Commit Graph

17 Commits

Author SHA1 Message Date
Marcus Wassmer
e09c81f59e Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3304653)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3288774 on 2017/02/06 by Ben.Salem

	Added in min/max/avg values to table. Allow us to also set which stat groups we use explicitly to massively cut down on plugin overhead.
	#tests Several tests passes taken on ShooterGame.

Change 3289887 on 2017/02/07 by David.Hill

	Eye Adaptation:  Fix basic mode.
	The last step of the basic eye adaptation needs to know the correct down-sampled viewport size
	#jira: UE-29491

Change 3290281 on 2017/02/07 by Chris.Bunner

	Account for LogToLin approximation value offseting.

Change 3290282 on 2017/02/07 by Chris.Bunner

	Fixed missing 2000 nit branch in tonemapper.

Change 3290331 on 2017/02/07 by Chris.Bunner

	Minor optimization for BlendMaterialAttributes node compilation.

Change 3291140 on 2017/02/07 by Daniel.Wright

	Fixed distance field temporal filter using Point filtering
	* Fixed the manual bilinear filter in the high quality reprojection path, still doesn't solve the streaking artifacts though

Change 3292060 on 2017/02/08 by Rolando.Caloca

	DR - Some enums for max/num bits on RHI definitions

Change 3292213 on 2017/02/08 by Benjamin.Hyder

	Updating TM-DistanceFields map in QAGame

Change 3292291 on 2017/02/08 by Benjamin.Hyder

	small tweaks to TM-DistanceFields

Change 3292399 on 2017/02/08 by Chris.Bunner

	Minor fix to HDR format type check.

Change 3293560 on 2017/02/08 by Rolando.Caloca

	DR - vk - Events

Change 3293562 on 2017/02/08 by Rolando.Caloca

	DR - vk - Disambiguate class name

Change 3295346 on 2017/02/09 by Rolando.Caloca

	DR - Duplicate fix from 3295320

Change 3296930 on 2017/02/10 by Chris.Bunner

	Search keywords for pre-skinned position/normal nodes.

Change 3297162 on 2017/02/10 by Daniel.Wright

	Distance field temporal filter stores a confidence value, which is used to track leaking of occlusion during the upsample, and flush those leaked values through the history faster.  Reduces DFAO ghosting when the camera is moving.

Change 3297345 on 2017/02/10 by Daniel.Wright

	Added 'r.CompressMeshDistanceFields' to rendering project settings, defaults to off to prevent hitches when streaming in levels

Change 3297371 on 2017/02/10 by Chris.Bunner

	Custom vertex interpolator in/out node with auto-packing - Function support. Unified UV/CVI interpolator arrays for mixed custom UV support.

Change 3298013 on 2017/02/10 by Daniel.Wright

	Ray Traced Distance Field shadowing is overlapped with the shadow depth pass, controlled by r.DFShadowAsyncCompute.
	* Didn't save any GPU time on PS4, so currently disabled until further investigation.
	* This change breaks RTDF shadows in splitscreen / stereo

Change 3300028 on 2017/02/13 by Ben.Salem

	Adding GPU/Render/Game thread timers by default. Remove pointless flavor whitelisting on the plugin. Add sample usage in ShooterGame.ini config.
	#tests Ran half a dozen perf passes, and preflighted my changes in EC

Change 3301571 on 2017/02/14 by Joe.Graf

	Deleted this plugin since it is no longer needed as an example

Change 3301882 on 2017/02/14 by Daniel.Wright

	Fixed DistanceFieldAOConfidenceHistoryRT not getting released on RT

Change 3304283 on 2017/02/15 by Daniel.Wright

	Variable shadowing fix

Change 3304653 on 2017/02/15 by Ben.Salem

	Fix thread safety issues in Performance Monitor - deal with floating point bug in determining when to record frames.
	#tests Preflighted changes several times, ran several runs on Showdown

[CL 3307957 by Marcus Wassmer in Main branch]
2017-02-16 17:52:21 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Matthew Griffin
6c75b4032c Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2817214 on 2016/01/06 by mason.seay
	Adjusted Walkable Slope Override for mesh

	#jira UE-24473

Change 2817384 on 2016/01/06 by Michael.Schoell
	Crash fix when selecting a variable node for a variable that is not owned by a Blueprint.

	#jira UE-24958 - Crash when getting the sequence player in level blueprint

Change 2817438 on 2016/01/06 by Max.Chen

	Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr

	#rb Andrew.Rodham
	#jira UE-24926

Change 2817459 on 2016/01/06 by Marc.Audy

	 PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro)
	#jira UE-22309

Change 2817472 on 2016/01/06 by Ben.Marsh

	Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out.

