-Added a convenience function for getting an array of bone names from a reference skeleton.
-Added MeshBones.h/cpp that contain utility functions to deal with dynamic mesh bone attributes
#rb halfdan.ingvarsson
#jira none
[CL 26233292 by rinat abdrashitov in 5.3 branch]
[FYI] Jimmy.Andrews
Original CL Desc
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Add a new hull merge node for reducing the hulls used on convex decompositions
+ minor cleanup/fixes of hull merging algorithms
[CL 25960651 by jimmy andrews in ue5-main branch]
+ add a 'max hulls' option to convex decomposition, which functions like 'target num hulls' but can still cap the number of hulls when an error tolerance is specified (target num hulls is ignored when error tolerance is set)
#rb rinat.abdrashitov
#preflight 646d1033f85111e06c3a8fb7
[CL 25593250 by jimmy andrews in ue5-main branch]
#fyi Jimmy.Andrews
Original CL Desc
-----------------------------------------------------------------
set exact predicate float control for clang as well as msvc
#preflight 64643a472d446eac96856f8c
#rb rinat.abdrashitov
#jira none
[CL 25502827 by marc audy in ue5-main branch]
+ expose this to dataflow
+ make cluster-convex-from-children algorithm use depth-first node ordering, to get more consistent results
#rb cedric.caillaud
#preflight 645e73ccaa3c584c0bb0b17a
[CL 25458948 by jimmy andrews in ue5-main branch]
+ Add a generalized winding triangulation mode for Delaunay2 as a useful fallback for inputs where some edges failed to insert + make the blueprint general polygon triangulation use it as a fallback
#rb rinat.abdrashitov
#preflight 64462661641e2c3cb469409b
[CL 25175533 by jimmy andrews in ue5-main branch]
GeometryScript: expose above capability to Geometry Scripting
#rb none
#preflight 643fe92c090323f9a3f2a10d
[CL 25107977 by ryan schmidt in ue5-main branch]
Geometry Core: Adding Split Attribute Welder.
#jira UE-182345
#rb ryan.schmidt
#preflight 643d6fc8211b661dc4f47c6a
[CL 25072473 by david hill in ue5-main branch]
+ add a test to cover this case
#jira UE-179649
#rb david.hill, ryan.schmidt
#preflight 640f34d20e1f02786bdf510c
[CL 24621295 by jimmy andrews in ue5-main branch]
-DynamicMeshAttributeSet.cpp: Fixed a bug where we were resetting the bone attributes when matching.
-DynamicVertexSkinWeightsAttribute.h: Added a function that allows to reindex bone indices with respect to a new skeleton.
-SkeletalMeshLODModle.cpp: Handle bone attributes when FSkeletalMeshLODModel::GetMeshDescription is called.
#rb halfdan.ingvarsson
#preflight 640150b91d304a54717f810c
[CL 24523731 by rinat abdrashitov in ue5-main branch]