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https://github.com/izzy2lost/UnrealEngineUWP.git
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777dffe8ff8d52d7eb7894deab386c816a48f80f
36 Commits
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f4fb4b8596 |
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 2996057)
========================== MAJOR FEATURES + CHANGES ========================== Change 2975196 on 2016/05/12 by Robert.Manuszewski Garbage Collector will no longer be responsible for generating class token stream, instead the token stream will be generated on startup or when a class has finished loading. - This way we can avoid very long GC times after new blueprints have been loaded. - Temporarily enabled CLASS_TokenStreamAssembled check in development builds (for testing purposes) Change 2993960 on 2016/05/30 by Robert.Manuszewski Fixing leaked linkers created by blocking load requests during async loading. Change 2959398 on 2016/04/28 by Steve.Robb TMap references are strong and cannot be nulled by pending kill. This makes references in values strong too, even though we only really care about keys, which will corrupt the map when nulled. #jira UE-20828 Change 2960723 on 2016/04/29 by Graeme.Thornton Fix for texture asset import data being ignored when async loaded Change 2960938 on 2016/04/29 by Robert.Manuszewski Nulling out sql db handle after closing it. Change 2967127 on 2016/05/05 by Steve.Robb Move constructors explicitly disabled in generated code. Change 2967143 on 2016/05/05 by Steve.Robb Static analysis fixes: warning C6326: Potential comparison of a constant with another constant. Change 2967164 on 2016/05/05 by Steve.Robb Static analysis fixes: warning C6011: Dereferencing NULL pointer Change 2968650 on 2016/05/06 by Steve.Robb Fix for HotReload copying module manager. Change 2968915 on 2016/05/06 by Robert.Manuszewski Fixing spelling of SetImageIntegrityStatus function name. Change 2970406 on 2016/05/09 by Steve.Robb Static analysis fixes: Function uses '...' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap. Change 2970419 on 2016/05/09 by Steve.Robb Static analysis fixes: warning C6326: Potential comparison of a constant with another constant. warning C6011: Dereferencing NULL pointer '...'. warning C6385: Reading invalid data from '...': the readable size is '...' bytes, but '...' bytes may be read. warning C6386: Buffer overrun while writing to '...': the writable size is '...' bytes, but '...' bytes might be written. Change 2970431 on 2016/05/09 by Steve.Robb Static analysis fixes: warning C6299: Explicitly comparing a bit field to a Boolean type will yield unexpected results. Change 2972032 on 2016/05/10 by Steven.Hutton Workflow fixes to bugg / crashgroup filtering. Filters should now correctly persist across queries. Change 2972085 on 2016/05/10 by Steve.Robb Const-correctness fix for FLogCategoryBase::IsSuppressed. Change 2972087 on 2016/05/10 by Steve.Robb ELogVerbosity moved into its own header. Change 2972090 on 2016/05/10 by Steve.Robb Redundant ensure removed. Change 2972103 on 2016/05/10 by Steve.Robb Removal of redundant use of USING_CODE_ANALYSIS. Change 2972139 on 2016/05/10 by Steve.Robb Fix for ensure macros throwing C6326 warnings during static analysis. Change 2972147 on 2016/05/10 by Steve.Robb Fix for UE_LOG_ACTIVE macro throwing C6326 warnings during static analysis. Change 2972162 on 2016/05/10 by Steve.Robb SCOPE_CYCLE_COUNTER_GUARD removed. Change 2972168 on 2016/05/10 by Steve.Robb Compile error fix for logOrEnsureNanError in static analysis builds. Change 2973084 on 2016/05/10 by Chris.Wood Crash Report Server performance tweak Change 2974030 on 2016/05/11 by Steve.Robb Fix for IPropertyHandle::SetValue - used to take a non-const reference to a const UObject*, now it takes const references to both non-const and const UObject*. Change 2974053 on 2016/05/11 by Steve.Robb Static analysis fixes: warning C6326: Potential comparison of a constant with another constant. Change |
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a1f36a6951 |
Updating .tps files per UT audit
#lockdown Nick.Penwarden [CL 2990597 by Leslie Nivison in Main branch] |
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ff8fc6e5b7 |
Fix for shadow variable warning from GLSL (since it's a third party library, I'm just disabling the warning in our client)
#lockdown Nick.Penwarden [CL 2984626 by Dan Oconnor in Main branch] |
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f180dff107 |
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main
#lockdown Nick.Penwarden (Will update with full description tomorrow) [CL 2984534 by Matthew Griffin in Main branch] |
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2614787137 |
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 2981742)
#lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967522 on 2016/05/05 by Martin.Mittring fixed UE-30208 Ensure taking high resolution screenshot renamed cvar from r.SaveUncompressedEXRFrame to r.SaveEXR.CompressionQuality and change meaning Change 2967541 on 2016/05/05 by Martin.Mittring added cvar help entry to the editor menu Change 2967544 on 2016/05/05 by Martin.Mittring * added ensures to track down UE-22073 [CrashReport] Crash when changing Editor Window Size - FDeferredShadingSceneRenderer::ClearTranslucentVolumeLighting() * fixed typo * improved r.DisplayInternals Change 2967685 on 2016/05/05 by Rolando.Caloca DR - Fix 2013 compile #jira UE-30369 Change 2967883 on 2016/05/05 by Olaf.Piesche Making inherit rotation work for mesh particles #jira UE-30153 Change 2967948 on 2016/05/05 by Daniel.Wright MaterialParameterCollections now create default resources (uniform buffers) which are used when no valid FScene is present (eg DrawTile while exporting materials to lightmass) Change 2967954 on 2016/05/05 by Daniel.Wright New refraction mode 'Pixel Normal Offset', which uses the difference between the per-pixel normal and the per-vertex normal to compute the refraction offset. This is useful for refraction from large water surfaces without reading outside of screen bounds as much. Change 2967970 on 2016/05/05 by Olaf.Piesche Improvement for depth buffer collision; reduce tunneling by sampling midpoint instead of predicted position. #jira UE-27297 Change 2968125 on 2016/05/05 by Daniel.Wright Hopeful fix for mac compile error with enum Change 2968126 on 2016/05/05 by Daniel.Wright Forward declare to fix compile error Change 2969070 on 2016/05/06 by Martin.Mittring fixed Clang Compile error Change 2969224 on 2016/05/06 by Martin.Mittring fixed Clang Change 2969275 on 2016/05/06 by Rolando.Caloca DR - Fix for simulation time from BP not matching material editor expression time #jira UE-26431 Change 2969413 on 2016/05/06 by Daniel.Wright Simple forward shading path * Support for a directional light in the base pass, which can be shadowed either by distance field shadowmaps or a single shadow factor from the Indirect Lighting Cache * Binding and outputting to GBuffers is disabled when using simple forward shading, along with dependencies of the GBuffers * Specular, normal maps and the 3rd SH band of skylighting are all hardcoded off. Materials are forced fully rough. * Enabled with 'r.SimpleForwardShading 1', which can be changed at runtime * Added r.SupportSimpleForwardShading, which determines if the necessary shaders are compiled * Removed r.SimpleDynamicLighting, whose functionality (unshadowed directional light in the base pass) is a subset of simple forward shading, and was unused Change 2969414 on 2016/05/06 by Daniel.Wright Added cvar 'r.Fog' for scalability Change 2969415 on 2016/05/06 by Daniel.Wright Low end scalability setup for Paragon Change 2969583 on 2016/05/06 by Daniel.Wright Effectively disabled the WRITES_PRECSHADOWFACTOR_TO_GBUFFER optimization, as all combinations use the GBuffer target * This fixes bSingleSampleShadowFromStationaryLights which was broken in cl 2863775 when selective GBuffer outputs was enabled Change 2969597 on 2016/05/06 by Olaf.Piesche Adding emitter tick times to Cascade viewport overlays #jira UE-25172 Change 2969599 on 2016/05/06 by Daniel.Wright Added r.Shadow.ForceSingleSampleShadowingFromStationary for scalability Change 2969795 on 2016/05/06 by Daniel.Wright Made r.SimpleForwardShading a scalability cvar Change 2969796 on 2016/05/06 by Daniel.Wright Enabled simple forward shading for the lowest shadow quality in Paragon * Moved Orion.Character.NonLocalHeroPreshadows to be under shadow quality * Enabling r.Shadow.ForceSingleSampleShadowingFromStationary when shadows are disabled through r.ShadowQuality Change 2972338 on 2016/05/10 by Martin.Mittring Added ImageValidator V0.11 to Perforce (for automated screenshot comparison) Change 2972450 on 2016/05/10 by Martin.Mittring fixed sorting issues, added column sort Change 2972564 on 2016/05/10 by Martin.Mittring fixed PixelCountToFail Change 2972572 on 2016/05/10 by Martin.Mittring added color Change 2972667 on 2016/05/10 by Daniel.Wright Capsule shadows support an off-center projection - fixes stereo rendering Indirect lighting cache is updated for primitives with a visible indirect capsule shadow - fixes indirect shadows disappearing when the caster is off-screen in the Static skylight case Change 2972687 on 2016/05/10 by Martin.Mittring split data from view Change 2972713 on 2016/05/10 by Martin.Mittring background validation Change 2972742 on 2016/05/10 by Martin.Mittring do not lock files in folder Change 2972837 on 2016/05/10 by Daniel.Wright Comment for tiled reflection culling edge failure case Change 2972891 on 2016/05/10 by Daniel.Wright Simple forward shading only supported on PC now Change 2972927 on 2016/05/10 by Martin.Mittring fixed comparison, added directory watcher Change 2972952 on 2016/05/10 by Martin.Mittring tooltips Change 2972965 on 2016/05/10 by Martin.Mittring readme Change 2972986 on 2016/05/10 by Martin.Mittring polish Change 2973015 on 2016/05/10 by Zabir.Hoque Clamp max cubemap resolutions for reflection capture component. Change 2973067 on 2016/05/10 by Uriel.Doyon Removed temporary streaming data from ULevel. Now the data goes directly in FStreamingManagerTexture. Removed deprecated classes and structures associated with old data. Uniformized dynamic primitives and static primitives streaming logic. Static primitive instances are now bound to level component and have visibility information. MeshTexCoordSize Debug now shows live update when tweaking "StreamingDistanceMultiplier" Change 2973129 on 2016/05/10 by Martin.Mittring fixed crash (uninit var) Change 2973167 on 2016/05/10 by Olaf.Piesche Fixing mac compiler warnings; removed beam tangent from particle source and target, as it's treated separately