Commit Graph

95 Commits

Author SHA1 Message Date
Chris Varnsverry
e4b43d1efd - Fix some unnecessary string copies when calling FPaths::FileExists
#jira FORT-392314
#review-16922341 @Michael.Kirzinger @Marc.Audy @Rob.Cannaday @Sam.Zamani

[CL 16923987 by Chris Varnsverry in ue5-main branch]
2021-07-22 11:10:51 -04:00
Josh Adams
b84453bc37 - Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
#rb chris.babcock,jack.porter
#fyi chris.babcock,jack.porter

[CL 15056295 by Josh Adams in ue5-main branch]
2021-01-12 16:59:21 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Matt Kuhlenschmidt
603a4119c5 Fix HAL/PlatformFileManager.h non-portable casing CIS issues
#rb none

[CL 13214257 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 17:58:18 -04:00
carl lloyd
fe57817d94 Added Android Desktop Forward Rendering (Experimental)
[at]jack.porter [at]dmitry.dyomin [at]juan.canada [at]rolando.caloco
#rb jack.porter, dmitry.dyomin, juan.canada, rolando.caloco
#jira none

#ROBOMERGE-SOURCE: CL 11824876 in //UE4/Release-4.25/... via CL 11824884
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11824898 by carl lloyd in Main branch]
2020-03-02 11:00:17 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Rolando Caloca
1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
Chris Babcock
893103c3e9 Remove Android support for Ant build system
#jira UE-81482
#ue4
#android
#codereview Jack.Porter
#rb John.Mauney

[CL 9467111 by Chris Babcock in Dev-RenderPlat-Staging branch]
2019-10-07 18:41:06 -04:00
jeff newquist
1ff08f0bf7 Copying //UE4/Dev-Console to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
#rb none
#rnx

[CL 9445960 by jeff newquist in Dev-RenderPlat-Staging branch]
2019-10-07 10:54:53 -04:00
jack porter
c273115228 Mark ES2 as deprecated, use ES31 as default for Android
#jira UE-76519
#rb Allan.Bentham
[FYI] Chris.Babcock

#ROBOMERGE-SOURCE: CL 7609267 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7609275 by jack porter in Main branch]
2019-07-24 12:23:33 -04:00
Marc Audy
8ba11eb5c1 Fix up inconsistencies between UE4/Main and Dev-EngineMerge
#rb
#rnx

[CL 7021692 by Marc Audy in Main branch]
2019-06-14 22:32:59 -04:00
josh jensen
ce6131c3dd Remove extraneous line causing compilation issues
#jira UE-74417
#rb none


#ROBOMERGE-SOURCE: CL 6405105 via CL 6406458

[CL 6406568 by josh jensen in Main branch]
2019-05-09 20:06:29 -04:00
josh jensen
9b2dfb2906 Change the Feature Rendering Level back to SM5 when disabling Android ES2, ES3.1, or Vulkan if one is the active Feature Rendering Level
#jira UE-70580
#rb Allan.Bentham


#ROBOMERGE-SOURCE: CL 6400587 via CL 6402808

[CL 6402891 by josh jensen in Main branch]
2019-05-09 15:41:20 -04:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
chris babcock
b5337a945f Hide the x86 setting properly on Android
#jira UE-65054
#ue4
#android
#rb none

#ROBOMERGE-SOURCE: CL 4460943 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4460944 by chris babcock in Staging-4.21 branch]
2018-10-12 13:39:37 -04:00
jeff fisher
1a5d0ba3b9 Merging using Dev-VR_to_Release-4.21
4345353 UE-62255 Google 6DOF Motion Controller Support
-Added support for 6DOF controller tracking on daydream.
-Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller.
-Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation.  A future API should make it explicit when a controller is 3dof or 6dof.
-Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left.  A future api should let us query for controller handedness.

4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h

4349142 Fixing GoogleVRController build warning

4349742 Fixing AndroidRuntimeSettings build errors.

4350977 Fix for static analysis warning

4351170 Build fix for bad assert

#jira UE-62255
#lockdown nick.penwarden
#rb Ryan.Vance

#ROBOMERGE-SOURCE: CL 4411151 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4411153 by jeff fisher in Staging-4.21 branch]
2018-10-01 13:04:40 -04:00
dmitriy dyomin
dcd3f38c9d #ROBOMERGE-AUTHOR: dmitriy.dyomin
Fixed: Enabling RenderDoc under Android Project Settings breaks RenderDoc 1.0
Removed Android RenderDoc packaging option, no longer needed
#jira UE-58811
#rb none

#ROBOMERGE-SOURCE: CL 4124255 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4124256 by dmitriy dyomin in Staging-4.20 branch]
2018-06-12 01:50:07 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Ben Marsh
78856db678 Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3944462 by Jack.Porter

	Prevent TVOS packaging from PC from attempting to build an asset catalog
	#jira UE-56114

Change 3943602 by Leslie.Nivison

	Adding licenses for additional TPS

	#jira none

Change 3943597 by Leslie.Nivison

	Adding Enterprise licenses; licenses for additional TPS.

	#jira none

Change 3941962 by Leslie.Nivison

	Updating 4.19 credit list
	#jira none

Change 3941865 by Mark.Satterthwaite

	Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI.

	- Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted  when this occurs.

	- Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer.

	#jira UE-56021

Change 3940993 by Marc.Audy

	Do not return the last column if the specified column does not exist.
	Allow display names to be used when looking for a property if the table is backed by a user defined struct.
	Do not crash if a property with the given name is not found.

	#jira UE-56017

Change 3939179 by Ben.Marsh

	Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance.

	#jira

Change 3938566 by Aaron.McLeran

	#jira UE-55940  Fix for wavetable synth

	Missed a case.

Change 3938533 by Dan.Oconnor

	Fix uninitialized variable exposed by recent MallocTBB change

	#jira UE-56013

Change 3938508 by Aaron.McLeran

	Fixing CIS error, init order issues.

	#jira UE-55940

Change 3938490 by Aaron.McLeran

	#jira UE-55940  Fix for wavetable synth

Change 3938352 by josh.jensen

	Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified

	#jira UE-55987

Change 3938345 by Peter.Sauerbrei

	fix to Icons not being built on Mac
	#jira UE-53492

Change 3938305 by Mark.Satterthwaite

	For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied.

	#jira UE-56005

Change 3937968 by Ben.Marsh

	Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file.

	#jira UE-56003

Change 3937573 by Mitchell.Wilson

	Saving asset to resolve empty asset warning.
	#jira UE-56004

Change 3937561 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	Copied from Dev-Sequencer CL# 3937516

	#jira UE-55986

Change 3937305 by Mike.Beach

	Resaving google VR model content with UGS build to fix the empty file version error.

	#jira UE-55984

Change 3935595 by Arne.Schober

	Fix missing UV precission on BSP surfaces
	#jira UE-54014

Change 3935411 by josh.jensen

	Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory

	#jira UE-55899

Change 3934982 by Marc.Audy

	Fix shadow variable issue

	#jira UE-55957

Change 3934892 by Mark.Satterthwaite

	In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands.

	#jira UE-55956

Change 3934421 by Arciel.Rekman

	Fix lockup/OOM when setting audio sources to 2 (UE-53968).

	#jira UE-53968

Change 3934156 by Peter.Sauerbrei

	fix for backgrounding problems on iOS and tvOS
	this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup
	#jira UE4-55609

Change 3933547 by Aaron.McLeran

	#jira UE-55940 Fix for wavetable sample duration and seek

Change 3933544 by Aaron.McLeran

	#jira UE-55939 Hiding channel format
	Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19.

Change 3933540 by Aaron.McLeran

	#jira UE-55718 Fix for playback progress.

Change 3933280 by Ethan.Geller

	[Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran

Change 3933079 by Ryan.Vance

	#jira UE-55936
	Fixed missing referenced uniform bindings on AR pass-through camera shaders.

Change 3932319 by Ben.Zeigler

	#jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package
	It now keeps track of which packages were created by the async load system and will only throw those away on cancel
	Copy of CL #3932312

Change 3932287 by Matt.Kuhlenschmidt

	Updated substance texture

	#jira UE-55081

Change 3931729 by josh.jensen

	Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build

	#jira UE-55899

Change 3929723 by josh.jensen

	Removed packaging requirement on Windows of a remote Mac after setting an app icon to default

	#jira UE-53495

Change 3929722 by josh.jensen

	Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects

	#jira UE-53492, UE-51879
	#robomerge

Change 3929350 by Mike.Erwin

	"Save As" support for
	#jira UE-55732

Change 3927829 by Steve.Robb

	Out-of-memory handler for MallocStomp.

	#jira UE-55550

Change 3926404 by Mike.Erwin

	#jira UE-55732

Change 3926394 by Dan.Oconnor

	Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode

	#jira UE-55813

Change 3926098 by Guillaume.Abadie

	Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security.

	#jira UE-55697

Change 3925927 by Guillaume.Abadie

	Enables TAA's AA_BORDER on all permutation for dynamic resolution.

	#jira UE-55353

Change 3925882 by Matt.Kuhlenschmidt

	Fix substance uri having one extra /
	Fix substance menu option showing up for github (incompatible with plugin)

	#jira UE-55766

Change 3925873 by Ben.Zeigler

	#jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly
	Copy of CL #3925871

Change 3925163 by Guillaume.Abadie

	Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly.

	#jira UE-55788

Change 3924839 by Guillaume.Abadie

	Fixes a crash of LDR android preview with OS DPI scale != 0.

	#jira UE-43622

Change 3924542 by Cosmin.Sulea

	Merged fixes:
	UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7
	UE-51086 - No clear editor activity during remote shader compiling

	#jira UE-55299

Change 3922398 by Mark.Satterthwaite

	Compile fix for 3922273.

	#jira UE-53993

Change 3922273 by Mark.Satterthwaite

	Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size.

	#jira UE-53993

Change 3921127 by Ethan.Geller

	[Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran

Change 3920632 by Lina.Halper

	Fix render thread crash when morphtarget is deleted or added

	#jira: UE-55521

Change 3920557 by Lauren.Ridge

	Fixing material editor resetting background to off
	#jira UE-55267

Change 3920519 by Phillip.Kavan

	Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code.

	Change summary:
	- Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value.

	#jira UE-55628

Change 3920476 by Michael.Trepka

	Clean up Mac menu item cache at exit before SlateApplication is fully destroyed.

	#jira UE-55599

Change 3920336 by Ben.Marsh

	Ignore license warnings from PVS-Studio.

	#jira UE-55729

Change 3920134 by Jurre.deBaare

	Moving over:
	"HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not
	#fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings"

	#jira UE-55619

Change 3920126 by Max.Preussner

	MediaCompositing: Implemented media track for Sequencer

	Copied from Dev-Sequencer

	#jira UE-53974

Change 3920004 by Jack.Porter

	Disable Manual Vertex Fetch SRV creation when MVF is disabled.

	Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it.

	Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed.

	#jira UE-54764
	#jira UE-55622

Change 3919069 by Aaron.McLeran

	#jira UE-55718 Fix for playback progress.

Change 3918942 by Graeme.Thornton

	Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled.

	#jira UE-55686

Change 3918721 by Zak.Parrish

	Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none

Change 3918236 by Joe.Graf

	Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face

	#jira: UE-55531

Change 3917970 by Martin.Wilson

	Expose curve data in remap assets to blueprints

	#jira UE-55585

Change 3917740 by Olaf.Piesche

	Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances);

	#jira UE-55591

Change 3917713 by Cody.Albert

	Build fixes for Match3 on iOS

	#jira UE-53742

Change 3917472 by zak.parrish

	added mouthPressLeft and MouthPressRight back into debug screen #jira none

Change 3917244 by Michael.Dupuis

	#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node

Change 3916775 by Ben.Marsh

	Add missing files for packaging IOS on Windows.

