aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
...
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
geoff evans
f1e045aa92
Add support for making Regex operations optional, leaving Properties unchanged if the match fails.
...
#jira none
#rb ben.marsh
#preflight 6140d42c30c00d0001de3dbc
#ROBOMERGE-AUTHOR: geoff.evans
#ROBOMERGE-SOURCE: CL 17507385 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17507398 by geoff evans in ue5-release-engine-test branch]
2021-09-14 14:17:49 -04:00
aurel cordonnier
dc4bf61540
Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
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This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553
[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
geoff evans
c7856633d8
Add support for nested expansion of Build Graph Properties.
...
For example: $(Outer$(Inner))
#jira none
#rb ben.marsh, francis.hurteau
#ROBOMERGE-SOURCE: CL 16885561 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16885574 by geoff evans in ue5-release-engine-test branch]
2021-07-19 13:35:28 -04:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
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UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
chad garyet
56b555e98c
Add null check for property value lookup
...
#jira UE-115614
#rb none
[FYI] ben.marsh
#ROBOMERGE-SOURCE: CL 16372901 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16372918 by chad garyet in ue5-release-engine-test branch]
2021-05-18 14:44:03 -04:00
Marc Audy
f02d489290
Update Release-Engine-Test from Release-Engine-Staging @ 16264272
...
[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
ben marsh
8563a90a7a
BuildGraph: Ignore the PreflightChange argument, even if the BuildGraph script does not declare it as an option.
...
#rb none
#jira UE-112608
#ROBOMERGE-SOURCE: CL 15910076 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15910077 by ben marsh in ue5-main branch]
2021-04-03 15:52:26 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
572812e3f2
BuildGraph: Downgrade invalid argument errors to a warning.
...
#rb none
[CL 14906564 by Ben Marsh in ue5-main branch]
2020-12-11 16:14:17 -04:00
Ben Marsh
8684d65982
Allow specifying UGS badges via the Label attribute.
...
#rb none
#rnx
[CL 14057194 by Ben Marsh in ue5-main branch]
2020-08-07 08:57:44 -04:00
Chad Garyet
aafada1cb8
flip name and category the right way
...
#jira none
#rb none
[CL 13772632 by Chad Garyet in ue5-main branch]
2020-06-25 11:44:06 -04:00
Ben Marsh
7e81fb3f9c
Reintroduce support for adding BuildGraph labels separately to aggregates. Syntax is:
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<Label Category="Clients" Name="Windows" Requires="Compile UE4Client Win64" Exclude="Compile UnrealHeaderTool Win64"/>
#rb none
[CL 13765754 by Ben Marsh in ue5-main branch]
2020-06-24 19:54:03 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
...
#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Ben Marsh
eb0f706f72
Merging Horde changes for BuildGraph.
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#rb none
#rnx
[CL 13725070 by Ben Marsh in ue5-main branch]
2020-06-20 16:29:10 -04:00
Ben Marsh
d6d7c939e5
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
...
#rb none
[CL 12726184 by Ben Marsh in Main branch]
2020-04-10 11:30:32 -04:00
ben marsh
03ae195b79
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 via CL 10870955
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v624-10872983)
[CL 10876681 by ben marsh in Dev-Build branch]
2020-01-05 17:24:44 -05:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
...
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Ryan Durand
15bc8ce358
Changes to support building precompiled binaries using UE4_Licensee.
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#rnx
#rb ben.marsh
#jira none
[CL 10823458 by Ryan Durand in Dev-Build branch]
2019-12-19 15:06:10 -05:00
daniel lamb
e0b67ddd21
Added support for switch and ps4 being able to build content patches.
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Required much rework of the chunk upload process. Converted most of it to a new C# task.
Justin.Marcus; Ben.Marsh
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 10084107 via CL 10084108 via CL 10084110 via CL 10084122 via CL 10086528
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v610-10636431)
[CL 10736783 by daniel lamb in Dev-Build branch]
2019-12-16 11:38:28 -05:00
Ben Marsh
7e5f03dda8
BuildGraph: Make missing BuildGraph arguments an error, since they cause the build to fail.
...
#rb none
#rnx
[CL 10126600 by Ben Marsh in Dev-Build branch]
2019-11-13 12:12:05 -05:00
daniel lamb
200d0658a8
Added support for switch and ps4 being able to build content patches.
...
Required much rework of the chunk upload process. Converted most of it to a new C# task.
Justin.Marcus; Ben.Marsh
#ROBOMERGE-SOURCE: CL 10084107 via CL 10084108 via CL 10084110 via CL 10084122
#ROBOMERGE-BOT: (v574-10069753)
[CL 10086528 by daniel lamb in Main branch]
2019-11-08 15:03:24 -05:00