamVR lag in late-update fold child renderables.

	#jira UE-33928

Change 3076214 on 2016/08/03 by Mitchell.Wilson

	Resaving BluperintOffice level to resolve MikkTSpace warnings.
	Reimporting SM_GodRay_Plane to resolve cook warning.
	#jira UE-30064

Change 3076112 on 2016/08/03 by Max.Chen

	Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions)

	#jira UE-34167

Change 3076090 on 2016/08/03 by Marc.Audy

	Fix Mac compile error
	#jira UE-34163

Change 3076075 on 2016/08/03 by Jeremiah.Waldron

	Fixing comments documenting attribute in deleteFiles node for UPL
	#jira UE-34161

Change 3076034 on 2016/08/03 by Mitchell.Wilson

	Resaving Strategy Game maps to resolve MikkTSpace warnings.
	Resaving material in strategy game to resolve string asset reference warning.
	#jira UE-29720

Change 3076003 on 2016/08/03 by Mitchell.Wilson

	Resaving Elemental Demo levels to resolve MikkTSpace warnings.
	Resaving multiple materials to resolve String asset reference warnings.
	#jira UE-29679

Change 3075985 on 2016/08/03 by Jeremiah.Waldron

	Fixing UPL comments misnaming the deleteFiles node
	#jira UE-34161

Change 3075977 on 2016/08/03 by Maciej.Mroz

	#jira UE-30473 Moving child component in child blueprint forces parent to become dirty

	Duplicated from Dev-Blueprints CL 3075793

Change 3075959 on 2016/08/03 by Marc.Audy

	Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639)
	#jira UE-33921

Change 3075891 on 2016/08/03 by Chad.Taylor

	SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline.

	#jira UE-34142

Change 3075882 on 2016/08/03 by Dan.Oconnor

	Manually integrating 3073939 to address UE-19062
	#jira UE-19062

Change 3075805 on 2016/08/03 by Marc.Audy

	Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803
	#jira UE-18982

Change 3075803 on 2016/08/03 by Marc.Audy

	Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked
	#jira UE-18982

Change 3075761 on 2016/08/03 by Max.Preussner

	MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152)

	#jira UE-34152

Change 3075719 on 2016/08/03 by Chad.Taylor

	Blocker fix for binary editor crash on incorrectly used dll

	#jira UE-34142

Change 3075709 on 2016/08/03 by Jeremiah.Waldron

	Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor

	#android
	#jira UE-34149

Change 3075695 on 2016/08/03 by Jurre.deBaare

	Adding missing debug zlib dll
	#jira UE-123

Change 3075641 on 2016/08/03 by Jurre.deBaare

	Crash when re-importing alembic cache file several times
	#fix Always create a new object when importing
	#jira UE-34130

Change 3075609 on 2016/08/03 by Danny.Bouimad

	#jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does.

Change 3075578 on 2016/08/03 by Mitchell.Wilson

	Updating attenuation settings for multiple sounds in Strategy Game.
	#jira UE-25828

Change 3075529 on 2016/08/03 by Trung.Le

	VREditor: Fxied foliage lasso select without pressing trigger
	#jira UE-33689

Change 3075502 on 2016/08/03 by Lee.Clark

	Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates.

	#jira UE-28549

Change 3075386 on 2016/08/03 by Robert.Manuszewski

	Fixing bulkdata using source data pointer as an archive instead of raw data when saving

	#jira UE-34132

Change 3075384 on 2016/08/03 by mason.seay

	AnimBP for crash bug

	#jira UE-29618

Change 3075350 on 2016/08/03 by Max.Chen

	Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections.

	#jira UE-30506

Change 3075327 on 2016/08/03 by Max.Chen

	Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport.

	#jira UE-34093

Change 3075313 on 2016/08/03 by Matthew.Griffin

	Tidied up hardcoded installed build includes so that they're all in one file with platform checks
	Added .dll.config files to CsCompile build products if they exist

Change 3075133 on 2016/08/03 by Yannick.Lange

	VREditor : Original submit in Dev-VREditor = 3064489
	- Fix crash when starting VREditor and then changing levels
	#jira UE-33766

Change 3075124 on 2016/08/03 by Thomas.Sarkanen

	Fixed undo/redo crash when editing anim blueprint defaults

	Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo.

	#jira UE-34024 - Crash undoing variable change in Animation Blueprint.

Change 3075101 on 2016/08/03 by Matthew.Griffin

	Adding job to selectively build games in release branch
	Also adding documentation and localization to overnight build
	#jira UEB-688

Change 3075061 on 2016/08/03 by Yannick.Lange

	VR Editor : Original submit in Dev-VREditor = 3062883
	- Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552
	- Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509
	- Fixed crash when enabling VR Editor in editor preferences without a HMD connected
	- Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553
	- Avatar code refactor to its own actor class #jira UETOOL-812

	#jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812

Change 3075059 on 2016/08/03 by Allan.Bentham

	Fall back to standard shadows when capsule shadows are not supported.

	#jira UE-33344

Change 3075045 on 2016/08/03 by Matthew.Griffin

	Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step

Change 3074693 on 2016/08/02 by Dan.Oconnor

	Manually integrating 3070569 from Dev-Blueprints
	#jira UE-34119

Change 3074672 on 2016/08/02 by Dan.Oconnor

	Manually integrating 3061854 into 4.13 from Dev-Blueprints
	#jira UE-34119

Change 3074646 on 2016/08/02 by Aaron.McLeran

	#jira UE-34081 Implementing from Dev-Framework CL 3074325

	Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback

	- Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue).
	- Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread.

	- Implementing 3003851 from UT into Dev-Framework.

Change 3074630 on 2016/08/02 by Brent.Pease

	UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16
	UE-33200 - A movie isn't played on iOS occasionally.
	UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows

	 + Give a more friendly error message when UHT fails with an invalid error code.

	#jira UE-23846
	#jira UE-33200
	#jira UE-32397

Change 3074590 on 2016/08/02 by Rolando.Caloca

	UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled).
	#jira UE-33694

Change 3074588 on 2016/08/02 by Chad.Taylor

	Update OpenVR SDK to v1.0.2

	-Hooked up added aspect ratio and sort priority features to SteamVR stereo layers

	#jira UE-34115

Change 3074481 on 2016/08/02 by Ori.Cohen

	Make sure that new physical animation data defaults to 0

	#JIRA UE-33678

Change 3074395 on 2016/08/02 by Ori.Cohen

	Fix duplication of physical animation profiles not duplicating data.
	Also fix undo redo not working for profiles.
	Fix editor not passing Duplicate change type

	#JIRA UE-33987, UE-33985

Change 3074392 on 2016/08/02 by Alex.Delesky

	#jira UE-32396 - Reverting CL 3074177, since it introduced side-effects.

Change 3074364 on 2016/08/02 by phillip.patterson

	Re-created UMG_Optimization for Test Cases

	#jira UE-29618

Change 3074346 on 2016/08/02 by Jurre.deBaare

	Potential DDC warning fix, remove non-existing values
	#jira UE-123

Change 3074289 on 2016/08/02 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirement
	Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed.
	-When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue.  After reconnection reprojection would be lagged by 12+ seconds.  After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag.
	#jira UEVR-13
	#review-3074209 @chad.taylor @nick.whiting

Change 3074196 on 2016/08/02 by Martin.Wilson

	Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints)

	#jira UE-23453

Change 3074177 on 2016/08/02 by Alex.Delesky

	#jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint.

Change 3074157 on 2016/08/02 by Ben.Marsh

	Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff.

Change 3074132 on 2016/08/02 by Trung.Le

	VREditor: Fixed brush preview present while in foliage mode and hovering at UI
	#jira UE-33228

Change 3074131 on 2016/08/02 by Tom.Looman

	Fix for scalability build warnings in VR Template

	#jira ue-33325

Change 3074089 on 2016/08/02 by Kevin.Rushin

	QAGame - Added Foliage to TestMap

	#jira UE-29618

Change 3074067 on 2016/08/02 by Kevin.Rushin

	QAGame- Rebuilt Lighting

	#jira UE-29618

Change 3074063 on 2016/08/02 by Kevin.Rushin

	QAGame - Fix up VREditor Map to have more asset variation

	#jira UE-29618

Change 3074057 on 2016/08/02 by Andrew.Porter

	Deleting - UMG_Optimization

	#jira UE-29618

Change 3074040 on 2016/08/02 by Michael.Trepka

	On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized.

	#jira UE-31194

Change 3074008 on 2016/08/02 by Phillip.Patterson

	Renamed UMG_Invalidation to UMG_Optimization to better match test
	#jira UE-29618

Change 3073988 on 2016/08/02 by Mitchell.Wilson

	Updating starting camera location for Paper2d template to be consistant on both BP and Code version.
	#jira UE-32723

Change 3073966 on 2016/08/02 by Jurre.deBaare

	Alembic Cache Importer option for propagating matrix transformation does not work
	#fix Changed the flag combinations and overhauled the matrix retrieval/caching system
	#misc typo fix
	#jira UE-34066

Change 3073953 on 2016/08/02 by Lina.Halper

	Fixed static warning on null reference

	#jira: UE-33923

Change 3073951 on 2016/08/02 by Lina.Halper

	Fix GetRelativeTransform for negative scale

	#jira: UE-33380

Change 3073896 on 2016/08/02 by Alex.Delesky

	#jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor.

	#jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool

Change 3073804 on 2016/08/02 by Jamie.Dale

	Fixed the detail panel trying to apply class customizations to structs

	This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor).

	#jira UE-32623

Change 3073803 on 2016/08/02 by Jurre.deBaare

	Morph target vertex mapping can be wrong with multi material caches
	#fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly
	#jira UE-34074

Change 3073788 on 2016/08/02 by Andrew.Rodham

	Sequencer: Added support for montage based animation

	CL#3061714 :
	    Sequencer: Fixed anim trails not playing in full, sequencer-driven animation.

	    There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly.

	CL#3063015 :
	    Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes

	    We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback.

	CL#3068399 :
	    Sequencer: Changed animation tracks to allow more animation types (such as anim montages)

	      - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility

	#jira UE-34046

Change 3073787 on 2016/08/02 by Jurre.deBaare

	Handle failed Simplygon proxy mesh generation with error message instead of hard checks
	#fix Added a failed delegate along side the succesful delegate
	#jira UE-31990

Change 3073786 on 2016/08/02 by Jurre.deBaare

	Alembic importer crashes when not assets are generated
	#fix Prevented adding nullptr values to the array (now only contains valid entries)
	#jira UE-34065

Change 3073777 on 2016/08/02 by Jurre.deBaare

	User is able to give a Preview Scene Profile the same name as an existing profile
	#fix check changed profile name and append _duplicatedname if found to be matching an existing profile name
	#jira UE-34033

Change 3073775 on 2016/08/02 by Mitchell.Wilson

	Updating VehicleExampleMap for BP and Code templates to have consistant starting locations
	#jira UE-31281

Change 3073732 on 2016/08/02 by Rolando.Caloca

	DR - Fix crash when enabling gpu morph targets on non SM5 platforms
	#jira UE-34011

Change 3073706 on 2016/08/02 by Peter.Sauerbrei

	fix for no tvOS libraries in binary release for Win64
	#jira UE-34076

Change 3073671 on 2016/08/02 by Allan.Bentham

	High quality mobile reflection captures are now blended in correct (linear) space.
	#jira UE-33915

Change 3073663 on 2016/08/02 by Peter.Sauerbrei

	fix for launch on failing for iOS in Binary
	#jira UE-34014

Change 3073662 on 2016/08/02 by Lee.Clark

	4.13 - PS4 - Fix Media Player Audio cutting out

	#jira UE-33850

Change 3073616 on 2016/08/02 by Mark.Satterthwaite

	Duplicate CL #3073584 from Dev-Platform:
	Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture.
	#jira UE-32323

Change 3073592 on 2016/08/02 by Max.Chen

	Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state.

	#jira UE-33993

Change 3073585 on 2016/08/02 by Nick.Darnell

	Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures.

	#jira UE-34075

Change 3073575 on 2016/08/02 by Richard.TalbotWatkin

	Duplicating from Dev-Editor, CL 3057645

	Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
	#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server

Change 3073542 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3072169.

	A couple of changes to the BSP code:
	* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it.  This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
	* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations.  This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.

	#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
	#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume

Change 3073540 on 2016/08/02 by Matthew.Griffin

	Added Package Samples script behind a trigger to package samples for QA
	Removed submitter notifications from Launcher Samples nodes
	Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes
	Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally
	Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs
	#jira UEB-689

Change 3073511 on 2016/08/02 by Tom.Looman

	Removed object redirectors to fix build warning in VR Template

	#jira ue-33325

Change 3073458 on 2016/08/02 by Jurre.deBaare

	Update default preview scene ini and assets
	#fix deleted old sky texture and fixed BaseEditor.ini setup
	#jira UE-34063

Change 3073427 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3068585
	Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
	#jira UE-34062 - SplineMesh collision can be generated incorrectly

Change 3073421 on 2016/08/02 by James.Golding

	Resave PSD test assets in QAGame with proper version
	#jira UE-34061

Change 3073419 on 2016/08/02 by James.Golding

	Rename OrientationDriver to PoseDriver
	#jira UE-34015

Change 3073404 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3057895

	Mesh paint bugfixes and improvements.

	Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched.  Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.

	This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.

	#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
	#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
	#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
	#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting

Change 3073380 on 2016/08/02 by Richard.TalbotWatkin

	Fixed build error in unity builds.
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
	#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
	#jira UE-13082 - Users would like a snapping feature for splines
	#jira UE-13568 - Additional Spline Component Functionality
	#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.

Change 3073343 on 2016/08/02 by Matthew.Griffin

	Whitelisting PS4 and XboxOne plugins for those platforms specifically
	#jira UE-33866

Change 3073338 on 2016/08/02 by Ben.Marsh

	When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins.

Change 3073319 on 2016/08/02 by Maciej.Mroz

	#jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860

	Manually integrated some fixes from Dev-Blueprints

Change 3073311 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor CL 3057868

	Spline component improvements, both tools and runtime:

	- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
	- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
	- Added a custom version for SplineComponent and provded serialization fixes.
	- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
	- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
	- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0.  Now any SplineComponent key can be set.  The details customization enforces that the sequence remains strictly ascending.
	- Allowed an explicit loop point to be specified for closed splines.
	- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
	- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
	- Fixed the logic which determines whether the UCS has modified the spline curves.
	- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
	- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
	- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.

	#jira UETOOL-766 - Spline tool improvements
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
	#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
	#jira UE-13082 - Users would like a snapping feature for splines
	#jira UE-13568 - Additional Spline Component Functionality
	#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-33669 - Crash in Dev-Editor

Change 3073242 on 2016/08/02 by James.Golding

	Move physics state create/destroy delegates from BodyInstance to ActorComponent
	- Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected.
	- Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate.
	#jira UE-32768

Change 3072953 on 2016/08/01 by Uriel.Doyon

	Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures.
	#jira UE-34045

[CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
Andrew Grant
a140e73bbf Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255)
#lockdown Nick.Penwarden

Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream

	Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing
	#rb marcus.wassmer
	#tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0
	#codereview david.nikdel

Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream

	Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified
	#rb marcus.wassmer
	#tests Tested using MallocLeak Stop and MallocLeak Dump

Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream

	Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only)
	#rb marcus.wassmer
	#tests Tested on my desktop and compared to dxdiag output

Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion

	Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory.
	Can be disabled with the cvar demo.LoadCheckpointGarbageCollect.

	#jira OR-25964
	#tests bug repro
	#rb john.pollard

Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev

	Borderless window support improvements:

	- the cursor changes to resize when hovering over the window edge
	- added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.)
	- used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled

	#rb Jeff.Campeau
	#tests Tested in editor build on PC

Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 29.2 @ CL 3063307

	#RB:none
	#tests:none

	#ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ben.marsh
	Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics.

	#rb none
	#tests none

	#ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev

	Temp fix for broken post process volumes

	#rb none
	#tests  none

Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added check to Redirect collector resolve string asset references.
	#rb none
	#test cook paragon

Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev

	Use round corners for windows with no system title bar and border only in windowed mode.

	#rb Peter.Sauerbrei
	#tests Tested in editor build on PC

Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion

	Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes

	We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback.

	#tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation.
	#rb Benn.Gallagher

Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion

	BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately.

	#rb none
	#tests preflight

Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Non-unity fix
	#rb none
	#tests compiled

Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral

	Skipped a file
	#rb none
	#test none

Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral

	Allow r.SSR.MaxRoughness in shipping builds.
	Art has been tweaking with this value, but it's not being honored in shipping.
	#rb none
	#tests adjusted settings in agora_p

Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral

	HLOD distance scalability option (r.HLOD.DistanceScale)
	Higher values make HLODS transition further away.
	#rb Michael.Noland
	#tests Tested in agora_p

Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion

	Fix Compression - Reduce functions to be editoronly

	#rb: Martin.Wilson
	#tests: PIE/compile editor build/noneditor

Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion

	Sequencer: Fixed anim trails not playing in full, sequencer-driven animation.

	There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly.

	#tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour.

