Serge Bernier
a6c7e05fad
Fix recursing lock called during the release of the preloaded shaders.
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#jira UE-118942
#rb Per.Larsson, Eric.McDaniel, Aurel.Cordonnier
[CL 16937962 by Serge Bernier in ue5-main branch]
2021-07-23 11:40:24 -04:00
Zousar Shaker
cf116088ae
Integrating //UE5/Dev-Cooker @ 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
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Non-DevIteration_ShooterGame
[CL 16678907 by Zousar Shaker in ue5-main branch]
2021-06-15 16:36:57 -04:00
CarlMagnus Nordin
f21e594dd0
Added support for storing shaders in iostore.
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Opt-In with core setting AllowShadersInIoStore
#review-16450322
[CL 16622428 by CarlMagnus Nordin in ue5-main branch]
2021-06-10 09:29:05 -04:00
aurel cordonnier
43fa62fcd8
Merge from Release-Engine-Test @ 16487383 to UE5/Main
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
Steve Robb
1f3fe8c9ac
Some ANSICHAR/UTF8CHAR cast fixes for upcoming changes to StringConv.h.
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#rb none
#jira none
[CL 16469364 by Steve Robb in ue5-main branch]
2021-05-26 10:45:12 -04:00
carl lloyd
9b6d231e68
Enabling DXC on Vulkan Mobile
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#rb Lukas.Hermanns
[CL 16346836 by carl lloyd in ue5-main branch]
2021-05-17 05:59:00 -04:00
ionut matasaru
b9ed7c5b33
Fixed errors re format string / parameter list for various UE_LOGs:
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- number of supplied parameters less or more than the number of specifiers used in format string
- invalid format string specifiers used
#rb Matt.Peters
[CL 16315056 by ionut matasaru in ue5-main branch]
2021-05-13 13:21:24 -04:00
aurel cordonnier
8eebe8841f
Merge UE5/RET @ 16305968 to UE5/Main
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This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937
[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
christopher waters
83f70197d3
Tessellation Removal: Removing RHI Hull/Domain shader types and enums.
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#rb lukas.hermanns
#jira UE-94564
#preflight 607f2e11eb4f050001d4655e
[CL 16066223 by christopher waters in ue5-main branch]
2021-04-20 17:00:25 -04:00
christopher waters
874ec853a4
Filling a few gaps in Mesh shader support. Adding ShouldCompilePermutation support to shader pipeline types to guard against unsupported shader types.
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#jira none
#rb arciel.rekman
#preflight 60773f1c3f280e0001331ab8
[CL 16012256 by christopher waters in ue5-main branch]
2021-04-14 17:05:02 -04:00
christopher waters
edf90e8d4a
Adding mesh shader support to pipeline caches.
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- Pipeline caches had serialization code for the new types but wasn't creating the shaders on preload
- Fixing the cache commandlet to be flexible with the supported shader types.
#jira none
#rb jason.nadro, arciel.rekman
[CL 15801914 by christopher waters in ue5-main branch]
2021-03-24 12:45:47 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
David Harvey
80aba12736
remove WITH_LEGACY_XDK
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#rb jon.cain
#fyi josh.adams
#rnx
[CL 15270061 by David Harvey in ue5-main branch]
2021-02-01 08:25:01 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
graham wihlidal
38d627de0c
Nanite config tweaks on some platforms, and fixed an ini typo
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#rb none
#fyi eric.mcdaniel
[CL 14197691 by graham wihlidal in ue5-main branch]
2020-08-27 02:08:06 -04:00
Michal Valient
95d19f95b1
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
jeff newquist
6992d55362
Move location of GameOpenOrder.log, EditorOpenOrder.log and CookerOpenOrder.log to platform extensions folder
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#rb none
[FYI] josh.adams
#rnx
#ROBOMERGE-SOURCE: CL 13119430 via CL 13119444 via CL 13119470
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v687-13115495)
[CL 13119491 by jeff newquist in Main branch]
2020-04-30 12:42:29 -04:00