anyway. Change 2973654 on 2016/05/11 by Gil.Gribb FIxed bad resolve from main merge Change 2973787 on 2016/05/11 by Simon.Tovey PR #2080: Added 7 additional blueprint nodes and assoicated functions to Particle System Compoenent (Contributed by alwintom) #2080 Change 2973794 on 2016/05/11 by Simon.Tovey GitHub 1646 : Increase Wireframe Linear Color Value for Particles in Cascade Preview viewport #1646 Change 2973814 on 2016/05/11 by Chris.Bunner Fixed D3D warning. Change 2973868 on 2016/05/11 by Martin.Mittring fixed compiler warning Change 2974104 on 2016/05/11 by Uriel.Doyon Optimized TextureStreaming ASync task by improving cache efficency. Removed ForcedFullyLoad texture sets and merged them with the other entries (to prevent checking in two data structures). Change 2974163 on 2016/05/11 by Uriel.Doyon Fixed Editor Build Change 2974263 on 2016/05/11 by Olaf.Piesche Fix for particle beam source/target selection Change 2974313 on 2016/05/11 by Martin.Mittring nicer icon Change 2974632 on 2016/05/11 by Martin.Mittring zoom (mouse wheel) and pan support Change 2974651 on 2016/05/11 by Martin.Mittring UE-30565 Blend Radius does not override Priority for blendable post process material array #test:PC Change 2974994 on 2016/05/12 by Uriel.Doyon Fixed uninitialized members in texture streaming when updating dynamic primitives. #jira UE-30632 Change 2975514 on 2016/05/12 by Olaf.Piesche Getting mesh particle transform down to pixel shader, making available in TransformVector/TransformPosition nodes #udn 288158, and requests from several artists Change 2975970 on 2016/05/12 by Zabir.Hoque Enable setting high precision normals/tangets as a part of static mesh import. Change 2976134 on 2016/05/12 by Daniel.Wright Moved RHI prefix out of command list macros so you can find callers in a Find in Files for RHIBlendState, etc Change 2976135 on 2016/05/12 by Daniel.Wright Added material property bAllowNegativeEmissiveColor which is useful when rendering to an offscreen render target Change 2976139 on 2016/05/12 by Daniel.Wright Blueprint can now be used to draw to a TextureRenderTarget2D with DrawMaterialToRenderTarget Canvas can now draw to a TextureRenderTarget2D in a Blueprint with BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget Change 2976199 on 2016/05/12 by Brian.Karis Improved screen space ray cast intersection heuristic. Change 2976203 on 2016/05/12 by Brian.Karis Fixed hair NaNs Change 2976214 on 2016/05/12 by Zabir.Hoque Fix compiler error on Clang Change 2976239 on 2016/05/12 by Brian.Karis Improved hair shadows Change 2976240 on 2016/05/12 by Brian.Karis Made recompileshaders specific file work again. Kind of hacky but better than nothing Change 2976290 on 2016/05/12 by Zabir.Hoque Few more clang compiler fixes. #jira UE-30713 Change 2976517 on 2016/05/13 by Zabir.Hoque Final set of fixes for compile breaks. Change 2976535 on 2016/05/13 by Zabir.Hoque Fix mono builds Change 2977270 on 2016/05/13 by Zabir.Hoque Incorrectly used 7 as max texcoords. Corrected to #define MAX_TEX_COORDS #lockdown gil.gribb Change 2980140 on 2016/05/17 by Gil.Gribb Merging //UE4/Dev-Main@2980127 to Dev-Rendering (//UE4/Dev-Rendering) #lockdown nick.penwarden Change 2980211 on 2016/05/17 by Ben.Marsh EC: Build DDC in Dev-Rendering every 3 hours. #lockdown Gil.Gribb Change 2980876 on 2016/05/17 by Michael.Trepka Metal shader compile fix #lockdown gil.gribb [CL 2981788 by Gil Gribb in Main branch] |
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07eea7c4b8 |
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 2967470)
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2943963 on 2016/04/14 by Daniel.Wright
Shader compile errors are unsuppressed
Change 2943978 on 2016/04/14 by Gil.Gribb
UE4 - First pass at async loading improvements....mostly disabled.
Change 2944021 on 2016/04/14 by Martin.Mittring
fixed HLSL compiler warning
Change 2944031 on 2016/04/14 by Martin.Mittring
fixed ensures, wrapped some members behind get accessor functions
Change 2944086 on 2016/04/14 by Martin.Mittring
cleanup: removed not needed code
Change 2944177 on 2016/04/14 by Daniel.Wright
Clamp on FarShadowCascadeCount, prevents crashing from huge values
Change 2944182 on 2016/04/14 by Martin.Mittring
removed not needed code
Change 2944250 on 2016/04/14 by Rolando.Caloca
DR - vk - Minor fixes
Change 2944286 on 2016/04/14 by Daniel.Wright
Added bRenderSceneTwoSided to planar reflections, which can be useful to limit leaking
Added ShowOnlyActors and HiddenActors to SceneCaptureComponent for easy use without having to call BP functions
Added bShowPreviewPlane to planar reflection actors
The view state is recreated on planar reflection edit, which resets the Temporal AA history, allowing instant previewing of changes
Change 2944288 on 2016/04/14 by Daniel.Wright
Fixed refraction with a world space normal
Change 2944291 on 2016/04/14 by Daniel.Wright
Panner nodes have an optional speed input
Change 2944346 on 2016/04/14 by Rolando.Caloca
DR - Fix Vulkan shader platform on Android
- Added more info on checks()
Change 2945007 on 2016/04/15 by Gil.Gribb
Merging //UE4/Dev-Main@2944911 to Dev-Rendering (//UE4/Dev-Rendering)
Change 2945348 on 2016/04/15 by Daniel.Wright
Fixed compile error
Change 2945358 on 2016/04/15 by Olaf.Piesche
#jira UE-29241
Sequential particle selection code was all sorts of weird. Rewrote and simplified.