	#jira OR-25967

	#review-3061494 @Max.Chen

	#rb Benn.Gallagher

Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: sam.zamani
	compile errors
	#rb none
	#tests compile

	#ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: andrew.grant
	Fixed build breakage
	#rb none
	#tests compiled PS4 client

	#ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ian.fox
	#Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers
	#rb Sam.Zamani
	#tests Real-money offers that are on sale show the correct sale price / discount display
	#jira OR-21659

	#ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion

	Fix compile issue of non editor build

	#rb: none
	#tests: compile

Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral

	Duplicate 3046845
	CVAR threading crash fix.
	#rb none
	#tests compiled, ran ps4

Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion

	- Back out changelist 3056611
	- Fix additive issue and built the new animation DDC
	#rb: Martin.Wilson
	#tests: Jump_Recovery_Additive, PIE

Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream

	When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader
	#jira OR-25648
	#rb bart.bressler
	#tests frontend parties with promotions, coop matchmaking

Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fixes for applocal redist
	#rb none
	#test built locally

Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream

	Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL )

	#jira UE-33567
	#rb Thomas.Sarkanen
	#tests In editor testing that animations can be recompressed and saved

Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015
	Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging
	WinPlatformAutomation now stages applocaldir to project and engine binaries
	Updated OrionBuild.xml to specify -applocaldir
	#codereview Jeff.Campeau, Ben.Marsh
	#rb none
	#tests build client locally and verified DLLs are local to executables

Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	fix case where DefaultGameplayTags.ini fails to update if not checked out from source control
	#rb none
	#tests add tags without source control

Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream

	Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h
	#rb paul.moore
	#tests compile with OrionFriendItem.cpp modified

Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating

	AppLcoalDependencies required by VS2015

Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 29.2 @ CL 3059419

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral

	Linux build fix (bad case on #include filename)

	#rb robert.manuszewski
	#tests compiled Paragon on a linux machine

Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev

	Implementing 3050352 in Dev-General.

	#rb none
	#tests Editor

	#codereview Marcus.Wassmer

Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream

	Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main)
	#rb none
	#codereview andrew.grant, ori.cohen

Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ian.fox
	#Orion - Remove QoS* from junk manifest
	#review-3058772 @Rob.Cannaday
	#rb none
	#tests QoS module doesn't get nuked every build

	#ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added submitted CL to success email for rebuild lighting commandlet.
	Removed nosimplygon from resave lighting commandlet commandline.
	#rb Daniel.Wright
	#test rebuildlighting paragon devgeneral.

Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ian.fox
	#Orion - Fix debug/non-development builds
	#rb Rob.Cannaday
	#tests it builds (and doesn't crash on login) on Debug Editor -debug -game!

	#ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added error to the lighting build whent it fails to build.
	#test Rebuild lighting commandlet
	#rb Daniel.Wright

Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for NAN issue introduced in 3032847
	#rb Jeff.Farris
	#tests none

Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	fix developer tags not properly adding to perforce when creating a new file

	#rb none
	#tests developer tags

Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 29.2 @ CL 3057330

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1

	Fixed shadowvariable in FAnalyticsEventEntry

	#rb none

	#tests compiled

	#codereview Wes.Hunt

Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value.
	This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID.
	Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay.

	#jira OR-25234
	#rb david.ratti
	#tests golden path, bug repro

	#ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM

	OrionAnalytics updates.
	* Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events.
	* Removed OrionAnalyticsProvider as it was no longer necessary.
	* Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs.
	#rb sam.zamani, jason.bestimt
	#tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE.
	#jira UE-30980

Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion

	Fix for additive broken with remove linear key
	- DDC key has been changed, so it will require to build DDC from this

	#rb: Martin.Wilson
	#tests: Jump_Recovery_Additive in editor, and PIE

Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	extended gameplay debugger's ability category to show locally owned gameplay tags
	#orion
	#rb none
	#tests PIE

Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion

	Fix offset rendering of maximized borderless game window on Windows.
	#review-3055205 @michael.trepka
	#rb Michael.Trepka
	#tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized).

Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream

	Add moved modules to JunkManifest.txt

Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN

	Attempts to fix rare server crashes (OR-24947, OR-24952).

	- Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture).

	#rb Steve.Robb
	#codereview Steve.Robb
	#tests Compiled Windows client and Linux server, played a match.

Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging
	#rb none
	#tests Smoked by engine and dev QA

Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream

	Removed warning when client miss-predicts ability activation.

	* It is valid for the client to miss-predict.  Warning was only added to track down a bug.

	#CodeReview David.Ratti
	#RB None
	#Tests None

Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Missed checkins on ability system engine work:
	-Register debug delegate on module startup for easier debugging
	-Fallback to actor location if no hit impact is specified in default engine GC notify class

	#rb none
	#tests ability system sample project

Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Fix issue where config file not actually flushed at right time when adding new tags

	Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties

	#rb DanY
	#codereview Dan.Youhon
	#tests pie

Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	-Remove developer tags from master tag list before saving to ini file
	-inline some stuff (wip for gc tag translator system)

	#rb none
	#test adding tags

Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion

	Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed)

	#jira OR-24955
	#jira OR-25183
	#rb Graeme.Thornton
	#tests Win64 cooked client golden path (solo vs AI)

Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN

	Overhaul of behavior of headless applications (server, client) (OR-23529).

	- Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used.
	- Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes).
	- Most of these changes originated from a shelved CL by BradA.

	#rb Michael.Noland
	#codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari
	#tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE).

Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral

	Reinstate color grading changes.
	Fix broken config file.
	#rb none
	#tests Agora_p color grading and warning check

Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Don't record predicted elements of fast TArrays into client replays.
	Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server.

	#jira OR-25234, OR-25413, OR-25403
	#tests golden path, bug repo using 'net pktlag', replays
	#rb john.pollard, david.ratti

	#ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added jordan walker to rebuild lighting emails.
	Removed peter.sauerbrei.
	#rb Peter.Sauerbrei
	#test none

Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ben.marsh
	Merging support for precompiled binaries in CIS from Release-29.

	#rb none
	#tests none

	#ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral

	Allow seamless upgrade from FVector -> FVector4 for UProperties.
	#rb Robert.Manuszewski
	#tests Color grading property changes.

Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ian.fox
	#Mcp, #Orion - Fix initalization values of CatalogServiceMcp
	#rb none
	#tests Real money offers show in the store again

	#ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - MERGING DUI @ CL 3047139

	#RB:none
	#Tests:none

	[CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner

	#ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: ryan.gerleve
	Don't check IsClientOnly() to detemine whether a player controller is local or not.
	For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds.
	Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller.

	#jira OR-25258
	#tests bug repro, golden path, replays
	#rb john.pollard
	[CodeReviewed] zak.middleton, josh.markiewicz

	#ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon

	Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321
	- Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call
	- Unshelved from Jeff.Farris. Thanks Jeff!

	#rb Dan.Youhon
	#tests MultiPIE
	#codereview Jeff.Farris

Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added skipskin verify to rebuild lighting commandlet.
	#rb None
	#test Rebuild lighting commandlet

Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: buildmachine
	Remove simplygon from rebuild lighting commandlet
	#rb none
	#test rebuild lighting

	#ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral

	Remove simplygon from rebuild lighting commandlet
	#rb none
	#test rebuild lighting

Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Back out changelist 3049037 due to incompatibility with current assets
	#rb none
	#tests Cooked content and verified warnings & errors are gone.
	#codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker

Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating

	More work on content filtering (still disabled)
	#rb none
	#tests cooked content and verified filtered content is not found.

Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 28.2/29 @ CL 3049113

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Constified FObjectFinder::Succeeded because why not #UE4

	#rb none
	#test golden path

Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Created delegate for object name resolution and moved existing package localization code to use it.
	Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug.
	#rb none
	#tests ran editor, ran cooker, verified object resolution is equivalent to before.

Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General

	Adding shadows, midtones and highlights color correction controls
	#rb brian.karis, marcus.wassmer
	#tests "postprocess color correction"

Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream

	#UE4

	- Adding a delegate that fires off when LastUserInteractionTime is updated

	#codereview Matt.Kuhlenschmidt
	#rb none
	#tests PIE

Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN

	Fix double #undef LOCTEXT_NAMESPACE in editor case.

	#rb none
	#codereview Nick.Darnell, Andrew.Grant
	#tests Compiled Linux editor (for running -server).

Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev

	Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12

	#rb none
	#tests Tested in editor on PC

Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN

	Changes to Linux application specific to Linux client.

	#rb none
	#codereview Brad.Angelcyk
	#tests Ran Paragon Linux client (headless) locally.

Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for PS4
	#rb #tests na

Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Moved timeguards out of stats.h
	#rb none
	#tests compiled editor & shipping client

Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion

	Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment.
	Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay.

	#tests golden path
	#rb john.pollard

Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev

	Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons.

	#codereview Dan.Hertzka
	#rb Jeff.Campeau
	#tests Tested in editor build on PC

Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev

	New UI for selecting fullscreen mode in Paragon video settings

	#rb Dan.Hertzka
	#tests Tested in editor build on PC

Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev

	Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window.

	#rb Dan.Hertzka
	#tests Tested in editor build on PC

Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral

	Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still

	#rb RyanG
	#tests Replays

Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option.
	#test rebuild lighting using resave packages paragon
	#rb None

Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612

	Changed MBWritten cooker stats to report mb instead of bytes...
	#rb Wes.Hunt.
	#test cook paragon.

Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 28.2 @ CL 3043960

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

[CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
Josh Adams
b3cf2c5fd5 Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) (Source: //UE4/Dev-Platform @ 3061622)
#rb none
#lockdown nick.penwarden

Change 3046743 on 2016/07/12 by Mark.Satterthwaite

	Revert Metal workaround for AtmosphericFog rendering on Intel & AMD from 2897082 and instead change the MetalBackend to emit a precise::sqrt(max(0.0, value)) instruction instead of sqrt(value) to avoid the NaN from -ve values. This may still be technically incorrect versus D3D, but it matches the existing OpenGL appearance.
	#rb ben.woodhouse
	#jira UE-33028

Change 3046820 on 2016/07/12 by Peter.Sauerbrei

	PR#2594 - fix for analog input, courtesy of CleanCut
	#rb daniel.lamb

Change 3046826 on 2016/07/12 by Peter.Sauerbrei

	PR#2561 - addition of code to limit architecture in required caps for IOS, courtesy of derekvanvliet
	#rb daniel.lamb

Change 3046835 on 2016/07/12 by Peter.Sauerbrei

	PR#2559 - Increase the stack size on IOS and Mac, courtesy of derekvanvliet
	PR#2552 -  Addition for Apple ReplayKit Framework, courtesy of JoshuaKaiser
	#rb daniel.lamb

Change 3046838 on 2016/07/12 by Peter.Sauerbrei

	PR#2548 - Adding Log information when an unsupported audio type is used, courtesy of derekvanvliet
	#rb daniel.lamb

Change 3046854 on 2016/07/12 by Peter.Sauerbrei
	PR#2547 - fix for unrecognize selector crash on iOS, couretesy of derekvanvliet
	PR#2384 - prevent crashes when initializing push notifications on IOS 7, courtesy of alk3ovation
	#rb daniel.lamb

Change 3046858 on 2016/07/12 by Peter.Sauerbrei

	PR#2475, #1868 - fix for mapping of iOS device name, courtesy of wingedrobin, derekvanvliet
	PR#2567 - fix name of IPhoneSE in names array, courtesy of rohanliston
	#rb daniel.lamb

Change 3046862 on 2016/07/12 by Peter.Sauerbrei

	fix for type in tooltip
	#jira UE-27123
	#rb daniel.lamb

Change 3046919 on 2016/07/12 by Daniel.Lamb

	Stop texture derived data from loading it's bulk data when the linker is destoryed.
	#rb Peter.Sauerbrei

Change 3046922 on 2016/07/12 by Daniel.Lamb

	Updated the default cooker gc settings so that it can have more resources.
	Added support for cooker markup package and objects as (new flag) disregard for gc if it's still in use by the cooker.
	Changed the way reentry data is stored in the cooker.
	Cook only editor content flag in project settings now works again.
	#rb Josh.Adams
	#test cook Paragon

Change 3046924 on 2016/07/12 by Daniel.Lamb

	Added support for encrypting ini files.
	Added new project setting in the editor and setting in ufe.
	Also added ForDistribution flag to ufe.
	#rb Peter.Sauerbrei

Change 3046936 on 2016/07/12 by Mark.Satterthwaite

	Fix compute shader TLV clear for async. compute on Mac.
	#rb chris.babcock

Change 3047207 on 2016/07/12 by Mark.Satterthwaite

	It is illegal to use a reference to an element within a TMap to initialise a new value that is to be added to the TMap as it causes heap-use-after-free.
	#rb chris.babcock

Change 3047208 on 2016/07/12 by Mark.Satterthwaite

	When removing a vertex don't attempt to copy from one element beyond the end of the array to fill the last element - that's a heap-buffer-overflow and is unnecessary because that element will no longer be used.
	#rb chris.babcock

Change 3047209 on 2016/07/12 by Mark.Satterthwaite

	Don't attempt to update Metal class counts if the MetalRHI is uninitalised - it will attempt to double-free the TMap.
	#rb chris.babcock

Change 3047641 on 2016/07/13 by Lee.Clark

	PS4 - Improve SDK Version checking messages

	#rb none

Change 3047663 on 2016/07/13 by Keith.Judge

	Orion - Various minor PS4-only things activated for XB1.

	#rb none

Change 3047664 on 2016/07/13 by Keith.Judge

	XB1 - Fix analysis warning of shadowing a member variable.

	#rb none

Change 3047784 on 2016/07/13 by Keith.Judge

	Xbox One - Memory and perf saving in query handling. Store 8 queries per allocation, rather than 1 so we're making the maximum use of the 256byte allocation granularity.

	#rb None

Change 3047834 on 2016/07/13 by Keith.Judge

	XB1 - Release underlying memory of 3D textures when destroying them. Oops!

	#rb none

Change 3048190 on 2016/07/13 by Josh.Adams

	- Now leave around the ASTC encoder input file on error, for reproing outside of the engine
	#rb none

Change 3048256 on 2016/07/13 by Daniel.Lamb

	Removed warning about missing file when using cook on the fly.
	#rb Peter.Sauerbrei

Change 3048409 on 2016/07/13 by Daniel.Lamb

	Improved output for saving packages in unattended builds.
	#rb Jonathan.Fitzpatrick

Change 3048763 on 2016/07/13 by Peter.Sauerbrei

	switch AppleTV to tvOS in the editor
	#jira UE-30532
	#rb michael.trepka

Change 3049608 on 2016/07/14 by Keith.Judge

	XB1 - Optimize vertex/index buffer dynamic memory usage.

	#rb none

Change 3049609 on 2016/07/14 by Keith.Judge

	Xbox One CPU Perf - Add _RenderThread versions of Lock/Unlock Texture 2D to stop more RHI thread stalls.

	#rb None

Change 3049610 on 2016/07/14 by Keith.Judge

	Xbox One - Reduce latency of deferred deletions to two frames.

	#rb None

Change 3049730 on 2016/07/14 by Keith.Judge

	Xbox One - Disable _RenderThread versions of Lock/Unlock Texture 2D for now as they're causing hangs.

	#rb None

Change 3049732 on 2016/07/14 by Keith.Judge

	Xbox One - Add critical section to the query slot incrementing code as this wa  causing a hang after running for a while as it can be done on any of the parallel rendering threads (not just the RHI thread.

	Also remove optimization pragmas accidentally left in.

	#rb none

Change 3049791 on 2016/07/14 by Keith.Judge

	Xbox One - Made the occlusion query multithreading even more robust. Can play for ages now in a large level without a crash.

	#rb None

Change 3049968 on 2016/07/14 by Jeremiah.Waldron

	Adding AndroidDisableThreadedRendering CVar and device profiles for 4 specific devices that need to have threaded rendering disabled on them due to swap buffer issues.
	Leaving previous checks in FAndroidMisc::AllowRenderThread as they are, but any new devices that need threaded rendering disabled should use the CVar

	#jira UE-24954, UE-27685, UE-20067
	#rb chris.babcock

Change 3050428 on 2016/07/14 by Jeremiah.Waldron

	Fix for application window being terminated if an AlertDialog is showing onPause
	Repro'd and fix tested on Samsung Galaxy Note 3
	#android
	#jira UE-32998
	#rb chris.babcock

Change 3050642 on 2016/07/14 by Peter.Sauerbrei

	fix for invalid generated plist
	#rb daniel.lamb

Change 3050718 on 2016/07/14 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none

Change 3051327 on 2016/07/15 by Keith.Judge

	Xbox One - Save memory when locking 2D textures by only allocating a linear copy of the mip/array slice we're locking, rather than the entire mip chain. I'll do the same for 3D textures next.

	#rb None

Change 3051346 on 2016/07/15 by Keith.Judge

	Xbox One - Same memory savings for UpdateTexture2D/3D. Only allocate for the mip/slice that we're updating, not the entire texture.

	#rb None.

Change 3051530 on 2016/07/15 by Nick.Shin

	github: minor typo fixes

	#jira UE-32129 - GitHub 2513 : Update default output of HTML5 packaging
	#rb none

Change 3053631 on 2016/07/18 by Mark.Satterthwaite

	Don't attempt to bind a 2D texture to the FOnePassPointShadowProjectionShaderParameters  because it just won't work on Metal - instead bind the black-cube. This fixes validation errors that prevent running projects under the debugger.
	#codereview daniel.wright
	#rb josh.adams
	#jira UE-33350

Change 3053816 on 2016/07/18 by Mark.Satterthwaite

	Fixes for iOS Metal:
	- Depth-clip mode was erroneously exported on iOS SDK 9, it wasn't ever actually available.
	- Stencil texture views are only required on Mac.
	- State cache shouldn't suggest a render target change is required if the current state is clear and the new state is load/don't care as this breaks iOS rendering with MSAA.
	- Instead the debug submissions should just directly invoke submit and switch to rendering so that its SetRenderTarget call always succeeds.
	#rb michael.trepka

Change 3053818 on 2016/07/18 by Mark.Satterthwaite

	Explicit casts for Metal precise::sqrt required for iOS to work with ffast-math workaround.
	#rb michael.trepka

Change 3054426 on 2016/07/18 by Dmitry.Rekman

	Fix case-sensitive compilation problems (UE-33420).

