#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3358140 on 2017/03/22 by Rolando.Caloca
DR - Fix copy to cube face
- Compile fix when using dump layer
- Add new error enum
Change 3358301 on 2017/03/22 by Mitchell.Wilson
Initial check in of LODs in InfiltratorForward. First pass on optimization in level. Adding a visibility track for SceneCapture2D in tunnel section.
Change 3358477 on 2017/03/22 by Mitchell.Wilson
Updating Skeletal Mesh DPW_Robot_Export to resolve screen size being too low for LOD1. Cleaned up LOD1 which was showing some visible popping when transitioning.
Change 3358529 on 2017/03/22 by Mark.Satterthwaite
Globally disable clang's "constant-logical-operand" warning when running under Distcc - it is much easier and less invasive than constantly fixing the code.
Change 3358745 on 2017/03/22 by Mark.Satterthwaite
Disable another warning (parentheses-equality) under Distcc because again the separation of preprocessing from compilation means it turns up where it isn't expected.
Change 3358837 on 2017/03/22 by Joe.Graf
Merge of pull request #3214 for the RenderDocPlugin
#CodeReview: matt.kuhlenschmidt, marcus.wassmer
#rb: marcus.wassmer
Change 3359112 on 2017/03/22 by Ben.Salem
Update perf monitor to include frame time by default. Also, use only game/PIE world timers when in editor, instead of all worlds combined.
#tests Ran several Showdown test runs with plugin!
Change 3359363 on 2017/03/22 by Joe.Graf
First pass at non-unity & no pch compilation
Change 3359449 on 2017/03/22 by Joe.Graf
Added missing null check when exporting a EXR on Linux (UE-40268)
#CodeReview: dmitry.rekman
#rb: n/a
Change 3360349 on 2017/03/23 by Guillaume.Abadie
Fixes TAA's AA_FORCE_ALPHA_CLAMP causing DOF layouts.
#jira UE-42920
Change 3360405 on 2017/03/23 by Marcus.Wassmer
Better method for detecting Kepler
Change 3360718 on 2017/03/23 by Daniel.Wright
Planar reflections handle views smaller than the render target in a general way
* Fixes planar reflections with adaptive pixel density (ViewFamily size larger than actual views combined)
* Planar reflections are now supported in splitscreen
Change 3360758 on 2017/03/23 by Daniel.Wright
[Copy] Added new light property bCastVolumetricShadow, which defaults to true for directional and sky lights, but false for point / spot lights as supporting volumetric fog shadowing has significant GPU overhead
Change 3360762 on 2017/03/23 by Daniel.Wright
[Copy] Texture flags are now properly routed to RHICreateTexture3D from the render target pool
Change 3360768 on 2017/03/23 by Daniel.Wright
[Copy] Disabled GPUProfiler histogram by default, controlled by r.ProfileGPU.ShowEventHistogram
Change 3360770 on 2017/03/23 by Daniel.Wright
[Copy] Disabled fast clears on CustomDepth, saves .2ms on xbox
Change 3360771 on 2017/03/23 by Daniel.Wright
[Copy] Particle lights no longer force tiled deferred lighting. Tiled deferred lighting is only used if enough unshadowed lights + particle lights are on screen. Saves 1.5ms Xbox with one particle light.
Change 3360774 on 2017/03/23 by Daniel.Wright
[Copy] Distance field cvar comments
Change 3360782 on 2017/03/23 by Daniel.Wright
[Copy] Disabled selection color on Volume materials
Change 3360795 on 2017/03/23 by Daniel.Wright
[Copy] Volume materials now specify Albedo and Extinction, which is more intuitive than Scattering and Absorption. Albedo is [0-1] reflectance, while Extinction is a world space density.
Change 3360799 on 2017/03/23 by Daniel.Wright
[Copy] Cinematic scalability levels get 2x volumetric fog resolution in x and y
Change 3360806 on 2017/03/23 by Daniel.Wright
[Copy] Fixed volumetric fog being offset when viewport min is not 0
Change 3360809 on 2017/03/23 by Daniel.Wright
[Copy] Volumetric fog now adds a bias to the inverse squared light falloff denominator, prevents extreme aliasing from the hotspot. Can be controlled with r.VolumetricFog.InverseSquaredLightDistanceBiasScale.
Change 3361651 on 2017/03/23 by Brian.Karis
Higher quality sharp SSR at quality 4
Change 3361678 on 2017/03/23 by Brian.Karis
Fresnel darkens diffuse for clearcoat.
Change 3361683 on 2017/03/23 by Brian.Karis
Fixed SSR artifact
Change 3361691 on 2017/03/23 by Brian.Karis
Chagned min roughness limit
Change 3361707 on 2017/03/23 by Brian.Karis
Added inverse film tone map
Change 3361726 on 2017/03/23 by Brian.Karis
Better precision inverse
Change 3361758 on 2017/03/23 by Brian.Karis
Material flag normal curvature to roughness is no longer forward only.
Change 3361765 on 2017/03/23 by Brian.Karis
Update ACES
Change 3361774 on 2017/03/23 by Brian.Karis
Cleaned up alpha support and disabled screen edge clipping.
Change 3362478 on 2017/03/24 by Guillaume.Abadie
Cherry pick 3316084's PostProcessing.cpp: Fixes a bug in Circle DOF where the apply pass was no longer using the downres DOF's TAA output.
#author Brian.Karis
#jira UE-42920
Change 3362738 on 2017/03/24 by Rolando.Caloca
DR - Hide scene capture on IF
Change 3362890 on 2017/03/24 by Guillaume.Abadie
Renames r.SceneAlpha to r.PostProcessing.PropagateAlpha
Change 3363665 on 2017/03/24 by Mark.Satterthwaite
PR #3414: Add command line option "-noheartbeatthread" to disable heart beat thread (Contributed by JeffRous)
Change 3363866 on 2017/03/24 by Arne.Schober
DR - Updated NVAPI
#RB Marcus.Wassmer
Change 3364300 on 2017/03/24 by Brian.Karis
SSR use dynamic velocity
Change 3364372 on 2017/03/24 by Brian.Karis
Fix changing off axis projection velocities.
Change 3364373 on 2017/03/24 by Brian.Karis
Enabled velocity drawing in scene captures
Change 3365531 on 2017/03/27 by Guillaume.Abadie
Computes the material's screen position material expression directly from the pixel shader SvPosition
Change 3365764 on 2017/03/27 by Chris.Bunner
Lowering severity of crash for missing values in scalability.ini.
#jira UE-41331
Change 3365916 on 2017/03/27 by Guillaume.Abadie
Exposes the viewport offset within the view property material expression
Change 3365979 on 2017/03/27 by Brian.Karis
Fixed skylight intensity from double applying
Change 3365987 on 2017/03/27 by Brian.Karis
Stopped post process indirect lighting intensity from scaling skylight reflections
Change 3365991 on 2017/03/27 by Brian.Karis
Fix for static analysis
Change 3366028 on 2017/03/27 by Daniel.Wright
Volumetric fog supports static shadowing from Stationary lights
* Using bilinear on static shadowmap depths + 1 PCF to smooth out results
Change 3366029 on 2017/03/27 by Daniel.Wright
Static shadow depth maps for Stationary point and spot lights are 2x higher res by default (4x more texels), which is more appropriate for volumetric fog
Change 3366055 on 2017/03/27 by Guillaume.Abadie
Cherry picks 3251469: Implements scene capture component's CaptureSortPriority to control GPU execution order in order to manage inter dependencies.
Change 3366447 on 2017/03/27 by Simon.Tourangeau
Fix IES light profile importer.
- Bug in the LM-63-1986 format importer.
Change 3366836 on 2017/03/27 by Brian.Karis
ClearUAV now supports int types
Change 3367435 on 2017/03/28 by Benjamin.Hyder
Submitting Decal Automation map for initial approval
Change 3367572 on 2017/03/28 by Chris.Bunner
Changed ClampedPow {max(abs(x),0.00001)} to PositiveClampedPow {max(x,0)} to give more expected results to Power node in material graphs.
#jira UE-42989
Change 3367756 on 2017/03/28 by Olaf.Piesche
Niagara material usage flags
Change 3367835 on 2017/03/28 by Marcus.Wassmer
Fix crash when TileRenderer runs before anything else. Make explicit behavior when rendering at a time when there is no valid scene.
Change 3367837 on 2017/03/28 by Marcus.Wassmer
Missed a file.
Change 3367838 on 2017/03/28 by Richard.Wallis
Updated items from original shelved version by Mark Satt:
- Added MetalBackend.cpp to change main function string to have an initial crc + code length zero's
**Description below taken from Mark Satt's original verison of this in CL3343280**
Updated for Dev-Rendering's PSOs & integrates Richard's work on RHI shader libraries.
Replace the FShaderCache's cook-time binary shader cache with Dmitriy Dyomin's standalone FShaderCodeLibrary that saves all shader byte-code arrays to files named by the FSHAHash. This de-duplicates shaders so we only ever store the byte code once. Includes optional support for generating a platform specific library file - which Metal implements to provide a single Metal library. The platform-native implementation can perform more de-duplication and in the case of Metal has lower file overheads and will compress more efficiently.
- All of the support code for the FShaderCache's cook caching is gone, which affects all platforms. The FShaderCodeLibrary is currently supported by Cook-By-The-Book but can be used with iterate or child cookers - only DLC cooking requires further work.
- With further modifications it should be possible to support Cook-on-the-Fly as well (output directories would be needed in FShaderCodeLibrary::InitForCooking) and the file-access pattern should be changed to use async. IO so that Material loading is not considered complete until all required byte-code arrays are loaded into the FShaderCodeLibrary.
- For Metal archiving shaders this way will compile with debug information and the FShaderCodeLibrary, with some help from extensions to IShaderFormat, will save the debug information out into separate files during cooking - these can then be used to debug the game without having to locally recompile, recook & repackage but the shipped byte-code is stripped. Global shader caches are also subject to de-duplication in the library in order to support Metal's shader stripping.
- File Move operations need to respect the 'Replace' flag - for FShaderCodeLibrary to work we need Move to be atomic.
- This bumps the object version and will cause all content to recook.
- Native library support is optional - only Metal currently implements one, but so could Vulkan and D3D12. For Metal the big advantages are further de-duplication where different materials generate the same MetalSL text but a different FSHAHash, that the single Metal library has lower overhead and that as a single file it all compresses far better (esp. with LZMA - 5x smaller).
Change 3367854 on 2017/03/28 by Mark.Satterthwaite
Don't track or record draw call resources for non-OpenGL shader platforms in the shader-cache as it is unnecessary and makes it slower on the CPU than it needs to be.
Change 3367877 on 2017/03/28 by Brian.Karis
Fixed linux build hopefully
Change 3368001 on 2017/03/28 by Mark.Satterthwaite
Compile fixes from Richard's checkin caused by not having visibility to all platforms from my original shelves.
Change 3368019 on 2017/03/28 by Mark.Satterthwaite
And another fix for Windows compilation of MetalShaderFormat.
Change 3368042 on 2017/03/28 by Mark.Satterthwaite
And a couple of simpler MSVC errors.
Change 3368271 on 2017/03/28 by Mark.Satterthwaite
Make SceneRenderTargets compile again.
Change 3368691 on 2017/03/28 by Daniel.Wright
[Copy from BenW] Renamed r.Shadow.MaxCSMShadowResolution to r.Shadow.MaxCSMResolution to match scalability inis
Change 3369689 on 2017/03/29 by Marcus.Wassmer
Fix non editor compile for now
Change 3369862 on 2017/03/29 by Marcus.Wassmer
Get the rest of the things compiling again.
Change 3369896 on 2017/03/29 by Chris.Bunner
Enabling AMD HDR support by default.
#jira UE-42113
Change 3370535 on 2017/03/29 by Marcus.Wassmer
DR - Fix template explicit instantiation for ClearUAV permutations
#RB Brian.Karis, Arne.Schober
Change 3370704 on 2017/03/29 by Rolando.Caloca
DR - Rewrote GPU Skin Cache
- Per section buffers
- Limited memory per non-editor worlds (control with r.SkinCache.SceneMemoryLimitInMB)
Copied from 3370529
Change 3371389 on 2017/03/30 by Richard.Wallis
Remove temp working directories after archive packages built.
Change 3371641 on 2017/03/30 by Rolando.Caloca
DR - Copy 3371640 (fix mem leak)
Change 3372436 on 2017/03/30 by Uriel.Doyon
Added flags in UPrimitiveComponent to keep track of its state in the streaming manager.
This allows to avoid unnecessary callback and processing in begin destroy reattach and being destroy logic.
Removed the limitation of only processing UMeshComponent when handling spawed primitive.
This releases the level manager from having to manage dynamic primitives.
This improves performance by not having to manage dynamic references in the level manager.
Primitives managed as dynamic now have a callback when ever their proxy is udpated, handling
many cases automatically where previously a manual callback to notify would have been required.
Fixed an issue where primitives with no reference to streaming textures would loose they dynamic state
because of lack of references in the streamer.
Change 3372740 on 2017/03/30 by Chris.Bunner
[Experimental] Partial compute post process pipeline (r.PostProcess.PreferCompute).
StencilSceneTexture added to deferred list.
A few known issues to be fixed in a follow-up CL.
Change 3372765 on 2017/03/30 by Uriel.Doyon
Disabled concurrent call to NotifyPrimitiveUpdated while we don't have a safe concurrent update
Change 3372979 on 2017/03/30 by Richard.Hinckley
#jira UE-43501
The stencil buffer can now use single-channel bitmasks that ignore depth. This makes it possible to detect overlaps between stencil objects.
Change 3373053 on 2017/03/30 by Simon.Tourangeau
LPV Fade support
- mostly integrated from CL 2959511
Change 3373272 on 2017/03/30 by Uriel.Doyon
Added support for the concurrent update of dynamic primitives by the streaming manager.
Change 3373450 on 2017/03/30 by Rolando.Caloca
DR - FNT - Fix bad data for odd texcoord channels used on skin cache passthrough factory
Copy 3373364
#jira UE-43492
Change 3373470 on 2017/03/30 by Marcus.Wassmer
Nvidia Aftermath support
Change 3374187 on 2017/03/31 by Chris.Bunner
Volume texture support for CombineLUTs/Tonemap compute pass.
Refactored common param code to shared sub-class in CombineLUTs and Tonemap PS/CS.
Skip compute post process out-of-bounds writes.
Unsigned type conversion fixes.
Trimmed compute post process shader inputs.
Change 3374233 on 2017/03/31 by Chris.Bunner
Removed several redundant post process compute fences and resource transitions.
Added testing CVar to force compute post processes to async (r.PostProcess.ForceAsyncDispatch).
Change 3374412 on 2017/03/31 by Rolando.Caloca
DR - Fix static analysis
Change 3374544 on 2017/03/31 by Richard.Wallis
FShaderCache Parallel-Context-Aware Merged with FShaderCache Single Library.
Future Work
- This was done before Engine PSO were in so this now needs a refector in the recording and playback on pipeline states instead an emulate PSO in OpenGL Driver.
- Remove FShaderCacheState and replace the logic with FGraphicsPipelineStateInitializer which should be able to record from the RHI current pipeline state
- This would reduce the Locking required as it's naturally per thread/context and only the final record would need a lock
Change 3374588 on 2017/03/31 by Richard.Wallis
Windows Compile Fixes
Change 3374810 on 2017/03/31 by Benjamin.Hyder
updating recommended GPU drivers
Change 3375207 on 2017/03/31 by Rolando.Caloca
DR - vk - Fixed swapchain format selection for some Linux platforms
Change 3375248 on 2017/03/31 by Rolando.Caloca
DR - vk - Prefer D32S8
Change 3375495 on 2017/03/31 by Rolando.Caloca
DR - vk - Update to sdk 1.0.42.2
Change 3375496 on 2017/03/31 by Rolando.Caloca
DR - Force compiling with updated Vulkan SDK
Change 3375636 on 2017/03/31 by Mark.Satterthwaite
Copying Metal improvements from task stream, with some modifications:
- Off-by-default implementations for MTLFence & MTLHeap, including some small changes to the RHI interface for parallel contexts.
- Support for Apple's Instruments "Points of Interest" tool.
- Consolidation of some Mac & iOS compiler, memory and thread handling code.
- Fixes for Metal not having implicit buffer SRV typecasting for DistanceField effects.
- Improvements to the internal FMetalDebug layer, still off by default.
- Limited support for Xcode automatic code-signing for iOS/tvOS.
- Minimisation of render-target changes in some rendering code, esp. SceneOcclusion, DBufferDecals.
- Added RHISetResourceAliasability_RenderThread to FDynamicRHI for RHIs to implement simple render-target aliasing.
- Added FApplePlatformObject, a custom block allocator for Objective-C types (with NSZombie support) which is now used in MetalRHI to decrease allocation costs of Objective-C types.
- Smattering of lesser fixes.
Change 3375654 on 2017/03/31 by Mark.Satterthwaite
Incremental Windows build fix.
Change 3375656 on 2017/04/01 by Mark.Satterthwaite
Correct extern declaration, including the module export macro which Mac unhelpfully doesn't enforce (for now...).
Change 3375797 on 2017/04/01 by Mark.Satterthwaite
Nullability qualifiers to fix Mac build-farm compilation: perversely this is not a problem for local builds...
Change 3375798 on 2017/04/01 by Mark.Satterthwaite
Fix the first mis-merge in ParticleGpuSimulation - these changes clearly weren't properly resolved in the task-stream.
Change 3375835 on 2017/04/01 by Mark.Satterthwaite
Try again with nullability and fix the occlusion changes as the PSO work wasn't merged correctly.
Change 3376143 on 2017/04/02 by Mark.Satterthwaite
Switch back to flat dSYMs for Dev-Rendering - they don't work with Instruments etc. but they are required by our build system.
Change 3376324 on 2017/04/03 by Chris.Bunner
Fixed cvar re-registration log spam and flagged a testing-only cvar as such.