Change 2945941 on 2016/04/15 by Martin.Mittring
added r.DisplayInternals to debug determinism for screen shot comparison
Change 2945999 on 2016/04/15 by Martin.Mittring
improved r.DisplayInternal output
Change 2946023 on 2016/04/15 by Olaf.Piesche
Adding missing call to Super::PostEditChangeProperty; UDN 286717
Change 2947155 on 2016/04/18 by Martin.Mittring
started minor cleanup of transluceny rendering, use Sort key to support SeparateTransluceny, not fully hooked up
#test:PC
Change 2947207 on 2016/04/18 by Martin.Mittring
fixed engine compiling in shipping/test
#code_review:Uriel.Doyan
Change 2947212 on 2016/04/18 by Uriel.Doyon
Lightmap density viewmode now shows the wanted resolution when the lighting isn't build.
#jira UE-29317
Change 2947374 on 2016/04/18 by Uriel.Doyon
Fixed support for resolution scale for the PostProcessVisualizeComplexity
#jira UE-29473
Change 2947903 on 2016/04/19 by Gil.Gribb
Merging //UE4/Dev-Main@2947728 to Dev-Rendering (//UE4/Dev-Rendering)
Change 2948019 on 2016/04/19 by Rolando.Caloca
DR - Allow vk format as a target format for win
Change 2948162 on 2016/04/19 by Simon.Tovey
Fix for crash with Collision visualization.
Change 2948419 on 2016/04/19 by Martin.Mittring
fixed sort priority of translucent rendering (caused by recent checkin)
Change 2948433 on 2016/04/19 by Martin.Mittring
fixed memory handling of FRendererViewExtension
Change 2948631 on 2016/04/19 by Martin.Mittring
fixed compile error on Mac
Change 2948832 on 2016/04/19 by Martin.Mittring
fixed UE-29572 (should result in less CPU cost and it might even fix some rendeirng issues)
Change 2949013 on 2016/04/19 by Martin.Mittring
refactored Transluceny rendering, SepTrans and non SepTrans is now in the same container, sorted by that critera first and rendered with ranges. This makes it easier to extend it to more transluceny types e.g. after TemporalAA, after Tonemapping
this is useful for MeshDecals
#test:PC, parallel on and off
Change 2949620 on 2016/04/20 by Martin.Mittring
fixed compiler warning
Change 2949639 on 2016/04/20 by Uriel.Doyon
Fixed Material TexCoord Analysis not compiling when sampling textures for shader frequency other than PixelShader
Change 2949721 on 2016/04/20 by Chris.Bunner
Avoid creating additional inline code fragment casting matching uniform types.
#jira UE-29089
Change 2949722 on 2016/04/20 by Chris.Bunner
Prevent nullptr crash and added additional logging.
#jira UE-28387
Change 2949913 on 2016/04/20 by Martin.Mittring
marked ccommand as cheat
Change 2950064 on 2016/04/20 by Martin.Mittring
added MatineeTime to r.DisplayInternals to track down rendering determinsim issues, added dark background
Change 2950065 on 2016/04/20 by Martin.Mittring
nicer debug printout
Change 2950201 on 2016/04/20 by Martin.Mittring
fixed UE-29752 Console commands input with " = " should display an error message
Change 2950531 on 2016/04/20 by Martin.Mittring
fixed comment
Change 2951737 on 2016/04/21 by HaarmPieter.Duiker
Adds support forHDR displays using Dolby PQ output
Change 2951869 on 2016/04/21 by Martin.Mittring
polish r.DisplayInternal
Change 2951950 on 2016/04/21 by HaarmPieter.Duiker
Reordered variable definition to address build warning
Change 2951996 on 2016/04/21 by Martin.Mittring
fixed PerformanceCapture code, added AutomationTest "Rendering.RenderOutputValidation",
changed directory order
to run locally it currently requires "r.ScreenshotDelegate=0"
#code_review:Ben.Salem, Michael.Noland
Change 2952146 on 2016/04/21 by Olaf.Piesche
make sure that ST PDI primitives render through regular translucency if ST is disabled; fixes light shapes in scene/reflection captures
Change 2952230 on 2016/04/21 by Martin.Mittring
* Fixed automated ScreenshotVerify difference because of not streamed in texture, wait for up to 5sec .
