Commit Graph

373 Commits

Author SHA1 Message Date
Masayo Kondo
b5c6257caa #loc UE4DocJpn File updated against INT#3069483
[CL 3081950 by Masayo Kondo in Main branch]
2016-08-09 03:53:05 -04:00
Masayo Kondo
96e4b9593c Fixed translation
[CL 3081948 by Masayo Kondo in Main branch]
2016-08-09 03:51:41 -04:00
Masayo Kondo
4bbe9981b2 #loc UE4DocJpn File updated against INT#3069483
[CL 3081946 by Masayo Kondo in Main branch]
2016-08-09 03:44:25 -04:00
Masayo Kondo
887ec1ce9d #loc UE4DocJpn File updated against INT#3069483
[CL 3081944 by Masayo Kondo in Main branch]
2016-08-09 03:41:26 -04:00
Masayo Kondo
bd311bb77c #loc UE4DocJpn File updated against INT#3069483
[CL 3081940 by Masayo Kondo in Main branch]
2016-08-09 03:38:20 -04:00
Masayo Kondo
ea7f4e9389 #loc UE4DocJpn File updated against INT#3069483
[CL 3081938 by Masayo Kondo in Main branch]
2016-08-09 03:35:32 -04:00
Masayo Kondo
9b7f6497e5 #loc UE4DocJpn File updated against INT#3069483
[CL 3081937 by Masayo Kondo in Main branch]
2016-08-09 03:31:36 -04:00
Masayo Kondo
bdff77e80b #loc UE4DocJpn File updated against INT#3069483
[CL 3081935 by Masayo Kondo in Main branch]
2016-08-09 03:28:50 -04:00
Masayo Kondo
aec91bc670 #loc UE4DocJpn File updated against INT#3069483
[CL 3081932 by Masayo Kondo in Main branch]
2016-08-09 03:25:32 -04:00
Masayo Kondo
90e785cf8a #loc UE4DocJpn File updated against INT#3069483
[CL 3081928 by Masayo Kondo in Main branch]
2016-08-09 03:21:41 -04:00
Masayo Kondo
455fcf137f #loc UE4DocJpn File updated against INT#3069483
[CL 3069783 by Masayo Kondo in Main branch]
2016-07-29 04:46:49 -04:00
Masayo Kondo
01140be147 #loc UE4DocJpn File updated against INT#3069483
[CL 3069773 by Masayo Kondo in Main branch]
2016-07-29 04:41:20 -04:00
Masayo Kondo
ce96dc0405 #loc UE4DocJpn File updated against INT#3069483
[CL 3069768 by Masayo Kondo in Main branch]
2016-07-29 04:36:19 -04:00
Masayo Kondo
a50aa45d23 #loc UE4DocJpn File updated against INT#3069483
[CL 3069766 by Masayo Kondo in Main branch]
2016-07-29 04:32:51 -04:00
Masayo Kondo
61479bccaa #loc UE4DocJpn File updated against INT#3069483
[CL 3069765 by Masayo Kondo in Main branch]
2016-07-29 04:26:09 -04:00
Masayo Kondo
ef86e5d3a8 #loc UE4DocJpn File updated against INT#3069483
[CL 3069762 by Masayo Kondo in Main branch]
2016-07-29 04:18:56 -04:00
Robert Gervais
6c81fc85b4 #jira UEDOC-1978
This tutorial has been marked in Jira as being, 'Publish Ready'.
Flipped availalibity from Docs to Publish.
Added button to the Programming Tutorials homepage.

#UE4docs

[CL 3069483 by Robert Gervais in Main branch]
2016-07-28 20:23:29 -04:00
Robert Gervais
23d7cdcb3f #jira UEDOC-1978
Added CPP FPS Button Object on the Programming Tutorials Landing Page.
The button object is currently commented out because it is still in Editorial review; however, the block can be uncommented when the CPP FPS Tutorial is ready for publication.
Updated the CPP FPS Landing Page Description to be a bit more descriptive.

#UE4docs

[CL 3064949 by Robert Gervais in Main branch]
2016-07-26 13:52:33 -04:00
Sungjin Hong
6fdd345efa #loc UE4DocKOR
[CL 3049614 by Sungjin Hong in Main branch]
2016-07-14 08:42:01 -04:00
Sungjin Hong
8ae4968c03 #loc UE4DocKOR
[CL 3044494 by Sungjin Hong in Main branch]
2016-07-11 09:56:55 -04:00
Jeff Wilson
d0b4f4a0f7 Merging
//depot/UE4/Engine/Documentation/...

to //UE4/Main/Engine/Documentation/...