	#jira UE-53873

Change 3916293 by Joe.Graf

	Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class

	#jira: UE-55531

Change 3916011 by Joe.Graf

	Added an accessor to get the transform of the face mesh or a face mesh component

	#jira: UE-55531

Change 3915967 by Mark.Satterthwaite

	Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world.

	#jira UE-54858

Change 3915751 by Nick.Atamas

	Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/...

	#jira UE-55639

Change 3915421 by Martin.Wilson

	Fix crash from live link message bus heartbeat manager

	#jira UE-55644

Change 3915326 by Dan.Oconnor

	Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions

	#jira UE-55592

Change 3915250 by JeanLuc.Corenthin

	Can't add C++ code to Enterprise projects (when enterprise is installed)

	Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path)

	Fix:
	- Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against
	- Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories.
	- Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise.

	#jira UEENT-1032

Change 3915240 by Ben.Marsh

	Reduce editor startup times by ~15s on Windows.

	Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array.

	Now spends <0.1s total in this function on editor startup.

	(Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header).

	#jira UE-55642

Change 3914803 by Gil.Gribb

	UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug.

	#jira UE-49600

Change 3914616 by zak.parrish

	Adding Calibrate button #jira none

Change 3914599 by Andrew.Rodham

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626

Change 3914479 by Krzysztof.Narkowicz

	Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
	#jira UE-53875

Change 3914347 by Martin.Wilson

	Stop anim preview instance from ever running in parallel

	#Jira UE-55577

Change 3914179 by Benn.Gallagher

	Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data.

	#jira UE-55528

Change 3914122 by Steven.Barnett

	Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message.

	#jira UE-54081

Change 3913950 by zak.parrish

	Clamping my normalization math #jira none

Change 3913926 by Zak.Parrish

	First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none

Change 3913668 by Matt.Kuhlenschmidt

	Adding missing substance styling info
	#jira UE-55081

Change 3913667 by Nick.Atamas

	Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/...

	Upgrading to support ARCore 1.0 runtime.

	#jira UE-55602

Change 3913645 by Aaron.McLeran

	#jira UE-55618 fix for mono audio devices

Change 3913509 by Cody.Albert

	Removing PhsX build exclusion from Match3

	#jira UE-53742

Change 3913380 by Dan.Oconnor

	Preload Sequence Bindings node at proper time

	#jira UE-55412

Change 3913300 by Mitchell.Wilson

	Updating iOS default startup movie to H.264, 1280x720, 30 fps.
	#jira UE-55382

Change 3913291 by Cody.Albert

	More iOS build fixes for Match3

	#jira UE-53742

Change 3913169 by Cody.Albert

	Fixed iOS build issues for UnrealMatch3

	#jira UE-53742

Change 3913131 by Krzysztof.Narkowicz

	Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity)

	#jira UE-54580

Change 3912851 by Lina.Halper

	Fixed issue with pose asset blending additively multiple poses suming up to 1 weight.

	#jira: UE-55603

Change 3912629 by Guillaume.Abadie

	Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera.

	#jira UE-55353

Change 3912170 by Martin.Wilson

	Add logging for UE-55511 (NaN crash)

	#jira UE-55511

Change 3912161 by Phillip.Kavan

	Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation.

	Change summary:
	- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class.
	- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it.

	#jira UE-55474

Change 3912100 by Luke.Thatcher

	[RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19

	#jira UE-55340

Change 3912072 by Mike.Beach

	Art cleanup pass on AR template icon.

	#jira UE-55587

Change 3912057 by Michael.Trepka

	Additional widget path validity check in FSlateUser::NotifyWindowDestroyed()

	#jira UE-55580

Change 3911592 by Jurre.deBaare

	Crash on merge actor when Use specific LOD Level
	#fix make sure we use the correct array to determine the number of components being merged
	#jira UE-55508

Change 3911466 by Cosmin.Sulea

	Mega change list for the following related issues:

	UEMOB-417 - Support Xcode automagical code signing
	UE-49829 - Remote build fails to use / sign distribution provisions coming from PC
	UE-39501 - Packaging for tvOS in Distribution fails to find valid provision
	UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions
	UE-55330 - Automatic signing doesn't work with tvOS
	UE-10969 - Remote build fails if there is no development provision provided

	#jira UEMOB-417

Change 3911454 by Luke.Thatcher

	[RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData
	 - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible.
	 - The SubSections array is leaked when the memstack is popped.
	 - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4).

	(Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...)

	#jira UE-54835

Change 3911370 by Dragan.Jerosimovic

	changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight
	updated KiteBoyHead_JointsAndBlends.fbx
	#jira none

Change 3910545 by Dan.Oconnor

	PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb)


	#jira UE-55513

Change 3910449 by Michael.Trepka

	Fix for crash on exit on Mac when closing the root editor window with Cmd+W

	#jira UE-54973

Change 3909601 by Patrick.Boutot

	Expose to Blueprint GetProjectDirectory functions.
	#jira UE-55548, UEENT-999

Change 3909543 by Patrick.Boutot

	Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse.
	Python's help function now output the Python type instead of the cpp type.
	Do not export hidden enum entry from Python.
	#jira UE-55545, UEENT-961

Change 3909289 by Zak.Parrish

	Adding shirt/chest to faceAR sample #jira none

Change 3908808 by Dragan.Jerosimovic

	added combination shapes network
	#jira none

Change 3908788 by Mitchell.Wilson

	Updaing Match3Camera to resolve clipping issue on iPhone X
	#jira UE-54723

Change 3908374 by Jack.Porter

	Fix viewport offset problem for preview PIE window
	#jira UE-52583

Change 3907108 by Shane.Caudle

	#JIRA
	Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile]
	+CVars=r.ShadowQuality=4

Change 3907105 by Lauren.Ridge

	Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null
	#jira UETOOL-1303

Change 3907011 by Chris.Phillips

	UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher.

	#jira UE-52667

Change 3906792 by Lauren.Ridge

	When constructing the material editor viewport, use the direct method to set the environment visibility.

	#jira UE-55267

Change 3906734 by Chris.Babcock

	Fix issue with vertex fetch disable
	#jira UE-55475

Change 3906721 by Rolando.Caloca

	UE4.19 - Check if the results file from SCW is corrupt

	#jira UE-53124

Change 3906648 by Chris.Phillips

	UE-53184 Assertion when running mobile PIE in iPhone 5S mode.

	Updated the iPhone5s.json Metal settings.

	#jira UE-53184

Change 3906474 by David.Hibbitts

	Added default constructor for FLiveLinkWorldTime.

	#jira UEENT-879 #rb none

Change 3906467 by Lauren.Ridge

	Swapping sibling materials now correctly swaps the overridden parameters out
	#jira nojira demobug

Change 3906156 by Michael.Trepka

	Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed.

	#jira UE-52492

Change 3906144 by Michael.Dupuis

	#jira UE-54547: Added guard to be sure that material is valid

Change 3905882 by Matt.Kuhlenschmidt

	Enable substance buttons again

	#jira UE-55081

Change 3905513 by Sorin.Gradinaru

	UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression

	#jira UE-55394
	#jira UE-52328
	#iOS
	#4.19

	This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression

	Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings

	- the game thread is waiting for the movie to complete on game shutdown - more that 5 sec

	- crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed

	- HTTP module no longer has time to wait for the requests to complete.

Change 3905506 by Michael.Dupuis

	Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable

	Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0

	#jira 0

Change 3905498 by Lina.Halper

	Fix multiple pose asset issue - fallout from CL 3903509

	- as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine
	- as for additive, change to use blend from identity.

	#jira: UE-55439, UE-55448, UE-55250

Change 3905325 by Sorin.Gradinaru

	UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat"

	#jira UE-54764
	#4.19

	Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720).
	Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers)

Change 3905307 by Jack.Porter

	Removed iPhone5 PIE json file as it's not a supported device

	#jira UE-53184

Change 3905132 by Shane.Caudle

	#JIRA
	Pushed it a little more out of the yellow.

Change 3905117 by Shane.Caudle

	#JIRA
	Got SSS working and made some tweaks.

Change 3904936 by Max.Chen

	Fix editor only

	#jira UE-55459

Change 3904269 by Chris.Babcock

	Disable manual vertex fetch on mobile
	#jira UE-55389
	#ue4
	#android
	#ios

Change 3904186 by Lina.Halper

	Pose asset crash when skeleton not existing during serialization
	#jira: UE-55422

Change 3904063 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register.

	Copy from Dev-Sequencer

	#jira UE-55314

Change 3904060 by Lauren.Ridge

	Fix for saving a child out of a layer stack capturing the wrong parameters
	#jira UETOOL-1280

Change 3904050 by Luke.Thatcher

	[CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19)

	 - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes.
	 - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread.
	 - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread.
	 - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc.

	#jira UE-55437

Change 3904004 by Lauren.Ridge

	Fix for material layer output nodes being able to be placed in other graphs
	#jira UE-54867

Change 3903931 by Aaron.McLeran

	#jira UE-55435 Crash in google resonance when toggling visualization
	fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1

Change 3903722 by David.Hill

	The ProxyLOD plugin is experimental:  don't load it by default.

	#jira: ue-55402

Change 3903583 by Ben.Marsh

	Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries.

	#jira

Change 3903529 by Richard.Hinckley

	#jira UEDOC-7180
	4.19 API Documentation manual update.

Change 3903509 by Lina.Halper

	Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/

	#DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction.

	#jira: UE-55250

Change 3903501 by Michael.Dupuis

	#jira UE-55122: Fixed bad neighbors updating for mobile

Change 3903387 by Will.Fissler

	; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation.
	;r.XGEShaderCompile = 0

	#jira UE-55286

Change 3903251 by Sungjin.Hong

	#JIRA UE-55349
	#loc added KO locallization for VR, Handheld AR templates

Change 3903219 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-54738
	removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI

	#jira UE-54738
	#iOS

Change 3903130 by Cody.Albert

	Updated build configuration to resolve iOS build error on UnrealMatch3

	#jira UE-53742

Change 3903056 by Shane.Caudle

	#JIRA
	Latest tweaks to lighitng and rendering for boy.

Change 3903032 by Cody.Albert

	Added missing include that was preventing iOS builds from succeeding on TopDown template

	#jira UE-54341

Change 3902669 by Lauren.Ridge

	Fix for thumbnail crash after saving material instances that contain layers
	#jira crash

Change 3902581 by Mitchell.Wilson

	Updating Samples and Template Min iOS Version to iOS 9.
	#jira UE-55148

Change 3902448 by Lauren.Ridge

	Fix for crash due to unparented material instance
	#jira crash

Change 3902206 by Chris.Phillips

	UE-52612 External textures only work in pixel shaders.

	Sampling external textures are now only limited to pixel shaders when the shader model is < SM4.

	#jira UE-52612

Change 3902120 by Peter.Sauerbrei

	bvringing over the fix for backgrounding crash on iPhone X from Fortnite
	#jira UE-54883

Change 3902097 by Lina.Halper

	Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/
	#DUPE MERGE: CL 3901939

	#jira: UE-55401

Change 3902082 by Mike.Beach

	Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left").

