UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#rb Ben.Marsh
#jira none
#ROBOMERGE-SOURCE: CL 12215063 in //UE4/Release-4.25/... via CL 12215072
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v662-12191386)
[CL 12215103 by steve smith in Main branch]
[FYI] ben.marsh
#jira none
#rb
#ROBOMERGE-SOURCE: CL 12157362 in //UE4/Release-4.25/... via CL 12157363
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)
[CL 12157366 by steve smith in Main branch]
#rb ben.marsh
#jira none
#ROBOMERGE-SOURCE: CL 12150027 in //UE4/Release-4.25/... via CL 12150029
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)
[CL 12150033 by steve smith in Main branch]
#ROBOMERGE-SOURCE: CL 12094697 in //UE4/Release-4.25/... via CL 12094703
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)
[CL 12094709 by joe conley in Main branch]