Commit Graph

534 Commits

Author SHA1 Message Date
Ben Marsh
53666aa143 Horde: Allow log value formatters to write JSON output directly to the output stream, and add support for annotating FileReference objects.
#preflight 62867f7415019f64774c2d9d

[CL 20284475 by Ben Marsh in ue5-main branch]
2022-05-19 14:34:21 -04:00
Ben Marsh
6f0dd55f41 Horde: Run event matchers inside UAT and UBT, rather than relying on Horde to do so. This is a step towards having having structured log events emitted at source, where we can make smarter decisions as to the meaning of tool output, and add additional context when parsing it.
#preflight 628550d8660b4a15be5a9859

[CL 20278597 by Ben Marsh in ue5-main branch]
2022-05-19 08:16:07 -04:00
Ben Marsh
21d420c5ad Horde: Add an agent command which builds UAT runs a BuildGraph script, parsing all the log output through the regular agent path.
#preflight none

[CL 20264248 by Ben Marsh in ue5-main branch]
2022-05-18 13:35:33 -04:00
Ben Marsh
49cf6fdb49 EpicGames.Core: Fix CommandLineArguments.MarkAsUnused() not correctly setting the flag value.
#preflight none

[CL 20263947 by Ben Marsh in ue5-main branch]
2022-05-18 13:24:41 -04:00
Ben Marsh
56d05026aa Horde: Fix race condition parsing output from child processes, caused by Json log events referencing memory directly in the output buffer.
#preflight none

[CL 20263941 by Ben Marsh in ue5-main branch]
2022-05-18 13:24:28 -04:00
Ben Marsh
1e81e25cec EpicGames.Perforce: Do not default to ignoring 'Empty' error responses. These are unpleasant to deal with when querying file collections, but are legitimate indications of errors when (for example) trying to submit empty changelists.
#preflight 628441a0614041edb73dfde4

[CL 20254565 by Ben Marsh in ue5-main branch]
2022-05-17 20:51:21 -04:00
Ben Marsh
a2267aa7e1 Delete EpicGames.LruCache. We're not using this at the moment, and will likely migrate it to be part of EpicGames.Horde in the future.
#preflight 62843291486700b561adaa50

[CL 20253894 by Ben Marsh in ue5-main branch]
2022-05-17 19:56:27 -04:00
Ben Marsh
e54ac34152 Upgrade EpicGames.Horde to NET 6.
#preflight 62842632ac1a933d4784bccc

[CL 20253385 by Ben Marsh in ue5-main branch]
2022-05-17 19:12:52 -04:00
Ben Marsh
b8e2cda212 EpicGames.Serialization: Add tests for deserializing dictionaries into read-only properties.
#preflight none

[CL 20252945 by Ben Marsh in ue5-main branch]
2022-05-17 18:40:04 -04:00
Ben Marsh
12a0d5010f EpicGames.Serialization: Support deserializing into getter-only collection properties.
#preflight none

[CL 20252879 by Ben Marsh in ue5-main branch]
2022-05-17 18:36:34 -04:00
Ben Marsh
5ca9fb8e90 EpicGames.Core: Speculative fix for exceptions when writing log output from background threads.
#preflight none

[CL 20248721 by Ben Marsh in ue5-main branch]
2022-05-17 15:03:25 -04:00
Ben Marsh
6b2db33d72 Horde: Add a log event parser into the standard EpicGames.Core.Log class.
#preflight 6283d02d114e08fa2f236b36

[CL 20245803 by Ben Marsh in ue5-main branch]
2022-05-17 12:57:51 -04:00
Ben Marsh
2c36dcfec8 Horde: Allow multiple clients to be mapped into the Perforce view. This will allow producing accurate diagnostics for compile errors introduced via AutoSDK.
Also fixes AutoSdk issue test.