	#jira UE-55153

Change 3901963 by Peter.Sauerbrei

	bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader
	#jira UE-52797

Change 3901959 by Ethan.Geller

	[Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren

Change 3901482 by Lauren.Ridge

	Fix for crash on opening materials due to array out of bounds
	#jira crash

Change 3901181 by Michael.Dupuis

	#jira UE-55313: To enable tessellation we MUST have 2 materials in the list

Change 3900935 by Nick.Bullard

	Updating Default_Startup.mp4 with more recent UE branding.
	This still requires another update for final version with audio

	#jira UE-55382

Change 3900660 by Aaron.McLeran

	#jira UE-55381 crash in sound submix

	Bringing fix from FN to 4.19 (CL 3890630)

Change 3900643 by Aaron.McLeran

	#jira UE-55380 fixing synth envelopes

Change 3900617 by Aaron.McLeran

	#jira UE-55151 Fixing crash w/ mic component

Change 3900544 by tim.gautier

	QAGame: Submitting asset for AsNumber fix submitted with UE-10310
	#jira UE-29618

Change 3900430 by Ryan.Brucks

	KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone.

	#JIRA none

Change 3900399 by Lauren.Ridge

	Fixing global parameters not working
	#jira UE-55242

Change 3900297 by Ben.Marsh

	Speculative fix for hot reload causing version files to be updated with a locally made installed build.

	#jira UE-55072

Change 3900116 by Chris.Bunner

	Removing outdated tests and test assets.

	#jira UETOOL-1298

Change 3900042 by Chris.Bunner

	Deleted SharedInputCollection and associated material graph nodes.

	#jira UETOOL-1298

Change 3899887 by Lauren.Ridge

	Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work.

	#jira UE-55267

Change 3899824 by Chris.Phillips

	UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data.

	Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels.

	#jira UE-52813

Change 3899775 by Lauren.Ridge

	Fix for crash on opening material layer material
	#jira crash

Change 3899673 by Jamie.Dale

	Fixed Functions sometimes being exposed to Python as if they were Structs

	#jira none

Change 3899487 by Chris.Bunner

	Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag.

	#jira UETOOL-1298

Change 3899156 by Phillip.Kavan

	Include address of object reference in persistent frame debug info.

	#jira UE-51952

Change 3899146 by Rolando.Caloca

	UE4.19 - hlslcc - Workaround for intrinsics with two output arguments

	#jira UE-52477

Change 3899060 by Bart.Hawthorne

	Add a null check for the game mode pointer in UWorld::SpawnPlayActor

	#jira UE-54461

Change 3899015 by Krzysztof.Narkowicz

	Fixed initialization of instancing random vertex stream.

	#jira UE-53605

Change 3899008 by Michael.Dupuis

	Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1

	#jira 0

Change 3898994 by Phillip.Kavan

	More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection.

	#jira UE-51952

Change 3898962 by Guillaume.Abadie

	Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic.

	#jira UE-55352

Change 3898826 by Sorin.Gradinaru

	UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin

	 #4.19
	#Android
	#jira UE-54784

	Wrong code to make an integer even + operator precedence

Change 3898822 by Sorin.Gradinaru

	UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression
	FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests

	#jira UE-52328
	#jira FORT-70783

	#iOS
	#PC
	#4.19

	UE-52328 reopened because of FORT-70783
	iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server.

Change 3898705 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3898108 by Michael.Dupuis

	#jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening

Change 3898076 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3897897 by Matt.Kuhlenschmidt

	Disable substance buttons for now
	#jira UE-55081

Change 3897742 by Aaron.McLeran

	Merging fix for UE-55223 to 4.19
	#jira UE-55223

Change 3897538 by Michael.Dupuis

	#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material

Change 3897406 by Phillip.Kavan

	Back out local debug logs.

	#jira UE-51952

Change 3897400 by Phillip.Kavan

	Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.

	- Mirrored from //UE4/Dev-Core (3871863).

	#jira UE-51952

Change 3897391 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897274 by Krzysztof.Narkowicz

	Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future.

	#jira UE-54683

Change 3897148 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-55147

	#4.19
	#iOS

	#jira UE-55147

Change 3897138 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

	Copy from Dev-Sequencer

	#jira UE-55309

Change 3897045 by Jack.Porter

	Fix for crash in ALandscapeProxy::UpdateGrass

	#jira UE-54362

Change 3897036 by Jack.Porter

	Fix InstancedStaticMesh crash with invalid lightmap coordinates
	#jira UE-54423

Change 3896801 by Dmitriy.Dyomin

	Fixed: Planar reflections does not handle origin rebasing
	#jira UE-52351

Change 3896743 by Dmitriy.Dyomin

	Discard CPU copy of vertex/index buffers in OpenGL RHI
	#jira UE-52133

Change 3896619 by Guillaume.Abadie

	Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV.

	#jira UE-55317

Change 3895718 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3895426 by Rolando.Caloca

	UE4.19 - Add an increased timeout for SCW to avoid OOM situations

	#jira UE-55306

Change 3895245 by tim.gautier

	QAGame: Submitting updated test assets. Broke ML_Base out into individual components
	#jira UE-29618

Change 3895194 by Marc.Audy

	Prevent crash due to a null entry in the linked to graph of the destination pin
	#jira UE-54606

Change 3894913 by Arne.Schober

	REL - Fix crash in Speedtree wind where Renderdata is unavailable
	#jira UE-54544

Change 3894625 by Arne.Schober

	REL - Fix assert not in RenderingThread from Triangle Renderer.
	#jira UE-55247

Change 3894464 by Martin.Wilson

	Extra debugging info for UE-54705 plus remove check so it is no longer fatal

	#jira UE-54705

Change 3894450 by Martin.Wilson

	Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node

	#jira none

Change 3893948 by Jostin.Bilyeu

	Adding default player start location to help with launch on testing within level TM-Materials_POM

	#jira UE-55063

Change 3893495 by Robert.Manuszewski

	Fixing a crash when running DDC commandlet

	#jira UE-54646

Change 3893451 by Jurre.deBaare

	Altered fix for actor merging with negative scaling to get correct normals
	#jira UE-54996
	#misc updated automated test to include this test-case

Change 3892913 by Ethan.Geller

	[Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran

Change 3892871 by Ryan.Vance

	Multi-view requires the day dream compositor.

	#jira UE-55253

Change 3892785 by Arciel.Rekman

	Linux: fix inability to create a C++ project (UE-55222).

	- NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds.
	- Installed build will check for more compilers in commonly found locations.

	#jira UE-55222

Change 3892687 by Jostin.Bilyeu

	Checking in replacement Built Data for map TM-Materials_POM

	#jira UE-55063

Change 3892674 by Jostin.Bilyeu

	Adding an invisible plane to TM-Materials_POM to help testing on mobile devices

	#jira UE-55063

Change 3892622 by Aaron.McLeran

	#jira none Fixing scope lock in phonon probe volume

Change 3892511 by Matt.Kuhlenschmidt

	Fix zero engine version warning

	#jira UE-55081

Change 3892211 by Yuriy.ODonnell

	Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64.

	NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime.

	The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules.

	The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput.

	Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668).

	#jira UE-53065

Change 3891732 by Brian.Zaugg

	Re-adding iPhoneX launch images with correct case.

	#JIRA UE-53541

Change 3891727 by Arne.Schober

	REL - Do not recreate one Frame Resource for dynamic draws

	#jira UE-55063

Change 3891716 by Ben.Marsh

	Fix buffer overrun when generating callstack.

	#jira

Change 3891697 by Brian.Zaugg

	Deleting iPhoneX launch images that have incorrect case.

	#jira UE-53541

Change 3891678 by Brian.Zaugg

	IPP binaries for iPhoneX support.

	#jira UE-53541

Change 3891525 by Lauren.Ridge

	Thumbnails now update correctly w/parameters
	#jira UETOOL-1333

Change 3891520 by Lauren.Ridge

	Fixing SA error in material editor
	#jira UE-55206

Change 3891495 by Jurre.deBaare

	Normal are different after Merge Actor on scaled objects
	#fix Make sure we do not apply scale when transform Normals/Tangents
	#jira UE-54996

Change 3891352 by Guillaume.Abadie

	Fixes ensure when visualizing HDR with TAAU.

	#jira UE-55019

Change 3891323 by Matt.Kuhlenschmidt

	Added substance buttons to content browser and material editor

	#jira UE-55081

Change 3891033 by David.Hibbitts

	#JIRA UE-55135

	Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations.

Change 3890642 by Arne.Schober

	REL - Better fix for Paper2d which honors batching

	#jira UE-55063

Change 3890593 by Arne.Schober

	REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead.

	#jira UE-55063

Change 3890502 by Mike.Erwin

	Fix reported VRAM size on Metal

	We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes.

	This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0.
	Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that.

	Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB.

	#jira none

Change 3890404 by Jostin.Bilyeu

	Updating Demo Display names to remove redundant spaces

	#jira UE-29618

Change 3890401 by Dan.Oconnor

	Fix for property table performance regression

	#jira UE-54984

Change 3890194 by Dan.Oconnor

	Make sure a CDO's subobjects are preloaded when running in -game

	#jira UE-54242

Change 3890182 by Krzysztof.Narkowicz

	Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path.

	#jira UE-54683

Change 3890140 by Rob.Cannaday

	Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19
	Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018
	#jira none

Change 3889850 by Shaun.Kime

	Now initializing Niagara scripts and emitters even if the config file isn't ready yet.

	#jira UE-54168
	#jira UE-54169

	#tests can create a blank emitter and all script sub-types

Change 3889833 by Michael.Trepka

	Disabled Clang's unused-lambda-capture warning added in Xcode 9.3

	#jira none

Change 3889696 by Patrick.Boutot

	Allow rename from AssetTool when there is no source control enabled.
	Fix crash when you rename an asset without an enabled source control.

	#jira UEENT-803

Change 3889470 by Mike.Beach

	Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query).

	#jira UE-55153

Change 3889319 by Matt.Kuhlenschmidt

	Disable hardware survey on build machines.  They run windows server and lack the necessary win32 api functionality to execute it properly

	#jira UE-55166

Change 3889087 by Jostin.Bilyeu

	Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up

	#jira UE-29618

Change 3889073 by Sorin.Gradinaru

	UE-55117 Android virtual keyboard can have text input hidden by software buttons

	#jira UE-55117
	#Android
	#4.19

	Adjusted x-coord and width for the native EditText

Change 3888841 by Jurre.deBaare

	Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function
	#jira none

Change 3888837 by Guillaume.Abadie

	Fixes a crash in dynamic resolution when doing UE4Editor -server

	#jira UE-55158

Change 3888831 by Dragan.Jerosimovic

	added fbx files
	#jira none

Change 3888340 by Ethan.Geller

	[Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron

Change 3888133 by Michael.Karambelas

	QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471.

	#jira UE-29618

Change 3887957 by Krzysztof.Narkowicz

	"Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack
	#jira UE-54367

Change 3887912 by Jostin.Bilyeu

	Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels

	#jira UE-29618

Change 3887571 by Zak.Parrish

	Adding FaceAR content and cleanup #jira none

Change 3887458 by Dan.Oconnor

	Fix 'Step Out' functionality for macro and collapsed graphs

	#jira UE-55000, UE-55002, UE-55022

Change 3886883 by zachary.wilson

	Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling.

	#jira UE-29618

Change 3886848 by Max.Preussner

	Engine: Workaround for uninitialized external textures causing white flashes in media playback

	Copied from Fortnite-Main and Dev-Sequencer

	#jira UE-53357

Change 3886720 by Matt.Kuhlenschmidt

	Guard against mac menus updating during slow tasks.

	#jira UE-55068

Change 3886657 by Guillaume.Abadie

	Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation.

	This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation.

	#jira FORT-69961

Change 3886653 by Matt.Kuhlenschmidt

	Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable.  Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set.  All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly.  They may also log in each time to the editor which prevents any password from being stored

	#jira UE-55111

Change 3886621 by Benn.Gallagher

	Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus.

