This creates separate arenas for different types of content, improving read performance due to header data being discarded, and also allows cache instances to be globally configured and injected via DI.
[CL 27528676 by Ben Marsh in ue5-main branch]
When -editordir is specified trim the editor path to be relative
Add support for -target command line argument to Gauntlet
#jira UE-193609
#rnx
#rb Chris.Constantinescu
[CL 27485635 by Jerome Delattre in ue5-main branch]
- It is now possible to simply launch it as
RunUAT MultiClientLauncher -ClientCount=X -ClientExe=Foo/Bar.exe (-BuildIdOverride=Y if needed)
#rb none
[CL 27450253 by arciel rekman in ue5-main branch]
Fixed issue with Smartling downloads failing during localization import. Issue is caused by an authentication token being retrieved/refreshed but not set as part of HttpClient Authentication request header.
This resulted in HTTP 401 errors where the authentication fails with the endpoint.
- Updated retrieval/refreshing of authentication token to also set the newly retreived/refreshed authentication data in the HttpClient Authentication request header.
- Introduce HTTP 401 status checks in the downloading/uploading of PO files to detect authentication token expiration. Token refreshing is performed the upload/download operation is retried.
- Refactored UploadLatestPOFile and DownloadLatestPOFile to reduce nesting blocks and minimize code in try-catch blocks.
- This is an urgent fix so no approved reviews yet. Will fix/address problems after.
#jira: FORT-645798
#rb: none
#rnx
#test Locally ran the Localize UAT command with the Download step. Before these changes, the download step would have HTTP 401 errors failing to authenticate. After these changes, I haven't encountered them.
[CL 27394443 by leon huang in ue5-main branch]
Ensure Zen is running before running OplogImport commands
Expose Zen launch commands from ZenExport to keep one source of truth
[REVIEW] [at]Zousar.Shaker [at]Dan.Engelbrecht
[CL 27385210 by eric knapik in ue5-main branch]
- Allows a target to change how it is packaged, staged and deployed - for example, when packaging for a specific game store
Hooked into Windows only at the moment, configured via:
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
CustomDeployment=MyCustomDeploymentHandler
#jira UE-179187
#rnx
#rb Eric.McDaniel
[CL 27370777 by david harvey in ue5-main branch]