This means we can control the desired sizes of its child slots and ensure they get their desired size (SOverlay clips to its bounds)
[CL 2705967 by Andrew Rodham in Main branch]
Add material shader quality settings.
Enables quality overrides for android and ios (ES2 flavours)
#codereview jack.porter
[CL 2705914 by Allan Bentham in Main branch]
Crash fix for the details panel
#codereview Matt.Kuhlenschmidt
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Integrated using branch UE4-To-UE4-Orion (reversed) of change#2704869 by Cody.Haskell on 2015/09/24 14:35:41.
[CL 2704872 by Cody Haskell in Main branch]
change summary:
- modified FBlueprintActionDatabase::RefreshAll() to clear out the UnloadedActionRegistry in addition to the "normal" ActionRegistry.
- modified FBlueprintActionDatabase::AddReferencedObjects() to ensure that there are no "orphaned" unloaded actions at GC time, but also still add them to the reference collector if they do happen to exist (so we don't crash) - this will hopefully better alert us to this situation in the future.
#codereview Mike.Beach
[CL 2704606 by Phillip Kavan in Main branch]
+ Removed "Clean View" it was not being used.
+ Removed pinned nodes there was no UI for pinning and pinning in code is not neccessary with no shot filtering.
+ Tracks are now always visible, with shot filtering gone this was only being used to hide empty tracks. If we want this behavior we should just delete tracks when they become empty.
+ Removed caching code which is not neccessary now that visibility is simpler.
[CL 2703157 by Frank Fella in Main branch]