Also fixed a couple of unversioned uassets.
TP_DMXBP
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InstalledEngineFilters.xml
Removed it from CopyEditorFilterWin64
Added it to CopyEditorFilter
Remove it from ProjectsToBuildDDCWin64
Added it to ProjectsToBuildDDC
InstalledBuild.cs
Moved out of win64 condition in GetDdcProjects
With this, it should now also show up in Linux and Mac.
TP_nDisplayBP
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.uproject
Removed Vscouting and OpenXR dependency.
Added Linux in its TargetPlatforms
InstalledEngineFilters.xml
Added to CopyEditorFilterLinux (so we'll have Win+Linux)
With this, it should now also show up in Linux.
#jira UE-165507
#rb vitalii.boiko
#virtualized
[CL 32112299 by Alejandro Arango in ue5-main branch]
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LiveLinkHub - Stage Vicon plugin if present
Stage missing vicon dependencies in livelinkhub
Fix Optitrack plugin not working in UEFN distribution because of wrong path in LLH's staging config.
#rb Geoffrey.Douglas
#jira UE-208674
[CL 32105664 by jeremie roy in ue5-main branch]
Added a mount point to the user content folder and added EnabledDataSources to the defaulteditor config to enable asset discovery.
#rb Geoffrey.Douglas
#jira UE-208135
[CL 32103101 by jeremie roy in ue5-main branch]
Also revert decision to skip sending cancellation exceptions. Instead, use a dedicated exception to better communicate what happened. This hopefully makes the outcome more clear to people not familiar with Horde compute internals.
#jira UE-208673
[CL 32102326 by carl bystrom in ue5-main branch]
- I don't believe this is being used any more, but it has a very opinionated validation of JWTs that throw exceptions with other auth handlers.
- Rename HordeServerJwtBearerHandler to JwtAuthHandler, for consistency with other handlers.
[FYI] Carl.Bystrom
[CL 32095614 by ben marsh in ue5-main branch]