	#codereview Olaf.Piesche
	#rb none

Change 3054434 on 2016/07/18 by Mark.Satterthwaite

	Silence delete-non-virtual-dtor  warnings on iOS as we do on Mac.
	#rb none

Change 3054719 on 2016/07/18 by Jeremiah.Waldron

	Adding ShowHiddenAlertDialog JNI function to be called from native code after the render thread is resumed after pausing.
	Tested locally on Galaxy Note 3. Tested on LG G4 by nick.shin. Tested on Galaxy S6 by chris.babcock
	#jira UE-32998
	#android
	#rb chris.babcock

Change 3054742 on 2016/07/18 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none

Change 3054850 on 2016/07/18 by Dmitry.Rekman

	Replace Fatal->Error so messagebox can be shown (UE-22818).

	- Incorporates PR #1714 by zaps166.

	#rb none
	#tests Tried to create an invalid context, made sure messagebox is popping up.

Change 3055317 on 2016/07/19 by Lee.Clark

	PS4 - Fix render target memory allocation

	#jira UE-32988
	#rb Marcus.Wassmer

Change 3055682 on 2016/07/19 by Brent.Pease

	 + Fix Debug builds by removing force inline attribute only on debug builds to prevent a warning that is treated as an error

	#rb michael.trepka

Change 3056065 on 2016/07/19 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none

Change 3056256 on 2016/07/19 by Chris.Babcock

	Add optional log spew filtering callback to Run
	#jira UE-33468
	#ue4
	#android
	#rb Ben.Marsh
	#codereview Jack.Porter

Change 3056727 on 2016/07/19 by Chris.Babcock

	Added addition scope (plus.login) to Google Play Games builder
	#jira UE-33480
	#ue4
	#android
	#rb none
	#codereview ryan.gerleve

Change 3056811 on 2016/07/19 by Jeff.Campeau

	Xbox One now accepts client configs.
	#rb none

Change 3057152 on 2016/07/20 by Dmitry.Rekman

	Linux: use libc++ instead of libstdc++.

	- Needed to solve problems with third-party C++ libraries (e.g. WebRTC).
	- Bundled libc++ 3.8.1 (TPS cleared).
	- Turned off ICU compilation (needs recompile against libc++).
	- Some libraries (e.g. FBX sdk) still need libstdc++, so in practice it is going to be a mix.

	#rb none
	#tests Built and ran a number of Linux targets.

Change 3057362 on 2016/07/20 by Keith.Judge

	XB1 - Fix busted merge from yesterday

	#rb None

Change 3057647 on 2016/07/20 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none

Change 3057655 on 2016/07/20 by Daniel.Lamb

	Added test cooking flag.
	#rb Peter.Sauerbrei
	#test Cook paragon.

Change 3058779 on 2016/07/20 by Dmitry.Rekman

	Fix crash on cooker exit (UE-33583).

	- Global/static tickable objects could outlive the collection and trigger asserts when removing themselves from it.

	#rb Josh.Adams
	#codereview Josh.Adams, Jamie.Dale
	#tests Compiled and ran Linux editor.
	#lockdown Josh.Adams

Change 3058835 on 2016/07/20 by Chris.Babcock

	Enable GooglePlay and GameCenter plugins by default
	#jira UE-33605
	#ue4
	#android
	#ios
	#rb mark.satterthwaite
	#codereview Peter.Sauerbrei
	#lockdown Josh.Adams

Change 3058847 on 2016/07/20 by Chris.Babcock

	Fix Android device rule for AlcatelPixi3
	#jira UE-33606
	#ue4
	#android
	#rb none
	#codereview Jeremiah.Walron
	#lockdown Josh.Adams

Change 3059693 on 2016/07/21 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#rb none
	#lockdown nick.penwarden

Change 3060139 on 2016/07/21 by Chris.Babcock

	Fix proguard entry for Android mediaplayer tracks
	#jira UE-33644
	#ue4
	#android
	#rb Josh.Adams
	#lockdown Josh.Adams

Change 3061151 on 2016/07/22 by Niklas.Smedberg

	Fast ASTC texture compression, using ISPC.

	#jira UE-32308
	#rb chris.babcock
	#lockdown josh.adams

Change 3061428 on 2016/07/22 by Peter.Sauerbrei

	Back out changelist 3061151 as it wasn't approved for submission
	#rb none
	#lockdown josh.adams

Change 3061436 on 2016/07/22 by Lee.Clark

	PS4 - Back out render target mem allocation changes and put in a temp hack

	#jira UE-33657
	#codereview Marcus.Wassmer
	#lockdown josh.adams
	#rb none

[CL 3061637 by Josh Adams in Main branch]
2016-07-22 11:36:47 -04:00
Josh Adams
ac8b6f2e72 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3046626)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login

Change 3020547 on 2016/06/20 by Jeff.Campeau

	Support for applocal deployment of binaries
	-applocaldir added to UAT to specify a per project directory to gather packages for applocal deployment
	Added ApplocalPrerequisitesDirectory property to packaging settings to set -applocaldir for packages built from the editor.

Change 3020552 on 2016/06/20 by Jeff.Campeau

	Add switch to disable debug symbol cache creation

Change 3020567 on 2016/06/20 by Jeff.Campeau

	constexpr enabled for Xbox One

Change 3020568 on 2016/06/20 by Jeff.Campeau

	Separate setting for debug
	#jira UEPLAT-1348

Change 3020628 on 2016/06/20 by Jeff.Campeau

	Use global view instead of relying on current thread (fixes issues if pump message is called from a different thread).

Change 3020629 on 2016/06/20 by Jeff.Campeau

	Use Slate tick to drive message processing during blocking loads (improves PLM).

Change 3020633 on 2016/06/20 by Jeff.Campeau

	Fix Xbox One toolchain pathing to work for environment variables with and without trailing slashes.
	Pass requested XDK edition to VCVars batch file (fixes issues in building with a newer XDK installed SxS than the engine is configured for).

Change 3020873 on 2016/06/21 by Lee.Clark

	PS4 - Fix missing audio when using A3D.

Change 3021225 on 2016/06/21 by Keith.Judge

	Optimized away a bunch of GetVertexShader() calls in FSplineMeshVertexFactoryShaderParameters::SetMesh(). Saves about 0.9ms across a 100ms capture.

Change 3021286 on 2016/06/21 by Dmitry.Rekman

	Linux: symbolication for memory profiler.

	- Also repaired/improved finding function name from debug info and overall callstack parsing.

	#tests Ran Linux editor and TestPAL, crashed multiple times

Change 3021512 on 2016/06/21 by Mark.Satterthwaite

	Compile fixes for new clang version.

Change 3021521 on 2016/06/21 by Mark.Satterthwaite

	Duplicate Fortnite CL #3013418: Don't release Metal buffers directly into the buffer pool, instead defer this until the command-buffer is known to have finished. This prevents the CPU from trying to modify the buffer while the GPU is still reading it if the GPU has fallen so far behind the CPU and therefore eliminates one possible cause of invalid access on the GPU.

Change 3021528 on 2016/06/21 by Mark.Satterthwaite

	Make the Metal buffer pool cull after 30 frames - this will better match Apple's GART which unwires unused allocations after 1sec of idle, making them as expensive to use allocating a new buffer.

Change 3021595 on 2016/06/21 by Mark.Satterthwaite

	Consolidate the way in which optional Metal features are exposed across macOS, iOS & tvOS devices & expose all the available features, unifying more of the code across all three platforms.
	- Implement Metal Depth-16 and stencil-texture-view support where available.
	- Use counting queries in Metal when available and expected (i.e. Metal_SM4+ or Metal_MRT+).
	- On latest iOS devices running Metal export support for GRHISupportsBaseVertexIndex & GRHISupportsFirstInstance when available.
	- On latest iOS devices running Metal export support for indirect buffer draw and dispatch calls.
	- Specify Metal layered rendering like any other and change the code so that there aren't preprocessor defines in the code. This lets the Metal MRT path assert if anyone ever tries to issue a layered draw call as its only supported on Mac.
	- Add support to Metal for setting UAVs from a uniform buffer.
	- Remove unused GlobalUniform header from MetalRHI.
	- Remove unnecessary FrameCount delay from Metal resource free lists.

Change 3021702 on 2016/06/21 by Mark.Satterthwaite

	Fix mis-use of FreeListMutex instead of PoolMutex in MetalContext.

Change 3022152 on 2016/06/21 by Nick.Shin

	Back out revision 5 from //UE4/Dev-Platform/Engine/Source/Runtime/NetworkFileSystem/Private/NetworkFileServerHttp.cpp

	forgot to un-do this when the giant revert (CL: #2970016) was done

	#jira UE-22166 HTML5 Cook on the fly will launch and then close browser

Change 3022409 on 2016/06/21 by Dmitry.Rekman

	Fixed inability to run Setup.sh on Ubuntu 14.04 (UE-29289).

	- Contains PR #2258 (contributed by wshearn).

Change 3022541 on 2016/06/22 by Lee.Clark

	PS4 - Make sure the render target masks are set correctly for disabled render targets.
	Fixes a validation check for shaders expecting to write to NULL render targets.

Change 3022973 on 2016/06/22 by Michael.Trepka

	Fixed a problem in MacToolChain where both BuildConfiguration.bGeneratedSYMFile and BuildConfiguration.bUsePDBFiles set to false would not disable dSYM generation.

Change 3023106 on 2016/06/22 by Dmitry.Rekman

	Linux: enable code to catch memory stomps during async loading.

	- Changed FLinuxPlatformMemory::BinnedAllocFrom/FreeToOS() to use mmap()/munmap(). Updated platform function signature accordingly.

	#tests Ran OrionServer on Linux (and OrionClient on Windows as a zero probe), tested also with running Linux editor with binned malloc.

Change 3023256 on 2016/06/22 by Mark.Satterthwaite

	Fix compile errors from latest Metal changes that broke iOS.

Change 3023268 on 2016/06/22 by Mark.Satterthwaite

	Use the Linux mmap/munmap/mprotect code to implement BinnedAllocFromOS/BinnedFreeToOS/PageProtect on Apple platforms as they are all equivalent.

Change 3023651 on 2016/06/22 by Mark.Satterthwaite

	Make Metal SM5 the default for 10.11.5 or later, this time most of the features should be working on AMD & Nvidia, though tiled-reflections and distance-field AO/Shadows must still be forcibly disabled on Intel.

Change 3023777 on 2016/06/22 by Brent.Pease

	 + Update config for Android and iOS

Change 3023781 on 2016/06/22 by Chris.Babcock

	Use mmap/munmap for Android BinnedAllocFromOS
	#ue4
	#android

Change 3023947 on 2016/06/22 by Mark.Satterthwaite

	Added a command-line switch for Mac "-RedirectNSLog" that will capture the output of NSLog using an NSPipe and write it into our log instead when not running under the debugger, thereby capturing output from underlying libraries that would otherwise be lost when outside a debugger.

Change 3024434 on 2016/06/23 by Lee.Clark

	PS4 - Remove Delta Color Compression support

Change 3024735 on 2016/06/23 by Mark.Satterthwaite

	Changes to MetalStatistics module initialisation.

Change 3024741 on 2016/06/23 by Mark.Satterthwaite

	Change the way we test for Metal GPU support to avoid instantiating any MTLDevice's until MetalRHI is loaded so we can properly instantiate optional modules.

Change 3025477 on 2016/06/23 by Brent.Pease

	 + Added UnrealPluginLanguage.cs based on AndroidPluginLanguage.cs
	 + Change UEDeployAndroid.cs to use UnrealPluginLanguage

Change 3026085 on 2016/06/23 by Jeff.Campeau

	Separate Xbox One target settings for editor only values
	Move values that need to be loaded by the editor into the default inis (editor won't load target specific inis)
	Eliminate circular dependency on Xbox One settings (causing settings to either not load or memory corruption on shutdown)
	Clean up cached ini sections for UBT/UAT

Change 3026093 on 2016/06/23 by Jeff.Campeau

	Cleanup unused files

Change 3026745 on 2016/06/24 by Mark.Satterthwaite

	+ Implemented rudimentary runtime debugging of MetalRHI with several different levels of complexity controlled by the new console-variable "rhi.Metal.RuntimeDebugLevel".
	+ The MetalStateCache must also correctly set the render-pass descriptor when the previous render-target load action was 'Clear' as we will need to switch render targets or we'll mistakenly clear again.
	+ Queries must not reset the MetalStateCache when they overflow the available buffer space, they simply break the encoder.

	-  By default "rhi.Metal.RuntimeDebugLevel" is off & it is compiled out for Shipping - when enabled each higher level collects more data or changes the MetalRHI behaviour to make a command-buffer failure mode debuggable at the expense of performance. In order for this to work the number of command-buffers that may be allocated from the command-queue is also controllable via a console-variable "rhi.Metal.CommandQueueSize" which must be set prior to startup.

Change 3026831 on 2016/06/24 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3026940 on 2016/06/24 by Brent.Pease

	PR #2458: added GetGameBundleId blueprint function (Contributed by derekvanvliet)

Change 3027396 on 2016/06/24 by Brent.Pease

	Add BuildGraph.csproj to get Xamarin .sln builds working again

Change 3029211 on 2016/06/27 by Michael.Trepka

	Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user

Change 3029518 on 2016/06/27 by Josh.Adams

	Rollback //UE4/Dev-Platform/Engine/Build/BatchFiles/Mac/xcodeunlock.sh to revision 1

Change 3030385 on 2016/06/28 by Keith.Judge

	Fix XB1 deployment issues with AppXManifest for Paragon.

Change 3030416 on 2016/06/28 by Lee.Clark

	PS4 - Fix Mediaplayer IsPlaying

Change 3030922 on 2016/06/28 by Keith.Judge

	XB1 - Add pass through _RenderThread resource creation functions to D3D11.x RHI. Stops the render/RHI threads from stalling so much.

Change 3030948 on 2016/06/28 by Jeff.Campeau

	Revert to using constant chunk indexes instead of polling the OS.
	(OS API has a bug that will not be fixed.)

Change 3031016 on 2016/06/28 by Brent.Pease

	UEPLAT-1244 - Archive dSYM file
	UEPLAT-1359 - Support creating dSYM bundle

	Changes:
	 + Added ios settings flag for dsym bundle
	 + Added ios setting for creating xcode archive
	 + xcode archive is now only put in the mac host or build machine's ~/Library/Developer/Xcode/Archives folder, it is not copied into the -archive folder like the ipa is

Change 3031352 on 2016/06/28 by Bob.Tellez

	Added tps file for xcodeunlock

Change 3031604 on 2016/06/28 by Mark.Satterthwaite

	Add an additional cast to flush-to-zero in the Metal shader translator bounds-checking code to avoid an internal GPU compiler error.

Change 3031879 on 2016/06/28 by Brent.Pease

	 + PhysX libraries for bitcode support on tvOS.

Change 3032374 on 2016/06/29 by Keith.Judge

	Enable Oodle Handler Component on Xbox One

Change 3032407 on 2016/06/29 by Keith.Judge

	Xbox One - Disable UpdateBufferStats when STATS is 0. Small perf gain.

Change 3032432 on 2016/06/29 by Keith.Judge

	XB1 CPU Perf - Make CreateVertexDeclaration_RenderThread much faster by implementing a pass through to the RHI function rather than stalling the RHI thread.

Change 3033474 on 2016/06/29 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3033603 on 2016/06/29 by Brent.Pease

	 + Support UnrealPluginLanguage for IOS and TVOS builds
	 + Allow ios/tvos UPL files an opportunity to modify a package's info.plist file

Change 3034004 on 2016/06/30 by Lee.Clark

	PS4 - Use SDK 3.508.101

Change 3034007 on 2016/06/30 by Lee.Clark

	PS4 - VRTracker now uses SCE_VR_TRACKER_ROBUSTNESS_LEVEL_HIGH

Change 3034173 on 2016/06/30 by Lee.Clark

	PS4 - Make sure depth target is null when eliminating fast clears. Fixes a GNM Validation failure

Change 3034498 on 2016/06/30 by Jeff.Campeau

	Use MSBuild version 14 when generating project files.

Change 3034943 on 2016/06/30 by Mark.Satterthwaite

	For Metal modify the MTLVertexDescriptor when calls to SetStreamSource provide different strides than the initial vertex-declaration which then requires compiling a different MTLRenderPipelineState. This silences errors reported by the Metal debug layer where the larger stride would see the shader read beyond the end of the buffer, but the smaller stride provided by SetStreamSource would work correctly. This may eliminate some more causes of Page-Fault GPU restarts.

Change 3035416 on 2016/07/01 by Lee.Clark

	PS4 - Replace export vertex shader check with a CFLAG

Change 3036093 on 2016/07/01 by Brent.Pease

	 + Fix dSYM bundle path on Windows ios builds
	 + Search for DeltaCopy directory if its not found from the user settings
	 + Do not build an XCArchive file when building for ios on non-mac platforms

Change 3036726 on 2016/07/02 by Brent.Pease

	 + Add missing tvOS bitcode library

Change 3037455 on 2016/07/05 by Lee.Clark

	PS4 - Default SmoothFrameRate to false

Change 3037470 on 2016/07/05 by Keith.Judge

	Xbox One - Allow framerate smoothing, but default to off for consistency with PS4.