	#JIRA UE-55067

Change 3886552 by Thomas.Sarkanen

	Fixed crash loading an anim instance with a re-instanced class

	Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us.

	#jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521]

Change 3886442 by Cosmin.Sulea

	UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling
	#jira UE-53033

Change 3886441 by Cosmin.Sulea

	UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager
	#jira UE-54598

Change 3886427 by Sorin.Gradinaru

	UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552

	#4.19
	#Android
	#jira UE-54139

	S8 on 7.0 is not hiding suggestions and disabling predictive input.  There are cases with this that can cause a crash.

	Fix:  On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)

Change 3886210 by Ethan.Geller

	[Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM.

Change 3886005 by Zak.Parrish

	Checking in faceAR work on behalf of 3Lateral #jira none

Change 3885925 by Mike.Erwin

	Material preview label off-center on HiDPI screen

	#jira UE-52533

Change 3885778 by Dan.Oconnor

	Fix stepping over collapsed graph and macro nodes
	#jira UE-54950, UE-54955

Change 3885713 by Mike.Erwin

	glTF: fix material using wrong textures

	Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures.

	Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model.

	#jira none

Change 3885603 by Ben.Marsh

	Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode.

	#jira

Change 3885566 by Phillip.Kavan

	Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code.

	Change summary:
	- Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization.

	#jira UE-55061

Change 3885481 by Mark.Satterthwaite

	Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier).

	#jira UE-54333

Change 3885461 by Lauren.Ridge

	Fix for slot not being initialized to null

	#jira UE-55069

Change 3885455 by zak.parrish

	Adding initial files for FaceAR scene lookdev #jira none

Change 3885446 by Zak.Parrish

	Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none

Change 3885424 by Krzysztof.Narkowicz

	Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread.

	#jira UE-53861

Change 3885406 by Zak.Parrish

	Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639

Change 3885340 by Arne.Schober

	REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack

	#jira none

Change 3885143 by Marc.Audy

	Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19

	#jira UE-54977
	#jira UE-54976
	#jira UE-54898

Change 3885093 by Mark.Satterthwaite

	Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds.

	#JIRA N/A

Change 3884622 by Jurre.deBaare

	Moving over missing file from changelist for UE-54508

	#jira UE-54508

Change 3883391 by Nick.Atamas

	Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled.
	Only create ARKit/ARCore tracking systems on iOS/Android.

	#jira UE-54622

Change 3883257 by Phillip.Kavan

	Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types.

	#jira UE-55026

Change 3883024 by Lauren.Ridge

	Fixing static analysis warning
	#jira SA

Change 3882510 by Michael.Dupuis

	#jira none : Fixed screen size calculation to take aspect ratio into account correctly

Change 3882502 by Lauren.Ridge

	Fix for material layer parameters not rebuilding and adding save child button
	#jira UETOOL-1275

Change 3882458 by Krzysztof.Narkowicz

	Copying cached shadow map assert fix from Fortnite-Main (CL3802813)
	#jira UE-54747

Change 3882366 by Michael.Karambelas

	QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests.

	#jira UE-29618

Change 3881971 by andrew.porter

	QAGame: Removing actor from Shot_003

	#jira UE-29618

Change 3881795 by Krzysztof.Narkowicz

	Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
	#jira UE-53875

Change 3881550 by David.Hibbitts

	#JIRA UEENT-879
	Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed.

	THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile.

Change 3881339 by Jurre.deBaare

	Moving over:
	"Editor crashed when attempting to bake out all the material channels
	#jira UE-54508
	#misc small UDN Merge actor / bake material fixes

Change 3879557 by Dan.Oconnor

	Fix stepover behavior when no debug target is selected

	#jira UE-54978

Change 3879485 by Mike.Beach

	Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes).

	#jira UE-54999

Change 3879438 by David.Hibbitts

	#JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau

Change 3879343 by Lina.Halper

	Last min change that skiped compiling

	#jira: none

Change 3879337 by Lina.Halper

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	#jira: UE-54806

Change 3878968 by Phillip.Kavan

	Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization.

	Change summary:
	- Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties.

	#jira UE-54981

Change 3878962 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license)

	#4.19
	#jira UE-54831
	#android

	- shows an error message box informing that the license file could not be written.

Change 3878821 by Andrew.Rodham

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3878171 by Chris.Phillips

	Android: Fixed crash after splash screen when using Vulkan.

	#jira UE-54299

Change 3877950 by Ethan.Geller

	Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron

Change 3877859 by Nick.Shin

	rebuilt lighting for TM-ShaderModels and resaved the level

	#jira UE-53374  Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5

Change 3877854 by tim.gautier

	Adding additional (temp) ML Test asset
	#jira UE-29318

Change 3877609 by Ethan.Geller

	[4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron

Change 3877474 by Lauren.Ridge

	Adding WITH_EDITOR wrappers to editor-only section of code
	#jira fixingcompiles

Change 3877271 by Arne.Schober

	REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary

	#jira none

Change 3877260 by Lina.Halper

	If revision is too far away, ignore the request and send current buffer

	- this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens

	#jira: UE-54398

Change 3876950 by Lauren.Ridge

	Renaming layers in a material instance - from 4.19 preview feedback
	#jira UETOOL-1296

Change 3876932 by Arciel.Rekman

	Linux: updated the link to the cross-toolchain (UE-54597).

	#jira UE-54597

Change 3876918 by Phillip.Kavan

	Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled.

	Change summary:
	- Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class.
	- Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL.

	#jira UE-54870

Change 3876759 by tim.gautier

	Updated Material Layer test assets to include Opacity and Emissive.
	#jira UE-29318

Change 3876575 by Michael.Karambelas

	Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes.

	#jira UE-29618

Change 3876406 by Robert.Manuszewski

	Fixed a crash when reporting linker errors

	#jira UE-51037

Change 3875891 by Nick.Atamas

	Fixed scenario where geometries were being updated once per pin, instead of just being updated once.
	Also fixes a scenario where there are no pins and geometries fail to update.

	#jira UE-54914

Change 3875880 by Aaron.McLeran

	#jira UE-54916
	Fixing up submix effect templates

Change 3875673 by Brandon.Schaefer

	Fix Apex dependencies

	Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs

	#jira UE-54861

Change 3875498 by Lauren.Ridge

	PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux)

	#jira UE-54862

Change 3875322 by tim.gautier

	Recreating Material Layer test assets (asset version has changed)
	#jira UE-29318

Change 3875157 by Aaron.McLeran

	#jira UE-54901 Synth components do not allow sends to buses

Change 3875103 by Brandon.Schaefer

	Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries

	#jira UE-54815

Change 3875037 by Aaron.McLeran

	#jira UE-54896 Fixing up audio capture component to parameterize the delay

	Parameterize the jitter latency delay.

Change 3875026 by Aaron.McLeran

	#jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops

Change 3874927 by Ryan.Vance

	#jira UE-54894

	Ensure we don't delete aliased texture resources, they are managed externally.

Change 3874925 by Martin.Wilson

	Remove XR post fix from live link code written during motion controller integration

	#jira none

Change 3874354 by Ben.Marsh

	Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings.

	#jira UE-54272

Change 3877545 by Ben.Marsh

	Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying.

	Use similar logic for expanding ensure() macros in place.

	#jira UE-54961

[CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
Ben Marsh
30f891786a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3805828 by Gil.Gribb

	UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.

Change 3806784 by Ben.Marsh

	UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.

Change 3807549 by Graeme.Thornton

	Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.

Change 3807727 by Graeme.Thornton

	Unhide the text asset format experimental editor option

Change 3807746 by Josh.Engebretson

	Remove WER from iOS platform

Change 3807928 by Robert.Manuszewski

	When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet

Change 3808221 by Steve.Robb

	GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()

	^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.

Change 3809233 by Graeme.Thornton

	TBA: Misc changes to text asset commandlet
	 - Rename mode to "loadsave"
	 - Add -outputFormat option which can be assigned "text" or "binary"
	 - When saving binary, use a differentiated filename so that source assets aren't overwritten

Change 3809518 by Ben.Marsh

	Remove the outdated UnrealSync automation script.

Change 3809643 by Steve.Robb

	GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value

	#jira UE-53037

Change 3809862 by Steve.Robb

	GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately

	#jira UE-42593

Change 3811190 by Graeme.Thornton

	Add support for writing specific log channels to their own files

Change 3811197 by Graeme.Thornton

	Minor updates to output formatting and timing for the text asset commandlet

Change 3811257 by Robert.Manuszewski

	Cluster creation will now be time-sliced

Change 3811565 by Steve.Robb

	Define out non-monolithic module functions.

Change 3812561 by Steve.Robb

	GitHub #3886 : Enable Brace-Initialization for Declaring Variables

	Incorrect semi-colon search removed after discussion with author.
	Test added.

	#jira UE-48242

Change 3812864 by Steve.Robb

	Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.

	See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html

	#jira UE-53089

Change 3820358 by Ben.Marsh

	PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)


Change 3822594 by Ben.Marsh

	UAT: Improvements to log file handling.

	- Always create log files in the final location, rather than writing to a temp directory and copying in later.
	- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
	- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
	- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.

Change 3823695 by Ben.Marsh

	UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).

	Now always queries changes up to the last change for which zipped binaries are available.

Change 3823845 by Ben.Marsh

	UBT: Exclude C# projects for unsupported platforms when generating project files.

Change 3824180 by Ben.Marsh

	UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).

	#jira

Change 3825777 by Steve.Robb

	Fix to return value of StringToBytes.

Change 3825810 by Ben.Marsh

	UBT: Reduce length of include paths for MSVC toolchain.

Change 3825822 by Robert.Manuszewski

	Optimized PIE lazy pointer fixup. Should be up to 8x faster now.

Change 3826734 by Ben.Marsh

	Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.

Change 3827730 by Steve.Robb

	Try to avoid decltype(auto) if it's not supported.

	See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html

Change 3827745 by Steve.Robb

	Initializer list support for TMap.

Change 3827770 by Steve.Robb

	GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()

	#jira UE-53813

Change 3829189 by Ben.Marsh

	UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.

Change 3830444 by Steve.Robb

	BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
	This should be revisited when Core has its own JSON library.

Change 3830718 by Ben.Marsh

	Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.

	The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.

	For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.

	When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.

	#jira UE-53845

Change 3831064 by Ben.Marsh

	Fix log file contention when spawning UBT recursively.

Change 3832654 by Ben.Marsh

	UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.

Change 3832680 by Ben.Marsh

	UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.

Change 3832695 by Ben.Marsh

	UGS: Invert the options in the 'Show Changes' submenu for simplicity.

Change 3833528 by Ben.Marsh

	UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].

Change 3833543 by Ben.Marsh

	UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.

Change 3834354 by Robert.Manuszewski

	Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.

	#jira UE-52035

Change 3834400 by Robert.Manuszewski

	Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.

	#jira UE-52035

Change 3834947 by Steve.Robb

	USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.

Change 3835004 by Ben.Marsh

	Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.

Change 3835340 by Ben.Marsh

	Fix errors making installed build from directories with spaces in the name.

Change 3835972 by Ben.Marsh

	UBT: Improved diagnostic message for targets which don't need a version file.

Change 3836019 by Ben.Marsh

	UBT: Fix warnings caused by defining linkage macros for third party libraries.

Change 3836269 by Ben.Marsh

	Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.

Change 3836543 by Ben.Marsh

	Enable SoundMod plugin on Linux, since it's already supported through the editor.