Change 2817473 on 2016/01/06 by Marc.Audy

	 PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus)
	#jira UE-21911

Change 2817533 on 2016/01/06 by Lauren.Ridge

	Fixing Match3 not compiling in Debug (removed two checks on TileLibrary)

	#jira UE-25004

Change 2817625 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-19659 Reimported Template Animations with Proper Skeletons

Change 2817647 on 2016/01/06 by Lukasz.Furman

	replaced ensure during initialization of blackboard based behavior tree task with log warning
	#ue4
	#jira UE-24448
	#rb Mieszko.Zielinski

Change 2817648 on 2016/01/06 by Lukasz.Furman

	fixed broken rendering component of navmesh actor after delete-undo operation
	#ue4
	#jira UE-24446
	#rb Mieszko.Zielinski

Change 2817688 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-22347 Fixed Message Warnings on Startup

Change 2817815 on 2016/01/06 by Jamie.Dale

	Multiple fixes when editing right-to-left text

	- Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries.
	- Text layout highlights are now able to correctly handle bi-directional and right-to-left text.
	- Text picking can now handle bi-directional and right-to-left text.
	- Text picking can now pick the individual characters that make up a ligature glyph.
	- The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text).
	- Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph.
	- Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs.

	#jira UE-25013

Change 2817828 on 2016/01/06 by Nick.Darnell

	Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher.

	#jira UE-24563

Change 2818052 on 2016/01/06 by Nick.Darnell

	Editor - Adding another application check for the launcher to catch the current app name on mac.

	#jira UE-24563

Change 2818149 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh

Change 2818360 on 2016/01/06 by Chris.Babcock

	Fix reading from ini sections not cached after build system changes for 4.11
	#jira UE-25027
	#ue4
	#android

Change 2818369 on 2016/01/06 by Ryan.Vance

	#jira UE-24976
	Adding tessellation support to instanced stereo

Change 2818999 on 2016/01/07 by Robert.Manuszewski

	UHT will no longer try to load game-only plugins.

	#jira UE-25032

	- Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs
	- Added better error message when UHT's PreInit fails

Change 2819064 on 2016/01/07 by Richard.Hinckley

	#jira UE-24694
	Fixing array usage in 4.11 stream.

Change 2819067 on 2016/01/07 by Ori.Cohen

	When editor tries to spawn a physics asset we automatically load the needed skeletal mesh

	#rb Matt.K
	#JIRA UE-24165
2016-01-22 08:13:18 -05:00
Matthew Griffin
984342ca17 Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) post CL#2804086 to CL#2817167
CL#2805395 resolved as target to avoid copying 2015 changes
#lockdown Nick.Penwarden

[CL 2819197 by Matthew Griffin in Main branch]
2016-01-07 11:21:22 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Nick Whiting
31e4175868 Copying Dev-VR to Dev-Main
#lockdown nick.penwarden

[CL 2791734 by Nick Whiting in Main branch]
2015-12-05 02:42:09 -05:00
Rolando Caloca
27d7a0e070 UE4 - Fix ES3.1 emulation shader issues
#codereview Allan.Bentham

[CL 2514517 by Rolando Caloca in Main branch]
2015-04-16 13:02:21 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Gil Gribb
e1f9062ae7 UE4 - tweaks to hierarchical foliage. Fix a few bugs in the handling of temporal LOD. Better legacy support. Opaque surfaces working correctly.
[CL 2379451 by Gil Gribb in Main branch]
2014-12-07 13:01:25 -05:00
Gareth Martin
ef53016daf Static lighting/shadowing support for instanced static meshes (including foliage)
[CL 2335533 by Gareth Martin in Main branch]
2014-10-21 06:07:46 -04:00
Rolando Caloca
14cc8f09a3 UE4 - Integrate
- Addes 3_1 define on shaders
- Fixes GL packed uniforms array size incorrect assert
- Disallows running the editor with -featureleveles2
- r.MobileHDR is now read-only
- Moved some checks from SM3 to SM4

[CL 2270866 by Rolando Caloca in Main branch]
2014-08-25 14:41:54 -04:00
Jack Porter
316ded1063 Fix framerate and video driver crashing problems when selecting SpeedTree meshes painted as foliage
[CL 2239789 by Jack Porter in Main branch]
2014-08-01 09:32:22 -04:00
Rolando Caloca
2ecdec9ea0 UE4 - Instanced static meshes for ES2
[CL 2222248 by Rolando Caloca in Main branch]
2014-07-17 11:20:03 -04:00
Brian Karis
c786202246 Renamed Material Lighting Model to Material Shading Model.
[CL 2089198 by Brian Karis in Main branch]
2014-05-30 07:55:38 -04:00
Sangwoo Lee
a0b9ba275f Mobile Rendering : Enabled Distortion rendering for ES2
#code_review Nick.Penwarden

[CL 2083027 by Sangwoo Lee in Main branch]
2014-05-29 16:47:19 -04:00
Nick Penwarden
c81045116b Fix lightmap UVs getting converted from float -> half -> float before being used to sample the lightmap textures.
[CL 2069250 by Nick Penwarden in Main branch]
2014-05-10 12:48:35 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00