#preflight none

[CL 20242014 by Ben Marsh in ue5-main branch]
2022-05-17 09:53:50 -04:00
Ben Marsh
6e67c868ed Horde: Remove Perforce information from Log parser context and event matchers, and add it in a post-process from the agent instead. This allows having to propagate context into UBT/UAT when adding structured logging context there.
#preflight 6282adb26d51c29ec41faaf6

[CL 20230659 by Ben Marsh in ue5-main branch]
2022-05-16 16:15:28 -04:00
Ben Marsh
ad3ba4ab43 BuildGraph: Allow use of absolute paths in Include elements.
#jira UE-152589
#preflight 6282aa6fc57a894cf697049d

[CL 20230392 by Ben Marsh in ue5-main branch]
2022-05-16 16:02:27 -04:00
Tim Smith
aa46703238 Updated C# UHT with recent C++ UHT changes
#rb self
#rnx
#preflight 628259b5cf7e4667a992c519

[CL 20224121 by Tim Smith in ue5-main branch]
2022-05-16 10:34:33 -04:00
Tim Smith
109d3f129a Minor optimizations by reducing allocations (removed over 300k allocations)
#rb self
#rnx
#preflight 62823aa5232610e495f735eb

[CL 20222185 by Tim Smith in ue5-main branch]
2022-05-16 08:19:46 -04:00
Tim Smith
cf928d1af1 Updated error handling as per change in C++ UHT.
#rb self
#rnx
#preflight 627e5a207c26e247734ca76d

[CL 20180526 by Tim Smith in ue5-main branch]
2022-05-13 09:36:52 -04:00
Ben Marsh
3355afade9 Remove extension methods to slice IList<T> types. Many types which are not naturally lists implement this interface.
New AsSegment() method allows creating a segment, while explicit extension methods now exist for explicitly slicing List<T>.

#preflight 627dddaa830b40b66810acd3

[CL 20178032 by Ben Marsh in ue5-main branch]
2022-05-13 01:19:06 -04:00
Tim Smith
1ae9574459 Fix issue with UFUNCTION validation with const objects.
Updated output test due to changes in NoExportTypes.h

#rb self
#rnx
#preflight 627d672a1748fbc85b7d2a32

[CL 20170278 by Tim Smith in ue5-main branch]
2022-05-12 16:21:43 -04:00
Tim Smith
8a4b0f935d Fixed issue where UPARAM in a function signature caused the getter/setter matching to fail for UFUNCTIONS.
#rb self
#rnx
#jira  UE-151552
#preflight 627aa8b35255e6ec2e6d481e

[CL 20126604 by Tim Smith in ue5-main branch]
2022-05-10 14:19:04 -04:00
Josh Adams
1ba5032db1 - Added concept of NONE desired AutoSDK level. This can be used to turn off AutoSDK on a per-platform basis via envvar (UE_AUTOSDK_DEFAULT_LEVEL and UE_AUTOSDK_SPECIFIC_LEVELS are the important envvars here, FULL is the default DEFAULT)
#rb david.harvey
#okforgitub public
#preflight 627a5b749d4909c3fc18aa9c

[CL 20121888 by Josh Adams in ue5-main branch]
2022-05-10 09:03:09 -04:00
Jack Porter
a5ea9572f5 Ignore iTunes DLL if the version number cannot be parsed as we expect
#jira UE-150784
#rb Adam.KingE
#preflight 627a44eb492212de07269b02

[CL 20120571 by Jack Porter in ue5-main branch]
2022-05-10 07:09:49 -04:00
Joakim Lindqvist
bbcb7380f7 Horde Storage - Make sure we support server timings being added from seperate threads
#preflight none

[CL 20103247 by Joakim Lindqvist in ue5-main branch]
2022-05-09 11:11:45 -04:00
Joakim Lindqvist
e33b8b8006 Fixed up analyzer warnings on whitespace usage.
#preflight none

[CL 20103220 by Joakim Lindqvist in ue5-main branch]
2022-05-09 11:10:30 -04:00