Commit Graph

8 Commits

Author SHA1 Message Date
andrew grant
687389742f Benchmarking script uodate -
Tidied up CSV reporting of values to be more spreadsheet friendly
Allow -AllCompile to be used independently of -editor / -client

#rb na
#preflgiht https://horde.devtools.epicgames.com/job/6312a54fab25bb91f5a7e838

[CL 21776180 by andrew grant in ue5-main branch]
2022-09-03 11:10:17 -04:00
andrew grant
499f555538 Restore 21213169
Improvements to BenchmarkBuild script.
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options-
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info

Other
- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code

#rb na

#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213895 via CL 21213903 via CL 21213910 via CL 21214414 via CL 21214472
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21214930 by andrew grant in ue5-main branch]
2022-07-22 00:56:39 -04:00
brandon boswell
338ca5c885 Back out changelist 21213169
#ROBOMERGE-AUTHOR: brandon.boswell
#ROBOMERGE-SOURCE: CL 21213801 via CL 21213879 via CL 21213889 via CL 21214176 via CL 21214241
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21214665 by brandon boswell in ue5-main branch]
2022-07-22 00:13:12 -04:00
andrew grant
2a13ce4d7c Improvements to BenchmarkBuild script.
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info

Other

- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code

#rb na

#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213169 via CL 21213174 via CL 21213179 via CL 21214155 via CL 21214226
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21214663 by andrew grant in ue5-main branch]
2022-07-22 00:12:59 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
andrew grant
838844b46c Simplified ddc options in the benchmark script due to the rapidly growing number of flags.
[FYI] josh.engbretson


#ROBOMERGE-SOURCE: CL 12094798 via CL 12094804 via CL 12094805 via CL 12094808
#ROBOMERGE-BOT: (v657-12064184)

[CL 12094810 by andrew grant in Main branch]
2020-03-09 17:03:55 -04:00
andrew grant
f7161586b1 Editgrating benchmark build script from UE4/Main
#ROBOMERGE-SOURCE: CL 11576916 via CL 11576921 via CL 11576922 via CL 11576924
#ROBOMERGE-BOT: (v654-11333218)

[CL 11576925 by andrew grant in Main branch]
2020-02-21 13:09:10 -05:00
andrew grant
03617b67df Integrated scripts for doing simple benchmarking of build steps from Private-Profiling.
Also includes -noshaderddc option for emulating a cold DDC for shaders only.


#rb na
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 11519411 via CL 11519529 via CL 11519553
#ROBOMERGE-BOT: (v654-11333218)

[CL 11524747 by andrew grant in Main branch]
2020-02-18 17:19:54 -05:00