Change 3376726 on 2017/04/03 by Benjamin.Hyder
Submitting initial HDR test map (WIP)
Change 3376756 on 2017/04/03 by Guillaume.Abadie
Fixes scene captures ordering's backward compatibility.
Before, 2d scene captures were rendered before cube scene captures. The CaptureSortPriority broke backward compatibility by settings this new member to 0 in the USceneCaptureComponent's constructor. Since it is a higher come first policy, this CL set the default of this value to 1 in USceneCaptureComponent2D's constructor.
Change 3377378 on 2017/04/03 by Arne.Schober
DR - Fix ShaderRecompiling over and over again
#RB Chris.Bunner
Change 3377512 on 2017/04/03 by Daniel.Wright
[Copy] Fixed profilegpu in d3d12 - initialize FLongGPUTaskPS when it is safe to do so, and fixed FSlateRHIRenderer's incorrect usage of draw events
Change 3377518 on 2017/04/03 by Daniel.Wright
[Copy] Distance field atlas coalesces updates to reduce RHIUpdateTexture3D memory overhead on d3d12
Change 3377526 on 2017/04/03 by Daniel.Wright
[Copy] "Ran out of GPU queries!" log only happens once
Change 3377535 on 2017/04/03 by Daniel.Wright
[Copy] Fixed unreferenced local variable
Change 3377539 on 2017/04/03 by Daniel.Wright
[Copy] Xbox One RHIGetResourceInfo takes ESRAM into account - fixes render target pool 'VRamInKB request failed' messages
Change 3377546 on 2017/04/03 by Daniel.Wright
[Copy] Added r.LightMaxDrawDistanceScale for local light scalability
Change 3377553 on 2017/04/03 by Daniel.Wright
[Copy] Removed NEW_ESRAM_ALLOCATOR define and old unused path
Change 3377560 on 2017/04/03 by Daniel.Wright
[Copy] Fixed two d3d12 refcounting bugs causing -norhithread crashes
Change 3377565 on 2017/04/03 by Daniel.Wright
[Copy] Fixed Xbox One deleting GPU resources before the GPU is done reading from them (GRHINeedsExtraDeletionLatency was false)
Change 3377572 on 2017/04/03 by Daniel.Wright
[Copy] Disabled point / spot lights with MaxDrawDistance on LowPC
Change 3377586 on 2017/04/03 by Daniel.Wright
Fixed compile error
Change 3377699 on 2017/04/03 by David.Hill
FFT Code. Moved over from raven and refactored
#review-3374589 @guillaume.abadie
Change 3377910 on 2017/04/03 by David.Hill
GPU FFT: Fix Linux Build
adding a missing template<> to an IMPLEMENT_SHADER_TYPE
Change 3378751 on 2017/04/04 by Marcus.Wassmer
HQ particle lights now spawn attached to the same socket as their parent module.
Change 3378819 on 2017/04/04 by Richard.Wallis
Should be no need to protect shader cache against RHI thread now.
Change 3378823 on 2017/04/04 by Richard.Wallis
FRHIShaderLibrary Opaque Type
- Base FRHIShaderLibrary has no Create*Shader functions and is passed to Overloaded RHICreate*Shader functions instead of creation directly through the library.
- Assumed that only Native libraries will end up in the RHICreate*Shader functions.
- ShaderCache and ShaderCode Libraries now inherit from a common factory interface.
Change 3378883 on 2017/04/04 by Arne.Schober
DR - Fix DCC build
Change 3378885 on 2017/04/04 by Richard.Wallis
Metal resource cast compile fix post merge.
Change 3378946 on 2017/04/04 by Chris.Bunner
SM4 assert fix.
Change 3378953 on 2017/04/04 by Chris.Bunner
Fixed type-correctness on legacy BreakMA material nodes and set more flexible formats to global attributes which should result in much more forgiving graphs for users.
Allowed material nodes to opt out of mask-based pin coloration.
#tests Compiled most Paragon materials + QAGame test maps.
#jira UE-39885
Change 3379189 on 2017/04/04 by Arne.Schober
DR - Fix aftermath staging
Change 3379229 on 2017/04/04 by Arne.Schober
DR - Fix missing include
Change 3379374 on 2017/04/04 by Mark.Satterthwaite
Revert an accidentally merged change in MacPlatformProcess that relies on further changes from the Metal task stream.
Change 3379505 on 2017/04/04 by Rolando.Caloca
DR - Fix mismatched interpolators
Change 3379539 on 2017/04/04 by Mark.Satterthwaite
No FFT for any hlslcc platform - the IR for one or more RWTexture2D isn't quite right...
#jira UE-43626
Change 3379561 on 2017/04/04 by Rolando.Caloca
DR - Fix root signature issues on D3D12 PC
Change 3379590 on 2017/04/04 by Mark.Satterthwaite
Back out changelist 3379539 & change the shader slightly instead, the HLSLCC library generates bogus IR when you have an inout RWTexture.
#jira UE-43626
Change 3379917 on 2017/04/04 by Uriel.Doyon
Fix to input mismatch
Change 3380578 on 2017/04/05 by Chris.Bunner
Shader type fixes.
#jira UE-43652
Change 3380639 on 2017/04/05 by Rolando.Caloca
DR - Expose GetOrCreate PSO and document
Change 3380821 on 2017/04/05 by Guillaume.Abadie
Fixes a crash in USceneCaptureComponent::UpdateDeferredCaptures()
#jira UE-43642
Change 3381092 on 2017/04/05 by Guillaume.Abadie
Cherry pick 3362517: Implements TAA's scene color unpremultiplication from alpha channel to reduce DOF alpha channel temporal ghosting.
This CL take the oportunity to transform AA_ALPHA to an compile time enumeration, and add a basic TAA compile time configuration validation to improve readability of the different TAA passes' configurations.
Change 3381300 on 2017/04/05 by Mark.Satterthwaite
Quick fix for changes to MetalRHI's render-thread safe texture creation not correctly handling AVFoundation video player handing us an IOSurface.
#jira UE-43597
Change 3381359 on 2017/04/05 by Guillaume.Abadie
Back out changelist 3381092
Change 3381421 on 2017/04/05 by Mark.Satterthwaite
Amended CL #3380995 from Richard Wallis to address crash in the Material Editor under the validation layer - when there are no textures bound the default pass descriptor assigns store actions, which means we can't override them with our deferred store actions.
#jira UE-43689
Change 3381422 on 2017/04/05 by Mark.Satterthwaite
Absolute time queries can't be batched in Metal but I also can't rely on them being started with a call to BeginQuery - only EndQuery.
#jira UE-43691
Change 3381503 on 2017/04/05 by Daniel.Wright
More intuitive controls for Volumetric Fog
* Removed ScatteringScale / AbsorptionScale on Exponential Height Fog and added Albedo / Extinction
* InscatteringColorCubemap is now supported by Volumetric Fog
* Particle lights have a default VolumetricScatteringIntensity of 0 to avoid trailing
* Tweaked GVolumetricFogDepthDistributionScale better for nearby details
* Volume Materials have twice the interpolators available
Change 3381527 on 2017/04/05 by Mark.Satterthwaite
Disable Private GPU storage for PVRTC texture formats on iOS Metal - these require more changes to the blit-encoder usage as PVRTC has strange requirements.
Change 3381671 on 2017/04/05 by Mark.Satterthwaite
Better error message for failure to compile shaders remotely from PC for Metal.
Change 3381769 on 2017/04/05 by Rolando.Caloca
DR - Added lock texture array 2d on Vulkan
Change 3382003 on 2017/04/05 by Mark.Satterthwaite
Remove the automatic Metal aliasing/re-use when releasing some resource types as it doesn't work as intended.
Change 3382030 on 2017/04/05 by Zachary.Wilson
Fix compiling Metal text shaders from PC broken in merge from task stream.
#submitter mark.satterthwaite
#jira UE-43652
Change 3382880 on 2017/04/06 by Mark.Satterthwaite
Michael Trepka's CL #3379927:
VolumetricFogVoxelization implementation for Mac
Change 3383315 on 2017/04/06 by Mark.Satterthwaite
Partially revert CL #3382003 - the emulated Metal heaps require invoking makeAliasable in order to reclaim memory.
#jira UE-43739
Change 3384639 on 2017/04/07 by Marcus.Wassmer
Move ShaderResource version bump to RenderingObjectVersion
Change 3384704 on 2017/04/07 by Mark.Satterthwaite
Compile fix for merge.
Change 3384933 on 2017/04/07 by Rolando.Caloca
DR - Fix skin cache crash with BP (copy 3384714)
Change 3385104 on 2017/04/07 by Mark.Satterthwaite
Fix MetalRHI's abs(int2) handling - it can't be translated to fabs(int2) as that won't compile. Also rebuild hlslcc for my sanity.
#jira UE-43783
Change 3385105 on 2017/04/07 by Mark.Satterthwaite
Force a shader rebuild to ensure that everybody picks up the fix for #jira UE-43783
#jira UE-43783
Change 3385118 on 2017/04/07 by Arne.Schober
DR - [OR-37359] - Fix disapearing Decals when StencilLod Fade is enabled
#RB none
Change 3385149 on 2017/04/07 by Marcus.Wassmer
Fix skincache motion blur
Change 3385189 on 2017/04/07 by Rolando.Caloca
DR - Fix swapchain format for editor on Vulkan
Change 3385287 on 2017/04/07 by Mark.Satterthwaite
Enable SM5 on Intel as of 10.12.4 and later.
Change 3385347 on 2017/04/07 by Rolando.Caloca
DR - Temp fix for GL4 corruption on editor
#jira UE-43785
Change 3385363 on 2017/04/07 by Rolando.Caloca
DR - Actually fix all win platforms for GL bug
#jira UE-43785
Change 3385557 on 2017/04/07 by Arne.Schober
DR - [UE-43205] - Fix mesh paint
#RB none
Change 3385608 on 2017/04/07 by Daniel.Wright
Fixed SampleCmp being used on a non-depth texture, causing a d3d error
Change 3385980 on 2017/04/10 by Rolando.Caloca
DR - Remove transition functions RHIClearColor* RHIClearDepthStencilTexture
Change 3386042 on 2017/04/10 by Rolando.Caloca
DR - Fix metal merge issue
Change 3386157 on 2017/04/10 by Rolando.Caloca
DR - Remove VS2013 libs generation off hlslcc & glslang (to match main)
Change 3386356 on 2017/04/10 by Chris.Bunner
Resolving merge errors.
Change 3386414 on 2017/04/10 by Chris.Bunner
Resolved merge issue in RendererScene.cpp.
Change 3386700 on 2017/04/10 by Mark.Satterthwaite
Silence documentation warnings.
Change 3387178 on 2017/04/10 by Chris.Bunner
Removed invalid mask correction on MakeMA material nodes.
Change 3388177 on 2017/04/11 by Marcus.Wassmer
Disable ensure that is no longer relevant now that we bind clear colors on texture creation
Change 3388261 on 2017/04/11 by Chris.Bunner
Static analysis fix.
[CL 3388266 by Chris Bunner in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3233612 on 2016/12/13 by Ben.Marsh
UGS: Fix cases where precompiled binaries are submitted for a content change.
Change 3235584 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.
Change 3235741 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.
Change 3238176 on 2016/12/16 by Ben.Marsh
UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.
Change 3238249 on 2016/12/16 by Ben.Marsh
UBT: Add attribute-driven command line parser.
Change 3238462 on 2016/12/16 by Ben.Marsh
UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.
Change 3238564 on 2016/12/16 by Ben.Marsh
UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.
Change 3239919 on 2016/12/19 by Ben.Marsh
UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.
Change 3240061 on 2016/12/19 by Ben.Marsh
UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.
Change 3240175 on 2016/12/19 by Ben.Marsh
UBT: Add the target name and project file location to the target rules.
Change 3240490 on 2016/12/19 by Ben.Marsh
UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.
Change 3240717 on 2016/12/20 by Ben.Marsh
UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.
Change 3240718 on 2016/12/20 by Ben.Marsh
UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.
Change 3241002 on 2016/12/20 by Ben.Marsh
UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.
Change 3241027 on 2016/12/20 by Ben.Marsh
Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.
Change 3241055 on 2016/12/20 by Ben.Marsh
UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.
Change 3241156 on 2016/12/20 by Ben.Marsh
Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.
Change 3241205 on 2016/12/20 by Ben.Marsh
Replace all uses of TargetRules.TargetType with TargetType.
Change 3241881 on 2016/12/21 by Ben.Marsh
UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.
Change 3241895 on 2016/12/21 by Ben.Marsh
UBT: Remove toolchain support for Windows XP.
Change 3241908 on 2016/12/21 by Ben.Marsh
UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.
Change 3242835 on 2016/12/22 by Ben.Marsh
UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.
Change 3242837 on 2016/12/22 by Ben.Marsh
Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.
Change 3242923 on 2016/12/22 by Ben.Marsh
Build: Fixes for conforming incremental workspaces:
* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.
Change 3242961 on 2016/12/22 by Ben.Marsh
UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.
Change 3242981 on 2016/12/22 by Ben.Marsh
UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.
Change 3242999 on 2016/12/22 by Ben.Marsh
UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.
Change 3243022 on 2016/12/22 by Ben.Marsh
UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.
Change 3243083 on 2016/12/22 by Ben.Marsh
UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.
Change 3243090 on 2016/12/22 by Ben.Marsh
UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.
Change 3243423 on 2016/12/23 by Ben.Marsh
UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.
Change 3243516 on 2016/12/23 by Ben.Marsh
UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)
Change 3244020 on 2016/12/28 by Ben.Marsh
UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.
Change 3244074 on 2016/12/28 by Ben.Marsh
UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.
Change 3244076 on 2016/12/28 by Ben.Marsh
UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.
Change 3244083 on 2016/12/28 by Ben.Marsh
UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.
Change 3244441 on 2016/12/31 by Ben.Marsh
UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.
Change 3244687 on 2017/01/03 by Matthew.Griffin
Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs
Change 3246112 on 2017/01/04 by Ben.Marsh
UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.
Change 3246223 on 2017/01/04 by Ben.Marsh
UBT: Prevent version manifests being overridden if a file is not being built as part of the target.
Change 3246387 on 2017/01/04 by Ben.Marsh
UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.
Change 3247004 on 2017/01/04 by Ben.Marsh
UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.
Change 3247250 on 2017/01/04 by Ben.Marsh
UBT: Prevent precompiled binaries being added to the list of app binaries twice.
Change 3247594 on 2017/01/05 by Ben.Marsh
Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.
Change 3247763 on 2017/01/05 by Ben.Marsh
UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.
Change 3247775 on 2017/01/05 by Ben.Marsh
UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.
Change 3247811 on 2017/01/05 by Ben.Marsh
EC: Add a batch file for testing postp filters.
Change 3247839 on 2017/01/05 by Ben.Marsh
EC: Include the name of the file being compiled when parsing MSVC errors and warnings.
Change 3248101 on 2017/01/05 by Ben.Marsh
UBT: Fix Android support for force included headers.
Change 3248533 on 2017/01/05 by Ben.Marsh
PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)
Change 3249205 on 2017/01/06 by Ben.Marsh
UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.
Change 3249249 on 2017/01/06 by Ben.Marsh
UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.
Change 3249486 on 2017/01/06 by Ben.Marsh
UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.
Change 3249736 on 2017/01/06 by Ben.Marsh
UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.
Change 3250179 on 2017/01/07 by Ben.Marsh
Fix creating installed build when root directory contains a space in the name.
Change 3250181 on 2017/01/07 by Ben.Marsh
UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.
Change 3250223 on 2017/01/07 by Ben.Marsh
UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.
Change 3250233 on 2017/01/07 by Ben.Marsh
UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.
Change 3250241 on 2017/01/07 by Ben.Marsh
UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.
Change 3250400 on 2017/01/08 by Ben.Marsh
UBT: Move executor config settings onto the executor instances.
Change 3257708 on 2017/01/13 by Ben.Marsh
UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.
Change 3260535 on 2017/01/17 by Ben.Marsh
Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.
Change 3260875 on 2017/01/17 by Ben.Marsh
EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.
To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.
Change 3261724 on 2017/01/18 by Ben.Marsh
Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.
Change 3261756 on 2017/01/18 by Ben.Marsh
IncludeTool: Prevent matching a full enum declaration as a forward declaration.
Change 3261932 on 2017/01/18 by Ben.Marsh
EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:
"Monday, Tuesday and Wednesday at 10:30"
"Daily except Sunday and Wednesday at 14:30"
Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.
#jira UEB-729
Change 3262676 on 2017/01/18 by Ben.Marsh
UBT: Split UBTMakefile into its own file. (From PR #3106)
Change 3263893 on 2017/01/19 by Ben.Marsh
UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...
Change 3264291 on 2017/01/19 by Ben.Marsh
UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.
Change 3264534 on 2017/01/19 by Ben.Marsh
UBT: Include plugin config files in generated projects.
Change 3264571 on 2017/01/19 by Ben.Marsh
UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.
Change 3265745 on 2017/01/20 by Ben.Marsh
UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.
Change 3265777 on 2017/01/20 by Ben.Marsh
UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.
Change 3268314 on 2017/01/23 by Ben.Marsh
UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.
Change 3269601 on 2017/01/24 by Ben.Marsh
UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.
Change 3269607 on 2017/01/24 by Ben.Marsh
UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.
Change 3269608 on 2017/01/24 by Ben.Marsh
UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.
Change 3271062 on 2017/01/24 by Ben.Marsh
UBT: Fixes for bugs detected by PVS Studio (PR #3161)
Change 3272421 on 2017/01/25 by Ben.Marsh
Fix commends regarding DDC in BaseEngine.ini
#jira UE-41076
Change 3272810 on 2017/01/25 by Ben.Marsh
Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.
Change 3272935 on 2017/01/25 by Ben.Marsh
Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.
Change 3274167 on 2017/01/26 by Ben.Marsh
Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.
