Commit Graph

187 Commits

Author SHA1 Message Date
mikko mononen
151da40c35 StateTree: Fix template error
[CL 32082834 by mikko mononen in ue5-main branch]
2024-03-07 07:56:54 -05:00
mikko mononen
cec24c894d StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32082269 by mikko mononen in ue5-main branch]
2024-03-07 06:53:02 -05:00
guillaume arruda
b01f59df59 Extend FStateTreePropertyRef to be able to bind to multiple property types
#rb mikko.mononen

[CL 31987032 by guillaume arruda in ue5-main branch]
2024-03-04 09:08:47 -05:00
devin doucette
cc9e787c79 Deprecated fields on FPropertyTag that are now represented by its TypeName
#rb Steve.Robb
#rnx

[CL 31959452 by devin doucette in ue5-main branch]
2024-03-01 17:32:43 -05:00
guillaume arruda
86d3d44a83 FIx CIS errors
#rnx

[CL 31940855 by guillaume arruda in ue5-main branch]
2024-03-01 07:53:06 -05:00
guillaume arruda
a3f5944e10 Create IStateTreeSchemaProvider that allows a derived class to override the schema used by a parent property.
Create StateTreeAIComponent & StateTreeAIComponentSchema derived from StateTreeComponent but guaranteed to have a AIController
#rb mikko.mononen

[CL 31940750 by guillaume arruda in ue5-main branch]
2024-03-01 07:42:54 -05:00
mikko mononen
37043755be StateTree: Consolidated searching for frame and it's parent into a single helper function.
[CL 31900727 by mikko mononen in ue5-main branch]
2024-02-29 03:19:31 -05:00
yoan stamant
b96614bc9a Fixed properties in FStateTreeBlueprintPropertyRef that were not initialized properly
#jira UE-206991
#rb Maxime.Mercier#preflight 65cf95c44f692bc80ed32fb9

[CL 31570010 by yoan stamant in ue5-main branch]
2024-02-16 12:29:22 -05:00
mikko mononen
e329242707 StateTree: Blueprint Property Ref.
- State Tree property ref which can be used in BP tasks

[CL 31470182 by mikko mononen in ue5-main branch]
2024-02-14 09:04:52 -05:00
mikko mononen
bcd3274e9c PropertyBinding: Changed the results passed to OnCanAcceptPropertyOrChildrenWithBindingChain to be consistent with the rest of the API.
#rb Mieszko.Zielinski#preflight 65cb57734e11958de197f696

[CL 31421923 by mikko mononen in ue5-main branch]
2024-02-13 08:30:26 -05:00
mikko mononen
4079007ba6 StateTree: Introduced TStateTreePropertyRefExternalHandle.
- also InstanceDataStorage is stored as a sharedptr now

[CL 30996128 by mikko mononen in ue5-main branch]
2024-01-30 03:18:31 -05:00
aris theophanidis
42af29bff6 Removing coreminimal.h from some of the most included locations
#rb Yoan.StAmant

[CL 30814943 by aris theophanidis in ue5-main branch]
2024-01-23 15:07:05 -05:00
yoan stamant
e7a2d41cb4 [StateTreeTrace] Replaced include by forward declaration now that it is supported for TMap
#rb Maxime.Mercier

[CL 30783098 by yoan stamant in ue5-main branch]
2024-01-22 14:45:12 -05:00
mikko mononen
dd16540a54 StateTree: Storing global parameters data in instance storage.
- Implies that parameters are only set once at start
- Allows parameters to be safely mutated if needed, e.g. via property references

[CL 30765232 by mikko mononen in ue5-main branch]
2024-01-22 05:38:03 -05:00
mikko mononen
d6c828e080 StateTree: Introduced TStateTreePropertyRef - type-safe FStateTreePropertyRef wrapper
#rb mikko.mononen tim.smith

[CL 30764929 by mikko mononen in ue5-main branch]
2024-01-22 05:01:31 -05:00
mikko mononen
b80c371c77 StateTree: Added parameter overrides for StateTree states
#rb Yoan.StAmant

[CL 30589270 by mikko mononen in ue5-main branch]
2024-01-12 05:08:35 -05:00
mikko mononen
e669bb6cd9 StateTree: Added property references (get pointer to a property based on binding)
- Added FStateTreePropertyRef which allows to get pointer to bindable output properties in the StateTree
- This will eventually supercede FStateTreeStructRef

[CL 30563615 by mikko mononen in ue5-main branch]
2024-01-11 04:24:45 -05:00
mikko mononen
a0742e30e1 StateTree: Added option for State Tree parameters to be overridden.
- Added property override logic into FPropertyBagInstanceDataDetails
- Added hooks to allow to customize the peoperty override logic by deriving from FPropertyBagInstanceDataDetails
- Added array of overridden property IDs in FStateTreeReference

#rb Mieszko.Zielinski

[CL 30502099 by mikko mononen in ue5-main branch]
2024-01-09 07:30:16 -05:00
yoan stamant
8033d0dd79 [StateTreeDebugger] added trace event for conditions forced to a given result, either from an internal failure to access source data or from the evaluation mode set.
#jira UE-200473
#rb mikko.mononen

[CL 30480397 by yoan stamant in ue5-main branch]
2024-01-08 09:52:36 -05:00
mikko mononen
2e1d54f00c StateTree: Update state details after adding a globa task/eval so that bindings will pick up the new task
#jira UE-188114
#rb Yoan.StAmant

[CL 30389231 by mikko mononen in ue5-main branch]
2023-12-19 02:40:28 -05:00
mikko mononen
4f24764f7f StateTree: Fixed comments and restored timing collection for Mass external data collecting
[CL 30315320 by mikko mononen in ue5-main branch]
2023-12-14 03:17:43 -05:00
yoan stamant
0fd9125ce9 Other fix for CIS issue 408344
[CL 30295174 by yoan stamant in ue5-main branch]
2023-12-13 11:37:30 -05:00
yoan stamant
291f8bc9e0 [StateTreeDebugger] support for linked tree assets
- added new dedicated section for completed states
#rb mikko.mononen

[CL 30293000 by yoan stamant in ue5-main branch]
2023-12-13 10:21:13 -05:00
mikko mononen
6f402b9027 StateTree: Added support for external data for nested tree.
#rb Mieszko.Zielinski

[CL 30289195 by mikko mononen in ue5-main branch]
2023-12-13 06:34:27 -05:00
matt peters
64658cf6ae GetAssetRegistryTags deprecation: Make the old GetAssetRegistryTags and related functions deprecated.
Upgrade the overrides and callsites in all of Epic's code.
Every class that can be subclassed by licensees that has its override change needs to keep the old version of the function as deprecated. Otherwise subclasses that call Super::GetAssetRegistryTags will have a compile error instead of a deprecation warning.
Several classes had their own extension method for GetAssetRegistryTags being passed on to user data classes. Updated all of those to take FAssetRegistryTagsContext just like GetAssetRegistryTags does.
#rnx
#rb Francis.Hurteau

[CL 30224166 by matt peters in ue5-main branch]
2023-12-08 21:45:21 -05:00