Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
We now always load by identity and hint to our assembly resolver were to expect to find assemblies that are not in our Engine.
#rb ben.marsh
[CL 14689002 by Joakim Lindqvist in ue5-main branch]
* Added support for more complex Msbuild conditions (using static property methods) as we use this to do per platform checks in the csprojs.
* Tweaks to the parsing of csprojs as expecations are different for netcore (mostly for how configurations are defined)
* Lastly if -dotnetcore flag is present when generating projects, use the netcore project files instead.
#rb ben.marsh
[CL 14572331 by Joakim Lindqvist in ue5-main branch]
Added a set of netcore csprojs to BuildUtilities and DotnetUtilities that build to a seperate output folder. This allows other tools to still target .net framework (like UAT for instance).
UBT is still by default targeted as .net framework.
Note that UBT built for net core has a different output directory Engine/Binaries/DotNet/UnrealBuildTool/UnrealBuildTool.exe - this is due to how a netcore project output looks with signficantly more files that are related to that application (that would be overwritten if using a shared directory).
To opt in to this set UE_USE_DOTNET=1 environment variable.
Please note that due to the changed output directory a lot of tooling will likely break at this point.
#rb ben.marsh
[CL 14419918 by Joakim Lindqvist in ue5-main branch]
- Deleted .net version DLLs that we aren't using (.net40 and .netstandard10/13)
#fyi andrew.grant,ben.marsh
#rb ben.marsh
[CL 13534400 by Josh Adams in ue5-main branch]