Commit Graph

22765 Commits

Author SHA1 Message Date
josh adams
cd2b954dfb - Always pass the project to building SCW from VisualStudio
#rb David.Harvey, Laura.Hermanns, zack.neyland

[CL 31644906 by josh adams in ue5-main branch]
2024-02-20 10:09:43 -05:00
joakim lindqvist
c4433b1a2c Unreal Cloud DDC - Improvements to speed when GC refs. First of removed the IF EXISTS check when deleting a ref as it isn't super important to have this information and that triggers much more work on the db side. Parralleized the check with the stats tracking and the actual deletes.
[CL 31644482 by joakim lindqvist in ue5-main branch]
2024-02-20 09:57:21 -05:00
ben marsh
4bc9cf6527 Horde: Add the game target name to the default packaged build options.
[CL 31643111 by ben marsh in ue5-main branch]
2024-02-20 08:55:18 -05:00
joakim lindqvist
6ad50d4aa2 Unreal Cloud DDC - Fixed issue with the consistency check for the ref store, was enumerating data from the wrong table resulting in always seeing consistency (as it was checking consistency with the same table instead of comparing tables).
[CL 31641885 by joakim lindqvist in ue5-main branch]
2024-02-20 08:14:58 -05:00
joakim lindqvist
0da42bf556 Unreal Cloud DDC - Added logging when filesystem cleanup runs to try and determine why the cleanup in EUC is deciding not to run resulting in out of diskspace issues as well as some more tracing info to better understand what we spend time on.
[CL 31641830 by joakim lindqvist in ue5-main branch]
2024-02-20 08:10:21 -05:00
alex kasianchuk
fc8d6740ed Fix warning Mcp: GetFriendsList and RejectInvite request failed
- added lowering of the logging level for the corresponding helper, since these warnings occur in case of successful execution of the operation.

#jira UE-166331
[REVIEW] [at]stephen.ma
#rb stephen.ma

[CL 31641512 by alex kasianchuk in ue5-main branch]
2024-02-20 07:25:24 -05:00
alex kasianchuk
2fd7bb6770 Fix warning: MCP: Open slots count mismatch.
- Corrects the number of open connections for test pipelining.

#jira UE-166334
[REVIEW] [at]stephen.ma
#rb stephen.ma

[CL 31641486 by alex kasianchuk in ue5-main branch]
2024-02-20 07:20:44 -05:00
carl bystrom
16d8b13322 Horde: Update tutorial for remote compilation
#skipci

[CL 31641411 by carl bystrom in ue5-main branch]
2024-02-20 07:14:49 -05:00
buildmachine
4c720dde10 Horde: Updating schema documentation
[CL 31639126 by buildmachine in ue5-main branch]
2024-02-20 01:07:47 -05:00
christopher waters
7e040cc7b8 Fixing documentation strings.
[CL 31638671 by christopher waters in ue5-main branch]
2024-02-19 23:42:06 -05:00
ben marsh
e846e50e10 Horde: Enable new temp storage backend by default.
#jira UE-207181

[CL 31637509 by ben marsh in ue5-main branch]
2024-02-19 22:06:36 -05:00
ben marsh
7975f36d52 Horde: Disable non-win64 platforms for installed engine build in demo stream by default.
[CL 31637439 by ben marsh in ue5-main branch]
2024-02-19 21:59:36 -05:00
ben marsh
9d991786d4 Horde: Only enable Win64 targets by default for packaged builds, since any other platform requires additional setup.
[CL 31637402 by ben marsh in ue5-main branch]
2024-02-19 21:57:36 -05:00
ben marsh
b8db0bc8fe Horde: Remove LinuxArm64 from default packaged build options.
[CL 31637380 by ben marsh in ue5-main branch]
2024-02-19 21:55:36 -05:00
ben marsh
9f4d945f7b Horde: Add a licensee agent type for making installed engine builds.
[CL 31637375 by ben marsh in ue5-main branch]
2024-02-19 21:55:13 -05:00
ben marsh
a7e60b4041 Horde: Remove default agent type from presubmit jobs in demo stream.
[CL 31637097 by ben marsh in ue5-main branch]
2024-02-19 21:24:06 -05:00
henrik karlsson
153bc16e50 [Uba]
* Added O_CLOEXEC to all open to prevent file descriptors from leaking to child processes. This seems to really fix the ETXTBUSY
* Added read hint for DecompressMemoryToMemory to be able to show better error messages

[CL 31636371 by henrik karlsson in ue5-main branch]
2024-02-19 20:43:29 -05:00
joe kirchoff
f894052e4f Remove some old references to mono
#rnx
#jira UE-206585, UE-206586
#rb ryan.hummer

[CL 31634408 by joe kirchoff in ue5-main branch]
2024-02-19 19:18:28 -05:00
joe kirchoff
73ae20bc67 UnrealBuildTool: Fix some bad quotes in the clangdb generation that snuck in with a github pr
#rnx
#jira UE-192234
#rb ryan.hummer

[CL 31634255 by joe kirchoff in ue5-main branch]
2024-02-19 19:16:29 -05:00
henrik karlsson
dd7143b230 [UBA]
* Fixed write-after-free bug in code writing cas file to disk
* Fixed write-after-free bug in code cleaning up finished processes in session client code
* Added some asserts
* UbaCli - disabled remote logging in non-debug configs

[CL 31632262 by henrik karlsson in ue5-main branch]
2024-02-19 18:41:16 -05:00
christopher waters
fb61df2e1a Adding List<string>.AddDefinition extension.
#rb joe.kirchoff

[CL 31630534 by christopher waters in ue5-main branch]
2024-02-19 18:13:07 -05:00
ben marsh
92c4f4d291 Horde: Sign some additional DLLs included as part of the installer.
[CL 31628541 by ben marsh in ue5-main branch]
2024-02-19 17:27:22 -05:00
ben marsh
a75d9e9fd7 Horde: Add missing postload call for configured storage namespaces.
[CL 31627985 by ben marsh in ue5-main branch]
2024-02-19 17:18:36 -05:00
joe kirchoff
80bf91a9da UnrealBuildTool: Correctly add project source dir to include path when building a generic target (UnrealEditor, UnrealGame) with a -Project
#jira UE-206908

[CL 31627838 by joe kirchoff in ue5-main branch]
2024-02-19 17:15:43 -05:00
ben marsh
dd1ba9bc11 Horde: Use new temp storage for demo environment.
[CL 31627695 by ben marsh in ue5-main branch]
2024-02-19 17:14:30 -05:00