* changed some GFrameNumberRenderThread usage to ViewFamily.FrameNumber
#code_review:Daniel.Wright
Change 2953173 on 2016/04/22 by Olaf.Piesche
Adding UI for easilly browsing and switching in a folder full of stats dumps
Change 2953213 on 2016/04/22 by Olaf.Piesche
Renaming a stat to be more descriptive
Change 2953393 on 2016/04/22 by Zabir.Hoque
Get DX12 running again:
- Port Shader Resource Table change
- Line up VS outputs and ps inputs
- Fix incorrectly defining a static global in a .h
Change
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a0ef617fd2 |
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2949393)
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2949393 on 2016/04/20 by Graeme.Thornton Orion non-pak file security. - Removed security bypass code from platform pak file - Added a delegate to pak file code which allows the game to decide whether a file should be allowed or not - Added an orion delegate which whitelists appropriate files #rb robert.manuszewski #tests win64 client + dedicated server. golden path. Change 2949232 on 2016/04/19 by david.nikdel #ROBOMERGE-AUTHOR: michael.noland Paragon: Added a distinct menu frame rate limit, currently set to 60 fps and not visible in settings (if the user sets a game frame rate limit of below 60, we also clamp the menu limit to that threshold, so they can go down but not up for menus) #jira OR-18017 #rb marcus.wassmer #tests Ran paragon and switched between gameplay, menus, and replays, observing t.MaxFPS at different points #ROBOMERGE-SOURCE: CL 2949231 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2949032 on 2016/04/19 by Zak.Middleton #orion - Lower default NetUpdateFrequency for minions (10->6). Avoid excessive latency for some knockback/knockup abilities that would have noticeable lag by forcing an update sooner when they are triggered. This should have the following effects: 1. Reduce server CPU cost (we tick minions at the net frequency). 2. Reduce server bandwidth 3. Reduce client CPU cost (we move character capsules and perform overlaps when new positions are received). #rb Bart.Bressler, John.Pollard #codereview Dmitry.Rekman #tests MultiPIE AI lane, Replays Change 2948966 on 2016/04/19 by Lina.Halper Added log (check) of the asset info for Anim Per Track contains invalid format key #rb: Michael.Noland #code review: Martin.Wilson, Laurent.Delayen, Michael.Noland #tests: editor/ cooked and test with AI_Tests with 10 bots. Change 2948876 on 2016/04/19 by Michael.Noland PS4: Validate that the texture pool size is not set to automatic (-1, which will crash later on as an attempt to allocate too much memory) #rb none #codereview marcus.wassmer #tests Ran Paragon on PS4 Change 2948765 on 2016/04/19 by Daniel.Lamb Removed AssetImportData tag from cooked asset registry builds. #rb Andrew.Grant #test Cook orion Change 2948691 on 2016/04/19 by Marcus.Wassmer Fix copytoresolvetarget ensure #rb none #test pc agora Change 2948633 on 2016/04/19 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt [AUTOMERGE] Fix copytoresolve crash and change validation to ensure. #test PC editor / PC golden path #rb none -------- Integrated using branch //Orion/Main_to_//Orion/Release-Next (reversed) of change#2948169 by Marcus.Wassmer on 2016/04/19 10:50:32. #ROBOMERGE-SOURCE: CL 2948632 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2948507 on 2016/04/19 by david.nikdel #ROBOMERGE-AUTHOR: andrew.grant Merging 2937781 (Pak signing) using //Orion/Dev-General_to_Release #rb none #tests cooked client, checked game runs #ROBOMERGE-SOURCE: CL 2948497 in //Orion/Release-0.24.1/... via CL 2948506 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2948431 on 2016/04/19 by Steve.Robb CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE. #codereview robert.manuszewski,bob.tellez #rb bob.tellez #tests Ran editor Change 2948408 on 2016/04/19 by Leslie.Nivison Adding .tps #rb none #test none Change 2948185 on 2016/04/19 by david.nikdel #ROBOMERGE-AUTHOR: chris.bunner Fix for HLOD visibility freeze. #tests Golden Path, Editor #rb rolando.caloca, michael.noland #lockdown andrew.grant #jira OR-19863 #ROBOMERGE-SOURCE: CL 2948182 in //Orion/Release-0.24.1/... via CL 2948183 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2948149 on 2016/04/19 by Simon.Tovey Fixed crash. Collision rendering path was not dealing with mesh batch with 0 triangles where other paths do. #rb none #tests No more crash #codereview Marcus.Wassmer Change 2948129 on 2016/04/19 by Lukasz.Furman fixed gameplay debugger getting stuck with outdated data pack on client, changed names of AI related debug cvars #rb none #tests game, PIE #codereview Mieszko.Zielinski Change 2948027 on 2016/04/19 by david.nikdel #ROBOMERGE-AUTHOR: graeme.thornton Fix for OR-20033 - CRASH: Client will crash with FRCPassPostProcessCircleDOFSetup #rb none #tests checked game runs without crashing #ROBOMERGE-SOURCE: CL 2948017 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2947558 on 2016/04/18 by Matt.Kuhlenschmidt Fix compile error #rb none, #tests none Change 2947509 on 2016/04/18 by Matt.Kuhlenschmidt Added more logging to track down https://jira.ol.epicgames.net/browse/OR-19841 #rb none, #tests none Change 2947412 on 2016/04/18 by Ryan.Gerleve Fix shadowed variable. #rb none #tests none Change 2947377 on 2016/04/18 by Jamie.Dale Gather paths are now sorted by fuzzy-ness, so that more specific includes beat less specific excludes #rb Matt.Kuhlenschmidt #tests Built for Windows. Ran a gather, and confirmed that explicitly included heroes were now gathered, and that generically excluded heroes were absent from the gather. Change 2947351 on 2016/04/18 by Ryan.Gerleve Allow overriding the demo.AsyncLoadWorld setting with a URL option when playing a replay. Store the entire URL in the demo net driver instead of just the