[CL 3032506 by Jeff Wilson in Main branch]
2016-06-29 09:53:20 -04:00
Jeff Wilson
8abbc61487 Merge depot to main for publishing
[CL 3014339 by Jeff Wilson in Main branch]
2016-06-15 10:07:17 -04:00
Jeff Wilson
5850a98039 Initial merge of //depot/UE4/Engine/Documentation/... to //UE4/Main/Engine/Documentation/...
#rb none

[CL 3011129 by Jeff Wilson in Main branch]
2016-06-13 13:06:55 -04:00
Marc Audy
b8d61c189f Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2944217
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2899855 on 2016/03/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785

Change 2926689 on 2016/03/29 by Jeff.Farris

	AAIController::SetFocus() will now implicitly clear any location focus at the same priority.

	UE-27975

	#rb john.abercrombie

Change 2926690 on 2016/03/29 by Jeff.Farris

	Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)

Change 2926691 on 2016/03/29 by mason.seay

	Content for testing collision on scaled components

Change 2926692 on 2016/03/29 by Jeff.Farris

	- FixupDeltaSeconds now considers time dilation when clamping.
	- Acceptable range for time dilation values is now a config parameter on WorldSettings
	- Acceptable range for undilated frame times is now a config parameter on WorldSettings

	(UE-27815)

	#rb marc.audy

Change 2926711 on 2016/03/29 by Ori.Cohen

	Fix constraint rendering when scaling a cosntraint actor

	#JIRA UE-28691, UE-28700
	#rb Lina.Halper

Change 2926745 on 2016/03/29 by Lukasz.Furman

	navigation filters can now be instantiated per querier - usually AI agent
	required for FORT-21372

Change 2926789 on 2016/03/29 by Ori.Cohen

	Downgrade check to ensure for 2d physics during a hard shutdown

	#rb Michael.Noland

Change 2926859 on 2016/03/29 by Ori.Cohen

	Fix red herring warnings of not locking physx scenes during hard shutdown.

	#JIRA UE-28747
	#rb Michael.Noland

Change 2927444 on 2016/03/30 by Thomas.Sarkanen

	Fixed Blueprint compiler errors when resetting timer handles

	Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
	Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
	Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.

	#rb Maciej.Mroz (and a few others!)
	#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite

Change 2927520 on 2016/03/30 by Jurre.deBaare

	Should not allow skeletal mesh components mobility to be set to static, but detach instead

	#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
	#jira UE-26364

Change 2927533 on 2016/03/30 by Jurre.deBaare

	Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
	#fix Material index remapping was part of if-clause where it shouldn't be
	#jira UE-23827

	Static Mesh Merge tool, failed to combine physics data if using complex
	#fix Required copying the SectionInfoMap from source static meshes

	HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
	#fix had to re-order function calls
	#jira UE-28316

	#rb James.Golding

Change 2927535 on 2016/03/30 by Ori.Cohen

	Make sub-stepping run on game thread

	#JIRA UE-24011
	#rb Gil.Gribb

Change 2927537 on 2016/03/30 by Jurre.deBaare

	Warning message when HLOD mesh > 65536 vertices

	#jira UE-22365
	#fix added messages when building proxy mesh

Change 2927691 on 2016/03/30 by Jeff.Farris

	Fixed potential PlayerState leak (UE-22700)

Change 2927692 on 2016/03/30 by Lina.Halper

	Allow it to select any name they want other than just restrict to what we have.

	- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.

	- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.

	- I think we should just allow them to choose if they don't like it but with suggestions.

	#rb: Ori.Cohen
	#jira UE-27786
	#code review: Benn.Gallagher

Change 2927853 on 2016/03/30 by Lina.Halper

[CL 2944273 by Marc Audy in Main branch]
2016-04-14 16:25:11 -04:00
Marc Audy
d3e1006533 Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2926658
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2821607 on 2016/01/08 by Mieszko.Zielinski

	Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4

	This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead.

	#rb Lukasz.Furman
	#codereview John.Abercrombie

Change 2828384 on 2016/01/14 by Mieszko.Zielinski

	Back out of visual log refactor done as part of CL#2821607 #UE4

Change 2910454 on 2016/03/15 by Zak.Middleton

	#ue4 - Properly exclude zero-distance MTD results in ComponentEncroachesBlockingGeometry_WithAdjustment() in the presense of multiple overlaps.