Change 3836546 by Ben.Marsh

	PR #4412: fix type mismatch (Contributed by nakapon)


Change 3836805 by Ben.Marsh

	Fix commandlet to compile marketplace plugins.

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3837036 by Ben.Marsh

	UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.

Change 3837037 by Ben.Marsh

	UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).

Change 3837040 by Ben.Marsh

	UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.

Change 3837247 by Ben.Marsh

	UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).

	Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.

Change 3837262 by Ben.Marsh

	UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.

	Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.

Change 3837343 by Ben.Marsh

	UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.

Change 3837356 by Ben.Marsh

	Fix invalid character encodings.

Change 3837727 by Graeme.Thornton

	UnrealPak: KeyGenerator: Only generate prime table when required, not all the time

Change 3837823 by Ben.Marsh

	UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.

Change 3837831 by Graeme.Thornton

	UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives

Change 3837857 by Robert.Manuszewski

	PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)


Change 3837943 by Robert.Manuszewski

	PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)


Change 3838451 by Ben.Marsh

	UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.

	#jira UE-53996

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 3843790 by Graeme.Thornton

	UnrealPak: Log the size of all encrypted data

Change 3844258 by Ben.Marsh

	Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.

	Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.

	#jira UE-54157

Change 3845796 by Ben.Marsh

	Workaround for slow performance of String.EndsWith() on Mono.

Change 3845823 by Ben.Marsh

	Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.

	#jira UE-54123

Change 3845901 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	(Edigrating 3819174 to Dev-Core)

Change 3846439 by Ben.Marsh

	Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.

	Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.

Change 3816608 by Ben.Marsh

	UBT: Use DirectoryReference objects for all include paths.

Change 3816954 by Ben.Marsh

	UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.

Change 3816986 by Ben.Marsh

	UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.

Change 3816991 by Ben.Marsh

	UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.

Change 3823090 by Ben.Marsh

	UAT: Improve logging for child UAT instances.

	- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
	- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
	- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
	- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.

Change 3826082 by Ben.Marsh

	UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.

Change 3827025 by Ben.Marsh

	UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.

Change 3829927 by James.Hopkin

	Made HTTP interface const correct

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3835826 by Ben.Marsh

	UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.

Change 3835969 by Ben.Marsh

	UBT: Fix cases where text is being written directly to the console rather than via logging functions.

Change 3837777 by Steve.Robb

	Format string type checking added to FOutputDevice::Logf.
	Fixes for those.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
cfc9f4775f Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3805092)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3623004 by Ben.Marsh

	Fix RemoteExecutor not taking the remote machine specs into account.

Change 3623172 by Ben.Marsh

	UGS: Fix "More Info..." button not using P4 server override.

Change 3628820 by Ben.Marsh

	PR #3979: Get working directory from task element, not tool node (Contributed by nullbus)


Change 3630424 by Graeme.Thornton

	Make the AES key parameter const in FAES::EncryptData()

Change 3632786 by Steve.Robb

	FString constructor fixed to not take an ignored void* parameter, which can be misleading.

Change 3639534 by Ben.Marsh

	Remove old P4.NET library. Doesn't seem to be used by anything.

Change 3640536 by Steve.Robb

	GitHub #4007 : Delete unnecessary specialization of MakeArrayView

	#jira UE-49617

Change 3641155 by Gil.Gribb

	UE4 - Speculative fix for problem with summary reading in FAsyncArchive2.

Change 3643932 by Ben.Marsh

	Add an example build script for updating the version number, then compiling and staging the editor and tools to an output directory. Optionally submits at the end (requires -Submit argument).

Change 3644825 by Ben.Marsh

	Use VSWHERE to find the location of MsBuild.exe, if available.

	https://github.com/EpicGames/UnrealEngine/pull/3879#issuecomment-329688645

Change 3647395 by Ben.Marsh

	Allow compiling of monolithic binaries from BuildEditorAndTools.xml, using the -set:GameTarget=FooGame -set:TargetPlatforms=Win32;Win64 options.

Change 3650300 by Ben.Marsh

	UAT: Remove code that deletes cooked data on a failed cook. The engine should write packages out transactionally now (by writing to a temporary file and moving into place), and deleting the cooked data just prevents post-mortem analysis.

Change 3650856 by Robert.Manuszewski

	Adding checks to prevent FlushAsyncLoading and LoadObject/LoadPackage from being called from any threads other than the game thread

Change 3651022 by Gil.Gribb

	UE4 - Possible fix for mysterious ensure indicating problematic recursion in the pak precacher.

Change 3658331 by Steve.Robb

	Fix for the parsing of large integer values.

Change 3661958 by Gil.Gribb

	UE4 - Fixed rare hang in task graph.

Change 3664021 by Robert.Manuszewski

	Fix for a potential GC crash caused by stale pointer in AnimInstanceProxy

	See https://udn.unrealengine.com/questions/392432/gc-issue-uaniminstancemontageinstances-empty-but-u.html

Change 3664254 by Steve.Robb

	Use ANSI allocator when thread sanitizer is enabled.  This allows the generation of more accurate and meaningful reports.

Change 3664436 by Steve.Robb

	Use TUniquePtr instead of a thread-unsafe TSharedPtr to move data between threads.

Change 3666461 by Graeme.Thornton

	Improvements to signing/encryption key embedding and runtime access
	 - Changed method of embedding key into the executable to make it more secure
	 - Added FAESKey class to wrap a 32 byte key

Change 3666462 by Graeme.Thornton

	Cut ShooterGame AES key down to 32 characters

Change 3677560 by Ben.Marsh

	PR #4074: UBT: Add include and library-related fields to module JSON output (Contributed by adamrehn)


Change 3683534 by Steve.Robb

	Refactoring of enum/struct lookup during hot reload.

Change 3683754 by Steve.Robb

	Alignment fixes to allow int64 on 32-bit platforms
	Support for integral types in IsAligned.
	Static asserts so that alignment functions will no longer be called with non-intergal, non-pointer types.
	Some fixes to existing code.

Change 3686670 by Steve.Robb

	Fix for thread-unsafe modification of static array in FString::ParseIntoArrayWS.

Change 3687540 by Ben.Marsh

	Fix all UBT/UAT output going to stderr rather than stdout.

Change 3688931 by Gil.Gribb

	UE4 - Critical fix for a rare race condition in the pak file async IO layer.

Change 3690000 by Graeme.Thornton

	Manual copy of 4.18 CL 3687869

	Make UBT include the destination INI file for a given hierarchy if it exists
	Renamed VSCode enum value to VisualStudioCode, so it matches the source accessor plugin name

Change 3690030 by Graeme.Thornton

	VSCode fixes
	 - Source Code Accessor plugin changes. Add new interface method to open a solution at a given path
	 - GameProjectUtils now uses the source navigation API to open solutions rather than hardcoding which solution file types to look for
	 - Various fixes for vscode project file generation

	#jira UE-50554

Change 3690885 by Steve.Robb

	Atomic reads in FReferenceControllerOps<ESPMode::ThreadSafe>.

Change 3691052 by Steve.Robb

	Free stats thread on shutdown.

Change 3695138 by Steve.Robb

	AsConst helper function added.

Change 3696627 by James.Hopkin

	Changed player controller iterator typedefs to use TWeakObjectPtr rather than the deprecated TAutoWeakObjectPtr

	(review-3606695)

Change 3697099 by Steve.Robb

	GitHub #4105 : Removed redundant class access modifier

Change 3697154 by Steve.Robb

	Removal of deprecated functions in delegates.
	Mutable lambdas to can now be bound to delegates.

Change 3697180 by Steve.Robb

	GitHub #4115 : Incorrect CPPMacroType used for USoftClassProperty

Change 3697239 by Steve.Robb

	Allow TArray::Insert to take an array with any allocator type.

Change 3697269 by Steve.Robb

	RelocateConstructItems instead of MoveConstructItems.

Change 3697558 by Steve.Robb

	New _GetRef functions for TArray, which return a reference to the newly-added element.
	Unit tests for these functions.

Change 3699776 by Steve.Robb

	TSAN warning suppression around IAsyncReadRequest::bCompleteAndCallbackCalled.

Change 3702397 by Steve.Robb

	TIsTrivial type trait.

Change 3702569 by Steve.Robb

	Allow a TGuardValue to be assigned to a different type from the one being guarded.

Change 3706644 by Robert.Manuszewski

	Different stack ingore count for development builds for FArchiveStackTrace

Change 3709272 by Steve.Robb

	Removal of redundant UpdateVertices, which causes a race condition on the renderer thread.

Change 3709452 by Robert.Manuszewski

	Fixed a bug where with async time limit set to a low value the async loading could hang because the linker would keep reloading the preload dependencies

Change 3709454 by Robert.Manuszewski

	Added command line option -NOEDL to disable EDL

Change 3709487 by Steve.Robb

	Remove use of PLATFORM_HAS_64BIT_ATOMICS, which is always 1.

Change 3709645 by Ben.Marsh

	Fix race condition between multiple instances of UBT trying to write out the XML config cache.

Change 3711193 by Ben.Marsh

	Add an editor setting for the shared DDC location to use.

	#jira UE-51487

Change 3713811 by Steve.Robb

	Update .modules files after a hot reload.
	Don't check for directory timestamp changes as a way of detecting new files if hot reloading with a makefile, as this is already done during makefile invalidation checks.
	Pass hotreload flags around in UBT instead of relying on global state.

	This fixes the hot reload iteration speed regression without also regressing the fix to UE-42205.

	#jira UE-51472

Change 3715654 by Steve.Robb

	GitHub #4156 : Fixed not compiling template function Algo::UpperBoundBy.

Change 3718782 by Steve.Robb

	TSharedPtr, TSharedRef and TWeakPtr assignment are now implemented as copy-and-swap to avoid an invalid smart pointer state being visible to any destructors being called.

Change 3720830 by Steve.Robb

	Initial import of TAtomic object wrapper, which guarantees atomic access to an object.

Change 3720881 by Steve.Robb

	FCompression ThreadSanitizer data race fixes.

Change 3722640 by Graeme.Thornton

	Guard network platform file heartbeat function with the socket critical section. Stop heartbeat from causing a crash when firing during async loading.

	#jira UE-51463

Change 3722655 by Steve.Robb

	Don't null name table because it's already zeroed at startup.
	Some tidy-ups.

Change 3722754 by Steve.Robb

	Thread sanitizer fix.
	Small typo fix.

Change 3722849 by Graeme.Thornton

	Improve "caching file" message in networkplatformfile so it says "Requesting file..." and is only output when we actually request the file from the server

Change 3723081 by Steve.Robb

	TAtomic is now aligned to the underlying integer type.
	TAtomic will now static assert with a better error message when given an unsupported type.
	Define added for the maximum platform-supported atomic type, and used instead of a (wrong) hardcoded number.
	Misc renames.

Change 3723270 by Ben.Marsh

	Include /d2cgsummary argument when running UBT with -Timing.

Change 3723683 by Ben.Marsh

	Do not include documentation in the generated project files by default. Suspect that the 30,000 UDN files that get added to the solution take up memory and degrate performance.

Change 3725422 by Robert.Manuszewski

	When serializing compressed archive with multithreaded compression enabled, wait for the oldest async task instead of spinning.

Change 3725735 by Robert.Manuszewski

	Making all CheckDefaultSubobjects related functions const

Change 3726167 by Steve.Robb

	FMinimalName::IsNone added.

Change 3726458 by Steve.Robb

	TAtomic will no longer instantiate for types which are not exactly a size supported by the platform layer.

Change 3726542 by Ben.Marsh

	UGS: Always include the project filename in the editor build command. The project may not be in one of the .uprojectdirs paths.