map name, so that the options can be accessed later. #tests golden path, replays #rb john.pollard Change 2947103 on 2016/04/18 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 24.1 @ CL 2947071 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2947102 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2947007 on 2016/04/18 by Zak.Middleton #ue4 - Improve linear smoothing in the presence of low net frequency updates. #rb Bart.Bressler #tests MultiPIE AI with lanes Change 2946994 on 2016/04/18 by Mieszko.Zielinski Improvements to NavigationSystem's "abstract navigation data" support #UE4 #rb Lukasz.Furman #test golden path Change 2946760 on 2016/04/18 by Chris.Bunner Fixing up bad merge, recommit of CL 2819472 - ForceLOD now clamps to available LODs on primitive, i.e. use MinLOD rather than not drawing at all. #tests Editor #rb None Change 2946745 on 2016/04/18 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 24.1 @ CL 2946637 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2946656 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2946645 on 2016/04/18 by Richard.Fawcett When promoting a buidl to staged, prevent enumeration of files already in S3 Enumerating files in S3 is a slow process, and it turns out that simply uploading all chunks blindly is more efficient than enumerating existing chunks and selectively uploading only the new ones. #rb Leigh.Swift #tests This technique has already been used in launcher promotions for several months Change 2946622 on 2016/04/18 by Richard.Fawcett By default, when enumerating chunks from a manifest file, skip checking they exist on disk at enumeration time. This will fail anyway further down the line if the files don't exist, but will improve speed of stage promotions by around five minutes. In practice, we have NEVER seen a job fail at this point because of the existence check. #rb Leigh.Swift #tests Ensure that output of ExtractDataFilenamesFromManifest method is identical both with and without bSkipExistsCheck specified. Change 2945812 on 2016/04/15 by Daniel.Lamb Fixed error in diff cooked build commandlet. #rb ben.marsh #test Compile. Change 2945110 on 2016/04/15 by Matt.Kuhlenschmidt Fix crash exporting actors with non-scene components to fbx #rb none, #tests full scene exporting on maps that crashed #codereview alexis.matte Change 2945078 on 2016/04/15 by Simon.Tovey Fix for OR-19778 When some pooled systems are reused, on init they have a non zero lod level but the emitter instances are created at LOD 0 initially. So the component did not think it had to update it's LOD but the emitters were not at the correct LOD. Have forced a LOD set on init when the component LOD is non-zero. #rb none #tests Works in editor and game. #codereview Olaf.Piesche Change 2944664 on 2016/04/14 by Uriel.Doyon Fix to SM4 compilation issue #jira OR-19706 #rb marcus.wassmer #tests tested editor in SM4 and SM5 Change 2944642 on 2016/04/14 by Lukasz.Furman changed waypoint switch conditions in meta nav paths #rb none #tests PIE #codereview Mieszko.Zielinski Change 2944599 on 2016/04/14 by david.nikdel #ROBOMERGE-AUTHOR: andrew.grant Added sha1 to UnrealPak list output #rb none #tests listed content of pakfile #ROBOMERGE-SOURCE: CL 2944595 in //Orion/Release-0.24/... via CL 2944597 via CL 2944598 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2944441 on 2016/04/14 by Marcus.Wassmer Duplicate change to output shader compiler errors. #rb none #test run PC and see errors. Change 2944437 on 2016/04/14 by John.Pollard Possible fix for https://jira.ol.epicgames.net/browse/OR-19614 #rb JoshM #codereview Josh.Markiewicz #tests Golden path matchmaking Change 2944430 on 2016/04/14 by david.nikdel #ROBOMERGE-AUTHOR: michael.noland Engine: Added support for more/fewer settings in individual categories to the editor scalability control widget #rb david.ratti #tests Tested in the editor #ROBOMERGE-SOURCE: CL 2944428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2944198 on 2016/04/14 by David.Ratti Paragon - register for slow/stun/root/silence callbacks on any tag count change, not just add/remove. This is so the UI will update if you get another stack of a stackable slow GE. Ability system - unify client stack count change code path with server. Client now properly update owner ASC's tag map and broadcasts all delegates there. #rb dayY #tests pie Change 2944124 on 2016/04/14 by Wes.Hunt Change the TPS redirects for DX modules to point to the proper DX redist TPS which is what packaged games will need. #codereview:leslie.nivison #rb none #tests ran UAT ListThirdPartySoftware <for Orion> Change 2944107 on 2016/04/14 by Wes.Hunt MeshUtilities now depends on new module nvTessLib to better track the third party dependency. #codereview:daniel.wright #rb none #tests build OrionClient/Editor for Win64 Change 2944102 on 2016/04/14 by Wes.Hunt Tweak to UBT -ListBuildFolders to do a distinct in a better place to cut down on duplicate module searches. #tests ran the UBT command #rb none Change 2943851 on 2016/04/14 by Ryan.Gerleve Fix the ForEachNetDriver helper function to get the world context directly off the world instead of going through the game instance. Ensures the correct net drivers will be used when there are multiple worlds but only one game instance. #rb john.pollard #tests golden path, replays, PIE Change 2943847 on 2016/04/14 by Ryan.Gerleve Fixes to support client replay recording & playback in another world: When recording a replay, only swap actor roles if the remote role is ROLE_Authority When loading a replay checkpoint, call NetworkRemapPath to make sure paths have the correct name in the GuidCache #rb john.pollard #tests golden path, replays, PIE Change 2943691 on 2016/04/14 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt #ORION_24 - Fix for OR-19609, OR-19610, and OR-19611 