- Port some editor only exec commands to Exec_Editor.
#rb none
#preflight 63c5a00dd040694ab814f875
[CL 23732860 by jeanmichel dignard in ue5-main branch]
Fix locations that include the headers to use the "Experimental" subfolder and re-sort includes. No functional change, purely a move, search+replace, and sort of includes.
#rb matt.peters
#preflight 63939eebc415e8dc78d35d63
[CL 23468934 by Zousar Shaker in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e283bec5b0c765fc0ffdb
[CL 21960084 by bryan sefcik in ue5-main branch]
- note: 'best' is approximated as either MainVersion or MaxVersion to avoid touching the sdk file sources on editor startup.
#jira UE-158165
#rb Brian.White, Nuno.Leiria
#rnx
#preflight 62d53617f156340c79b0d02d
[CL 21145740 by David Harvey in ue5-main branch]
#rb header and class name replacement
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20078276 via CL 20078825
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20106316 by lauren barnes in ue5-main branch]
- Windows will be first to use it, but in a future CL, with toolchain separate from Windows SDK
- Cleaned up some of the PlatformSDK API to have fewer public members (mainly so the functions that receive multiple versions can be automatically populated with the current single version functions in the subclasses)
- Updated the Turnkey menu to handle multiple versions
#jira none
#rb david.harvey
#preflight 62508cd8f10bcc0f4fa8b5d1
[CL 19692492 by Josh Adams in ue5-main branch]
- Added -nocompileuat when UAT has run successfully to speed up UAT runs
#jira none
#rb david.harvey
#preflight 624efe49867d2945ae80a1b3
[CL 19670235 by Josh Adams in ue5-main branch]
- Log out the Turnkey UAT output on any failure as a warning
#preflight 624b0864323cb7b9913f8337
#rb david.harvey
[CL 19611391 by Josh Adams in ue5-main branch]
- Started moving the code that turns ProjectPackagingSettings into BuildCookRun commandline from editor to C# so that we can run scripts without needing to bake out the commandline
- Updated ExecuteBuild to handle some new variables and such (like the new one for importing ProjectPackagingSettings into the commandline dynamically)
- Added ability to update a Default config file in C# (with limited functionality - set value and add array entry, with an enum we can extend later)
- Minor cleanup here and there
#rb david.harvey
#preflight 622b581ddf3960e506cf9a27
#preflight 622bb3f046679d56c3239a8c
[CL 19360380 by Josh Adams in ue5-main branch]