Commit Graph

145 Commits

Author SHA1 Message Date
braeden shosa
defecf37e0 Layered blend per bone node now has an option "Mesh Space Scale Blend" which performs scale blending in mesh space instead of local space.
Useful for fixing scaling issues arising from "Layered blend per bone" node. For example, when blending lower body locomotion with upper body aiming and feathering the lower body weight up the spine, scaling on the spine can propogate through the skeleton to the hands causing them to drift from the weapon. This removes the need to manually fixup the spine's scale after blending the poses.

BlendMeshPosesPerBoneWeights and BlendLocalPosesPerBoneWeights are now folded into a single function: BlendPosesPerBoneFilter.

[CODEREVIEW] Lina.Halper, Laurent.Delayen, Aaron.Cox
#rns

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: braeden.shosa
#ROBOMERGE-SOURCE: CL 6661692 via CL 6661829 via CL 6661835
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)

[CL 6761012 by braeden shosa in Dev-Anim branch]
2019-05-31 20:31:59 -04:00
thomas sarkanen
953c447204 Copying //Tasks/Fortnite/Dev-AnimSubInstances to Main (//Fortnite/Main)
Adds:
- New sub-instance functionality (dynamic setting, inline evaluation)
- Animation layers (experimental)

#rb Jurre.deBaare
[FYI] Laurent.Delayen
#rnx

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 6604742 via CL 6605911 via CL 6605970
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v364-6709755)

[CL 6719637 by thomas sarkanen in Dev-Anim branch]
2019-05-31 14:37:25 -04:00
helge mathee
b784570012 Control Rig MVC Refactoring
Merging

//Tasks/Fortnite/Dev-UEA-ControlRig/...

to //Fortnite/Main/...

[FYI] lina.halper

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 6597997 via CL 6601432 via CL 6601520
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v363-6677109)

[CL 6711001 by helge mathee in Dev-Anim branch]
2019-05-31 14:00:53 -04:00
helge mathee
04edc3af40 AnimGraph: Add profiling blueprint functions to measure anim blueprints.
#rb lina.halper

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 6582176 via CL 6591752 via CL 6591944
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v363-6677109)

[CL 6701472 by helge mathee in Dev-Anim branch]
2019-05-31 13:01:00 -04:00
Lina Halper
79c7e6f4fa Fix additive blending not working with less than 1 weight
#rb: Martin.Wilson
#jira: UE-47950

[CL 6663561 by Lina Halper in Dev-Anim branch]
2019-05-29 09:57:15 -04:00
Helge Mathee
a83e122138 Grey out options for springs based on checkbox
#jira UE-72733
#rb lina.halper

[CL 6633455 by Helge Mathee in Dev-Anim branch]
2019-05-24 13:58:22 -04:00
satchit subramanian
8e0e36b431 [FYI] Benn.Gallagher
Add option to simulate rigidbody animnodes in the frame in which they're reset (effectively skipping forward a frame).

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: satchit.subramanian
#ROBOMERGE-SOURCE: CL 6431438 via CL 6431522 via CL 6432480 via CL 6442365
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 6471710 by satchit subramanian in Dev-Anim branch]
2019-05-15 06:54:51 -04:00
helge mathee
e4850ba893 Improve tooltips in AnimDynamics AnimBP Node for Angular Spring.
#rb jeremiah.grant

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 6189959 via CL 6192417 via CL 6192512
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 6229501 by helge mathee in Dev-Anim branch]
2019-05-01 19:53:40 -04:00
satchit subramanian
1378736a38 Add setting to stop simulating rigidbody nodes below a minimum timestep.
#rb Steven.Barnett
[FYI] Lina.Halper

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: satchit.subramanian
#ROBOMERGE-SOURCE: CL 6023527 via CL 6023529 via CL 6023813 via CL 6023852 via CL 6024825 via CL 6024947
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 6029481 by satchit subramanian in Dev-Anim branch]
2019-04-20 01:06:52 -04:00
satchit subramanian
5ad4c54674 Add a physics setting to stop simulating anim dynamics if the timestep is below a threshold.
#rb Steven.Barnett
[FYI] Lina.Halper

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: satchit.subramanian
#ROBOMERGE-SOURCE: CL 6019009 via CL 6019011 via CL 6019212 via CL 6019249 via CL 6023326 via CL 6023427
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 6026821 by satchit subramanian in Dev-Anim branch]
2019-04-19 21:09:48 -04:00
lina halper
2ab4f326c3 Layer node initialization fix
#rb: Martin.Wilson
#jira: FORT-113893

