Commit Graph

169 Commits

Author SHA1 Message Date
carl lloyd
3dae768112 Disabled force temporaries in OpenGLES due to bug when copying uniform buffer arrays with emulated uniform buffers
#jira UE-146596
#rb Jack.Porter
#preflight 62386738ec68595f3b772c54

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19456922 in //UE5/Release-5.0/... via CL 19457907
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v933-19451510)

[CL 19461542 by carl lloyd in ue5-main branch]
2022-03-21 20:13:01 -04:00
carl lloyd
3b34233233 Fix for OpenGL ES depth fetch when used without deferred rendering.
#rb Jack.Porter
#jira UE-143196
#preflight 6230ab5ae348fe2ada68a495
#lockdown Mitchell.Wilson

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19387078 in //UE5/Release-5.0/... via CL 19387832
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19390359 by carl lloyd in ue5-main branch]
2022-03-15 14:33:37 -04:00
Lukas Hermanns
999fb99c6c Enable HLSL 2021 language version (CFLAG_HLSL2021) in shader compiler backends.
#rb Guillaume.Abadie, Will.Damon
#fyi Carl.Lloyd, Ryan.Vance, Christopher.Waters, Mihnea.Balta, Rolando.Caloca, Yuriy.ODonnell, Graham.Wihlidal
#jira UE-138358
#preflight 6227b6b3c653e7ef9f571dc8

[CL 19319858 by Lukas Hermanns in ue5-main branch]
2022-03-09 09:47:28 -05:00
carl lloyd
ff35ca4eed Fix for texelfetch parsing incorrect sampler
Fix for texture external

#jira UE-143237
#jira UE-142402
#rb jack.Porter
#lockdown Mitchell.Wilson
#preflight 6225ed30123eef55e6dd7879

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19284954 in //UE5/Release-5.0/... via CL 19285699
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)

[CL 19291613 by carl lloyd in ue5-main branch]
2022-03-07 15:53:15 -05:00
carl lloyd
e2873b2301 Disable ubo padding as it causes a compile error when generating offsets for certain structures
#jira UE-143237
#rb Jack.Porter
#lockdown jack.Porter
#preflight none

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19247396 in //UE5/Release-5.0/... via CL 19249325
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)

[CL 19263180 by carl lloyd in ue5-main branch]
2022-03-04 03:22:46 -05:00
jack porter
97e3d1ea77 Fixes for OpenGLES with DXC
- Fixed bug where Niagara GPU particles are not rendering
         - Lighting not rendering correctly under Deferred Shading on mobile
         - Fixed opengl desktop rendering bugs

#jira UE-140902 UE-135714
#rb Laura.Hermanns
#lockdown jack.Porter
#preflight 621f3cff31454c90ccf36365

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 19219609 in //UE5/Release-5.0/... via CL 19219624
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19227392 by jack porter in ue5-main branch]
2022-03-02 15:20:27 -05:00
carl lloyd
7119eccc6d Added support for framebuffer fetch and pixel local storage to OpenGLES with DXC
(Submitting for Carl.Lloyd)
#rb Dmitriy.Dyomin, Laura.Hermanns
#lockdown Jack.Porter
#jira UE-120580
#preflight None

#ROBOMERGE-OWNER: carl.lloyd
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18916240 in //UE5/Release-5.0/... via CL 18926540 via CL 18927298
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)

[CL 18927326 by carl lloyd in ue5-main branch]
2022-02-09 18:32:08 -05:00
carl lloyd
c9c7e1e38f Fix to allow preservation of fragment shader inputs for OpenGL
#rb Lukas.Hermanns
#preflight 61ddb3cbcd2cced710590320

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18582376 in //UE5/Release-5.0/... via CL 18582418 via CL 18582422
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18582431 by carl lloyd in ue5-main branch]
2022-01-12 05:06:34 -05:00
lukas hermanns
a38bd44594 Add option to ShaderConductor to enable/disable re-assignment of in/out attribute slots. Rebuild ShaderConductor for Win64, Mac, and Linux.
#rb Carl.Lloyd
[FYI] Will.Damon, Brandon.Schaefer, Michael.Sartain, Brian.White, Jeannoe.Morissette
#jira none
#rnx

#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18421689 in //UE5/Release-5.0/... via CL 18422988
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18423292 by lukas hermanns in ue5-release-engine-test branch]
2021-12-09 15:02:07 -05:00
lukas hermanns
b8f4d067a0 Allow to disable scalar block layout in DXC with compiler option. Updated DXC to rev. 4b4b52a (Nov. 18). Rebuild ShaderConductor for Win64, Mac, and Linux.
#rb Yuriy.Odonnell, Dmitriy.Dyomin
[REVIEW] 18264230
[FYI] Jeannoe.Morissette, Ryan.Vance, Carl.Lloyd, Brandon.Schaefer, Michael.Sartain, Will.Damon, Mihnea.Balta
#jira none
#rnx

