- One time setup moved to Setup.sh, with GenerateProjectFiles.sh attempting to detect whether this was ever run previously.
- Checking git/perforce build differently, turned off updating deps.
- Updated smoke test appropriately.
- Closes UEPLAT-231.
#codereview Adric.Worley, Ben.Marsh
[CL 2360733 by Dmitry Rekman in Main branch]
- Also add it to GenerateProjectFiles.sh so the flow is not too different between 4.5 and 4.6
- Remove unpacking zips and older solution.
#codereview Ben.Marsh
[CL 2352604 by Dmitry Rekman in Main branch]
- The flow should be now as simple as ./GenerateProjectFiles.sh + make <target>
(you will need OAUTH_TOKEN variable set and you may need to answer "y" occasionally - when removing existing files).
- Archvies should be now automatically (re-)downloaded by GetAssets.py script by nycat. They won't be
re-downloaded if the files on github have not been updated since the last download.
- BuildThirdParty.sh is invoked by the above script and only builds LND (PR #469).
It can still be invoked manually to build whatever if desired so, but watch out -
you will need to take care not to build against too new glibc so you can distribute your game's binaries,
and you will need to match options we built libraries with (e.g. Xinerama/XRandR headers for SDL2).
- UpdateDeps.sh now should only be called by GenerateProjectFiles.sh. It does a lot less
work and shares variables with GetAssets.py
Resolves TTP #347988.
[CL 2319227 by Dmitry Rekman in Main branch]
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).
[CL 2172690 by Dmitry Rekman in Main branch]
- Patches to HACD, hlslcc,mcpp and nvtess (licenses updated where appropriate).
- Support for Linux target platform in a bunch of TPS modules.
- Automate update of dependencies to an extent.
- Misc. changes (accomodate perforce and git flows, minor code bug when dealing with TPS etc).
#codereview Mike.Fricker, Ben.Marsh
[CL 2069938 by Dmitry Rekman in Main branch]