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 5768200 via CL 5768201 via CL 5768840 via CL 5770648 via CL 5770764
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5780890 by lina halper in Dev-Anim branch]
2019-04-08 13:25:23 -04:00
lina halper
c6a56521a5 Speculated fix w.r.t. copy pose node
- where it seems the reference contains invalid skeleton
- refSkeleton access seems violated
- copied Jaren's fix w.r.t. evaluation crash due to setting different AnimBP in the middle of evaluation

#code review: Thomas.Sarkanen
#jira: FORT-160974, FORT-149957

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 5672339 via CL 5675808 via CL 5675866
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5678385 by lina halper in Dev-Anim branch]
2019-04-01 21:03:56 -04:00
Thomas Sarkanen
bb193db1aa Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5356908
#rb none

[CL 5360337 by Thomas Sarkanen in Dev-Anim branch]
2019-03-11 12:18:32 -04:00
Helge Mathee
7f5c2a223f #rb lina.halper
Build break fix for header change

[CL 5352011 by Helge Mathee in Dev-Anim branch]
2019-03-08 15:12:32 -05:00
Helge Mathee
48e731c4b8 FORT-147933 - investigation for soft constraints
#jira FORT-147933
#rb lina.halper

[CL 5351922 by Helge Mathee in Dev-Anim branch]
2019-03-08 15:05:55 -05:00
Helge Mathee
128442cb30 Adding initialization to range member.
#jira UE-71148
#rb lina.halper

[CL 5337874 by Helge Mathee in Dev-Anim branch]
2019-03-07 11:40:30 -05:00
Helge Mathee
b710e6deec Updated KismetAnimationLibraryHeaders to conform with the latest UHT changes
#rb lina.halper

[CL 5312085 by Helge Mathee in Dev-Anim branch]
2019-03-06 08:20:59 -05:00
Helge Mathee
ce9df42e66 Updated two headers to comply with the DocumentationPolicy = "Strict" setting as seen in https://p4-swarm.epicgames.net/reviews/5097025
All of the changes are enforced by the new setting for the UnrealHeaderTool.

#jira UE-70314
#rb Lina.Halper

[CL 5176902 by Helge Mathee in Dev-Anim branch]
2019-02-25 13:05:41 -05:00
helge mathee
f66e3a5450 Improving the PoseDriver by
* adding debug drawing for the cones used for each target
* adding a new normalization mode using a median cone
* adding overrides for distance method + function type per target
* improving the reloading of the pose list to maintain settings for known poses

#rb Lina.Halper, James.Golding

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 5089485 via CL 5091026 via CL 5091045
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5144737 by helge mathee in Dev-Anim branch]
2019-02-22 11:27:00 -05:00
aaron cox
261881944c [CODEREVIEW] Laurent.Delayen, Lina.Halper
[FYI] Luke.Tannenbaum

Validate BaseBoneRef in Update FAnimNode_RigidBody::IsValidToEvaluate(). Should fix crashes caused by referencing bones that don't exist at some LODs.

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: aaron.cox
#ROBOMERGE-SOURCE: CL 5064673 via CL 5065477 via CL 5066422
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5136572 by aaron cox in Dev-Anim branch]
2019-02-22 04:07:04 -05:00
lina halper
104b7d9692 fix issue with having invalid link node id causing it to create circular link
#rb:Aaron.Cox
#jira: UE-67036

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 4939012 in //UE4/Release-4.22/... via CL 4939014
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5021278 by lina halper in Dev-Anim branch]
2019-02-16 02:21:22 -05:00
Helge Mathee
a521040194 Fix copyright issue in KismetAnimationTypesHeader
#jira UE-70000
#rb Lina.Halper

[CL 4983050 by Helge Mathee in Dev-Anim branch]
2019-02-13 12:07:25 -05:00
Helge Mathee
48cdbbedf5 Original changelist: 4974686
Added three new blueprint nodes:

1) An easing node which can take a float value and run it through most of the easing functions available in FMath
2) A node to record motions over time and output an averaged velocity. This is useful for tracking the velocity of say a weapon and drive secondary effects.
3) A node which is a monolithic large version of 2) to make it easy for riggers to track the velocity of a bone / socket.

#jira FORT-147944
#rb Lina.Halper, Laurent.Delayen
#fyi Laurent.Delayen

[CL 4975136 by Helge Mathee in Dev-Anim branch]
2019-02-12 15:06:09 -05:00
Thomas Sarkanen
fdcba8f624 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4822026
#rb none
#jira none

[CL 4822205 by Thomas Sarkanen in Dev-Anim branch]
2019-01-28 05:55:22 -05:00
Thomas Sarkanen
cc942a3341 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
#rb none
#jira none

[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00