#jira UE-36457
Change 3275557 on 2017/01/27 by Ben.Marsh
Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.
Change 3275628 on 2017/01/27 by Ben.Marsh
UBT: Splitting configuration files into one class per-file.
Change 3276784 on 2017/01/29 by Ben.Marsh
Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.
Change 3276792 on 2017/01/29 by Ben.Marsh
UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.
Change 3277263 on 2017/01/30 by Ben.Marsh
IncludeTool: Merging various fixes.
* Fix warnings about #include directives after first code block from parsing monolithic headers.
* Fix exception on startup if the intermediate directory does not already exist.
* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
* Remove (unused) code which makes assumptions about files ending with "Classes.h".
* Add a verbose per-file output log to aid with debugging.
* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.
Change 3277307 on 2017/01/30 by Ben.Marsh
UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.
[CL 3278101 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3173153 on 2016/10/25 by Graeme.Thornton
Pak signing changes
- Integrated into EDL loader
- Changed to not encrypt each CRC in the sig file, rather just store a single encryped signature of the entire sig file. Removes need to decrypt thousands of signatures at startup.
Change 3173531 on 2016/10/25 by Steven.Hutton
Removing unused j query packages.
Change 3174743 on 2016/10/26 by Gil.Gribb
UE4 - fixed COTF with EDL
Change 3177896 on 2016/10/28 by Steve.Robb
TSharedPtr and TSharedRef aliasing constructors.
Removal of static_asserts for TSharedPtr<UObject>.
Change 3180343 on 2016/10/31 by Steve.Robb
Reimplementation of changes from CL#s 3050329 and 3105715 that were lost in merges 3094597 and 3105741.
Change 3181382 on 2016/11/01 by Steve.Robb
Visual Studio debugger visualizers for delegates.
Change 3182738 on 2016/11/02 by Graeme.Thornton
Re-enable signed archive reader so non-pakpreacher based reads still get signature checked
Change 3183420 on 2016/11/02 by Steve.Robb
Fix to TIsZeroConstructType for TScriptDelegate.
Change 3184872 on 2016/11/03 by Robert.Manuszewski
Fixing memory stomps in SSL certificate initialization (found with mallocstomp)
Change 3184873 on 2016/11/03 by Robert.Manuszewski
Adding thread safety checks to async loading code
Change 3185535 on 2016/11/03 by Ben.Zeigler
Fix it so calling CreateDefaultSubobject with bTransient = true sets the object transient flag. This fixes EDL Crashes involving components.
Change 3186636 on 2016/11/04 by Graeme.Thornton
AES encryption integrated into EDL system
Pak signing and AES encryption now configurable by ini files rather than magical text files
Change 3186637 on 2016/11/04 by Graeme.Thornton
Configured pak signing and encryption in ShooterGame for reference
Change 3186639 on 2016/11/04 by Graeme.Thornton
Encryption changes for Orion
* Move pak signing keys into new INI format
* Add AES key and enable INI file encryption
Change 3186661 on 2016/11/04 by Graeme.Thornton
Change unrealpak command line params to accept AES key as a separete parameter
Change 3186670 on 2016/11/04 by Robert.Manuszewski
Adding a null check before using a package pointer in Linker code
#jira UE-38237
Change 3186775 on 2016/11/04 by Graeme.Thornton
Fix UBT defines that come in as quoted strings, losing the quotes when passed to the compiler
- PS4 and Mac fixes. Other platforms might need fixing too!
Change 3186823 on 2016/11/04 by Graeme.Thornton
Fixed an incorrect size check in the EDL pak signing code
Change 3186925 on 2016/11/04 by Graeme.Thornton
Allow UnrealPak to read encryption settings from project ini files
Change 3189885 on 2016/11/08 by Graeme.Thornton
Static analysis warning fix
Change 3190015 on 2016/11/08 by Robert.Manuszewski
Thread safety fix for UBlueprintGeneratedClass::PostLoadDefaultObject while UBlueprintGeneratedClass::SerializeDefaultObject runs on the async loading thread
Change 3190253 on 2016/11/08 by Chris.Wood
Improved MDD performance for on the CR server.
[UE-37566] - Improve MDD performance on CR server
Blocked MDD init'ing the crash handling code as it isn't desirable on the server.
Removed redundant call to SetSymbolPathsFromModules() from CrashDebugHelper.
Change 3192993 on 2016/11/10 by Robert.Manuszewski
Thread Heartbeat will no longer report the same hang multiple times.
Change 3193111 on 2016/11/10 by Robert.Manuszewski
Minor change in the condition that detects the same hangs - allow the same callstacks from different threads
Change 3193168 on 2016/11/10 by Steve.Robb
TSparseArray now reserves space in reverse so that new elements get added to the front of the allocation rather than the back, which is better for memory traversal and meets expectations more closely.
Change 3193171 on 2016/11/10 by Steve.Robb
Easier debugging of FPendingRegistrantInfo map.
Change 3193188 on 2016/11/10 by Steve.Robb
TAutoPointer deprecated.
Change 3193796 on 2016/11/10 by Graeme.Thornton
Fix pak creation failure when no pak signing keys are supplied
Change 3194524 on 2016/11/11 by Graeme.Thornton
Another static analysis warning fix
Change 3195119 on 2016/11/11 by Steve.Robb
TAutoPtr deprecated.
Fixes to use of TAutoPtr with incompatible memory deallocations (TAutoPtr with FMemory::Malloc and new[]).
Some large headers moved into .cpp files.
Change 3196582 on 2016/11/14 by Gil.Gribb
UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game.
Change 3196878 on 2016/11/14 by Steve.Robb
TScopedPointer deprecated.
Change 3198061 on 2016/11/15 by Steve.Robb
Class array is no longer regenerated when saving UClasses.
Change 3198065 on 2016/11/15 by Robert.Manuszewski
Making AssembleReferenceTokenStream thread safe for blueprints loaded on the async loading thread.
Change 3198199 on 2016/11/15 by Robert.Manuszewski
Pak platform file will now only be used if pak files exist regardless of command line paraks like -pak, -singedpak and -signed.
Change 3199954 on 2016/11/16 by Graeme.Thornton
Removing USING_SIGNED_CONTENT
Change 3200221 on 2016/11/16 by Chris.Wood
CrashReportProcess code cleanup - removing unused using directives
Change 3200232 on 2016/11/16 by Chris.Wood
Multiple CrashReportProcess updates and improvements (CRP v1.2.6)
UE-36248 - CRP scalability: All bulk storage or shared data to S3 or suitable network drives
InvalidCrashReports now saved to S3 instead of local folder
Removed option tosync MinidumpDiagnostics from Perforce
Moved MinidumpDiagnostics from old Perforce synched location to its own folder in E:\Services (makes more sense with manual publishing)
Added improved logging to Slack with option to monitor MDD performance
Added hourly log folders to MDD logs
Added support for types of crashes we don't want to symbolicate (using it to skip callstack gen for hang detected ensures)
Change 3200382 on 2016/11/16 by Robert.Manuszewski
Async Loading code will now detach the linker when resetting async package loader to avoid situations when loading the same asset multiple times results in the following load request finding the old linker after the package has been loading but the async package hasn't been deleted yet (async package for the old request in limbo state but linker exists).
Change 3200562 on 2016/11/16 by Gil.Gribb
UE4 - Fixed rare issue with reloading nativized blueprints with the EDL and a minor simplication.
Change 3201093 on 2016/11/16 by Ben.Zeigler
#UE 38654 Fix EDL cooking to correctly search components created directly by UBlueprints, as well as the CDO components it already covered. Also explicitly mark subobject templates as editor only.
Fix issue where the AssetImportData associated with Blueprint-owned Curves was ending up in the cooked subobject template list. Stopped it from creating those objects, and mark the class editor only.
Change 3201736 on 2016/11/17 by Steve.Robb
Strtoi64 platform and TCString functions.
#fyi robert.manuszewski
Change 3201938 on 2016/11/17 by Ben.Woodhouse
Dummy integrate of the Square render version workaround (CL 3201913) with _accept target_ to prevent it being integrated to dev-core in future.
Commandline:
p4 integrate //Tasks/UE4/Dev-LoadTimes/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp@3201913,3201913 //UE4/Dev-Core/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp
#fyi robert.manuszewski
Change 3203757 on 2016/11/18 by Robert.Manuszewski
Removing debug code from async loading code.
Change 3203927 on 2016/11/18 by Robert.Manuszewski
Fixing comments in the async loading code.
Change 3204851 on 2016/11/18 by Steve.Robb
Metafunction for testing if a particular operator<< overload exists, e.g. THasInserterOperator<FArchive&, FMyType&>::Value.
Change 3204854 on 2016/11/18 by Steve.Robb
UEnumProperty.
Change 3205027 on 2016/11/18 by Ben.Zeigler
Add useful functions to FAssetPtr and TAssetSubclassOf that already existed on TAssetPtr
Add Get() to TSubclassOf so it matches our other wrappers
Fix TSubclassOf and TAssetSubclassOf to use the more efficient template method of checking class compatibility
Comment and template cleanups for AssetPtr, StringAssetReference, LazyPtr, and SubclassOf
Change 3206334 on 2016/11/21 by Ben.Zeigler
#UE-38773: Fix it so non-component template subobjects of CDOs are not included as creation dependencies for BP classes, also clean up GetPreloadDependencies as it was adding redundant and null entries
#UE-38799: Fix it so WidgetTrees don't get picked up as subobjects, and add ensure at cook time to find null outers that would crash at runtime. Make sure the instanced widget trees are transient.
Cook finishes but game is still crashing in some cases, so I might adjust this after other testing
Change 3206353 on 2016/11/21 by Ben.Zeigler
Fix EnumProperty to handle EDL preload dependencies properly
Change 3206625 on 2016/11/21 by Ben.Zeigler
Fix enum property crash at runtime by copying what array property does and making sure inner property is not transient
Change 3206937 on 2016/11/21 by Ben.Zeigler
#jira UE-38905 Fix it so enums inside arrays are migrated properly, the enum tag is lost so use the current one
Disable other nested enum migrations as they are unlikely to work. Array property tags need to be refactored to be safer
Correctly save enum tag for enum properties, it was being set but not serialized
Change 3207002 on 2016/11/21 by Ben.Zeigler
#jira UE-38799
Fix it so per-widget copy of widget tree and all widgets inside are properly transient, they were being cooked before but never accessed.
Fix case where non ClientOnly public objects nested instead ClientOnly objects would cook but fail to load, and add ensure to catch these cases in the future.
If the full outer chain isn't available, it can't be loaded anyway, and this finds issues at cook time instead of load time.
We should generally outlaw non-transient objects with transient outers, it does not do what people expect.
Change 3207032 on 2016/11/21 by Ben.Zeigler
#jira UE-38654 Re-Fix EDL cooking with SCS-added components. They used to have the DefaultSubObject flag but no longer do
[CL 3208270 by Ben Zeigler in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3170391 on 2016/10/21 by Ben.Woodhouse
Remove the wait on end of frame ensure, because we can't rely on all the the underlying codepaths to never miss a call to flush RHI resources. The consequences of missing a flush on a given frame are not serious now, since we enforce the synchronisation with a fence, preventing the rendering thread from getting too far ahead. We will simply accumulate resources for an additional frame when this happens.
#jira UE-37437
#fyi rolando.caloca, marcus.wassmer
Change 3170659 on 2016/10/21 by Rolando.Caloca
DR - vk - Prep work for state key changes
Change 3170676 on 2016/10/21 by Rolando.Caloca
DR - vk - Reworked blend state keys
- Added depth/stencil to pipeline key
Change 3170848 on 2016/10/21 by Daniel.Wright
Level viewport 'show stats' option is now enabled by default, which avoids confusion with artists thinking lighting is built, when really the message is hidden.
Change 3170849 on 2016/10/21 by Daniel.Wright
Split FProjectedShadowInfo::RenderProjection into smaller functions which make the algorithm structure clear
Change 3170995 on 2016/10/21 by Rolando.Caloca
DR - vk - Show object on vulkan validation msgs
Change 3171085 on 2016/10/21 by Rolando.Caloca
DR - vk - Fix pipelines being used with incompatible renderpasses
Change 3171159 on 2016/10/21 by Rolando.Caloca
DR - vk - Fix layout when reading textures on CPU
Change 3171167 on 2016/10/21 by Rolando.Caloca
DR - vk - compile fix
Change 3172462 on 2016/10/24 by Daniel.Wright
Added a warning about shader compile times to the material tooltip
Change 3172463 on 2016/10/24 by Daniel.Wright
Reduced MinUnoccludedFraction to avoid artitfacts when a stationary light touches only a tiny part of a mesh
Change 3172716 on 2016/10/24 by Brian.Karis
Fix for crash UE-37369 when reimporting over a generated LOD.
Change 3172967 on 2016/10/24 by Rolando.Caloca
DR - vk - Fix writing buffers while GPU was using them
Change 3174187 on 2016/10/25 by Olaf.Piesche
UE-37020
Change 3174718 on 2016/10/26 by Rolando.Caloca
DR - vk - Remove old timestamp queries, increase occlusion queries per pool to 4k
Change 3175960 on 2016/10/26 by Rolando.Caloca
DR - Added support for hlslcc header to have custom parsing
Change 3176611 on 2016/10/27 by David.Hill
DrawWireCone confusion:
In response to a UDN, I'm updating confusing parameter names and comments for
DrawWireCone() and DrawWireSphereCappedCone()
Change 3177111 on 2016/10/27 by Rolando.Caloca
DR - vk - Fix timestamps for frame
Change 3177192 on 2016/10/27 by Arne.Schober
DR - DitherLOD refactor - moved computation of the DepthStencil state out of SetMeshRenderState into GetDitheredLODTransitionState this is a prerequisite of further PSO work where we want to move up State setting in a similar war and reuse FMeshDrawingRenderState
Change 3177278 on 2016/10/27 by Olaf.Piesche
UE-37484
Change 3177297 on 2016/10/27 by Rolando.Caloca
DR - vk - Enable GRHISupportsBaseVertexIndex
Change 3177607 on 2016/10/27 by Rolando.Caloca
DR - vk - SM4 UB prep
Change 3178052 on 2016/10/28 by Arne.Schober
DR - fix WebGL - the WebGL compiler is very picky on double underscores and does want the presission to be defined before any function definition.
Change 3178156 on 2016/10/28 by Rolando.Caloca
DR - vk - Added query timer
- Fixed inline issues
Change 3178158 on 2016/10/28 by Rolando.Caloca
DR - vk - Fixes for out of stencil bits
Change 3178462 on 2016/10/28 by Rolando.Caloca
DR - vk - Fixes for Elemental
Change 3179131 on 2016/10/28 by Rolando.Caloca
DR - vk - Fix for r.Vulkan.UseRealUBs
Change 3179139 on 2016/10/28 by Rolando.Caloca
DR - vk - Move UB ring buffer to context
Change 3179145 on 2016/10/28 by Rolando.Caloca
DR - vk - Fix buffer barriers
Change 3179888 on 2016/10/31 by Rolando.Caloca
DR - vk - Align buffers to 16 bytes as we sometimes write to them with SIMD
Change 3179923 on 2016/10/31 by Rolando.Caloca
DR - vk - Wait for swapchain counter
Change 3180430 on 2016/10/31 by Rolando.Caloca
DR - vk - Properly wait for occlusion queries/cmd buffer
- Actual log error if trying to use occlusion queries out of order
Change 3180746 on 2016/10/31 by Rolando.Caloca
DR - vk - Undo some waiting as it was on the wrong thread
Change 3182115 on 2016/11/01 by Rolando.Caloca
DR - hlslcc Linux path fix
Change 3182118 on 2016/11/01 by Daniel.Wright
Fixed global distance field seam artifacts from landscapes with no subsections
Change 3182368 on 2016/11/01 by Daniel.Wright
Dynamic Indirect Shadows for static meshes using distance fields
* These Distance Field indirect shadows use the same tile culled and downsampled framework that capsule shadows use, with similar GPU cost
* Individual StaticMesh assets can enable bGenerateMeshDistanceField to compute a distance field, without the memory cost of enabling for the whole project
* New StaticMeshComponent properties bCastDynamicIndirectShadow and DynamicIndirectShadowMinVisibility
* New WorldSettings property DynamicIndirectShadowsSelfShadowingIntensity which replaces the cvar
* The GBuffer now stores HasDynamicIndirectShadowCasterRepresentation instead of HasHeightfieldRepresentation
* DFAO from landscape is now done through the global distance field entirely. Landscape contribution to the global distance field is deferred to attempt to workaround texture streaming issues.
Change 3182408 on 2016/11/01 by Rolando.Caloca
DR - vk - Reworked occlusion queries, fixes flickering on AMD
Change 3182585 on 2016/11/01 by Daniel.Wright
PS4 compile fix
Change 3183151 on 2016/11/02 by Rolando.Caloca
DR - vk - Fix issue when processing super quick cmd buffers
Change 3183160 on 2016/11/02 by Rolando.Caloca
Dr - vk - Call reset queries outside render pass
Change 3183182 on 2016/11/02 by Rolando.Caloca
DR - Switch clear
Change 3183194 on 2016/11/02 by Rolando.Caloca
DR - Try to catch crash ahead of time
Change 3183268 on 2016/11/02 by Rolando.Caloca
DR - vk - Rename RenderPassState to TransitionState
Change 3183440 on 2016/11/02 by Daniel.Wright
Renamed 'Dynamic Indirect Shadow' to 'Distance Field Indirect Shadow'
Change 3183793 on 2016/11/02 by Daniel.Wright
Added ShadowResolutionScale to lightcomponent
Change 3183796 on 2016/11/02 by Daniel.Wright
Improved bSimulatePhysics comment, with info on why it might be greyed out
Change 3183797 on 2016/11/02 by Daniel.Wright
Precomputed shadowmaps no longer enable Force2To1Aspect, which is only needed for lightmaps. Improves shadowmap utilization.
