Commit Graph

91 Commits

Author SHA1 Message Date
Josh Adams
68a7d35895 - Fixing dictionary lookup error
#jira UE-161580
#rb trivial
#preflight 6303e469c85b7fef2257b8e0

[CL 21491995 by Josh Adams in ue5-main branch]
2022-08-22 16:21:19 -04:00
Josh Adams
43ae14a27a - Added architectures flag to BuildPlugin, mostly for Mac users to choose what architecture their plugin supports
#rb roman.dzieciol
#preflight 62ff9f918b092b3f2499d0fa

[CL 21457613 by Josh Adams in ue5-main branch]
2022-08-19 11:00:22 -04:00
David Harvey
1f9999d20c fix platform name lookup.
#rb trivial
#rnx
#preflight skip
#fyi Joe.Conley

[CL 20395090 by David Harvey in ue5-main branch]
2022-05-27 12:58:13 -04:00
David Harvey
5c7f266d12 Remove HoloLens platform references from AutomationTool.
#jira UE-149794
#rnx
#preflight 628cdf035665463c210630fb
#rb Jeff.Fisher

[CL 20362413 by David Harvey in ue5-main branch]
2022-05-25 07:19:52 -04:00
jonathan adamczewski
5053cae2d8 Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
#jira none
#rnx
#preflight 624261bdb6084b98321e9251

[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
pl-dsk
5bb8e36c6c PR #8921: Added support to cross-compile editor plugins through the runUAT BuildPlugin. (Contributed by pl-dsk)
#preflight 621d2c79383b5494aa127590

[CL 19180719 by pl-dsk in ue5-main branch]
2022-02-28 15:17:28 -05:00
Ryan Durand
97c2bbabc5 Add support for per platform FilterPlugin inis for plugins which was originally in a code review for CL 18874143.
#rnx
#jira UE-125146
#rb ryan.hummer
#preflight 62169f2b104496cff8a2c4e8

[CL 19122049 by Ryan Durand in ue5-main branch]
2022-02-24 14:48:24 -05:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
Brandon Schaefer
da6e2eb1e2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier

[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
jonathan adamczewski
4ece24e65a AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

[CL 16648181 by jonathan adamczewski in ue5-main branch]
2021-06-11 18:20:44 -04:00
branden turner
071fc5bd8c Changing logic of BuildPlugin slightly such that it correctly outputs all of the Target Platforms that will be built, accounting for SupportedTargetPlatforms. Still works the same, but now with correct output.
#jira UE-115672
#fyi ben.marsh
#rb none

[CL 16318920 by branden turner in ue5-main branch]
2021-05-13 17:02:47 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Ben Marsh
973c5cbd7b Remove VS2017 as a supported compiler by default. Can still be overridden with the -2017 argument, but will not be maintained from this point onwards.
#rb none

[CL 15138832 by Ben Marsh in ue5-main branch]
2021-01-19 16:23:00 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
steve smith
80aece8422 Ensure both x64 and Arm64 are targets for Hololens
#rb Ben.Marsh
#jira none

#ROBOMERGE-SOURCE: CL 12215063 in //UE4/Release-4.25/... via CL 12215072
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v662-12191386)

[CL 12215103 by steve smith in Main branch]
2020-03-16 14:31:46 -04:00
steve smith
0b36b5114f Undo //UE4/Release-4.25/Engine/Source/Programs/AutomationTool/Scripts/... changelist 12150027
[FYI] ben.marsh
#jira none
#rb

#ROBOMERGE-SOURCE: CL 12157362 in //UE4/Release-4.25/... via CL 12157363
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)

[CL 12157366 by steve smith in Main branch]
2020-03-12 19:06:52 -04:00
steve smith
82652cc59c Add x64 architecture for Hololens (fixes packaging)
#rb ben.marsh
#jira none

#ROBOMERGE-SOURCE: CL 12150027 in //UE4/Release-4.25/... via CL 12150029
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)

[CL 12150033 by steve smith in Main branch]
2020-03-12 13:48:43 -04:00
joe conley
235cac8c52 #jira UE-86077 Packaging plugins for HoloLens fails
#ROBOMERGE-SOURCE: CL 12094697 in //UE4/Release-4.25/... via CL 12094703
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)

[CL 12094709 by joe conley in Main branch]
2020-03-09 16:57:33 -04:00