Change 3726595 by Ben.Marsh

	Allow building multiple game targets in the example BuildEditorAndTools.xml script.

Change 3726724 by Ben.Marsh

	Fix ambiguities in calculating root directory. (GitHub #4172)

Change 3726959 by Ben.Marsh

	Make sure that AutomationTool uses the same list of preprocessor definitions when compiling *.target.cs files as UnrealBuildTool does.

Change 3728437 by Steve.Robb

	VisitTupleElements now supports invocation of a functor taking arguments from multiple tuples in parallel.
	Some improved documentation.

	NOTE: This is a backward-incompatible change to VisitTupleElements.  Any existing calls will need their arguments swapping.

Change 3732262 by Gil.Gribb

	UE4 - Fixed rare hangs in the task graph.

Change 3732755 by Steve.Robb

	Stats TSAN fixes.
	Optimizations to FCycleCounter::Start() to only read the stat name once.

Change 3735000 by Robert.Manuszewski

	Always preload the AssetRegistry module on startup. even if EDL is disabled.

	Even without EDL, if the async loading thread is enabled the AssetRegistryModule will otherwise be loaded from the ASL thread and that will assert.

Change 3735292 by Robert.Manuszewski

	Made sure component visualizer is removed from VisualizersForSelection when UnregisterComponentVisualizer() is called otherwise it may cause crashes when the engine terminates.

Change 3735332 by Steve.Robb

	Refactoring of UDelegateProperty::Identical() to clarify logic.
	Fixed UMulticastDelegateProperty::Identical() to compare the bound function names.
	PPF_DeltaComparison removed, as it doesn't seem useful.

Change 3737960 by Graeme.Thornton

	VSCode - Add launch task for generating project files for the given folder

Change 3738398 by Graeme.Thornton

	Make Visual Studio source code accessor's module hotreload handler pass the 'save all files' message to the current accesor, rather than direct to the visual studio accessor

	#jira UE-51451

Change 3738405 by Graeme.Thornton

	VSCode: Format c/cpp settings strings using comment path formatting function

Change 3738928 by Steve.Robb

	Fix for lack of null conditional operators in some older Monos. (replicated from CL# 3729574 in Release-4.18)

	#jira UE-51842

Change 3739135 by Ben.Marsh

	Fix being unable to package projects in a folder called "Wolf". This is only a restricted folder for Epic's Perforce history.

	#jira UE-51855

Change 3739360 by Ben.Marsh

	UAT: Fix issue with P4PORT setting not being parsed correctly.

Change 3745959 by James.Hopkin

	#core Added ImplicitConv for safe upcasts to a specific required type, e.g. deduced delegate payload types

Change 3746125 by Steve.Robb

	FName ThreadSanitizer fixes.

Change 3747274 by Steve.Robb

	TSAN fix for FMediaTicker::Stopping.

Change 3747618 by Steve.Robb

	ThreadSanitizer data race fix for FShaderCompileThreadRunnableBase::bForceFinish.

Change 3747720 by Steve.Robb

	ThreadSanitizer fix for FMessageRouter::Stopping.

Change 3749207 by Graeme.Thornton

	First pass of CryptoKeys plugin. Allows creation/editing/cycling of AES/RSA keys.

Change 3749323 by Graeme.Thornton

	Fix UAT crash when only -targetplatform is specifiied

Change 3749349 by Steve.Robb

	TSAN_SAFE guards around LockFreeList to silence ThreadSanitizer.

Change 3749617 by Steve.Robb

	Logf static_assert for formatting string enabled.

Change 3749897 by Steve.Robb

	FDebug::LogAssertFailedMessage static assert for formatting string enabled.

Change 3754011 by Steve.Robb

	Static asserts that the allocator supports move.
	Move-enabled our allocators which don't support move.

Change 3754227 by Ben.Marsh

	Fix build command line in generated projects missing a space before the compiler version override.

	#jira UE-52226

Change 3754562 by Ben.Marsh

	PR #4206: Replace deprecated wsprintf with secure swprintf for Bootstrap executable (Contributed by jessicafalk)


Change 3755616 by Graeme.Thornton

	Runtime code for using the new crypto ini files to define signing/encryption keys

	#jira UE-46580

Change 3755666 by James.Hopkin

	Used ImplicitConv to remove Casts being used for up-casts

	#review-3745965

Change 3755671 by Graeme.Thornton

	Add log message in unrealpak to say which config file system it is using for crypto keys

Change 3755672 by Graeme.Thornton

	Updating ShooterGame with new CryptoKeys based security setup

Change 3756778 by Ben.Marsh

	Add support for running multiple jobs simultaneously on a single builder.

	When running job or agent setup, the --num-slots=X parameter defines the number of steps that can run simultaneously (EC procedures pass in the resource step limit). A lock file is created under the workspace root (D:\Build) and a reservation file is created for the first slot that can be allocated (slot-1, slot-2, etc...). The slot number is used to define the workspace name that should be used.

Change 3758498 by Ben.Marsh

	Re-throw exceptions when a file cannot be deleted when cleaning a target.

Change 3758921 by Steve.Robb

	ThreadSanitizer fix to FThreadSafeStaticStatBase::HighPerformanceEnable to do a relaxed atomic load on access.
	DoSetup() now returns the newly-allocated pointer, instead of reloading it from memory.

Change 3760599 by Graeme.Thornton

	Added missing epic header comment to some new source files

Change 3760642 by Steve.Robb

	ThreadSanitizer fix for concurrent access to GMainThreadBlockedOnRenderThread.

Change 3760669 by Graeme.Thornton

	Improvement to OpenSSL based signing key generator. Generate a full RSA key then steal the primes from it, rather than generating the primes manually.

	Added a test mode to the cryptokeys commandlet to test signing key generation

Change 3760711 by Steve.Robb

	ThreadSanitizer fixes to GIsRenderingThreadSuspended.

Change 3760739 by Steve.Robb

	ThreadSanitizer fix for FQueuedThread::TimeToDie.

Change 3760763 by Steve.Robb

	ThreadSanitizer fix for GRunRenderingThreadHeartbeat.
	Removal of unnecessary/dangerous initializer for GMainThreadBlockedOnRenderThread.

Change 3760793 by Steve.Robb

	Some simple refactoring to remove some volatile reads of BufferStartPos and BufferEndPos.

Change 3760817 by Steve.Robb

	ThreadSanitizer fixes for FAsyncWriter::BufferStartPos and BufferEndPos.

Change 3761331 by Josh.Engebretson

	UnrealBuildTool enforcement of Development and Debug configurations in existing .csproj

	#jira UE-52416

Change 3761521 by Steve.Robb

	ThreadSanitizer fixes for FEvent::EventStartCycles and EventUniqueId.

Change 3763117 by Graeme.Thornton

	PR #3722: Optimising FPaths::IsRelative() (Contributed by jovisgCL)


Change 3763358 by Graeme.Thornton

	Ensure that all branches within FGenericPlatformMisc::RootDir() produce an absolute path with no duplicate slashes
	Remove relative->abs conversion of root dir from FPaths::MakeStandardFilename(), now that we know RootDir() always returns an absolute path

	Derived from the content of this PR:
	PR #3742: Treat RootDirectory the same way as Standardized (Contributed by TroutZhang)


Change 3764058 by Graeme.Thornton

	Generate a .code-workspace file for the current workspace. Allows foreign projects to "mount" the UE4 folder so that the engine tasks are avaible, and all engine source is visible to VSCode for searching purposes

	#jira UE-52359

Change 3764705 by Steve.Robb

	Better handling of whitespace in ImportText_Internal() for set and map properties.
	Containers are now emptied upon import failure, to avoid leaving bad container states (unhashed, partial data).
	Fix to USetProperty's temp buffer size to avoid buffer overruns.
	Duplicate map keys are now skipped during import, same as USetProperty's behavior.

Change 3764731 by Steve.Robb

	Don't re-run UHT if only source files have changed in the same folder as headers.  This was already done for hot reload, but there's no reason why it should be limited to that.

Change 3765923 by Graeme.Thornton

	VSCode - "taskName" -> "label" for C# build tasks

Change 3766018 by Steve.Robb

	constexpr constructor for TAtomic.

Change 3766037 by Steve.Robb

	Misc tidyings in HotReload.cpp.

Change 3766046 by Steve.Robb

	ThreadSanitizer fixes to ENamedThreads::RenderThread and ENamedThreads::ENamedThreads_Local.

Change 3766288 by Steve.Robb

	Improved efficiency of adding/removing elements to UGCObjectReferencer::ReferencedObjects.

Change 3766374 by Josh.Engebretson

	Fix issue with ini quoted value comparison

	#jira UE-52066

Change 3766532 by Josh.Engebretson

	PR #3680: Added NetSerialize to FDateTime fixing UE-22533 (Contributed by druhasu)
	#jira UE-46156

Change 3766740 by Steve.Robb

	TMultiMap::Append added.

Change 3767523 by Steve.Robb

	ThreadSanitizer fix for UE4Delegates_Private::GNextID.

Change 3767601 by Steve.Robb

	ThreadSanitizer fix for FStats::GameThreadStatsFrame.

Change 3770567 by Ben.Marsh

	Add a FAnnotatedArchiveFormatter interface which allows querying structural type information that may not be in binary archives.

Change 3770826 by Ben.Marsh

	Move StructuredArchive implementation into Core, so primitive types can implement serialization overloads for it.

Change 3770875 by Steve.Robb

	Redundant UScriptStruct::PostLoad removed, which was causing a race condition in async loading.  This was re-establishing the CppStructOps, but that is unnecessary because native classes cannot change as a result of a load - only BP structs can, and they don't have CppStructOps.

Change 3772167 by Ben.Marsh

	Add a context-free binary formatter that can serialize tagged data. This functions as a lower-overhead binary intermediate format for JSON data.

Change 3772248 by Steve.Robb

	ThreadSanitizer fixes to FMalloc call counters.

Change 3772383 by Ben.Marsh

	Separate archive metadata from FArchive into FArchiveContext, so it can be safely exposed to consumers of FStructuredArchive.

Change 3772906 by Graeme.Thornton

	TextAssetCommandlet - Utility commandlet for testing/converting to text asset format

Change 3772932 by Ben.Marsh

	Fix "String:" prefix not being stripped from escaped string values.

Change 3772942 by Graeme.Thornton

	Add experimental setting to enable in-editor text asset format functionality
	Add "export to text" option into the content browser asset actions context menu

Change 3772955 by Ben.Marsh

	Add a new "stream" compound type to FStructuredArchive, which allows serializing a sequence of elements similarly to an array, but without serializing an explicit size. Allows passing through data to an underlying binary archive without breaking compatibility.

Change 3772963 by Ben.Marsh

	Allow querying record keys and stream lengths from annotated archive formatters, since these archives have markup for field boundaries.

Change 3773010 by Graeme.Thornton

	Added CORE_API to FArchiveFromStructuredArchive
	Gave text asset format experimental option a slightly less random tooltip comment

Change 3773057 by Ben.Marsh

	Add a flag to FArchive to determine whether the archive is text (IsTextFormat()).

	Add support for seeking within FArchiveFromStructuredArchive. For text formats, data is serialized to an in-memory buffer, with names and objects serialized as indices into an array. For non-text formats, data is serialized directly to the underlying archive.

	Also rename FStructuredArchive::TryEnterSlot() to TryEnterField().

Change 3773118 by Steve.Robb

	TSignedIntType and TUnsignedIntType type traits for getting an integer type of a given size.