Change 3183915 on 2016/11/02 by Rolando.Caloca
DR - vk - Remove redundant renderpasses
Change 3183991 on 2016/11/02 by Daniel.Wright
Added r.ReflectionEnvironmentLightmapMixLargestWeight, useful for restricting lightmap mixing to darkening only
Change 3184001 on 2016/11/02 by Daniel.Wright
Better draw event for IndirectCapsuleShadows in stereo
Change 3184096 on 2016/11/02 by Chris.Bunner
HDR for D3D11 - NVAPI toggle and encoding, UI compositing.
Removed some outdated tonemamping cvars and modes.
Change 3184399 on 2016/11/02 by Daniel.Wright
Static analysis workaround
Change 3184455 on 2016/11/02 by Mark.Satterthwaite
Fix missing log10 from FCompositePS on hlslcc shader platforms so that QA can continue their integration.
#jira UE-38164
Change 3184953 on 2016/11/03 by Chris.Bunner
Fixing CIS warnings.
[CL 3186011 by Marcus Wassmer in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3122543 on 2016/09/13 by Ben.Woodhouse
Override HasOcclusion for Widget3DComponentProxy to detect if the material is has depth testing enabled.
#jira UE-35878
Change 3122544 on 2016/09/13 by Ben.Woodhouse
Shadow stencil optimisation with cvar (enabled by default)
Avoids redundant clearing the stencil buffer for per-object and pre shadows by zeroing the stencil during testing, following discussion on UDN.
This means we don't benefit from Hi Stencil on GCN for the shadow projection draw calls, but it's still faster in all the cases I could find, including for the player character where the bounding box is quite large. (Note: early stencil still works fine, according to PIX)
Shadow projection GPU time profiling :
Test map with 35 characters, stationary directional light
- 4ms-2ms on XB1
- 2.5ms to 0.9ms on PC (r9-390X)
- 3ms-2ms on PS4
Paragon PS4 (roughly 20% reduced - from ~0.39ms)
Change 3122687 on 2016/09/13 by Rolando.Caloca
DR - vk - Fix ES31 crash
Change 3122691 on 2016/09/13 by Rolando.Caloca
DR - vk - Fixes for SDK 1.0.26.0
Change 3122778 on 2016/09/13 by Rolando.Caloca
DR - vk - Fix number of layers on barrier
Change 3122921 on 2016/09/13 by Rolando.Caloca
DR - vk - Fix ES3.1
Change 3122925 on 2016/09/13 by Ben.Woodhouse
Fix sky lighting issue with skin and re-enable non-checkerboard lighting by default (fallout from lightaccumulator refactor)
#jira UE-35904
Change 3123016 on 2016/09/13 by Chris.Bunner
Fixed adaptive tessellation, broken by CL 3089208 refactor.
#jira UE-35341
Change 3123079 on 2016/09/13 by Rolando.Caloca
DR - vk - Force StoreOp store instead of DontCare everywhere (temporarily)
Change 3123503 on 2016/09/13 by David.Hill
#jira UE-25623
converted a check() to checkf() to include better diagnostic information.
Change 3123617 on 2016/09/13 by Guillaume.Abadie
Fixes artifact when the camera direction is almost parallel to a wide plane with SSR.
#jira UE-35128
Change 3123743 on 2016/09/13 by Brian.Karis
Separate mesh reduction interfaces for static and skeletal.
Zero bad tangents from input mesh.
Change 3125378 on 2016/09/14 by Arne.Schober
DR - [UE-34481] - Extract all the State which is necessary to execute the DebugTextDrawingDelegate from the SceneProxy into its own Helpers to be drawn to the canvas later on. The issue was that the SceneProxys are only owned by the RT after their creation and the GT should avoid reading from or writing state to them.
Change 3125527 on 2016/09/14 by Arne.Schober
DR - [UE-34481] - Fix UT build and mac
Change 3125741 on 2016/09/14 by Rolando.Caloca
DR - Extra debug mode for tracking down SCW crashes (r.DumpSCWQueuedJobs=1)
Change 3125763 on 2016/09/14 by Rolando.Caloca
DR - vk - Added new Renderpass cache
- Fix buffer barrier warning
Change 3125769 on 2016/09/14 by Rolando.Caloca
DR - Renamed cvar to r.DumpSCWQueuedJobs
Change 3125771 on 2016/09/14 by Rolando.Caloca
DR - Added support for SV_ClipDistance on GL3 & 4
Change 3125792 on 2016/09/14 by Arne.Schober
DR - [UE-34481] - Fix Odin and PS4
Change 3125880 on 2016/09/14 by Arne.Schober
DR - [UE-34481] - Fix Fortnite
Change 3125968 on 2016/09/14 by Brian.Karis
Removed comment
Change 3126315 on 2016/09/15 by Ben.Woodhouse
GPU profiler robustness
- Change stat gathering update to handle multiple views and non-scenerenderer stats (such Slate) properly
- Simplify gathering logic
- Fix race condition where we could read back queries before they're submitted on the RHI thread.
- Fix for movie player stat gathering - disable gathering outside of the main engine tick
#jira UE-35975
Change 3126792 on 2016/09/15 by Rolando.Caloca
DR - vk - Release render pass cache
Change 3126804 on 2016/09/15 by Rolando.Caloca
DR - vk - Fix UpdateTexture2D()
#jira UE-34151
Change 3126884 on 2016/09/15 by Rolando.Caloca
DR - vk - Compile fix
Change 3126953 on 2016/09/15 by Rolando.Caloca
DR - Enable GPU capture when running OpenGL under RenderDoc
- Will also set the memory mode to non coherent so not to kill performance on RenderDoc
Change 3126966 on 2016/09/15 by Rolando.Caloca
DR - Allow cooking for Vulkan SM4 to help with packaging
Change 3127082 on 2016/09/15 by Guillaume.Abadie
Wraps up contact shadows for release fixing different artifacts and handling correctly their screen space length.
#jira UE-35367, UE-33602, UE-33603, UE-33604
#review-3125887 @brian.karis
Change 3127130 on 2016/09/15 by Mark.Satterthwaite
Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts.
#jira FORT-25869
#jira UE-34263
Change 3127475 on 2016/09/15 by Rolando.Caloca
DR - vk - Debug dump
Change 3128131 on 2016/09/16 by Ben.Woodhouse
(Integrated from //UE4/Private-Partner-NREAL/...)
Alpha output support for postprocess materials (optional via a parameter)
Needed for end of frame compositing. Could be used to pass intermediate data from one blendable postprocess to another (e.g edge detection)
Change 3128135 on 2016/09/16 by Ben.Woodhouse
GPU profiler (PS4) - remove bubbles between commandlist submissions from query times
Use r.ps4.AdjustRenderQueryTimestamps cvar to enable/disable (defaults to on)
Also fixes some potential precision issues with unit GPU timing
Change 3128247 on 2016/09/16 by Rolando.Caloca
DR - vk - Cache framebuffers
Change 3128593 on 2016/09/16 by Rolando.Caloca
DR - vk - Fix for crash loading map
#jira UE-36072
Change 3128759 on 2016/09/16 by Mark.Satterthwaite
Back out changelist 3127130 - its causing a build failure in FPostProcessVelocityScatterVS because hlslcc is picking the wrong as_* overload.
Change 3130236 on 2016/09/19 by Chris.Bunner
Exposed full SceneCaptureComponent classes instead of select methods.
#jira UE-35996
Change 3130388 on 2016/09/19 by Rolando.Caloca
DR - Avoid crash when adding dynamic primitives
#jira UE-35327
Change 3130393 on 2016/09/19 by Marc.Olano
Improve vector noise tooltips & documentation
Change 3130547 on 2016/09/19 by Ben.Woodhouse
Fix for ensure fail when initializing point light shadowmaps.
This came about because cubemap rendertargets always have Extents of (Resolution, 0). The Y component was implicitly used to determine if it was a cubemap, which is odd... The fix was to make the definition explicit via a flag and initialize both the X and Y parameters.
I suspect the ensure started happening recently due to a more recent change, but fixing the underlying logic seems like the correct fix.
#jira UE-35837
Change 3130578 on 2016/09/19 by Daniel.Wright
Workaround OpenGL/NVidia bug with non-power-of-2 textures by disabling CSM atlassing if we're using OpenGL
Change 3130682 on 2016/09/19 by Rolando.Caloca
DR - Better fix for UE-35327
#jira UE-35327
Change 3130767 on 2016/09/19 by Uriel.Doyon
Better handling of color array in VisualizeComplexity code to prevent assert.
#jira UE-29332
Change 3130965 on 2016/09/19 by Arne.Schober
DR - [UE-35679] - the crash was caused by the Resource of the UTexture being Null. And one of the Kismet Nodes calling a function on that resource. The solution was to disable that call from Kismet when only cooking.
Change 3130967 on 2016/09/19 by Chris.Bunner
Hid redundant texture sampler properties from texture object parameter.
Hid redundant texture property input on texture parameter nodes.
Fixed copy-paste error in expression texture parameter docs.
#jira UE-32724
Change 3131118 on 2016/09/19 by Mark.Satterthwaite
Second attempt - this time with the correct input types. Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts.
#jira FORT-25869
#jira UE-34263
Change 3131153 on 2016/09/19 by Rolando.Caloca
DR - Fix recompute normals when triangles have a LHS tangent basis
Integrate from 3028634
- Also make meshes that don't have morphs be able to run through the recompute normals path
#jira UE-35472
Change 3131228 on 2016/09/19 by Mark.Satterthwaite
Duplicate CL #3114668: Always disable asynchronous shader compilation for the global shader map on Metal as some of them are needed very early.
#jira UE-35240
Change 3131246 on 2016/09/19 by Rolando.Caloca
DR - Shrink gpu skinning permutations
Change 3131261 on 2016/09/19 by Mark.Satterthwaite
Fix Metal validation failures due to particle rendering not binding buffers to all buffer inputs declared in the shader.
ContentExamples Effects no longer aborts complaining that the particle system didn't bind a required buffer.
Change 3131265 on 2016/09/19 by Mark.Satterthwaite
Fix FMetalDynamicRHI::RHIReadSurfaceData for shared textures on iOS.
Change 3131271 on 2016/09/19 by Mark.Satterthwaite
Use private memory for the Metal stencil SRV workaround needed on El Capitan.
Change 3131273 on 2016/09/19 by Mark.Satterthwaite
Disable the lazy-encoder construction in Metal for AMD - there is a situation that causes the lazy construction to perform a clear that isn't wanted and so far this hasn't been tracked down and fixed. Until then, this will render correctly.
Change 3131280 on 2016/09/19 by Mark.Satterthwaite
For GLSL interpolation mode flags must come before storage mode flags and you can't redeclare the system variable gl_Layer to use a differing interpolation mode.
Change 3131283 on 2016/09/19 by Mark.Satterthwaite
Change the ShaderCache to not cache resource bindings in the draw states for shader platforms that don't care - reduces the number of draw states considered significantly without reducing effectiveness. We can support ShaderCache with Metal SM5 but not the RHI thread enabled so change when we enable it and make sure we load the binary shader cache.
Change 3131402 on 2016/09/19 by Rolando.Caloca
DR - Disambiguate callstack
#jira UE-34415
Change 3131469 on 2016/09/19 by Rolando.Caloca
DR - vk - Check if we can allocate descriptors off a pool
Change 3131482 on 2016/09/19 by Rolando.Caloca
DR - vk - Remove unused var
Change 3131506 on 2016/09/19 by Mark.Satterthwaite
With permission from Josh.A & Michael.T, deprecate Mac OpenGL support. For now this just means visibly warning users with message boxes - but in a future release OpenGL support will be removed from macOS.
Change 3131536 on 2016/09/19 by Rolando.Caloca
DR - vk - Compile fix
Change 3131564 on 2016/09/19 by Rolando.Caloca
DR - vk - Submit Hint
- Disable framebuffer recycling as its causing a hang
Change 3131625 on 2016/09/19 by Mark.Satterthwaite
Inside MetalRHI add an optional cache for disposed texture objects so we may reuse them - controlled by CVAR rhi.Metal.TextureCacheMode which must be set prior to running as it can't be changed at runtime. Settings: 0 = off, 1 (default) = will attempt to reuse private memory texture objects within the frame they are released otherwise they are disposed of as before. Setting 2 extends the caching to all textures - though Managed/Shared textures cannot be reused until after the frame in which they were released has been processed on the GPU. In this mode id<MTLTexture> objects are never returned to the OS so in order to conserve VRAM calls to setPurgeableState are made to allow the driver to reclaim unusued memory if required.
Change 3131630 on 2016/09/19 by Mark.Satterthwaite
More statistics in Metal added to track down where performance was going in a particular project but which may be more generally useful.
Change 3131955 on 2016/09/20 by Gil.Gribb
Merging //UE4/Dev-Main@3129758 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3131978 on 2016/09/20 by Gil.Gribb
CIS fix
Change 3132584 on 2016/09/20 by Ben.Woodhouse
Add some additional checks to help track down a rare crash with terrain rendering and shader recompiling
#jira UE-35937
Change 3132696 on 2016/09/20 by Mark.Satterthwaite
Use set*Bytes to handle uploading buffers < 4Kb when available - this is faster than lots of small Metal buffers and reduces the amount of GPU heap fragmentation. Where the API feature isn't available or hasn't been tested yet we'll use another ring-buffer inside the MetalCommandEncoder to emulate it.
Change 3132772 on 2016/09/20 by Mark.Satterthwaite
Rework Metal's handling of RHISetStreamSource calls that override the stride of vertex declarations to be much more efficient.
Change 3132870 on 2016/09/20 by Ben.Woodhouse
Fix mac compile error
Change 3133049 on 2016/09/20 by Brian.Karis
Changed light source shapes in reflection captures to use alpha
Change 3133057 on 2016/09/20 by Brian.Karis
Alphaed out on spot light cone as well.
Change 3133263 on 2016/09/20 by Rolando.Caloca
DR - vk - Debug names for objects
Change 3133292 on 2016/09/20 by Rolando.Caloca
DR - vk - Fix SRGB upload/formats
Change 3133395 on 2016/09/20 by Rolando.Caloca
DR - vk - SM5 fixes
Change 3134026 on 2016/09/21 by Gil.Gribb
Merging //UE4/Dev-Main@3133983 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3134663 on 2016/09/21 by Chris.Bunner
Merging Dev-MaterialLayers to Dev-Rendering, CL 3134208. Initial material attribute extensibility changes.
#jira UE-34347
Change 3134730 on 2016/09/21 by Arne.Schober
DR - [UE-34481] - Fix minor brokenness found by Gil
Change 3134792 on 2016/09/21 by Chris.Bunner
Fixed compile errors for non-editor builds.
Change 3135214 on 2016/09/21 by Rolando.Caloca
DR - vk - Fix visualize texture
- Dump memory when OOM (to track leaks)
Change 3135225 on 2016/09/21 by Rolando.Caloca
DR - vk - Ensure on exit if mem leak
- Update fences if running wait for idle
Change 3135672 on 2016/09/22 by Gil.Gribb
Merging //UE4/Dev-Main@3135568 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3135793 on 2016/09/22 by Rolando.Caloca
DR - vk - Set dynamic state after binding pipeline or on a fresh cmd buffer
Change 3135816 on 2016/09/22 by Rolando.Caloca
DR - Add names for d3d on renderdoc
Change 3135894 on 2016/09/22 by Chris.Bunner
Fixed initialization order warning.
Change 3136024 on 2016/09/22 by Rolando.Caloca
DR - vk - Fix stencil faces
Change 3136042 on 2016/09/22 by Marcus.Wassmer
Fix compile error
Change 3136046 on 2016/09/22 by Chris.Bunner
Renamed material for PostTonemapHDRColor visualization to reflect actual usage.
Change 3136308 on 2016/09/22 by Uriel.Doyon
Changed how the component relative rotation is computed, in order to have more consistency after blueprint rescript.
#jira UE-36094
Change 3136798 on 2016/09/22 by Chris.Bunner
Gather object references from stereo view state in USceneCaptureComponent. This matches behavior of other classes such as ULocalPlayer.
Change 3137092 on 2016/09/22 by Rolando.Caloca
DR - vk - Rename pipeline to gfx pipeline
Change 3137263 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3135157:
Fix one cause of Metal crashes loading into a zone - the PlanarReflection shader code needs to always set the IsStereoParameter so that the shader can perform the if-test without causing an invalid GPU access.
#jira FORT-30061
Change 3137265 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3135169:
Correct Metal texture creation for AVF media framework - we can't provide a render-targetable version of the texture without blitting. The native texture we get is a GPU copy that can be made CPU accessible (i.e. it is not tiled).
Change 3137266 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3135237:
Metal validation layer fix: under Metal if there are no reads from the vertex stage-in buffers we should use the Empty vertex declaration, not the filter declaration, otherwise we have to bind a redundant vertex stream buffer to silence the validation layer.
Change 3137268 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3136033:
To fix the Fortnite login screen force Nvidia Macs to use the set*Bytes API for small buffer updates even on El Capitan. We can't do this globally as Intel didn't implement these functions until macOS Sierra.
Fix GPU selection code in MetalRHI to confirm everything is working.
#jira FORT-30385
Change 3137269 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3137164:
Add stats to track exactly how many command buffers are allocated and committed each frame to work out why Fortnite on AMD is hanging, which turns out to be because each texture update/reallocation ends up in its own command-buffer. This needs to be rethought to pack these into fewer command buffers with the same synchronisation requirements to minimise command-buffer splits but for now we'll just make the default sufficiently large that we shouldn't see the hang until the work is done. Also ensure that command-buffer failure is always fatal - there is no way to recover or continue if a command-buffer fails.