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2943687 in //Orion/Release-0.24/... via CL 2943688 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2943508 on 2016/04/14 by Richard.Fawcett Automation: Add support for multipart file uploads to Amazon S3 to increase speed of large file uploads. #jira OPPBUILD-44 #rb Leigh.Swift #tests Uploaded files to S3 using the new routines, downlaoded via AWS management console and ensured downloaded files identical to uploaded ones Change 2943274 on 2016/04/13 by jason.bestimt #ORION_MAIN - Merge 24 @ CL 2943257 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2943271 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2943178 on 2016/04/13 by Olaf.Piesche Bumping size of the particle curve texture to 512x512 #rb martin.mittring #tests PC Editor, Game Change 2943174 on 2016/04/13 by Aaron.McLeran OR-19392 Ensure condition failed: (*RequiresInitialization == 0) on loading into PVP match - Removing ensure since there is a rare edge case where it's possible for a sound looping node may get ResetChildren called twice. - Condition is when a child random node o fa looping node has a blank entry and results in no sound chosen in a given frame (which results in ResetChildren getting called). Later in the frame, if a sound had previously been playing with an active sound, it will have stop called on it, which will call NotifyWaveInstanceFinished and hit the ensure. Simply using the branch to check if the looping node has been initialized will work fine in this and other cases. #codereview Bob.Tellez #rb Bob.Tellez #tests ran orion with this change testing problematic sound cue Change 2943042 on 2016/04/13 by Rob.Cannaday Fix crash in HTTP completion delegates on shutdown Stop ticking HTTP retry manager after FOnlineSubsystemImpl::Shutdown has been called #rb josh.markiewicz #tests shutting down multiple times Change 2942913 on 2016/04/13 by Lukasz.Furman added meta navmesh paths #orion #rb Mieszko.Zielinski #tests PIE Change 2942132 on 2016/04/13 by Wes.Hunt Enable UBT -ListBuildFolders to operate on Mac and iOS platforms without having to fully set up the remote environment. #codereview:leslie.nivison #rb peter.sauerbrei #tests running UBT with and without -listbuildfolders Change 2941651 on 2016/04/12 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2941645 #RB:none #Tests:none Change 2941539 on 2016/04/12 by Laurent.Delayen FABRIK: Normalize outgoing rotations. Fixes Chains Q ability crashing. #rb none #tests Chains not crashing Change 2941469 on 2016/04/12 by Wes.Hunt Fix UBT -ListBuildFolders to not prep target for deployment. #codereview:leslie.nivison #rb none #tests tested -ListBuildFolders for Android Change 2941434 on 2016/04/12 by Leslie.Nivison Adding/cleaning up .tps files #rb none #test none Change 2941241 on 2016/04/12 by Daniel.Lamb Removed shadername from the shader code to fix deterministic material cooking issue. #jira UE-29320 #codereview Marcus.Wassmer #rb Marcus.Wassmer #test Running editor, cooking orion. Change 2941046 on 2016/04/12 by Laurent.Delayen Added safety net for non state AnimNotifies having a non-zero EndTriggerTimeOffset. Fixes Twinblast double shot for the left primary attack. #rb benn.gallagher #codereview lina.halper, ray.arnett, aaron.eady #tests twinblast's LMB Change 2941032 on 2016/04/12 by Jason.Bestimt #ORION_24 - Merge MAIN @ CL 2940950 #RB:none #Tests:none [CL 2952833 by Andrew Grant in Main branch] |
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Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) (Source: //UE4/Dev-Rendering @ 2943238)
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2932679 on 2016/04/04 by Martin.Mittring
remove hack/cvar that is not longer needed as we fixed the bug
#rb:Bob.Tellez
#code_review:Bob.Tellez
Change 2932681 on 2016/04/04 by Martin.Mittring
fixed cvars in consolevariables.ini can affect engine even if marked with cheat (no longer load consolevariables.ini in shipping and test), unified 3 code path, added testcase, cvars with cheat in ini file other than consolevariables.ini now trigger ensure, =on/off/true/false/.. works in all ini files,
added enure if non scalability setting are used in ScalabilityIni (get now ignored)
#rb:David.Hill
#code_review:Marcus.Wassmer, Michael.Noland
Change 2932719 on 2016/04/04 by Marcus.Wassmer
Merge 3 band SH back to DevRendering
#rb Daniel.Wright
Change
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Copying //UE4/Dev-Rendering to Dev-Main (Source //UE4/Dev-Rendering@2932636)
#lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2917472 on 2016/03/21 by Rolando.Caloca DR - Fix SCW directcompile arguments, add -pipeline Change 2919580 on 2016/03/23 by Rolando.Caloca DR - HlslParser - Fix for used elements (sparrow's arrow was showing when it shouldn't) Arrays of input/outputs are now flattened so disjoint entries can be optimized out (and fixes a bug) #jira OR-15380 #tests Run game with sparrow, test with slomo to check for gfx glitches Change 2919660 on 2016/03/23 by Rolando.Caloca DR - Latest vk changes (from dev mobile's 2916881 to 2919157) Change 2919902 on 2016/03/23 by Rolando.Caloca DR - Fix skeletal meshes decrementing stats twice #codereview Marcus.Wassmer #jira UE-28478 Change 2920020 on 2016/03/23 by David.Hill #Jira UE-28503 EyeAdapation when used in material shader may not be initialized. #rb olaf.piesche Change 2920071 on 2016/03/23 by Rolando.Caloca DR - Remove old vk define - Started moving around direct calls to queue submit Change 2920252 on 2016/03/23 by Rolando.Caloca DR - Changes vk structs to classes Change 2920314 on 2016/03/23 by Olaf.Piesche Add -windowed to standalone game PIE command line to avoid PIE launching in full screen #jira UE-27870 #codereview michael.trepka Change 2920745 on 2016/03/24 by Uriel.Doyon Texture streaming