[FYI] Josh.Adams
Original CL Desc
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- Deprecated GetSectionPrivate and FindOrAddSection, and accessors in FConfigFile that could return a non-const FConfigSection (this is so we can track modifications to config values)
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others
[CL 27745141 by stan hormell in ue5-main branch]
Fixup cookmetadata.ucookmeta after we join the cook outputs. Update the ucookedmeta file to have the same hash as the newly made combined devAR.
Added Save and Load functions to the cooked meta file
[REVIEW] [at]Dan.Thompson [at]Matt.Breindel
[CL 27734479 by eric knapik in ue5-main branch]
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others
[CL 27731364 by josh adams in ue5-main branch]
The categories on the components for core entities now have an action menu. It has many things in it that will log.
#jira UE-194008
#rb Brooke.Hubert
[CL 27717413 by karen jirak in ue5-main branch]
- Also add -BuildId flag to allow released builds to be registered as "launcher" builds.
- This gets us telemetry and the ability to open projects made on the Mac and Windows builds without being prompted to open a copy
#jira UE-187968
#rb zack.neyland, ryan.hummer
[CL 27716361 by james singer in ue5-main branch]
Enabled by default. When disabled UVs are not lerped in the simplifier. This is useful when data stored in UVs isn't valid to interpolate, for example indexes.
Fixed long standing bug where locked boundary verts still would get attributes recalculated when taking part in an edge collapse. This results in them not matching when later merged with their neighbor, causing attribute discontinuities where they previously weren't. That will degrade further simplification, bloat vertex work, bloat vertex storage, and generally look worse.
Can reduce rendered vertex count by 14% and disk size by 3%.
#rb rune.stubbe, graham.wihlidal
#lockdown marc.audy
[CL 27715715 by Brian Karis in ue5-main branch]
- Comparing A==B will return true for NaN depending on the FP mode, so we now compare if both values are finite before comparing for equality.
- This does not fix the source of the error, but will stop all subsequent float values being set to NaN
#rb rob.krajcarski
#jira UE-194597
[CL 27694043 by stu mckenna in ue5-main branch]
+ Added a new menu option to hide non target process events completely.
#jira UE-131019
#rb Johan.Berg
[CL 27639454 by catalin dragoiu in ue5-main branch]