#jira FORT-30377
Change 3137606 on 2016/09/23 by Gil.Gribb
Merging //UE4/Dev-Main@3137560 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3137936 on 2016/09/23 by Rolando.Caloca
DR - Split RHICmdList clear into color & ds in prep for changes
Change 3138346 on 2016/09/23 by Rolando.Caloca
DR - vk - Some renaming and splitting classes in prep for compute
Change 3138628 on 2016/09/23 by Rolando.Caloca
DR - vk - Fix mem leak on framebuffers
Change 3138721 on 2016/09/23 by Daniel.Wright
Better comment for r.DefaultFeature.AntiAliasing
Change 3138722 on 2016/09/23 by Daniel.Wright
Fixed assert from decals with MSAA due to binding the Scene Depth Texture instead of surface
Change 3138723 on 2016/09/23 by Daniel.Wright
Corrected GC doc
Change 3138892 on 2016/09/23 by Daniel.Wright
Fixed instanced static meshes being unbuilt after a lighting build if you ever cancelled a previous lighting build
Change 3138905 on 2016/09/23 by Daniel.Wright
"Optimizations" -> "Optimization Viewmodes"
Change 3138939 on 2016/09/23 by Daniel.Wright
Disabled the stationary light overlap viewmode with forward shading
Change 3139710 on 2016/09/26 by Rolando.Caloca
DR - Rename and added texture RHIClearDepthStencil -> RHIClearDepthStencilTexture
Change 3139820 on 2016/09/26 by Rolando.Caloca
DR - Remove prefix from shader frequency strings
Change 3139828 on 2016/09/26 by Marcus.Wassmer
Add SetShaderValue() specialization for bools on AsyncCompute commandlists to match the Gfx specialization.
Change 3139840 on 2016/09/26 by Benjamin.Hyder
Adding VectorNoise Examples to TM-Noise map
Change 3139862 on 2016/09/26 by Rolando.Caloca
DR - Better log to track down crash
#jira UE-36271
Change 3140142 on 2016/09/26 by Rolando.Caloca
DR - Fix clang warning
Change 3140145 on 2016/09/26 by Rolando.Caloca
DR - Rename RHIClearColor(MRT) to RHIClearColorTextures and pass textures as parameters
Change 3140360 on 2016/09/26 by Daniel.Wright
Lighting Scenarios and lightmaps moved to separate package
* Levels can be marked as lighting scenarios (eg Day, Night). Lighting is built separately for each lighting scenario with actors / lights in all other scenario levels hidden. Only one lighting scenario level should be visible at a time in game, and its lightmaps will be applied to the world.
* Most outputs of the lighting build now go into a separate _BuiltData package. This improves level Save and AutoSave times as the separate package will only be dirtied after lighting rebuilds.
* If a lighting scenario is present, all lightmaps are placed inside it's _BuiltData package. This means that only the currently loaded lighting scenario's lightmaps will be loaded (Day or Night, but not both). This also means that lightmaps for a streaming level will not be streamed with it.
* For backwards compatibility, existing lightmaps are moved to a new _BuiltData package on load.
* Reflection captures and precomputed visibility were not moved to the separate package. Reflection captures are force updated on load of a lighting scenario level, which can increase load times.
Change 3140361 on 2016/09/26 by Daniel.Wright
Lighting Scenarios UI
Change 3140582 on 2016/09/26 by Mark.Satterthwaite
Duplicate CL #3140166
Fix the video playback in Fortnite - bind our shader resource texture as the render-target texture as for some reason the playback code expects it there, even though we could never provide one.
#jira FORT-30551
Change 3140584 on 2016/09/26 by Mark.Satterthwaite
Duplicate CL #3140131:
Fix crash under the validation layer & Nvidia's El Capitan (10.11) drivers when distance field particle collisions are used without any scene distance fields available - bind the black volume texture when that is the case to avoid bad access on the GPU.
#jira FORT-30622
Change 3140586 on 2016/09/26 by Mark.Satterthwaite
Duplicate CL #3140450:
Fix launching the game on Intel GPUs by disabling Tiled Reflections on Intel for macOS Sierra like we did for El Capitan as there's currently a driver bug to means it doesn't work properly.
#jira FORT-30649
Change 3140594 on 2016/09/26 by Zabir.Hoque
Fix benchmark shaders register bindings. TEXCOORD0 was bound to register 1 in VS and then register 0 in PS. DX12 treats this a PSO creation failuer unlike DX11 this was an error.
Change 3140601 on 2016/09/26 by Marcus.Wassmer
New 'Cinematic' Scalability level. Remove unused 'new' motionblur CVAR
Change 3140602 on 2016/09/26 by Zabir.Hoque
CreateTexture3D on XB1 DX11 was leaking ESRAM by reserving it but not allocating to it.
#Tests: Fix was tested by licensee (GearBox).
Change 3140622 on 2016/09/26 by Rolando.Caloca
DR - vk - More prep for sm5
Change 3140765 on 2016/09/26 by Rolando.Caloca
DR - Fix ensure from bad clear depth surface
Change 3141251 on 2016/09/27 by Rolando.Caloca
DR - vk - Rename & cleanup
Change 3141394 on 2016/09/27 by Rolando.Caloca
DR - vk - Compute pipeline state
Change 3141463 on 2016/09/27 by Mark.Satterthwaite
Fix the include order to avoid compile errors on Mac.
Change 3141529 on 2016/09/27 by Gil.Gribb
Merging //UE4/Dev-Main@3139632 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3141830 on 2016/09/27 by zachary.wilson
Adding testing content for lighting scenarios to collaborate with Ben
Change 3141941 on 2016/09/27 by Olaf.Piesche
Speculative fix for UE-34815; have yet to repro this but there's really only so many things it could be. I currently don't see how the sim resources could go away after queueing, so I'm replacing the check with an ensure and null checking the resource pointer.
Change 3142035 on 2016/09/27 by Olaf.Piesche
Fix compiler error from silly leftover bit of code.
Change 3142065 on 2016/09/27 by Benjamin.Hyder
Updating Lighting Scenario map
Change 3142262 on 2016/09/27 by Mark.Satterthwaite
Change Apple RHI initialisation to select the first compatible shader platform to decide which RHI to initialise. Internally in MetalRHI we must gracefully fallback to a lower feature-level when this initial selection is not available on the current device/OS, in which case we need to validate that the selected shader platform was actually packaged. The order of initialisation is different per-platform:
On Mac: Order of initialisation is the order listed in TargetedRHIs .ini specifications.
On iOS/tvOS: Order is explicit: Metal MRT > Metal ES 3.1 > OpenGL ES 2
#jira UE-35749
Change 3142292 on 2016/09/27 by Rolando.Caloca
DR - hlslcc - Fix for warning X3206: implicit truncation of vector type causing error
#jira UE-31438
Change 3142397 on 2016/09/27 by Mark.Satterthwaite
Update hlslcc for Mac including RCO's changes in CL #3142292.
#jira UE-31438
Change 3142438 on 2016/09/27 by Daniel.Wright
UMapBuildDataRegistry's created for legacy lightmap data are placed in the map package, which avoids problems with cooking
Change 3142452 on 2016/09/27 by Rolando.Caloca
DR - Proper support for int defines
Change 3142519 on 2016/09/27 by Arne.Schober
DR - [UE-33438] - Added a Project Setting to enable Skincache Shader Permuations. The Default value for the Skincache mode was changed to enabled. The reasoning behind this was that it will be auto disabled when Skincache Shaders are disabled, and runtime toggle is a debuging feature that mainly programmers are dealing with. The Recompute Tangents option in the Skinned Mesh is now automatically grayed out when no Skincache Shader Permuations are available.
Change 3142537 on 2016/09/27 by Daniel.Wright
Fixed r.ScreenPercentage with MSAA - a scissor rect was being setup during the resolve and not reset
Change 3142691 on 2016/09/27 by Daniel.Wright
Disabled renaming of legacy ULightmap2D's to the separate package since UMapBuildDataRegistry is no longer put in a separate package for legacy content
Change 3142711 on 2016/09/27 by Daniel.Wright
GComponentsWithLegacyLightmaps entries get handled by USceneComponent::AddReferencedObjects, fixes a crash when you open a map directly from the content browser
Change 3142712 on 2016/09/27 by Daniel.Wright
Separate category for ParticleCutout properties
Change 3142762 on 2016/09/27 by Uriel.Doyon
Added per static mesh and per skeletal mesh UV density data. The data is now saved and available in cooked builds.
The density are computed by the engine but can be overridden by the user in the material tabs.
Texture streaming intermediate component data is now per material instead of per lod-section.
New ViewModeParam in FSceneViewFamily allowing context specific param per viewmode.
This is currently used to show which UV channel and which texture index is being
shown in the texture streaming accuracy viewmodes.
This replaces r.Streaming.AnalysisIndex
Renamed texture streaming viewmodes:
MeshTexCoordSizeAccuracy -> MeshUVDensityAccuracy
MaterialTexCoordScalesAccuracy -> MaterialTextureScaleAccuracy
MaterialTexCoordScalesAnalysis -> OutputMaterialTextureScales
Improved UV density computation and viewmode.
LightmapUVDensity is now computed separately from UVChannel Density.
Fixed texture streaming for instanced static mesh component and derived types.
Change 3143464 on 2016/09/28 by Daniel.Wright
Removed 'experimental' from forward shading setting
Change 3143508 on 2016/09/28 by Chris.Bunner
Added component type handling to FoldedMath and Length material expressions.
#jira UE-36304
Change 3143557 on 2016/09/28 by Rolando.Caloca
DR - Back out changelist 3142292
Change 3143563 on 2016/09/28 by Rolando.Caloca
DR - vk - Force hlslcc re-link
Change 3143648 on 2016/09/28 by Daniel.Wright
Moved GetMeshMapBuildData to UStaticMeshComponent since FStaticMeshComponentLODInfo::OwningComponent can't be initialized reliably in the case of SpawnActor off of a blueprint default that has LODData entries already.
Change 3143661 on 2016/09/28 by Chris.Bunner
Warning fix.
Change 3143723 on 2016/09/28 by Daniel.Wright
DumpUnbuiltLightIteractions after lighting build for debugging
Change 3143822 on 2016/09/28 by Arne.Schober
DR - Refactoring of the ViewMatrices. Moved the Derived Matrices into the FViewMatrix struct. Made all members private do emphasize the static constness of that struct after creation. Renamed the heavy weight members on this struct to Compute*. Methods that modify The ViewMatrices have been renamed to Hack* to discurage their use in the future until a better solution for those problems is found. The ViewMatrix modification is especially misleading because it only changes the State of the ViewMatrices to read their Position from the Material Editior as if coming from the Lightsource (mainly for manual bilboards) as well as doing someting similar to generate CPU bilboards for shadows.
Change 3143860 on 2016/09/28 by Benjamin.Hyder
Updating TM-Noise map to include 3d noise examples
Change 3143939 on 2016/09/28 by Rolando.Caloca
DR - vk - Better debugging of submissions
- Added r.Vulkan.IgnoreCPUReads to help track down hangs on some ihvs
Change 3144006 on 2016/09/28 by Brian.Karis
Fixed PixelError not being set correctly with LOD groups.
Removed unneeded Simplygon references.
Mesh reduction module can now be chosen by name with r.MeshReductionModule
Change 3144026 on 2016/09/28 by Benjamin.Hyder
Updating QA-Effects map to correct numbering issue
Change 3144098 on 2016/09/28 by Arne.Schober
DR - ViewMatrices Refactoring - Fix UT
Change 3144158 on 2016/09/28 by Rolando.Caloca
DR - Undo splitting RHI command context
Change 3144952 on 2016/09/29 by Rolando.Caloca
DR - vk - Missing swapchain flag
Change 3145064 on 2016/09/29 by Olaf.Piesche
#jira UE-36091
Pulling range update for vector distributions even when UDist is not dirty; some content has a lookup table and a clean dist, but the range values have not been baked; always pulling them should be safe and not significantly costly.
Change 3145354 on 2016/09/29 by Benjamin.Hyder
Updating Tm-ContactShadows
Change 3145485 on 2016/09/29 by Daniel.Wright
Made SeamlessTravelLoadCallback handle legacy lightmaps
Change 3145527 on 2016/09/29 by Daniel.Wright
Don't clear legacy lightmap annotations on each map - fixes lighting unbuilt when doing seamless travel
Change 3145530 on 2016/09/29 by Simon.Tovey
UE-36188 - Editor crash when updating hierarchical instance static mesh component
Dirtied render state rather than unsafe update of bounds.
Change 3145608 on 2016/09/29 by Gil.Gribb
Attempt to fix a random compiler error under win32
Change 3145749 on 2016/09/29 by Uriel.Doyon
Fix for static analysis warning
Change 3146091 on 2016/09/29 by Zabir.Hoque
RHI Interface changes to support PSO based APIs
Change 3146092 on 2016/09/29 by Zabir.Hoque
D3D12 RHI support for PSO based APIs.
Change 3146590 on 2016/09/30 by Gil.Gribb
Merging //UE4/Dev-Main@3146520 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3146731 on 2016/09/30 by Rolando.Caloca
DR - Fix merge conflicts
Change 3146778 on 2016/09/30 by Rolando.Caloca
DR - More integration compile fixes
Change 3146790 on 2016/09/30 by Rolando.Caloca
DR - Integration fix
Change 3146849 on 2016/09/30 by Rolando.Caloca
DR - Final integration fix
Change 3146899 on 2016/09/30 by Daniel.Wright
Static analysis fix for dereferencing World
Change 3147020 on 2016/09/30 by Rolando.Caloca
DR - vk - Fix depth issue on AMD cards
- Added VULKAN_KEEP_CREATE_INFO to help debugging creation
- Added num color attachments to pipeline key
Change 3147034 on 2016/09/30 by Rolando.Caloca
DR - Fix Kite crash where shader pipelines were optimizing non-tessellation pipelines
#jira UE-36277
#jira UE-36500
Change 3147080 on 2016/09/30 by Rolando.Caloca
DR - vk - Disable debug info by default
Change 3147082 on 2016/09/30 by Chris.Bunner
Allow tessellation to be used with DrawTile calls by swapping fixed mesh to triangle list.
#jira UE-36491
Change 3147388 on 2016/09/30 by Chris.Bunner
Blacklisted Nvidia driver 372.70 as it has known stability issues skewing our top crashes list. Also updated recommended version numbers.
#jira UE-35288
Change 3147394 on 2016/09/30 by Chris.Bunner
Additional logging for rare error.
#jira UE-35812
Change 3147459 on 2016/09/30 by Rolando.Caloca
DR - vk - Some more srgb formats
Change 3147537 on 2016/09/30 by Rolando.Caloca
DR - vk - Standarize srgb flag like D3D11
- Minor FVulkanShader cleanup
Change 3147620 on 2016/09/30 by Olaf.Piesche
#jira UE=34486
particle component tick function task can be invalid during pause; add check
Change 3148028 on 2016/10/01 by Daniel.Wright
Renamed RenderingSettings.cpp to match header
Change 3148059 on 2016/10/01 by Daniel.Wright
Disabled reparenting in the profiler which is disorienting
Change 3148067 on 2016/10/01 by Daniel.Wright
Support for ReflectionEnvironment and light type show flags with ForwardShading
Change 3148069 on 2016/10/01 by Daniel.Wright
Added CapsuleIndirectShadowMinVisibility to SkinnedMeshComponent, so artists have control over indirect capsule shadow darkness without changing cvars
Change 3148072 on 2016/10/01 by Daniel.Wright
Added a rendering setting to disable the new lightmap mixing behavior, where smooth surfaces don't have any mixing. r.ReflectionEnvironmentLightmapMixBasedOnRoughness
Change 3148073 on 2016/10/01 by Daniel.Wright
r.VertexFoggingForOpaque only affects forward shading - manual copy of Ben's fix from Orion stream
Change 3148074 on 2016/10/01 by Daniel.Wright
Enabled planar reflection receiving on the material used for the preview of a APlanarReflection
Change 3148084 on 2016/10/01 by Daniel.Wright
Fixed reflections on Surface TranslucencyVolume in deferred
Change 3148085 on 2016/10/01 by Daniel.Wright
Fixed planar reflection composite being done too many times in stereo deferred
Change 3148086 on 2016/10/01 by Daniel.Wright
Clamp IndirectLightingQuality to 1 in preview builds - keeps preview useful even with IndirectLightingQuality jacked up to 10.
Change 3148107 on 2016/10/01 by Daniel.Wright
CIS fix
Change 3148113 on 2016/10/01 by Daniel.Wright
Translucency lighting modes for forward shading
* Per-vertex modes use GetSimpleDynamicLighting since they can't support specular anyway
Change 3148306 on 2016/10/02 by Rolando.Caloca
DR - vk - Fix for some NV drivers on Win10
Change 3148307 on 2016/10/02 by Rolando.Caloca
DR - vk - Compute pipeline
Change 3148358 on 2016/10/02 by Rolando.Caloca
DR - vk - Consolidate and renumber enum for binding types
Change 3148396 on 2016/10/03 by Rolando.Caloca
DR - vk - Warning fix
Change 3148697 on 2016/10/03 by Benjamin.Hyder
Submitting M_Chromebal after enabling planar reflectionsl
Change 3148799 on 2016/10/03 by Rolando.Caloca
DR - vk - static analysis fix
Change 3148934 on 2016/10/03 by Chris.Bunner
Added pre-skinned local position material graph node, vertex shader only.
Change 3148994 on 2016/10/03 by Chris.Bunner
Added missing header file.
Change 3149085 on 2016/10/03 by Daniel.Wright
Support for ReflectionEnvironment show flag in base pass reflections without any shader overhead
Change 3149095 on 2016/10/03 by Rolando.Caloca
DR - vk - Disable new render passes
Change 3149125 on 2016/10/03 by Rolando.Caloca
DR - vk - Fix for multiple memory types
Change 3149181 on 2016/10/03 by Rolando.Caloca
DR - Better message when missing pipelines
Change 3149215 on 2016/10/03 by Rolando.Caloca
DR - RHIClearColor -> RHIClearColorTexture
#tests Orion Editor run match on Agora_P
Change 3149288 on 2016/10/03 by Chris.Bunner
Added PreTonemapHDRColor for buffer visualization and target output.
