Ben Marsh
|
20bf0eb6a1
|
Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden
[CL 3226823 by Ben Marsh in Main branch]
|
2016-12-08 08:52:44 -05:00 |
|
Matthew Griffin
|
bb70b349ce
|
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden
[CL 2819020 by Matthew Griffin in Main branch]
|
2016-01-07 08:17:16 -05:00 |
|
Mark Satterthwaite
|
977542aeaa
|
Merging general rendering & shader changes necessary to support desktop Metal.
reviewedby michael.trepka, rolando.caloca, lee.clark
[CL 2670859 by Mark Satterthwaite in Main branch]
|
2015-08-27 10:11:22 -04:00 |
|
Mark Satterthwaite
|
3911f181fc
|
When rendering point light projection the Apple Intel HD driver/GLSL compiler fails to correctly index into the uniform array using the dynamically calculated CubeFaceIndex variable. On Mac OS X we have to use more branches and constant index values to avoid this. This was filed as radr://19190281 "Intel HD 4000 fails to index uniform array with dynamic variable, causes point lights to render incorrectly in UE4"
#codereview michael.trepka
[CL 2383350 by Mark Satterthwaite in Main branch]
|
2014-12-10 09:02:46 -05:00 |
|
Ben Marsh
|
149375b14b
|
Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
|
2014-12-07 19:09:38 -05:00 |
|
Rolando Caloca
|
ceedd203f4
|
#UE4 #hlslcc statics in shaders must now be consts!
[CL 2042797 by Rolando Caloca in Main branch]
|
2014-04-23 18:09:43 -04:00 |
|
Tim Sweeney
|
324683ce78
|
Engine source (Main branch up to CL 2026164)
|
2014-03-14 14:13:41 -04:00 |
|