* Added -BoxNoWrite command line option. When this is set, intermediate/output files are not written to disk (for now there are a few exceptions such as ispc h-files and pch-files)
* Binaries with bug fixes
Added -BoxPrintSummary command line option. By default summary is now not written out to log
#rb joe.kirchoff
[CL 25821777 by henrik karlsson in ue5-main branch]
* Use object type rather than var
* Remove double newlines
* Use pattern matching
#rnx
#preflight 647780095d23eca37d28a387
[CL 25706751 by joe kirchoff in ue5-main branch]
2) Moved common code from executors into an immediate action queue.
3) Added support in the immediate action queue to read/write artifacts
#rb joe.kirchoff
#preflight 6454f3c5ed7ffaa0f5b2fbfa
[CL 25355149 by tim smith in ue5-main branch]
Can be used to reduce the number of build actions that will be run in parallel by ParallelExecutor or TaskExecutor.
Example use, in MyProject.Target.cs:
public class MyProjectTarget : TargetRules
{
public MyProjectTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "MyProject" } );
MemoryPerActionGB = 4;
}
}
#jira none
[CL 17546182 by jonathan adamczewski in ue5-main branch]