#jira UE-36333
Change 3149402 on 2016/10/03 by Daniel.Wright
Light attenuation buffer is now multisampled, fixes preshadows with MSAA (depth testing failed during stencil pass) but adds a resolve (.12ms at VR res)
Change 3149403 on 2016/10/03 by Daniel.Wright
Forward lighting supports lighting channels
Change 3149574 on 2016/10/03 by Marcus.Wassmer
PR #2817: Ansel/Photography system (Contributed by adamnv)
Modified to become a plugin
Change 3149615 on 2016/10/03 by Rolando.Caloca
DR - vk - Fix PF_G16R16 which fixes reflections
Change 3149639 on 2016/10/03 by Olaf.Piesche
Adding more ensures to catch NaNs occasionally appearing in particle locations early
Change 3149745 on 2016/10/03 by Uriel.Doyon
Moved UVDensity computation in the staticmesh DDC.
Change 3149749 on 2016/10/03 by Daniel.Wright
Fixed lightmaps on BSP, which was fallout from Lighting Scenarios backwards compatibility
Change 3149755 on 2016/10/03 by Benjamin.Hyder
Checking in built lighting for QA-postprocessing
Change 3149758 on 2016/10/03 by Benjamin.Hyder
re-submitting built lighting for QA-PostProcessing
Change 3149940 on 2016/10/04 by Gil.Gribb
Merging //UE4/Dev-Main@3149754 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3150098 on 2016/10/04 by Marcus.Wassmer
Fix some clang and win32 errors
Change 3150323 on 2016/10/04 by Rolando.Caloca
DR - vk - Static analysis fix
Change 3150456 on 2016/10/04 by Daniel.Wright
Revert temp logs
Change 3150731 on 2016/10/04 by Daniel.Wright
Static lights now add a dummy map build data entry for their ULightComponent::IsPrecomputedLightingValid
Change 3150795 on 2016/10/04 by Marcus.Wassmer
Fix RHIClearUAV and Drawindirect bugs on PS4.
Also fix PS4 compile error from bad merge.
Change 3151065 on 2016/10/04 by Ben.Marsh
Merging //UE4/Dev-Main to Dev-Rendering (//UE4/Dev-Rendering)
Change 3151134 on 2016/10/04 by Brian.Karis
Fixed corrupt mesh generation from quadric simplifier due to uninitialized color array.
Change 3151201 on 2016/10/04 by Marcus.Wassmer
Nvidia approved icon for ansel plugin.
Change 3151240 on 2016/10/04 by Marcus.Wassmer
Fix string concat build error.
Change 3151258 on 2016/10/04 by Ben.Marsh
Fix compile error.
Change 3151290 on 2016/10/04 by Marcus.Wassmer
Bumping static mesh DDC key to hopefully fix distancefield crashes after brian's quadric simplifier fix.
Change 3152104 on 2016/10/05 by Chris.Bunner
Workaround for legacy BreakMA material node invalid component masks.
#jira UE-36832
Change 3152130 on 2016/10/05 by Ben.Woodhouse
Fix issue with skylight SH and fast semantics on DX11. We need to clear the cube scratch textures before writing to them to avoid issues when reading them back for mip downsampling
#jira UE-35890
Change 3152240 on 2016/10/05 by Rolando.Caloca
DR - Fix for missing gizmo colors
#jira UE-36515
Change 3152338 on 2016/10/05 by Daniel.Wright
Hopeful fix for FDistanceFieldVolumeTexture assert in the cooker
Change 3152833 on 2016/10/05 by Brian.Karis
Improved precision of quadrics. Fixes bad triangles on large meshes
Change 3153376 on 2016/10/06 by Rolando.Caloca
DR - Fix for SM4 missing pipelines fallout
Change 3153650 on 2016/10/06 by Gil.Gribb
Merging //UE4/Dev-Main@3153068 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3153656 on 2016/10/06 by Uriel.Doyon
Fixed main integration compilation issues.
Some of the Mesh UVDensity UI is temporary disabled.
Change 3153725 on 2016/10/06 by Uriel.Doyon
Fixed crash when source data is missing for lightmaps
#jira UE-36157
Change 3153998 on 2016/10/06 by Gil.Gribb
Merging //UE4/Dev-Main to Dev-Rendering@3153705 (//UE4/Dev-Rendering)
Change 3154056 on 2016/10/06 by Marcus.Wassmer
Fix compile errors from merge. Also restore some light scencario code
Change 3154176 on 2016/10/06 by Marcus.Wassmer
Fix deprecation warning
Change 3154252 on 2016/10/06 by Marcus.Wassmer
Fix more deprecation warnings
Change 3154632 on 2016/10/07 by Chris.Bunner
Fix for incorrect re-entrant detection with a function called twice in a row. The function input Preview expression is overridden when the function is called to link it into the caller graph, but it was restored too late for chained calls to the same function.
#jira UE-37002
[CL 3154728 by Gil Gribb in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3129636 on 2016/09/17 by Ben.Marsh
UBT: Add a "-nolink" option which allows compiling object files without linking them into an executable. Useful for non-unity builds, which take a very long time to link or fail on some platforms due to command lines being too long, PDB file having too many records, etc...
Change 3129825 on 2016/09/18 by Ben.Marsh
UBT: Don't force Linux to build in unity; it seems to build fine without.
Change 3129965 on 2016/09/19 by Matthew.Griffin
Duplicating CL#3129960 from Release-4.13
Exclude NetworkProfiler when building CS tools for Linux
Change 3130653 on 2016/09/19 by Ben.Marsh
UHT: Fix missing "Error:" prefix in output log, causing messages to be ignored for failure emails.
Change 3130662 on 2016/09/19 by Ben.Marsh
EC: Prevent UHT failures from being reported twice, and remove the need for special case to show UHT summary output.
Change 3131956 on 2016/09/20 by Matthew.Griffin
Addtional fixes for compiling Editor as a monolithic executable
Change so monolithic editor is output to Project Binaries directory
Removed duplicated ReturnContainerIndexFromChannelName function
Only check for out of date modules for non monolithic editor
Don't define GIsGameAgnosticExe or PER_MODULE_BOILERPLATE for monolithic editor, done elsewhere
Correct IMPLEMENT_MODULE for QuadricMeshReduction and AudioCapture modules
Change 3132112 on 2016/09/20 by Ben.Marsh
Docs: Remove reference to UBT environment variables from configuration docs.
Change 3132815 on 2016/09/20 by Ben.Marsh
AutomationTool: Delete GUBP. Everything now uses BuildGraph!
Change 3132871 on 2016/09/20 by Ben.Marsh
UBT: Remove GUBP callbacks from TargetRules instances.
Change 3132987 on 2016/09/20 by Ben.Marsh
Allow public distribution of the compiled SimplygonMeshUtilities binaries.
Change 3133974 on 2016/09/21 by Ben.Marsh
Allow public distribution of the SimplygonSwarm module. Requires a separate Simplygon DLL (still in a NotForLicensees folder) to function correctly.
Change 3137228 on 2016/09/22 by Ben.Marsh
UAT: Merging fix to parallel executor on Linux from 4.13 branch.
Change 3139783 on 2016/09/26 by Matthew.Griffin
Fixed Xbox support for Installed Builds
Corrected typo in Xbox+PS4 filter creation and added XboxOnePackageNameUtil.exe
Added Xbox versions of ThirdParty libs that hadn't been specified until now
Change 3141721 on 2016/09/27 by Ben.Marsh
Remove declaration of circular references between FbxAutomationTestBuilder and LevelEditor; causes LevelEditor to be built differently if plugin is enabled, which results in shared build products being invalidated by switching between games.
Change 3141789 on 2016/09/27 by Ben.Marsh
UBT: Retain the ".suppressed" part of output file names when building import libraries for circularly referenced modules.
Change 3141805 on 2016/09/27 by Ben.Marsh
UBT: Allow reusing build ids in version manifests as long as we aren't modifying any engine binaries (building more or fewer is permitted), and merge manifests together if possible. Allows building the entire solution through Visual Studio, when some projects may build more modules than another.
Change 3141980 on 2016/09/27 by Ben.Marsh
EC: Include a "Steps to Reproduce" section in failure emails, which gives the command line to run to execute the step.
Change 3143996 on 2016/09/28 by Ben.Marsh
BuildGraph: Fix exported job steps having dependencies on nodes behind triggers, causing jobs to never terminate.
Change 3144696 on 2016/09/29 by Matthew.Griffin
Adding -NoSharedPCH to NonUnity build steps and split them into separate nodes for UE4Editor and UE4Game
Fixed redefinition of __WINDOWS_DS__
Change 3144931 on 2016/09/29 by Ben.Marsh
Core: Changes to search paths for DLL loading.
* The default binaries directory is now added to the list of search paths. Normally LoadLibrary finds these without needing to preload them, but plugins can change the global search paths by calling SetDefaultDllDirectories().
* Only the top entry of the DLL directory stack is searched. There is typically only one directory here anyway, but the intent is more consistent with the operation of SetDllDirectory().
* Resolved import paths are converted to absolute, so the resulting calls to LoadLibrary will not be influenced by calls to SetDefaultDllDirectories() changing the base directory.
* Search paths aren't de-duplicated any more. They don't overlap in practice, and it's not expensive even if they do.
Change 3144932 on 2016/09/29 by Ben.Marsh
Vulkan: Only add vulkan-1.dll as a delay load dependency from the VulkanRHI module, otherwise it can be added to the linker command-line 20 or more times.
Change 3145011 on 2016/09/29 by Ben.Marsh
Core: Include the compatible changelist in version manifests, so local builds after syncing with UGS will have the correct compatible changelist numbers post-hotfix.
[CL 3146509 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3105904 on 2016/08/30 by Ben.Marsh
PR #2691: Copy .map-file to staging & cleanup (Contributed by projectgheist)
Change 3105974 on 2016/08/30 by Ben.Marsh
PR #2748: [Bug-Fix] UGS - Ensure older events do not trample newer ones (Contributed by paulevans)
Change 3106035 on 2016/08/30 by Ben.Marsh
PR #2746: [Bug-Fix] UGS - Starting build colour was the same as disabled (Contributed by paulevans)
Change 3106172 on 2016/08/30 by Ben.Marsh
UAT: Do not default to submitting build products from BuildCookRun unless -submit is explicitly specified on the command line.
#codreview Maciej.Mroz
Change 3107642 on 2016/08/31 by Matthew.Griffin
More Monolithic editor fixes
Fixed IMPLEMENT_MODULE macros with incorrect module name
Wrapped some usages of GIsHotReload in WITH_HOT_RELOAD
Fixed NiagaraConstants so that they can be used in multiple modules
Change 3107808 on 2016/08/31 by Matthew.Griffin
Added Node to Compile UAT on Mac to catch any Mono failures which will run as part of monolithics aggregate
Change 3111527 on 2016/09/02 by Matthew.Griffin
Duplicating CL#3111524 from Release-4.13 stream
Including Documentation/Extras in installed build
Change 3117683 on 2016/09/08 by Ben.Marsh
PR #2771: Fix compilation of C# projects on case-sensitive OSes (Contributed by slonopotamus)
Change 3119707 on 2016/09/09 by Ben.Marsh
UBT: Add more explicit methods for querying Visual C++ and Visual Studio installation directories. Now uses the same logic in the Visual Studio batch files.
Change 3120824 on 2016/09/12 by Ben.Marsh
UnrealGameSync: Add a project-wide option which can disable using the last code changelist for version files, and use the sync changelist instead. ("VersionToLastCodeChange" in the "[Options]" section). Update version to 1.80.
Change 3120996 on 2016/09/12 by Ben.Marsh
Core: Fix lines of output text from FMonitoredProcess being truncated at 512 characters, due to pipe buffer size. Accumulate incomplete lines and merge them together again instead. Also remove CR-LF pairs if they occur at the end of a line.
#jira UE-35659
Change 3121353 on 2016/09/12 by Ben.Marsh
Core: Manually enumerate and load dependent DLLs for modules by the editor, to work around limitations in the number of search paths checked by the Windows loader. We previously temporarily modified the PATH environment variable to provide this functionality, but are close to the OS limit for length of that string. This method should not have any such restrictions (though it will not work for circular dependencies).
Change 3121996 on 2016/09/12 by Ben.Marsh
Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).
* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
* Visual Studio source code accessor can talk to VS 2017 instances.
* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.
Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.
Change 3123144 on 2016/09/13 by Ben.Marsh
BuildGraph: Fix exception due to mismatched argument lists.
Change 3123160 on 2016/09/13 by Ben.Marsh
Linux: Make PLATFORM_SUPPORTS_JEMALLOC a globally defined macro rather than just defined by the jemalloc module. Core supplies a default value for this macro which is inconsistent unless your module has an explicit dependency on jemalloc.
Change 3123211 on 2016/09/13 by Ben.Marsh
UBT: Fix exception writing a version manifest if the output directory does not exist.
Change 3125300 on 2016/09/14 by Ben.Marsh
UnrealVS: Few fixes to single-file compile command.
* All documents are now saved before compile starts.
* Now gives a useful error when trying to compile non-cpp files, rather than falling back to the invalid default command handler.
* Trying to do a single-file compile while an existing build is running now prompts to stop it, rather than falling back to the default command handler (which gives a "Invalid command" message for makefile projects)
Change 3125437 on 2016/09/14 by Ben.Marsh
UnrealVS: Update version number to 1.43 in order to prevent installer from bailing unless existing version is uninstalled first.
[CL 3126342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3053250 on 2016/07/18 by Steve.Robb
TNot metafunction added.
Change 3053252 on 2016/07/18 by Steve.Robb
New TIsEnumClass trait.
Change 3061345 on 2016/07/22 by Robert.Manuszewski
Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy
Change 3061377 on 2016/07/22 by Graeme.Thornton
Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default
Change 3064592 on 2016/07/26 by Steven.Hutton
Uploading repository files
Change 3064595 on 2016/07/26 by Steven.Hutton
Assign crashes to buggs based not just on Callstack but also based on Error message.
Error messages have "data" masked out and are then compared to a table of error messages to find similar messages. Ensures are not currently filtered by error message.
Change 3066046 on 2016/07/27 by Graeme.Thornton
Better dedicated client/server class exclusion during cooking
- Add class lists to cooker settings so they can be modified in the editor
Change 3066077 on 2016/07/27 by Graeme.Thornton
Move Paragon NeedsLoadForServer calls over to the new config based system
Change 3066203 on 2016/07/27 by Chris.Wood
CrashReportProcess logging and Slack reporting improvements to monitor disk space.
[UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full
Change 3066276 on 2016/07/27 by Graeme.Thornton
Move simple NeedsLoadForClient implementations over to new config based system
Change 3068019 on 2016/07/28 by Graeme.Thornton
Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources
- Corrects some bad stats
Change 3068218 on 2016/07/28 by Chris.Wood
CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics
[UE-31706] - Add new BuildVersion string to crash context and website
Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs.
Change 3071665 on 2016/08/01 by Robert.Manuszewski
Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed.
Change 3073388 on 2016/08/02 by Graeme.Thornton
Invalidate string asset reference tags after finishing up loading of an async package
Change 3073745 on 2016/08/02 by Robert.Manuszewski
Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games.
#jira FORT-27839
Change 3074866 on 2016/08/03 by Robert.Manuszewski
PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki)
Change 3075128 on 2016/08/03 by Steve.Robb
Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier
Change 3075130 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel'
Change 3075131 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner'
Change 3075235 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn'
Change 3075248 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile'
Change 3075662 on 2016/08/03 by Steve.Robb
Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call
Change 3075668 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6326: Potential comparison of a constant with another constant
Change 3075679 on 2016/08/03 by Chris.Wood
Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19
[OR-26335] - 29.1 crash reporter generating reports with no callstacks / info
New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing.
Change 3077070 on 2016/08/04 by Steve.Robb
Dead array slack tracking code removed.
Change 3077113 on 2016/08/04 by Steve.Robb
TEnumAsByte is now deprecated for enum classes.
All current uses fixed (which tidies up that code anyway).
New FArchive::op<< for enum classes.
Generated code now never uses TEnumAsByte for enum classes.
Change 3077117 on 2016/08/04 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings'
Change 3078709 on 2016/08/05 by Steve.Robb
FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer.
TObjectIterator annotated to never return null.
NewObject annotated to never return null.
Change 3078836 on 2016/08/05 by Graeme.Thornton
Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading
Change 3082217 on 2016/08/09 by Steve.Robb
Missing #include for FUniqueNetIdRepl added.
Change 3083679 on 2016/08/10 by Chris.Wood
CrashReportProcess performance improvements. CRP v1.1.22
[UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances
[UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway
Passing lock details to MDD on command line and managing multiple MDD tasks in CRP.
Configurable values for range of queue sizes that cause us to throw away crashes.
Change 3085362 on 2016/08/11 by Steve.Robb
Rule-of-three fixes for FAIMessageObserver, to prevent accidents.
From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html
Change 3085396 on 2016/08/11 by Steve.Robb
Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types.
Change 3088840 on 2016/08/15 by Steve.Robb
TRemoveReference moved to its own header.
Change 3088858 on 2016/08/15 by Steve.Robb
TDecay moved to its own header.
Change 3088963 on 2016/08/15 by Steve.Robb
Invoke function, for doing a generic call on a generic callable thing. Equivalent to std::invoke.
Change 3089144 on 2016/08/15 by Steve.Robb
Algo::Transform updated to use Invoke. Algorithm tests updated to test the new features.
Change 3089147 on 2016/08/15 by Steve.Robb
TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::.
Change 3090243 on 2016/08/16 by Steve.Robb
New Algo::Sort and Algo::SortBy algorithms.
Change 3090387 on 2016/08/16 by Steve.Robb
Improved bitwise swapping for Swap.
See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html
Change 3090444 on 2016/08/16 by Steve.Robb
Ptr+Size overloads removed after discussion - MakeArrayView should be used instead.