Change 3038322 on 2016/07/05 by Jeremiah.Waldron

	Fix for asset packages with Unicode characters in their name not being loaded on Android.

	Fixing AndroidString's WIDECHAR* Strstr(WIDECHAR*, WIDECHAR*) function
	  - Using an implementation of wcsstr, with a fix integrated for the incorrect implementation in Android ndk master branch, instead of converting the incoming WIDECHAR strings to ANSI strings just to be able to use strstr on them.

	The previous method was prone to causing the FString's Find and Contains functions to return false positives because when we convert wide to ansi, any character over the value of 255 is just set to '?'
	This in turn caused any package path strings with one of those characters in it to fail to load since they would be interpreted as having a question mark in their path, which is an invalid path character.

	#jira UE-18643
	#android

Change 3038693 on 2016/07/05 by Mark.Satterthwaite

	Change the way we store debug info for Metal shaders - the KeepDebugInfo flag now does precisely that, storing the shader code into the Metal header along with the path it was generated from. That means if KeepDebugInfo is enabled and Optimise is disabled then we can still access the shader code from within the Metal tools. On iOS/tvOS the shader code will be runtime compiled so that it shows up in the tooling but on Macs it will prefer to load the optimised version and simply unpack the shader code to the path from which it was compiled. This only works if we change the Metal shader compiler to emit temporary Metal files to the OS temporary directory so that the tools can read the file directly.

Change 3039880 on 2016/07/06 by Mark.Satterthwaite

	Implement point-light shadow caching for RHI's that support specifying the render target layer from the vertex shader in lieu of geometry shaders. This requires changing FScreenVSForGS to TScreenVSForGS so that there can be a vertex-shader-layer variant (only compiled on RHI's that use it) whose output matches FCopyShadowMapsCubePS input. This alternative rendering path also requires adding the instance count to DrawRectangle so that we can render to all faces of the cubemap from a single draw call.

Change 3040407 on 2016/07/06 by Michael.Trepka

	Added View->Enter Full Screen menu item for games on Mac

Change 3040550 on 2016/07/06 by Mark.Satterthwaite

	Intel Metal compiler requires bool expressions be cast to 'int' rather than 'uint'.

Change 3041098 on 2016/07/07 by Peter.Sauerbrei

	initial changes to get IOS builds from PC in launcher release of engine

Change 3041310 on 2016/07/07 by Keith.Judge

	Xbox One - Optimize away GetDesc() and checks for D3D11_USAGE_DYNAMIC deep in the state cache as it's impossible for any buffer to have that flag set.

Change 3041327 on 2016/07/07 by Keith.Judge

	Xbox One - Remove pointless memory barrier call in D3D11Query

Change 3041352 on 2016/07/07 by Keith.Judge

	Xbox One - Add _RenderThread version of UpdateTexture2D() that just passes through to the RHI one. Saves a fairly significant chunk of time on the render/RHI thread when this is called a lot.

Change 3041419 on 2016/07/07 by Jeff.Campeau

	Xbox One toolchain fix for VS2015 Update 3

Change 3041635 on 2016/07/07 by Jeff.Campeau

	Don't change game render resolution in response to WM_SIZE messages when in fullscreen (the game will restore the correct video mode when the window is restored).
	#jira OR-15578

Change 3041735 on 2016/07/07 by Peter.Sauerbrei

	re-enabled the build parameters for launcher release builds in IOS

Change 3041783 on 2016/07/07 by Joe.Graf

	Changed bAutpApplyFailed to bAutoApplyFailed (typo)

Change 3041784 on 2016/07/07 by Joe.Graf

	Fixed missing %s from a log message in UResavePackagesCommandlet

Change 3042434 on 2016/07/08 by Lee.Clark

	PS4 - Fix compilation failure when Unsafe Command Buffers are enabled.

Change 3042658 on 2016/07/08 by Lee.Clark

	PS4 - Use SDK 3.508.201

Change 3042970 on 2016/07/08 by Josh.Adams

	Redoing CL in 3040890 in Dev-Platform

Change 3043243 on 2016/07/08 by Chris.Babcock

	clamped allowed slot range for gameplay debugger's categories
	copy of CL# 3040313 from //UE4/Dev-Framework
	#jira UE-32866

Change 3043500 on 2016/07/08 by Mark.Satterthwaite

	Downgrade "-Wdelete-non-virtual-dtor " to a warning again for Xcode 8 on iOS/tvOS to match macOS.

Change 3044628 on 2016/07/11 by Mark.Satterthwaite

	Disable ShaderCache by default - it was implemented prior to RHI-thread/parallel-execution so it isn't thread-safe and can't be enabled by default on Mac now that Metal supports these features.
	#jira UE-32989

Change 3044948 on 2016/07/11 by Dmitry.Rekman

	Fix editor crash (happened on Linux, but not really specific to it) (UE-32973)

	- We can pass flags with shadows enabled when rendering asset thumbnails; thus disable shadows always when r.ShadowQuality is 0. (Redoing CL 3029574 by Bob).
	- Also fix mismatched 'noperspective' qualifier that caused NVidia drivers to refuse to link GL shaders.

	#jira UE-32973

Change 3045322 on 2016/07/11 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3046028 on 2016/07/12 by Lee.Clark

	PS4 - Check for correct SDK installation
	Allow use of 7th core when Morpheus is enabled

Change 3046339 on 2016/07/12 by Peter.Sauerbrei

	fix for incorrect error message when iPhone Plus icon is the correct size

[CL 3046645 by Josh Adams in Main branch]
2016-07-12 15:06:08 -04:00
Josh Adams
cff34abe0d Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 3020245 by Josh Adams in Main branch]
2016-06-20 16:57:06 -04:00
Ben Marsh
2cbba54705 Copying //UE4/Release-Staging-4.12 to //UE4/Main (Source: //UE4/Release-4.12 @ 2992821)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2992821 on 2016/05/27 by Max.Chen

	Subway Sequencer: Add "Assets" and "Character" to the list of additional directories to cook.

	#jira UE-31279
	#lockdown Cristina.Riveron

Change 2992761 on 2016/05/27 by Max.Chen

	Add assets from "Directories to Always Cook".

	#jira UE-31279

	#lockdown Cristina.Riveron

Change 2992371 on 2016/05/26 by Dmitry.Rekman

	Fix GUBP Tools node (UE-31378).

	#jira UE-31378
	#lockdown Josh.Adams

Change 2992279 on 2016/05/26 by Dmitry.Rekman

	One more fix for UAT compilation failure (UE-31312).

	- Make EnvVarsToXML target framework v4.5.

	#lockdown Josh.Adams
	#jira UE-31312

Change 2992060 on 2016/05/26 by Josh.Adams

	- Reset PVRTC compression quality to default, so cooks don't take forever for IOS. We shipped with PVRTC Quality 4 for the App Store version. This is set in the Cooker Settings in the Project Settings window.
	#lockdown cristina.riveron
	#jira UE-31373

Change 2992009 on 2016/05/26 by Dmitry.Rekman

	Fix packaging on Linux (UE-31312).

	- System.Xml was spelled as System.XML.

	#jira UE-31312
	#lockdown Josh.Adams

Change 2991784 on 2016/05/26 by Martin.Wilson

	Fix for RecalcRequiredBones crashing when there is no lod data

	#jira UE-30028
	#lockdown cristina.riveron

Change 2991744 on 2016/05/26 by Dmitry.Rekman

	Fix Linux code project generation (UE-31322).

	- Also fixes UE-31318 (not reopening when creating BP project).
	- Apparently, we cannot reset all signals to default, this makes posix_spawn() fail after fork (child exits with 127).
	- Added logging of child's return code.

	#lockdown Josh.Adams
	#jira UE-31322
	#jira UE-31318

Change 2991448 on 2016/05/26 by Nick.Darnell

	Disabling the logging in the git module that was added from the previous commit.

	#jira UE-30781
	#lockdown cristina.riveron

Change 2991352 on 2016/05/26 by Max.Chen

	Subway Sequencer: Add "Sequencer" to the list of additional directories to cook.

	#jira UE-31279
	#lockdown Cristina.Riveron

Change 2991121 on 2016/05/26 by Ben.Marsh

	Fix ShooterGame warnings on XboxOne.

	#lockdown cristina.riveron

Change 2991097 on 2016/05/26 by Nick.Darnell

	PR #2386: Git Plugin: fix initialization of a new repository broken by new "migrate" support 4.12 (Contributed by SRombauts)

	#jira UE-30781
	#lockdown cristina.riveron

Change 2991095 on 2016/05/26 by Dmitry.Rekman

	Fix packaging on Linux (UE-31312).

	- Excludes UAT modules unsupported on the platform (e.g. TVOS).

	#jira UE-31312
	#lockdown Josh.Adams

Change 2990806 on 2016/05/25 by Michael.Gay

	Last minute adjustments to SubwaySequencer shots.
	Fixed Fade track on master and moved Event tracks to shots.
	#jira UE-30804
	#lockdown Cristina.Riveron

Change 2990739 on 2016/05/25 by Dan.Oconnor

	Fix for transaction buffer failing to restore preview widget trees, these are regenerated post undo/redo and should not be tagged as transactional
	#jira UE-31155
	#lockdown cristina.riveron

Change 2990657 on 2016/05/25 by Dmitry.Rekman

	Fix crash in mono when invoked by the engine (UE-31312).

	- Reset signal mask on spawning a subprocess. We mask out all signals except explicitly handled, which does not play well with mono.
	- See also https://answers.unrealengine.com/questions/420161/mono-process-crash.html

	#jira UE-31312
	#lockdown Josh.Adams

Change 2990564 on 2016/05/25 by Marc.Audy

	Undo 4.12 change to DetachFromParent when AttachTo is called with a null parent.
	#jira UE-00000
	#lockdown Cristina.Riveron

Change 2990429 on 2016/05/25 by Max.Chen

	Movie Capture: Fix initialization order warning. Follow up to CL #2990314

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990338 on 2016/05/25 by Zabir.Hoque

	TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque.

	#jira UE-28838
	#lockdown cristina.riveron

Change 2990314 on 2016/05/25 by Max.Chen

	Movie Capture: Flush the viewport when grabbing frames. This fixes more frame accuracy issues.

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990249 on 2016/05/25 by Max.Chen

	Sequencer: Fix tick prerequisites getting removed on stop and not re-set on play. This fixes frame accuracies when rendering in a separate process.

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990243 on 2016/05/25 by Lukasz.Furman

	Fixed behavior tree observers not being applied correctly
	#jira UE-31307
	#lockdown Cristina.Riveron

Change 2990206 on 2016/05/25 by Daniel.Lamb

	Make sure min number of threads in the large thread pool is at least 2.
	#jira UE-31253
	#lockdown Cristina.Riveron

Change 2990182 on 2016/05/25 by Max.Chen

	Sequencer: Fix null ptr crash on trying to record from current player. This is a regression from the off by one frame fixes.

	#jira UE-31304
	#lockdown Nick.Penwarden

Change 2990124 on 2016/05/25 by Chris.Bunner

	Avoid creating additional inline code fragment casting matching uniform types.
	#lockdown cristina.riveron
	#jira UE-29089

Change 2989978 on 2016/05/25 by Uriel.Doyon

	Merged fix for issue with resolution scale in PostProcessVisualizeComplexity
	#jira UE-29473
	#lockdown cristina.riveron

Change 2989970 on 2016/05/25 by Taizyd.Korambayil

	#lockdown cristina.riveron
	#jira UE-31293 Added TestMaps Folder and moved all Non-Relevant Maps into it.

Change 2989911 on 2016/05/25 by Chris.Babcock

	Remove warning about Android debugging since CodeWorks for Android Nsight supports VS2015
	#jira UE-31292
	#ue4
	#android
	#lockdown cristina.riveron

Change 2989898 on 2016/05/25 by Robert.Manuszewski

	Splitting inline shader registration from serialization. Serialization can happen on the async loading thread but registration should only happen on the game thread. Removed a lot of critical section locks.

	Reimplementing CL #2952596

	#jira UE-29245
	#lockdown Nick.Penwarden

Change 2989849 on 2016/05/25 by Max.Preussner

	Sequencer: Fixed Crash when playing UMG sequence with audio tracks (UE-31289)

	#jira UE-31289
	#lockdown nick.penwarden

Change 2989793 on 2016/05/25 by Max.Chen

	Sequencer: Change automated capture so it captures in response to a sequence update to fix off by one frames.

	#jira UE-30755
	#lockdown Nick.Penwarden

Change 2989792 on 2016/05/25 by Max.Chen

	Sequencer: Put back setting MaxFPS when forcing fixed frame interval playback to fix motion blur in editor.

	#jira UE-30755
	#lockdown Nick.Penwarden

Change 2989774 on 2016/05/25 by Mike.Beach

	Mirroring CL 2946932

	Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue).

	#lockdown cristina.riveron
	#jira UE-26998

Change 2989765 on 2016/05/25 by Olaf.Piesche

	Moivng CL 2967970  from Dev-Rendering - fix for
	#jira UE-27297

	#lockdown nick.penwarden

Change 2989481 on 2016/05/25 by Marc.Audy

	Properly route AttachToComponent to SetupAttachment if called from the constructor
	#jira UE-31055
	#lockdown Cristina.Riveron

Change 2989369 on 2016/05/25 by Robert.Manuszewski

	Don't create asset import data for archetype TileMap. Propagate component flags to TileMap if the component is an archetype.

	#jira UE-31033
	#lockdown Nick.Penwarden

Change 2988975 on 2016/05/24 by Max.Preussner

	Sequencer: Fixed Cinematic Camera look at tool crashes on auto save (UE-31195)

	#jira UE-31195
	#lockdown nick.penwarden

Change 2988834 on 2016/05/24 by Max.Chen

	Movie Capture: Crash fix - Protect against null encoding filter.

	#jira UE-31233

	#lockdown Nick.Penwarden

Change 2988764 on 2016/05/24 by Peter.Sauerbrei

	fix for exception when deploying to tvOS from PC
	#jira UE-30318
	#lockdown cristina.riveron

Change 2988540 on 2016/05/24 by Jeff.Campeau

	Disable incompatible OpenVR for Windows XP builds.
	Gut SteamVR and SteamVRController for Windows XP builds (rely on OpenVR).
	#lockdown Nick.Penwarden
	#jira UE-30823

Change 2988491 on 2016/05/24 by Zak.Middleton

	#ue4 - (4.12) Remove version check from serialization logic that fixes up stale transient properties. They would still loaded for archetypes and we always want to prevent that in the future.

	#lockdown cristina.riveron
	#jira UE-30625

Change 2988427 on 2016/05/24 by Aaron.McLeran

	#jira UE-31028 Stop Quietest Concurrency does not remove the quietest sound

	Fix is to not re-add the sound once its stopped due to max concurrency.

	#tests ran the QA test map that demonstrated the problem
	#lockdown cristina.riveron

Change 2988391 on 2016/05/24 by Taizyd.Korambayil

	#lockdown cristina.riveron
	#jira UE-30301 Rebuilt Ligthing for all Content Example Maps

Change 2988315 on 2016/05/24 by Allan.Bentham

	Re-enabled FLUTBlenderPS on vulkan devices. (it's required for protostar)

	#jira UE-31079

Change 2988227 on 2016/05/24 by Frank.Fella

	Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals.  Updated the subway sequencer sample to work with these changes.

	Change missed in first checkin.

	#Jira UE-30755

Change 2988200 on 2016/05/24 by Robert.Manuszewski

	Assert if MaxObjectsInEditor or MaxObjectsInGame are too big and collide with EInternalObjectFlags

	#jira UE-31218

Change 2988181 on 2016/05/24 by Peter.Sauerbrei

	revert out the last fix and add more logging as I can't reproduce this bug
	#jira UE-30813

Change 2988140 on 2016/05/24 by Frank.Fella

	Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals.  Updated the subway sequencer sample to work with these changes.

	#Jira UE-30755

Change 2988081 on 2016/05/24 by Jamie.Dale

	Better fix for UE-29651 that will also work with packages saved from a build without an engine version

	There was no version bump for the change to FFormatArgumentData, but VER_UE4_K2NODE_VAR_REFERENCEGUIDS was added at almost the same time so testing that should handle the vast majority of packages that we have internally, and will handle all external packages.

	#jira UE-29651

Change 2987964 on 2016/05/24 by Lee.Clark

	Fix empty ENV path when compiling PS4 targets.

	#jira UE-31210

Change 2987721 on 2016/05/23 by Dan.Oconnor

	Reworking node validation change done in 2910382 so that nodes that are going to spawn other nodes in the expansion step are still validated.
	#jira UE-31099

Change 2987696 on 2016/05/23 by Chris.Babcock

	Update AndroidWorks 1R1 to CodeWorks for Android 1R4
	#jira UEPLAT-1312
	#ue4
	#android

Change 2987624 on 2016/05/23 by Jeff.Campeau

	Fix a define protection for WinXP stack walking support.
	#jira UE-30823

Change 2987607 on 2016/05/23 by Jeff.Campeau

	Windows Stack Walk fixed to work with Windows XP.
	Use the ASCII calls where needed.
	Symbol server is unsupported and is disabled when building for Windows XP.
	#jira UE-30823

Change 2987593 on 2016/05/23 by Zak.Middleton

	#ue4 - (4.12) Reject old serialized values of UMovementComponent::UpdatedComponent and UpdatedPrimitive that were saved before those were marked transient. Mark UPawnMovementComponent::PawnOwner and UCharacterMovementComponent::CharacterOwner as transient, and similarly reject old saved values.

