Add transient user setting bResumeUserCanceledOrPausedDownload. When set, it will allow user paused or canceled downloads to resume.
[at]Daniel.Lamb [at]Thomas.Ross
[FYI] [at]Taylor.Thompson
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: justin.marcus
#ROBOMERGE-SOURCE: CL 5812816 via CL 5812938 via CL 5814421 via CL 5816198 via CL 5816297
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5846751 by justin marcus in Dev-Anim branch]
-Don't lose background download progress when pausing downloads due to moving on and off cellular.
-Install bundle manager no longer cancels requests due to network connectivity changes. Instead, it pauses them.
-Make sure UserCancelledError has priorority over any other bundle error.
-Add function for Background HTTP to return whether or not the generic implementation is being used.
--On generic platforms, bundle manager pauses background downloads because the OS will not keep them alive.
[at]Daniel.Lamb [at]Thomas.Ross
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: justin.marcus
#ROBOMERGE-SOURCE: CL 5774184 via CL 5774192 via CL 5774247 via CL 5774671 via CL 5774693
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5784897 by justin marcus in Dev-Anim branch]
- Pause background downloads instead of canceling bundle install when failing over to cellular. This should prevent losing active background http progress on IOS. It doesn't help on Android right now.
- All the check cellular flag to be cleared on a bundle after it is already enqued in order to restart the download on cellular if the user OKs it.
[at]Daniel.Lamb [at]Thomas.Ross
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: justin.marcus
#ROBOMERGE-SOURCE: CL 5677826 via CL 5677828 via CL 5677829 via CL 5677830 via CL 5681702 via CL 5681705
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5682790 by justin marcus in Dev-Anim branch]
Stop using a define to determine whether launch engine loop should mount paks and load shaderlibs. Instead, see if bundle manager is going to do it.
Fix shader binaries not being fully cached on Android because cache was being opened too early.
#rb none
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 5432919 via CL 5437672 via CL 5437750
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5440561 by allan bentham in Dev-Anim branch]
Merge conflict.
justin.marcus, please merge this change by hand.
More info at https://robomerge.epicgames.net#FORTNITE
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp#3
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericWidePlatformString.cpp - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericWidePlatformString.cpp#4
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h#3
--------------------------------------
Merging //Fortnite/Dev-Kairos to Main (//Fortnite/Main)
Get Install Bundle Manager and dependcies building in main.
#rb none
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: justin.marcus
#ROBOMERGE-SOURCE: CL 4949345 via CL 4952070 via CL 4961624
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5026992 by justin marcus in Dev-Anim branch]