Change 3090495 on 2016/08/16 by Steve.Robb
Assert when FString::Mid is passed a negative count.
#jira UE-18756
Change 3093455 on 2016/08/18 by Steve.Robb
Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps.
Change 3094476 on 2016/08/19 by Steve.Robb
BOM removed from InvariantCulture.h.
Change 3094697 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 3094702 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'.
Change 3094715 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read.
Change 3094737 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'OwnedComponent'.
warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did.
Change 3094750 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3094768 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'LevelSequence'.
warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3094774 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'.
Change 3094783 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'.
Change 3094807 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'.
Change 3094815 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'VarNode'.
warning C6011: Dereferencing NULL pointer 'SourceClass'.
Change 3094840 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'TunnelGraph'.
warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did.
Change 3094864 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3094880 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'.
Change 3094886 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'.
Change 3094903 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'.
Change 3094916 on 2016/08/19 by Steve.Robb
Static analysis fix: Dereferencing NULL pointer 'CompilerContext'.
Change 3094931 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'.
Change 3094935 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.
Change 3094943 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Pin'.
warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did.
Change 3094960 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'.
Change 3095046 on 2016/08/19 by Steve.Robb
Single parameter version of CastChecked tagged to never return null.
Change 3095054 on 2016/08/19 by Steve.Robb
Committed wrong version in CL# 3095046.
Change 3095089 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
warning C6101: Returning uninitialized memory '*lpdwExitCode'.
Change 3096035 on 2016/08/22 by Steve.Robb
Fix for static lighting in pixel inspector.
Change 3096039 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'.
Change 3096045 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3096058 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'.
Change 3096059 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'.
Change 3096066 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'.
Change 3096070 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'.
Change 3096074 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'.
Change 3096075 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.
Change 3096081 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'.
Change 3096156 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'BP'.
warning C6011: Dereferencing NULL pointer 'Object'.
Change 3096308 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'TopMipData'.
warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'.
Change 3096315 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'OldParent'.
warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'.
Change 3096318 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'.
Change 3096322 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'.
Change 3096337 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Pin'.
warning C6011: Dereferencing NULL pointer 'SpawnVarPin'.
Change 3096345 on 2016/08/22 by Steve.Robb
Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope.
Change 3096356 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'.
Change 3096387 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'.
warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'.
Change 3096400 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'.
Change 3096413 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did.
Change 3096416 on 2016/08/22 by Steve.Robb
Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 3096423 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'.
Change 3096439 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'.
Change 3096446 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'.
Change 3096454 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'.
Change 3096464 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'.
Change 3096469 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'.
Change 3097559 on 2016/08/23 by Steve.Robb
Alternate fix to CL# 3096439.
Change 3097583 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'.
warning C6011: Dereferencing NULL pointer 'CurrentWorld'.
Change 3097584 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'.
Change 3097585 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did.
warning C6011: Dereferencing NULL pointer 'FirstNativeClass'.
Change 3097588 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'.
Change 3097589 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did.
Change 3097591 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'.
Change 3097597 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'.
Change 3097598 on 2016/08/23 by Steve.Robb
Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension.
Change 3097600 on 2016/08/23 by Steve.Robb
Fix for incorrect null check.
Change 3097605 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'.
Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125
Change 3097609 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did.
Change 3097613 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'.
Change 3097620 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'.
Change 3097627 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'.
Change 3097629 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did.
Change 3097631 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'.
Change 3097634 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'.
Change 3097639 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'.
Change 3097650 on 2016/08/23 by Steve.Robb
Alternate fix for CL# 3097597.
Change 3097725 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'.
Change 3097764 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did.
Change 3097770 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'.
Change 3097775 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'.
Change 3097796 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'.
Change 3097797 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'.
Change 3097843 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did.
Change 3097864 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ObjectClass'.
warning C6011: Dereferencing NULL pointer 'Client'.
Change 3097871 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did.
Change 3098015 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094864.
Change 3098024 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094943.
Change 3098052 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094886.
Change 3098080 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did.
Change 3098102 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'.
Change 3098148 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Node'.
warning C6011: Dereferencing NULL pointer 'OldNode'.
warning C6011: Dereferencing NULL pointer 'LinkedPin'.
warning C6011: Dereferencing NULL pointer 'RootNode'.
Change 3098156 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'.
Change 3098176 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'.
Change 3098182 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'.
Change 3098197 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'.
Coding standards fixes.
Change 3098202 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'.
Change 3098208 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did.
warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did.
Change 3098229 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.
Change 3099188 on 2016/08/24 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.
Change 3099195 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'.
Change 3099205 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'.
Change 3099228 on 2016/08/24 by Steve.Robb
Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did.
Change 3099539 on 2016/08/24 by Steve.Robb
Spurious static analysis fixes:
warning C6011: Dereferencing NULL pointer 'InBlueprint'.
warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did.
https://connect.microsoft.com/VisualStudio/feedback/details/3082362https://connect.microsoft.com/VisualStudio/feedback/details/3082622
Change 3099546 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'.
Change 3099561 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'.
Change 3099571 on 2016/08/24 by Steve.Robb
Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did.
Change 3099600 on 2016/08/24 by Steve.Robb
Static analysis fix:
warning C6385: Reading invalid data from 'this->Packages': the readable size is '24' bytes, but '32' bytes may be read.
warning C6385: Reading invalid data from 'Diff.ObjectSets': the readable size is '24' bytes, but '32' bytes may be read.
warning C6386: Buffer overrun while writing to 'Objects': the writable size is '24' bytes, but '32' bytes might be written.
Change 3099912 on 2016/08/24 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.
Change 3099923 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'.
Change 3100977 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory '*VectorRef'.
warning C6001: Using uninitialized memory '*PointRef'.
warning C6001: Using uninitialized memory '*PolyRef'.
Coding standard fixes.
Change 3100985 on 2016/08/25 by Steve.Robb
Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3100987 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829': this does not adhere to the specification for the function 'SelectObject'.
warning C6387: '_Param_(4)' could be '0': this does not adhere to the specification for the function 'CreateDIBSection'.
Change 3100992 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 3101000 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory 'tmpMemReq'.
warning C6001: Using uninitialized memory 'TmpCreateInfo'.
Change 3101004 on 2016/08/25 by Steve.Robb
warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did.
Change 3101009 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'.
Change 3101115 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'.
Change 3101120 on 2016/08/25 by Steve.Robb
Fixes to previous fixes.
Change 3101128 on 2016/08/25 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'.
Change 3101281 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6262: Function uses '99256' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
warning C6001: Using uninitialized memory 'Pixel'.
Change 3101292 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'.
Change 3101299 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'.
Change 3101300 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'.
Change 3101304 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'.
Change 3101311 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'.
Change 3101323 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'.
Change 3101329 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'.
Change 3101333 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'.
Change 3101339 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ImportData'.
warning C6011: Dereferencing NULL pointer 'CurveToImport'.
Change 3101485 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'.
Change 3101583 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'.
Change 3105721 on 2016/08/30 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3105724 on 2016/08/30 by Steven.Hutton
Change users page to more responsive paginated version.
Change 3105725 on 2016/08/30 by Steven.Hutton
Added field for crash processor failed
Change 3105786 on 2016/08/30 by Steve.Robb
Reintroduced missing operator<< for enum classes.
Change 3105803 on 2016/08/30 by Steve.Robb
Removal of obsolete code and state. PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too.
Change 3106251 on 2016/08/30 by Steve.Robb
Switch static analysis node to build editor instead of just the engine.
Change 3107556 on 2016/08/31 by Steven.Hutton
Added build version data from CRP to DB as part of add crash #rb none
Change 3107557 on 2016/08/31 by Steven.Hutton
Passed build version data to CRW through crash description #rb none
Change 3107634 on 2016/08/31 by Graeme.Thornton
Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension
#jira UE-20147
Change 3107797 on 2016/08/31 by Steve.Robb
Fix for UHT debugging manifest, after paths changed in CL# 3088416.
Change 3107964 on 2016/08/31 by Steve.Robb
TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive.
New case-sensitive TCString::Strfind added, based on GitHub PR #2453.
Change 3108023 on 2016/08/31 by Steve.Robb
Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks.
Change 3108160 on 2016/08/31 by Steven.Hutton
Update to add new filter to website front page #rb none
Change 3109556 on 2016/09/01 by Steven.Hutton
Fixing compile warning #rb none
Change 3110001 on 2016/09/01 by Steve.Robb
PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything)
Change 3111835 on 2016/09/02 by Steve.Robb
Enforce uint8 on UENUM() enum classes.
#jira UE-35224
Change 3111867 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.
Change 3111880 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'Views': the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
warning C6386: Buffer overrun while writing to 'ConstantBuffers': the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
Change 3111886 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices': the writable size is 'NumIndices*2' bytes, but '4' bytes might be written.
Change 3112025 on 2016/09/02 by Steve.Robb
Static analysis fix:
warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'.
warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'.
Change 3112051 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'.
Change 3112066 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
Change 3112093 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'.
Change 3112110 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'.
Change 3112123 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'CurDriver'.
warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
warning C6011: Dereferencing NULL pointer 'CurWorld'.
Change 3112157 on 2016/09/02 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'.
Change 3112283 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'.
Change 3113455 on 2016/09/05 by Chris.Wood
CRP performance improvements (v1.1.25)
Change 3113468 on 2016/09/05 by Steve.Robb
Reverting unnecessary merge in CL# 3112464.
Change 3113508 on 2016/09/05 by Steve.Robb
Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'.
Change 3113588 on 2016/09/05 by Steve.Robb
Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration
Change 3113863 on 2016/09/06 by Steve.Robb
Fix for this error:
Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'.
Change 3113864 on 2016/09/06 by Steve.Robb
Misc static analysis fixes for VS2015 Update 2.
Change 3113918 on 2016/09/06 by Ben.Marsh
Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception.
Change 3114293 on 2016/09/06 by Steve.Robb
Static analysis fixes for Visual Studio Update 2.
Change 3115732 on 2016/09/07 by Steve.Robb
Static analysis fix: warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
Change 3115754 on 2016/09/07 by Steve.Robb
GObjectArrayForDebugVisualizers init order fix.
Removal of obsolete FName visualizer helper code.
Change 3115774 on 2016/09/07 by Steve.Robb
Fix for ICE by moving static variables into their own file and removing const return types.
#jira UE-35597
Change 3116061 on 2016/09/07 by Steve.Robb
Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774.
Change 3117478 on 2016/09/08 by Steve.Robb
Static analysis fixes in third party code, using a new macro-based system.
Change 3119152 on 2016/09/09 by Steve.Robb
TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error.
Change 3119200 on 2016/09/09 by Steve.Robb
Fix for destructors not being called in TSparseArray move assignment.
Change 3119568 on 2016/09/09 by Steve.Robb
Fix for TSparseArray visualizer.
Change 3119591 on 2016/09/09 by Steve.Robb
New MakeShared function which allocates the object and reference controller in a single block.
Change 3120281 on 2016/09/09 by Steve.Robb
Fix for ICE on static analysis build.
#jira UE-35596
Change 3120786 on 2016/09/12 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'.
Change 3120787 on 2016/09/12 by Steve.Robb
Removal of TEnumAsByte on enum classes.
Change 3120789 on 2016/09/12 by Steve.Robb
Static analysis fixes:
warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE': the readable size is '28' bytes, but '64' bytes may be read.
warning C6101: Returning uninitialized memory '*pDescriptorDst'. A successful path through the function does not set the named _Out_ parameter.
Change 3121234 on 2016/09/12 by Steve.Robb
Unused ToBuildInfoString function declaration removed.
Change 3122616 on 2016/09/13 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'.
Change 3123070 on 2016/09/13 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did.
[CL 3126145 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3109545 on 2016/09/01 by Zabir.Hoque
Merging DX12 RHIs stage 1.
#Tests Ran InfiltratorDemo, ElementalDemo, ShooterGame
Change 3109580 on 2016/09/01 by Zabir.Hoque
Merging DX12 RHI. Stage 2: Moving XB and Windows APIs to a common location. This will cause a build break, but will allow us to preserve history.
Change 3109632 on 2016/09/01 by Zabir.Hoque
Merge DX12 RHI. Stage 3. Ported all changes and merged RHI into common and Win and XB1 specialized folder. Current with MS partners branch and Release 4.13.
Change 3109690 on 2016/09/01 by Zabir.Hoque
Fixing build break after large merge from partners branch and syncing to latest Dev-Rendering.
Change 3109716 on 2016/09/01 by Zabir.Hoque
Fix build warnings after merge.
Change 3109733 on 2016/09/01 by Zabir.Hoque
More build fixes for things pointing from XboxOneD3D12RHI to D3D12RHI
Change 3109773 on 2016/09/01 by Zabir.Hoque
Fixing code analysis warnings.
Change 3109870 on 2016/09/01 by Rolando.Caloca
DR - Simple clear mode
Change 3110066 on 2016/09/01 by Zabir.Hoque
Remove C++11 feature so VS2013 can compile for Fortnite.
Change 3110335 on 2016/09/01 by Brian.Karis
Fixed double lighting of clear coat, cloth, and eyes
#review-3108222 @Ben.Woodhouse
Change 3110411 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix bogus assert
- Fix pipeline barrier with levelCount=0
Change 3110573 on 2016/09/01 by Zabir.Hoque
Exclude D3D12 merged RHI from Mac Builds.
Change 3110681 on 2016/09/01 by Rolando.Caloca
DR - vk - Swapchain fix for drivers returning infinite swapchain images
Change 3110936 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix crash when dumping unused heaps
- Show file/line if enabled
Change 3111034 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix exclude rect clear
Change 3111139 on 2016/09/01 by Rolando.Caloca
DR - Automatically enable capturing mode if running under RenderDoc
Change 3111170 on 2016/09/01 by Rolando.Caloca
DR - vk - Store max info per descriptor set pool
Change 3111234 on 2016/09/01 by Zabir.Hoque
XB1 compiler warnings.
Change 3111763 on 2016/09/02 by Rolando.Caloca
DR - Fix typo in shader
PR #2759
#jira UE-35496
Change 3111846 on 2016/09/02 by Rolando.Caloca
DR - vk - Update to SDK 1.0.24.0 (including glslang)
Change 3111916 on 2016/09/02 by Ben.Woodhouse
Fix for timestamp query results being broken in the XB1 DX11 RHI (caused by a merge issue with dev-platform)
Also clarify some variable naming
Change 3112048 on 2016/09/02 by Rolando.Caloca
DR - vk - Compile fix for build machines
Change 3112315 on 2016/09/02 by Rolando.Caloca
DR - vk - Added peak usage to mem dump
Change 3112791 on 2016/09/02 by Daniel.Wright
FD3D12PipelineStateCache debug fix
Change 3113483 on 2016/09/05 by Ben.Woodhouse
Fix potential issue with timestamp and occlusion queries overlapping with new query packing optimisation. We may want to put these into separate buffers to avoid reduce the padding with timestamp queries (timestamp queries currently use 4x the memory they actually need due to additional padding)
Change 3113488 on 2016/09/05 by Ben.Woodhouse
GPu profiler : fix for render thread performance issues, enable GPU profiler by default
Avoids RHIThread stalls in query creation by reusing queries via a pool. A FRenderQueryPool class already existed for doing this, so this was moved into the engine to make it accessible from both the engine and renderer modules
Tested on XB1,PS4,PC dx11
Change 3114286 on 2016/09/06 by Chris.Bunner
Copying CL 3114173 from 4.13 - Better enforce render resource limits on widget draw size.Jira UE-26375.
Change 3114883 on 2016/09/06 by Rolando.Caloca
DR - vk - Delete resources on the RHI thread
- Set blend factor to 1
- Added num mips & num layers to RT views
- Added missing destructors
- Fix for crash on rhi thread
Change 3116308 on 2016/09/07 by Rolando.Caloca
DR - vk - New renderpass/transition/barrier rewrite for sm4 (disabled)
- Fixes for 3d texture RTs
Change 3117409 on 2016/09/08 by Gil.Gribb
Merging //UE4/Dev-Main@3117389 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3117445 on 2016/09/08 by Gil.Gribb
Fix merge fallout
Change 3117555 on 2016/09/08 by Rolando.Caloca
DR - Fix merge issue
Change 3117687 on 2016/09/08 by Marc.Olano
Create new Vector Noise material node, and *3DDeriv numerical derivative material functions
Vector Noise node has noise functions with 3D output, including cellnoise (random color per cell), computed noise with vector output, gradient of 3D noise, curl of 3D noise, and version of Voronoi noise returning seed position in the closest Voronoi cell.
3DDeriv functions compute gradient and curl on any expression using centered differences from four samples offset in a tetrahedral pattern (two fewer than the common axis-aligned offset method)
Change 3117696 on 2016/09/08 by Rolando.Caloca
DR - Replicate 4.13.1 fix from 3117678
UE4.13 - Better error reporting when SCW fails/crashes
jira UE-17227
Change 3117720 on 2016/09/08 by Rolando.Caloca
DR - vk - Fix for static analysis
Change 3117786 on 2016/09/08 by Rolando.Caloca
DR - vk - Use new alignment
Change 3118145 on 2016/09/08 by Marcus.Wassmer
Fix async compute clear not waiting for the gfx pipe properly. Also appears to fix a rare PS4 gpu hang.
Change 3118329 on 2016/09/08 by Brian.Karis
Fix screen size calculations for LOD
Change 3118351 on 2016/09/08 by Brian.Karis
Quadric mesh simplifier!
In and working for the first time.
ScreenSize is now correctly calculated from MaxDeviation
Pixel Error now a reduction setting in LOD group.
Binary Heap is fixed and functional.
Still needs to play better with 3rd party reduction.
