justin marcus
2bab052513
Fix wrong state being bound in member function delegate
...
[CL 27892128 by justin marcus in ue5-main branch]
2023-09-14 15:51:15 -04:00
michael bao
21ab561adc
Add a bReplaceHitWithSubComponents option to collision query params that will let us determine whether or not we hit a cluster union by subtracing into the cluster union but only return the cluster union if it hit
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#rb Peter.Engstrom, Mattias.Hornlund
[CL 27891219 by michael bao in ue5-main branch]
2023-09-14 15:27:53 -04:00
yoan stamant
a788975f6b
Fixed type conversion warnings
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#rb mikko.mononen
[CL 27890994 by yoan stamant in ue5-main branch]
2023-09-14 15:23:22 -04:00
Charles deRousiers
b524c11666
Reset localization ID for some Substrate material functions due to existing conflict.
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#rb none
#jira UE-195441
[CL 27890778 by Charles deRousiers in ue5-main branch]
2023-09-14 15:16:09 -04:00
steve robb
3964561600
Improved logging for when UObject::GetVersePath() fails.
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#rb francis.hurteau
[CL 27890535 by steve robb in ue5-main branch]
2023-09-14 15:12:07 -04:00
Charles deRousiers
aba2118490
Move Substrate Standard Surface material function from Strata to Substrate folder.
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#rb none
#jira none
[CL 27889998 by Charles deRousiers in ue5-main branch]
2023-09-14 15:01:40 -04:00
dan elksnitis
16675ca4d3
[shaders] demote distributed job batch logging to "Log" category instead of "Display" in an attempt to shrink Horde web logfile sizes
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#rb Jason.Nadro
[CL 27889814 by dan elksnitis in ue5-main branch]
2023-09-14 14:57:56 -04:00
Charles deRousiers
9efc6d4e7b
Remove old moved Substrate Substrate Sandard Surface.
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#rb none
#jira none
[CL 27889487 by Charles deRousiers in ue5-main branch]
2023-09-14 14:51:33 -04:00
yuriy odonnell
bd0f0bb8c1
Take dynamic primitive GPU Scene instance data offset into account when computing instance IDs for occlusion query rendering. Ignore mesh draw commands that use instance runs mechanism instead of a single contiguous instance range.
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#rb Ola.Olsson
[CL 27889480 by yuriy odonnell in ue5-main branch]
2023-09-14 14:51:28 -04:00
thomas engel
27aab78a61
Fixing up usage of internal include path in MFW editor module
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#jira UE-194431
#rnx
[FYI] tony.wong
[CL 27889333 by thomas engel in ue5-main branch]
2023-09-14 14:48:28 -04:00
Takashi Kuribayashi
31c8f44384
VCam Dial momentum and optimization
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#jira UE-194730, E-195480
[CL 27889048 by Takashi Kuribayashi in ue5-main branch]
2023-09-14 14:43:43 -04:00
catalin dragoiu
77942c4828
[Insights] Fix unity compile error.
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#jira UE-195298
#rb Ionut.Matasaru
[CL 27888848 by catalin dragoiu in ue5-main branch]
2023-09-14 14:39:45 -04:00
jian ru
8f0216687e
Fix incorrect implementation of cross product and ConstantBiasScale in the new material HLSL translator
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#tests launch editor with/without and new translator
[FYI] tom.holmes
[CL 27888762 by jian ru in ue5-main branch]
2023-09-14 14:38:01 -04:00
tiago costa
83a67eb2c3
Register/unregister FRayTracingGeometry with FRayTracingGeometryManager in Init/ReleaseResource
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- instead doing it in Init/ReleaseRHI
- fixes RegisteredGeometries being modified while iterating over it due to InitRHIForDynamicRayTracing(...) internally calling Init/ReleaseRHI
#jira UE-195457
#rb aleksander.netzel
[CL 27888598 by tiago costa in ue5-main branch]
2023-09-14 14:36:39 -04:00
tiago costa
857166d209
Fix Memory Stats being decremented twice in D3D12RayTracing when using mesh streaming.
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#rb none
[CL 27888269 by tiago costa in ue5-main branch]
2023-09-14 14:28:44 -04:00
michael bao
c365b6ad9f
fix nullptr static analysis check in Chaos::TGeometryParticleHandleImp<T, d, bPersistent>::MergeGeometry
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#jira UE-195409
[CL 27887871 by michael bao in ue5-main branch]
2023-09-14 14:16:59 -04:00
richard malo
2b4e79ac3f
Added conditional logging in UWorldPartitionLevelStreamingPolicy::ConvertEditorPathToRuntimePath to better understand an unexpected SoftObjectPath containing a different PIEInstanceID.
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#rb patrick.enfedaque
[CL 27887850 by richard malo in ue5-main branch]
2023-09-14 14:16:37 -04:00
dan thompson
20e09bb684
Best guess as to the cause of the pak crash. No local repro, and this should probably be done anyway.
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#rb none
[CL 27887689 by dan thompson in ue5-main branch]
2023-09-14 14:13:06 -04:00
aditya ravichandran
384abaa782
Outliner: Move the drag and drop code from FActorBrowsingMode to FActorMode
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TEDS: Add a selectionset member to the selection column
#jira UE-194573
#rb brooke.hubert, semion.piskarev
[CL 27887676 by aditya ravichandran in ue5-main branch]
2023-09-14 14:12:43 -04:00
patrick enfedaque
ce36e06de0
LevelInstance: Allow changing editor visibility on child actors of Level Instances (actors are transient so this isn't "undoable")
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#rb richard.malo, jeanfrancois.dube
#rnx
[CL 27886710 by patrick enfedaque in ue5-main branch]
2023-09-14 13:53:48 -04:00
daniele vettorel
b2600660bb
Use FGenericCrashContext for GPU breadcrumbs.
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[CL 27886643 by daniele vettorel in ue5-main branch]
2023-09-14 13:52:21 -04:00
phil popp
1c5f2a8cdd
Update caching of input data to use TSortedMap
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#jira UE-195472
#rb Rob.Gay
[CL 27886540 by phil popp in ue5-main branch]
2023-09-14 13:49:21 -04:00
max chen
e954e78d25
Curve Editor: Change PixelsPerInput to double to fix jittery movement when manipulating keys
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#rb mike.zyracki
#jira UE-184603
[CL 27886397 by max chen in ue5-main branch]
2023-09-14 13:46:11 -04:00
peter engstrom
6dec4457c2
Iris - RepMovementNetSerializer will now store the quantization levels in dequantize so that they get applied when copying this data to the target instance. A better solution will be implemented in the future.
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#rnx
#rb mattias.hornlund
[CL 27886217 by peter engstrom in ue5-main branch]
2023-09-14 13:41:59 -04:00
peter tarasenko
984812eca1
nDisplay: Fixed a crash when the root actor was not created in the game thread.
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The logic in DCRA related to the viewport manager has been slightly reworked: the viewport manager is only created when it needs to be used for rendering.
#jira UE-195151
#rb Alejandro.Arango, Vitalii.Boiko
[CL 27885668 by peter tarasenko in ue5-main branch]
2023-09-14 13:28:42 -04:00