build now takes into account the material texcoord scales applied to the texture sampling. Also finds out which texcoord is being used when sampling textures (between 0 and 3 currently). TexCoord analysis debug view shaders is now working with SM4 ane SM5. StaticMeshComponents hold persistent data coming from the texture streaming build. #tests tested with different Paragon assets. Editor SM4 & SM5. Cooked maps #codereview marcus.wassmer Change 2921335 on 2016/03/24 by Uriel.Doyon Added missing static keyword for locally defined console variable. #codereview rolando.caloca Change 2921416 on 2016/03/24 by Uriel.Doyon Revert enabling debugview shaders on non PC platforms (until properly tested and debugged) Change 2921446 on 2016/03/24 by Daniel.Wright Planar reflection mesh Change 2921530 on 2016/03/24 by Daniel.Wright Manual revert of Ronin planar reflections #codereview Ryan.Vance Change 2921608 on 2016/03/24 by Uriel.Doyon Updated texture streamer to take into account the new HLOD texture group. Change 2921677 on 2016/03/24 by Daniel.Wright Distance Field Specular Occlusion * Prototype - disabled by default Change 2921681 on 2016/03/24 by Daniel.Wright UnmappedTexelsPercentage is now 100 based Change 2921682 on 2016/03/24 by Daniel.Wright Planar reflections * New actor and component * The scene is rendered to texture with a mirrored camera and a clip plane each frame * The reflection texture is then applied to opaque pixels in a deferred pass, with distance and angle from plane fades * Translucent materials apply the nearest reflection plane in the base pass * Planar reflections require the project setting 'Support global clip plane for Planar Reflections' to be enabled, since writing to SV_ClipDistance all the time adds about 15% BasePass GPU time on PS4 * Fixed global distance field in materials which had been broken since moving global distance field properties into the view uniform buffer * Fixed PS4 removing system-value semantics when output from vertex shader and not read in next stage Change 2921734 on 2016/03/24 by Uriel.Doyon Fixed tessellated cube having wrong UVs #jira UE-28379 Change 2922063 on 2016/03/24 by Daniel.Wright Removed planar reflection debug code Change 2922428 on 2016/03/25 by Chris.Bunner Delete FShaderPipeline objects when clearing TMaterialShaderMaps. #rb Rolando.Caloca #jira UE-28621 Change 2922803 on 2016/03/25 by Rolando.Caloca DR - New cmd buffer management (disabled) - Move cmd buffer out of pending state and into context - Do not hardcode # cmd buffers - Move back buffer image mgmt into swapchain - Fixed some image layout transition bugs Change 2923056 on 2016/03/25 by Rolando.Caloca DR - Initial fix for canvas locking inside a render pass [CL 2932649 by Gil Gribb in Main branch] |
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fix for VulkanShaderFormat being compiled on Mac
#lockdown nick.penwarden [CL 2913183 by Peter Sauerbrei in Main branch] |
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Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) @2911599
#lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin Added support for Landscape grass to use the landscape's light/shadow maps (original github pull request #1798 by Frugality) Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM DM - glslang Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Common RHI changes Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Initial rhi check-in. Tappy & SunTemple working on PC. #codereview Jack.Porter, Chris.Babcock, Josh.Adams Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Split Immediate command list off RHI Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream changes to exclude LPV shaders from Vulkan (reapplied with edit instead of integrate records) Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Static shadowing + dynamic-object CSM Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Mobile GPU particles Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Planar reflections very WIP Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream Separate Translucency very WIP Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream ProtoStar engine changes Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream HACK for Max Texture Samplers hardcoded to 8 on ES2 Should be cleaned up better with UE-24419. Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Integrate pipeline cache Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM DM - Initial CCT support Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Empty bound shader states cache - Only used currently on Vulkan Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Added GRHINeedsExtraDeletionLatency from 4.11 Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM DM - Remove batched elements quads (was not been used at least since UE3!) Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Fence mgr (disabled) Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Resource management (disabled) Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Expand number of stencil op bits Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Add support for more MaxSimultaneousRenderTargets Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Support for 3d staging textures Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream Vulkan RHI stub for new SharedResourceView RHI call Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM DM - SM4 preq Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream Android Vulkan support initial checkin Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile Reinstate vertex fog, fixes UE-28166 Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Use fence manager Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM DM - Descriptor pool [CL 2912606 by Peter Sauerbrei in Main branch] |