	#jira UE-30625

Change 2987548 on 2016/05/23 by Lukasz.Furman

	Moved newly added gameplay debugger's code out of perception component
	#jira UE-31090

Change 2987510 on 2016/05/23 by Lukasz.Furman

	Restored perception category in old gameplay debugger tool
	#jira UE-31090

Change 2987278 on 2016/05/23 by Ben.Marsh

	Rocket: Add Mac GenerateProjectFiles.sh script into installed engine distro.

	#jira UE-31109

Change 2987156 on 2016/05/23 by Chris.Babcock

	Added GoogleVR to InstalledEngineFilters.ini
	#jira UE-31186
	#ue4
	#android

Change 2987129 on 2016/05/23 by Mieszko.Zielinski

	Fixed FNavigationFilterArea not zeroing its properties in default constuctor #UE4

	#jira UE-31185

Change 2987100 on 2016/05/23 by Peter.Sauerbrei

	fix for crash in DeploymentServer when attempting to copy a file with a space in the path or name
	#jira UE-30813

Change 2987064 on 2016/05/23 by Dmitry.Rekman

	PR #2164: [Linux] Fix clang '&&' within '||' error (Contributed by slonopotamus)

	#jira UE-28537

Change 2987002 on 2016/05/23 by Aaron.McLeran

	#jira UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees

	Fix was to remove the clamp on the dot-product

	#tests ran test map with focus factors greater than 90 degrees

Change 2986880 on 2016/05/23 by Mark.Satterthwaite

	Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.
	#jira UE-31124

Change 2986873 on 2016/05/23 by Lina.Halper

	#fix issue with morphtarget importings for LODs
	 - this was caused by option not being set correctly

	#jira: UE-30955
	#code review: Alexis.Matte

Change 2986804 on 2016/05/23 by Taizyd.Korambayil

	#jira UE-31132 Added Missing Function to Blueprint.

Change 2986801 on 2016/05/23 by Jamie.Dale

	SSearchBox will now only delay text changes while it has focus

	A text changed event when it doesn't have focus is usually triggered by code (rather than the user typing), so we need to process it immediately to avoid other operational ordering issues.

	#jira UE-31101

Change 2986793 on 2016/05/23 by Martin.Wilson

	Fix for morph curves not getting applied to meshes in cooked builds (smart names were not being corrected). (brought from dev-rendering 2983747)

	#Jira UE-31166

Change 2986772 on 2016/05/23 by Benn.Gallagher

	Fixed montage single node instances with negative rate scales only repeating the final section when looping
	#jira UE-31164

Change 2986766 on 2016/05/23 by Martin.Wilson

	Fix for preview not updating when tranform curve flags are changed.

	#Jira UE-31119

Change 2986569 on 2016/05/23 by Robert.Manuszewski

	Making hang detection disabled bu default and an opt-in for games.

	#jira UE-31151

Change 2986564 on 2016/05/23 by Martin.Wilson

	Fix for being able to set montages on an anim track segment.

	#jira UE-31039

Change 2986205 on 2016/05/21 by Zabir.Hoque

	Add new instrumentation to bucketize why we are seeing device lost so often.

	#jira UE-20434

Change 2986071 on 2016/05/20 by Dan.Oconnor

	Fix for TRASHCLASS sneaking into property list when recompiling a blueprint that has a dependency that is dirty and requires bytecode recompilation of its dependencies. Make sure that the dirty blueprint itself is part of the bytecode recompilation process and make sure that blueprints compiled in this way are compiled after their parent classes
	#jira UE-30411

Change 2986068 on 2016/05/20 by Dan.Oconnor

	Fix for blueprint change/compile delegates leaking
	#jira UE-31118

Change 2986044 on 2016/05/20 by Zabir.Hoque

	Make OpenGL VB allocation support alignment (16 by default). Future work should expose this up through the RHI layers.

	#CodeReview: Olaf.Piesche, Simon.Tovey
	#jira UE-29231

Change 2985934 on 2016/05/20 by Mark.Satterthwaite

	Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.
	#jira UE-30710

Change 2985852 on 2016/05/20 by Max.Chen

	Subway Sequencer: Remove level sequence editor from plugin list since it's on by default.

	#jira UE-31106

Change 2985821 on 2016/05/20 by Phillip.Kavan

	[UE-22874] Fix UObject duplication to preserve default subobjects created by the native class ctor when the root object is duplicated.

	change summary:
	- added FObjectDuplicationHelperMethods::GatherDefaultSubobjectsForDuplication()
	- modified StaticDuplicateObjectEx() to map default subobjects created in the duplicated root object's ctor before entering the serialization pass. this preserves those instances instead of causing StaticConstructObject to destroy/recreate them during serialization as part of the UObject reference duplication logic.

	#jira UE-22874

Change 2985750 on 2016/05/20 by Michael.Gay

	Default Game map set to SubwaySequencer_P
	#jira UE-31108

Change 2985660 on 2016/05/20 by Michael.Gay

	Removing unused track animation
	#jira UE-30804

Change 2985349 on 2016/05/20 by Dan.Oconnor

	Fix for crash that occurs when repeatedly pasting and undoing an object with subobjects. We were not clearing the internal flags when recycling an object
	#jira UE-30954

Change 2985346 on 2016/05/20 by Leslie.Nivison

	Updating 4.12 credit
	#jira UEPROD-820

Change 2985297 on 2016/05/20 by Jamie.Dale

	Fixed VS version detection

	It was checking the file version (which is 12), rather than the VS version (which is 12 for 2013, and 14 for 2015).

	#jira UE-30977

Change 2985233 on 2016/05/20 by Gareth.Martin

	Fixed crash when building lighting when using "Use Landscape Lightmap" on landscape grass
	#jira UE-30975

Change 2985184 on 2016/05/20 by Chris.Babcock

	Move audio warning to show proper error result code
	#jira UE-31085
	#ue4
	#android

Change 2985183 on 2016/05/20 by Chad.Taylor

	GoogleVR disabled by default

	#jira UE-30921

Change 2985145 on 2016/05/20 by Jack.Porter

	Fix for precision issue causing blocky landscape LOD on iPad Pro and several other iOS devices

	#jira UE-24792

Change 2985124 on 2016/05/20 by Alex.Delesky

	#jira UE-29794

	If the editor cannot find the SSL DLLs when enabling the Perforce source control plugin, it will now display a warning in the Source Control log instead of crashing.

Change 2985066 on 2016/05/20 by Lee.Clark

	Fix r.SelectiveBasePassOutputs so that it defaults to off

	#jira UE-30133

Change 2985063 on 2016/05/20 by Allan.Bentham

	Fix for modulated shadow precision issues on low end android hardware.

	#jira UE-29083

Change 2985061 on 2016/05/20 by Max.Chen

	Viewport: Fix crash when the viewport widget is null.

	#jira UE-31050

Change 2985059 on 2016/05/20 by Rolando.Caloca

	UE4.12 - Workaround for crash trying to track down other crash
	#jira UE-30875

Change 2984876 on 2016/05/20 by Richard.TalbotWatkin

	Made SceneOutliner visibility code safer, to avoid a potential crash.
	#jira UE-30831 - [CrashReport] UE4Editor_SceneOutliner!SceneOutliner::FGetVisibilityVisitor::RecurseChildren() [sceneoutlinergutter.cpp:24]

Change 2984873 on 2016/05/20 by Richard.TalbotWatkin

	Clipped selection box bounds in Matinee viewport to prevent crash when reading outside of the viewport area.
	#jira UE-30968 - Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor

Change 2984844 on 2016/05/20 by Matthew.Griffin

	Fixing compile error in mono games

Change 2984825 on 2016/05/20 by Robert.Manuszewski

	When the application crashes becaused the GPU driver was disabled, make sure the CrashReporterClient window gets the updated screen metrics after the driver is restored.

	#jira UE-30556

Change 2984693 on 2016/05/20 by Phillip.Kavan

	[UE-30495] Fix BP editor crash on component rename following undo of component add action.

	change summary:
	- modified USimpleConstructionScript::CreateNode() to create the initial component template object in the transient package, so that subsequent undo actions restore to that state rather than to a valid BPGC-owned state.
	- modified StaticConstructObject_Internal() to restore the inclusion of RF_ArchetypeObject-flagged objects in the logic that sets new objects to 'PendingKill' state before recording them into the transaction buffer. this ensures that they can be GC'd when construction is undone in the editor. Tested against sample/repro steps in UE-21240 to ensure that it no longer crashes even with the original change from CL# 2832225 reverted (that fix has since been superceded).

	#jira UE-30495

Change 2984684 on 2016/05/20 by Phillip.Kavan

	[UE-30852] Fix BPGC custom property list delta generation & post-construct initialization/serialization to properly handle array values that differ from default in length but not inner element values.

	change summary:
	- modified UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction()/BuildCustomArrayPropertyListForPostConstruction() to return a boolean value indicating whether or not a delta value was detected.
	- modified UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() and FBlueprintEditorUtils::BuildComponentInstancingData() to ensure that array properties are emitted to delta property lists if the size differs from default, even if none of the elements actually differ from the default value
	- removed the ensure() for the array property case in FObjectInitializer::InitPropertiesFromCustomList(), as it is now a valid case to encounter an array property delta value without any actual delta element value overrides following it in the custom property stream
	- restored the bCanUsePostConstructLink optimization for non-native class types in FObjectInitializer::InitProperties()
	- modified UArrayProperty::SerializeItem() for the ArUseCustomPropertyList case to not empty the array when a resize is needed on load (read) - this fixes an edge case in the cooked BP component data stream when array size differed from default but only one or more of the inner values actually differed, in which case all the array slots were being reset (constructed/zeroed) but only the overridden value was being serialized (loaded) from the template data stream

	#jira UE-30852

Change 2984651 on 2016/05/19 by Zabir.Hoque

	Forcing GoogleVR plugin to disabled by default since its causing even non HDM machines to render split foveated viewports.

	#CodeReview: Chad.Taylor, Nick.Whiting
	#jira UE-30921

Change 2984636 on 2016/05/19 by Zabir.Hoque

	Explicitly store the cubemap resolution in encoded reflection data.

	#CodeReview Daniel.Wright, Marcus.Wassmer
	#jira UE-30341

Change 2984454 on 2016/05/19 by Rolando.Caloca

	UE4.12 - Fix for vulkan failing to load shader
	Integration mirroring changelist 2984432
	#jira UE-28140

Change 2984452 on 2016/05/19 by Marcus.Wassmer

	#jira UE-31054
	Remove autocompletion for ToggleRHIThread and ShowMaterialDrawEvents as they no longer do anything

Change 2984415 on 2016/05/19 by Dan.Oconnor

	Fix for crash when we fail to spawn the preview actor because the desired class is deprecated
	#jira UE-31027

Change 2984376 on 2016/05/19 by Dan.Oconnor

	Fix for regression in GetClassDefaults - we were not handling the 'None' case
	#jira UE-31034

Change 2984316 on 2016/05/19 by Aaron.McLeran

	#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02

	#tests Ran updated SDK in several test maps, confirmed HRTF spatialization is working.

Change 2984315 on 2016/05/19 by Lina.Halper

	Fix issue with importing morphtarget LOD when it's missing between

	#jira: UE-30949

Change 2984237 on 2016/05/19 by Dan.Oconnor

	Fix for ensure/possible stale memory access in UpdateOverlaps
	#jira UE-30919

Change 2984170 on 2016/05/19 by Max.Chen

	Movie Capture: Another pass at texture streaming fix for movie capture.

	#jira UE-30986

Change 2984134 on 2016/05/19 by Chad.Taylor

	Mac compiler warning fix

	#jira UE-30921

Change 2983903 on 2016/05/19 by Taizyd.Korambayil

	#jira UE-30562 Replaced cube With BSP for Floor

Change 2983840 on 2016/05/19 by Taizyd.Korambayil

	#jira UE-30979 Fixed Typo in one of the Stands

Change 2983662 on 2016/05/19 by Ben.Marsh

	GitHub: Add an exception to allow GoogleVR files to be mirrored to GitHub

Change 2983653 on 2016/05/19 by Chris.Bunner

	Modifed previous change to fixup incorrect ensures.
	#jira UE-30877

Change 2983599 on 2016/05/19 by Chris.Bunner

	Added ensure and null ptr check to canvas flush.
	#jira UE-30877

Change 2983596 on 2016/05/19 by Chad.Taylor

	FluffyBunny

	#jira UE-30921

Change 2983534 on 2016/05/19 by Brian.Karis

	4.12 fix per pixel translucency

	#jira UE-30902

Change 2983530 on 2016/05/19 by Chris.Babcock

	Broadcast EMediaEvent::MediaOpened when media opened successfully
	#jira UE-31006
	#ue4
	#android

Change 2983427 on 2016/05/19 by Richard.TalbotWatkin

	Conflated "Import" and "Import Scene" in the File menu; the new action is called "Import Into Level".  Limited the allowed file types to .t3d and .fbx.
	#jira UE-30891 - CRASH: Editor crashes when Importing Actors via File > Import

Change 2983386 on 2016/05/19 by Michael.Gay

	minor last tweaks
	#jira UE-30804

Change 2983280 on 2016/05/19 by Gil.Gribb

	UE4 - Fixed crash in FHierarchicalStaticMeshSceneProxy related to reflection captures and foliage.
	#jira UE-30837

Change 2983079 on 2016/05/18 by Max.Chen

	Movie Capture: Fix so that texture streaming option for movie capture is set when capturing in editor.

	#jira UE-30986

Change 2983078 on 2016/05/18 by Dmitriy.Dyomin

	Added more logging to track UE-30878
	#jira UE-30878

Change 2983067 on 2016/05/18 by Dmitriy.Dyomin

	Fixed: Mobile HDR Path doesn't work on GearVR
	#jira UE-11846

Change 2983049 on 2016/05/18 by Max.Chen

	Movie Capture: Fix crash on movie rendering when in HDR mode.

	#jira UE-30978

Change 2982825 on 2016/05/18 by Mark.Satterthwaite

	Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.
	#jira UE-30710

Change 2982697 on 2016/05/18 by Marc.Audy

	Fix Orion DataProvider use of AddReferencedObjects in light of CL# 2982607
	#jira UE-00000

Change 2982546 on 2016/05/18 by Taizyd.Korambayil

	#jira UE-30862 resaved A bunc hof assets to Fix to attempt to fix Build Warnings

Change 2982533 on 2016/05/18 by Daniel.Lamb

	When you package if you haven't saved the changes will not be reflected in the game.
	#jira UE-30904

Change 2982415 on 2016/05/18 by Marc.Audy

	Bring forgotten 4.11 CL# 2928377 to 4.12
	Ensure that the compiler will throw an error when passing a non-UObject* TArray to AddReferencedObjects
	#jira UE-28933

Change 2982358 on 2016/05/18 by Taizyd.Korambayil

	#jira UE-30546 Updated TP_VehicleAdvPawn Chase Camera Location

Change 2982280 on 2016/05/18 by Martin.Mittring

	UE-26409 Crash when Light Propagation Volume Plugin is disabled on a Project
	#jira:UE-26409

Change 2982229 on 2016/05/18 by Max.Chen

	Sequencer: Add tick prerequisites so that the level sequence actor ticks before all of the actors that it controls. This fixes some inconsistencies in the movie rendered frames not matching what's in editor.

	#jira UE-30755

Change 2982080 on 2016/05/18 by Max.Chen

	Sequence Recorder: Fix crash when component class to record is null.

	#jira UE-30944

Change 2982041 on 2016/05/18 by Marcus.Wassmer

	Protect against crashes reading from a null texture.
	#jira UE-30834

Change 2981915 on 2016/05/18 by Allan.Bentham

	Do not mosaic encode for modulate blend operations.
	Fixes dark 'halos' around mod shadows.

	#jira UE-29083

Change 2981911 on 2016/05/18 by michael.gay

	Set framing in sequencer, set start to 200

	#jira UE-30633

Change 2981904 on 2016/05/18 by Chase.McAllister

	#jira UE-30943 Removing unused asset to fix DDC compiling bug

Change 2981894 on 2016/05/18 by Michael.Gay

	removed old cameras, changed start frame to remove black at head of sequence
	#jira UE-30633

Change 2981827 on 2016/05/18 by Gareth.Martin

	Fixed crash when entering landscape mode while a landscape is selected while simulating
	- Landscape infos no longer get created for PIE/Simulate landscapes (they were empty anyway)
	#jira UE-30917

Change 2981725 on 2016/05/18 by Keith.Judge

	Xbox One - Fix issues with DFAO/DF Shadowing. Problems were in RHIUpdateTexture3D(). Needed to ensure temp texture had the correct bind flags, etc, and also use the graphics context rather than the DMA context to do the copying, as for some reason the DMA engine corrupts some pixels of the distance field atlas texture.

	#jira UE-27591

Change 2981466 on 2016/05/17 by Max.Chen

	Merge from Chris Bunner from Dev-SequencerGDC - Frame state fixes when Sequencer is paused; No velocity in AA, Clamp motion blur scale, Clamp to scatter blur method.