	#rb Jeff.Farris
	#jira UE-24327
	UDN: https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html

Change 2910548 on 2016/03/15 by Zak.Middleton

	#ue4 - Handle MTD computation returning NaN direction when there is a "contact" with zero distance.

Change 2912311 on 2016/03/16 by Marc.Audy

	Properly handle overlaps in C++ in documentation code and UE4 to Unity doc
	#rb Martin.Wilson

Change 2913086 on 2016/03/17 by Marc.Audy

	Adding ability to have 9 parameters to a dynamic delegate

Change 2913101 on 2016/03/17 by Marc.Audy

	Fix some of the loctext error messages

Change 2913102 on 2016/03/17 by Thomas.Sarkanen

	Console usability improvements

	Display console autocompletion commands from the lexicographically first element up to either the total number of commands or MAX_AUTOCOMPLETION_LINES, whichever is least. The previous behaviour started the list "in the middle" and hid the first elements if there were too many matches. Thus "[ab ac ad]" with "aa" hidden now becomes "[aa ab ac]" with "ad" hidden.
	To make scrolling work as expected, the input handling of the up and down arrow keys has been reversed so that the cursor iterates forward starting from the top with the down arrow key, and goes back up with the up arrow key. Command history is still accessed with the up arrow key.
	This commit also undoes one of the most evil uses of operator overloading I've ever seen, on par with "#define true false" but more subtle

	Color console autocomplete entries to denote their type: command, CVar or other (manual autocompletion entries). CVars are further divided into writeable and read-only variables.
	Assume that manual console autocompletion entries are commands. This makes the autocompletion list colors more consistent and less noisy

	Automatically select (but don't complete) a command on console character input. To prevent the autocomplete from becoming too trigger happy, no longer automatically complete commands for arbitrary key inputs that we happen to have a match for

	Allow cycling through console commands with the tab key
	Discriminate between first time and repeated tab presses and only scroll through autocomplete entries on the latter

	Fix off-by-one error in console: "x more matches" line was being shown when the number of autocomplete elements was equal to MAX_AUTOCOMPLETION_LINES
	Fix an off-by-one error that was causing the topmost console command to not be shown if there was an autocomplete scroll region

	Show the currently selected autocomplete entry faded out behind the user's typed input
	Slightly increase brightness of the normal input text colour to better distinguish between the typed and autocompleted parts of the input line

	Left-justify command descriptions in the console autocompletion box
	Detect overflow of console autocomplete lines on low resolutions and decrease the space used for description justification to compensate

	Make the console input, history and autocomplete colours user configurable

	Add console background transparency. Configurable, set to 15% by default

	Add missing closing quote to the console dump HTML template

	#github #2061: Console usability improvements from Mattiwatti

Change 2913104 on 2016/03/17 by Thomas.Sarkanen

	Added indicator displayed on animation nodes when they use the 'fast path'

	Added checkbox that can be used to audit Blueprint fast-path usage.
	Switched almost all animation node widgets to derive from new SAnimationGraphNode. This creates the overlay widget that indicates whether this node is using a more optimal path.

	#doc Also added documentation tooltips and UDN doc files/images for the fast path systems.
	#jira UE-24698 - Add icon to pins in anim graph to indicate 'fast mode' access
	#rb Martin.Wilson

Change 2913306 on 2016/03/17 by Marc.Audy

	Cleaning up GetResourceSize
	- Made many call Super::GetResourceSize
	- Removed trivial implementations
	- Fixed HierarchicalInstanceStaticMeshComponent double counting an array

Change 2913535 on 2016/03/17 by Lukasz.Furman

	fixed broken behavior tree graph data after subnode undo
	#ue4 UE-28198

Change 2913608 on 2016/03/17 by Lukasz.Furman

	fixed behavior tree execution indices after undoing move in editor
	#ue4 UE-26705

Change 2913847 on 2016/03/17 by Lukasz.Furman

	added new automation test for UE-28309
	#ue4

Change 2913849 on 2016/03/17 by Lukasz.Furman

	fixed behavior tree skipping over branch when restart request comes during AbortCurrentTask call
	#ue4 UE-28309

Change 2913895 on 2016/03/17 by Marc.Audy

	Added 'self' argument to Actor and PrimitiveComponent delegates that didn't already supply one
	Fixed up all C++ uses of these delegates
	#jira UE-23122
	#rb Zak.Middleton

Change 2914743 on 2016/03/18 by Thomas.Sarkanen

	Editing of primitive data in PhAT

[CL 2926677 by Marc Audy in Main branch]
2016-03-29 16:33:59 -04:00