Change 3773122 by Steve.Robb

	TAtomic fixes for pointer arithmetic.
	TSignedIntType used instead of reimplementing its own trait.

Change 3773123 by Steve.Robb

	Unit tests for TAtomic.

Change 3773138 by Steve.Robb

	Run numeric tests on integer types instead of basic tests.
	Fix for compiler warnings when subtracting from unsigned atomics.

Change 3773166 by Steve.Robb

	Refactoring of arithmetic operations into its own class, then basing the pointer and integral versions on that.

Change 3774216 by Gil.Gribb

	UE4 - Fix rare crash in the pak precacher immediately after unmounting a pak file.

Change 3774426 by Ben.Marsh

	Copy all C# tools to a staging directory before compiling them. This prevents access violations when compiling tools like iPhonePackager that reference DotNETCommon, and ensures we strip NotForLicensees folders out of them all.

	See: https://answers.unrealengine.com/questions/726010/418-will-not-build-from-source.html

Change 3774658 by Ben.Marsh

	Improve error reporting while generating intellisense for project files. Include the name of the target being compiled, and allow project file generation to continue without it.

Change 3775141 by Ben.Marsh

	Always output HTML5 diagnostics at "information" verbosity, to avoid every line being prefixed with "WARNING:" and screwing up the EC postprocessor.

Change 3775459 by Ben.Marsh

	Removing .NET Framework Perforce DLL as runtime dependency of engine third party library. The actual library is linked statically.

Change 3775522 by Ben.Marsh

	UGS: Treat .uproject and .uplugin files as code changes.

Change 3775597 by Ben.Marsh

	Fix post-build steps for plugins not being executed.

	#jira UE-52754

Change 3777895 by Graeme.Thornton

	StructuredArchiveFromArchive - An adapter class for wrapping an existing FArchive with a structured archive

Change 3777931 by Graeme.Thornton

	Refactored FArchiveUObjects serialization code into some static helpers
	Added FArchiveUObjectFromStructuredArchive which allows the adaption of a structured archive into an FArchive that supports the extra UObect serialization functions for weak/soft pointers

Change 3777942 by Graeme.Thornton

	Added missing CORE_API to FStructuredArchive::FStream
	Added FStructuredArchive::FSlot insertion operator for char
	Added specialization of TArray<uint8> serializer for structured archives which serializes the contents as one value

Change 3778084 by Graeme.Thornton

	Adding FPackageName::GetTextAssetPackageExtension() to access the file extension we use for text asset files

Change 3778096 by Graeme.Thornton

	Add a constructor to FArchiveUObjectFromStructuredArchive that takes a slot and passes it to the base class

Change 3778389 by Josh.Engebretson

	Fix an optimization issue with CPU benchmarking
	Add better support for debugging/testing local rocket builds

	UDN Link: https://udn.unrealengine.com/questions/400909/command-scalability-auto-gives-inaccurate-cpu-benc.html

	#jira UE-52192

Change 3778701 by Josh.Engebretson

	Ensure plugin content folders are mounted consistently.  Fixes TryConvertFilenameToLongPackageName failing to work on plugin assets

	UDN Link: https://udn.unrealengine.com/questions/276386/tryconvertfilenametolongpackagename-fails-for-plug.html

	#jira UE-40317

Change 3778832 by Chad.Garyet

	Adding enterprise path support for PCB's for UGS

Change 3780258 by Graeme.Thornton

	TextAssetCommandlet - Accumulate timings for loading packages and saving packages

Change 3780463 by Graeme.Thornton

	CryptoKeys improvements
	 - Enable CryptoKeys plugin by default
	 - Attempt to inherit settings from the old system by default
	 - Hide ini/index encryption settings from packaging settings and just inherit previous values into new system

	Minor UBT change to remove a trailing comma from the end of encryption/signing key binary strings

Change 3780557 by Ben.Marsh

	Fix LoginFlow module not being precompiled for the binary release.

Change 3780846 by Josh.Engebretson

	Improve filename to long package name resolution when provided a relative path

Change 3780863 by Ben.Marsh

	UAT: Add a better error message when a C# project has an invalid reference.

Change 3780911 by Ben.Marsh

	Update the BuildEditorAndTools.xml script to allow submitting archived binaries to Perforce.

	The "Submit To Perforce For UGS" node creates a zip of all the binaries that have been built, and submits it to the stream specified by the 'ArchiveStream' argument.

Change 3780956 by Josh.Engebretson

	Add support for ! (RemoveKey) config command to UBT

	UDN Link: https://udn.unrealengine.com/questions/397267/index.html

	#jira UE-52033

Change 3782957 by Robert.Manuszewski

	UE4 - Fixed a linear search in EDL that caused performance problems for very large maps.

Change 3784503 by Ben.Marsh

	Optimizations for FStructuredArchive:

	* Store the depth explicitly in element objects, to avoid having to loop through the scope stack to find it.
	* Prevent shrinking of arrays when removing elements.
	* Add an inline allocator to the scope and container stacks.

Change 3784700 by Ben.Marsh

	Remove the inline allocator from FStructuredArchive; checking whether the inline or backup allocator is being used is slower than just allocating up-front.

Change 3784989 by Ben.Marsh

	Compile out all the FStructuredArchive validation code when WITH_TEXT_ARCHIVE_SUPPORT = 0.

Change 3786860 by Gil.Gribb

	UE4 - Remove no buffering flag from windows async IO because it disabled the disk cache entirely.

Change 3787159 by Ben.Marsh

	Guard against UE4.0 backwards compatibility path when determining if an engine is a source distribution.

Change 3787493 by Josh.Engebretson

	Parallel pak generation now uses MaxDegreeOfParallelism option which is now set to the number of CPU cores
	Moved cryptography settings parsing out of threaded CreatePak method to avoid concurrency issue in ConfigCache.TryReadFile
	Fix for multiple threads parsing ini keys (PR 3995)

	#PR 3995
	#jira 52913
	#jira 49503

Change 3787773 by Steve.Robb

	Fix for missing final values from FOREACH_ENUM_ macros.

Change 3788287 by Ben.Marsh

	TBA: Add checks in debug builds that key names in maps and records for FStructuredArchive are unique.

Change 3788678 by Ben.Marsh

	Fix compile error due to inability to instantiate TArray<> of forward declared struct. Convert set of key names to an array to avoid including Set.h in public header for FStructuredArchive.

Change 3789353 by Graeme.Thornton

	Removed unused/rotten modes from TextAsset commandlet.
	Used existing "-iterations=n" switch to control a global iteration over the given command. Useful for performance testing.

Change 3789396 by Ben.Marsh

	Move code to validate container keys/sizes into DO_GUARD_SLOW checks, and allocate container metadata instances dynamically to fix problems with references to things not declared in headers that can't be included from StructuredArchive.h

Change 3789772 by Ben.Marsh

	Always strip trailing slashes from the end of paths specified by .build.cs files; they can cause quoted paths to be escaped on the command line.

Change 3790003 by Ben.Marsh

	TBA: Rename FStructuredArchive::EElementType::Object to FStructuredArchive::EElementType::Record.

Change 3790051 by Steve.Robb

	PIE is disabled during a hot reload.
	Hot reload in editor is disabled during PIE.
	Hot reload from IDE is deferred until after PIE is exited.
	Compiling multiple times before a hot reload (e.g. compiling multiple times in PIE) will now load the most recent change.

	#jira UE-20357
	#jira UE-52137

Change 3790709 by Steve.Robb

	Better move support for TVariant.
	EVariantTypes switched over to using an enum class to aid debugger visualization.

Change 3791422 by Ben.Marsh

	TBA: Return the type of a field from an annotated archive formatter at the point that we enter it, rather than querying all the time.

Change 3791489 by Graeme.Thornton

	TBA: Change StructuredArchiveFromArchive adapter to use the archive.Open() result directly, now that it's a slot and not a record

Change 3792344 by Ben.Marsh

	Improvements to base64 encoding library.

	* Now supports encoding and decoding with ANSICHAR and WIDECHAR implementations.
	* Added support for decoding base-64 blobs without padding marks.
	* Added support for decoding into pre-allocated buffer.
	* Added constexpr functions for determining the encoded and maximum decoded size of an input buffer.
	* Prevent writes past the end of allocated buffer (no longer need to manually remove padding bytes).

Change 3792949 by Ben.Marsh

	TBA: Rename FAnnotatedArchiveFormatter to FAnnotatedStructuredArchiveFormatter.

Change 3794078 by Robert.Manuszewski

	Fixing a crash that could happen when FGCObjects were constructed and destructed when shutting down the engine

	#jira UE-52392

Change 3794413 by Ben.Marsh

	TBA: Remove the element type parameter to SetScope(). It isn't really needed; we can just assume the element ID correctly identifies the item on the stack.

Change 3794731 by Ben.Marsh

	TBA: Optimize creation of stack elements for empty slots in FStructuredArchive. This saves a lot of bookkeeping when serializing a large number of individual fields. Since only one slot can be active at a time (and it only exists temporarily, until we write into it), we can just store the element ID assigned to it in a member variable.

Change 3795081 by Ben.Marsh

	UBT: Move LinuxCommon.cs into Platform/Linux folder.

Change 3795137 by Ben.Marsh

	UBT: Allow modules to specify private compiler definitions from the build.cs file, only visible within that module (via the "PrivateDefinitions" property).

Change 3795247 by Ben.Marsh

	Fix missing header when creating a new interface from the editor new code wizard.

	#jira UE-53174

Change 3796025 by Graeme.Thornton

	Fixed some deprecated "Definitions" warnings in OpenCV build files

Change 3796103 by Graeme.Thornton

	Disable experimental text asset option - it does nothing useful yet.

Change 3796157 by Graeme.Thornton

	Fix path type mismatch in visual studio source code accessor meaning that the DTE comms wouldn't identify a running instance of VS as having the current solution open.

	#jira UE-53206

Change 3796315 by Ben.Marsh

	Move Formatter to the correct position for initializer.

	#jira UE-53208

Change 3797082 by Ben.Marsh

	UAT: Work around for exception thrown by launching cook with "-platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1". Anrdoid_ETC1 is not a valid platform (it's a cook platform), and can't be parsed by UAT.

	#jira UE-53232

Change 3799050 by Ben.Marsh

	Make UnrealPak.version files writable for Mac and Linux.

Change 3801012 by Graeme.Thornton

	VSCode - Update source accessor to use code workspace as it's target, rather than just the project directory

Change 3801214 by Gil.Gribb

	UE4 - Remove assert to work around minor problem with lock free lists.

	#jira UE-49600

Change 3801219 by Steve.Robb

	WeakObjectPtrs now warn when casting away const.

Change 3801299 by Graeme.Thornton

	Fix quote issue with foreign project build tasks on PC

Change 3803292 by Graeme.Thornton

	Fix crash on startup when using cook-on-the-side. Force a flush of the asset registry background scanning when creating the cook-on-the-side platform registries

Change 3803559 by Steve.Robb

	TSAN fix for FMalloc::MaxSingleAlloc.

Change 3803735 by Graeme.Thornton

	Last set of cryptokeys changes
	 - Added some comments for editor exposed settings
	 - Split "encrypt assets" option into "encrypt uassets" and "encrypt all assets"

Change 3803929 by Ben.Marsh

	UGS: Show an in-place error panel when a project fails to open, allowing the user to retry and have their tabs saved instead of creating a modal dialog.

Change 3624590 by Steve.Robb

	AddReferencedObjects now generates a compile error with containers of UObject*s where the UObjectType is forward-declared, as these which won't be added to the reference collector.
	Tidy-up of existing calls to AddReferencedObjects.