	#jira UE-30576

Change 2981403 on 2016/05/17 by Dan.Oconnor

	Fix for overzealous filtering of classes with Within markup
	#jira UE-29878

Change 2981342 on 2016/05/17 by Dan.Oconnor

	Removing overzealous check. In Dev-BP this has already been downgraded to an ensure, but no reason to ensure now that we understand why it happens.
	#jira UE-30792

Change 2981318 on 2016/05/17 by Max.Preussner

	Sequencer: Fixed crash when scrubbing attached audio tracks; reduced nesting (UE-30923)

	#jira: UE-30923

Change 2981221 on 2016/05/17 by Dan.Oconnor

	Preventing spawning components with 'Within' markup specified, it is unsupported by the SCSEditor and Core UObject logic at this time. Likely logic is CoreUObject needs to avoid type checking for RF_ArchetypeObject instances and the SCSEditor needs to be more consistent about using that flag on its template objects
	#jira UE-29878

Change 2981169 on 2016/05/17 by Marc.Audy

	Gracefully handle invalid GameSingleton class name in ini file
	Remove unused DefaultPreviewPawnClass and ClassName from Engine
	#jira UE-30829

Change 2981104 on 2016/05/17 by Mieszko.Zielinski

	Made AISenses not send information to listeners that are not registered for given sense #UE4

	#jira UE-29939

Change 2981086 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30568 Added a check to make sure index being accessed was valid (BP_DemoRoom)

Change 2980755 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30706 Set material to use Translucent Blend

Change 2980753 on 2016/05/17 by Jon.Nabozny

	Initialize FBox used to store result for CalculateQuatACF96Bounds (bump from //UE4/Dev-Framework).

	#JIRA UE-30846

Change 2980682 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30570, UE-30575 Corrected Some Spellings

Change 2980559 on 2016/05/17 by Mieszko.Zielinski

	Changed UNavigationSystem.AgentToNavDataMap to store weak object pointers rather than raw painters #UE4

	This should make it immune to navigation data beging destroyed and not removed from AgentToNavDataMap.

	#jira UE-30836

Change 2980504 on 2016/05/17 by Daniel.Wright

	Integrate - Movable skylight now matches stationary for subsurface shading models
	* Two sided was broken in 4.11, Subsurface had never been handled
	#jira UE-30855

Change 2980467 on 2016/05/17 by Jamie.Dale

	Added some checks to avoid temporary worlds being added as favorites

	#jira UE-30613

Change 2980379 on 2016/05/17 by Jurre.deBaare

	Fix for static mesh merging, little too eager with changes.

	#jira UE-30808

Change 2980373 on 2016/05/17 by Gareth.Martin

	Fixed shader compile errors when applying a speedtree material to a landscape spline
	#jira UE-25820

Change 2980318 on 2016/05/17 by Gareth.Martin

	Fixed crash when calling EditorApplySpline with a null spline component
	Also stopped it doing anything in PIE (it's for blutilities, not runtime)
	#jira UE-30830

Change 2980300 on 2016/05/17 by Marc.Audy

	Treat Unreachable components the same as BeginDestroyed for endplay/cleanup purposes
	#jira UE-30839

Change 2980298 on 2016/05/17 by Gareth.Martin

	Fixed crash when loading landscape projects that used tessellation
	#jira UE-30742

Change 2980296 on 2016/05/17 by Martin.Wilson

	Fix crash accessing sync names from a child anim bp

	#jira UE-30811

Change 2980289 on 2016/05/17 by Jurre.deBaare

	Fix for regression with merge actor tab
	#jira UE-30809

Change 2980272 on 2016/05/17 by Ori.Cohen

	Make sure that root components do not get attached to non root components in the same actor. Fixes crash in scene outliner and other weird issues.

	#JIRA UE-30876

Change 2980206 on 2016/05/17 by Keith.Judge

	Xbox One - Bit the bullet and rewrote the occlusion query buffer handling so that we're not reliant on a finite ring buffer. Instead, each query has a small buffer of its own. removing the dependency of ordering when reading back the results. This should save memory on smaller maps too!

	#jira UE-30581
	#jira UEPLAT-623

Change 2980094 on 2016/05/17 by Matthew.Griffin

	Added OSVR dlls to InstalledEngineFilters.ini so that they are included in Launcher build even though the plugin is disabled by default
	#jira UE-30611

Change 2979935 on 2016/05/17 by Aaron.Herzog

	#jira UE-30619 updating owen sk mesh with proper morph

Change 2979816 on 2016/05/16 by Chad.Taylor

	Fix to address a crash related to multiple player VR Preview

	#jira UE-20109

Change 2979744 on 2016/05/16 by Mike.Beach

	Disabling Blueprint spawning, InitProperties() optimization until we can figure out why it is not filling out array properties properly.

	#jira UE-30745

Change 2979743 on 2016/05/16 by Mike.Beach

	Mirroring CL 2977497
	Clearing property nodes and cached read-addresses when changing the details view object (so any queued actions will not operate on invalid properties).

	#jira UE-26392

Change 2979544 on 2016/05/16 by Daniel.Wright

	Fixed crash with RTDF shadows when r.DistanceFieldAO was disabled
	#jira UE-26319

Change 2979477 on 2016/05/16 by michael.gay

	Remove errant Play Rate track.

	#jira UE-30633

Change 2979464 on 2016/05/16 by Mark.Satterthwaite

	Duplicate CL #2945444: Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn.
	#jira UE-30849

Change 2979441 on 2016/05/16 by Rolando.Caloca

	UE4.12 - vk - Fix quitting taking a long time
	#jira UE-28239

Change 2979315 on 2016/05/16 by Michael.Trepka

	Rollback //UE4/Release-4.12/Engine/Source/Programs/UnrealBuildTool/System/XcodeProject.cs to revision 1

	#jira UE-28016

Change 2979304 on 2016/05/16 by Jamie.Dale

	Backing out some changes from CL# 2976673

	These caused an issue with Slate hit-testing. The more correct fix here is to make the Slate Windows OS layer treat window positions as relative to the top-left of the window client area, rather than relative to the top-left of the window itself (which includes the OS border). This now matches what other platforms do.

	To this end, FWindowsWindow::Initialize, FWindowsWindow::MoveWindowTo, and FWindowsWindow::ReshapeWindow all now consider the given window position to be relative to the window client area, and will consistently adjust it to relative to the window before moving/creating the OS window. This only impacts windows with OS borders (aka, non-fullscreen and non-Slate drawn windows).

	#jira UE-30276
	#jira UE-30677
	#jira UE-30771

Change 2979077 on 2016/05/16 by Maciej.Mroz

	#jira UE-28536 Attached Project Crashes on Attempting to Play in Standalone
	merged from 2979069

Change 2979052 on 2016/05/16 by Chase.McAllister

	#jira UE-30789 Resaving Maps to fix project warning

Change 2978984 on 2016/05/16 by Chase.McAllister

	#jira UE-30789 Resaving start video assests that contained empty engine version

Change 2978806 on 2016/05/16 by Mieszko.Zielinski

	Fixed EQS tests' scoring equation value getting reset on load #UE4

	#jira UE-30470

Change 2978670 on 2016/05/16 by Max.Preussner

	Media: Workaround for changing Media asset path can cause crash (UE-22691)

	#jira: UE-22691

Change 2978638 on 2016/05/16 by Michael.Gay

	Cleanup of old maps in SubwaySequencer project
	#jira UE-30633

Change 2978636 on 2016/05/16 by Jamie.Dale

	Added guard against a crash navigating through a menu

	#jira UE-30698

Change 2978611 on 2016/05/16 by Lee.Clark

	PS4 - Fix RenderTargetOutputFormat using the wrong output index for velocity rendering when using r.BasePassOutputsVelocity=True

	#jira UE-30133

Change 2978596 on 2016/05/16 by Allan.Bentham

	Extend iOS metal Z bias offset to all  iOS (metal+gles) depth only shaders.

	#jira UE-27530

Change 2978566 on 2016/05/16 by Jamie.Dale

	Downgraded some checks to ensures and added more logging

	#jira UE-30613

Change 2978399 on 2016/05/16 by Keith.Judge

	Xbox One - Fix check() firing when we run out of occlusion buffer space. Also added occlusion query result caching (perf gain!).

	#jira UE-30581

Change 2978323 on 2016/05/16 by Jurre.deBaare

	Merge actor panel crashes when selecting a mesh component without static mesh
	#fix display 'No Static Mesh' when none is available
	#jira UE-30809

Change 2978322 on 2016/05/16 by Jurre.deBaare

	Issue with merging meshes resulting data saved across different LOD levels

	#fix use correct target LOD index for all source LODs
	#jira UE-30808

#lockdown Nick.Penwarden

[CL 2999693 by Ben Marsh in Main branch]
2016-06-03 11:49:20 -04:00
Marc Audy
ad1d2f130f Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2967465 on 2016/05/05 by Marc.Audy

	Fix VS2015 shadow variables fixes

Change 2970637 on 2016/05/09 by Martin.Wilson

	Fix incorrect conflict resolve in merge from main

Change 2976393 on 2016/05/12 by Zak.Middleton

	#ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes).

	#tests PIE w/ audio

Change 2976770 on 2016/05/13 by Lina.Halper

	Improvement on mirroring fix branch

	#code review: Zak.Middleton

Change 2976774 on 2016/05/13 by Lukasz.Furman

	fixed missing memory callbacks for instanced behavior tree nodes
	#jira UE-30305

Change 2976775 on 2016/05/13 by Lukasz.Furman

	fixed multiple calls to behavior tree's instance cleanup
	#jira UE-30593

Change 2976801 on 2016/05/13 by Jon.Nabozny

	Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects).

	#JIRA UE-30405

Change 2976985 on 2016/05/13 by Jon.Nabozny

	Fix initializer list ordering for FSkeletalMeshMerge.

Change 2977532 on 2016/05/13 by Marc.Audy

	PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric)
	#jira UE-30162

Change 2977637 on 2016/05/13 by Marc.Audy

	Add Get/Set controller ID for a player in gameplay statics
	#jira UE-28718

Change 2979387 on 2016/05/16 by Jon.Nabozny

	Initialize FBox used to store results for CalculateQuatACF96Bounds.

	#JIRA UE-30846

Change 2979968 on 2016/05/17 by bruce.nesbit

	Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering.

Change 2979969 on 2016/05/17 by bruce.nesbit

	Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering.

Change 2980271 on 2016/05/17 by Lina.Halper

	Improved comment

	#code review: Benn.Gallagher

Change 2980317 on 2016/05/17 by Lukasz.Furman

	removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one
	#ue4

Change 2980717 on 2016/05/17 by Zak.Middleton

	#ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius.

Change 2981193 on 2016/05/17 by Lukasz.Furman

	fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes)
	#ue4

Change 2981927 on 2016/05/18 by Lina.Halper

	- Remove vertex animation code
	  - Removing UVertexAnimation
	  - Fixed reinitialization issue that was triggered by SetVertexAnimation

	- todo: consolidate UMorphtarget and UVertexAnimBase

	#code review: James.Golding, Martin.Wilson

Change 2981957 on 2016/05/18 by Lina.Halper

	Add recursive stack check on update animation

	#code review: Martin.Wilson

Change 2982116 on 2016/05/18 by Benn.Gallagher

	Removed optimize macros accidentally left after bounds extension feature for skel meshes

Change 2982255 on 2016/05/18 by Jon.Nabozny

	FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU.

Change 2982607 on 2016/05/18 by Marc.Audy

	Cleanup places calling GetWorld() multiple times

Change 2982621 on 2016/05/18 by Marc.Audy

	Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls
	Put uncached logic in to a separate function

Change 2983424 on 2016/05/19 by Marc.Audy

	Minor tweaks to reduce GetWorld calls

Change 2983465 on 2016/05/19 by Lina.Halper

	Combine VertexAnimBase and MorphTarget to just MorphTarget

	 - VertexAnimBase is gone
	 - Modified most of VertexAnim to MorphTarget
	 - Removed state, time related data

	#code review: James.Golding, Rolando.Caloca

Change 2983609 on 2016/05/19 by Marc.Audy

	Inline AActor::GetLevel
	Half GetWorld() calls from AActor::GetNetMode()

Change 2983772 on 2016/05/19 by Marc.Audy

	Fix Mac compile

Change 2983931 on 2016/05/19 by Marc.Audy

	Remove pointless AccelMouse function

Change 2984061 on 2016/05/19 by Marc.Audy

	Reorg some headers to fix compilation issues

Change 2984409 on 2016/05/19 by Aaron.McLeran

	#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02

	Implementing 2984316 from Releases/4.12 to Dev-Framework

Change 2984574 on 2016/05/19 by Aaron.McLeran

	Fix for platform headroom scalar. Using correct dB to linear formula (not one for power)

	dB = 20 * log(Linear), not dB = 10 * log(Linear)

Change 2985041 on 2016/05/20 by Jon.Nabozny

	ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together.

	#JIRA UE-30484

Change 2985118 on 2016/05/20 by Marc.Audy

	Another attempt to convince Mac to build

Change 2985192 on 2016/05/20 by Marc.Audy

	Properly forward declare ABrush

Change 2985724 on 2016/05/20 by Zak.Middleton

	#ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite().

	- All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN().
	- Still need to audit some uses in shipping configs.

	#jira UE-30999

Change 2986016 on 2016/05/20 by Zak.Middleton

	#ue4 - Fix uint32 used for int32 values. Behavior was unaffected.

Change 2986017 on 2016/05/20 by Zak.Middleton

	#ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert.

Change 2986833 on 2016/05/23 by Zak.Middleton

	#ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating.

Change 2986916 on 2016/05/23 by Rolando.Caloca

	DF - GPU morph targets proof of concept
	- Disabled by default
	- Not compatible with gpu skin cache
	- No extra memory required yet until it's used; creates buffers per frame (very slow!)

Change 2987539 on 2016/05/23 by Rolando.Caloca

	DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT

Change 2987981 on 2016/05/24 by James.Golding

	PR #2162 : Exported AAudioVolume so that projects can derive custom classes.
	https://github.com/EpicGames/UnrealEngine/pull/2162
	#github 2162
	#jira UE-28533

Change 2987982 on 2016/05/24 by James.Golding

	PR #2318 : Fix memory allocation in CustomMeshComponent.cpp
	https://github.com/EpicGames/UnrealEngine/pull/2318
	#github 2318
	#jira UE-29864

Change 2987983 on 2016/05/24 by James.Golding

	Merging engine changes back from GDC demo:
	- Export FFIRFilterTimeBased from Engine module
	- Add FFIRFilterTimeBased::SetWindowDuration
	- Add FBaseCompactPose::CopyBonesTo

Change 2987984 on 2016/05/24 by James.Golding

	UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation)

Change 2987985 on 2016/05/24 by James.Golding

	UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile

Change 2987987 on 2016/05/24 by James.Golding

	OR-17910 : Support 'show collision' in Test configuration

Change 2988123 on 2016/05/24 by Jon.Nabozny

	Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent.

	#JIRA UE-31189

Change 2988449 on 2016/05/24 by Rolando.Caloca

	DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data

Change 2988485 on 2016/05/24 by Jon.Nabozny

	Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD.

	#JIRA UE-30993

Change 2988969 on 2016/05/24 by Rolando.Caloca

	DF - GPU morph targets
	- Enable using r.MorphTarget.Mode 1

Change 2989645 on 2016/05/25 by Marc.Audy

	Apply CL# 2989481 to Dev-Framework
	#jira UE-31055

Change 2989987 on 2016/05/25 by Wes.Hunt

	Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch.

	AnalyticsET support for arbitrary Json events.
	* AnalyticsET supports a new API, RecordEventJson.
	* API supports rvalue refs to avoid unnecessary copies of the attribute array.
	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20.

	Remove Analytics code to divert legacy code to source data collector.
	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25.

	Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore.
	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40.

	Modernize FAnalyticsEventAttribute usage.

	Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings.
	* The Name must be convertible to a string
	* The value must be convertible to a string via an AnalyticsConversion::ToString() overload.
	* Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more.

	Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of:
	    RecordEvent("EventName", MakeAnalyticsEventAttributeArray(
	        "Attr1", false,
	        "Attr2", 42.0,
	        "Attr3",  SomeMap,
	        "Attr4", SomeArray);

	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48.

	Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS...
	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05.

Change 2989988 on 2016/05/25 by Wes.Hunt

	Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :(

Change 2990493 on 2016/05/25 by Joe.Graf

	Added tooltips to the collision analyzer's buttons

	#CodeReview: james.golding

Change 2991064 on 2016/05/26 by James.Golding

	- Remove many Animation headers from Engine.h
	- Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h

Change 2991113 on 2016/05/26 by Benn.Gallagher

	Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim).

Change 2991163 on 2016/05/26 by Rolando.Caloca

	DF - Rename and refactor some morph target compute shader in prep for interop with skin cache

Change 2991167 on 2016/05/26 by Jon.Nabozny

	Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h".

Change 2991183 on 2016/05/26 by Wes.Hunt

	Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately.

Change 2991199 on 2016/05/26 by Wes.Hunt

	Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file.

	IAnalyticsProviderModule.h only touches 8 source files.
	Analytics.h only touches 8 source files.
	IAnalyticsProvider.h only touches 5 headers and 97 source files.
	AnalyticsET.h only touches 12 source files.

Change 2991301 on 2016/05/26 by James.Golding

	Fix CIS for Fortnite

Change 2991319 on 2016/05/26 by James.Golding

	Fix CIS for Orion

Change 2991373 on 2016/05/26 by Joe.Graf

	Tweaked the tooltip text for the collision analyzer record button to be correct for both states
	Added a common button style so that the buttons have a consistent look

	#CodeReview: james.golding

Change 2991401 on 2016/05/26 by James.Golding

	Fix UT CIS

Change 2991406 on 2016/05/26 by James.Golding

	Fix Ocean CIS

Change 2991491 on 2016/05/26 by Lina.Halper

	Moved MorphTarget.h

	- Checked in modified functions fo AnimationRuntime for other features coming up
	 - Should not change any behavior of existing content

	#code review: James.Golding, Rolando.Caloca

Change 2991494 on 2016/05/26 by Wes.Hunt

	Fix for Unity error in AnalyticsET module after hedaer dependency reduction

Change 2991503 on 2016/05/26 by Jon.Nabozny

	Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor.

