Useful for fixing scaling issues arising from "Layered blend per bone" node. For example, when blending lower body locomotion with upper body aiming and feathering the lower body weight up the spine, scaling on the spine can propogate through the skeleton to the hands causing them to drift from the weapon. This removes the need to manually fixup the spine's scale after blending the poses.
BlendMeshPosesPerBoneWeights and BlendLocalPosesPerBoneWeights are now folded into a single function: BlendPosesPerBoneFilter.
[CODEREVIEW] Lina.Halper, Laurent.Delayen, Aaron.Cox
#rns
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: braeden.shosa
#ROBOMERGE-SOURCE: CL 6661692 via CL 6661829 via CL 6661835
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)
[CL 6761012 by braeden shosa in Dev-Anim branch]
Add option to simulate rigidbody animnodes in the frame in which they're reset (effectively skipping forward a frame).
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: satchit.subramanian
#ROBOMERGE-SOURCE: CL 6431438 via CL 6431522 via CL 6432480 via CL 6442365
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6471710 by satchit subramanian in Dev-Anim branch]
- where it seems the reference contains invalid skeleton
- refSkeleton access seems violated
- copied Jaren's fix w.r.t. evaluation crash due to setting different AnimBP in the middle of evaluation
#code review: Thomas.Sarkanen
#jira: FORT-160974, FORT-149957
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 5672339 via CL 5675808 via CL 5675866
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5678385 by lina halper in Dev-Anim branch]
Added force params to allow debugging of frame skip/interpolation issues.
Fixed rigid body node being continually reset when running external frame skips.
#rb Jurre.deBaare
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 5424932 via CL 5432591 via CL 5432738
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5436137 by thomas sarkanen in Dev-Anim branch]
Added a new bool flag array as part of the FAnimExtractContext to be optionally used for disabling retrieval of bone transforms. The PoseDriver can then fill this array based on the bones it is interested in.
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 5305476 via CL 5309252 via CL 5309332
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5325915 by helge mathee in Dev-Anim branch]
All of the changes are enforced by the new setting for the UnrealHeaderTool.
#jira UE-70314
#rb Lina.Halper
[CL 5176902 by Helge Mathee in Dev-Anim branch]