Change 3118457 on 2016/09/08 by Rolando.Caloca
DR - vk - Fix cube & 3d texture transitions & copies
Change 3118540 on 2016/09/08 by Benjamin.Hyder
Re-Submitting Noise assets to get engine version
Change 3119438 on 2016/09/09 by Rolando.Caloca
DR - vk - Added barrier & cache flushes when reading back GPU memory
- Added cubemap & 3d texture barriers
- Added cubemap & 3d texture copy image
Change 3119518 on 2016/09/09 by Brian.Karis
Fixed compile error
Change 3119580 on 2016/09/09 by Marc.Olano
Documentation for Vector noise
Change 3119710 on 2016/09/09 by Rolando.Caloca
DR - vk - Fix read stencil mask & front/back
Change 3119865 on 2016/09/09 by Rolando.Caloca
DR - vk - RHIReadSurfaceFloatData
- Fix redundant write transitions
- Simplify copy and transition code
Change 3120059 on 2016/09/09 by Rolando.Caloca
DR - vk - Static analysis warnings
Change 3120413 on 2016/09/09 by Mark.Satterthwaite
Fix AVFMedia plugin failing when a movie has captions.
#jira UE-35828
Change 3120936 on 2016/09/12 by Ben.Woodhouse
Add slate rendering to the GPU stats
Change 3121204 on 2016/09/12 by Rolando.Caloca
DR - vk - Fix geometry shaders position
- Revert translucent workaround
Change 3121467 on 2016/09/12 by Rolando.Caloca
DR - Fix integration issue (lost some shader defines)
Change 3121862 on 2016/09/12 by Zabir.Hoque
Fixing Code Analysis warnings.
#jira: UE-35860
Change 3122139 on 2016/09/12 by Ben.Woodhouse
Re-enable the checkerboard lighting by default to workaround skin lighting issue in fortnite (again)
#jira UE-35886
Change 3122278 on 2016/09/12 by Zabir.Hoque
2nd Attempt at Code Analysis warnings
[CL 3122339 by Marcus Wassmer in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2946506 on 2016/04/18 by Steven.Hutton
Update to Crash Reporter buggs table to add new search fields and inclusion of packages needed for e-mail reports.
Change 3017807 on 2016/06/17 by Chris.Wood
Improved Crash Report Process folder delete code as it could sometimes fail.
[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue
Also added logging to Slack when stop request received instead of just when stop is complete.
Change 3019367 on 2016/06/20 by Chris.Wood
Improve Crash Report Process logging to track bad reads from S3.
Also, better logging when CleanReport fails to delete folders.
Change 3019376 on 2016/06/20 by Steve.Robb
Clarification of assert message and comments which talk about 'null' TFunctions.
Tidy-up of dead code.
Change 3019409 on 2016/06/20 by Steve.Robb
New Find and FindByPredicate algorithms for finding stuff in arbitrary containers.
Change 3022658 on 2016/06/22 by Chris.Wood
Discarding duplicated crash reports earlier in read from Data Router process to avoid clashes in the landing zone (CRP v1.1.11)
[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue
Also improved logging to Slack with better layout, fixed event ordering and counting duplicates.
Change 3022840 on 2016/06/22 by Steve.Robb
Skipped UHT attributes removed.
Change 3022907 on 2016/06/22 by Robert.Manuszewski
Fixing crash when adding a new C++ class to project
#jira UE-32333
Change 3023169 on 2016/06/22 by Steve.Robb
Checks for UTHINGs in skipped preprocessor blocks.
Fixes for skipped UTHINGs and some other parsing accidents.
#jira UE-31627
Change 3023239 on 2016/06/22 by Steve.Robb
Fix for JSON date parsing reported here: https://udn.unrealengine.com/questions/299342/fdatetime-json-serialization-bug.html
Change 3026812 on 2016/06/24 by Mieszko.Zielinski
Marked FEnvQueryInstance::AddItemData UEnvQueryItemType_Point specialization as AIMODULE_API #UE4
Change 3028235 on 2016/06/27 by Robert.Manuszewski
PR #2535: BUGFIX: FPS pop-up updates when loading new stat file (Contributed by projectgheist)
Change 3028282 on 2016/06/27 by Steve.Robb
Fix for missing UFUNCTION check in skipped preprocessor blocks.
#jira UE-31627
Change 3028284 on 2016/06/27 by Steve.Robb
Debuggability improvements and coding standards changes.
Change 3028343 on 2016/06/27 by Steve.Robb
Fix for UHT error in WEX.
#jira UE-32464
Change 3028393 on 2016/06/27 by Steve.Robb
Fix for hot reload of enums finding the old enum.
Fix to stop SPropertyEditorNumeric caching the enum flags.
#jira UE-31658
Change 3030362 on 2016/06/28 by Robert.Manuszewski
Fixing hang when cooking.
Change 3030462 on 2016/06/28 by Steve.Robb
Assert added to PackageTools::GetFilteredPackageList() to help with catching a bug reported in the wild.
#jira UE-32001
Change 3034341 on 2016/06/30 by Robert.Manuszewski
Modified crash handling code (on Windows) to handle two threads crashing at the same time properly. Previously the second crash would force the process to exit before generating the crash report.
Added 'debug twothreadsgpf' command to test the functionality.
Change 3034342 on 2016/06/30 by John.Mahoney
Fix for crash when loading an empty cached asset registry.
#jira UE-32232
Change 3035599 on 2016/07/01 by Chris.Wood
Added support for CrashType string to Crash Report Process. CRP v1.1.12
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Also fixes problem with reports falling back on the legacy WER metadata when a crash context exists. They now only read the error message from metadata if available and keep crash context data when possible.
Added in missing crash context parameters that have been added to clients but not known by the server.
Change 3035787 on 2016/07/01 by John.Mahoney
Fix for crash when DuplicateRedirects does not contain the DependentObject when saving dependencies. It will still fall through to the assertion below, but it will now fail with a useful error message instead of a generic 'Pair != nullptr' from Map.h.
#jira UE-30189
Change 3036933 on 2016/07/04 by Steve.Robb
Proper forwarding constructor for FAsyncTask.
Change 3036938 on 2016/07/04 by Steve.Robb
Fix for CDO hot reload corrupting memory when replacing references inside structs.
#jira UE-29335
Change 3036960 on 2016/07/04 by Steve.Robb
Fix for FAnsiAllocator::ResizeAllocation when resizing to zero.
Change 3037423 on 2016/07/05 by Steve.Robb
FModuleManager::UnloadOrAbandonModuleWithCallback split into two instead of switching behavior with a bool.
Change 3037464 on 2016/07/05 by Steve.Robb
HotReload.cpp cleanup:
Deep nesting flattened.
Linear array searches replaced with maps.
FHotReloadModule::GetGameModules made into a non-member function and split into two.
Comment and coding standard fixes.
Change 3037741 on 2016/07/05 by John.Mahoney
Fix for COTF not checking the correct timestamps on startup.
#jira UE-31023
Change 3037846 on 2016/07/05 by Steve.Robb
Fix for compile button disappearing on a bad compile.
#jira UE-31575
Change 3037994 on 2016/07/05 by Steve.Robb
Static analysis fixes:
warning C6308: 'realloc' might return null pointer: assigning null pointer to 'Data', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.
Change 3039186 on 2016/07/06 by Robert.Manuszewski
Enabling crash callstack logging by default.
Change 3039220 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C28159: Consider using 'InitiateSystemShutdownEx' instead of 'ExitWindowsEx'. Reason: Legacy API. Rearchitect to avoid Reboot
warning C6001: Using uninitialized memory 'UserNameLength'
warning C6001: Using uninitialized memory 'DomainNameLength'
Change 3039230 on 2016/07/06 by Steve.Robb
Fix for VC internal compiler errors.
Change 3039237 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'Path': the readable size is '400' bytes, but 'PathCurrentDepth' bytes may be read.
Change 3039287 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
warning C6101: Returning uninitialized memory '*lpdwExitCode'. A successful path through the function does not set the named _Out_ parameter.
warning C6387: '_Param_(1)' could be '0': this does not adhere to the specification for the function 'IMoniker::BindToStorage'.
warning C6387: '_Param_(1)' could be '0': this does not adhere to the specification for the function 'IMoniker::BindToObject'.
warning C6031: Return value ignored: 'CoCreateInstance'.
Change 3039359 on 2016/07/06 by Graeme.Thornton
Compile error fix for FAsyncTask, courtesy of SteveR
Change 3039534 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6319: Use of the comma-operator in a tested expression causes the left argument to be ignored when it has no side-effects.
Change 3039545 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6297: Arithmetic overflow: 32-bit value is shifted, then cast to 64-bit value. Results might not be an expected value.
Change 3039578 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6263: Using _alloca in a loop: this can quickly overflow stack.
Change 3039623 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'X'
warning C6308:'realloc' might return null pointer: assigning null pointer to 'X', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.
warning C6385: Reading invalid data from 'X': the readable size is 'Y' bytes, but 'Z' bytes may be read.
warning C6386: Buffer overrun while writing to 'X': the writable size is 'Y' bytes, but 'Z' bytes might be written.
warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.
Change 3039630 on 2016/07/06 by John.Mahoney
Fix for crash when spawning an actor using a template object that has instance components. UActorComponent::PostInitProperties was adding itself to the owner's InstanceComponents array, resulting in a realloc of that array and invalidating the reference that the owner's ObjectInitializer was trying to replace while instantiating that property. The new instance component will be added to the array as part of the owner's initialization anyway, so it is not necessary to do it here.
#jira UE-29123
Change 3039664 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'NewKeys': the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.
warning C6386: Buffer overrun while writing to 'NewHeapIndexes': the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.
Change 3039673 on 2016/07/06 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'v'.
Change 3039690 on 2016/07/06 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'X'.
warning C6246: Local declaration of 'X' hides declaration of the same name in outer scope.
warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
warning C6263: Using _alloca in a loop: this can quickly overflow stack.
Change 3040868 on 2016/07/07 by Graeme.Thornton
Config based class stripping for server builds
Change 3040872 on 2016/07/07 by Graeme.Thornton
Remove "return false" NeedsLoadForServer functions from engine code
Change 3040997 on 2016/07/07 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Landscape'.
warning C6011: Dereferencing NULL pointer 'rhs.Allocation.LayerInfo'.
warning C6011: Dereferencing NULL pointer 'lhs.Allocation.LayerInfo'.
Change 3041004 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6336: Arithmetic operator has precedence over question operator, use parentheses to clarify intent.
Change 3041014 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 3041111 on 2016/07/07 by Steve.Robb
Removal of an obsolete error message about INI file case sensitivity.
Change 3041150 on 2016/07/07 by Steve.Robb
Static analysis fix: warning C6289: Incorrect operator: mutual exclusion over || is always a non-zero constant. Did you intend to use && instead?
Change 3041274 on 2016/07/07 by Steve.Robb
Static analysis fixes: warning C6001: Using uninitialized memory 'X'.
Change 3041294 on 2016/07/07 by Chris.Wood
Fixed protocol buffer and decompression errors in Crash Report Process (v.1.1.14)
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Size of buffer received from S3 is incorrect for some records. Fixed read problems by using size header value instead of stream length.
Increased buffer size for decompression as this was sometimes too small.
Modified S3 reading code to look for multiple records in each downloaded file.
Change 3041472 on 2016/07/07 by Steve.Robb
Static analysis fixes:
warning C6294: Ill-defined for-loop: initial condition does not satisfy test. Loop body not executed.
warning C6201: Index '1' is out of valid index range '0' to '0' for possibly stack allocated buffer 'NewHistory.Nodes'.
Change 3043074 on 2016/07/08 by John.Mahoney
Fix for COTF incorrectly reconstructing the original asset path based on the sandbox path when the game name differs from the game folder name.
Fix for COTF GetFiles not handling absolute GameDir paths properly.
#jira UE-31023
Change 3044461 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6386: Buffer overrun while writing to 'Attributes': the writable size is '16384' bytes, but '-8' bytes might be written.
Change 3044470 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Node.Sequence'.
Change 3044476 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.
Change 3044551 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'KeyAreaNode' did.
Change 3044664 on 2016/07/11 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ToLandscape->SplineComponent'.
warning C28182: Dereferencing NULL pointer. 'SplinesComponent' contains the same NULL value as 'Landscape->SplineComponent' did.
warning C6011: Dereferencing NULL pointer 'Landscape->SplineComponent'.
warning C6385: Reading invalid data from 'out': the readable size is 'sizeof(kiss_fft_cpx)*Dims[0]*Dims[1]' bytes, but '16' bytes may be read.
Change 3044716 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'this->ScreenSize': the readable size is '32' bytes, but '-4' bytes may be read.
Change 3044717 on 2016/07/11 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Window' contains the same NULL value as 'ElementType * Window=AllWindows.FindByPredicate((*FStaticMeshEditorTest::RunTest::<lambda_46fd0093f3912289e870263afe1fcb2e>(ExpectedTitle)))' did.
This appears to be a false positive.
Change 3044787 on 2016/07/11 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'FbxObject'.
warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'RigidMeshNode' did.
warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'Result' did.
Change 3045933 on 2016/07/12 by Steve.Robb
Overloading support for TSharedPtr, TSharedRef and TWeakPtr.
Change 3045960 on 2016/07/12 by Robert.Manuszewski
Fixing a crash in Portal (and any other program that uses UObjects and GCs, with the exception of UHT) caused by classes not having their token stream assembled.
Change 3045963 on 2016/07/12 by Steve.Robb
PLATFORM_COMPILER_HAS_EXPLICIT_OPERATORS, FORCEINLINE_EXPLICIT_OPERATOR_BOOL and SAFE_BOOL_OPERATORS macros removed.
THasOperatorEquals and THasOperatorNotEquals traits moved to their own header.
Change 3045967 on 2016/07/12 by Steve.Robb
Initializer list support for TArray and TSet.
Change 3045968 on 2016/07/12 by Robert.Manuszewski
Fixing an ensure after typing 'stat dumphitches' in console.
Change 3045992 on 2016/07/12 by Robert.Manuszewski
Making sure CoreUObject headers are included for programs that don't include the engine (fixing MinidumpDiagnostics CIS failure)
Change 3047870 on 2016/07/13 by Steven.Hutton
Updated CRW to entity framework with repository models. #rb none
Change 3047871 on 2016/07/13 by Steven.Hutton
Add repository models #rb none
Change 3049468 on 2016/07/14 by Steven.Hutton
Fix broken project files. #rb none
#lockdown Nick.Penwarden
[CL 3050320 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2934326 on 2016/04/05 by Andrew.Grant
Modified row-error message for easier clarity of culprit.
#rb #tests none
Change 2934266 on 2016/04/05 by Leslie.Nivison
Adding .tps files
#rb none
#test none
Change 2934151 on 2016/04/05 by Andrew.Grant
Fix for lightmass compilation with VS2015 update 2
#rb #tests none
Change 2934101 on 2016/04/05 by Leslie.Nivison
Moving .tps to build.cs location
#rb none
#test none
Change 2934095 on 2016/04/05 by Leslie.Nivison
Adding .tps files
#rb none
#test none
Change 2934039 on 2016/04/05 by Aaron.McLeran
OR-19011 Implementing CL 2933664 into //Orion/Dev-General/
#codereview Michael.Trepka
#rb Michael.Trepka
#tests compile and run orion
Change 2934004 on 2016/04/05 by Bart.Bressler
- Fix issue with ability widgets always showing as unactivatable in Replays
- Fix issue with exhaust gameplay tag always triggering when jumping back in replays if the followed player was travelling at the time
#rb cody.haskell
#tests recorded replay, and viewed on PC
Change 2933997 on 2016/04/05 by Marc.Audy
Don't use ranged-for iterator for Actors since (bad) user content could spawn a new actor from an component unregister event
#jira OR-19021
#rb none
#tests compiles
Change 2933808 on 2016/04/05 by Ben.Marsh
BuildGraph: Include the group name in the telemetry data for each job step.
Change 2933774 on 2016/04/05 by Ben.Marsh
BuildGraph: Store node dependencies on each step in telemetry data, rather than on the job. Makes it easier to split out.
Change 2933724 on 2016/04/05 by Dan.Youhon
Add horizontal location offsets to MoveToActor root motion force along with several OffsetAlignment modes (from target to source, target actor forward, world space)
- Hooked up to Sword Ultimate, updated Muriel's Ultimate with new offset settings
#rb None
#tests MultiPIE
#codereview Andrew.Bains
Change 2933700 on 2016/04/05 by Alexis.Matte
Fix the bind T0 ref pose
#code review: lina.halper, nick.darnell
#rb: lina.halper
#tests: import pyro fbx with bindT0RefPose option to true and make sure the result show the gobelin over the dynosaurus
Change 2933667 on 2016/04/05 by Ben.Marsh
BuildGraph: Include dependency information in stream telemetry, so we can calculate critical path in the dashboard.
Change 2933655 on 2016/04/05 by Alexis.Matte
Back out changelist 2933558
because integration can be problematic, this change will be redone manually
#code review: lina.halper, nick.darnell
#rb: lina.halper
#tests: none
Change 2933558 on 2016/04/05 by Alexis.Matte
Merging using Dev-Editor_to_Orion_Dev-General
Fix the bind T0 ref pose
#code review: lina.halper, nick.darnell
#rb: lina.halper
#tests: import pyro fbx with bindT0RefPose option to true and make sure the result show the gobelin over the dynosaurus
Change 2933539 on 2016/04/05 by Ben.Marsh
BuildGraph: Add tooltip for a job's start time in the dashboard.
#codereview Andrew.Grant
Change 2933156 on 2016/04/05 by Ben.Marsh
BuildGraph: Set up email notifications for new build system, and add an optional "NotifyOnWarnings" attribute to nodes to disable spam for localization and cooks. Will re-enable for cooks once we have the ability to include non-coders.
#rb none
#tests exported job definition for nightly build and verified recipients list
Change 2933095 on 2016/04/05 by Alexis.Matte
Merging using Dev-Editor_to_Orion_Dev-General
Fix the skinxx workflow
#code review: lina.halper, nick.darnell
#rb: lina.halper
[CL 2935407 by Andrew Grant in Main branch]