	#JIRA UE-31267

Change 2991562 on 2016/05/26 by Zak.Middleton

	#ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors.

Change 2991586 on 2016/05/26 by James.Golding

	More CIS fixes for Orion and Fortnite

Change 2991673 on 2016/05/26 by Wes.Hunt

	Another non-unity fix for Analytics include dependency reduction.

Change 2991733 on 2016/05/26 by Zak.Middleton

	#dev - Test map, 50 walking dudes.

Change 2991781 on 2016/05/26 by Lina.Halper

	Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

	- Back out a part of changes that I didn't mean to check in.

Change 2991922 on 2016/05/26 by Zak.Middleton

	#ue4 - Maybe fix Mac build.

Change 2991957 on 2016/05/26 by Joe.Graf

	Fixed the collision analyzer file open text (said project instead of collision)

Change 2991991 on 2016/05/26 by Lina.Halper

	Fix compile error

Change 2992089 on 2016/05/26 by Zak.Middleton

	#ue4 - Fix Mac/PS4 build.

Change 2992108 on 2016/05/26 by Wes.Hunt

	Yet another non-unity fix for Analytics header inclusion reduction.

Change 2992190 on 2016/05/26 by Zak.Middleton

	#ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays.

Change 2992593 on 2016/05/27 by Martin.Wilson

	Build fixes for non editor platforms

Change 2992885 on 2016/05/27 by Rolando.Caloca

	DF - Fix crash on thumbnails
	#jira UE-31398

Change 2993058 on 2016/05/27 by Lukasz.Furman

	fixed behavior tree getting stuck on ResumeLogic call
	#jira OR-22498

Change 2993064 on 2016/05/27 by Zak.Middleton

	#ue4 - Fix root motion network corrections not clearing root motion data.

	udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html
	#jira UE-31316

Change 2993215 on 2016/05/27 by Lukasz.Furman

	gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs
	added replicated input bindings for debugger's categories
	#ue4

Change 2993521 on 2016/05/27 by Zak.Middleton

	#ue4 - Reduce allocations in UI Canvas items.

Change 2993995 on 2016/05/30 by Mieszko.Zielinski

	Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4

	#jira UE-31435

Change 2993998 on 2016/05/30 by Mieszko.Zielinski

	Improves handling of a special case in EQS score normalization, where all items have the same score #UE4

	We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case.

Change 2993999 on 2016/05/30 by Mieszko.Zielinski

	Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4

Change 2994000 on 2016/05/30 by Mieszko.Zielinski

	Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4

Change 2994003 on 2016/05/30 by Mieszko.Zielinski

	Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4

	The old name was copy-pasted from somewhere.

Change 2994007 on 2016/05/30 by Mieszko.Zielinski

	Fixed unregistering listeners from perception system not clearing up all data #UE4

	Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors
	Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer

Change 2994475 on 2016/05/31 by Wes.Hunt

	Fix Unity build failure for analytics inclusion reduction for IOSFlurry.

[CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
Nick Darnell
1258799218 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 2973866)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2937390 on 2016/04/07 by Cody.Albert

	#jira UE-29211
	Fixed slider to properly bubble unhandled OnKeyDown events

Change 2939672 on 2016/04/11 by Richard.TalbotWatkin

	Made a change to how file check out notifications work. Now the dirty package state is processed at the end of every tick, meaning that packages which are dirtied and then cleaned again are not processed. This fixes an issue where a number of child blueprints were flagged as needing checkout when a parent blueprint was compiled.  This also allows multiple packages which are dirtied at the same time to be treated as one transaction.
	#jira UE-29193 - "Files need check-out" prompt spams Blueprint users

Change 2939686 on 2016/04/11 by Richard.TalbotWatkin

	A number of further improvements to mesh vertex color painting:
	* Lower LODs are now automatically fixed up for instances which were created in a previous bugged version of the engine.
	* Since lower LODs cannot currently have their vertex colors edited, their vertex colors are always derived from LOD0.
	* Fixed a bug when building lower LODs so that vertices in neighboring octree nodes are considered when looking for the nearest vertex from LOD0 which corresponds.
	* Fixed issue where static meshes with imported LODs would not have the lower LODs' override colors set when "Copy instance vertex colors to source mesh" was used (static meshes with generated LODs were always getting correct override colors).
	#jira UE-28563 - Incorrectly displayed LOD VertexColor until paint mode is selected

Change 2939906 on 2016/04/11 by Nick.Darnell

	Automation - Adding several enhancements to the automation framework and improving the UI.
	* Tests in the UI now have a link to the source and line where they orginate.
	* There's now a general purpose latent lambda command you can use to run arbitrary code latently.
	* Added Inlined AddCommand for regular and networked commands to the base automation class, to avoid the use of the macro, which prevents breakpoints from working in lambda code.
	* Front end now has better column displays offering more room to the test name
	* Changed several events to the automation controller to multicast delegates so that many could hook them.
	* The UI now refreshes the selection after tests finish so that the output log updates.

Change 2939908 on 2016/04/11 by Nick.Darnell

	Automation - The editor import/export tests are now a complex test and actually sperate out all the tests that can be run, some trickiness was required on the filenames so that they didn't expand into more child tests in the UI. (replacing .'s with _'s)

Change 2940028 on 2016/04/11 by Nick.Darnell

	Automation - Removing the search box from the toolbar.  It's now inlined above the test tree.  Tweaking the padding to make it look more other windows and make everything not look so squished.  Recursive expansion now works on tests.

Change 2940066 on 2016/04/11 by Nick.Darnell

	Automation - Moving the filter group dropdown out of the toolbar and onto the line with the search box above the treeview - additional tweaks to it.

Change 2940092 on 2016/04/11 by Jamie.Dale

	PR #2248: Datatable select next row (Contributed by FineRedMist)

Change 2940093 on 2016/04/11 by Jamie.Dale

	PR #2248: Datatable select next row (Contributed by FineRedMist)

Change 2940157 on 2016/04/11 by Jamie.Dale

	Fixing FTextTest due to some changes made to how currency is formatted

Change 2940694 on 2016/04/12 by Richard.TalbotWatkin

	Fixed issue where vertex override colors were not being propagated correctly for generated lower LODs.
	#jira UE-29360 - Override Colors not propagated correctly to generated lower LODs

Change 2942379 on 2016/04/13 by Richard.TalbotWatkin

	Fixed issue where entering PIE while selecting an actor in Mesh Paint mode could lead to a MeshPaintStaticMeshAdapter holding onto an invalid pointer to an old mesh component, and causing a crash upon leaving the mode.  This can happen because, when loading a new streaming level, the proxy actor can be selected when starting PIE, which will subsequently be added to the tool's internal lists.  This needs to be added as a GC reference so that it can be NULLed when forcibly destroyed.
	#jira UE-29345 - Crash occurs exiting the editor after enabling mesh paint mode and PIEing

Change 2942947 on 2016/04/13 by Richard.TalbotWatkin

	Fixed crash when pasting a material function call node from one project to another in which it is not defined.
	#jira UE-27087 - Crash when pasting MaterialFunctionCall expressions into the material editor between projects

Change 2943452 on 2016/04/14 by Richard.TalbotWatkin

	Updated F4 debug key binding to match what's in ShowFlags.cpp
	PR #2197 (contributed by mfortin-bhvr)

Change 2943824 on 2016/04/14 by Alexis.Matte

	#jira UE-29090
	Make sure we cannot open the color picker when a property is edit const

Change 2943841 on 2016/04/14 by Alexis.Matte

	#jira UE-28924
	tooltip was add for every hierarchy import option

Change 2943927 on 2016/04/14 by Alexis.Matte

	#jira UE-29423
	Add Obj support for scene importer

	Github PR #2272

Change 2943967 on 2016/04/14 by Richard.TalbotWatkin

	Added relevant fields from FBodyInstance to the FoliageType customizations.
	#jira UE-20138 - FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties

Change 2948397 on 2016/04/19 by Andrew.Rodham

	Moved FSlateIcon definition to SlateCore

	It was previously declared as SLATE_API, despite its header residing inside SlateCore. Reviewed by Jamie Dale.

Change 2948805 on 2016/04/19 by Andrew.Rodham

	Editor: Deprecated FName UEdGraphNode::GetPaletteIcon(FLinearColor&); in favor of FSlateIcon UEdGraphNode::GetIconAndTint(FLinearColor&); to allow for icons in external style sets to be used.

	  - Previously, all icons were assumed to reside within FEditorStyle, which is not the case and would create broken icons in the graph editor. All relevant code has been updated to use FSlateIcon structures instead of a simple name.
	  - This change required a significant overhaul to FClassIconFinder to support FSlateIcons. To keep the API clean, FSlateIconFinder now deals with FSlateIcon class icon finding operations, and FClassIconFinder for the most part just adds actor specific logic.

	#jira UE-26502

Change 2950658 on 2016/04/20 by Alexis.Matte

	#jira UE-24333
	Skinxx workflow, we now output an error if there is mix of material with skinxx and some with no skinxx suffix

Change 2950663 on 2016/04/20 by Alexis.Matte

	#jira UE-29582
	When exporting to fbx we have to export each material instance as one fbx material

Change 2951240 on 2016/04/21 by Alexis.Matte

	#jira UE-28473
	Make sure light are render properly after importing a fbx scene

Change 2951421 on 2016/04/21 by Alexis.Matte

	#jira UE-29773
	fbx skeletalmesh import now support mesh hierarchy

Change 2955873 on 2016/04/26 by Richard.TalbotWatkin

	PR #2225: Fix working package directory from the launch profiles (Contributed by projectgheist)

Change 2955965 on 2016/04/26 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2956717 on 2016/04/26 by Andrew.Rodham

	Editor: World Outliner now correctly calls ProcessEditDelete on editor modes that have asked to process delete operations

	#jira UE-26968

Change 2956822 on 2016/04/26 by Andrew.Rodham

	Editor: Fixed actors not being removed from the scene outliner when they are added and removed on the same frame

	#jira UE-7777

Change 2956931 on 2016/04/26 by Nick.Darnell

	New Module - UATHelper - Moving the UAT launching code from the MainFrame module into a reusable module other modules can trigger.

Change 2956932 on 2016/04/26 by Nick.Darnell

	Plugins - Now allowing you to package a plugin from the plugin browsing view.  Still work in progress.

Change 2957164 on 2016/04/26 by Nick.Darnell

	Hot Reload - Fixing hot reload, it no longer creates a temporary copy of the module manager.  Making the copy constructor private on the module manager to prevent this in the future.

Change 2957165 on 2016/04/26 by Nick.Darnell

	Fixing the Editor Mode plugin sample, it no longer provides a bad starting example for where to create your widgets.

	#jira UE-28456

Change 2957510 on 2016/04/27 by Nick.Darnell

	PR #2198: Git Plugin implement the Sync operation to update local files using the git pull --rebase command (Contributed by SRombauts)

	#jira UE-28763

Change 2957511 on 2016/04/27 by Andrew.Rodham

	Editor: Make favorites button on details panel non-focusable
	  - This was preventing users being able to tab between value fields on the details panel

Change 2957610 on 2016/04/27 by Nick.Darnell

	PR #1836: Git plugin: make initial commit when initializing new project (Contributed by SRombauts)

	#jira UE-24190

Change 2957667 on 2016/04/27 by Jamie.Dale

	Fixed crash that could happen in FTextLayout::GetLineViewIndexForTextLocation if passed a bad location

	#jira OR-18634

Change 2958035 on 2016/04/27 by Nick.Darnell

	Fixing the DesignerRebuild flag detection so that we can just refresh the slate widget without recreating the preview UObject, which causes the destruction of the details panel, and the slate widget recreation was the only part that was required.

Change 2958272 on 2016/04/27 by Jamie.Dale

	Added FAssetData::GetTagValue to handle getting asset tag values in a type-correct way

	This allows type-conversion using LexicalConversion, and also has specializations for FString, FText, and FName.

	#jira UE-12096

Change 2958348 on 2016/04/27 by Jamie.Dale

	PR #2282: Slate font shutdown order fix (Contributed by FineRedMist)

Change 2958352 on 2016/04/27 by Jamie.Dale

	Fixed the subtitle manager updating the wrong list of subtitles

	#jira UE-29511

Change 2958390 on 2016/04/27 by Jamie.Dale

	Removed some old placement-new style array insertions

Change 2959360 on 2016/04/28 by Richard.TalbotWatkin

	Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
	#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]

Change 2959724 on 2016/04/28 by Cody.Albert

	Merging hardware survey gating logic from 4.10

	#jira UE-28666

Change 2959807 on 2016/04/28 by Cody.Albert

	Removed deprecated function call

	#jira UE-28666

Change 2959894 on 2016/04/28 by Cody.Albert

	Fix for scroll offset being clamped by content size, not scroll max

	#jira UE-20676

Change 2960048 on 2016/04/28 by Jamie.Dale

	Added FAssetData::GetTagValueRef to go along with FAssetData::GetTagValue

	#jira UE-12096

Change 2960782 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2960885 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961170 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961171 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961173 on 2016/04/29 by Jamie.Dale

	Removed some inline duplication on the specialized template functions

	#jira UE-12096

Change 2963124 on 2016/05/02 by Jamie.Dale

	FExternalDragOperation can now contain both text and file data at the same time

	This better mirrors what the OS level drag-and-drop operations are capable of, and some applications will actually give you both bits of data at the same time.

	#jira UE-26585

Change 2963175 on 2016/05/02 by Jamie.Dale

	Updated some font editor tooltips to be more descriptive

	#jira UE-17429

Change 2963290 on 2016/05/02 by Jamie.Dale

	The Localise UAT command can now be run with a null localisation provider

Change 2963305 on 2016/05/02 by Jamie.Dale

	Fixed minor typo

Change 2963402 on 2016/05/02 by Jamie.Dale

	Cleaned up all the current localization key conflicts and warnings from gathering Engine code

	#jira UE-25833

Change 2963415 on 2016/05/02 by Jamie.Dale

	Rephrased a message that could generate a CIS warning

	#jira UE-25833

Change 2964184 on 2016/05/03 by Jamie.Dale

	Fixed duplicate "Font" entry in asset picker menu

	This was caused by PropertyCustomizationHelpers::GetNewAssetFactoriesForClasses using CanCreateNew rather than ShouldShowInNewMenu, as UFont has two factories, but one is supposed to be hidden from the UI.

	We also now make sure the factories are sorted by display name before being shown in the UI.

	#jira UE-24903

Change 2966108 on 2016/05/04 by Nick.Darnell

	Engine - Rearranging the order of ELoadingPhase's enums so that they match the loading order of modules.

Change 2966113 on 2016/05/04 by Nick.Darnell

	[Engine Loop Change] UEngine now defines a Start() function, that subclasses can use to start game related things after initialization of the engine.  This is done so that after the Init() call on UEngine, we can then perform a module load for the ELoadingPhase::PostEngineInit phase of loading, then inform the UEngine that it's time to start the game.  Therefore, UGameEngine now tells the GameInstance to Start during this phase now.

Change 2966121 on 2016/05/04 by Jamie.Dale

	Config writing improvements when dealing with property values

	This updates FConfigFile::ShouldExportQuotedString to make sure that a property value containing any characters that FParse::LineExtended will consume when parsing back in the config file (such as { and }, or a trailing \) cause the string to be quoted.

	This also adds FConfigFile::GenerateExportedPropertyLine to generate the INI key->value lines in a consistent and correctly escaped way, and makes sure that everything that writes out lines to a config file uses it.

	FConfigCacheIni::SetString and FConfigCacheIni::SetText have been updated to update the value even if it only differs by case.

	UObject::SaveConfig and UObject::LoadConfig have had some code whitespace fix-up (from a bad merge).

Change 2966122 on 2016/05/04 by Jamie.Dale

	Added a setting to control dialogue wave audio filenames

Change 2966481 on 2016/05/04 by Jamie.Dale

	PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist)

Change 2966887 on 2016/05/04 by Jamie.Dale

	PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist)

Change 2967488 on 2016/05/05 by Ben.Marsh

	Changes to support packaging plugins from the editor.

	* UBT now has an option to explicitly disable hot-reloading in any circumstances.
	* When running with -module arguments for a monolithic target, UBT will no longer try to relink the executable in source builds (so it's possible to compile plugin libs outside of an installed engine build without having already built UE4Game).
	* When packaging, a temporary host project is always generated in the output directory to avoid invalidating intermediates in the source directory.
	* An empty Config\FilterPlugin.ini file is written out with instructions on how to list additional files to package if it is not already present.

Change 2967947 on 2016/05/05 by Nick.Darnell

	PR #2358: Properly display Mip Level Count and Format for UTexture2DDynamic Textures (Contributed by Allegorithmic)

	#jira UE-30371

Change 2968333 on 2016/05/05 by Jamie.Dale

	Fixed MultiLine not working with arrays of string or text properties

	- The detail customizations for FString and FText properties now read the meta-data off the correct property.
	- The UDS editor now lets you set the "MultiLine" meta-data on arrays of FString and FText properties.
	- Fixed changing the "MultiLine" flag on a UDS property not rebuilding the default value editor.
	- Fixed the default values panel in the UDS editor having a title area.