#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18273482 in //UE5/Release-5.0/... via CL 18273498
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18273510 by lukas hermanns in ue5-release-engine-test branch]
2021-11-23 14:28:47 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
carl lloyd
232f64154e Added support for full precision in Material expressions to project
Added override for half precision to Materials

#jira UE-130988
#rb Jack.Porter, Dmitriy.Dyomin
#p4v-cherrypick 17965223

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18035100 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)

[CL 18035152 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 11:57:39 -04:00
carl lloyd
03edcec2b3 Added support to spirv-reflect to check RelaxedPrecision decorator
Allow half precision in packed UB's

#rb Lukas.Hermanns

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 18032584 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main

[CL 18032638 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 09:25:57 -04:00
carl lloyd
e0e530f88a Fix for runtime shader error on Android with multiview enabled
#rb Lukas.Hermanns
#jira UE-132575

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 17978898 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main

[CL 17978907 by carl lloyd in ue5-release-engine-test branch]
2021-10-29 10:20:43 -04:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
lukas hermanns
81a84b4fa7 Set number of views with GL_OVR_multiview2 to fixed value of 2 to enable multiview in GLES with DXC.
#rb Jules.Blok, Steve.Smith
[FYI] Rolando.Caloca, Carl.Lloyd
#jira UE-121893
#rnx

#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17849906 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)

[CL 17849919 by lukas hermanns in ue5-release-engine-test branch]
2021-10-18 14:48:30 -04:00
carl lloyd
83a63e2baa Fix for packed matrix arrays in DXC
#rb Lukas.Hermanns

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 17785051 in //UE5/Release-5.0/... via CL 17785063
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17785090 by carl lloyd in ue5-release-engine-test branch]
2021-10-12 10:56:02 -04:00
carl lloyd
aad9f5c552 Merging CL 17736980
//UE5/Release-5.0/...

to //UE5/Main/...

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 17784827 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)

[CL 17784849 by carl lloyd in ue5-release-engine-test branch]
2021-10-12 10:42:28 -04:00
carl lloyd
77870d0278 OpenGL DXC Improvements
- Added support for structured buffers
- Updated OpenGLES to 3.2

#rb Lukas.Hermanns
#preflight 61570a0947517300018581c9

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 17691647 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)

[CL 17691665 by carl lloyd in ue5-release-engine-test branch]
2021-10-01 10:31:37 -04:00
carl lloyd
a0d85084b1 Added support for padding attribute locations automatically for OpenGLES
Fixed OpenGLES preview

#rb Lukas.Hermanns

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 17460403 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17460416 by carl lloyd in ue5-release-engine-test branch]
2021-09-08 13:00:48 -04:00
dmitriy dyomin
3495fb191f Fixed: Crash on running mobile preview with GL RHI
#jira UE-124955
[FYI] carl.lloyd

#ROBOMERGE-SOURCE: CL 17417611 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17417617 by dmitriy dyomin in ue5-release-engine-test branch]
2021-09-03 04:01:32 -04:00
lukas hermanns
f85f5ce83f Fix compiler errors in Metal and GLSL backends.
#rb none
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 17409014 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17409078 by lukas hermanns in ue5-release-engine-test branch]
2021-09-02 16:59:27 -04:00
lukas hermanns
c5400b94fe Replace EHlslShaderFrequency with EShaderFrequency in ShaderConductor interface.
Also remove further references to Hull and Domain shaders as tessellation is no longer supported in UE5.

#rb Will.Damon, Brian.White, Christopher.Waters, Jeannoe.Morissette
[FYI] Carl.Lloyd, Florin.Pascu, Ryan.Vance, Rolando.Caloca, Mihnea.Balta
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 17408818 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17408845 by lukas hermanns in ue5-release-engine-test branch]
2021-09-02 16:41:03 -04:00
christopher waters
1c21a5489c Shader symbol terminology changes
- Splitting symbol generation and shader "debug info" generation into two different cvars. This should now allow us to generate symbols post-packaging without generating different shader variants. This should also enable us to always generate symbols and still have the final deduplicated shader sizes.
- r.Shaders.Symbols is now the primary way to enable shader symbols for debugging.
- r.Shaders.GenerateSymbols can be enabled to always generate symbols without writing them to disk.
- r.Shaders.WriteSymbols can be used to force write symbols if they were previously generated.
- r.Shaders.ExtraData can be used to generate shader names for engine runtime systems to use.
- NotifyShaderCooked replaced with NotifyShaderCompiled, prep for upcoming non-cook symbol writing.
- PC DXC shader compiles should only generate debug info when requested, not all the time.
- PC FXC shader compiles should generate debug info when requested, not just when r.Shaders.Optimize is 0.

#jira none
#rb arciel.rekman, lukas.hermanns
#preflight 611ad9035e737200015992db

#ROBOMERGE-SOURCE: CL 17186155 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17186162 by christopher waters in ue5-release-engine-test branch]
2021-08-16 23:18:23 -04:00