Change 3629473 by Ben.Marsh

	Build: Rename the option for embedding source server information in PDB files for installed engine builds.

Change 3632894 by Steve.Robb

	VARARG* macros deprecated and usage replaced with variadic templates.

Change 3640704 by Steve.Robb

	MakeWeakObjectPtr added, which deduces a TWeakObjectPtr type from a raw pointer type.
	Fix to TWeakObjectPtr's constructor which implicitly removed const.
	Fixes to everything which didn't compile as a result.

Change 3650813 by Graeme.Thornton

	Removed FStartupPackages and associated code

Change 3651000 by Ben.Marsh

	Return the stack size from FPlatformStackWalk::CaptureStackBacktrace() rather than checking for the first null pointer, to prevent truncated callstacks if parts of the stack are zeroed out.

	#jira UE-49980

Change 3690842 by Steve.Robb

	FPlatformAtomics::AtomicRead added - needs optimizing.
	AtomicRead() used in FThreadSafeCounter::GetValue().

Change 3699416 by Steve.Robb

	Fix to debugger visualization of TArray with a TInlineAllocator or TFixedAllocator.
	Improved readability of TSparseArray visualization.

Change 3720812 by Steve.Robb

	Atomic functions for 8-bit and 16-bit.
	Android, Linux and Switch implementations now just use the Clang implementation.
	AtomicRead64 deprecated in favor of the int64* AtomicRead overload.

Change 3722698 by Steve.Robb

	VS debugger visualizers for TAtomic.

Change 3732270 by Steve.Robb

	Relaxed stores and loads.

Change 3749315 by Graeme.Thornton

	If UAT is invoked with platforms in both the -platform and -targetplatform command line switches, build using all of them rather than just the ones in -targetplatform

	#jira UE-52034

Change 3750657 by Josh.Engebretson

	Fixed issue when debugging editor cook/package and project launch operations

	#jira UE-52207

Change 3758514 by Steve.Robb

	Fixes to FString::Printf having non-literals being passed as its formatting string.

Change 3763356 by Steve.Robb

	ENamedThreads::RenderThread and ENamedThreads::RenderThread_Local encapsulated by getters and setters.

Change 3770549 by Steve.Robb

	Removal of obsolete PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS and PLATFORM_COMPILER_HAS_AUTO_RETURN_TYPES.
	Tidy up of existing code which uses it.

Change 3770553 by Ben.Marsh

	Adding structured serialization API to Core/CoreUObject for use with text-based assets.

	* FStructuredArchive abstracts an archive which is made up of compound types (records, arrays, and maps). Values are stored in slots within these types.
	* Records are string -> value dictionaries where the key names can be compiled out in non-editor builds or when WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Maps are string -> value dictionaries where the key names are present regardless of the build type.
	* Proxy objects are defined to express the context for serialization (FStructuredArchive::FRecord, FStructuredArchive::FArray, FStructuredArchive::FMap, FStructuredArchive::FSlot) which allows basic validation through static typing. These objects act as lightweight handles, and can be cheaply constructed and passed around on the stack. Most serialization to and from the archive is done through these objects.
	* Runtime checks perform additional validation to ensure that serialized data is well formed and written in a forward-only manner, regardless of the underlying archive type.
	* The actual input/output format is determined by a separate interface (FArchiveFormatter). Context validation (always causing matching LeaveArray for every EnterArray, etc...) is done by FStructuredArchive, so implementing these classes is fairly trivial. FArchiveFormatter can be de-virtualized in non-editor builds, where WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Includes implementations of FArchiveFormatter for binary and JSON formats.

Change 3771105 by Steve.Robb

	Deprecation warnings for PLATFORM_COMPILER_HAS_AUTO_RETURN_TYPES and PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS.
	Fix for incorrect warning formatting on Clang platforms.

Change 3771520 by Steve.Robb

	Start moving Clang-using platforms' pre-setup stuff into a Clang-specific header.

Change 3771564 by Steve.Robb

	More common macros moved to the Clang pre-setup header.

Change 3771613 by Steve.Robb

	EMIT_CUSTOM_WARNING_AT_LINE moved to ClangPlatformCompilerPreSetup.h.

Change 3772881 by Ben.Marsh

	Add support for serializing FName and UObject through FStructuredArchive.

	In order to allow custom linker behavior when serializing objects:

	* The constructor to JSON input formatter now takes a delegate to convert a string object name into a UObject pointer.
	* The constructor to tagged binary formatter takes a delegate to serialize a UObject pointer into any form it chooses (likely an integer index into the import table)

	Object and name types are stored as strings in JSON, using an "Object:" or "Name:" prefix to differentiate them from regular strings. Any strings that already contain one of these prefixes are prepended with a "String:" prefix (as is any string that already has a "String:" prefix).

Change 3772941 by Graeme.Thornton

	Make build work when including StructuredArchive.h from core container types
	Added standard header to new files
	Add structured archive serializer for TArray
	Fix bug in structured archive where containers weren't being popped from the scope stack

Change 3772972 by Ben.Marsh

	Add an adapter which presents a legacy FArchive interface to a FStructuredArchive slot.

	Data is serialized into this slot as a stream of elements; raw data is buffered up into fixed size chunks, names and objects are serialized separately.

	When used with FBinaryArchiveFormatter, this should result in all data being passed through to the underlying archive in a backwards compatible way, wiith no additional bookkeeping fields.

Change 3773006 by Ben.Marsh

	Rename FStructuredArchive::FRecord::EnterSlot() to EnterField().

Change 3773013 by Steve.Robb

	bUseInlining target rule added to UnrealBuildTool, which defaults to true, to allow inlining to be disabled for debugging purposes.

Change 3774499 by Ben.Marsh

	Minor fixes for FStructuredArchive related classes:

	* Text-based archive formats are now compiled out when WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Fixed issue with FTaggedBinaryArchiveFormatter state becoming corrupted when looking ahead at field types.
	* FArchiveFieldName constructor is now explicit, to fix cases where strings were being passed directly to serialize functions.

Change 3774600 by Ben.Marsh

	Add CopyFormattedData() function, which can copy data from one formatter to another. Add a test case to SerializationAPI that converts from data -> JSON -> binary -> JSON -> data.

	This function can be used to implement a generic visitor pattern, by implementing a FArchiveFormatter which receives the deserialized data.

Change 3789721 by Ben.Marsh

	TBA: Split FTaggedBinaryArchiveFormatter into separate classes for reading and writing.

Change 3789920 by Ben.Marsh

	TBA: Support automatic coercion between any numeric types in tagged binary archives. Also report the smallest type that can contain a value, rather than just in32/double.

	#jira UECORE-364

Change 3789982 by Ben.Marsh

	TBA: Change FStructuredArchive::Open() to return a slot, rather than a record, to make it easier to implement a raw FArchive adapter.

Change 3792466 by Ben.Marsh

	TBA: Better handling of raw data in text based assets. Short sequences of binary data are Base64 encoded as a single string. Longer sequences are stored as an array of Base64 encoded lines, push a SHA1 hash to detect cases where the data was merged incorrectly.

	In order to allow inference of the correct type for a field, other fields called "Base64" will be escaped to "_Base64", and any field beginning with "_" will have an additional underscore inserted. Reading files back in reverses these transformations.

Change 3792935 by Ben.Marsh

	TBA: Rename FArchiveFormatter to FStructuredArchiveFormatter for consistency with FStructuredArchive.

Change 3795100 by Ben.Marsh

	UBT: Rename the ModuleRules Definitions property to PublicDefinitions, to make its semantics clearer.

Change 3795106 by Ben.Marsh

	Replace all internal usages of ModuleRules.Definitions, and replace it with ModuleRules.PublicDefinitions.

Change 3796275 by Ben.Marsh

	Fix paths to Version.h includes from resource files.

Change 3800683 by Josh.Engebretson

	Remove WER from Mac and Linux crash reports in favor of unified runtime-xml format
	#jira UE-50073

Change 3803545 by Steve.Robb

	TWeakObjPtr const-dropping assignment fix.
	Fixes to change.

[CL 3805231 by Ben Marsh in Main branch]
2017-12-12 18:32:45 -05:00
Chris Babcock
86a37e0c7e Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3793423)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3771581 by Chris.Babcock

	Add proxy support for Android
	#jira UE-52671
	#ue4
	#android

Change 3771990 by Jack.Porter

	Fixed a crash when duplicating a landscape level in a cooked build.
	#jira UE-46550

Change 3772922 by Allan.Bentham

	Convert half float texture coordinates to float during serialize if HW does not support halfs.
	#jira UE-52397

Change 3772973 by Allan.Bentham

	Add GLES3.1 compatibility mode to mobile preview.
	Use -GLESCompat alongside -featureleveles31 to run windows mobile preview with android ES3.1 shaders.

Change 3775585 by Cosmin.Sulea

	Safe zone rotation iPhoneX
	#jira UEMOB-52138

Change 3776702 by Peter.Sauerbrei

	addition of missing default icons
	#jira UE-52387

Change 3776775 by Peter.Sauerbrei

	fix for marketing icon size in the project settings
	#jira UE-52388

Change 3777336 by Peter.Sauerbrei

	properly call OnOpenURL in the main thread start if the engine hasn't been initialized previously
	fix courtesy of sangpan
	#jira UE-51133

Change 3777602 by Dmitriy.Dyomin

	Fxied: Project fails to package for Android with RenderDoc debugger enabled
	#jira UE-52758

Change 3778247 by Bogdan.Vasilache

	UE-50257 --> Skeletal meshes silently fail to render if they have more than 75 bones
	#jira UE-50257

Change 3778318 by Peter.Sauerbrei

	copy NSLocalizationfiles from Build/IOS/Resources/Localizations
	courtesty of alexchicn
	#jira UE-52317

Change 3778597 by Allan.Bentham

	Mobile support for CSM shader culling with movable lights.

	Add 'Support movable light CSM shader culling' option to render settings. (default on)
	Add new culling mode which tests against only the shadow receiving frustum, saves on CPU searching for shadow casters intersects. (default cull mode.)
	Add FPrimitiveSceneProxy.bReceiveMobileCSMShadows which now applies to both stationary and movable lights. (default = true)
	removed FPrimitiveSceneProxy.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights
	removed 'r.AllReceiveDynamicCSM' cvar

Change 3778703 by Allan.Bentham

	Mobile CSM distance fading.

Change 3780805 by Allan.Bentham

	Attempt to silence CIS static analysis.

Change 3781098 by Allan.Bentham

	Pass per project maximum shadow cascade value to mobile shader compile environment.
	CSM shaders no longer loop over non-existant cascades.

Change 3781155 by Chris.Babcock

	Fix support for GL_OES_standard_derivatives on Android (contributed by 	jlc-innerspace)
	#jira UE-52872
	#PR #4267
	#ue4
	#android

Change 3785116 by Peter.Sauerbrei

	fix for new iOS 11 api being called on iOS 9, 10
	#jia UE-52912

Change 3785240 by Chris.Babcock

	Updated Android SDK license agreement
	#jira UE-52788
	#ue4
	#android

Change 3786652 by Cosmin.Sulea

	UE-50381 - Using FMallocProfiler extremely slow resolving symbols on iOS - .udebugsymbols approach

	#jira UE-50381

Change 3787587 by Chris.Babcock

	Fix oversized UMG Designed button
	#jira UE-53014
	#ue4

Change 3772888 by Cosmin.Sulea

	UE-52138 - Add support to UMG safe zone to be off-center for iPhone X
	#jira UE-52138

[CL 3793429 by Chris Babcock in Main branch]
2017-12-06 19:54:50 -05:00