Commit Graph

10 Commits

Author SHA1 Message Date
Chris Gagnon
0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Mike Beach
e4ceb6911a Hiding the empty graph instruction box when there are no instructions.
[CL 2299925 by Mike Beach in Main branch]
2014-09-16 15:11:30 -04:00
Mike Beach
38afe161e0 Messaging users with empty graphs, how to start adding nodes.
[CL 2295781 by Mike Beach in Main branch]
2014-09-12 18:42:03 -04:00
Benn Gallagher
c46d281029 Allowed configuration of graph state decorations to disable PIE and read only decorations
#ttp 335218 - Remove read only/PIE borders and notifications from graph preview tooltips

[CL 2098973 by Benn Gallagher in Main branch]
2014-06-09 11:12:17 -04:00
Dan Oconnor
dd931cb0d0 #UE4 SGraphEditor can now lock to more than one other SGraphEditor. This will allow for a three way merge widget to lock three graph views to eachother. Also cleaned up some errant includes.. tested non-unity build w/ QAGame
#codereview Mike.Beach, Nick.Whiting

[CL 2095157 by Dan Oconnor in Main branch]
2014-06-04 20:07:21 -04:00
Michael Noland
6046bb9cc9 Blueprints: Add reroute nodes to help organize wires
- Clean up FDragConnection construction and add a factory function in SGraphPin to extend it for some pins
- Clean up arguments to FOnGetContextMenuFor in SGraphPanel
- Various modifications to SGraphPin to permit implementation of wire knots/reroute nodes
#codereview nick.whiting

[CL 2074801 by Michael Noland in Main branch]
2014-05-15 17:34:14 -04:00
Benn Gallagher
c0bb91d227 Added in new Persona tab that enables overriding of asset-referencing graph nodes in parent anim graphs.
#ttp 327253 - ANIM: DEV: Create a nice workflow for editing animation overrides in derived anim blueprints
#branch UE4

[CL 2060901 by Benn Gallagher in Main branch]
2014-05-01 05:32:30 -04:00
Mike Beach
5c3e9d928d TTP #333069/#332291: Removing newly added transactions that were holding onto too many assets and presenting undo actions on editor startup (fallout from CL 2038794).
[CL 2051297 by Mike Beach in Main branch]
2014-04-23 19:52:00 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00