joakim lindqvist
1e891779f0
Unreal Cloud DDC - Added "NotUsed" Scheme for auth, this can be set to disable JWT type scemes while still enabling auth (the entire thing can be disabled as well). This is mostly useful to still allow auth using ServiceTokens. While not a recommended setup for production usecases it can be a useful way to get a deployment up and running that at least have some auth while still not requiring a OIDC IdP.
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#rb none
[CL 29237413 by joakim lindqvist in ue5-main branch]
2023-10-30 12:40:08 -04:00
Joakim Lindqvist
9036de8bee
Unreal Cloud DDC - Added ability to configure ServiceAccounts in the helm scripts.
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#rb none
[CL 29237205 by Joakim Lindqvist in ue5-main branch]
2023-10-30 12:31:42 -04:00
joakim lindqvist
dd6b4a319c
Unreal Cloud DDC - Do not warning when failing to delete refs, this usually happens due to a mismatch between last access tracking and objects tables (the ref didn't exist in objects but it did in last access). This will practically end up with the ref not existing anyway so its not really a error condition.
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#rb none
[CL 29235921 by joakim lindqvist in ue5-main branch]
2023-10-30 11:48:33 -04:00
joakim lindqvist
943d97a52a
Unreal Cloud DDC - Set a hard page size limit as there seems to be issues with pagination when combining with token range scan
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#rb none
[CL 29235893 by joakim lindqvist in ue5-main branch]
2023-10-30 11:47:57 -04:00
dmytro ivanov
928572907c
Fix broken AGDE symbol paths
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#jira UE-186383
#rb Allan.Bentham
[CL 29231664 by dmytro ivanov in ue5-main branch]
2023-10-30 09:38:25 -04:00
david harvey
a2124892b5
Added a helper function to resolve the UNC share path for a mapped network drive
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#jira UE-198716
#rnx
#rb Josh.Adams
[CL 29229449 by david harvey in ue5-main branch]
2023-10-30 07:15:32 -04:00
yuriy odonnell
e82582b637
unsync - Groundwork for pack command
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* This can be used to generate a compressed pack of a directory
* Supports using p4 have output to limit what is included in the pack
[CL 29223576 by yuriy odonnell in ue5-main branch]
2023-10-29 11:26:35 -04:00
yuriy odonnell
a548c620bc
unsync - Use FComputeBlocksParams instead of loose parameters for CreateDirectoryManifest()
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[CL 29222138 by yuriy odonnell in ue5-main branch]
2023-10-28 21:34:00 -04:00
yuriy odonnell
51f5f9f22b
unsync - Refactor ComputeBlocks to take a struct instead of loose parameters
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[CL 29222014 by yuriy odonnell in ue5-main branch]
2023-10-28 21:01:55 -04:00
yuriy odonnell
64d40fde42
unsync - Always use simple lexical implementation of GetRelativePath
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[CL 29221996 by yuriy odonnell in ue5-main branch]
2023-10-28 21:00:29 -04:00
yuriy odonnell
3493668a60
UnsyncUI - Suppress compiler warning about WebRequest being obsolete
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[CL 29221753 by yuriy odonnell in ue5-main branch]
2023-10-28 20:14:52 -04:00
joe kirchoff
79fcc418c7
UnrealBuildTool: Experimental -VisualStudioLinux for project gen, which creates .vcxproj that allow remote debugging on linux. This currently probably only works for monolithic programs with no extra requried files
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#rnx
[CL 29203721 by joe kirchoff in ue5-main branch]
2023-10-27 19:22:34 -04:00
joe kirchoff
b8df0ef6da
UnrealBuildTool: Fix overridden output path in vcxproj for non-win64
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#rnx
[CL 29197884 by joe kirchoff in ue5-main branch]
2023-10-27 17:02:30 -04:00
joe kirchoff
07d9f6887b
UnrealBuildTool: Fix a rare exeception I saw when generating project files
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#rnx
[CL 29197565 by joe kirchoff in ue5-main branch]
2023-10-27 16:55:01 -04:00
joe kirchoff
1a5a20811f
UnrealBuildTool: Fix not building files in override paths with -SingleFile
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#rnx
[CL 29193865 by joe kirchoff in ue5-main branch]
2023-10-27 15:43:55 -04:00
ben woodhouse
527126fd2c
Rebuild PerfReportTool to fix an exception, and bump version to 4.107.2 (cs change was checked in but exe hadn't been rebuilt)
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[CL 29189970 by ben woodhouse in ue5-main branch]
2023-10-27 14:09:15 -04:00
joe kirchoff
8fcbbe8420
CookedEditor.Automation: Don't stage .cs files
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#rnx
[CL 29188242 by joe kirchoff in ue5-main branch]
2023-10-27 13:31:01 -04:00
ben marsh
eba4187e6e
Horde: Fix test.
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#jira
[CL 29182862 by ben marsh in ue5-main branch]
2023-10-27 11:02:41 -04:00
ben marsh
d2c936debd
Horde: Support inheritance been pool configurations.
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* Each pool configuration can specify a "base" pool to copy its default settings from. Any null value in the configured settings will be copied from the base pool.
* Move some state properties from IPoolConfig to IPool.
* Fix SizeStrategies and FleetManagers not being configurable from JSON due to missing property setters.
#jira
[CL 29182271 by ben marsh in ue5-main branch]
2023-10-27 10:39:52 -04:00
ben marsh
43f9819d8b
EpicGames.Core: Trim whitespace from the end of log lines before trying to parse JSON log events. Fixes output from child UBT processes (which have trailing CR/LF characters) from being parsed of JSON log events.
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#jira UE-197915
[CL 29181514 by ben marsh in ue5-main branch]
2023-10-27 10:05:40 -04:00
josh engebretson
c1e9342eea
Horde: Adding some debugging info for device platform/pool config issue
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#rnx
[CL 29181146 by josh engebretson in ue5-main branch]
2023-10-27 09:50:31 -04:00
lorry li
f7ee29e5fe
Resubmit after: //Fortnite/Main/... changelist 29101420
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Make retry system don't rely on Tick from game thread;
Make http tests can run with retry system enabled/disabled.
#jira UE-163631
[REVIEW] [at]michael.atchison [at]michael.kirzinger
#rb [at]michael.atchison, [at]michael.kirzinger
#tests Passed WebTests, also tried on Windows to reach main menu
[CL 29180201 by lorry li in ue5-main branch]
2023-10-27 08:42:11 -04:00
josh engebretson
12cbdafd6d
Horde: Don't add starting node when beginning a new reservation block
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#rnx
[CL 29179588 by josh engebretson in ue5-main branch]
2023-10-27 07:40:39 -04:00
josh engebretson
fa81109329
Horde: Allow starting a new reservation block without explicitly ending previous
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#rnx
[CL 29179246 by josh engebretson in ue5-main branch]
2023-10-27 07:15:05 -04:00
josh engebretson
c037d963e3
Horde: Support device reservation block annotation
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#rnx
[CL 29179019 by josh engebretson in ue5-main branch]
2023-10-27 06:55:19 -04:00