Mark Satterthwaite
7147d2be54
Text format correctness in the new ShaderCache errors.
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[CL 2706229 by Mark Satterthwaite in Main branch]
2015-09-25 11:32:41 -04:00
Gil Gribb
f7c6ed3f83
UE4 - Improved the console performance of FBitReader.
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[CL 2706228 by Gil Gribb in Main branch]
2015-09-25 11:32:40 -04:00
Mark Satterthwaite
c48cc53512
And more MSVC errors not enabled on Clang...
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[CL 2706220 by Mark Satterthwaite in Main branch]
2015-09-25 11:28:21 -04:00
Matthew Clark
76f6b9361e
#UE4doc #docs:
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Added engine version field
[CL 2706216 by Matthew Clark in Main branch]
2015-09-25 11:23:52 -04:00
Matthew Clark
39fa347b04
#UE4doc #docs:
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Replaced multiple images to show updated UI
Replaced mentions of Control with Ctrl
Edited a few steps and removed a few as they were based off old UI
[CL 2706200 by Matthew Clark in Main branch]
2015-09-25 11:06:23 -04:00
Mark Satterthwaite
387481a070
Try to fix a different MSVC warning, which unfortunately clang doesn't allow us to enable independently.
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[CL 2706191 by Mark Satterthwaite in Main branch]
2015-09-25 11:00:34 -04:00
Lina Halper
79b306473b
Fixed issue when blend input data is invalid when switching assets.
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Originally was going to remove the check, but this is better fix and this has to be fixed anyway. Otherwise, it doesn't initialize filters correctly.
Related to this jira - https://jira.ol.epicgames.net/browse/UE-20748
#code review: Martin.Wilson
[CL 2706155 by Lina Halper in Main branch]
2015-09-25 10:44:41 -04:00
Steve Robb
5795ecafc3
Merging using Orion->UE4
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CL# 2706133
Fat-free TArray and FString ranged-for iteration.
[CL 2706134 by Steve Robb in Main branch]
2015-09-25 10:28:59 -04:00
Mark Satterthwaite
eae727894c
In the shader-cache handle invalid resource references more gracefully, reporting the error and where it can be non-fatal assigning an invalid-state marker. We can't log draws while an invalid state is set so keep a count of them and ensure we only log draws with fully valid state. This should help debug cases where a resource lifetime isn't quite right without immediately crashing.
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[CL 2706121 by Mark Satterthwaite in Main branch]
2015-09-25 10:18:04 -04:00
James Golding
a732b58d40
Integrate CL 2706043 from Orion to Main
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- Stop UpdateBounds from being virtual. SkeletalMeshComponent now caches/updates local bounds in CalcBounds instead.
- Add stats for UpdateNavigationData and PostUpdateNavigationData
[CL 2706116 by James Golding in Main branch]
2015-09-25 10:09:53 -04:00
Matthew Clark
388ec58761
#UE4doc #docs:
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Added engine version field
Unbolded a hyperlink
[CL 2706112 by Matthew Clark in Main branch]
2015-09-25 10:05:28 -04:00
buildmachine
93e83b12fd
[Localization Update] Project: Engine Target: Keywords
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[CL 2706108 by buildmachine in Main branch]
2015-09-25 09:57:45 -04:00
buildmachine
2aeb87f9bf
[Localization Update] Project: Engine Target: Category
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[CL 2706107 by buildmachine in Main branch]
2015-09-25 09:57:27 -04:00
buildmachine
c73f11b6cb
[Localization Update] Project: Engine Target: ToolTips
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[CL 2706105 by buildmachine in Main branch]
2015-09-25 09:56:36 -04:00
buildmachine
bdc3580ae4
[Localization Update] Project: Engine Target: PropertyNames
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[CL 2706100 by buildmachine in Main branch]
2015-09-25 09:55:11 -04:00
buildmachine
e8ae69a6aa
[Localization Update] Project: Engine Target: EditorTutorials
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[CL 2706097 by buildmachine in Main branch]
2015-09-25 09:53:26 -04:00
buildmachine
7efb9a7b6c
[Localization Update] Project: Engine Target: Editor
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[CL 2706095 by buildmachine in Main branch]
2015-09-25 09:53:04 -04:00
buildmachine
c77892c3ff
[Localization Update] Project: Engine Target: Engine
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[CL 2706093 by buildmachine in Main branch]
2015-09-25 09:51:20 -04:00
buildmachine
66fce7ec65
OneSky downloaded PO backup.
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[CL 2706090 by buildmachine in Main branch]
2015-09-25 09:47:33 -04:00
James Golding
d0506c791d
Integrate CL 2706042 from Orion to Main
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- Use stat for BodyInstanceOverlapMulti/Test
- Remove stacking GeomOverlapMultiple stat
[CL 2706085 by James Golding in Main branch]
2015-09-25 09:45:19 -04:00
James Golding
860729eb4c
Optimize USphereComponent::SetSphereRadius, UCapsuleComponent::SetCapsuleSize and UBoxComponent::SetBoxExtent by using UpdateBodyScale rather than destroying/recreating physics body.
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#codereview ori.cohen
[CL 2706074 by James Golding in Main branch]
2015-09-25 09:32:15 -04:00
Lina Halper
5cda3c276d
Merging
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//depot/UE4-Orion/Engine/Source/Runtime/Engine/Private/Animation/BlendSpaceBase.cpp
to //depot/UE4-Orion/Engine/Source/Runtime/Engine/Private/Animation/BlendSpaceBase.cpp
[CL 2706071 by Lina Halper in Main branch]
2015-09-25 09:31:41 -04:00
Max Chen
0d0f5fb8f7
Back out revision 4 from //depot/UE4/Engine/Plugins/MovieScene/ActorAnimationEditor/Source/ActorAnimationEditor/Private/ActorAnimationEditorModule.cpp
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[CL 2706066 by Max Chen in Main branch]
2015-09-25 09:26:38 -04:00
Andrew Rodham
824b5657a4
Adding missing icon for "Add New Actor Animation"
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[CL 2706065 by Andrew Rodham in Main branch]
2015-09-25 09:26:18 -04:00
Max Chen
fe4709d865
Sequencer: Add actor animation icon in cinematics level editor menu.
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[CL 2706060 by Max Chen in Main branch]
2015-09-25 09:22:46 -04:00