	#jira UE-30392

Change 2968999 on 2016/05/06 by Jamie.Dale

	Fixed infinite loop in the editor if a directory that is being watched is deleted

	#jira UE-30172

Change 2969105 on 2016/05/06 by Richard.TalbotWatkin

	Fixed issue where opening a submenu while the parent menu had a text box focused would lead to a crash. The graph node comment text widget now only dismisses all menus if the text commit info implies that it was committed by some user action.
	#jira UE-29086 - Crash When Typing a Node Comment and Hovering Over the Alignment Option

Change 2969440 on 2016/05/06 by Jamie.Dale

	Significant performance improvements when pasting a large amount of text

	#jira UE-19712

Change 2969619 on 2016/05/06 by Andrew.Rodham

	Auto-reimport is now disabled inside an editor running in unattended mode

Change 2969621 on 2016/05/06 by Jamie.Dale

	Added the ability to override the subtitle used on a dialogue wave

	This is useful for effort sounds, plus some other cases, such as characters speaking in a foreign language not known to the player.

	#jira UETOOL-795

Change 2970588 on 2016/05/09 by Chris.Wood

	Fix typo in operator expression in UEndUserSettings::SetSendAnonymousUsageDataToEpic()
	[UE-26958] - GitHub 2056 : Fixing typo in the operator
	#2056

Change 2971151 on 2016/05/09 by Chris.Wood

	Logging ensure fails as errors. Automated tests with ensure fails will be unsuccessful.
	[UE-19579] - If an ensure() fails within an automated test, the test can still show a positive result.
	[UE-26575] - GitHub 2030 : Add error-severity message to log on ensure.

	PR #2030

Change 2971267 on 2016/05/09 by Alexis.Matte

	Wrong parameter when calling GetImportOptions

	#jira UE-30299

Change 2972073 on 2016/05/10 by Richard.TalbotWatkin

	Fixed UModel methods which make surfaces as modified.
	#jira UE-28831 - Unable to undo material placement on BSP

Change 2972329 on 2016/05/10 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2972887 on 2016/05/10 by Alexis.Matte

	#jira UE-30167
	We now import the geometric transform also when we uncheck the absolute transform in the vertex.

Change 2973664 on 2016/05/11 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2973717 on 2016/05/11 by Nick.Darnell

	Fixing compiler issues from main merge.

	#jira UE-30590

Change 2973846 on 2016/05/11 by Jamie.Dale

	Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue

	These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).

	The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.

	This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).

Change 2973847 on 2016/05/11 by Jamie.Dale

	Changing the loading phase in the localization dashboard now writes to the default config

	#jira UE-30482

Change 2973866 on 2016/05/11 by Jamie.Dale

	Deprecated some functions that were taking an unused position.

	These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.

	- FViewportFrame::ResizeFrame
	- FSceneViewport::ResizeFrame
	- FSceneViewport::ResizeViewport

[CL 2973886 by Nick Darnell in Main branch]
2016-05-11 11:05:13 -04:00
Ben Marsh
c254db71a7 Copying //UE4/Dev-Build to //UE4/Main (Source: //UE4/Dev-Build @ 2944521)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2909886 on 2016/03/15 by Matthew.Griffin

	Adding a build exception to give a message instead of crashing when trying to generate all project files from an installed build.

Change 2911727 on 2016/03/16 by Matthew.Griffin

	Added Platform Type and Architecture to Installed Platform Info
	Reworked the different IsValid... functions to use lamdas to reduce duplicated code looping and checking receipts
	Moved the code to write config file entries into InstalledPlatformInfo so that it can be reused by anyone wanting to make installed builds
	Added temporary hack to write Android architecture until I can get it from build process

Change 2913692 on 2016/03/17 by Ben.Marsh

	UAT: Move script to archive a build for UGS into a public folder.

Change 2915445 on 2016/03/18 by Ben.Marsh

	UAT: Reduce the number of redundant log warnings/errors after a reported build failure, and simplify calls to ParallelExecutor which don't need retrying.

Change 2915450 on 2016/03/18 by Ben.Marsh

	UAT: Suppress warning messages trying to kill child processes if the operation failed because it's already exited.

Change 2925830 on 2016/03/29 by Matthew.Griffin

	Added new selective download tags
	Added a test for whether installed platforms are missing required files so that we can try to open the launcher to the installer settings

Change 2926437 on 2016/03/29 by Ben.Marsh

	PR #2210: Fix "Rebuild.bat" for paths with parentheses (Contributed by amcofi)

Change 2927399 on 2016/03/30 by Matthew.Griffin

	Updating use of PDBCopy to look in VS2015 folder and fall back to VS2013 version if it doesn't exist.

Change 2933093 on 2016/04/05 by Ben.Marsh

	PR #2232: Updated copyright text to 2016 (Contributed by erikbye)

Change 2936221 on 2016/04/07 by Matthew.Griffin

	Adding checks on architecture for android config options

Change 2938021 on 2016/04/08 by Ben.Marsh

	UAT: Prevent UnauthorizedAccessException when enumerating crash files on Mac from a restricted user account.

Change 2939332 on 2016/04/11 by Matthew.Griffin

	Added AdditionalBundleResources to external file list so that they should be included in Launcher releases

Change 2939767 on 2016/04/11 by Ben.Marsh

	BuildGraph: Add a -preprocess option, which will cause the preprocessed and culled graph out to an XML file for debugging.

Change 2941611 on 2016/04/12 by Ben.Marsh

	UAT: Prevent warning about commands requiring P4 if -p4 is specified on the command line.

Change 2942037 on 2016/04/13 by Ben.Marsh

	UBT: Only print 'Detailed Action Stats' message footer if there were any detailed action stats.

Change 2942640 on 2016/04/13 by Ben.Marsh

	GUBP: Trigger GitHub promotions by triggering a new procedure rather than scanning for labels.

Change 2942728 on 2016/04/13 by Ben.Marsh

	BuildGraph: Rename "AgentGroup" to "Agent" for consistency with XML.

Change 2942735 on 2016/04/13 by Ben.Marsh

	BuildGraph: Few renames to match class names (Build.cs -> BuildGraph.cs, AgentGroup.cs -> Agent.cs)

Change 2943568 on 2016/04/14 by Ben.Marsh

	EC: Print out the log folder at the start of each job.

Change 2944421 on 2016/04/14 by Ben.Marsh

	EC: Add GitHub dashboard page which shows the current syncing state

#lockdown Nick.Penwarden

[CL 2944733 by Ben Marsh in Main branch]
2016-04-14 20:35:31 -04:00
Matthew Griffin
d9f2a9fd85 Copying //UE4/Dev-Build to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2864843 on 2016/02/12 by Ben.Marsh

	Add individual 'status', 'outcome', and 'error_code' fields to parsed jobsteps. Should fix grid view not being able to display 'pending' icons.

Change 2865161 on 2016/02/12 by Ben.Marsh

	Stop storing a reference to UEBuildTarget from UEBuildModule. It creates an awkward cyclic data dependency, and makes it easy for people to write lazy code that just reaches into the internal state of the build.

Change 2865643 on 2016/02/12 by Ben.Marsh

	Rename UEBuildModuleType to UHTModuleType, and move implementation into ExternalExecution.

Change 2874408 on 2016/02/19 by Ben.Marsh

	Automatically sort nodes in the dashboard grid view by a weight derived from the node's order in the build graph, summed across all the jobs in which it was present.

Change 2879572 on 2016/02/24 by Ben.Marsh

	Allow spoofing a Git merge from a given commit, using a changelist description containing the tag "git merge <branch> <changelist>", where <branch> is the name of a branch on Git (eg. master, 4.11, etc..), and <changelist> is the changelist being merged in.

Change 2883216 on 2016/02/26 by Ben.Marsh

	Prevent Jira tickets being incorrectly updated with 'Main CL' fields which are after the 'Fix CL' fields.

Change 2883755 on 2016/02/26 by Ben.Marsh

	Fix solution files having a Shipping configuration, even when -NoShippingConfigs is passed on the command line.

Change 2886223 on 2016/02/29 by Ben.Marsh

	Ignore SignTool errors - we can recover from them.

Change 2887414 on 2016/03/01 by Ben.Marsh

	Dump all the *.crash files produced while running commandlets, to make it easier to diagnose build system crashes cooking on Mac.

Change 2888235 on 2016/03/01 by Ben.Marsh

	Add overloads for methods in FileFilter which take FileReference and DirectoryReference objects.

Change 2889602 on 2016/03/02 by Ben.Marsh

	Treat shaders as code in UGS. Don't sync them as part of content-only syncs, and don't allow syncing past them without updated binaries.

Change 2889610 on 2016/03/02 by Ben.Marsh

	Fix setting for using incremental builds not being saved. Also hide command to do incremental builds if the 'use incremental builds' option is not checked.

Change 2891866 on 2016/03/03 by Matthew.Griffin

	Removed Rocket specific batch files and made sure installed build won't try to include them
	Removed last use of RocketGenerateProjectFiles.sh by using UBT directly instead

Change 2893349 on 2016/03/03 by Ben.Marsh

	Add derived ReplicatedBranch to support mirroring the VR editor branch to GitHub.

Change 2894703 on 2016/03/04 by Ben.Marsh

	Include *.usf when looking for the last code changelist. Also update version to 1.68.

Change 2897991 on 2016/03/07 by Ben.Marsh

	Copy the changelist number to the clipboard when the user presses Ctrl-C. Update version number to 1.69.

Change 2898005 on 2016/03/07 by Ben.Marsh

	Minor changes to support BuildGraph:

	* UE4Build now has a static function that can update version files.
	* Adding FileReference/DirectoryReference methods to FileFilter and CommandUtils.
	* FileFilter treats any pattern containing a slash as implictly starting from the root directory, unless it begins with "...".

Change 2898095 on 2016/03/07 by Ben.Marsh

	UAT - Don't retry builds if we're using local executor; we don't encounter failures due to timeouts.

Change 2898248 on 2016/03/07 by Ben.Marsh

	UBT - Add the standard game include paths back in to plugin modules. Existing game code relies on this.

Change 2898615 on 2016/03/08 by Matthew.Griffin

	Removed last uses of RunningRocket function
	All seemed to be overly cautious about people using an Installed build to do non standard things, don't see any ill effects in the most common circumstances.

Change 2898681 on 2016/03/08 by Matthew.Griffin

	Removed Automation.RunningRocket function as there are no more uses
	Changed the majority of comments referencing Rocket mode that are now either about the engine being installed or from the Launcher etc.

#lockdown Nick.Penwarden

[CL 2898813 by Matthew Griffin in Main branch]
2016-03-08 09:00:48 -05:00
Matthew Griffin
755f725131 Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2835191 on 2016/01/19 by Nick.Whiting

	Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads

	#jira UE-22705

Change 2835686 on 2016/01/20 by Gareth.Martin

	Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
	#jira UE-18187

Change 2835767 on 2016/01/20 by Richard.Hinckley

	#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.

Change 2835772 on 2016/01/20 by Richard.Hinckley

	#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.

Change 2835811 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
	#jira UE-25704 Adjusted Matinee to happen at Box Location
	#jira UE-25688 Adjusted Player Starts
	#jira UE-25693 Adjusted Player Starts

Change 2835863 on 2016/01/20 by Gareth.Martin

	Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
	#jira UE-24883

Change 2835889 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue

Change 2835995 on 2016/01/20 by Jamie.Dale

	The output log now hard-wraps lines to prevent long lines causing performance issues

	#jira UE-24187

Change 2836052 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
	#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge

Change 2836137 on 2016/01/20 by Chad.Taylor

	Vehicle and VehicleAdv template content fixes for new VR camera

	#jira UE-25507

Change 2836166 on 2016/01/20 by Gareth.Martin

	Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
	#jira UE-25093

Change 2836174 on 2016/01/20 by Chad.Taylor

	IHeadMountedDisplay crash fix associated with accessing a dangling pointer.

	#jira UE-25272

Change 2836179 on 2016/01/20 by Jamie.Dale

	Optimized FShapedGlyphSequence reverse look-up

	There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping

	#jira UE-24187

Change 2836286 on 2016/01/20 by Chris.Babcock

	Update Qualcomm TextureConverter for OSX
	#jira UE-22092
	#ue4
	#android

Change 2836328 on 2016/01/20 by Nick.Darnell

	Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted.  Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.

	#jira UE-25752

Change 2836342 on 2016/01/20 by Nick.Darnell

	Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline.  Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.

	#jira UE-25753

Change 2836358 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25710 Replaced Deprecated Nodes

Change 2836510 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface

Change 2836564 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25716 Added bool to store last Moved Direction

Change 2836697 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac

Change 2836725 on 2016/01/20 by Peter.Sauerbrei

	workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
	#jira UE-25123

Change 2836782 on 2016/01/20 by Jamie.Dale

	Added FTextLayout::AddLines

	This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.

	AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.

	#jira UE-24187

Change 2836801 on 2016/01/20 by Jeff.Campeau

[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
Nick Darnell
6d921f179a Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2771249 on 2015/11/18 by Joe.Tidmarsh

	Ensure that UCircularThrobber's Radius determines the widget's desired size when a child of UCanvasPanelSlot.
	#jira UE-23186

Change 2794402 on 2015/12/08 by Joe.Tidmarsh

	Reverting recent changes to Circular throbber. It's unintuative to enforce Size To Content. Will find some other solution.

Change 2803507 on 2015/12/15 by Richard.TalbotWatkin

	BSP poly extrusion can now only be done in the normal direction of the poly.
	#jira UE-24168 - BSP face breaks off when extruding on Y or Z axes

Change 2803510 on 2015/12/15 by Richard.TalbotWatkin

	Building new static mesh LODs now initializes override vertex colors based on LOD0.
	#jira UE-23747 - CLONE - if LODs are generated for meshes with vertex colors in a level the vertex colors dont propagate to the LOD in the level

Change 2808877 on 2015/12/18 by Alexis.Matte

	Make sure the delta scale sign is swap when we have multiple axis with different sign current axis value
	#jira UE-21574

	#codereview nick.darnell

Change 2810114 on 2015/12/21 by Alexis.Matte

	#jira UE-23769
	We now expose a message telling the user that we found some mesh that are not reference by any scene node in the fbx file.

	#codereview nick.darnell

Change 2810211 on 2015/12/21 by Richard.TalbotWatkin

	Fixed issue with Show Only Selected not showing members of actor groups.
	#jira UE-24453 - CLONE - Show Selected is broken for certain Orion meshes

Change 2811035 on 2015/12/22 by Alexis.Matte

	#jira UE-24671
	Polish UI

	#codereview nick.darnell

Change 2811123 on 2015/12/22 by Alexis.Matte

	#jira UE-21936
	We now can decide which fbx sdk compatibility version we can use when exportting to a fbx file.

	#codereview nick.darnell

Change 2812830 on 2015/12/28 by Richard.TalbotWatkin

	Prevent engine assets' properties from having project assets assigned to them.
	#jira UE-18215 - Details panel: prevent engine content from referencing game content

Change 2812854 on 2015/12/28 by Richard.TalbotWatkin

	Fixed issue where floating windows were having their border size erroneously added again and again.  Allowed PIE windows to not respect work area bounds if they are created centered, so that they can overlap off the edge of the screen.
	#jira UE-24465 - 10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened
	#jira UE-24364 - "Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)

Change 2812875 on 2015/12/28 by Alexis.Matte

	#jira ue-22237
	first implementation for skeletal mesh scene import and reimport. Small refator to remove duplicate code in different fbx list ui.

	#codereview nick.darnell

Change 2813172 on 2015/12/29 by Alexis.Matte

	#jira ue-21656

	Partial submit, the base code is there to add all light type with there properties.

	#codereview nick.darnell

Change 2813403 on 2015/12/30 by Richard.TalbotWatkin

	PIE in New Editor Window now respects the Game Gets Mouse Control setting.  This provides a workaround for UE-24824 where attempting to drag a PIE window fails due to the viewport capturing and locking the mouse to itself in FSceneViewport::OnFocusReceived.

Change 2813429 on 2015/12/30 by Alexis.Matte

	#jira ue-21656
	-spotlight and point light support fbx attenuation
	-fix the light orientation so now directional and spotlight point to the same direction of the fbx

	#codereview nick.darnell

Change 2813456 on 2015/12/30 by Alexis.Matte

	#jira ue-21656

	-Import the camera from fbx

	#codereview nick.darnell

Change 2813457 on 2015/12/30 by Richard.TalbotWatkin

	Fixed issues with the code which determines whether the user is attempting to assign a game asset/class to an engine asset's property.
	#jira UE-18215 - Details panel: prevent engine content from referencing game content

Change 2813475 on 2015/12/30 by Richard.TalbotWatkin

	Removed erroneous debug code.

Change 2814451 on 2016/01/04 by Joe.Tidmarsh

	Fixed Tint colour for circular throbber.
	#jira UE-24445

Change 2814546 on 2016/01/04 by Richard.TalbotWatkin

	Force Message Log to update its category list if a new category is added while it is open.
	#jira UE-24266 - Message Log not updating Categories in Real-Time

Change 2814613 on 2016/01/04 by Alexis.Matte

[CL 2851481 by Nick Darnell in Main branch]
2016-02-01 14:57:29 -05:00
Matthew Griffin
984342ca17 Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) post CL#2804086 to CL#2817167
CL#2805395 resolved as target to avoid copying 2015 changes
#lockdown Nick.Penwarden

[CL 2819197 by Matthew Griffin in Main branch]
2016-01-07 11:21:22 -05:00