Added LLM tags for many allocations in Editor Framework components. Used best judgement for use of existing tags.
Added EngineMisc/MessageLog tag to capture allocations that the logger does since it is a well defined core system that all other modules tend to use. This will pull the disparate allocations within the logger attributed to a lot of other tags into it's own bespoke tag.
Added a LevelEditor tag since it is also a fairly large component. There isn't a generic 'Editor' tag, though I think this might be worthwhile to explore as there are other editors in UEd (PropertyEditor for example).
#jira UE-153282
#preflight 63d9872cba4fadeef0acc846
#rb booke.hubert ronald.koppers
[CL 23938402 by logan buchy in ue5-main branch]
- Added sections to navigate between the settings of different asset types.
- Fixed the tooltips for the reimport strategy being on the wrong entries.
PropertyEditor
- Fixed an issue where a category with a space in its name would fail the section category comparison as spaces are removed from section category names.
#rb Alexis.Matte, Sebastian.Nordgren
#preflight 621e8149ca28c5563436bd6a
[CL 19205853 by JeanMichel Dignard in ue5-main branch]
#preflight 61eefc77ba69a4fdb220bf23
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18713191 by marc audy in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
Sections are now sorted correctly - General and All are special-cased to be the first and last categories respectively, the rest are alphabetically sorted.
#preflight 615b13e1b3702500016676aa
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 17708850 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)
[CL 17708864 by sebastian nordgren in ue5-release-engine-test branch]
Moved FDetailFilter to its own file.
#rb matt.kuhlenschmidt
#preflight 61361043bdfce00001c0a317
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 17442135 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17442153 by sebastian nordgren in ue5-release-engine-test branch]
To remove the enum property editors can now only create standalone mode property editor toolkits which is the only thing they supported anyway.
[CL 13546866 by Matt Kuhlenschmidt in ue5-main branch]
- Details view did not update correctly when removing the actor details object filter.
- Actor components box visibility
#rb Rex.Hill,Matt.Kuhlenschmidt
#ROBOMERGE-SOURCE: CL 13056881 via CL 13056890 via CL 13056896
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13056915 by dave belanger in Main branch]
#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11341359 via CL 11342063
#ROBOMERGE-BOT: (v653-11302973)
[CL 11342224 by robert manuszewski in Main branch]
Changed the way details panels handle multiple root objects. The filter can now specify this without setting a specific flag on a details panel at creation time.
[CODEREVIEW] chris.gagnon
#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11308033 via CL 11308037 via CL 11308040
#ROBOMERGE-BOT: (v653-11302973)
#rb none
[CL 11310703 by matt kuhlenschmidt in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
We consider all object properties with "allowedclasses" metadata to be asset properties since they only show an asset picker.
#rb none
[CL 4154874 by Matt Kuhlenschmidt in Dev-Editor branch]