- Generate new predownloaded cosmetic bundles FortniteBROnDemand and FortniteBROnDemandOptional. These bundles store a copy of all of the ondemand files so that users can opt-out of downloading on demand.
- Implemented new user settings to disable cosmetic streaming on Android and just pre-download all cosmetics
- New settings fallback to disable cosmetic streaming automatically if predownloaded cosmetic data is already on disk. This supports both Android Bulk builds and PC where the launcher installs this data.
- Also disable CosmeticStreaming when the predownloaded cosmetic content is installed (which is requested automatically if the user setting is flipped)
- Implemented new FortCosmeticStreamingModule modular feature to remove some hard dependencies and make code cleaner.
#rb Swarm
#tests Android Dev Client, Windows Dev Client
[CL 25331176 by thomas ross in ue5-main branch]
- No longer try to grab the output from IOS with QuickLaunch as idevicedebug is killing the app too quickly
- The modern Staged directory can now be shared between Development/Shipping/etc, for grabbing any non-Framework .dylibs (like steam)
- Removed the extra --generate-entitlements-der option now that Xcode also always adds it
#preflight 6447d49a024bc608e64072f9
#rb adam.kinge
#preflight 6447d6643d1be392df890776
[CL 25179459 by Josh Adams in ue5-main branch]
- renabled the ondemand PAK rule that was previously removed
- enabled handling more than one ondemand containe
- added ondemand I/O store TOC
- added support for serializing ondemand TOC's to CbObjet
#rb Martin.Ridgers
#preflight 6436cbf80c19befb6c8ee4cc
[CL 25025449 by per larsson in ue5-main branch]
Game client now accepts only -filehostip for connection to a CTOF server, -cookonthefly is no longer necessary and is ignored.
Game client will now receive ProjectName (ProjectId), Platform (OplogId), Zen server host name and port from COTF server if running with zenstore.
Fixed issues with generating the ProjectId from a path where drive letters where lower case.
#rb zousar.shaker pj.kack
#preflight
[CL 24889513 by dan engelbrecht in ue5-main branch]